LSAT Logic Games for Dummies
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Making Everythin
LSAT
Logic Games
Learn to:
· Create game boards to answer each question
· Determine answer profiles and avoid common
mistakes
· Gain confidence by solving problems on
three practice tests
· Build your speed and accuracy
Mark Zegarelli
Author, Logic For Dummies
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LSAT
Logic Games
FOR
DUMmIES
LSAT
Logic Games
FOR
DUMmIES
by Mark Zegarelli
LSAT Logic Games For Dummies®
Published by
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About the Author
Mark Zegarelli is the author of Logic For Dummies (Wiley) plus three For Dummies books
on pre-algebra and Calculus II. He holds degrees in both English and math from Rutgers
University and earned his living for many years writing vast quantities of logic puzzles not
unlike LSAT logic games.
Mark lives in Long Branch, New Jersey, and San Francisco, California.
Dedication
This book is for Rick Kawala, who absolutely forced me to write it.
Authors' Acknowledgments
This is my fifth For Dummies book, and as always it has been a pleasure to work with a great
team of folks whose sole job is to call me to my best and correct me at my worst! Many
thanks for the editorial guidance of Tim Gallan, Danielle Voirol, and Lindsay LeFevere from
Wiley Publishing. Thanks also to technical editor Adam Lewin for his wisdom and insight
into the inner workings of logic games.
Many thanks to the people who keep me sane (despite all evidence to the contrary) and fill
my life with joy: Mark Dembrowski, Tami Pantella, Michael Konopko, Stanley Marcus, and
Dr. Barbara Holstein.
Also, a big hello to the boys from Dino3: Steven McAllister, Geoff Buchman, Nate Blackmon,
and of course Marky D. -- thanks for bringing music into my life.
And big hugs to my little sister Deseret Moctazuma, my nephew and niece-in-law Joe and
Jasmine Cianflone, and especially to our newest family member, Jacob Thomas Cianflone.
And thanks this time to Joel and Reham from Morning Due Café in San Francisco for brewing
the coffee and spreading the hummus.
Publisher's Acknowledgments
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Contents at a Glance
Introduction.................................................................................1
Part I: Opening Moves ..................................................................7
Chapter 1: Logic Games: Fun or Frightening?...........................................................................................9
Chapter 2: Game On: A First Look at Logic Games ................................................................................17
Part II: Let the Games Begin.......................................................31
Chapter 3: Ready to Order: Line Games ..................................................................................................33
Chapter 4: Walking the Line: Line Game Practice ..................................................................................63
Chapter 5: Sorted Affairs: Sorting Games................................................................................................81
Chapter 6: Divide and Conquer: Sorting Game Practice .....................................................................107
Part III: Moving Forward ..........................................................123
Chapter 7: One Way or Another: Using Split Charts ............................................................................125
Chapter 8: Keeping Your Options Open: Open Line Games................................................................137
Chapter 9: No Limits: Open Sorting Games ..........................................................................................159
Part IV: Black-Belt Training......................................................179
Chapter 10: Repeated Chips and Empty Boxes ....................................................................................181
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips...............................................................201
Chapter 12: Another Dimension: 2-D Logic Games ..............................................................................223
Chapter 13: Advanced Considerations ..................................................................................................243
Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy ......................................................265
Part V: Practice Tests ...............................................................275
Chapter 15: Testing Your Logic: Practice Test 1...................................................................................277
Chapter 16: Thinking Positive: Practice Test 2.....................................................................................287
Chapter 17: All the More Reason: Practice Test 3 ................................................................................297
Chapter 18: Solutions to the Practice Tests..........................................................................................307
Part VI: The Part of Tens...........................................................329
Chapter 19: Ten Frequently Asked Questions about Logic Games ....................................................331
Chapter 20: Ten Ways to Become a Logic Games Ninja ......................................................................335
Index.......................................................................................339
Table of Contents
Introduction .................................................................................1
About This Book.........................................................................................................................2
Conventions Used in This Book ...............................................................................................2
What You're Not to Read...........................................................................................................3
Foolish Assumptions .................................................................................................................3
How This Book Is Organized.....................................................................................................3
Part I: Opening Moves......................................................................................................3
Part II: Let the Games Begin............................................................................................4
Part III: Moving Forward..................................................................................................4
Part IV: Black-Belt Training .............................................................................................4
Part V: Practice Tests.......................................................................................................5
Part VI: The Part of Tens .................................................................................................5
Icons Used in This Book............................................................................................................5
Where to Go from Here..............................................................................................................5
Part I: Opening Moves...................................................................7
Chapter 1: Logic Games: Fun or Frightening?....................................................................9
The Logic Games Part of the LSAT...........................................................................................9
Why Logic Games Are Tricky -- and What You Can Do about It .......................................10
What All Logic Games Have in Common...............................................................................11
The Common Varieties of Logic Games.................................................................................12
Identifying the two main types of logic games ...........................................................12
Opening up to open-board logic games.......................................................................12
Extras: Becoming one with non-1-to-1 games .............................................................13
Leaping to another dimension with 2-D games ..........................................................15
Three Setup Strategies ............................................................................................................15
Chapter 2: Game On: A First Look at Logic Games .........................................................17
Getting to Know the Playing Field..........................................................................................17
Understanding the three parts of a logic game ..........................................................17
Counting your chips: Logic game tokens ....................................................................18
Becoming Chairman of the (Game) Board ............................................................................18
Starting a Logic Game..............................................................................................................19
Scanning the story .........................................................................................................19
Building the game board ...............................................................................................21
Finding the key ...............................................................................................................21
Coming Up with Some Answers .............................................................................................22
Eyeballing extra clues ....................................................................................................22
Profiling the answer .......................................................................................................23
Drawing a question chart ..............................................................................................24
Walking through an Example ..................................................................................................25
Setting up the logic game ..............................................................................................25
Answering a full-board question ..................................................................................27
Avoiding Two Cardinal Errors ................................................................................................29
xiv LSAT Logic Games For Dummies
Part II: Let the Games Begin .......................................................31
Chapter 3: Ready to Order: Line Games ............................................................................33
Simple Lines: Understanding Line Games.............................................................................33
Looking for Clues .....................................................................................................................34
Placing ringers ................................................................................................................34
Scribing blocks ...............................................................................................................35
Getting on the Board ...............................................................................................................37
Walking the Talk: Working through Some Example Games.................................................39
Making a game plan........................................................................................................40
A sample line game: Bank shots ...................................................................................41
Another sample game: Getting shelf-ish......................................................................47
A linked-attributes game: Men with hats.....................................................................53
A time-order line game: Speaking out ..........................................................................57
Chapter 4: Walking the Line: Line Game Practice..........................................................63
Practice Problems....................................................................................................................63
Game 1: Workout week ..................................................................................................63
Game 2: Prize pies ..........................................................................................................64
Game 3: Driven to distraction.......................................................................................65
Game 4: Motorcade mix-up ...........................................................................................66
Solutions to the Practice Problems .......................................................................................67
Solution to Game 1: Workout week ..............................................................................67
Solution to Game 2: Prize pies ......................................................................................71
Solution to Game 3: Driven to distraction...................................................................74
Solution to Game 4: Motorcade mix-up .......................................................................77
Chapter 5: Sorted Affairs: Sorting Games ........................................................................81
Clue Work: Understanding Sorting Games............................................................................81
Ringer clues.....................................................................................................................82
Block clues ......................................................................................................................85
Arrow clues: If-then ........................................................................................................85
The Chosen Few: Working through Yes/No Examples.........................................................87
A sample yes/no sorting game: Shirt selection ..........................................................87
Another yes/no sample: Start me up ...........................................................................91
Checking Out Some Partitioning Games ...............................................................................95
A partitioning sample: Foster children........................................................................96
Another partitioning game: Meeting and greeting ...................................................100
A multi-group partitioning game: All lit up ...............................................................103
Chapter 6: Divide and Conquer: Sorting Game Practice .............................................107
Practice Problems..................................................................................................................107
Game 1: Sushi selecting ...............................................................................................107
Game 2: Pulling strings ................................................................................................108
Game 3: Hoop hopefuls................................................................................................109
Game 4: Go fly a kite.....................................................................................................110
Game 5: Pet project ......................................................................................................111
Solutions to Practice Problems ............................................................................................112
Solutions to Game 1: Sushi selecting .........................................................................112
Solutions to Game 2: Pulling strings ..........................................................................114
Solutions to Game 3: Hoop hopefuls..........................................................................116
Solutions to Game 4: Go fly a kite...............................................................................118
Solutions to Game 5: Pet project ................................................................................120
Table of Contents xv
Part III: Moving Forward ...........................................................123
Chapter 7: One Way or Another: Using Split Charts.....................................................125
Splitting the Differences with a Split Chart.........................................................................125
A split-chart line game: Going to the dogs ................................................................126
A split-chart sorting game: Wake up, world! .............................................................129
Diving into Split-Chart Practice Games ...............................................................................132
Game 1: To Montevideo with love..............................................................................132
Game 2: Roughing it .....................................................................................................133
Solutions to the Practice Games ..........................................................................................134
Solution to Game 1: To Montevideo with love..........................................................134
Solution to Game 2: Roughing it .................................................................................135
Chapter 8: Keeping Your Options Open: Open Line Games.........................................137
Setting Up Open Line Games ................................................................................................137
A tree- and spine-chart game: Shoppers' last stand ................................................138
A spine-chart game: Home improvement..................................................................142
Another tree- and spine-chart game: Hitting the high note ....................................145
Getting Ready with Practice Games ....................................................................................149
Game 1: Elite eight........................................................................................................149
Game 2: Ordering offices .............................................................................................150
Game 3: Eddie's errands ..............................................................................................150
Solutions to Practice Games.................................................................................................151
Solution to Game 1: Elite eight....................................................................................151
Solution to Game 2: Ordering offices .........................................................................153
Solution to Game 3: Eddie's errands..........................................................................155
Chapter 9: No Limits: Open Sorting Games....................................................................159
Understanding Open Sorting Games ...................................................................................159
An open yes/no sorting game: Spell it like it is.........................................................159
An open partitioning game: Surf and turf..................................................................163
An open partitioning game with three groups: Compound interest......................167
Practice Games.......................................................................................................................170
Game 1: Paper chase....................................................................................................171
Game 2: Coffee talk.......................................................................................................172
Game 3: Special deliveries...........................................................................................173
Solutions to the Practice Games ..........................................................................................173
Solution to Game 1: Paper chase................................................................................174
Solution to Game 2: Coffee talk...................................................................................175
Solution to Game 3: Special deliveries.......................................................................177
Part IV: Black-Belt Training ......................................................179
Chapter 10: Repeated Chips and Empty Boxes..............................................................181
Getting Clear on Non-1-to-1 Games ......................................................................................181
Understanding Repeated Chips and Empty Boxes ............................................................182
A repeated-chips game: Working nine to five ...........................................................182
An empty-boxes game: I hear that train coming ......................................................186
A repeated-chips, empty-boxes game: School days.................................................188
Getting Ready with Practice Games ....................................................................................191
Game 1: Too many appointments...............................................................................191
Game 2: Head of the class ...........................................................................................192
Game 3: Eight days a week ..........................................................................................193
xvi LSAT Logic Games For Dummies
Solutions to the Practice Games ..........................................................................................194
Solution to Game 1: Too many appointments...........................................................194
Solution to Game 2: Head of the class .......................................................................196
Solution to Game 3: Eight days a week ......................................................................198
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips ......................................201
Shared Spaces: Making the Most of Multiple Chips...........................................................201
Sample game: Office space..........................................................................................202
Sample game: All aboard .............................................................................................205
Outside the Box: Abandoning Your Orphan Chips ............................................................207
Sample game: Rank and file.........................................................................................208
Sample game: Legal eagles ..........................................................................................211
Practicing Games with Multiple and Orphan Chips ..........................................................213
Game 1: Movies of the week........................................................................................213
Game 2: Getting things off your chest .......................................................................214
Game 3: Questioning authority...................................................................................215
Game 4: Perfect for the part........................................................................................216
Solutions to Practice Games.................................................................................................217
Solution to Game 1: Movies of the week....................................................................217
Solution to Game 2: Getting things off your chest ...................................................218
Solution to Game 3: Questioning authority...............................................................219
Solution to Game 4: Perfect for the part....................................................................221
Chapter 12: Another Dimension: 2-D Logic Games.......................................................223
Solving 2-D Logic Games .......................................................................................................223
Sample game: Paranormal problems .........................................................................224
Sample game: Rocking out ..........................................................................................226
Sample game: Dorm-room DVDs ................................................................................227
Sample game: Getting your houses in order.............................................................230
Doing Some 2-D Practice Games ..........................................................................................233
Game 1: Patients, patients...........................................................................................233
Game 2: The inspectors...............................................................................................234
Game 3: County lines ...................................................................................................235
Game 4: Get a job .........................................................................................................236
Solutions to Practice Games.................................................................................................237
Solution to Game 1: Patients, patients.......................................................................237
Solution to Game 2: The inspectors...........................................................................238
Solution to Game 3: County lines ...............................................................................239
Solution to Game 4: Get a job .....................................................................................240
Chapter 13: Advanced Considerations............................................................................243
Advanced Tactics: Listing All Options, Reusing Conclusions, and
Recognizing Equality..........................................................................................................243
Taking everything into account with total enumeration.........................................244
Recycling information from previous questions ......................................................246
Two of a kind: Equalizing the playing field with equal chips..................................249
Tackling Advanced Questions: And-, Or-, and If- Statements and Changing Rules........251
Double trouble: Tackling questions with two-part statements ..............................252
Is nothing sacred? Answering rule-change questions .............................................256
Expecting the Unexpected: Playing the Wildcards ............................................................259
A sample string game: What's the word? ..................................................................260
A sample combining game: Particles of doubt .........................................................262
Table of Contents xvii
Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy............................265
Developing a Dynamic Approach to Logic Games.............................................................265
Powering through Preliminary Setup ..................................................................................267
Assessing the story ......................................................................................................267
Chipping away a few seconds.....................................................................................267
Drawing the chart.........................................................................................................267
Blitzing through the clues ...........................................................................................268
Utilizing full-board questions fully .............................................................................268
Strategizing the Setup............................................................................................................269
Pushing for 8:45: Gaining Speed without Sacrificing Accuracy........................................270
Accentuating accuracy ................................................................................................270
Striving for speed .........................................................................................................271
Considering a Three-Game Strategy ....................................................................................273
Deciding whether to adopt a three-game strategy...................................................273
Knowing the advantages of the three-game strategy ..............................................273
Part V: Practice Tests................................................................275
Chapter 15: Testing Your Logic: Practice Test 1 ............................................................277
Answer Sheet ..........................................................................................................................279
Practice Test 1 ........................................................................................................................281
Answer Key for Practice Test 1 ............................................................................................286
Chapter 16: Thinking Positive: Practice Test 2..............................................................287
Answer Sheet ..........................................................................................................................289
Practice Test 2 ........................................................................................................................291
Answer Key for Practice Test 2 ............................................................................................296
Chapter 17: All the More Reason: Practice Test 3 ........................................................297
Answer Sheet ..........................................................................................................................299
Practice Test 3 ........................................................................................................................301
Answer Key for Practice Test 3 ............................................................................................306
Chapter 18: Solutions to the Practice Tests...................................................................307
Solutions to Practice Test 1 ..................................................................................................307
Game 1: Questions 16.................................................................................................307
Game 2: Questions 711...............................................................................................309
Game 3: Questions 1217.............................................................................................311
Game 4: Questions 1823.............................................................................................313
Solutions to Practice Test 2 ..................................................................................................314
Game 1: Questions 16.................................................................................................314
Game 2: Questions 712...............................................................................................316
Game 3: Questions 1319.............................................................................................318
Game 4: Questions 2024.............................................................................................319
Solutions to Practice Test 3 ..................................................................................................320
Game 1: Questions 15.................................................................................................320
Game 2: Questions 611...............................................................................................322
Game 3: Questions 1217.............................................................................................324
Game 4: Questions 1823.............................................................................................325
xviii LSAT Logic Games For Dummies
Part VI: The Part of Tens ...........................................................329
Chapter 19: Ten Frequently Asked Questions about Logic Games ............................331
Should I Preview the Questions before Reading the Story and Clues
in a Logic Game?.................................................................................................................331
Should I Answer the Questions for a Game in Order?.......................................................331
Is It Okay to Guess?................................................................................................................332
Is Guessing One of Two Possible Answers Better Than Working
to Find the Right Answer? .................................................................................................332
How Much Time Should I Spend on Each Game?...............................................................332
When I Find a Right Answer, Should I Check to See Whether the
Other Answers Are Wrong? ...............................................................................................333
If I Find a Mistake in My Chart, Should I Go Back and Correct My Answers? ................333
If I Have Time at the End, Should I Check My Work? .........................................................334
If I'm Getting Nowhere with a Logic Game, Should I Move On to the Next One?...........334
Do You Have Any Hot Tips? ..................................................................................................334
Chapter 20: Ten Ways to Become a Logic Games Ninja..............................................335
Start Studying Now ................................................................................................................335
Practice, Practice, Practice...................................................................................................335
Be Diligent and Organized First -- Then Improve Your Speed ........................................336
Narrow Down Your Choices..................................................................................................336
Look for the Easy Answers ...................................................................................................336
Take the LSAT More Than Once ...........................................................................................336
Develop Your Intuition ..........................................................................................................337
Take the Logic Game Challenge Personally ........................................................................337
Show Someone Else How to Do Logic Games.....................................................................337
Try Writing Your Own Logic Games ....................................................................................338
Index .......................................................................................339
Introduction
F or most people, the Analytical Reasoning section of the LSAT -- Logic Games, for
short -- is the most intimidating section of the test. The reasons are numerous: Logic
games demand a type of thinking that most students haven't spent a lot of time practicing.
The games don't require external information, so being well-read and knowing a lot of facts
won't help you. And they're varied enough so that learning a few quick tricks really won't
carry you through.
What's also true is that the logic games account for about one quarter of your score on the
LSAT, so you can't blow them off. Furthermore, most of your competition on the test is in the
same predicament as you are: When it comes to solving logic games, they don't have any
more training or proficiency than you do! This level playing field provides a unique opportu-
nity for you to improve your LSAT score significantly. If you're willing to attain the skills you
need to excel at the logic games, you can pull ahead of the pack and turn logic games from a
liability to an asset.
Having spent a lot of years earning my living honing this skill, I believe that you'll be amazed
how simple logic games become when you approach them in the right way. I'm not just
saying that because I'm a sadist with no heart. Nor am I the eternal optimist who thinks that
everything in life is a breeze; I'm aware that some things in life are truly difficult. Quantum
physics is difficult. Learning to write in Chinese is difficult. Climbing K2 is not only difficult
but dangerous! But logic games -- no. Every year, thousands of people like you face these
hairy beasts, conquer them, and get into a great law school. This year, you can be among
them. You need only three things:
A fine mind: Relax, you have that! You want to go to law school, right? Great -- you
already believe in yourself, and I believe in you, too.
The will to work hard: I take it on faith that you have that, too. If you don't, then law
school is the last place for you. (Try the beach at Key West -- much easier.)
A systematic and graduated approach: That's what this book provides: a way to grad-
ually build your skills.
You can succeed at logic games, and this graduated approach can get you to your goal of
success on the LSAT more effectively than trying to push you vertically up the side of a
mountain.
What inspired this approach? Well, this book is dedicated to my friend Rick, a successful
Silicon Valley software consultant and one of the smartest people I know. He said to me years
ago, while I was writing Logic For Dummies (Wiley) and he was contemplating a career
change to law, "I wish you'd write a book on how to do those darned LSAT logic games,
because I've never been able to figure them out."
At first, I simply didn't believe him. For the record, Rick is way smarter and far more success-
ful than I'll ever be. But he repeated the request often enough that I finally got it: For whatever
reason, he really and truly wasn't quite sure how to apply his vast grounding in computer
logic to those darned LSAT logic games.
2 LSAT Logic Games For Dummies
And I also began to see why: Like me, nobody else seems to believe that otherwise smart and
successful people -- that is, prospective law students like you -- could be so thoroughly
thrown off their game by these dumb little puzzles. As a result, the materials that attempt to
teach this skill don't break down the process of solving logic games into truly manageable
chunks that a smart but untrained person can absorb.
About This Book
Most would-be law students are smart, educated, and capable folks. And there's no lack of
LSAT Logic Games prep books, classes, and tutors to be found for the asking. So what's the
problem? Why are so many people in this empowered group by turns confused, frustrated,
and discouraged by logic games?
For me, the answer came when I realized how little training most people have in pure deduc-
tive reasoning. Solving logic games is no more difficult than anything else you've accom-
plished in your life; it's just new. You wouldn't throw an untrained swimmer into the ocean
and expect him to stay afloat. You couldn't be expected to learn French with a dictionary and
a copy of Les Misérables. And if you know how to ski, you probably spent at least a little time
on the easy slopes before sliding down the side of a mountain.
This is exactly the approach that I take with logic games. This book provides a beginning
course that ramps up slowly enough so you can get a foothold. After you become familiar with
the basic types of deductions, I kick things up a notch and show you how to do progressively
more-complicated logic games. Along the way, this book gives you plenty of practice -- I pro-
vide example problems that show you how to tackle the games, practice games that you can
use to try out your new skills, and three practice tests to give you that LSAT experience. By
the end of the book, you'll be up to speed on the toughest types of logic games and questions
that you're likely to see on the test.
Conventions Used in This Book
Throughout this book, I use the following conventions, which are common to all For Dummies
books:
Italicized text highlights new words and defined terms.
Boldfaced text indicates keywords in bulleted lists and the action part of numbered
steps.
Monofont text highlights Web addresses.
Part of doing logic games involves writing down information from the game quickly and
clearly. I explain my note-taking system throughout the book, but here's a key to the conven-
tions I use when filling in box charts:
Symbol in the Box Meaning
FG Either F or G (but not both) is in the box
[] The box is empty
(H + I) In a multiple-chips game, both H and I are in the same box
Introduction 3
And here's what the symbols mean when you see them as clue notes below the charts:
Scribed Clue below the Chart Meaning
JK J is right before K, or J and K are in the same group
LM If L, then M
N O N if and only if O (If N, then O; if O, then N)
P Not P
Qr Q is in group r
S-T S is somewhere before T
U __ __ V U and V are exactly three places apart
W = 2 or 5 W is in second or fifth place
What You're Not to Read
Although I personally adore every single word I've chosen to write in this book, you don't
have to read them all. You can skip around and read only the topics that interest you. I've
written this book to start out slowly and build up momentum chapter by chapter, but that
doesn't mean you have to stick to my program. I recommend that you read Chapters 1 and 2
first, to get a bird's-eye view of what logic games are and how to approach them. After that,
you're free to skim or skip around as you like. In every chapter, you find a lot of useful tips
and deeper insights to help you unlock the secrets to logic games.
Foolish Assumptions
Every logic game is remarkably self-contained and requires virtually no external knowledge
to answer the questions. So my only assumptions in this book are that you can read and
think. If you can do those two things, then you, too, can do logic games.
How This Book Is Organized
This book is organized into six parts, taking you from the most basic information about LSAT
logic games through a variety of challenging concepts. Here's an overview of the information
waiting for you in these chapters.
Part I: Opening Moves
Part I gives you an overview of the LSAT Logic Games. In Chapter 1, I show you the three
parts of a logic game. You discover how to distinguish the two main types of logic games and
how to begin organizing information with a game board. I also give you an overview of the
rest of the book, focusing on a variety of twists and turns you may encounter in a logic game,
with a quick look at some of the strategies available for solving them.
4 LSAT Logic Games For Dummies
In Chapter 2, you get down to business, as I show you three steps for setting up a logic game.
I also show you three steps to prepare to answer a logic game question. To finish the chapter,
you discover how to avoid the two most basic logical errors.
Part II: Let the Games Begin
In Part II, you begin to face down the two main types of logic games -- line games and sorting
games. In Chapter 3, I show you how to solve line games -- logic games in which you arrange
chips in order from first to last. Chapter 4 gives you plenty of practice solving line games.
I also show you how to set up each practice game and how to answer every question.
In Chapter 5, you begin solving sorting games -- logic games in which you separate chips into
two or more groups. Chapter 6 allows you to practice your new skills solving sorting games. It
also contains solutions that show you how to set up each game and answer all the questions.
Part III: Moving Forward
In Part III, you build upon your skills from Part II with new techniques that enable you to take
on more challenging logic games. Chapter 7 introduces a powerful type of tool for organizing
information: a split chart. A split chart allows you to test two or more possible scenarios so
you can draw conclusions that would be much more difficult with a regular box chart.
In Chapter 8, I show you how to tackle open line games -- line games with clues that give you
information about the relative positions of chips in a line. I show you how to recognize open
line games. Then I provide a variety of tools to help you set up and solve them. To finish, you
get to practice your skills on some sample logic games.
In Chapter 9, you work with open sorting games -- sorting games in which a variable number
of chips can be placed in each group. I give you a few new tricks for handling open sorting
games. Then you get to try out these new skills on a few practice games.
In Chapter 10, I introduce two new twists on logic games: repeated chips and empty boxes.
I show you how to recognize when logic games have these additional features and how to set
up and solve these games. I also give you a few practice problems to work on.
In Chapter 11, you work with two more logic game features: multiple chips and orphan chips.
As in previous chapters, I show you how to identify, set up, and answer questions for logic
games with these features. Then you get to practice your skills on a few sample problems.
Part IV: Black-Belt Training
In Part IV, you're ready for some advanced topics to help you solve the toughest logic games
and logic game questions. Chapter 12 focuses on logic games that require a two-dimensional
(2-D) chart. In some cases, these are line games with a double-ordering. In others, they're
sorting games with two types of grouping catagories. In still others, they're a composition of
a line game and a sorting game. Finally, some 2-D games have a spatial element that you need
to examine.
In Chapter 13, I discuss a variety of advanced logic game issues. I show you three advanced
techniques for solving logic games: equal chips, recycling info from earlier questions, and
total enumeration. I give you some tips on answering questions with answers that contain
and-, or-, and if-statements. I also discuss rule-change questions, which are the most difficult
type of logic game question. Finally, you discover how to handle a few common types of wild-
card games, which don't fit neatly into any of the more common catagories of logic games.
Introduction 5
In Chapter 14, the focus is on the time element in logic games. How do you balance the need
for speed with the imperative to get the right answers? I put the issue of time pressure into
perspective and also discuss the trade-offs that you may need to make when solving logic
games under the clock.
Part V: Practice Tests
Part V provides you an opportunity to put your training to the test -- literally. Chapters 15,
16, and 17 are the three practice tests. Each is designed to be completed in 35 minutes, just
like the real LSAT Logic Games. In Chapter 18, I provide not only the answers but also a
detailed solution to each question.
Part VI: The Part of Tens
As a break from the very serious work at hand, Part VI includes a few top-ten lists related to
the LSAT Logic Games. Chapter 19 lists ten frequently asked questions about the logic games.
And Chapter 20 gives you ten tips telling you how to make the most of your study time
between now and your LSAT.
Icons Used in This Book
In this book, I use the following four icons to let you know what's important:
This icon points out important ideas that you need to know fully. Make sure you understand
these ideas before moving on.
Tips are helpful hints that show you a quick and easy way to do something. Make a mental
note of these tips and try them out when you're working on practice games.
Warningzs are common errors that trap the unwary. Don't let them trap you!
This icon directs you to example questions, which I then show you how to answer step
by step.
Where to Go from Here
I've written this book as a reference so that you can open up to virtually any page and begin
reading. Having said that, I strongly recommend that you at least skim Chapters 1 and 2
before moving on. These two chapters contain the following:
Essential information about LSAT Logic Games.
A set of core vocabulary that I use throughout the book.
An overview of the basic approach I recommend for reading logic games, setting them
up, and answering the questions.
6 LSAT Logic Games For Dummies
This information provides a foundation from which to build a very effective set of skills for
handling logic games. There's nothing terribly complicated in these chapters, but without this
basic platform in place, you may find the later chapters more confusing than they really are.
After reading Chapters 1 and 2, if you're either pressed for time or looking to strengthen spe-
cific skills, feel free to jump around in search of specific topics. However, if you have some
study time laid out before you take the test, then continue reading in order. Roughly speaking,
the earlier chapters introduce simpler concepts and the later chapters take on more-complex
material.
Finally, if you're either a beginner to logic games or feel somewhat nervous about your ability
in this regard, I recommend that you take the chapters in order. I've written the book to help
you succeed at this test, beginning at the very beginning and slowly incorporating material at
a manageable pace. If you stick with it chapter by chapter, I can virtually guarantee you that
you'll build strength and confidence along the way.
Part I
Opening Moves
In this part . . .
P art I gives you an overview of the LSAT Logic
Games -- the Analytical Reasoning part of the test.
I introduce you to the basic anatomy of a logic game,
show you how to set up a logic game board, and provide
important tips on how to read questions for clarity.
Chapter 1
Logic Games: Fun or Frightening?
In This Chapter
Exploring the test
Understanding why logic games are tricky for most people
Knowing the basic parts and types of logic games
Getting familiar with some common logic game variations
Seeing three important logic game strategies
T he Analytical Reasoning test -- Logic Games, for short -- is the hardest part of the LSAT.
There, I've said it. I suppose I could soften these words a bit: For most people, the Logic
Games section is the hardest part of the LSAT. But whichever way I say it, the question still
remains: Why do otherwise smart people flee in terror at the thought of spending 35 minutes
doing logic games? And what, beyond the mystique, are logic games really all about?
In this chapter, I explore these questions. I begin by discussing the type of thinking -- usually
not covered in school -- that logic games demand. After that, I give you some basic informa-
tion about logic games. I show you how to begin setting up a game board, your main tool for
organizing the logical information you find in logic games. I introduce you to the two most
basic types of logic games -- line games and sorting games.
I also give you an overview of some of the common variations on these themes, which I cover
throughout the book. To finish up, I give you a quick look at three strategies for solving logic
games, which I cover in greater depth later in the book.
The Logic Games Part of the LSAT
The Law School Admission Test (LSAT) is required for entrance into virtually any accredited
U.S. law school. It's offered four times a year -- in February, June, September, and December --
and it includes six sections:
One Reading Comprehension Test (35 minutes)
Two Logical Reasoning Tests (35 minutes each)
One Analytical Reasoning (Logic Games) Test (35 minutes)
One Unscored Test, which is used for new-question development; it can be any of the
preceding tests, but it doesn't count toward your LSAT score (35 minutes)
One Writing Sample (30 minutes)
10 Part I: Opening Moves
The LSAT scoring system ranges from a low score of 120 to a perfect score of 180. The four
sections of the LSAT have a total of 100 questions. The Logic Games section usually includes
23 questions, but this number can range from 22 to 24. That means that about 23 percent of
your LSAT score depends on your ability to do these logic puzzles.
The LSAT is an old-fashioned (that is, not computerized) standardized test: The questions
are presented in a paper booklet, and you're required to answer them using a No. 2 pencil
on a fill-in answer sheet. The downside of this format is that it limits your scrap paper to
whatever white space is available on the four pages of that section of the test itself. This
constraint isn't much of an issue on the other sections of the LSAT, but it can be annoying
on the Logic Games section because you nearly always have to draw one or more charts to
answer the questions.
You have 35 minutes to complete the Logic Games section. The test includes four logic
games, each of which has from five to eight questions. Each question has five possible
answers -- (A), (B), (C), (D), or (E). One answer is right, and the other four are wrong.
There's no penalty for wrong answers on the LSAT, so be sure to answer every question, even
if you have to guess. Improve your chances by eliminating some of the wrong answers first.
For more advice on preparing for and taking the LSAT, check out LSAT For Dummies (Wiley).
Throughout the rest of this chapter and the book, I focus exclusively on the Logic Games
section.
Why Logic Games Are Tricky --
and What You Can Do about It
The Logic Games section of the LSAT differs from the other sections of the LSAT in two
key ways:
Logic games are completely self-contained. That means that knowing facts such as the
quadratic formula, the atomic number of cadmium, or the capital of Burkina Faso won't
help you solve them.
Logic games require pure deductive reasoning, a type of thinking that's not typically
covered in school. Most of the other skills you've attained in school, such as reading
complicated material quickly, analyzing and formulating arguments, or writing with
clarity and conviction -- the stuff you're already good at -- don't help you much with
logic games. Why is deductive reasoning so difficult? Well, it isn't -- except for the fact
that you've hardly ever done it.
Look at it this way: Most things you do well -- such as reading, assimilating information, and
writing persuasively -- you figured out how to do slowly over a period of time. If you'd spent
even one hour a week in school on problems in deductive reasoning, you'd wouldn't need this
book -- or maybe you'd be writing it. But most people have virtually no training in deductive
logic. Actually, the designers of the LSAT Logic Games are banking on this fact. The test is con-
ceived to be, as much as possible, a test of raw reasoning.
Logic games are an odd mix of skills: reading, note-taking, organizing apparently disparate
information, and systematically ruling out what's false and clarifying what's true. But step
back a moment, and you'll see that these skills are all essential to the study and practice of
law. Furthermore, you already possess most if not all of them. You just need a way to apply
them to the novel task of answering questions about logic games.
Chapter 1: Logic Games: Fun or Frightening? 11
Just because schools don't tend to focus on the skill of deductive reasoning doesn't mean
you can't attain it, hone it, and even excel at it. I've never met a college graduate who was
constitutionally unable to do logic games. If you're like most people, though, you need a
bridge to get from where you are right now to a place where your natural intelligence and
intuition kick in. When you do, logic games begin to look simpler because you begin to see
patterns you previously missed. Remember, your competition on the test has exactly the
same problem with it that you do. So more than any other test you've ever taken or are likely
to take, preparation is essential.
If you spend even 20 or 30 hours practicing logic games, you'll have a major advantage over
those who merely try a few examples before taking the test. My goal in this book is to make
this study time as productive as possible. Taking practice tests can help you measure your
skill at logic games, but it does little to help you build and improve these skills. In fact,
repeatedly trying and failing to solve four logic games in 35 minutes can actually decrease
your score by convincing you that you're somehow not cut out for logic games or, by exten-
sion, law school.
If you read this book, follow along with the examples, and then try out the practice problems
on your own, you'll get a feel for them that you didn't know was possible. At that point, the
practice tests in Chapters 15 through 17 will start to make sense, and taking them will
strengthen you rather than discourage you. When you understand how to approach logic
games, I highly recommend that you purchase some LSATs and take them under timed condi-
tions as part of your study. The Law School Admissions Council (LSAC; www.lsac.org)
publishes "actual, official" LSATs that were used in the past, and you can use them as prac-
tice tests.
What All Logic Games Have in Common
Recently, in an SAT-prep class that I was leading, one student said of a particular type of
question, "After you do enough of them, you start to see that they're all the same." If I could
impart a single insight to any student facing a standardized test, this would be it: After a
while, all the questions are the same.
For one thing, every logic game has the same basic structure. Each game involves the following:
A story, which gives you basic information on how to play the game
A set of clues, which give you some organizational rules
Five to eight multiple-choice questions, sometimes with an extra clue that applies only
to a single question
Together, the story, clues, and questions give you what you need to play the game. They iden-
tify your game tokens, describe the board, outline the rules you need to win, and then chal-
lenge you with questions. From there, racking up the points is mostly a matter of placing game
tokens, which I call chips, in the right order on the board you've drawn usually a box chart.
Generally speaking, the more chips you can place into the boxes, the better chance you have
of being able to answer the questions correctly. To accomplish this goal, use the logical infor-
mation from the story and clues.
The most useful type of clue allows you to place one or more chips directly into the boxes.
I call these clues ringers. Other types of clues aren't quite so user-friendly, so you need to
keep track of the information they provide by using clue notes.
When a question provides an extra clue, you may be able to put additional information in
the box chart. The extra clue applies only to that question, so draw a copy of your game
board -- a question chart -- before plugging in that information.
12 Part I: Opening Moves
In Chapter 2, I walk you through the basics of getting information from clues into the boxes.
And in Chapters 3 and 5, I introduce you to the most common types of clues and show you
how to handle each type.
The Common Varieties of Logic Games
Although all logic games have a lot in common, as I discuss earlier in this chapter, you see
quite a bit of variation among logic games. Becoming familiar with the most common varia-
tions can help you solve them with greater speed and accuracy. In this section, I give you an
overview of the ways I classify the common differences among logic games.
Identifying the two main types of logic games
First, logic games can be divided generally into two types, line games and sorting games:
Line game: A line game asks you to arrange chips in order, from first to last. Here are
some examples:
Seven people standing in line at the supermarket
A schedule of plays produced in eight consecutive months
A contest in which the top six players are ranked
Sorting game: A sorting game asks you to separate chips into two or more groups.
Here are some sorting-game examples:
Deciding which four out of eight neckties to take on a trip
Choosing four officers from a group of nine nominees
Dividing a group of ten children into three cars
Some of the more-difficult logic games have aspects of both line games and sorting games.
But when you understand how the both types of games work, you begin to see strategies
that can apply to more-complex games. I introduce line games in Chapter 3 and sorting
games in Chapter 5.
Opening up to open-board logic games
Open-board line games and open-board sorting games are common variations on the two
main types of logic games. In this section, I show you how to recognize open-board games.
Understanding open-board line games, relatively speaking
A line game is an open-board line game when the clues provide very little information about
the absolute position of the chips in the line and lots of information about their relative posi-
tion. The following examples show how the types of information compare:
Absolute Position Relative Position
Marty is standing third in line. Marty is standing immediately behind Sarah.
Elise will be interviewed at 4:00. Elise will be interviewed sometime after Benjamin.
The carpenter will arrive on Thursday. The carpenter and the plumber will arrive on con-
secutive days, not necessarily respectively.
Chapter 1: Logic Games: Fun or Frightening? 13
A clue that gives relative information fails to mention exact position, time, or day. Instead,
the clue provides information about where two chips are in the line in relation to each other.
Generally speaking, open-board line games are tougher than regular line games, because they
aren't as easy to solve using a regular box chart. In Chapter 8, I give you techniques and tips
for handling open-board line games.
Understanding open-board sorting games
A sorting game is an open-board sorting game when the story and clues don't tell you the
number of chips to be placed in each group. Generally speaking, open-board sorting games
are tougher than regular sorting games, because the number of boxes in most or all of the
groups is unknown.
For example, a sorting game about eight actors trying out for a play is an open-board game
if the story doesn't tell you how many actors landed a role. Instead, this type of game may
place one or more constraints on the number of actors chosen. For example, the story may
tell you that at least two actors were chosen and at least two weren't chosen. I show you how
to take on open-board sorting games in Chapter 9.
Extras: Becoming one with non-1-to-1 games
Many logic games are 1-to-1 games -- that is, they have the same number of chips and boxes,
with exactly one chip to be placed in each box. The best way to see this is with an example:
A daycare center has eight children -- F, G, H, J, K, M, N, and P. The children are lined up
at the door for recess, from first to eighth, with no two children standing together.
In this game, the chips are the eight children and the boxes are the eight positions in line.
Each child has exactly one position in the line, so a completed box chart for this game would
have exactly one chip in each box.
Some logic games, however, are more tricky non-1-to-1 games -- that is, you can't assume
that exactly one chip is to be placed in each box, with no chips left over. There are four basic
varieties of non-1-to-1 games, which I discuss in detail in Chapters 10 and 11. In this section,
I give you a brief description of each variety. In some cases, a single game may allow more
than one of these possibilities.
Dealing with more boxes than chips
Sometimes, a logic game appears to have only a few chips and too many boxes. In that case,
you either use some chips more than once or leave some boxes empty. This type of game
falls into two categories:
Repeated chips: In this type of game, you can place a single chip into more than one
box. Here's an example of a repeated-chip game:
Geoff has brought three suits -- blue, gray, and tan -- on an eight-day business
trip. He plans to wear one of these three suits every day, though never wearing
the same suit on two consecutive days.
This game has three chips (the three suits -- B, G, and T) and eight boxes (the eight
days -- Day 1 through Day 8). Because each suit may be worn more than once, the
chips are repeated chips. A game with repeated chips can be tricky because in most
cases, the number of times each chip is repeated can vary.
14 Part I: Opening Moves
Empty boxes: In some logic games, at least one box remains empty, with no chip
placed in it. Here's an example:
Over seven consecutive weeks, Marnie had four different houseguests -- J, K, L,
and M. Each guest stayed for exactly one of the seven weeks, and no guest stayed
during the other three weeks.
This game has four chips (the four houseguests -- J, K, L, and M) and seven boxes (the
seven weeks -- Week 1 through Week 7). This time, each chip is placed into exactly one
box, with three empty boxes left over. Games with empty boxes introduce additional
uncertainty into a logic game.
I discuss ideas for handling repeated chips and empty boxes in Chapter 10.
Having more chips than boxes
Some logic games give you more chips than boxes. In those games, either some boxes can
hold more than one chip, or you don't use some of the chips. Here are the two types of these
games:
Multiple chips: Test-makers introduce another wrinkle in logic games when you can
put more than one chip into a single box. See the following example:
Seven people -- Maurice, Nona, Patrice, Quentin, Rosie, Stefano, and Theresa --
are driving to a restaurant in a caravan of four consecutive cars. Each car con-
tains at least one but no more than three people.
This game has seven chips (the seven people -- M, N, P, Q, R, S, and T) and four boxes
(the four cars -- first through fourth). You may place as many as three chips into any
box, so this game includes multiple chips. Games with multiple chips are especially
tricky because they introduce a new factor of uncertainty.
Orphan chips: A logic game can include one or more chips that you don't place into
any of the boxes. For example
A recruiter for a job is considering eight applicants named Shroeder, Tompkins,
Usher, Vasquez, Wallings, Xenakis, Young, and Zaneski. She interviews four of
these applicants, scheduling their interviews for 1:00, 2:00, 3:00, and 4:00.
This game has eight chips (the eight applicants -- S, T, U, V, W, X, Y, and Z) and four
boxes (the four time slots -- 1:00 through 4:00). In this game, only four of the eight
chips go into boxes, and the rest are left out -- that is, they're orphan chips. Games
with orphan chips are complicated because they include elements of both line games
and sorting games.
I show you how to deal with multiple chips and orphan chips in Chapter 11.
Not every logic game that has the same number of chips and boxes is a 1-to-1 game. For
example, a game about a woman who has five meetings in five days might not be a 1-to-1
game: The story may state that from zero to two meetings take place on each of the five days.
That is, this game allows both empty boxes and multiple chips. The moral should be clear:
Always read the story very carefully to determine at the outset whether a logic game is a
1-to-1 game.
Chapter 1: Logic Games: Fun or Frightening? 15
Leaping to another dimension with 2-D games
Many line games and sorting games necessitate a box chart with only a single row of boxes.
In some cases, however, a logic game requires an extra degree of organizational power. Here's
an example:
A convention has scheduled programs by nine different presenters: H, J, K, M, N, O, P, R,
and T. Each presenter is scheduled for either morning, afternoon, or evening on one of
three consecutive days -- Thursday, Friday, or Saturday.
This game is really a two-dimensional (2-D) game: a game requiring a box chart that has
both rows and columns, much like a calendar. The chart for the example game includes the
following:
Three rows: The three time slots -- morning, afternoon, and evening
Three columns: The three days -- Thursday, Friday, and Saturday
This chart would contain a total of nine boxes, with exactly one chip to be placed in each
box. As you can imagine, 2-D games add a level of complexity to logic games. I show you how
to handle a variety of 2-D games in Chapter 12.
Three Setup Strategies
Virtually every logic game requires a certain amount of preliminary setup -- that is, organiz-
ing the information from the story and clues into a game board. Beyond this, however, you
may benefit from more or less strategic setup -- that is, improving upon the game board
before answering some or all of the questions.
Here are the basic ideas behind three important setup strategies for solving logic games:
Looking for keys: A key insight is an important conclusion that you can draw based on
the story and clues that allows you to enter information into your box chart. Some key
insights may be fairly obvious, but others can be very tricky to find. In most cases, dis-
covering a key insight makes answering some or all of the questions a whole lot easier.
Splitting the chart: Some logic games provide very little information that you can place
directly into your box chart. One way to handle this type of game is with a split chart --
a box chart with two or more rows. Each row in a split chart includes all the informa-
tion you have for that game plus an assumption -- a piece of information that could be
true. Splitting the chart allows you to explore a set of scenarios, which are all the possi-
ble outcomes for that game. I introduce split charts in Chapter 7.
Making a total enumeration: Sometimes the clues in a logic game provide such a
wealth of information that the number of possible scenarios is quite limited. The best
way to handle this type of problem is with a total enumeration -- an exhaustive
accounting of every possible outcome for that game.
Total enumeration can be time-consuming, but if you use it wisely, this strategy can pro-
vide you with a game board that allows you to answer virtually any question quickly,
accurately, and with minimal effort. I discuss the strategy of total enumeration in
Chapter 13.
16 Part I: Opening Moves
Chapter 2
Game On: A First Look at Logic Games
In This Chapter
Identifying parts of logic games
Organizing information with a game board
Knowing steps to starting a logic game
Preparing to answer a logic game question
Avoiding basic logical errors
T his chapter introduces you to LSAT logic games in all their glory. First, you see that
every logic game has three basic parts: a story that introduces the game, clues that give
you information about it, and questions. I show you how to identify the chips in a logic game,
which are essentially the playing pieces for that game.
With this basic information under your belt, you move on to the main tool for solving logic
games: the game board, a visual representation of the information in a logic game. I show you
the three main parts of the game board.
Next, I introduce the first three steps to setting up a logic game to be solved. Then I show
you three steps to setting up a logic game question; these steps provide a framework that
you practice throughout this book. I walk you through an example that shows you how to
apply many of the tools from this chapter. To finish, I clarify the two key logical errors that
can creep in to undermine this process. As a whole, this chapter gives you a solid foundation
to build on as you move on to the examples and practice problems in Part II of this book.
Getting to Know the Playing Field
Although each logic game comes with its own unique challenges, the basic structure of every
logic game is always the same. In this section, I show you the features that all logic games
have in common.
Understanding the three parts of a logic game
Every logic game has three basic parts:
The story: The story appears at the very top of a logic game. It gives you the most
basic information about how to play that game. This information applies to every
question in that game.
The clues: The clues appear just below the story. Like the story, these clues apply to
every question in that game.
The questions: Each logic game has from five to eight questions associated with it. All
questions are multiple choice with five possible answers -- one right answer and four
wrong answers.
18 Part I: Opening Moves
Many questions give you an extra clue that applies only to that specific question. This extra
clue is vital for answering that question correctly. Be aware that an extra clue is always associ-
ated with a specific question -- it doesn't apply to any other question. I tell you how to spot
questions that contain extra clues later in this chapter, in the section "Eyeballing extra clues."
Counting your chips: Logic game tokens
Have you ever watched a professional poker player like Jennifer Harman push a quarter of a
million dollars in chips into the pot -- betting it all on the turn of a single card -- and won-
dered where she finds the courage to do that? Here's the answer: While you're sitting at the
table, chips aren't real money -- they're just chips.
In a logic game, as in poker, chips are the tokens that allow you to play the game. For exam-
ple, look at the opening sentences in the stories of a few different games:
Marina is studying eight new spelling words: abbreviate, beneficiary, conscience, desic-
cate, evanescence, factitious, gratuitous, and harass.
In seven consecutive months, from September through March, an opera club has seven
shows in production, by Bizet, Mozart, Puccini, Rossini, Tchaikovsky, Verdi, and Wagner.
Dr. Hookworm will be attending a conference on tropical diseases from Thursday
through Sunday, with eight lectures on ascariasis, dracunculiasis, leishmaniasis, malaria,
neurocysticercosis, onchocerciasis, schistosomiasis, and trypanosmiasis.
In these problems, spelling words, opera composers, and tropical diseases are just chips. You
don't need know a thing about language, music, or medicine to play these games, so don't let
unfamiliar names or long, intimidating words put you off.
Chips in a single game always have different initials, so they're easy to refer to with a single
letter. For example
The spelling word game has eight chips: A, B, C, D, E, F, G, and H.
The opera game has seven chips: B, M, P, R, T, V, and W.
The tropical disease game has eight chips: A, D, L, M, N, O, S, and T.
About one in four logic games -- that is, about one game per LSAT -- provides capital letters
as chips rather than longer names. For example, a logic game may refer to six people as Q, R,
S, T, U, and V. This practice saves you a step, but there's no functional difference between
games with letters and games with longer names.
A logic game always tells you explicitly how many chips you're working with -- usually, this
number is from five to ten. Generally speaking, a game with fewer chips is easier than one
with more of them.
Becoming Chairman of the (Game) Board
Every logic game is really a board game, but you need to draw the board yourself. And as
with any board game, you need to know what kind of game you're playing -- after all, you
wouldn't get very far playing chess on a Scrabble board. A board for a logic game usually
consists of three parts:
Chapter 2: Game On: A First Look at Logic Games 19
A chip list: This is a list of the elements you need to organize in a logic game. Writing a
chip list takes only a moment, but it's a good practice so you don't have to keep refer-
ring to the story. Make a habit of writing a chip list to start off your board as you begin
every new logic game.
A box chart: This is a chart organized into boxes, where chips are placed. A box chart
is the most basic type of organizational tool for a logic game. In almost every game, a
box chart gives you a place to sort out information from the clues, which can help you
answer the questions.
Clue notes: Clue notes are information from the clues that won't fit neatly into the
boxes. In most games, at least some information from the clues can't be placed directly
into the boxes. Scribing clue notes allows you to distill this information into a more
useful form.
You get a lot of practice building game boards in Part II, as you begin solving a variety of
basic logic games.
Starting a Logic Game
When you start a new logic game, follow these steps before you attempt to answer any
questions:
1. Read through the story to answer three important questions about the game.
I discuss these questions in the next subsection.
2. Use the story and clues to build the game board.
The game board is a visual representation of the information in that game, as I discuss
in the preceding section.
3. Improve the game board if possible while looking for hidden keys.
A key is an important conclusion that can help you answer questions. Keys aren't
immediately obvious, but with practice you'll find that you can uncover them quickly.
Finding keys is essential to unlocking the right answers to the questions in any logic game.
As you move through the examples in this book, notice how keys are uncovered. Try to
develop your intuition for sniffing out where a key is probably hidden. Sensing that a key is
waiting to be found is an important first step to finding it.
Scanning the story
Your first read-through of a story is simple, but it's critical. Train yourself to do it quickly, but
don't sacrifice speed for accuracy; seconds gained here can turn into minutes lost if you mis-
understand the game.
As you begin a new logic game, scan the story to answer three questions. The answers to
these three questions give you a good idea as to how difficult the game is. They also prepare
you to develop a game board, as I show you later in "Building the game board."
Which type of game is this? As I discuss in Chapter 1, logic games come in two basic
varieties: line games and sorting games.
How many chips are in this game? Usually, a logic game has from five to ten chips
listed explicitly in the story. Most of the time, more chips mean a more-difficult game.
20 Part I: Opening Moves
Is this a 1-to-1 game? Often, the story tells you that exactly one chip goes in each box
with no chips left over. I call this a 1-to-1 game, because each chip has a 1-to-1 pairing
with a box. The story almost always tells you explicitly whether a game is 1-to-1. If the
story leaves you unsure, check the clues; for example, a clue for a game that isn't 1-to-1
may mention that a specific box is empty.
For an example of a 1-to-1 game, take a look at this logic game story:
A bookshelf with five shelves, numbered one to five from top to bottom, contains
books on five different topics: botany, history, psychology, sports, and zoology.
Each type of book is on a different shelf.
This game contains five chips -- B, H, P, S, and Z -- to be placed in five different boxes (the
five shelves), with exactly one chip in each box. Therefore, this is a 1-to-1 game.
In contrast, take a look at the following story:
Ten people surnamed Blake, Dalton, Gray, Jolson, Levin, Nichols, Petroski, Rogoff,
Tinker, and Villaine are currently riding in a rollercoaster with eight cars. Each car
can hold zero, one, or two riders.
This game has ten chips (the riders) and eight boxes (the cars). But in this game, a box can
be empty or it can hold more one or two chips. Thus, this game is not a 1-to-1 game.
A game that is not 1-to-1 incorporates at least one of the four following characteristics:
Repeated chips: At least one chip is allowed to be placed in more than one box.
Empty box: At least one box is allowed to contain no chips.
Multiple chips: At least one box is allowed to contain more than one chip.
Orphan chips: At least one chip is allowed to be left out of a box.
In some cases, a single game may allow more than one of these possibilities. For example, the
earlier rollercoaster example allows empty boxes (cars without riders) and boxes with multi-
ple chips (cars with more than one rider), but it doesn't allow repeated chips (riders in more
than one car) or orphan chips (riders without a car).
Noticing whether a game is 1-to-1 is critical to answering the questions correctly. In a 1-to-1
game, you can always operate under the following assumptions:
Each chip must be placed in a box.
Each box must contain a chip.
When a chip occupies a box, no other chip can be placed there.
However, in a game that isn't 1-to-1, you can't necessarily rely on these assumptions.
Every 1-to-1 game must have the same number of chips and boxes. So if a game has different
numbers of chips and boxes, it isn't a 1-to-1 game.
If the number of chips is less than the number of boxes, two possibilities exist:
· At least one chip is repeated.
· At least one box must remain empty.
Chapter 2: Game On: A First Look at Logic Games 21
If the number of chips is greater than the number of boxes, two possibilities exist:
· At least one box contains more than one chip.
· At least one chip doesn't go in a box.
Usually, when a game has the same number of chips and boxes, it's a 1-to-1 game. But don't
take this for granted! On your first read-through, make sure you know whether the game is
1-to-1 or not.
Building the game board
After you've done your first read-through of the story, your next step is to build the game
board. Here are three steps to building the board:
1. List the chips.
A chip list is simply a list of capital letters that represent the elements to be organized
in a logic game. A chip list is an easy way to keep track of the chips in a game at a
glance, without referring back to the story.
2. Draw a box chart.
A box chart is a visual representation of the essential structure of a logic game. Almost
every logic game can be organized using some form of box chart. Box charts are ubiq-
uitous throughout this book, so you get plenty of practice drawing them, filling them
in, and using them to answer questions.
3. Scribe some clue notes.
Not every clue can be fit into neat little boxes. Later in this chapter, in "Walking
through an Example," I give you a taste of how to capture the essential information in a
set of clue notes. Then in Part II, I give you some more formal training in developing
these notes.
Finding the key
Many logic games have what I call a key -- an "aha!" insight waiting to be found that makes
the problem much easier to solve. Finding keys is an important step toward answering most
logic game questions on the LSAT.
Keys come in several varieties. In some cases, a key is a single logical conclusion that leads
to a chain of further conclusions, the way a single domino can knock over a whole string of
other dominos. In other cases, a key is a clever combination of several conclusions that
allows you to draw an additional important conclusion.
Whatever form a key takes, finding it always gives you a sense of clarity and the confidence
that you're on the right track. This is no accident. The people who write logic games pur-
posely place keys in their problems. When you find them, you also find that even difficult
questions become surprisingly simple to answer. I discuss keys throughout this book as an
important strategic tool for solving logic games.
22 Part I: Opening Moves
Coming Up with Some Answers
After you've set up a logic game, what's next? Answering the questions, of course! You
may not be surprised to find that answering each question often requires a bit of setup,
too. For each question in a logic game, follow these three steps before you attempt to
answer it:
1. Decide whether the question has an extra clue.
2. Determine the answer profile.
3. Draw a question chart, if needed.
As with game setup, this is time very well spent. The few seconds you spend on setting up a
question can save you minutes of agony and frustration. In this section, I show you how to
set up to answer any question the diabolical test writers can throw at you.
Eyeballing extra clues
You can split nearly all logic game questions into two groups: Questions with an extra
clue and questions without one. (A third category of questions is rule-change questions,
which change one of the rules stated in the story or clues. Rule-change questions are
rare and can be tricky. In Chapter 13, I show you how to handle this advanced type of
question.)
To answer a question that doesn't have an extra clue, you need only the information you
already have from the story and clues. A question without an extra clue doesn't start with
the word if. Check out some examples:
Which one of the following is a complete and accurate list of the brothers who could
have ordered meatballs?
On how many days could two or more violinists have played?
What is the maximum number of players that could have ridden in the blue bus?
In contrast, questions with an extra clue are easy to spot because they start with the word if.
Here are some examples:
If Evans did not stand next to Gallagher in line, which one of the following must be
true?
If the tennis lesson is on Tuesday, each of the following could be true EXCEPT
If J is appointed to the committee, which one of the following officials must also be
appointed?
When a question has an extra clue, you need to use the information it provides -- along with
information from the story and clues -- to answer the question. Even though every question
with an extra clue starts with the word if, there's nothing iffy about the information it pro-
vides: Take this information to be true and proceed from there.
An extra clue applies only to the question it's part of, so never apply information from an
extra clue to any other question.
Chapter 2: Game On: A First Look at Logic Games 23
Profiling the answer
The answer profile distinguishes the truth value of the right answer from the truth values of
the four wrong answers. In this section, I clarify how to identify the truth value of an answer.
Then I show you the four answer profiles for logic game questions.
Valuing the truth and finding facts
You may think that every statement is either True or False. But in the world of logic games,
proceeding on this assumption can get you into trouble. Every possible answer to a logic
game question has one of three possible truth values: True, False, or Possible. For example,
look at the following three statements:
The first President of the United States was George Washington.
The first President of the United States was Millard Fillmore.
Cassie has blond hair.
Clearly, the first statement is True and the second is False. But what about the third? Without
more information, it's impossible to verify or disprove this statement. So given all currently
available information, this statement isn't necessarily True or False, but it's Possible.
In a logic game, the set of facts you need for answering any question comes from just three
places:
The story
The clues
The extra clue, if one is provided for that question
To answer any question in a logic game, you never need information that isn't specifically
stated -- not even commonly known facts like the name of the first U.S. President. Given the
set of facts for a question, each of the five possible answers has one of three truth values:
True: The statement can be proved correct.
False: The statement can be proved incorrect.
Possible: The statement cannot be proved correct or incorrect.
To answer the question correctly, you need to identify the one answer that has the right
truth value.
Identifying the four answer profiles
Understanding truth value is critical when you start facing down logic games questions. This
understanding allows you to identify each question's answer profile: the truth value of the
right answer as compared with the four wrong answers. Many questions become much sim-
pler when you realize that the right answer always has a different truth value from all the
other answers.
Here are the four answer profiles (later in the book, I show you how to apply this understand-
ing to specific questions):
True: The right answer is True, and the four wrong answers are all either Possible or
False. Here are the most common ways that this type of question is phrased:
· Which one of the following statements must be true?
· Which one of the following CANNOT be false?
· Each of the following could be false EXCEPT
24 Part I: Opening Moves
False: The right answer is False, and the four wrong answers are all either Possible or
True. Here are a few common ways that this type of question is stated:
· Which one of the following must be false?
· Which one of the following CANNOT be true?
· Each of the following could be true EXCEPT
Possible or True: The right answer is either Possible or True, and the four wrong
answers are all False. Here's how these sorts of questions read:
· Which one of the following could be true?
· Each of the following must be false EXCEPT
Possible or False: The right answer is either Possible or False, and the four wrong
answers are all True. Here are a few ways in which this type of question is stated:
· Which one of the following could be false?
· Each of the following must be true EXCEPT
Drawing a question chart
A question chart is a working copy of the game board for a specific question. Drawing a
question chart allows you to keep the game board intact while giving you scribbling space
to answer the question. When you're ready to tackle a new question, draw a question chart
as follows:
1. Draw an exact copy of the game board for this logic game.
The main thing is to copy the box chart. You can save time by not copying the chip list
and the clue notes.
2. Label the question chart with the number of the question.
This is for reference in case you decide to skip the question and come back. I recom-
mend that you always write the number in the same place -- say, to the left of the
boxes -- and circle it so it's easy to spot. Seconds count!
3. Write the letters A B C D E off to the side.
This is a list of possible answers to the question. Cross these letters out as you rule out
wrong answers. (But don't confuse these letters with the chip list!)
Not every question needs a question chart. Generally speaking, here's when to draw a ques-
tion chart:
Always draw a question chart when a question has an extra clue. An extra clue is
information that applies only to the question you're working on. You need to be able to
work with this information without messing up the game board.
Never draw a question chart for a full-board question (I discuss this type of question
in the next section). Full-board questions are easy to answer with minimal scribbling.
Even for these questions, however, you may find it helpful to write the letters A B C D E
so you can cross them out as you rule out wrong answers.
Draw a question chart for all remaining questions if you find that you're about to
write on the game board. The game board is strictly read-only. You need to keep it
intact to answer later questions and in case you discover a fatal error in your logic. So
if you find that you really need to scribble, take a moment to draw a question chart and
then scribble away.
Chapter 2: Game On: A First Look at Logic Games 25
Walking through an Example
In this section, I show you how to apply the information from this chapter to the following
logic game:
Eight people named Carrie, Howard, Jack, Katherine, Mario, Phyllis, Olivia, and Roger are
waiting in line for tickets to a show. They are standing from the first person at the front of
the line to the eighth person at the back of the line with no two people standing together.
Carrie is third in line.
Mario is standing just ahead of Phyllis.
Exactly one person is standing between Jack and Roger.
Howard is standing someplace ahead of Katherine and someplace behind Olivia.
Before you begin solving, here's a recap of the overall plan, which I explain in detail earlier in
this chapter. First set up the logic game:
1. Scan the story to answer three important questions.
2. Use the story and clues to build the game board.
3. Improve the game board and, if possible, find hidden keys.
Then set up the question:
1. Decide whether the question has an extra clue.
2. Determine the answer profile.
3. Draw a question chart, if needed.
In this section, I show you how to set up this example logic game. I hold off on showing you
how to set up questions until Part II. But I can't resist showing you how to answer a common
type of question, which I call a full-board question: a question that asks you to identify how
you could fill in the entire board without contradicting the story or the clues.
Setting up the logic game
Setting up a logic game is a three-step process. In this section, I walk you through this
process step by step.
Doing a quick read-through
The first part of setting up a logic game is simply a quick read-through to answer three
important questions:
1. Which type of game is this (line game or sorting game)? This is a line game -- you're
placing the people in order in line. (See Chapter 1 for details on game types.)
2. How many chips are in this game? Eight chips -- the eight people in line.
3. Is this a 1-to-1 game? Yes -- the story says that that all eight people are standing in the
line, with no two standing together.
This read-through is simple, but it's critical. With practice, answering these three questions
usually takes only a few seconds.
26 Part I: Opening Moves
Drawing the game board
After your read-through, you're ready to set up the game board. Here's how:
1. List the chips.
Just use capital letters to list the initials of the eight people.
CHJKMPOR
Don't bother using commas to separate them -- why waste the time?
2. Draw a box chart.
You already know from your first read-through that this is a line game with eight chips,
and it's a 1-to-1 game. This information makes drawing the box chart very simple:
1 2 3 4 5 6 7 8
C
You don't need to get fancy when drawing box charts. Feel free to save time by making
a more minimal drawing without so many lines. The important idea is to make a clear
and unambiguous chart that you can read easily.
In Part II, I spend a lot more time focusing on how to use clues to enter information into
a box chart. For now, just notice that I've placed Carrie third in line, according to the
information in the first clue.
3. Scribe notes on the clues.
Although the information from the first clue fits easily into the box chart, the other
clues aren't so straightforward. For now, here are my notes on the other three clues:
MP
(JR)__(RJ)
O-H-K
Don't worry if these notes don't make a whole lot of sense. In Part II, you discover a
useful system for recording information from clues.
Here's the game board you just developed.
CHJKMPOR
1 2 3 4 5 6 7 8
C
MP
(JR)_(RJ)
ORK
Improving the board and looking for keys
Some logic games have clues that contain information with insights, called keys, that are
waiting to be found. Other logic games contain little or no such information. As you practice
solving logic games, you'll tend to get better at sniffing out where keys may be hiding.
Chapter 2: Game On: A First Look at Logic Games 27
In line games, a good place to look for keys is in the boxes located at the beginning and at the
end of the line. Clues often allow you to rule out chips that can be placed in these boxes.
This particular game, which features people standing in line, allows you to narrow down the
person who's first in line to only two people as follows:
The first clue places Carrie third in line, so she obviously isn't first.
The second clue tells you that Mario is just ahead of Phyllis, so Phyllis isn't first in line.
The third clue tells you that exactly one person separates Jack and Roger. So if either
of these men were first in line, the other would be third -- which is a contradiction,
because Carrie is third. Thus, neither Jack nor Roger is first in line.
The fourth clue tells you that both Howard and Katherine are standing someplace
behind Olivia (read this clue carefully to make sure you see why!), so neither Howard
nor Katherine is first.
So by elimination, either Mario or Olivia is first in line. You can add this information to the
box chart as follows. Only one person can be first in line, so writing both chips in the same
box indicates that one or the other is present.
1 2 3 4 5 6 7 8
MO C
Splitting your attention
A slightly more advanced way to represent this information is with a split chart: a box chart
that shows a limited number of possible scenarios for a game. Here is the split chart for this
game:
1 2 3 4 5 6 7 8
M P C
O C
As you can see, I've made a split chart with two rows, each representing a different possible
scenario. In the first row, you assume that Mario is first in line; in the second row, that Olivia
is first. Notice that if Mario is first, then Phyllis is second according to the second clue, which
says that Mario is just ahead of Phyllis. I've entered this important information into the
chart. I show you how to use a split chart in greater detail in Chapter 7.
Answering a full-board question
Answering logic game questions quickly and accurately is, of course, the point of this entire
book. For the most part, I hold off on this discussion until Part II.
But one type of question is usually so easy to answer that I can't resist showing you how to
do it. Moreover, it looks tricky and often stumps and befuddles the untrained eye. And as a
final kicker, this is a relatively common type of question, often appearing as the first question
in a logic game.
28 Part I: Opening Moves
I call this a full-board question: a question that asks you to identify how the entire board could
be filled in without contradicting the story or the clues. Here's an example.
Which one of the following could be the order in which the eight people are standing in line,
from first to last?
(A) Mario, Phyllis, Carrie, Olivia, Jack, Howard, Katherine, Roger
(B) Olivia, Howard, Carrie, Jack, Katherine, Roger, Mario, Phyllis
(C) Olivia, Howard, Carrie, Katherine, Mario, Jack, Phyllis, Roger
(D) Olivia, Roger, Carrie, Jack, Mario, Phyllis, Katherine, Howard
(E) Roger, Olivia, Jack, Carrie, Mario, Phyllis, Howard, Katherine
Your reaction to this question may well be, "Ugh!" The five answers are eye-glazing. But this
reaction, as you'll see in a moment, is unwarranted. This is a relatively simple question to
answer, requiring only clerical skills. In fact, it's so simple that I'm going to leapfrog over the
setup steps that I recommend throughout this chapter. In most cases, you should not do this,
because you won't be able to answer the harder questions in that game.
Here's how to answer a full-board question:
1. Read the first clue and understand what it's telling you.
The first clue says that in the right answer, Carrie is listed third.
2. Compare this clue to each of the five answers, crossing out all answers that contra-
dict it.
Carrie is listed third in answers (A) through (D), but she's listed fourth in answer (E).
So (E) is wrong, and you can cross it out.
3. Repeat Steps 1 and 2 for the rest of the clues.
Now repeat the same process for the second clue: In the right answer, Mario is standing
just ahead of Phyllis. This is true in answers (A), (B), and (D) but contradicted in (C).
(You've already ruled out (E), so don't waste time checking it.) So you can cross out (C).
On to the third clue: Note that the clue doesn't say anything about the order in which
Jack and Roger are standing, only that exactly one person is standing between them.
Answer (A) contradicts this clue, so cross it out. Answers (B) and (D) don't contradict
it, so leave them alone.
And finally, the fourth clue: Howard is someplace ahead of Katherine and someplace
behind Olivia. Take a moment and jot down the correct order: Olivia, Howard,
Katherine. The clue doesn't tell you whether they're in order consecutively, just that
they're in order as you scan the line from first to last. Answer (D) contradicts this clue,
so rule it out. By elimination, the right answer is (B).
This type of question requires only that you read the story and clues carefully and stay
focused on what they're telling you.
Never try to answer a full-board question by focusing on an answer and looking for a clue to
contradict it. This approach is much more confusing, because you have to read each clue
multiple times and grasp what it's saying. The way to go is to focus on a clue, understand it,
and then examine the answers. When you follow this method, the contradictions will virtu-
ally leap off the page at you.
You get plenty of practice solving full-board questions, as well as many other types of ques-
tions, throughout the book.
Chapter 2: Game On: A First Look at Logic Games 29
Avoiding Two Cardinal Errors
After giving you a basic overview of solving logic games, I think it's appropriate to end this
chapter with some advice on avoiding mistakes. In the widest possible sense, all errors in
logic fall into two categories: inconsistent conclusions and hasty conclusions.
As I explain in the previous section "Profiling the answer," given a logic game story and a set
of clues, every statement you can make about that game is True, Possible, or False. Here's
how the logical errors relate:
Inconsistent conclusion: This is the claim that a False statement is True or that a True
statement is False. For example, suppose a logic game involves three women -- Doris,
Maddie, and Sue -- one of whom is the president of a club. An inconsistent conclusion
would be that Oscar is the president.
Hasty conclusion: This is the claim that a Possible statement is either True or False.
For example, suppose a logic game involves three women -- Doris, Maddie, and Sue --
one of whom is the president of a club. If a clue tells you that Doris isn't the president,
a hasty conclusion would be that Maddie is the president; however you need to rule
out Sue before you draw this conclusion.
A lesser error is the incomplete conclusion: Deciding that a statement is Possible when it can
be proved either True or False. For example, suppose you know that the president is Doris,
Maddie, or Sue. If you can rule out both Doris and Maddie but you fail to conclude that Sue is
the president, your conclusion is incomplete.
Generally speaking, when you miss a conclusion that is consistent and provable, you miss a
potential opportunity to rule out wrong answers.
One way or another, everything in this book is designed to protect you from making inconsis-
tent and hasty conclusions and to minimize your incomplete conclusions. Obviously, the
closer you can get to an accurate and complete understanding of a logic game, the more
likely you are to answer all the questions for that game correctly.
30 Part I: Opening Moves
Part II
Let the Games Begin
In this part . . .
I n Part II, you begin to face down the two main types of
logic games -- line games and sorting games. I show
you how to set up and answer questions to both types
of games. I also give you lots of practice games and ques-
tions to hone your skills.
Chapter 3
Ready to Order: Line Games
In This Chapter
Knowing the basics of line games
Understanding two important types of clues
Setting up line games and questions
Walking through four line games from start to finish
I n this chapter, you begin solving one of the two main types of logic games: line games,
which are logic games that have an element of ordering (I discuss the other main type,
sorting games, in Chapter 5). I start out with the basics of line games, showing you how to
read through the story and set up the board. You see that there are two important types of
clues: ringers and blocks. I show you how to scribe both types of clues with a simple nota-
tion system. I also show you how to read and set up a question to answer it with speed and
accuracy.
Most of the chapter focuses on cracking four sample logic games. In each game, you discover
how to set up the game board, scribe the clue notes, and answer a variety of questions.
Simple Lines: Understanding Line Games
The key feature of every line game is that it includes an element of sequential ordering, plac-
ing chips into a sequence from first to last. This ordering may be one of three types, which I
list here along with some representative examples:
Spatial ordering: A line at the supermarket, consecutive bus stops or train stations,
adjacent floors of a building
Temporal ordering: Days of the week, months of the year, times of arrival or departure
Ranking: Contest rankings, grades in school, ages of children
In the next few sections, I use the following game as an example:
Every day from Monday through Saturday, Maria takes a different type of class: ballet,
clay sculpture, mural painting, rock climbing, tennis, and vocal training. She takes a dif-
ferent class on each day.
34 Part II: Let the Games Begin
Here's the board for this game. I list the chips -- the names of the classes -- as initials above
the board. The boxes correspond to days of the week.
BCMRTV
Mon Tue Wed Thu Fri Sat
In the sections that follow, I show you how to use this board to record a variety of clues. I also
show you how to scribe clue information that doesn't fit neatly into the boxes. Finally, I show
you how to improve the board in a search for keys -- important insights that are vital for
answering questions.
By the time you're done with these sections, you'll be ready to move on with confidence to
the logic game examples later in this chapter.
Looking for Clues
In this section, I show you how to identify ringers and blocks, which are important types of
clues. I also show you some simple notation to record these clues.
Although ringers and blocks are the most useful and common types of clues, they aren't the
only ones. In Chapter 5, I introduce you to a variety of other types of clues and show you
how to work with them. For now, though, just get comfortable with blocks and ringers.
Placing ringers
A ringer is a clue that allows you to place a chip directly into a box. Ringers are the best kind
of clue because they give you a lot of information that's easy to record on the game board.
Here's an example of a ringer:
The tennis class is on Wednesday.
This clue is easy to record on the board as follows:
Mon Tue Wed Thu Fri Sat
T
A partial ringer allows you to place a short list of chips directly into a box. Partial ringers are
the second-best type of clue. Here's an example.
Friday's class is either clay sculpture or vocal training.
Chapter 3: Ready to Order: Line Games 35
This clue is also simple to record on the board. By listing both chips in a single box, you
know one or the other is correct, because only one chip can fit in a box.
Mon Tue Wed Thu Fri Sat
CV
A negative ringer tells you that a chip is not in a certain box. For example,
The clay sculpture class isn't on Tuesday.
As with ringers and partial ringers, you can record this type of clue directly on the board:
Mon Tue Wed Thu Fri Sat
C
Sometimes, a negative ringer is stated in positive terms. Here's an example:
The rock-climbing class is either Monday or Thursday.
This clue is really telling you when the rock-climbing class doesn't take place: that is, it isn't
on Tuesday, Wednesday, Friday, or Saturday. Record this information as follows:
Mon Tue Wed Thu Fri Sat
R R R R
Scribing blocks
Some clues provide valuable information that you can't record directly on the board, but you
can record that info below the chart. The most useful of these types of clues are blocks. In a
line game, a block clue tells you how two or more chips must be placed on the board in rela-
tionship to each other.
This section introduces some types of blocks and shows how to scribe them. Don't worry
about memorizing all the different types of notations. Throughout the book, you get plenty of
practice working with all of them.
Basic blocks: Consecutive chips in order
Here's an example of a basic block clue:
The mural-painting class is the day before the ballet class.
36 Part II: Let the Games Begin
You can't place these chips on the board just yet, but you do know that they belong in adja-
cent boxes in a given order. So record this information below the box chart as follows:
MB
Here's a similar block clue that provides even more information:
The rock-climbing class is the day before the tennis class and the day after the mural-
painting class.
Scribe this clue as follows:
MRT
As in the previous example, you don't know where in the chart this block will end up, but
you do know that these three classes are consecutive in a given order.
The space between: Separated chips in order
Here's an example of a block clue in which the chips aren't next to each other:
The clay sculpture class is exactly two days before the tennis class.
Make sure to read and record this clue correctly. The classes are two days apart, so exactly
one class separates them. Scribe the clue this way, with a line to show how many boxes sepa-
rate these chips:
C__T
This notation shows that when you place these chips in the boxes, exactly one chip is
between C and T. Similarly,
The rock-climbing class is four days after the vocal training class.
Record this clue as follows, with three lines:
V__ __ __R
Open blocks: An unknown distance apart
In some cases, a clue gives you an open block, which tells you the order in which two chips
appear in the box chart but not how far apart they are. For example,
The vocal training class is sometime earlier in the week than the ballet class.
Here's how I like to record this type of clue, with a hyphen between the chips:
V-B
You can tell at a glance that V appears before B on the board, but you don't know how many
boxes (if any) separate them.
Don't assume that this clue implies that at least one class separates the vocal-training class
and the ballet class. One or more classes could separate them, but these two classes also
could be consecutive.
Chapter 3: Ready to Order: Line Games 37
And next! An unknown order
One final type of block clue is typically found in line games. This type of clue tells you that
two chips belong in boxes that are next to each other, but it doesn't tell you the order. These
clues usually use a word like consecutive or adjacent. For example,
The ballet class and the clay sculpture class are on consecutive days, in some order.
Use the following notation for this type of block:
BC or CB
The idea here is that the partial ringer BC fits into two adjacent boxes somewhere on the
board, but you don't know where. Similarly, here's a more obscure version of this type of clue:
The rock climbing class and the vocal training class are two days apart, not necessarily
respectively.
Here is how to record this:
R__V or V__R
In this case, the partial ringer RV fits into two boxes, with another box between them.
A final type of block indicates that two chips are not adjacent. For example,
The clay sculpture class and the rock climbing class are not on adjacent days.
Record this information as follows:
CxR
Getting on the Board
As you discover in the preceding section, not every clue allows you to place chips in boxes.
However, you may be astounded to discover just how much information you can wring from
a few clues if you work at it.
For example, here's the same logic game I've been using throughout this chapter, this time
with a brand new set of clues:
Every day from Monday through Saturday, Maria takes a different type of class: ballet,
clay sculpture, mural painting, rock climbing, tennis, and vocal training. She takes a dif-
ferent class on each day.
Friday's class is either ballet or vocal training.
The tennis class is sometime before the mural painting class.
The rock climbing class is four days after the clay sculpture class.
38 Part II: Let the Games Begin
Using the notation from the previous sections, here's how to scribe these three clues:
BCMRTV
Mon Tue Wed Thu Fri Sat
BV
T-M
C___R
This is a good start, but you may be surprised that you can make some important
improvements.
For starters, look at the T-M block. Now, notice that this block tells you that the tennis class
isn't on Saturday, because then the mural painting class would have to be earlier in the week
rather than later. Similarly, the mural painting class isn't on Monday. So you can add two neg-
ative ringers to the board as follows:
BCMRTV
Mon Tue Wed Thu Fri Sat
M BV T
T-M
C___R
You can work with the C__ __ __ R block in the same way:
BCMRTV
Mon Tue Wed Thu Fri Sat
M R BV T C
T-M
C___R
This is good work, but you can go even further.
Think now about the implications of the C__ __ __R block. Clay sculpture can only be on
Monday or Tuesday -- otherwise, rock climbing wouldn't be four days later. But if clay
sculpture were on Monday, then rock climbing would be on Friday, which is a contradiction.
Therefore, the only possibility is that clay sculpture is on Tuesday and rock climbing is on
Saturday:
BCMRTV
Mon Tue Wed Thu Fri Sat
M C BV R
T-M
Chapter 3: Ready to Order: Line Games 39
Make sure you understand how I've reached this conclusion before you continue. By the day
of the LSAT, you want to be able to see these types of insights for yourself.
Hidden conclusions waiting to be found are so important that I give them a name: keys. Finding
a key hidden in the clues may enable you to answer some or even all the questions in that logic
game very quickly. Conversely, not finding that key may make answering the questions very dif-
ficult indeed.
Now you can draw a new conclusion from the T-M block: The tennis class isn't on Thursday,
because then the mural painting class wouldn't be later in the week:
BCMRTV
Mon Tue Wed Thu Fri Sat
M C T BV R
T-M
This board has really come a long way. But believe it or not, you can still make a couple
more improvements. As you can see, Monday's class isn't mural painting. But it also isn't clay
sculpting or rock climbing, because these classes are on Tuesday and Saturday, respectively.
So by elimination, Monday's class is ballet, tennis, or vocal training. Similarly, Thursday's
class isn't tennis, clay sculpting, or rock climbing, so it's ballet, mural painting, or vocal
training. So you can update the board as follows:
BCMRTV
Mon Tue Wed Thu Fri Sat
BTV C BMV BV R
TM
This is a vast improvement on your original board. At this point, you're ready as can be to
answer almost any question that lies ahead. And any question that contains an extra clue
may well give you enough information to place most or even all the chips into boxes.
Walking the Talk: Working through
Some Example Games
When you understand the basics of line games (if you need a refresher, reread the chapter up
to this point), you're ready to see how all these ideas fit together to help you answer logic
game questions.
In this section, I present four logic games and show you how to solve them from start to
finish. Everything you need to know is here: reading the question, setting up the game board,
looking for keys, and answering the questions. By the time you finish this section, you'll be
ready to tackle the practice problems in the next chapter.
40 Part II: Let the Games Begin
For the record, the first couple of logic games in this section are simpler than the ones you'll
face on the test. This is intentional! The skills you gain here will build as you move through
the chapter and on through the rest of the book.
Making a game plan
At the outset of any game, it helps to have a game plan. Your game plan includes three things
to do before you even read the questions and three more steps to take before you attempt to
answer those questions. The following sections outline these important steps (I explain them
in greater detail in Chapter 2).
Don't worry if you don't fully understand this plan right now. I place it here for reference, but
you see it in action in the examples that follow. Then in Chapter 4, you get tons of practice
designed to make you an expert.
What to do before reading the questions
When you start a new logic game, follow these steps before you begin reading the questions:
1. Do a read-through to answer three important questions about the game.
· Which type of game is this (line game or sorting game)?
· How many chips are in this game?
· Is this a 1-to-1 game?
2. Use the story and clues to build the game board.
The game board is a visual representation of the information in that game. It includes
the following:
· A chip list
· The box chart
· Some clue notes
3. Improve the game board, if possible, while looking for hidden keys.
A key is an important conclusion that can help you answer questions. Keys aren't
immediately obvious, but with practice you'll find that you can uncover them quickly.
What to do before attempting to answer the questions
For each question in a logic game, follow these three steps before you attempt to answer it:
1. Decide whether this question has an extra clue.
Virtually every question that has an extra clue starts with the word if.
2. Determine the answer profile.
Every possible answer to a question has one of three possible truth values: True, False,
or Possible. The answer profile distinguishes the truth value of the right answer from
those of the four wrong answers.
3. Draw a question chart.
A question chart is a working copy of the game board for a specific question. Drawing a
question chart for each question allows you to keep the game board intact while giving
you scribbling space to solve the question.
Chapter 3: Ready to Order: Line Games 41
A sample line game: Bank shots
Four people named Maxine, Naomi, Owen, and Paul are standing in line at the bank, with no
pair of people standing together.
Owen is second in line.
Paul is standing someplace ahead of Naomi.
Step 1: Reading it through
When reading a problem for the first time, ask three important questions:
Which type of game is this? This is a line game.
How many chips are in this game? It has four chips.
Is this a 1-to-1 game? Yes -- one chip goes in each box, with no boxes empty and no
chips left over.
This takes only a few seconds, but answering these questions correctly is critical.
Step 2: Building the game board
After you've read through the problem, set up the game board. This takes a bit longer than
Step 1, but a lot of this work is rote, so with practice you'll be able to do it quickly.
1. List the chips.
This one is easy:
MNOP
2. Draw a box chart.
Here's what the box chart for this game looks like, with each box representing a place
in line:
1 2 3 4
The first clue tells you that Owen is second in line. This is a ringer, as I discuss earlier
in this chapter, so write it in the chart:
1 2 3 4
O
The second clue tells you that Paul is standing someplace ahead of Naomi. This is an
open block. As I discuss earlier in "Getting on the Board," you know that Paul isn't
fourth and Naomi isn't first.
1 2 3 4
N O P
42 Part II: Let the Games Begin
3. Scribe some clue notes.
Clue notes give you a visual take on information that doesn't fit neatly into the boxes.
For this problem, this step is simple: Just add an open block to indicate that Paul is
someplace ahead of Naomi:
P-N
So here's the complete board for this game:
MNOP
1 2 3 4
N O P
PN
At this point, all the information from the story and clues is on the board.
Step 3: Improving the game board
After you've built the game board, your next step is to look for ways to improve it. Your goal
is to find insights that aren't immediately apparent but can be unearthed with a little digging.
These keys provide critical information for answering the questions, so look for keys before
you start answering questions.
This example is so straightforward that no keys are waiting to be found, but you can still
make a bit of improvement to the board. You already know that the first person in line isn't
Naomi or Owen, so you can conclude that he or she is either Maxine or Paul. Similarly, the
fourth person isn't Owen or Paul, so she's either Maxine or Naomi. Enter this information
into the board:
MNOP
1 2 3 4
MP O MN
PN
This is the final version of the board that you'll use to answer the questions. True, you have
to use a couple of minutes to read the problem, draw the game board, and improve upon it
while looking for keys, but you're spending these minutes wisely. You now have a visual rep-
resentation of the game that will save you time in answering every question. Moreover,
you've familiarized yourself with the structure of the game, so you're ready to go.
Step 4: Tackling the questions
Ready for answering some questions? Here are three brief but important preliminary steps
for answering each logic game question:
1. Decide whether this question has an extra clue.
2. Determine the answer profile for this question.
3. Draw a question chart.
Chapter 3: Ready to Order: Line Games 43
The game board applies to every question in a game, so you want to keep it in its current
state so you can use it to refer to. At the same time, you need to feel free to scribble in it
to answer each question, so the solution is to draw a question chart -- an exact copy of
the game board -- for each question in a game. Keep the game board as a read-only refer-
ence, and use the question charts as work spaces.
Check out the following question.
Which one of the following could be the order in which the four people are standing in line,
from first to last?
(A) Paul, Naomi, Owen, Maxine
(B) Maxine, Owen, Naomi, Paul
(C) Paul, Owen, Maxine, Naomi
(D) Naomi, Owen, Paul, Maxine
(E) Owen, Naomi, Maxine, Paul
Set up the question as follows:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile.
The word could means that the right answer is True or Possible and the wrong answers
are all False.
3. Draw a question chart.
This question has no extra clue, so you don't need a question chart -- it's a full-board
question, as I discuss in Chapter 2. Although this type of question looks complex, it's
actually the most straightforward type of question to answer. Full-board questions can
usually be solved quickly, so they're a gift! Make sure you know how to blow through
them without error. To answer a full-board question, rule out the four wrong answers
by comparing the clues to answer choices (A) through (E).
When using the clues to answer a full-board question, focus on a single clue and then rule out
wrong answers. The reverse strategy -- focusing on a single answer and then looking for a
clue to rule it out -- is a more confusing and time-consuming approach.
The first clue tells you that Owen is second in line, so cross out (A) and (E). The second clue
says that Paul is ahead of Naomi, so cross out (B) and (D). Therefore, the right answer is (C).
Here's another question.
If Maxine is third in line, which one of the following must be true?
(A) Paul isn't first in line.
(B) Naomi isn't fourth in line.
(C) Maxine and Naomi aren't standing next to each other.
(D) Naomi and Owen aren't standing next to each other.
(E) Owen and Paul aren't standing next to each other.
Set up the question as follows:
44 Part II: Let the Games Begin
1. Decide whether this question has an extra clue.
Yes -- Maxine is third.
2. Determine the answer profile.
The phrase must be true indicates that the right answer is True and the wrong answers
are all Possible or False.
3. Draw a question chart.
There's an extra clue, so you need a question chart.
In this question, the extra clue is a ringer -- it tells you that Maxine is third in line, which
allows you to place a chip directly into a box. Here's how the question chart looks after you
enter this information:
1 2 3 4
O M
PN
With this information filled in, you can see that the remaining piece of information is enough
to complete the chart. Paul's in line ahead of Naomi, so Paul must be first and Naomi fourth,
as follows:
1 2 3 4
P O M N
Now, the question is a lot easier to answer, because you can use the completed game board.
You know that the right answer is True and that the wrong answers are Possible or False, so
compare the answers one by one to the question chart. Answer (A) says that Paul isn't first,
which is False. Answer (B) tells you that Naomi isn't fourth, which is False. Answer (C) says
that Maxine and Naomi aren't adjacent, which is False. Answer (D) says that Naomi and Owen
aren't adjacent, which is True, so this is the right answer.
In one sense, when you find one right answer, you don't need to test any more answers. As
long as you're confident that your logic is sound (that is, it's True that Naomi and Owen are
standing next to each other) you have the right answer, so you're done. On the other hand,
testing all the answers can be a good practice -- especially if this additional step takes only a
moment. Finding one right answer and four wrong answers bolsters your confidence in your
logic. But if you find more than one "right" answer, you'll need to sort out where your logic
breaks down.
In this case, testing answer (E) takes just a second: It says that Owen and Paul aren't stand-
ing next to each other, which is False. So answer (D) is the only True answer, and therefore
it's right.
Chapter 3: Ready to Order: Line Games 45
If Naomi isn't third in line, which one of the following CANNOT be true?
(A) Maxine is first in line.
(B) Paul is first in line.
(C) Naomi and Owen aren't standing next to each other.
(D) Naomi and Paul aren't standing next to each other.
(E) Owen and Paul aren't standing next to each other.
Set up the question as follows:
1. Decide whether this question has an extra clue.
Yes -- Naomi isn't third in line.
2. Determine the answer profile.
The words cannot be true mean that the right answer is False and the wrong answers
are all Possible or True.
3. Draw the question chart if needed.
There's an extra clue, so you need a question chart. The extra clue says that Naomi
isn't third in line. From the original clues, you know that Naomi also isn't first in line --
because Paul is standing ahead of her -- so she's fourth. So here's the question chart
reflecting that much:
1 2 3 4
O N
PN
The right answer is False and the wrong answers are all either Possible or True. So compare
each answer with the question chart to see which is right. Answer (A) says that Maxine is
first, which is Possible, so you can rule out this answer. Answer (B) says that Paul is first,
which is also Possible, so you can rule this answer out as well. Answer (C) says that Naomi
and Owen aren't standing next to each other, which is True, so you can rule out this answer.
Answer (D) says that Naomi and Paul aren't standing next to each other, which is Possible,
so you can rule this answer out, too. By elimination, the right answer is (E): No matter where
Paul's standing, he's next to Owen, so (E) is False.
Which one of the following is a pair of people who CANNOT be standing next to each other?
(A) Maxine and Naomi
(B) Maxine and Paul
(C) Naomi and Paul
(D) Naomi and Owen
(E) Owen and Paul
46 Part II: Let the Games Begin
Set up the question as follows:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile.
The word cannot means that the right answer is False and the wrong answers are all
Possible or True.
3. Draw the question chart.
There's no extra clue, so you don't need to draw a question chart if you think you can
solve it without scribbling on the board. This question is a bit trickier than the first
three, however, so I draw a question chart because I expect to do some scribbling:
1 2 3 4
O
PN
In this case, the best plan is to try these answers one by one. The right answer is False and
the wrong answers are Possible or True, so test each answer by assuming the people in each
pair are standing next to each other. If you find a contradiction, the answer is False, so you
have the correct answer, and you're done.
Assuming that (A) is True, Maxine and Naomi are sitting next to each other, so they're third
and fourth, in some order. By elimination, Paul is first, so he's ahead of Naomi. There's no
contradiction here, so this answer is Possible; therefore, it's wrong.
Assuming (B) is True, Maxine and Paul are sitting next to each other, so they're third and
fourth, in some order. By elimination, Naomi is first, so she's ahead of Paul. This is a contra-
diction, so this answer is False; therefore (B) is right. When you find the right answer, you
don't need to test any more answers. As long as you're confident that your logic is sound --
that is, it's True that Maxine and Paul are standing next to each other -- you have the right
answer, so you're done!
In this case, testing the remaining assumptions may be time-consuming. By now, you've
answered three questions about this game, so you have good reason to be confident about
your logic. For these reasons, I recommend that you skip to the next question without testing
the remaining answers.
Which one of the following must be true?
(A) If Maxine is first, then Naomi is third.
(B) If Maxine is fourth, then Paul is third.
(C) If Naomi is third, then Paul is fourth.
(D) If Paul is first, then Naomi is fourth.
(E) If Paul is third, then Maxine is first.
Chapter 3: Ready to Order: Line Games 47
Set up the question as follows:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile.
The phrase must be true means that the right answer is True and the wrong answers
are all Possible or False.
3. Draw a question chart.
This is a tough question. Generally speaking, questions that have answers containing
and, or, or if are harder than those that have simple statements. I discuss these types
of questions in more detail in Chapter 13. So even though this question doesn't have an
extra clue, I draw a question chart:
MNOP
1 2 3 4
O
PN
As with the strategy for solving Question 4, the best tactic is to assume, one by one, that each
answer statement is True and see where this assumption leads. But in contrast, in this ques-
tion, the right answer is a True statement and the wrong answers are all Possible or False.
Assuming that (A) is True: Maxine is first, so Paul is third and Naomi is fourth, which
is a contradiction. Choice (A) is False; therefore, (A) is wrong.
Assuming that (B) is True: Maxine is fourth, so Paul is first and Naomi is third, which is
a contradiction. Choice (B) is False; therefore, (B) is wrong.
Assuming that (C) is True: Naomi is third, so Paul is first, which is a contradiction.
Choice (C) is False; therefore, (C) is wrong.
Assuming that (D) is True: Naomi could be third or fourth. Choice (D) is Possible;
therefore, (D) is wrong.
The first four answers have been eliminated, so (E) is correct: If Paul is third, then Naomi is
fourth and Maxine must be first, which makes (E) True.
Another sample game: Getting shelf-ish
A bookshelf with five shelves, numbered one to five from top to bottom, contains books on
five different topics: botany, history, psychology, sports, and zoology. Each type of book is on
a different shelf.
The fourth shelf contains books on either botany or zoology.
History books aren't on the third shelf.
Psychology and sports books aren't on adjacent shelves.
48 Part II: Let the Games Begin
Setting things up
Here's the board for this game. Be sure to remember that in this game, the first shelf is on top
and the fifth shelf is on the bottom.
BHPSZ
1
2
3 H
4 BZ
5
PxS
You may find that drawing the board vertically, so that the shelves are stacked on top of each
other -- as I've done here -- works better for you. If you prefer the usual horizontal format,
you may want to label the first shelf top and the fifth shelf bottom.
Answering the questions
Having set up the board, as you do in the preceding section, you're ready to move on to
answering some questions. For each question, I show you how to set up the question accord-
ing to the three steps in the earlier section "Making a game plan." From there, I walk you
through the question step by step.
Which one of the following could be the order in which the books are shelved, from top to
bottom?
(A) history, psychology, sports, zoology, botany
(B) botany, sports, history, botany, psychology
(C) psychology, history, botany, sports, zoology
(D) sports, psychology, zoology, botany, history
(E) history, psychology, botany, zoology, sports
Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile. The word could means that the right answer is Possible
or True and the wrong answers are all False.
Chapter 3: Ready to Order: Line Games 49
Filling you in on full-board questions
You may wonder why I recommend that you answer full- do, you may discover that your initial interpretation of a
board questions by using the clues rather than the clue was inaccurate. If this happens, correct the board
board. After spending so much time drawing the board, immediately; then finish answering the question.
does this strategy really make sense? Glad you asked!
Additionally, while focusing on the clues to answer a full-
The board is a good representation of the information in board question, you may discover a key insight hidden
the story and clues. In a perfect world, it would be perfect among them. Finding a key can help you answer subse-
as well, so you could use it exclusively for answering all quent questions more quickly. And even if you don't find
of the questions. However, the world isn't perfect, so your any errors or keys while answering a full-board ques-
board may contain errors that can lead you astray. tion, you'll gain familiarity with the clues and confidence
that your board accurately reflects them.
Answering a full-board question gives you a golden
opportunity to read the clues very closely. And as you
3. Draw the question chart.
This is a full-board question, so you don't really need a question chart to answer it.
Instead, compare the clues one by one to the five answers, ruling out each answer
when it contradicts a clue.
Clue 1 says that the fourth shelf contains books on either botany or zoology, so you can rule
out (C). Clue 2 tells you that history books aren't on the third shelf, so you can rule out (B).
And Clue 3 states that psychology and sports books aren't on adjacent shelves, so you can
rule out (A) and (D). Therefore, the correct answer is (E).
If sports books are located on the second shelf, all of the following must be true EXCEPT
(A) The first shelf doesn't contain zoology books.
(B) The third shelf doesn't contain botany books.
(C) The third shelf doesn't contain psychology books.
(D) The fifth shelf doesn't contain botany books.
(E) The fifth shelf doesn't contain history books.
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- sports books are on the second shelf.
2. Define the answer profile.
The words true except mean that the right answer is False and the wrong answers are
all Possible or True.
50 Part II: Let the Games Begin
3. Draw the question chart.
This question includes an extra clue that's a ringer, so enter it right into the question
chart:
1
2 S
3 H
4 BZ
5
PxS
Now you can draw an important new conclusion: Sports books aren't adjacent to psychology
books, so psychology books aren't on the first or third shelf. Therefore, psychology books
are on the fifth shelf. What's more, history books aren't on the third shelf, so they're on the
first shelf. So here's the clue chart with this information entered:
1 H
2 S
3 BZ
4 BZ
5 P
PxS
Notice that I've also filled in the additional conclusion that the third shelf contains either
botany or zoology books.
Now you can answer the question. The wrong answers are all True, so the right answer is
either Possible or False. And every answer is True except for (B) -- which says the third shelf
doesn't contain botany books -- so this is the right answer.
If the third shelf contains neither botany nor zoology books, which one of the following
shelves CANNOT contain sports books?
(A) The first shelf
(B) The second shelf
(C) The third shelf
(D) The fifth shelf
(E) Any of these four shelves could contain sports books.
Chapter 3: Ready to Order: Line Games 51
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- neither botany nor zoology books are on the third shelf.
2. Define the answer profile.
The word cannot means that the right answer is False and the wrong answers are all
Possible or True.
3. Draw the question chart.
The extra clue tells you that the third shelf doesn't contain botany or zoology books.
You already know that the third shelf doesn't contain history books, so it contains
either psychology or sports books.
Now here's the key: The third shelf is adjacent to the second shelf, so the second shelf
doesn't contain psychology or sports books. So here's how the clue chart looks.
1
2 P S
3 PS
4 BZ
5
PxS
This chart shows you that sports books cannot be on the second shelf, so the correct
answer is (B).
If the zoology books are on the shelf just above the history books, which one of the following
is a complete and accurate list of the books that could be on the second shelf?
(A) botany
(B) history
(C) botany, history
(D) botany, history, sports
(E) botany, history, psychology, sports
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- zoology books are just above the history books.
2. Define the answer profile.
The word could means that the right answer is Possible or True and the wrong answers
are all False.
52 Part II: Let the Games Begin
3. Draw the question chart.
The extra clue tells you that zoology books are directly above history books:
ZH
This block can fit into the chart in four different ways: on shelves 1 and 2, 2 and 3, 3
and 4, or 4 and 5. The key here is to recognize that because of how some of the boxes
are already filled in, this block can fit into the chart in only two ways: either on shelves
1 and 2 or on shelves 4 and 5.
1 Z
2 H
3
4 B Z
5 H
PxS
Notice that I've added an extra row to the clue chart. This is called a split chart (an
advanced technique that you explore more in Chapter 7). The two rows represent two
possible placements of the new ZH block. One of them is right, but you don't know
which. Still, you can work with each scenario as if it were correct and see whether you
can draw any important conclusions.
In the first row, zoology books are on the first shelf and history books, on the second.
By elimination, botany books are on the fourth shelf.
In the second row, zoology books are on the fourth shelf and history books on the fifth.
Psychology and sports books aren't on adjacent shelves, so they're on the first and
third shelves, in some order. By elimination, botany books are on the second shelf.
Here's the question chart with all information filled in:
1 Z PS
2 H B
3 PS PS
4 B Z
5 PS H
This chart makes the question much easier to answer: The second shelf contains either his-
tory or botany books, with no other possibilities, so the right answer is (C).
Chapter 3: Ready to Order: Line Games 53
A linked-attributes game: Men with hats
Five brothers named Arnold, Kurt, Lance, Tyrone, and Victor are seated in a row in a photo-
graph, in positions numbered 1 through 5 from left to right. Kurt and Lance are wearing blue
hats, Arnold and Victor are wearing red hats, and Tyrone is wearing a white hat.
The men in positions 1 through 3 are all wearing different-colored hats.
The man in position 4 is wearing a blue hat.
Kurt is sitting next to Tyrone.
Understanding linked attributes
Like the preceding game, this game has five chips -- in this case, one for each of the five
brothers. The new twist here is that each man is wearing a hat of a specified color. In this
game, hat color is a linked attribute: an additional attribute that's hard-wired to the chips.
You're told upfront the color of each man's hat. This hard-wiring makes the problem less
complicated than it'd be if you didn't know each man's hat color.
Nevertheless, linked attributes add a level of complexity to a problem that you need to get
used to. On the other hand, when you get comfortable working with them, you can usually
find the hidden keys a lot more quickly.
Scribing linked attributes
Include linked attributes in your chip list. This only takes a second, but as soon as you have
this information at hand, you don't have to keep referring back to the story. Here's how I
scribe the chip list for this problem:
Red: A V Blue: K L White: T
Now you can tell at a glance which chip is associated with each link.
Red: A V Blue: K L White: T
1 2 3 4 5
KL
KT or TK rwb b
The key insight is that the first two clues account for four of the five hats. Therefore, by
elimination, the man in position 5 is wearing a red hat, so he's either Arnold or Victor.
Red: A V Blue: K L White: T
1 2 3 4 5
KL AV
KT or TK
rwb
54 Part II: Let the Games Begin
Answering the questions
At this point, you're ready to begin answering questions. As in the last two games, I start out
with the first three steps, then show you how to continue to find the answer.
Which one of the following could be the order in which five brothers are seated, from left to
right?
(A) Kurt, Tyrone, Victor, Arnold, Lance
(B) Arnold, Kurt, Tyrone, Lance, Victor
(C) Victor, Arnold, Tyrone, Kurt, Lance
(D) Tyrone, Victor, Lance, Kurt, Arnold
(E) Lance, Victor, Arnold, Kurt, Tyrone
Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Define the answer profile.
The word could means that the right answer is Possible or True and the wrong answers
are all False.
3. Draw the question chart.
As usual with full-board questions, you can go through the clues one by one to answer
this question, so you don't need a question chart.
The first clue says that the men in positions 1 through 3 are all wearing different-colored
hats. So you can rule out answers (C) and (E), because Victor and Arnold are both wearing
red hats.
The second clue says that the man in position 4 is wearing a blue hat, so he's either Kurt or
Lance; therefore, (A) is wrong. The third clue says that Kurt and Tyrone are sitting next to
each other, so answer (D) is wrong. Thus, the right answer is (B).
If Victor is in position 3, which one of the following must be true?
(A) Arnold is in position 1 and Kurt is in position 2.
(B) Tyrone is in position 1 and Kurt is in position 2.
(C) Kurt is in position 1 and Lance is in position 4.
(D) Tyrone is in position 2 and Lance is in position 4.
(E) Lance is in position 4 and Arnold is in position 5.
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Victor is in position 3.
2. Define the answer profile.
The phrase must be true means that right answer is True and the wrong answers are all
Possible or False.
Chapter 3: Ready to Order: Line Games 55
3. Draw the question chart.
The extra clue tells you that Victor is in position 3, so place this information into the
correct box. By elimination, Arnold is in position 5:
1 2 3 4 5
V KL A
KT or TK
Now because Kurt and Tyrone are next to each other, you know that Lance is in
position 4:
1 2 3 4 5
V L A
KT or TK
With the clue chart filled in, this question becomes a lot easier. The right answer is True and
the wrong answers are all Possible or False. So (A) is False, and (B) through (D) are all
Possible, but only answer (E) is True, so the right answer is (E).
If a man with a red hat is in position 2, which two men CANNOT be adjacent to each other?
(A) Arnold and Kurt
(B) Arnold and Lance
(C) Lance and Tyrone
(D) Lance and Victor
(E) Tyrone and Victor
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- the man in position 2 is wearing a red hat.
2. Define the answer profile.
The word cannot means that the right answer is False and the wrong answers are all
Possible or True.
3. Draw the question chart.
The extra clue tells you that either Arnold or Victor is in position 2, so enter this right
into the question chart:
1 2 3 4 5
AV KL AV
KT or TK
56 Part II: Let the Games Begin
Now, notice that Tyrone and Kurt must be in positions 3 and 4, in that order.
1 2 3 4 5
AV T K AV
KT or TK
But an important key insight still remains. By elimination, Lance must be in position 1.
1 2 3 4 5
L AV T K AV
KT or TK
With the question chart filled in, the question practically answers itself. Lance and Tyrone
are not adjacent, so the right answer is (C).
If Tyrone isn't in position 3, which one of the following is a complete and accurate list of the
men who could be in position 2?
(A) Kurt, Tyrone
(B) Kurt, Lance, Tyrone
(C) Arnold, Kurt, Lance
(D) Arnold, Kurt, Tyrone, Victor
(E) Arnold, Kurt, Lance, Tyrone, Victor
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Tyrone isn't in position 3.
2. Define the answer profile.
The word could means that the right answer is Possible or True and the wrong answers
are all False.
3. Draw the question chart.
You already know from the game board that Tyrone isn't in position 4 or 5. The extra
clue tells you that he isn't in position 3, so he's in either position 1 or position 2.
This is a good opportunity for a split chart, as I show you in last question in the pre-
ceding section (which asks which books could be on the second shelf). Create two
rows, assuming Tyrone is in position 1 in the first row and that he's in position 2 in the
second. This is an advanced technique that you get a closer look at in Chapter 7.
Chapter 3: Ready to Order: Line Games 57
1 2 3 4 5
T KL AV
T KL AV
KT or TK
Kurt is sitting next to Tyrone, so in either case, Lance is in position 4. And if Tyrone is
in position 1, then Kurt is in position 2.
1 2 3 4 5
T K L AV
T L AV
KT or TK
At this point, you have all the information you need to answer the question. Either Kurt or
Tyrone could be in position 2, but none of the other men could be there. Therefore, the right
answer is (A).
A time-order line game: Speaking out
At a recent school board meeting, six parents -- Ms. Ianelli, Ms. Kovacs, Ms. Seaver, Mr. Evans,
Mr. Griggs, and Mr. Walker -- all made speeches about an upcoming proposal. Exactly one
person spoke at a time.
The first, second, and third speakers were in favor of the proposal, and the fourth, fifth,
and sixth speakers were against it.
A woman spoke first and a man spoke sixth.
Mr. Griggs spoke sometime before Ms. Ianelli.
Mr. Evans spoke in favor of the proposal.
As with the preceding game ("Men with hats"), this logic game has linked attributes: the
gender of each person. Record linked attributes in the chip list as follows:
Women: I K S Men: E G W
58 Part II: Let the Games Begin
Next, draw the board, enter whatever information you can into the boxes, and scribe the rest
below:
1 2 3 4 5 6
IKS EGW
For Against
E = for = 2 or 3
G-I
Therefore, Ms. Ianelli didn't speak first and Mr. Griggs didn't speak sixth:
1 2 3 4 5 6
KS EW
For Against
E = for = 2 or 3
G-I
Finally, Mr. Evans spoke in favor of the proposal, so he didn't speak sixth. This provides an
important key: Walker spoke sixth. So here's the final version of the board:
Women: I K S Men: E G W
1 2 3 4 5 6
KS W
For Against
E = for = 2 or 3
G-I
I've added a few notes below the chart: Mr. Evans spoke in favor of the proposal, so he spoke
either second or third. And Mr. Griggs spoke sometime before Ms. Ianelli.
Answering the questions
With your board set up, you're ready to answer the questions. For each question, walk
through the three steps that I introduce earlier in this chapter. Then continue drawing con-
clusions until you find the answer.
Chapter 3: Ready to Order: Line Games 59
Which one of the following could be the order in which the six people spoke, from first to last?
(A) Ms. Ianelli, Mr. Evans, Ms. Kovacs, Mr. Griggs, Ms. Seaver, Mr. Walker
(B) Ms. Kovacs, Mr. Griggs, Ms. Ianelli, Mr. Walker, Ms. Seaver, Mr. Evans
(C) Ms. Seaver, Ms. Kovacs, Mr. Griggs, Mr. Evans, Ms. Ianelli, Mr. Walker
(D) Ms. Kovacs, Mr. Griggs, Mr. Evans, Ms. Seaver, Ms. Ianelli, Mr. Walker
(E) Ms. Seaver, Ms. Kovacs, Mr. Evans, Ms. Ianelli, Mr. Walker, Mr. Griggs
Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Define the answer profile.
The word could means that the right answer is True or Possible and the wrong answers
are all False.
3. Draw the question chart.
This is a full-board question, so you don't need a question chart to answer it.
The first and second clues don't contradict any of the five answers. The third clue tells you
that Mr. Griggs spoke before Ms. Ianelli, which rules out answers (A) and (E). The fourth clue
tells you that Mr. Evans spoke against the proposal, so he was among the first three speak-
ers; therefore, you can rule out answers (B) and (C). Therefore, the right answer is (D).
If Ms. Seaver spoke either just before or just after Mr. Walker, which one of the following is a
complete and accurate list of the people who could have spoken third?
(A) Mr. Evans
(B) Mr. Griggs
(C) Mr. Evans, Mr. Griggs
(D) Mr. Evans, Mr. Griggs, Ms. Ianelli
(E) Mr. Evans, Mr. Griggs, Ms. Ianelli, Ms. Kovacs
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Ms. Seaver spoke just before or just after Mr. Walker.
2. Define the answer profile.
The word could means that the right answer is Possible or True and the wrong answers
are all False.
3. Draw the question chart.
You know already know that Mr. Walker spoke sixth, so Ms. Seaver spoke fifth. By elimi-
nation, Ms. Kovacs spoke first.
60 Part II: Let the Games Begin
1 2 3 4 5 6
K S W
For Against
E = for = 2 or 3
G-I
Now your notes provide a key insight: Neither Mr. Griggs nor Mr. Evans spoke fourth, so
Ms. Ianelli spoke fourth.
1 2 3 4 5 6
K I S W
For Against
There are no further conclusions to draw, so the third speaker was either Mr. Evans or
Mr. Griggs. Therefore, the right answer is (C).
Having a light-bulb moment
A wise person once told me that though the world isn't perfect, it's perfectible. And so it is
with logic games. When setting up the board for a new logic game, you're just getting familiar
with it. After answering a few questions, however, you may find a key that you previously
missed. And sometimes, a key applies not just to the question you're answering but to the
entire game.
So here's the board for the "Speaking Out" game so far:
Women: I K S Men: E G W
1 2 3 4 5 6
KS W
For Against
E = for = 2 or 3
G-I
Your notes tell you that Mr. Evans spoke either second or third, so he didn't speak fourth or
fifth. They also tell you that Mr. Griggs spoke sometime before Ms. Ianelli, so he didn't speak
fifth and she didn't speak second.
Sure, you could've placed these facts on the board from the beginning, but maybe you didn't
notice them. No harm done -- you don't need them to answer the first two questions. But
suppose that in working through the first two questions, you understand their importance.
Chapter 3: Ready to Order: Line Games 61
Here's the important point: These facts apply to the entire game. As such, you can record
them on the board and use them to answer the rest of the questions. So here's the board
with these new insights recorded:
Women: I K S Men: E G W
1 2 3 4 5 6
KS I E E G W
For Against
G-I
What's more, with Mr. Evans, Mr. Griggs, and Mr. Walker all ruled out as the fifth speaker, you
can enter a partial ringer into the board:
Women: I K S Men: E G W
1 2 3 4 5 6
KS I E IKS W
For Against
G-I
Notice the implications: A woman spoke fifth. This just might be an important piece of infor-
mation for a later question (hint, hint).
If the people who spoke second and fifth are of the same sex, each of the following pairs of
people must have spoken consecutively, though not necessarily respectively, EXCEPT
(A) Mr. Evans and Mr. Griggs
(B) Mr. Evans and Ms. Kovacs
(C) Mr. Griggs and Ms Ianelli
(D) Ms. Ianelli and Mr. Walker
(E) Ms. Kovacs and Ms. Seaver
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- the people who spoke second and sixth are both men or both women.
2. Define the answer profile.
The words must . . . except tell you that the right answer is Possible or False and the
wrong answers are all True.
62 Part II: Let the Games Begin
3. Draw the question chart.
You know that a woman spoke fifth. The extra clue here tells you that a woman also
spoke second, so Mr. Evans spoke third:
1 2 3 4 5 6
KS IKS E IKS W
For Against
GI
Furthermore, Mr. Griggs spoke sometime before Ms. Ianelli, so he spoke fourth and she spoke
fifth. So here's full the question chart:
Women: I K S Men: E G W
1 2 3 4 5 6
KS KS E G I W
For Against
The right answer is Possible or False and the wrong answers are all True, so the right answer
is (B).
Chapter 4
Walking the Line: Line Game Practice
In This Chapter
Trying out four practice line games for yourself
Seeing the worked-out solutions to seventeen questions
T his chapter contains four line games. Their difficulty level is just about the same as that
of the four problems in Chapter 3. So if you get stuck, flip back to Chapter 3 or the Part I
chapters for a few ideas to move you along. And if you really get stuck, see the end of this
chapter for a detailed explanation of how to work through every question. After all, I don't
just give you the games; you get the solutions, too.
Practice Problems
Okay, are you ready to put your skills to the test? Here are four practice line games with a
total of 17 questions to get your brain going.
Game 1: Workout week
Every day from Monday through Thursday, Wanda attends one of four different fitness
classes: aerobics, kickboxing, pilates, and yoga.
The kickboxing class is on Wednesday.
The aerobics class is sometime before the yoga class.
1. Which one of the following could be the order in which the four classes take place, from
Monday through Thursday?
(A) aerobics, kickboxing, yoga, pilates
(B) aerobics, pilates, kickboxing, yoga
(C) pilates, aerobics, yoga, kickboxing
(D) pilates, yoga, kickboxing, aerobics
(E) yoga, aerobics, kickboxing, pilates
2. If the yoga class is on Tuesday, which one of the following must be true?
(A) The aerobics class is on Wednesday.
(B) The aerobics class is on Thursday.
(C) The kickboxing class is on Monday.
(D) The pilates class is on Monday.
(E) The pilates class is on Thursday.
64 Part II: Let the Games Begin
3. If the pilates class is on Monday, which one of the following CANNOT be true?
(A) The aerobics class is sometime before the kickboxing class.
(B) The pilates class is sometime before the yoga class.
(C) The aerobics class is sometime after the pilates class.
(D) The kickboxing class is sometime after the pilates class.
(E) The kickboxing class is sometime after the yoga class.
4. If the aerobics class isn't on Tuesday, which one of the following could be true?
(A) The pilates class is on Monday.
(B) The yoga class is on Monday.
(C) The yoga class is on Thursday.
(D) The aerobics and kickboxing classes are on consecutive days, not necessarily
respectively.
(E) The pilates and yoga classes are on consecutive days, not necessarily respectively.
5. If the pilates class isn't the day before the aerobics class, which one of the following pairs of
classes CANNOT take place on consecutive days, in either order?
(A) aerobics and pilates
(B) aerobics and yoga
(C) kickboxing and pilates
(D) kickboxing and yoga
(E) pilates and yoga
Game 2: Prize pies
The Baxter County Fair held a pie-baking contest. The top-five prize winning pies were apple,
blueberry, cherry, peach, and rhubarb.
Either the blueberry pie or the peach pie received fourth prize.
The rhubarb pie received a higher prize than the apple pie.
The cherry pie didn't receive third prize.
6. Which one of the following could be the order in which the pies placed in the contest, from
first prize to fifth prize?
(A) apple, cherry, blueberry, peach, rhubarb
(B) cherry, rhubarb, blueberry, apple, peach
(C) blueberry, cherry, rhubarb, peach, apple
(D) peach, apple, rhubarb, blueberry, cherry
(E) rhubarb, peach, cherry, blueberry, apple
Chapter 4: Walking the Line: Line Game Practice 65
7. If the peach pie received fifth prize, which prize must the apple pie have won?
(A) first
(B) second
(C) third
(D) fourth
(E) fifth
8. If the apple pie received second prize, all of the following must be true EXCEPT
(A) The blueberry pie didn't receive third prize.
(B) The cherry pie didn't receive first prize.
(C) The cherry pie didn't receive fourth prize.
(D) The peach pie didn't receive first prize.
(E) The rhubarb pie didn't receive third prize.
9. If the cherry pie placed exactly two positions higher than the blueberry pie, which one of
the following is a complete and accurate list of the pies that could have received second
prize?
(A) cherry
(B) apple, rhubarb
(C) cherry, rhubarb
(D) apple, cherry, rhubarb
(E) apple, cherry, peach, rhubarb
Game 3: Driven to distraction
A set of driving directions indicates a series of five turns at five different landmarks: carwash,
diner, gas station, park, and school.
Left turns are to be made at the carwash, the gas station, and the school.
Right turns are to be made at the diner and the park.
The diner marks either the first or second turn.
The turn at the the carwash is just before the turn at the park.
The fifth turn is a left turn.
10. Which one of the following could be the order in which the landmarks are passed, from first
to last?
(A) carwash, diner, park, school, gas station
(B) diner, carwash, park, gas station, school
(C) diner, park, carwash, gas station, school
(D) school, carwash, park, diner, gas station
(E) school, diner, gas station, carwash, park
66 Part II: Let the Games Begin
11. If the second turn is at the gas station, which one of the following CANNOT be true?
(A) The turn at the gas station is immediately before the turn at the carwash.
(B) The turn at the diner is immediately before the turn at the school.
(C) The turn at the carwash is sometime before the turn at the school.
(D) The turn at the park is sometime before the turn at the school.
(E) The turn at the diner is sometime before the turn at the park.
12. Which one of the following pairs of turns must be in opposite directions?
(A) the first and the fourth
(B) the second and the third
(C) the second and the fifth
(D) the third and the fourth
(E) the third and the fifth
13. If the fourth turn is a left turn, all of the following must be true EXCEPT
(A) The first turn isn't at the school.
(B) The second turn isn't at the diner.
(C) The third turn isn't at the carwash.
(D) The fourth turn isn't at the gas station.
(E) The fifth turn isn't at the park.
Game 4: Motorcade mix-up
A motorcade included a line of six cars, each containing a different local dignitary: the
county clerk, the fire chief, the judge, the mayor, the police chief, and the sheriff. Each of the
six cars was either black or white.
The county clerk, the judge, and the police chief all rode in black cars.
The fire chief, the mayor, and the sheriff all rode in white cars.
Either the mayor or the police chief rode in the first car.
The third and fourth cars were both white.
The county clerk and the sheriff were in consecutive cars, not necessarily respectively.
14. Which one of the following could be the order of the six people in the motorcade, from first
to last?
(A) police chief, judge, fire chief, sheriff, county clerk, mayor
(B) fire chief, county clerk, sheriff, fire chief, mayor, judge
(C) mayor, fire chief, county clerk, sheriff, judge, police chief
(D) police chief, mayor, fire chief, judge, sheriff, county clerk
(E) mayor, county clerk, fire chief, sheriff, police chief, judge
Chapter 4: Walking the Line: Line Game Practice 67
15. If the fire chief rode in the sixth car, which one of the following CANNOT be true?
(A) The county clerk rode in the fifth car.
(B) The mayor rode in the third car.
(C) The police chief rode in the first car.
(D) The police chief rode in the fifth car.
(E) The sheriff rode in the fourth car.
16. If the police chief rode in the fifth car, which one of the following is a complete and accurate
list of the people who could have ridden in the sixth car?
(A) judge
(B) fire chief, sheriff
(C) fire chief, judge, sheriff
(D) county clerk, fire chief, judge, sheriff
(E) county clerk, fire chief, judge, mayor, sheriff
17. Which one of the following must be true?
(A) All three white cars were adjacent.
(B) All three white cars were not adjacent.
(C) At least two black cars were adjacent.
(D) No two black cars were adjacent.
(E) None of the four statements above must be true.
Solutions to the Practice Problems
In this section, I show you how to set up all four games and give you step-by-step solutions to
all 17 questions in this chapter.
Solution to Game 1: Workout week
This game features Wanda's workouts during the week. Here is what your first read-through
tells you:
Which type of game is this? A line game -- you have to put the workouts in order.
How many chips are in this game? Four -- aerobics, kickboxing, pilates, and yoga.
Is this a 1-to-1 game? Yes -- one chip goes in each box, with no empty boxes or chips
left over.
68 Part II: Let the Games Begin
Here's your first game board:
AKPY
Mon Tue Wed Thu
Y K A
AY
Monday's class isn't kickboxing or yoga, so it's either aerobics or pilates. Thursday's class
isn't kickboxing or aerobics, so it's either pilates or yoga. So here's the improved game board:
AKPY
Mon Tue Wed Thu
AP K PY
AY
1. B. Here are your first three steps to answering Question 1:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile for this question.
The word could indicates that right answer is Possible or True and the wrong
answers are all False.
3. Draw a question chart.
This is a full-board question, so you probably don't need a question chart.
The first clue tells you that the kickboxing class is on Wednesday, so (A) and (C) are both
False; therefore, they're wrong. The second clue says that the aerobics class is sometime
before the yoga class, so answers (D) and (E) are both False; therefore, they're wrong as
well. So (B) is the right answer.
2. E. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- yoga is on Tuesday.
2. Determine the answer profile.
The phrase must be true means that the right answer is True and the wrong
answers are all Possible or False.
3. Draw a question chart.
Chapter 4: Walking the Line: Line Game Practice 69
The extra clue tells you that the yoga class is on Tuesday:
AKPY
Mon Tue Wed Thu
AP Y K PY
AY
So the pilates class is on Thursday and, by elimination, the aerobics class is on Monday:
Mon Tue Wed Thu
A Y K P
The only answer that's True is (E), so this is the right answer.
3. E. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- pilates is on Monday.
2. Determine the answer profile.
The words cannot be true mean that the right answer is False and the wrong
answers are all Possible or True.
3. Draw a question chart.
The extra clue says that the pilates class is on Monday:
AKPY
Mon Tue Wed Thu
P K PY
AY
Therefore, the yoga class is on Thursday, and by elimination, the aerobics class is on
Tuesday:
Mon Tue Wed Thu
P A K Y
The only answer that's False is (E), so this is the right answer.
70 Part II: Let the Games Begin
4. C. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- aerobics isn't on Tuesday.
2. Determine the answer profile.
The phrase could be true means that the right answer is Possible or True and the
wrong answers are all False.
3. Draw a question chart.
The extra clue tells you that the aerobics class isn't on Tuesday, so by elimination, it's on
Monday.
Mon Tue Wed Thu
A PY K PY
By further elimination, the Tuesday and Thursday classes are, in some order, pilates and
yoga. So (C) is the only answer that's either Possible or True; therefore, (C) is the right
answer.
5. E. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- pilates isn't the day before aerobics.
2. Determine the answer profile.
The words cannot take place indicate that the right answer is False and the wrong
answers are all Possible or True.
3. Draw a question chart.
The extra clue states that pilates isn't the day before aerobics. To explore this clue further, I
split the question chart into two rows: The first row assumes that aerobics is on Monday,
and the second assumes that pilates is on Monday.
AKPY
Mon Tue Wed Thu
A K PY
P K PY
AY
Now notice that in the second row, yoga must be on Thursday and, by elimination, aerobics
must be on Tuesday.
Mon Tue Wed Thu
A K PY
P A K Y
Chapter 4: Walking the Line: Line Game Practice 71
But in this case, pilates is the day before aerobics, which is a contradiction, so you can dis-
card this row. What's left is a much-improved chart:
Mon Tue Wed Thu
A PY K PY
You can now see that pilates and yoga are, in some order, on Tuesday and Thursday.
Therefore, these two classes cannot be on consecutive days, so the right answer is (E).
Solution to Game 2: Prize pies
Here is what your first read-through of the prizewinning-pies game tells you:
Which type of game is this? A line game -- you're ranking the pies from first through
fifth place.
How many chips are in this game? Five -- apple, blueberry, cherry, peach, and
rhubarb.
Is this a 1-to-1 game? Yes -- no pies tied for the same place.
Here's your game board:
ABCPR
1 2 3 4 5
A C BP R
RA
You can't make any improvements to this board, so move on to the questions.
6. C. Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile for this question.
The word could means that the right answer is Possible or True and the wrong
answers are all False.
3. Draw a question chart.
This is a full-board question, so you don't need one.
The first clue says that either the blueberry pie or peach pie received fourth prize, so (B) is
False and therefore wrong. The second clue tells you that the rhubarb pie received a higher
prize than the apple pie, so (A) and (D) are both False, so you can rule them out. The third
clue says that the cherry pie didn't receive third prize, so (E) is False, so this is the wrong
answer as well. Thus, the right answer is (C).
72 Part II: Let the Games Begin
7. C. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- peach was the fifth-place pie.
2. Determine the answer profile.
The word must tells you that the right answer is True and the wrong answers are
all Possible or False.
3. Draw a question chart.
The extra clue says that the peach pie was fifth, so the blueberry pie was fourth:
ABCPR
1 2 3 4 5
A C B P
RA
But the rhubarb pie didn't win third prize, so by elimination, the apple pie won third prize.
The right answer is (C) -- the apple pie won third.
8. A. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- the apple pie placed second.
2. Determine the answer profile.
The phrase must be true except means that the right answer is False or Possible
and the wrong answers are all True.
3. Draw a question chart.
The extra clue tells you that the apple pie won second prize, so the rhubarb pie won first
prize:
ABCPR
1 2 3 4 5
R A C BP
RA
By elimination, the cherry pie won fifth prize:
1 2 3 4 5
R A BP BP C
Chapter 4: Walking the Line: Line Game Practice 73
The blueberry and peach pies won, in some order, third and fourth prize. Compare each
answer to your question chart -- remember, the right answer is either Possible or False.
Answer (A) is the only answer that is Possible rather than True, so the right answer is (A).
Make sure that you understand why (A) is correct: It's the only answer that isn't completely
determined by the information -- that is, it's Possible but not True.
9. C. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- the cherry pie placed two places higher than the blueberry pie.
2. Determine the answer profile.
The word could tells you that the right answer is Possible or True and the wrong
answers are False.
3. Draw a question chart.
The extra clue says that the cherry pie placed exactly two positions higher than the blue-
berry pie, so you can add the following block:
C__B
This block fits into the chart in only two ways, so split the chart to test each possibility;
make one row with cherry first and another row with cherry second:
ABCPR
1 2 3 4 5
C B P R
A C B R
RA
Now in the first row, you see that the rhubarb pie won second prize and the apple pie won
fifth. Thus, the second-prize pie was either rhubarb or cherry, so the right answer is (C).
1 2 3 4 5
C R B P A
A C B R
RA
74 Part II: Let the Games Begin
Solution to Game 3: Driven to distraction
Here is what your first read-through of this driving game tells you:
Which type of game is this? A line game -- you have to put a series of turns in order.
How many chips are in this game? Five -- the turns occur at the carwash, diner, gas
station, park, and school.
Is this a 1-to-1 game? Yes -- you have only one turn at each landmark.
Here's your game board:
Left: C G S Right: P D
1 2 3 4 5
P C GS
left
D = 1 or 2
CP
Notice that the carwash is just before the park, so the carwash isn't the fifth turn; therefore,
the fifth turn is either the gas station or the school. You can't make further improvements to
this board, so go to the questions.
10. B. Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile.
The word could tells you that the right answer is Possible or True and the wrong
answers are all False.
3. Draw a question chart.
This is a full-board question, so you don't need a question chart.
The third clue tells you that the diner marks either the first or second turn, so you can rule
out (D). The fourth clue says that the turn at the the carwash is just before the turn at the
park, so (A) and (C) are wrong. The fifth clue says that the the fifth turn is a left turn, so it's at
the carwash, the gas station, or the school; therefore, (E) is wrong. So the right answer is (B).
11. B. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- the second turn is at the gas station.
2. Determine the answer profile.
The phrase cannot be true means that the right answer is False and the wrong
answers are all Possible or True.
3. Draw a question chart.
Chapter 4: Walking the Line: Line Game Practice 75
The extra clue tells you that the second turn is at the gas station. By elimination, the fifth
turn is at the school:
Left: C G S Right: P D
1 2 3 4 5
P G C S
left
D = 1 or 2
CP
Now you can incorporate your clue notes. The diner is the first turn, so the carwash is third
and the park is fourth:
Left: C G S Right: P D
1 2 3 4 5
D G C P S
left
Comparing this chart to the five answers shows you that answer (B) is False, so it's the right
answer.
12. D. Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile.
The word must means that the right answer is True and the wrong answers are all
Possible or False.
3. Draw a question chart.
This answer provides no extra clue, so work with the question chart to see
whether you can reach any conclusions.
I'm going to try to fit the CP block into the chart in every possible way -- that is, split the
chart three ways:
Left: C G S Right: P D
1 2 3 4 5
C P GS
C P GS
C P GS
left
D = 1 or 2
76 Part II: Let the Games Begin
In the first row, the diner isn't first or second, so you can eliminate this row. In the second
row, the diner is the first turn and, by elimination, the fourth turn is at either the gas station
or the school:
Left: C G S Right: P D
1 2 3 4 5
D C P GS GS
C P GS
left
This is all the information I have, but I can still label the chart so that it's easier to distin-
guish the left and right turns. I take the linked attributes listed above the chart -- the left
and right turns -- and put l's and r's in the boxes:
1 2 3 4 5
Dr Cl Pr Gl S1 Gl S1
Cl Pr Gl S1
Now the only True answer is (D), so this is the right answer.
If a question has no extra clue (as in Question 12), you can use information from this ques-
tion chart to help you with other questions in this game.
13. D. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- the fourth turn is a left turn.
2. Determine the answer profile.
The phrase must be true except means that the right answer is Possible or False
and the wrong answers are all True.
3. Draw a question chart.
Recall that Question 12 provided no extra clue, so you can use that question
chart to answer Question 13. Here's the final version of that chart:
1 2 3 4 5
Dr Cl Pr Gl S1 Gl S1
Cl Pr Gl S1
Chapter 4: Walking the Line: Line Game Practice 77
The extra clue tells you that the fourth turn is a left. This is especially useful information,
because it allows you to eliminate the second row, leaving the first row, which looks like this:
Left: C G S Right: P D
1 2 3 4 5
Dr Cl Pr Gl S1 Gl S1
Now you can see that (D) is Possible and that all of the other answers are True, so (D) is the
correct answer.
Solution to Game 4: Motorcade mix-up
Here is what your first read-through of the motorcade game tells you:
Which type of game is this? A line game -- you have to put the dignitaries in order.
How many chips are in this game? Six -- the county clerk, fire chief, judge, mayor,
police chief, and sheriff.
Is this a 1-to-1 game? Yes -- you have one dignitary per car.
Here's your first game board. I note the linked attributes -- which chip goes in which car --
above the boxes, and below the boxes, I note that cars 3 and 4 are white:
Black: C J P White: F M S
1 2 3 4 5 6
MP FMS FMS
white white
CS or SC
You can't make any improvements here.
14. A. Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile for this question.
The word could indicates that the right answer is Possible or True and the wrong
answers are all False.
3. Draw a question chart.
This is a full-board question, so you don't need one.
78 Part II: Let the Games Begin
The third clue says that either the mayor or the police chief rode in the first car, so you can
rule out (B). The fourth clue states that the third and fourth cars were both white, so only
the fire chief, the mayor, or the sheriff could have ridden in either of these cars; therefore,
(C) and (D) are both wrong. The fifth clue tells you that the county clerk and the sheriff were
in consecutive cars, in some order, so you can rule out (E). Therefore, the right answer is (A).
15. D. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes.
2. Determine the answer profile.
The phrase cannot be true means that the right answer is False and the wrong
answers are all Possible or True.
3. Draw a question chart.
The extra clue tells you that the fire chief rode in the sixth car. So the mayor and sheriff
rode, in some order, in the third and fourth cars.
Black: C J P White: F M S
1 2 3 4 5 6
P MS MS F
white white white
CS or SC
Notice that I've filled in something extra: The police chief rode in the first car. This is true
by elimination, because the mayor rode in either the third or the fourth car. Now you can
see that (D) is False, so this is the right answer.
16. A. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- the police chief rode in the fifth car.
2. Determine the answer profile.
The word could tells you that the right answer is Possible or True and the wrong
answers are all False.
3. Draw a question chart.
The extra clue says that the police chief rode in the fifth car, so the mayor rode in the first
car. By elimination, the fire chief and the sheriff rode, in some order, in the third and fourth
cars.
Black: C J P White: F M S
1 2 3 4 5 6
M FS FS P
white white
CS or SC
Chapter 4: Walking the Line: Line Game Practice 79
The county clerk rode adjacent to the sheriff, so they rode in the second and third cars,
respectively. By elimination, the fire chief rode in the fourth car and the judge in the sixth car:
1 2 3 4 5 6
M C S F P J
white black white white black black
Therefore, the right answer is (A).
17. C. Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile.
The words must be true tell you that the right answer is True and the wrong
answers are all Possible or False.
3. Draw a question chart.
Because this question has no extra clue, you may not need a question chart.
Think for a moment about what this question is asking. Answers (A) through (D) are rather
sweeping generalizations about what the pattern of black and white cars must be. So if you
can find a counterexample for any of these patterns, you can rule out that answer.
For example, the chart from Question 16 shows a possible ordering where the three white
cars aren't adjacent, so you can rule out (A). It also shows a possible ordering where two
black cars are adjacent, so you can rule out (D). If you get no further in this question, you
can try guessing (B), (C), or (E).
But here's the real insight that answers the question. Take another look at the board:
1 2 3 4 5 6
MP FMS FMS
white white
You know that the third and fourth cars are white, so no matter where the remaining white
car is, at least two black cars must be adjacent. Therefore, the right answer is (C).
80 Part II: Let the Games Begin
Chapter 5
Sorted Affairs: Sorting Games
In This Chapter
Knowing the basics of sorting games
Scribing arrow clues in their direct and contrapositive forms
Setting up sorting games and questions
Walking through five sorting games from start to finish
S orting games are one of the two main types of logic games on the LSAT (the other type
is the line game, which I introduce in Chapters 3 and 4). In a sorting game, you have to
separate chips into two or more different groups.
In this chapter, I start by distinguishing two varieties of sorting games: yes/no games, in
which elements are selected or not selected, and partitioning games, in which you divvy up
elements into two or more groups. I continue by discussing the basics of sorting games,
showing you how to read through the story and set up the board.
As with line games, sorting games include two important types of clues: ringers and blocks.
They also contain an important new type of clue: arrow clues, in which chips are linked in an
if-then relationship. I show you how to scribe all these types of clues, and I also show you
how to read and set up a question to answer it with speed and accuracy.
The remainder of this chapter focuses on solving five sample logic games. In each game, you
discover how to set up the game board, scribe the clue notes, and answer a variety of ques-
tions. Time to divide and conquer!
Clue Work: Understanding Sorting Games
The key feature of a sorting game is that involves separating chips into two or more distinct
groups. Sorting games fall into two main types: Yes/no games and partitioning games.
Table 5-1 shows how they compare.
Table 5-1 Types of Sorting Games
Game Type Description Examples
Yes/no games Some elements are selected and Players chosen for a team, club members
others are not selected. selected to serve on a committee, musi-
cians hired to play in a band
Partitioning Elements are separated into two People transported in separate cars,
games or more groups. students who opt to read different books,
people who fly different types of kites
82 Part II: Let the Games Begin
Although yes/no games and partitioning games are logically very similar to work with, yes/no
games tend to be easier to work with for several reasons:
Yes/no games always have exactly two groups, whereas some partitioning games have
more than two. Generally speaking, the fewer groups a sorting game has, the easier it is.
The two groups in a yes/no games always have a very clear distinction between the
yes group that's selected and the no group that isn't. This distinction makes the nota-
tion easier because as I show you later in "Arrow clues: If-then," you can use a minus
sign () to indicate that a chip belongs to the no group. On the other hand, groups in a
partitioning games have no such distinction, so the notation is a bit more complicated.
In this section, I introduce the general clue types for sorting games and show you how to
scribe those clues quickly and clearly. I use the following game as an example for most of
this section:
James has room for exactly four shirts in his suitcase. The shirts he is considering bring-
ing are of seven different colors: blue, gray, maroon, pink, red, tan, and white.
This is an example of a yes/no game: The goal is to place four chips into the yes box and
three chips into the no box. Here's the board for this game, including chip list and box chart:
BGMPRTW
Yes No
Ringer clues
As with line games, sorting games have ringer clues: clues that allow you to place information
directly into the box chart. In a sorting game, a ringer clue identifies which group an element
falls into.
Ringer clues in sorting games tend to fall into a few main categories, so in this section, I dis-
cuss these varieties of ringer clues.
Straightforward ringer clues
A ringer clue allows you to place a chip directly into a box. Here's a typical straightforward
ringer clue:
He will bring his blue shirt.
Place this clue into the chart as follows:
Yes No
B
Chapter 5: Sorted Affairs: Sorting Games 83
Here's another example of a ringer:
He will not bring his red shirt.
Place this clue in the boxes in this way:
Yes No
R
Partial ringers
Sorting games also have partial ringers. A partial ringer allows you to put a very short list of
possible chips (usually from two to four) into a box. For example
He will bring either his gray shirt or his pink shirt.
The word or is ambiguous. It can mean either of these things:
Inclusive or: The first part is true, the second part is true, or both are true.
Exclusive or: Either the first part is true or the second part is true, but not both.
Notice that the exclusive or provides more information because it allows you to rule out the
possibility that both parts are true.
In ordinary language, or is usually exclusive. But when you're working with logic games,
always be cautious: Never assume that you can rule out the possibility that both parts of an
or clue are true unless the clue says so explicitly. Clues in a logic game usually specify which
type of or they're talking about.
So place the information about gray and pink shirts from this clue onto the board. Because
the or is inclusive, the entry goes only on the yes side of the chart:
Yes No
GP
Under my scribing system, you can have only one chip per box (unless you have a multiple-
chips game, which I discuss in Chapter 10). That means that when I write something like GP
within a box, the or is implied. You should use whatever scribing technique makes the most
sense to you; if putting a slash between the letters -- as in G/P -- helps you remember the or,
then go for it.
In some cases, a clue gives you the additional information that comes with an exclusive or.
Here are three common ways to say this:
Not both: He will bring either his maroon shirt or his white shirt, but not both.
If and only if . . . not: He will bring his maroon shirt if and only if he doesn't bring his
white shirt.
Unless: He will bring his maroon shirt unless he brings his white shirt. (Warning: If you
have a not . . . unless statement, as in "He will not bring his maroon shirt unless . . .",
you have an arrow clue, not a partial ringer. See the later section "Arrow clues: If-then"
for details.)
84 Part II: Let the Games Begin
All three of these clues are logically equivalent. Each tells you the same thing: Of his maroon
shirt and his white shirt, James will bring one and leave the other home. Here's how you
place this information into the boxes:
Yes No
MW MW
Avoiding errors with ringers
When working with ringers in sorting games, be careful not to jump to hasty conclusions
that can make your board inaccurate. For example, suppose that this is the first clue in a
logic game:
He will bring either his blue shirt or his gray shirt.
No surprises here: The or is inclusive -- James may bring both shirts -- so I place this clue
into the boxes in as a partial ringer, on the yes side of the chart.
Yes No
BG
Now, suppose that this is the second clue:
He will bring his blue shirt unless he brings his pink shirt.
I place this clue into the boxes as follows:
Yes No
BG BP
Notice that I place the partial ringer BP only on the no side of the board but not on the yes
side. Instead, I write a clue note below the boxes to keep track of the fact that either blue or
pink, but not both, is selected. The reason for this change in protocol makes sense when you
think about it: If the blue shirt is selected, then this selection will fulfill both clues on the yes
side. So placing two separate partial ringers on the yes side would be misleading and could
lead to faulty reasoning later in the problem.
An alternative way to scribe these two clues is as follows:
Yes No
BP BP
B or G
Chapter 5: Sorted Affairs: Sorting Games 85
In this case, I place both partial ringers from the second clue into the boxes. Then I scribe the
information from the first clue as a note below the boxes.
Either of these is a valid way to represent these two clues. Neither is perfect, because each
leaves useful information outside of the boxes. However, both of these representations are
preferable to the inconsistent and hasty conclusions that can happen when you place wrong
information onto the board. (Flip to Chapter 2 for a discussion of these two main types of log-
ical errors.)
Generally speaking, when faced with the choice of leaving true information out of the boxes
or placing potentially false information into the boxes, the choice is clear: Avoid logical
errors at all cost! Scribe the info below the chart.
Block clues
Sorting games have their own version of blocks. A typical block clue tells you that two chips
go into the same group. For example, here are two common ways to tell you this:
Both . . . or both: Either he will bring both his blue shirt and his pink shirt, or he will
leave both behind.
If and only if: He will bring his blue shirt if and only if he brings his pink shirt.
These two clues are logically equivalent. They both tell you that the blue shirt and the pink
shirt go into the same group -- either the group that James is bringing or the group that he's
not bringing.
You can scribe blocks in a sorting game as a note below the chart:
BP
When I write two letters together below the board -- as in BP -- I'm indicating that the two
elements belong in the same group. But when you see something like BP within a box in a
chart, I mean one or the other -- see the earlier section "Straightforward ringer clues" for
details on my scribing system.
As in line games, blocks are a powerful type of clue that can help you draw important conclu-
sions in a logic game.
Arrow clues: If-then
A new type of clue emerges in sorting games: the arrow clue. A typical arrow clue is an if-then
statement. For example
If he brings his red shirt, then he also brings his tan shirt.
In formal logic, a statement of this kind is called an implication: The fulfillment of the first
part -- James brings his red shirt -- implies the fulfillment of the second part -- he brings
his tan shirt, too. (Note: Although arrow clues are much more common in sorting games, you
may find them in more-difficult line games.) (Another way to state this is with a not . . . unless
statement, as in "He doesn't bring his red shirt unless he brings his tan shirt.")
86 Part II: Let the Games Begin
This clue definitely isn't a ringer because you can't fit it into any of the boxes in the chart. It
also isn't a block because it doesn't tell you what happens if James doesn't bring his red shirt.
Scribe this clue in the following two ways:
RT T R
The first note is a direct scribing of the clue as stated. The second note is the contrapositive
of the clue. The contrapositive of an if-then statement is the reversal and negation of both of
its parts. In this example, the contrapositive means the following:
If he doesn't bring his tan shirt, then he doesn't bring his red shirt.
Every clue is logically equivalent to its contrapositive, so you can always scribe an arrow
clue in two ways: in its direct form and in its contrapositive form. To write the contrapositive
of a clue, do both of the following:
Reverse the first and second parts of the clue.
Negate both parts.
To see why the contrapositive is equivalent to the original clue, compare them as follows:
R T: If you know that James is bringing his red shirt, then you can follow the logic of
the clue forward to conclude that he's also bringing his tan shirt.
T R: If you know that James isn't bringing his tan shirt, then you can follow the
logic of the clue backward to discover that he also isn't bringing his red shirt. In other
words, bringing the red shirt would've guaranteed the presence of the tan shirt, so if
the tan shirt isn't there, the red one can't be there, either.
When scribing the contrapositive of a clue, you must both reverse and negate. You can't
simply reverse the order of the parts without negating: In this example, just because James
selects the tan shirt does not imply that he also selects the red shirt. So do not scribe the fol-
lowing note:
TR Wrong!
Similarly, you can't simply negate both parts without reversing: In this example, just because
James doesn't select the red shirt does not imply that he also leaves the tan shirt behind. So
do not scribe the following note:
R T Wrong!
As another example, consider the following clue:
If he brings his pink shirt, then he will not bring his white shirt.
Scribe this clue in these two ways:
Direct: P W
Contrapositive: W P
Again, the first notation directly follows from the clue. The second follows from contraposi-
tive, the reversal and negation of the two parts.
Chapter 5: Sorted Affairs: Sorting Games 87
The Chosen Few: Working through
Yes/No Examples
As soon as you understand the basics of sorting games, as I discuss in the previous sections,
you're ready to walk the talk. In this section, I present two yes/no sorting games and then
show you how to solve them from start to finish. It's all here: reading the question, setting up
the game board, looking for keys, and answering the questions. I introduce a few partitioning
games in the next section.
A sample yes/no sorting game: Shirt selection
Here's the logic game I introduce earlier in "Clue Work: Understanding Sorting Games," but
this time you have a brand new set of clues:
James has room for exactly four shirts in his suitcase. The shirts he is considering bringing
are of seven different colors: blue, gray, maroon, pink, red, tan, and white.
If he brings his maroon shirt, then he will bring his gray shirt.
He will bring either his blue shirt or his white shirt.
He will bring either his pink shirt or his maroon shirt, but not both.
He will bring his blue shirt if and only if he brings his gray shirt.
And here's the chip list and box chart for this game:
Yes No
Setting up the game
As with all logic games, the setup follows the three steps that I discuss in Chapter 2:
1. Read the story to answer three important questions about the game.
Identify the type of game, the number of chips, and whether the game has the same
number of chips and boxes.
2. Use the story and clues to build the game board.
3. Improve the game board and, if possible, find hidden keys.
Reading through the story
As you read through a new logic game, answer the following three questions:
Which type of game is this? This is a sorting game.
How many chips are in this game? It has seven chips, or shirt colors.
Is this a 1-to-1 game? Yes -- the game has the same number of chips and boxes. James
is bringing four shirts and leaving three behind.
That's it!
88 Part II: Let the Games Begin
Building the game board
Start building the game board by scribing the chip list (abbreviating the shirt colors):
BGMPRTW
Next, place whatever clue information you can into the boxes. In this problem, the second
and third clues are partial ringers:
The second clue tells you that he brings either his blue shirt or his white shirt, or both.
Enter this information as a partial ringer only in the yes side of the chart: You know
that he brought one of these shirts, but you don't know whether he left one of them
home.
The third clue tells you that he brought either his pink shirt or his maroon shirt but
not both. Enter this information as two partial ringers, one on each side of the chart:
You know that he brought one of these shirts and left the other home.
Yes No
BW PM PM
Below the chart, add whatever extra information you can. The first clue is an arrow (if he
brings his maroon shirt, he'll bring his gray shirt), which your write in direct and contraposi-
tive forms. The fourth clue is a block (he'll bring his blue shirt if and only if he brings his gray
shirt):
MG G M
BG
Improving the board
Your third setup step is to improve the board and whenever possible look for keys. In this
case, you don't have anything to do.
Answering the questions
To set up each question, you decide whether the question provides an extra clue, define the
answer profile, and then draw the question chart. In this section, I walk you through these
steps and then show you how to answer each question.
Which one of the following could be a complete and accurate list of shirts that James brings?
(A) blue, gray, red, white
(B) blue, maroon, gray, red
(C) blue, pink, tan, white
(D) gray, maroon, pink, red
(E) maroon, red, tan, white
First, set up the question:
1. Decide whether this question has an extra clue.
No.
Chapter 5: Sorted Affairs: Sorting Games 89
2. Determine the answer profile.
The word could means that right answer is Possible or True and the wrong answers are
all False.
3. Draw the question chart.
This is a full-board question. As I show you in Chapter 2, you don't really need a ques-
tion chart to answer this type of question. Instead, focus on each clue in turn and com-
pare it to the five answers, crossing out answers that contradict the clue.
The first clue tells you that if he brings his maroon shirt, then he also brings his gray shirt,
so (E) is wrong. The second clue tells you that he will bring either his blue shirt or his white
shirt (or both), which rules out (D). The third clue tells you that he will bring either his pink
shirt or his maroon shirt, but not both, so (A) is wrong. And the fourth clue says that he'll
bring his blue shirt if and only if he brings his gray shirt, which rules out (C). By elimination,
the right answer is (B).
If James doesn't bring his blue shirt, which one of the following statements must be true?
(A) He brings both his maroon and tan shirts.
(B) He brings both his red and white shirts.
(C) He brings his gray shirt but not his maroon shirt.
(D) He brings his white shirt but not his tan shirt.
(E) He doesn't bring both his red shirt and his pink shirt.
First, set up the question:
1. Decide whether this question has an extra clue.
Yes -- he doesn't bring his blue shirt.
2. Determine the answer profile.
The phrase must be true tells you that right answer is True and the wrong answers are
all Possible or False.
3. Draw the question chart.
The extra clue tells you that James doesn't bring his blue shirt, so he brings his white shirt
but not his gray shirt. Fill in this information on the chart.
Yes No
W PM P B G
BG
M G G M
Because he doesn't bring gray shirt, he also doesn't bring his maroon shirt. So by elimina-
tion, he brings his pink, tan, red, and white shirts:
Yes No
W P R T M B G
90 Part II: Let the Games Begin
Now compare the five answers to the chart. The right answer is (B) -- he must bring both his
red and white shirts.
If James brings his maroon shirt, which of the following could be true?
(A) If he brings his red shirt, then he brings his white shirt.
(B) If he brings his tan shirt, then he brings his red shirt.
(C) If he brings his white shirt, then he doesn't bring his blue shirt.
(D) If he doesn't bring his tan shirt, then he brings his pink shirt.
(E) If he doesn't bring his white shirt, then he doesn't bring his tan shirt.
Set up the question as follows:
1. Decide whether this question has an extra clue.
Yes -- James brings his maroon shirt.
2. Define the answer profile.
The word could suggests that the right answer is Possible or True and the wrong
answers are all False.
3. Draw the question chart.
The extra clue tells you that James brings his maroon shirt, so he brings his gray shirt and
his blue shirt as well. Thus, he doesn't bring his pink shirt. Place this info in the chart:
Yes No
B M G P
You've used up all the information in the clues and on the board, so you don't know which of
the remaining three shirts James brings. Answer the question by comparing the clues one by
one to the question chart.
But before you begin, be clear about what you're looking for. The right answer is Possible or
True, and the wrong answers are all False. And all the answers are if-thens. So to answer this
question, test all five answers by assuming that the first part of the answer is True. In any
case where this assumption contradicts the second part of the answer, the whole answer is
False and you can rule it out.
To test Answer (A): Assume that he brings his red shirt. Then, by elimination, he doesn't
bring his tan and white shirts. This assumption contradicts the second part of the state-
ment, so the answer is False, and therefore it's wrong.
To test Answer (B): Assume that he brings his tan shirt. Then, by elimination, he doesn't
bring his red and white shirts. This assumption contradicts the second part of the state-
ment, so the answer is False and you can rule it out.
Chapter 5: Sorted Affairs: Sorting Games 91
To test Answer (C): Notice from the chart that he brings his blue shirt. No matter what
you assume, the second part of the statement is contradicted. Thus, the answer is
False, and therefore it's wrong.
To test Answer (D): Notice from the chart that he doesn't bring his pink shirt. No matter
what you assume, the second part of the statement is contradicted. Thus, the answer is
False, and therefore it's wrong.
By elimination, the right answer is (E): If he doesn't bring his white shirt, it's Possible that he
also doesn't bring his tan shirt.
Another yes/no sample: Start me up
The Watsonville High School girls' tennis team has eight players: Anita, Brody, Dawn, Elise,
Hannah, Ivana, Jeanine, and Martha. The coach needs to choose four players as junior
coaches for the elementary school team:
If she chooses Hannah, then she also chooses Martha.
She chooses Elise if and only if she doesn't choose Ivana.
She chooses either Anita or Dawn, or both of them.
If she chooses Brody, then she doesn't choose Martha.
Setting things up
In this section, I walk you through the three setup steps for a logic game: Reading the story
and answering important questions, building the game board, and improving the game board.
Reading it through
When reading a problem for the first time, ask three important questions:
Which type of game is this? This is a sorting game.
How many chips are in this game? It has eight chips, or tennis players.
Is this a 1-to-1 game? Yes -- it has eight chips and eight boxes. Four players will be
junior coaches, and four will not.
Building the game board
Begin building the game board by listing the chips; simply abbreviate the players' names:
ABDEHIJM
Next, draw the boxes and scribe the information for the clues. Clues 1 and 4 are basic if-then
statements, so they're arrows, and Clues 2 and 3 are partial ringers -- they let you put a
short list of possible chips in a box. (See earlier in this chapter to see how to handle these
types of clues.) Here's what you get:
Yes No
EI AD EI
H M M H
B M M B
92 Part II: Let the Games Begin
Improving the game board
Although you can't make any changes to the chart, you have a couple of improvements to
make to your notes. Notice how nicely H M lines up with M B. That is, if Hannah is
chosen, then Martha is chosen and, therefore, Brody isn't chosen. You can scribe this in a
single note:
H M B
Similarly, B M lines up with M H as follows:
B M H
Lining up arrow clues like this can be very useful, as you can see when you begin to answer
questions. The board now looks like this:
ABDEHIJM
Yes No
EI AD EI
H M B
B M H
Answering the questions
With the game set up, you're ready to begin answering the questions. In this section, I start
off each question by showing you how to answer the three questions that I introduce in
Chapter 2. Then you work through to find the answer in each case.
Which of the following could be a complete and accurate list of players that the coach
chooses?
(A) Anita, Brody, Ivana, Martha
(B) Anita, Elise, Ivana, Martha
(C) Brody, Dawn, Elise, Hannah
(D) Dawn, Elise, Martha, Jeanine
(E) Hannah, Ivana, Jeanine, Martha
Here are your first steps to answer the question:
1. Decide whether this question has an extra clue.
No.
2. Define the answer profile.
The word could indicates that the right answer is Possible or True and the wrong
answers are all False.
3. Draw the question chart.
This is a full-board question, so you don't need a question chart.
Chapter 5: Sorted Affairs: Sorting Games 93
To answer the question, rule out the four wrong answers by comparing either the clues or
the game board to the answers: The first clue rules out (C), which includes Hannah but is
missing Martha. The second clue rules out (B) because that answer includes both Elisa and
Ivana. The third clue rules out (E), which is missing both Anita and Dawn. And the fourth
clue rules out (A), which has both Brody and Martha. Therefore, the right answer is (D).
If the coach chooses Hannah, which of the following could be true?
(A) Anita and Brody are both chosen.
(B) Anita and Dawn are both chosen.
(C) Brody and Dawn are both chosen.
(D) Elise and Martha are both chosen.
(E) Ivana and Jeanine are both chosen.
To begin answering the question, follow these three steps:
1. Decide whether this question has an extra clue.
Yes -- the coach chooses Hannah.
2. Define the answer profile.
The word could means that the right answer is Possible or True and the wrong answers
are all False.
3. Draw the question chart.
The extra clue says that the coach chooses Hannah, so she chooses Martha but not Brody:
ABDEHIJM
Yes No
EI AD H M EI B
H M M B
B M M H
By elimination, she doesn't choose Jeanine. Additionally, she also doesn't choose both Anita
and Dawn, so one of these girls is not chosen.
Yes No
EI AD H M EI B J AD
Now compare each answer to this chart to find the one answer that's either Possible or True.
The right answer is (D) -- Elise and Martha are both chosen.
94 Part II: Let the Games Begin
If the coach chooses Brody but not Jeanine, which of the following is a complete and accu-
rate list of the players who must be chosen?
(A) Brody
(B) Brody and Hannah
(C) Anita, Brody, and Dawn
(D) Anita, Brody, Dawn, and Hannah
(E) Anita, Brody, Dawn, and Elise
Follow these three steps:
1. Decide whether this question has an extra clue.
Yes -- the coach chooses Brody but not Jeanine.
2. Define the answer profile.
The word must tells you that the right answer is True and the wrong answers are all
Possible or False.
3. Draw the question chart.
The extra clue says that the coach chooses Brody but not Jeanine. Thus, neither Martha nor
Hannah is chosen. By elimination, both Anita and Dawn are chosen:
Yes No
EI A B D EI J M H
H M B
B M H
The chart shows that even though either Elise or Ivana could be chosen, only Anita, Brody,
and Dawn must be chosen. Thus, the right answer is (C).
If neither Ivana nor Martha is chosen, which of the following is a possible pairing of the other
two girls who aren't chosen?
(A) Anita and Brody
(B) Brody and Jeanine
(C) Dawn and Jeanine
(D) Elise and Hannah
(E) Hannah and Jeanine
As usual, start with the following three steps:
1. Decide whether this question has an extra clue.
Yes -- neither Ivana nor Martha is chosen.
Chapter 5: Sorted Affairs: Sorting Games 95
2. Define the answer profile.
The word possible means that the right answer is Possible or True and the wrong
answers are all False.
3. Draw the question chart.
The extra clue tells you that neither Ivana nor Martha is chosen, so Elise is chosen and
Hannah isn't chosen.
Yes No
E AD I M H
H M B
B M H
Because Hannah is chosen but Elise isn't, (E) -- Hannah and Jeanine -- is the only Possible
answer, so the right answer is (E).
Checking Out Some Partitioning Games
The sample games in this section are partitioning games: sorting games in which you put
chips into groups with no clear sense of selection or nonselection.
Although partitioning games are logically similar to yes/no games, the notation for recording
clue notes is slightly different. In a yes/no game, notes such as H and J make sense to stand
for "Heidi is in the yes group" and "Joe is in the no group." But partitioning games provide no
sense of which group is more desirable, so using a minus sign to indicate one group is likely
to lead to confusion.
Instead, I use lowercase letters to indicate the groups in partitioning games. For example,
here's how you can scribe two notes related to the first game in this section:
Scribed Clue Meaning
Tb Trevor sits in the back seat.
Lm Lena sits in the middle seat.
And here's how you link these two pieces up as an if-then statement, using an arrow (for
more on using the arrow symbol, see the earlier section "Arrow clues: If-then):
Tb Lm
You get plenty of practice working with this notation in the three sample games in this sec-
tion and in Chapter 6.
96 Part II: Let the Games Begin
A partitioning sample: Foster children
The Fosters have seven children: three girls named Ana, Faith, and Lena and three boys
named Carl, Jacob, Scott, and Trevor. When they ride in their minivan, three children sit in
the middle seat and four sit in the back seat.
At least one girl and one boy sits in each seat.
Carl sits in the middle seat if and only if Faith also sits there.
If Trevor sits in the middle seat, then Scott also sits in the middle seat.
If Trevor sits in the back seat, then Lena sits in the middle seat.
Setting things up
To begin working with this game, walk through the three setup steps: Read the story and
answer some important questions, build the game board, and improve the board and look for
hidden keys.
Reading it through
When reading a problem for the first time, ask three important questions:
Which type of game is this? A sorting game.
How many chips are in this game? It has seven chips, or children.
Is this a 1-to-1 game? Yes -- it has seven children (chips) and seven seats (boxes), with
only one child per seat.
This takes only a few seconds, but answering these questions correctly is critical.
Building the game board
Your next step is building the game board, starting with the chip list:
Girls: A F L Boys: C J S T
In this problem, the gender of the children is a linked attribute -- that is, an attribute that's
hardwired to chips from the start of the game. I introduce linked attributes in Chapter 4. The
first clue, which says at least one boy and one girl sits in each seat, allows you to fill in a
bunch of partial ringers:
Middle Back
AFL CJST AFL CJST
The second clue -- Carl sits in the middle seat if and only if Faith also sits there -- gives you
a block, which you scribe below the chart:
CF
The third and fourth clues are arrows. In this game, I use a slightly different notation to
record them: Small letter m stands for middle and small letter b stands for back. I change the
notation here for clarity -- referring directly to the middle and back seats makes more sense
than trying to impose a sense of chosen (+) or not chosen () on the game.
Chapter 5: Sorted Affairs: Sorting Games 97
The third clue says that if Trevor sits in the middle seat, then Scott also sits in the middle
seat. Because you have only two groups -- the middle and the back seats -- this problem
works just like the first two in this chapter as follows: Any child who is not in one seat must
be in the other seat. For this reason, the law of the contrapositive still holds.
When you're doing a partitioning game that has only two groups, you still write the contra-
positive of an arrow clue by reversing the first and second parts of the clue and then negat-
ing both parts. But in this case, you don't use a negative sign to negate part of a clue; instead,
you replace each lowercase letter with a letter representing the opposite group. (For more
info on contrapositives, see the earlier section "Arrow clues: If-then.")
So restating the third clue as its contrapositive is okay: If Scott sits in the back seat, then
Trevor also sits in the back seat. Here's how I scribe the third clue:
Direct: Tm Sm
Contrapositive: Sb Tb
Similarly, here's how I scribe the fourth clue -- if Trevor sits in the back seat, then Lena sits
in the middle seat -- using both the direct and contrapositive forms. For the contrapositive,
I reverse the order of the names and switch the b's and m's:
Direct: Tb Lm
Contrapositive: Lb Tm
As in the previous games, you can line up arrow clues when the first part of one arrow is the
same as the second part of another:
Sb Tb Lm
Lb Tm Sm
So here's what the board looks like:
Girls: A F L Boys: C J S T
Middle Back
AFL CJST AFL CJST
CF
Sb Tb Lm
Lb Tm Sm
Now you're ready to tackle some questions.
Answering the questions
After you've set up the game, begin answering each question by deciding whether the ques-
tion has an extra clue, defining the answer profile, and drawing the question chart.
98 Part II: Let the Games Begin
Which of the following could be a complete and accurate list of the children who sit in the
middle seat?
(A) Ana, Jacob, Scott
(B) Carl, Faith, Lena
(C) Carl, Faith, Trevor
(D) Carl, Jacob, Lena
(E) Jacob, Scott, Trevor
Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Define the answer profile.
The word could indicates that the right answer is Possible or True and the wrong
answers are all False.
3. Draw the question chart.
This is a full-board question -- no question chart needed.
To answer the question, rule out the four wrong answers by comparing either the clues or
the board to the answers: The first clue rules out (E), which doesn't list any girls. The second
clue rules out (D), which includes Carl but not Faith. The third clue rules out (C), which
includes Trevor without Scott. And the fourth clue rules out (A), which puts Trevor and
Lena together in the back seat. Therefore, the right answer is (B).
If Lena sits in the back seat, which of the following pairs must sit in different seats?
(A) Ana and Jacob
(B) Ana and Scott
(C) Carl and Lena
(D) Faith and Jacob
(E) Faith and Lena
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Lena sits in the back seat.
2. Define the answer profile.
The word must indicates that the right answer is True and the wrong answers are all
Possible or False.
3. Draw the question chart.
Chapter 5: Sorted Affairs: Sorting Games 99
The extra clue tells you that Lena sits in the back seat, so Trevor and Scott both sit in the
middle seats. Here's the chart:
Girls: A F L Boys: C J S T
Middle Back
AF T S L
CF
Sb Tb Lm
Lb Tm Sm
By elimination, Carl and Jacob both sit in the back seat. Therefore, Faith also sits in the back
seat, leaving Ana in the front seat:
Middle Back
A T S L C J F
You can now see that Ana and Jacob must sit in different seats, so the right answer is (A).
If Jacob sits in the middle seat, all of the following pairs could sit in the back seat except
(A) Ana and Faith
(B) Ana and Scott
(C) Ana and Trevor
(D) Carl and Scott
(E) Faith and Scott
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Jacob sits in the middle seat.
2. Define the answer profile.
The words could and except tell you that the right answer is False and the wrong
answers are all Possible or True.
3. Draw the question chart.
100 Part II: Let the Games Begin
The extra clue says that Jacob sits in the middle seat. Place this clue onto the board so you
can see the implications:
Girls: A F L Boys: C J S T
Middle Back
AFL J AFL GJST
CF
Sb Tb Lm
Lb Tm Sm
Notice now that if Trevor were to sit in the middle seat, Scott would also sit there, which
would be impossible because only one middle seat remains for a boy. Therefore, Trevor sits
in the back seat, so Lena sits in the middle seat:
Middle Back
L J AF
This leaves room for Carl and Faith only in the back seat:
Middle Back
L J F T C
So Carl, Faith, and Trevor all sit in the back seat. Either Ana or Scott could sit in the back
seat, but both of them cannot sit there together, so the right answer is (B).
Another partitioning game: Meeting and greeting
A recent business meeting of a small company included three managers -- Connor, Tamez,
and Warnicke -- and five employees -- Farrell, Koblenski, North, Vickers, and Zimmerman.
Four people were from the advertising department and the other four were from the sales
department.
At least one manager present is from each department.
Connor and Vickers are in the same department.
Either Koblenski or North or both are in advertising.
If Tamez is in advertising, then both Farrell and Zimmerman are in sales.
Chapter 5: Sorted Affairs: Sorting Games 101
Setting up the game
To begin setting up the game, scribe the chip list. Note that each chip is linked to either man-
ager or employee:
Manager: C T W Employee: F K N V Z
Next, draw the box chart, placing clue information into the boxes whenever possible:
Advertising Sales
CTW KN CTW
Next, scribe some notes that capture the rest of the clues:
CV
Ta Fs Fa Ts
Ta Zs Za Ts
In this game, you don't have any additional opportunities to improve the board or the notes,
so you're ready to move on to the questions.
Answering the questions
Begin each question by answering the questions that I outline in Chapter 2: Look for an extra
clue in the question, define the answer profile, draw the question chart. Then continue work-
ing with the question chart until you find the answer.
Which of the following could be a complete and accurate list of the attendees in the advertis-
ing department?
(A) Connor, Farrell, Vickers, Zimmerman
(B) Connor, Koblenski, North, Warnicke
(C) Connor, Koblenski, Tamez, Vickers
(D) Farrell, Koblenski, North, Zimmerman
(E) Koblenski, Tamez, Warnicke, Zimmerman
Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Define the answer profile.
The word could means that the right answer is Possible or True and the wrong answers
are all False.
3. Draw the question chart.
This is a full-board question, so you can skip the question chart -- just use the game
board you've already set up.
102 Part II: Let the Games Begin
To answer the question, rule out the four wrong answers by comparing either the clues or
the board to the answers. The first clue says that at least one manager (from among Connor,
Tamez, and Warnicke) from each department is present, which rules out (D). The second clue
tells you that Connor and Vickers are in the same department, which contradicts (B). The
third clue states that either Koblenski or North or both are in advertising, which rules out (A).
And the fourth clue says that if Tamez is in advertising, then both Warnicke and Zimmerman
are in sales, which means that (E) is wrong. By elimination, the right answer is (C).
If Connor and Zimmerman are both in the advertising department, which of the following
could be true?
(A) Farrell is in advertising and Koblenski is in sales.
(B) Koblenski is in advertising and Tamez is in sales.
(C) North is in advertising and Vickers is in sales.
(D) Farrell and Warnicke are in different departments.
(E) Koblenski and North are both in the same department.
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Connor and Zimmerman are both in advertising.
2. Define the answer profile.
The word could means that the right answer is Possible or True and the wrong answers
are all False.
3. Draw the question chart.
The extra clue tells you that Connor and Zimmerman are both in advertising, so Vickers is
also in advertising. By elimination, Farrall, Tamez, and Warnicke are in sales.
Advertising Sales
C KN Z V T F W KN
CV
Fa Ws Wa Fs
Fa Zs Za Fs
The right answer is Possible or True and all the wrong answers are False. Comparing the
answers with the question chart, you find that (B) is Possible and the rest of the answers are
False, so the right answer is (B).
Which of the following pairs of attendees cannot both be in the sales department?
(A) Farrell and North
(B) Farrell and Zimmerman
(C) Koblenski and Tamez
(D) Vickers and Warnicke
(E) Warnicke and Zimmerman
Chapter 5: Sorted Affairs: Sorting Games 103
Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Define the answer profile.
The word cannot tells you that the right answer is False and the wrong answers are all
Possible or True.
3. Draw the question chart.
This question provides you a great opportunity to rule out answers quickly by using informa-
tion you discovered earlier in this game.
The first question for this game had you identify what could be a complete and accurate list
of the people in advertising, and the answer was (C); therefore, one Possible scenario is that
Connor, Koblenski, Tamez, and Vickers are in advertising, leaving Farrell, North, Warnicke,
and Zimmerman in sales. Therefore, you can rule out answers (A), (B), and (E) as wrong
answers, because they're all Possible, too.
And in the second question, you identified one possible sales department as consisting of
Farrell, Tamez, Warnicke, with either Koblenski or North as the remaining person. This sce-
nario rules out answer (C) in the current question, so the right answer is (D).
A multi-group partitioning game: All lit up
Ms. Bristow gave her nine college prep students -- Aidana, Bonnie, Claudia, Gretel, Kelly,
Maxine, Norma, Toni, and Valerie -- a choice of three Victorian novels to read: Hard Times by
Charles Dickens, Jane Eyre by Charlotte Brontë, or Silas Marner by George Eliot. Three stu-
dents chose to read each book.
Bonnie and Valerie both read the same book.
Maxine read Jane Eyre if and only if Norma read Hard Times.
If Claudia read Silas Marner, then Bonnie didn't read Jane Eyre.
If Kelly read Hard Times, then Toni also read it.
Aidana, Claudia, and Toni all read different books.
Note that this game is another example of a partitioning game, but with a new twist: There
are now three, not two, groups into which chips are being separated.
The presence of three or more groups makes a partitioning game more difficult. When there
are only two groups, you can assume that if a chip isn't in one group, then it's in the other;
however, in a game with three or more groups, you can't make this assumption.
Setting up the game
Begin, as usual, by listing the chips in this game:
ABCGKMNTV
104 Part II: Let the Games Begin
Next, move on to creating the game board:
Hard Times Jane Eyre Silas Marner
ACT ACT ACT
As you can see, I've added the partial ringers from the fifth clue -- Aidana, Claudia, and Toni
all read different books -- to the chart. Here's how I scribe the rest of the clues, with the cap-
ital letters representing the students and the lowercase letters representing the novels:
BV
Mj Nh Nh Mj
Nh Mj Mj Nh
Cs Bj Bj Cs
Kh Th Th Kh
With three possible groups, you use minus signs to write the contrapositive forms of the
arrow clues -- if you know that a chip isn't in a certain group, you're not sure which of the
two remaining groups the chip would fall into, so the most you can say is where the chip
isn't. (When you have two groups, you can swap the lowercase letters instead, as I do earlier
in "A partitioning sample: Foster children.")
Take special note of how I scribe the second clue, which is an if-and-only-if statement. In a
sorting game with only two groups, you could place information from this type of clue directly
into the chart. However, a partitioning game with three or more groups has more possibilities.
As a result, scribe this clue as two if-then arrows for the second clue. Each of these arrows
produces a contrapositive statement, resulting in a total of four arrows for this clue.
Answering the questions
As usual, approach each question by working through the three steps. This should give you a
leg up on answering the question.
Which of the following could be a complete and accurate list of the students who read each
book?
(A) Hard Times: Aidana, Gretel, Norma
Jane Eyre: Bonnie, Claudia, Valerie
Silas Marner: Kelly, Maxine, Toni
(B) Hard Times: Bonnie, Toni, Valerie
Jane Eyre: Gretel, Kelly, Norma
Silas Marner: Adama, Claudia, Maxine
(C) Hard Times: Claudia, Kelly, Norma
Jane Eyre: Aidana, Gretel, Maxine
Silas Marner: Bonnie, Toni, Valerie
(D) Hard Times: Gretel, Kelly, Toni
Jane Eyre: Aidana, Bonnie, Valerie
Silas Marner: Claudia, Maxine, Norma
(E) Hard Times: Gretel, Norma, Toni
Jane Eyre: Claudia, Kelly, Maxine
Silas Marner: Aidana, Bonnie, Valerie
Chapter 5: Sorted Affairs: Sorting Games 105
Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Define the answer profile.
The word could tells you that the right answer is Possible or True and the wrong
answers are all False.
3. Draw the question chart.
This is a full-board question, so you don't need a new chart.
To answer the question, rule out the four wrong answers by comparing either the clues or
the board to the answers. The first clue tells you that Aidana, Claudia, and Toni all read dif-
ferent books, so you can rule out (B). The second clue says that Bonnie and Valerie read the
same book, but this clue doesn't rule out any answers. The third clue tells you that Maxine
read Jane Eyre if and only if Norma read Hard Times, so (A) is wrong. The fourth clue says
that if Claudia read Silas Marner, then Bonnie didn't read Jane Eyre, so (D) is wrong. And the
fifth clue tells you that if Kelly read Hard Times, then Toni also read it, which rules out (C).
Therefore, the right answer is (E).
If Gretel read Silas Marner and Kelly read Hard Times, which pair of students must have read
the same book?
(A) Aidana and Valerie
(B) Claudia and Norma
(C) Gretel and Maxine
(D) Kelly and Maxine
(E) Norma and Toni
Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Gretel read Silas Marner and Kelly read Hard Times.
2. Define the answer profile.
The word must means that the right answer is True and the wrong answers are all
Possible or False.
3. Draw the question chart.
The extra clue tells you that Gretel read Silas Marner and Kelly read Hard Times, so Toni also
read Hard Times. Bonnie and Valerie read Jane Eyre. Here's what the chart looks like after fill-
ing in these conclusions:
Hard Times Jane Eyre Silas Marner
T K AC B V AC G
BV
Mj Nh
Cs Bj Bj Cs
Kh Th Th Kh
106 Part II: Let the Games Begin
Claudia didn't read Silas Marner, so Claudia read Jane Eyre and, by elimination, Aidana read
Silas Marner. You already know that Maxine didn't read Jane Eyre, so Norma didn't read Hard
Times, so she read Silas Marner and, by elimination, Maxine read Hard Times. So here's how
the chart looks with all of the chips placed in boxes:
Hard Times Jane Eyre Silas Marner
T K M C B V A G N
At this point, you can see that the only True answer is (D), so this is the right answer.
If Maxine and Norma read the same book, which pair of students both could have read
Jane Eyre?
(A) Aidana and Kelly
(B) Bonnie and Gretel
(C) Claudia and Norma
(D) Kelly and Valerie
(E) Maxine and Toni
Here's how you start:
1. Decide whether this question has an extra clue.
Yes -- Maxine and Norma read the same book.
2. Define the answer profile.
The word could means that the right answer is Possible or True and the wrong answers
are all False.
3. Draw the question chart.
The extra clue tells you that Maxine and Norma read the same book. This book isn't Jane Eyre
or Hard Times, so it's Silas Marner.
Hard Times Jane Eyre Silas Marner
ACT ACT ACT
BV
Mj Nh
Cs Bj Bj Cs
Kh Th Th Kh
At this point, you can rule out answers (C) and (E), so if you get no further on this question,
you can guess (A), (B), or (D). Bonnie and Valerie both read the same book, so this is either
Hard Times or Jane Eyre. By elimination, Gretel and Kelly both read the remaining book that
Bonnie and Valerie didn't read. Thus, you can also rule out answers (B) and (D), so the right
answer is (A).
Chapter 6
Divide and Conquer:
Sorting Game Practice
In This Chapter
Five practice sorting games to try out for yourself
Fifteen questions with worked-out solutions
T his chapter includes five sorting games containing a total of 15 questions. A sorting
game requires you to separate chips into two or more groups. The difficulty level of
these logic games is just about the same as for the problems in Chapter 5.
If you get stuck, flip back to Chapter 5 to the Part I chapters to review the strategies sug-
gested there. And if you don't seem to be making headway, jump ahead to the end of this
chapter, where I explain how think through each game and question.
Practice Problems
Okay, are you ready to put your skills to the test? Here are five practice sorting games to get
your brain going. As you begin each game, list the chips (the people or things that must be
sorted in each game), draw a game board, and then scribe the clues, as I explain in Chapter 5.
Then work to see whether you can improve the game board before you tackle the questions.
Game 1: Sushi selecting
Amanda has ordered a sushi platter that allows her to select four types of the following eight
types of sushi: ebi, hamachi, ika, kurodai, maguro, saba, and toro, and unagi.
She chooses ebi unless she chooses unagi.
She chooses either ika or saba, or both.
If she chooses kurodai, then she doesn't choose toro.
If she doesn't choose kurodai, then she chooses maguro.
1. Which one of the following could be a complete and accurate list of the types of sushi that
Amanda chooses?
(A) ebi, maguro, saba, unagi
(B) ebi, ika, hamachi, saba
(C) hamachi, kurodai, saba, unagi
(D) hamachi, kurodai, maguro, unagi
(E) ika, kurodai, toro, unagi
108 Part II: Let the Games Begin
2. If she chooses neither ika nor maguro, which one of the following could be true?
(A) She chooses ebi but not kurodai.
(B) She chooses kurodai but not unagi.
(C) She chooses saba but not hamachi.
(D) She chooses toro but not ebi.
(E) She chooses either hamachi or kurodai, but not both.
3. If she chooses hamachi, she could also choose any of the following types of sushi EXCEPT
(A) ika
(B) kurodai
(C) maguro
(D) saba
(E) toro
Game 2: Pulling strings
A music agent wants to put together a string quartet from a pool of eight musicians. A string
quartet requires exactly four musicians: two who play violin, one who plays viola, and one
who plays cello.
Apple, Bailey, and Chun play violin.
Dolby, Eckhart, and Farkas play the viola.
Garrison and Higgins play the cello.
Apple is chosen if and only if Dolby is also chosen.
If Garrison is chosen, then Bailey and Chun are both chosen.
If Eckhart is chosen, then Higgins is chosen.
4. Which one of the following could be a complete and accurate list of the musicians who are
chosen?
(A) Apple, Bailey, Dolby, Garrison
(B) Apple, Chun, Dolby, Farkas
(C) Bailey, Chun, Dolby, Higgins
(D) Bailey, Chun, Eckhart, Garrison
(E) Bailey, Chun, Farkas, Higgins
5. If Farkas is chosen, then all of the following could be true EXCEPT
(A) Apple and Higgins are both not chosen.
(B) Bailey and Garrison are both chosen.
(C) Chun and Dolby are both not chosen.
(D) Chun and Higgins are both chosen.
(E) Dolby and Garrison are both not chosen.
Chapter 6: Divide and Conquer: Sorting Game Practice 109
6. If Bailey isn't chosen, which one of the following must be true?
(A) The choice of both violinists is determined, but the choice of the other players isn't
determined.
(B) The choice of both violinists and the viola player is determined, but the choice of the
cellist isn't determined.
(C) The choice of both violinists and the cellist is determined, but the choice of the viola
player isn't determined.
(D) The choice of exactly one violinist, the viola player, and the cellist is determined, but
choice of the remaining violinist isn't determined.
(E) The choice of all four players is determined.
Game 3: Hoop hopefuls
A basketball coach is dividing his ten junior varsity players into two teams of five players
each: the blue team and the red team. Greg, Henri, and Isaac, and are freshmen. Kyle,
Laurence, and Maurice are sophomores. Nick, Oscar, Peter, and Quentin are juniors.
Each team includes two juniors, at least one sophomore, and at least one freshman.
Isaac and Oscar are on the same team.
If Greg is on the blue team, then both Kyle and Nick are on the red team.
If Henri is on the red team, then so is Laurence.
If Quentin is on the red team, then Laurence and Nick are both on the blue team.
7. Which one of the following could be a complete and accurate list of the players on the two
teams?
(A) blue: Greg, Henri, Laurence, Maurice, Quentin
red: Isaac, Kyle, Nick, Oscar, Peter
(B) blue: Greg, Henri, Laurence, Nick, Peter
red: Isaac, Kyle, Maurice, Oscar, Quentin
(C) blue: Henri, Isaac, Maurice, Nick, Oscar
red: Greg, Kyle, Laurence, Peter, Quentin
(D) blue: Henri, Laurence, Maurice, Nick, Peter
red: Greg, Isaac, Kyle, Oscar, Quentin
(E) blue: Isaac, Kyle, Maurice, Nick, Quentin
red: Greg, Henri, Laurence, Oscar, Peter
8. If Quentin is on the red team, which one of the following pairs could be on the same team as
each other?
(A) Greg and Nick
(B) Henri and Quentin
(C) Isaac and Peter
(D) Kyle and Maurice
(E) Nick and Quentin
110 Part II: Let the Games Begin
9. If Henri and Quentin are both on the same team and Isaac is on the other team, then which
one of the following pairs of players could be on the red team?
(A) Greg and Henri
(B) Henri and Kyle
(C) Laurence and Oscar
(D) Maurice and Quentin
(E) Nick and Peter
Game 4: Go fly a kite
A class in stunt-kite flying contains three teachers -- Adam, Brenda, and Carlos -- and six
students -- Dorian, Elmo, Freida, Gracie, Hank, and Ivan. The class divides into three groups
of three, with one teacher and two students in each group. Each group works on a different
type of maneuver: vertical thread, waterfall, or zipper.
Carlos and Dorian are in the same group.
Brenda and Hank are in the same group.
If Elmo is working on the vertical thread, then Freida is working on the waterfall and
Gracie is working on the zipper.
If Ivan is working on the waterfall, then Hank is working on the zipper and Gracie is
working on the vertical thread.
10. Which one of the following could be a complete and accurate list of the maneuvers that
each person is working on?
(A) vertical thread: Adam, Elmo, Gracie
waterfall: Brenda, Frieda, Hank
zipper: Carlos, Dorian, Ivan
(B) vertical thread: Adam, Elmo, Ivan
waterfall: Carlos, Dorian, Frieda
zipper: Brenda, Gracie, Hank
(C) vertical thread: Brenda, Gracie, Hank
waterfall: Adam, Elmo, Ivan
zipper: Carlos, Dorian, Frieda
(D) vertical thread: Brenda, Hank, Ivan,
waterfall: Adam, Carlos, Dorian
zipper: Elmo, Freida, Gracie
(E) vertical thread: Carlos, Dorian, Elmo
waterfall: Adam, Hank, Freida
zipper: Brenda, Gracie, Ivan
11. If Adam and Ivan are working on the same maneuver, which one of the following is a pair of
people who could both be working on the waterfall?
(A) Adam and Gracie
(B) Dorian and Hank
(C) Elmo and Gracie
(D) Freida and Ivan
(E) Hank and Ivan
Chapter 6: Divide and Conquer: Sorting Game Practice 111
12. If Adam is working on the vertical thread and Gracie is working on the waterfall, which one
of the following must be true?
(A) Brenda is working on the zipper.
(B) Dorian is working on the zipper.
(C) Freida is working on the vertical thread.
(D) Hank is working on the waterfall.
(E) Ivan is working on the zipper.
Game 5: Pet project
Alison has eight pets -- three cats, two dogs, two ferrets, and a parrot -- named Binky, Gus,
Harlow, Jasper, Misty, Sparky, Travis, and Zuzu.
Binky, Jasper, Misty, and Travis are all different species.
If Binky is a cat, then Sparky is a ferret and Travis is a parrot.
If Jasper is a cat, then Binky is a dog and Harlow is a ferret.
If Zuzu is a cat, then the other two cats are Harlow and Travis.
13. If Jasper is a cat, which one of the following could be a list of four animals that are all of dif-
ferent species?
(A) Binky, Gus, Misty, Zuzu
(B) Gus, Harlow, Travis, Zuzu
(C) Gus, Misty, Sparky, Zuzu
(D) Harlow, Misty, Sparky, Travis
(E) Jasper, Harlow, Sparky, Travis
14. If Harlow is a dog, which one of the following pairs of animals CANNOT be the same species
as each other?
(A) Binky and Zuzu
(B) Gus and Jasper
(C) Harlow and Misty
(D) Sparky and Travis
(E) Each of the four pairs could be the same species as each other.
15. If Gus and Travis are both ferrets, which one of the following pairs of animals could be a
pair of cats?
(A) Binky and Sparky
(B) Harlow and Jasper
(C) Harlow and Misty
(D) Sparky and Zuzu
(E) None of the four pairs could be a pair of cats.
112 Part II: Let the Games Begin
Solutions to Practice Problems
In this section, I show you how to set up all five games and give you step-by-step solutions to
all 15 questions in this chapter.
Solutions to Game 1: Sushi selecting
You first list the game's chips, the types of sushi Amanda has to choose from. Here's the
chip list:
EHIKMSTU
The first and second clues are partial ringers, because you can fit information from these
clues directly into the box chart (see Chapter 5 for more on ringer clues). Record this infor-
mation as follows:
Yes | No
EU IS EU
The third and fourth clues are arrow clues because they contain if-then statements (flip to
Chapter 5 for more on arrow clues), so scribe them like this. The versions on the right are the
contrapositive forms, in which you flip the first and second parts of the clue and negate them.
K T T K
K M M K
Then look for ways to improve the board. You can do so by combining these arrows as follows:
T K M
M K T
Now you're ready to answer the questions.
1. C. Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile for this question.
The question asks which list could be complete and accurate, so the right answer
is Possible or True and the wrong answers are all False.
3. Draw the question chart.
This is a full-board question, so you probably don't need a question chart.
To answer the question, rule out the four wrong answers by comparing either the clues or the
board to the answers: The first clue rules out (A). The second clue rules out (D). The third
clue rules out (E). And the fourth clue rules out (B). Therefore, the right answer is (C) -- she
could choose hamachi, kurodai, saba, and unagi.
Chapter 6: Divide and Conquer: Sorting Game Practice 113
2. B. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- she doesn't choose ika, nor does she choose maguro.
2. Determine the answer profile for this question.
The word could in the question tells you that the right answer is Possible or True
and the wrong answers are all False.
3. Draw a question chart.
Because Amanda chooses neither ika nor maguro, you know that she chooses saba and
kurodai but not toro. By elimination, she chooses hamachi:
Yes | No
EU S K H EU M I T
T -K M
-M K -T
T K M
M K T
Comparing the chart to the answers shows that the right answer is (B) -- she chooses
kurodai but not unagi.
3. E. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes. The extra clue tells you that Amanda chooses hamachi.
2. Determine the answer profile for this question.
The words could and except tell you that the right answer is False and the wrong
answers are all Possible or True.
3. Draw a question chart.
Yes | No
EU IS H EU
T -K M
-M K -T
By elimination, she chooses only one type of sushi from among kurodai, maguro, and toro.
But if chose toro, then she would also choose maguro, which would be impossible. Thus,
she didn't choose toro, so the right answer is (E).
114 Part II: Let the Games Begin
Solutions to Game 2: Pulling strings
Here's the chip list (the names of the musicians) for the game, with each chip linked to violin,
viola, or cello:
Violin: A B C Viola: D E F Cello: G H
The story tells you that the string quartet includes two violins, a viola, and a cello, so the
board contains a lot of partial ringers:
Yes | No
ABC ABC DEF GH ABC DEF DEF GH
Here's how you scribe the rest of the clues:
AD
GB B G
GC C G
EH H E
Now take a look at the questions.
4. E. Here are the first three steps:
1. Decide whether this question has an extra clue.
No.
2. Define the answer profile.
The word could means that the right answer is Possible or True and the wrong
answers are all False.
3. Draw the question chart.
This is a full-board question -- no chart needed.
To answer the question, rule out the four wrong answers by comparing either the clues or
the board to the answers: The third clue rules out (B), because cellists Garrison and Higgins
can't both be chosen. The fourth clue rules out (C). The fifth clue rules out (A). And the
sixth clue rules out (D). Therefore, the right answer is (E) -- Bailey, Chun, Farkas, and
Higgins could be chosen.
5. C. Here are the first three steps:
1. Decide whether this question has an extra clue.
Yes -- Farkas is chosen for viola.
Chapter 6: Divide and Conquer: Sorting Game Practice 115
2. Define the answer profile.
The words could and except tell you that the right answer is False and the wrong
answers are all Possible or True.
3. Draw the question chart.
Farkas is chosen for viola, so Dolby and Eckhart aren't chosen for viola. Thus, Apple isn't
chosen for violin, so Bailey and Chun are both chosen for violin:
Violin: A B C Viola: D E F Cello: G H
Yes | No
B C F GH A D E GH
G B -B -G
G C -C -G
E H -H -E
Therefore, Chun is chosen, so (C) is False and is therefore the right answer.
6. E. Here are the steps you start with:
1. Decide whether this question has an extra clue.
Yes -- Bailey isn't chosen.
2. Define the answer profile.
The questions specfically asks for a true answer, so the right answer is True and
the wrong answers are all Possible or False.
3. Draw the question chart.
Bailey isn't chosen, so by elimination, the two violinists are Apple and Chun. Because Apple
is chosen, Dolby is also chosen. Additionally, because Bailey isn't chosen, Garrison isn't the
cellist, so Higgins is. By elimination, Eckhart and Farkas are not chosen:
Violin: A B C Viola: D E F Cello: G H
Yes | No
A C D H B E F G
AD
G B -B -G
G C -C -G
E H -H -E
Therefore, all four players are determined, so the right answer is (E).
116 Part II: Let the Games Begin
Solutions to Game 3: Hoop hopefuls
Here is the chip list -- correlating to the names of the students -- for this game:
Freshmen: G H I Sophomores: K L M Juniors: N O P Q
The first clue states that each team includes two juniors, at least one sophomore, and at
least one freshman, so this provides a lot of partial ringers. Place them on the game board.
Blue | Red
GHI KL NOP NOP GHI KL NOP NOP
M Q Q M Q Q
Here's how you scribe the rest of the clues:
IO
Gb Kr Kb Gr
Gb Nr Nb Gr
Hr Lr Lb Hb
Qr Lb Lr Qb
Qr Nb Nr Qb
Note that several pairs of clues line up, so here are your final clue notes for the game:
IO
Gb Kr Kb Gr
Hr Lr Qb Qr Lb Hb
Gb Nr Qb Qr Nb Gr
Now you're ready for the questions.
7. D. Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile for this question.
The word could tells you that the right answer is Possible or True and the wrong
answers are all False.
3. Draw the question chart.
This is a full-board question -- you don't need a chart.
The first clue tells you that each team includes two juniors, ruling out answer (A). The
second clue says that Isaac and Oscar are on the same team, so (E) is wrong. The third clue
tells you that if Greg is on the blue team, then Nick is on the red team, so this rules out (B).
Chapter 6: Divide and Conquer: Sorting Game Practice 117
The fifth clue states that if Quentin is on the red team, then Laurence is on the blue team,
so (C) is wrong. Therefore, the right answer is (D).
8. D. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Quentin is on the red team.
2. Determine the answer profile for this question.
The word could means that the right answer is Possible or True and the wrong
answers are all False.
3. Draw the question chart.
Quentin is on the red team, so you can draw four conclusions from your clue notes:
Laurence, Henri, and Nick are on the blue team and Greg is on the red team.
Blue | Red
H L N OP G KM Q OP
Using this chart, you can rule out answers (A), (B), and (E). If Isaac and Peter are on the
same team, then Oscar is with them; but this is impossible, so you can rule out answer (C).
Thus, the right answer is (D) -- Kyle and Maurice could be on the same team.
9. C. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Henri and Quentin are on the same team.
2. Determine the answer profile for this question.
The word could indicates that the right answer is Possible or True and the wrong
answers are all False.
3. Draw a question chart.
You know that Henri and Quentin are on the same team. But if Henri were on the red team,
then Quentin would be on the blue team. So Henri and Quentin must both be on the blue
team. Thus, Isaac is on the red team, and so is Oscar:
Blue | Red
H KL M Q NP I KL M O NP
From this chart, you can rule out answers (A), (B), and (D). Additionally, Nick and Peter are
on different teams, so you can rule out (E). Thus, the right answer is (C) -- Laurence and
Oscar could be on the red team.
118 Part II: Let the Games Begin
Solutions to Game 4: Go fly a kite
You have three teachers and six students, so here's the chip list for this game:
Teachers: A B C Students: D E F G H I
The story tells you that each group has exactly one teacher, so you can place ringers into the
boxes.
Vertical Thread | Waterfall | Zipper
ABC ABC ABC
Here's how you scribe the four clues:
BH
CD
Ev Fw Fw Ev
Ev Gz Gz Ev
Iw Hz Hz Iw
Iw Gv Gv Iw
Notice that some of these arrows clues line up. For example,
Ev Gz Gv Iw
If Elmo is working on the vertical thread, then Gracie is working on the zipper; therefore,
Gracie isn't working on the vertical thread, so Ivan isn't working on the waterfall. Here's
another example of similar logic:
Iw Gv Gz Ev
So here are the revised clue notes for the game:
BH
CD
Ev Fw Fw Ev
Iw Hz Hz Iw
Ev Gz Gv Iw
Iw Gv Gz Ev
Now take a look at the questions.
Chapter 6: Divide and Conquer: Sorting Game Practice 119
10. B. Here are your first three steps:
1. Decide whether this question has an extra clue.
No.
2. Determine the answer profile for this question.
The word could indicates that the right answer is Possible or True and the wrong
answers are all False.
3. Draw a question chart.
This is a full-board question -- no chart needed.
The story tells you that each class contains Adam, Brenda, or Carlos, so you can rule
out (D). The second clue states that Brenda and Hank are in the same group, so (E) is wrong.
The third clue tells you that if Elmo is working on the vertical thread, then Gracie is working
on the zipper, so rule out (A). The fourth clue tells you that if Ivan is working on the waterfall,
then Hank is working on the zipper, so (C) is wrong. Therefore, the right answer is (B).
11. D. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Adam and Ivan are working on the same maneuver.
2. Determine the answer profile for this question.
The word could tells you that the right answer is Possible or True and the wrong
answers are all False.
3. Draw a question chart.
Because Adam and Ivan are working together, so are Brenda and Hank, as well as Carlos and
Dorian. Therefore, because Adam, Brenda, and Carlos are all working on different maneu-
vers, Ivan, Hank, and Dorian are also all working on different maneuvers. By elimination,
Elmo, Freida, Gracie are also all working on different maneuvers.
Vertical Thread | Waterfall | Zipper
ABC DHI EFG ABC DHI EFG ABC DHI EFG
Thus, you can eliminate answers (B), (C), and (E) by looking at the question chart. If Adam
were working on the waterfall, then Ivan would also be working on the waterfall, so Gracie
would be working on the vertical thread. Thus, answer (A) is wrong, so (D) is right -- Freida
and Ivan could both be working on the waterful.
12. C. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Adam is working on the vertical thread and Gracie is working on the
waterfall.
2. Determine the answer profile for this question.
The phrase must be true means that the right answer is True and the wrong
answers are all Possible or False.
3. Draw a question chart.
120 Part II: Let the Games Begin
Adam is working on the vertical thread and Gracie is working on the waterfall. So by elimi-
nation, Brenda and Carlos are working on the waterfall and the zipper, not necessarily
respectively. Thus, Dorian and Hank are also working on the waterfall and the zipper, not
necessarily respectively. Because Gracie isn't working on the zipper, Elmo isn't working on
the vertical thread, so he's working on the zipper. By elimination, Freida and Ivan are both
working on the vertical thread.
Vertical Thread | Waterfall | Zipper
A F I BC G DH BC DH E
Therefore, the right answer is (C) -- Freida must be working on the vertical thread.
Solutions to Game 5: Pet project
Here's the chip list -- which connect to the eight pet names -- for the game:
BHGJMSTZ
You can place partial ringers from the first clue in the boxes:
Cats | Dogs | FerretS | Parrot
BJMT BJMT BJMT BJMT
Bc Sf Sf Bc
Bc Tp Tp Bc
Jc Bd Bd Jc
Jc Hf Hf Jc
Zc Hc Hc Zc
Zc Tc Tc Zc
Notice that some of these arrows clues line up. For example,
Bc Tp Tc Zc
If Binky is a cat, then Travis is a parrot; therefore, Travis isn't a cat, so Zuzu isn't a cat. Here
are three more examples of similar logic:
Zc Tc Tp Bc
Jc Hf Hc Zc
Zc Hc Hf Jc
Chapter 6: Divide and Conquer: Sorting Game Practice 121
So here are the revised clue notes for the game:
Bc Sf Sf Bc
Jc Bd Bd Jc
Bc Tp Tc Zc
Zc Tc Tp Bc
Jc Hf Hc Zc
Zc Hc Hf Jc
13. B. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Jasper is a cat.
2. Determine the answer profile for this question.
The word could tells you that the right answer is Possible or True and the wrong
answers are all False.
3. Draw a question chart.
Jasper is a cat, so Binky is a dog and Harlow is a ferret. Thus, Zuzu isn't a cat, so by elimina-
tion, Zuzu is a dog. Also by elimination, Gus and Sparky are both cats.
Cats | Dogs | FerretS | Parrot
J G S B Z MT H MT
Therefore, the chart shows you that only (B) is Possible, so this is the right answer.
14. B. Here are your first three steps:
1. Decide whether this question has an extra clue.
Yes -- Harlow is a dog.
2. Determine the answer profile for this question.
The word cannot means that the right answer is False and the wrong answers are
all Possible or True.
3. Draw a question chart.
Harlow is a dog, so neither Jasper nor Zuzu is a cat; therefore, Zuzu is a ferret. By elimina-
tion, Gus and Sparky are both cats. Therefore, Gus and Jasper are of different species, so (B)
is False, so this is the right answer.
Cats | Dogs | FerretS | Parrot
BMT G S BJMT H BJMT Z BJMT
122 Part II: Let the Games Begin
15. C. Here are your first steps:
1. Decide whether this question has an extra clue.
Yes -- Gus and Travis are ferrets.
2. Determine the answer profile for this question.
The word could means that the right answer is Possible or True and the wrong
answers are all False. Note that if answers (A) through (D) are all False, then the
right answer is (E).
3. Draw a question chart.
Gus and Travis are both ferrets, so Binky, Jasper, and Zuzu aren't cats. So by elimination,
Harlow, Misty, and Sparky are all cats and Zuzu is a dog. Therefore, Harlow and Misty are a
pair of cats, so the right answer is (C).
Cats | Dogs | FerretS | Parrot
M H S BJ Z T G BJ
Part III
Moving Forward
In this part . . .
I n Part III, you build upon your skills from Part II
with new techniques that enable you to take on more
challenging logic games. I show you how to organize infor-
mation using a powerful split chart. I also help you face
down some of the most common variations in line games
and sorting games.
Chapter 7
One Way or Another: Using Split Charts
In This Chapter
Understanding how to make a split chart
Answering questions using a split chart
Applying split-chart skills to practice games
A split chart, which is simply a box chart with two or more rows, is one of the most pow-
erful tools for setting up a logic game. Each row of a split chart includes all the infor-
mation contained in a regular box chart, plus an assumption: A piece of information unique
to that row. Using a split chart allows you to list a variety of scenarios -- possible outcomes
under different assumptions -- and follow the logical implications of each scenario.
In this chapter, I start you off with the basics, showing you how to set up a split chart to
account for all possible scenarios. Next, I show you how to use a split chart to draw conclu-
sions that'd be impossible with a regular box chart. You discover how to use a split chart to
answer questions. You also find out how the extra clue that a question provides often allows
you to rule out one or more rows in a split chart.
Next, you get to try incorporating this new tool to take on a couple of logic games on your
own. To finish the chapter, I show you how to set up and solve these two practice games
using split charts.
Splitting the Differences with a Split Chart
A split chart is a box chart with multiple rows. Each row contains all the information that you
know to be true. Additionally, each row contains one distinct piece of information that's pos-
sible -- called your assumption -- plus any other conclusions you can draw from using that
assumption. Each row represents a different scenario for that game -- that is, each contains a
different set of logical conclusions you can reach under each assumption.
A split chart must contain all possible scenarios for a game. If you split a chart and fail to
account for one or more scenarios, you may answer some of the questions incorrectly.
Here are a two good ways to make sure that you have all possible scenarios:
Split the chart into two rows using a pair of contradictory assumptions. For example,
you can split the chart into two rows using the assumptions "Martha brought her red
skirt" and "Martha didn't bring her red skirt."
Split the chart using a clue that limits possible assumptions. For example, if a clue
states "Howard arrived either third or fifth," you can split the chart into two rows: In
one row, assume that Howard arrived third; in the other row, assume that he arrived
fifth.
126 Part III: Moving Forward
When you split the chart, think about getting as much mileage out of the split as you can.
Ideally, the assumption in each row allows you to draw at least a couple of extra conclusions
for that row.
If splitting the chart doesn't allow you to place any additional information into the chart
beyond the assumptions for each row, don't do it. Either find a more clever way to split the
chart or just move on to the questions without splitting the chart.
Because a split chart shows all possible scenarios for a logic game, using the answer profile
for a question can be tricky (for more on answer profiles, see Chapter 2). The correct answer
to a question may depend on the truth value of a statement in more than one row of the
chart. Here's how you check each of the four answer profiles:
True: The correct answer is True in every row of the chart.
False: The correct answer is False in every row in the chart.
Possible or True: The correct answer is either Possible or True in one or more rows of
the chart.
Possible or False: The correct answer is either Possible or False in one or more rows of
the chart.
Don't worry if you're not quite clear yet on how to use a split chart. The two examples that
follow clarify how this powerful tool works.
A split-chart line game: Going to the dogs
Elissa, a dog trainer, has seven appointments today, beginning every hour from 1:00 p.m. to
7:00 p.m. For each appointment, she'll be training one dog, and all seven dogs are of different
breeds: Beagle, Collie, Dalmatian, Havanese, Keeshond, Pomeranian, or Samoyed.
She trains the either the Beagle or the Havanese at 3:00.
She trains the Dalmatian either at 2:00 or 5:00.
She trains the Keeshond and the Samoyed, not necessarily in that order, exactly four
hours apart.
Setting up the board
This logic game is a line game. To start out, set up the game board -- including chip list, box
chart, and clue notes -- as I show you in Chapter 3 (flip to Chapter 3 if you need more detail
on how to do this setup).
BCDHKPS
1:00 2:00 3:00 4:00 5:00 6:00 7:00
BH
D=2 or 5
(KS)___(KS)
Chapter 7: One Way or Another: Using Split Charts 127
As you can see, I introduce the notation (KS) __ __ __ (KS) to scribe the third clue, using
parentheses to indicate one dog or the other. This notation should make sense to you, and
it provides a good visual sense of how this block fits into the chart. But if you prefer the
notation
K __ __ __ S or S __ __ __ K
feel free to use it.
Splitting the chart
The setup in the preceding section isn't a bad start, but it doesn't offer much room for
improvement. However, suppose you consider splitting the chart into two or more scenarios.
When deciding how to split the chart, focus on information in your clue notes below the
chart. Look for a piece of information that doesn't fit well into a regular chart but would fit
well if you split the chart into two rows.
The second clue sets you up for this split: Elissa trains the Dalmatian at either 2:00 or 5:00, so
make each of these possibilities your assumption for a split chart containing two rows. Note
that these two rows cover all possible scenarios. Here's what the chart looks like:
1:00 2:00 3:00 4:00 5:00 6:00 7:00
D BH
BH D
(KS)___(KS)
Now you can fit the block from the third clue into each row of the chart. The Keeshond-
Samoyed block fits in each row in only one way:
1:00 2:00 3:00 4:00 5:00 6:00 7:00
KS D BH KS
KS BH D KS
This chart contains a whole lot more information than the original box chart. You just need
to remember that either of these rows could be the right scenario and that one of them must
be right.
Answering the questions
How you use a split chart depends on the type of question you're trying to answer. In this
section, I show you how to answer a variety of questions using the split chart I develop in the
preceding section.
128 Part III: Moving Forward
Which one of the following is a complete and accurate list of the times when Elissa could
train the Collie?
(A) 4:00, 7:00
(B) 4:00, 6:00, 7:00
(C) 1:00, 4:00, 7:00
(D) 1:00, 4:00, 6:00, 7:00
(E) 1:00, 2:00, 4:00, 5:00, 6:00, 7:00
This answer profile for this question is Possible or True -- that is, the right answer is a list of
all the times when it'd be at least possible for Elissa to train the Collie. Thus, you want to find
all the time slots in either row when Elissa could train the Collie.
In the first row, Elissa could train the Collie at 4:00, 6:00, or 7:00. In the second row, she could
train the Collie at 1:00, 4:00, or 7:00. Therefore, she could train the Collie at any of these four
different times, so the right answer is (D).
Don't make the mistake of thinking that a time slot needs to be available in both rows in
order to be acceptable for this question. The answer profile in this case is Possible or True,
so if Elissa could train the Collie during a time slot in either row, that time slot is available
and must be included in the right answer.
If she trains the Pomeranian at 4:00 and the Havanese at 7:00, which one of the following
must be false?
(A) She trains the Beagle sometime before she trains the Keeshond.
(B) She trains the Collie sometime before she trains the Samoyed.
(C) She trains the Dalmatian sometime before she trains the Pomeranian.
(D) She trains the Pomeranian sometime before she trains the Beagle.
(E) She trains the Samoyed sometime before she trains the Dalmatian.
The extra clue tells you that she trains the Pomeranian at 4:00 and the Havanese at 7:00.
Place this information in both rows of the chart. In each row, you can conclude that she
trains the Beagle at 3:00. By elimination, she trains the Collie at 6:00 in the first row and at
1:00 in the second row. Here's the updated chart:
1:00 2:00 3:00 4:00 5:00 6:00 7:00
KS D B P KS C H
C KS B P D KS H
The answer profile for this question is False. Therefore, the right answer must be False in
every row. Answer (A) is Possible in both rows, so (A) is wrong. Answer (B) is False in the
first row and True in the second row, so (B) is wrong. Answer (C) is True in the first row and
False in the second row, so (C) is wrong. Answer (E) is Possible in both rows, so (E) is wrong.
Answer (D) is False in both rows, so the right answer is (D) -- she can't train the Pomeranian
before the Beagle.
Chapter 7: One Way or Another: Using Split Charts 129
If she trains the Collie immediately before the Pomeranian, which one of the following is a
complete and accurate list of the times when she could train the Beagle?
(A) 3:00
(B) 3:00, 4:00
(C) 1:00, 3:00, 4:00
(D) 1:00, 3:00, 4:00, 7:00
(E) 1:00, 3:00, 4:00, 6:00, 7:00
The extra clue tells you that she trains the Collie immediately before the Pomeranian, which
gives you the following block:
CP
In the first row of the split chart, this block fits only in one place, so she trains the Collie at
6:00 and the Pomeranian at 7:00. By elimination, at 4:00 she trains either the Beagle or the
Havanese.
Even better, in the second row, this block doesn't fit at all, so you can entirely rule out this
row. Thus, here's what your question chart looks like:
1:00 2:00 3:00 4:00 5:00 6:00 7:00
KS D BH BH KS C P
Therefore, she could train the Beagle at either 3:00 or 4:00, so the right answer is (B).
The extra clue often allows you to rule out one or more rows in a split chart. After you rule
out a row, ignore it while answering the question.
When you rule out a row because of extra clue information, remember to rule out this row
only in the question chart for that question. The row is still valid on the game board, and it
may be essential for answering other questions in that game.
A split-chart sorting game: Wake up, world!
Shawn wants to choose three different types of coffee to brew for his customers. He has
seven types of coffee available, three from South America -- Brazilian, Colombian, and
Peruvian -- and four from Asia -- Indonesian, Laotian, Malaysian, and Vietnamese.
He chooses Indonesian if and only if he doesn't choose Vietnamese.
He chooses at least one type of South American coffee.
If he chooses Brazilian, then he doesn't choose Laotian or Peruvian.
130 Part III: Moving Forward
Setting up the board
To start out, I set up the game as usual, with a chip list, a box chart, and some clue notes
(see Chapter 3 if you need more help with this process):
South America: B C P Asia: I L M V
Yes | No
IV BCP IV
B -L L -B
B -P P -B
This isn't a bad start, but there isn't much more you can add as it stands, so splitting the
chart may be a good bet.
Splitting the chart
In this chart, you already have information from the first two clues in the boxes. To get the
third clue into play, split the board by assuming that Shawn chooses Brazilian in the first row
and doesn't choose Brazilian in the second row. Note that this split covers all possibilities.
In the first row, he chooses Brazilian, so by the third clue, he doesn't choose Laotian or
Peruvian. Thus, by elimination, he chooses Colombian or Malaysian, but not both.
In the second row, he doesn't choose Brazilian, so by the first clue (which says he chooses at
least one South American coffee), he chooses either Colombian or Peruvian.
South America: B C P Asia: I L M V
Yes | No
IV B CM IV L P CM
IV CP IV B
Answering the questions
The split chart is a lot more useful than the original chart. You now have all the information
from the clues recorded in the chart, so you don't even need to look at the clues again.
If Shawn chooses Malaysian coffee, which one of the following is a complete and accurate list
of the types of coffee which he CANNOT choose?
(A) Brazilian
(B) Laotian
(C) Brazilian and Laotian
(D) Laotian and Peruvian
(E) Colombian, Laotian, and Peruvian
Chapter 7: One Way or Another: Using Split Charts 131
The extra clue says that he chooses Malaysian coffee. In the first row, by elimination, he
doesn't choose Colombian. In the second row, by elimination, he doesn't choose Laotian, and
either he doesn't choose Colombian or he doesn't choose Peruvian.
Yes | No
IV B M IV L P C
IV CP M IV B L CP
Therefore, in both rows, he doesn't choose Laotian, so the right answer is (B).
If he chooses Laotian coffee but not Vietnamese coffee, which one of the following lists two
types of coffee, each of which he CANNOT choose?
(A) Brazilian and Colombian
(B) Brazilian and Malaysian
(C) Colombian and Malaysian
(D) Colombian and Peruvian
(E) Malaysian and Peruvian
He chooses Laotian but not Vietnamese, which rules out the first row, so focus only on the
second row. Thus, by elimination, he chooses Indonesian and doesn't choose Malaysian.
Additionally, either he doesn't choose Colombian or he doesn't choose Peruvian. Here's the
chart:
South America: B C P Asia: I L M V
Yes | No
I CP L V B M CP
Therefore, he chooses neither Brazilian nor Malaysian, so the right answer is (B).
If he chooses exactly two types of South American coffee, which one of the following pairs
includes one type of coffee that he must choose and one type of coffee that he CANNOT
choose?
(A) Brazilian and Colombian
(B) Colombian and Laotian
(C) Colombian and Peruvian
(D) Indonesian and Malaysian
(E) Malaysian and Peruvian
The extra clue tells you that he chooses exactly two types of South American coffee. In the first
row, he chooses Brazilian and Colombian, so by elimination, he doesn't choose Malaysian. In
132 Part III: Moving Forward
the second row, he chooses Colombian and Peruvian, so by elimination, he doesn't choose
Laotian or Malaysian.
South America: B C P Asia: I L M V
Yes | No
IV B C IV L P M
IV C P IV B L M
Therefore, in both rows, he chooses Colombian and doesn't choose Laotian, so the right
answer is (B).
Diving into Split-Chart Practice Games
Ready to see how using split charts can speed you on your way with logic games? Here are
two games to practice on. Split charts are a powerful tool, so later in the book, you can find
lots of additional opportunities to use split charts to your advantage.
If you get stuck, read the earlier part of this chapter to work your way forward. And if you
have trouble answering any of the questions, flip to the next section, where I show you how
work through each problem. When you're finished, check your answers in "Solutions to the
Practice Games."
Game 1: To Montevideo with love
Every year on their anniversary, Meghan and Jim visit a different foreign city. They are con-
sidering the next six cities that they would like to visit: Alexandria, Hong Kong, Montevideo,
Rio de Janeiro, Singapore, and Tokyo.
They will visit either Alexandria or Rio de Janeiro first.
They will visit Montevideo either fourth or fifth.
They will visit Singapore either second or fifth.
They will visit Hong Kong and Tokyo exactly two years apart, though not necessarily in
that order.
1. Which one of the following is a complete and accurate list of the years when they could visit
Alexandria?
(A) first
(B) first, third
(C) first, sixth
(D) first, second, third
(E) first, third, sixth
Chapter 7: One Way or Another: Using Split Charts 133
2. If they visit Alexandria third, which one of the following CANNOT be true?
(A) They will visit Hong Kong the year before they visit Montevideo.
(B) They will visit Montevideo the year before they visit Tokyo.
(C) They will visit Rio de Janeiro the year before they visit Singapore.
(D) They will visit Singapore the year before they visit Hong Kong.
(E) They will visit Tokyo the year before they visit Montevideo.
3. If they visit Montevideo the year before they visit Tokyo, which one of the following is a
complete and accurate list of the cities that they could visit third?
(A) Alexandria
(B) Hong Kong
(C) Alexandria, Hong Kong
(D) Alexandria, Rio de Janeiro
(E) Alexandria, Hong Kong, Rio de Janeiro
Game 2: Roughing it
Elroy is going camping and has decided to bring only four electronic items with him. He is
deciding among eight items: blender, foot bath, juicer, laptop computer, mobile phone, satel-
lite radio, toaster, and vibrating chair.
He brings either the blender or the juicer, but not both.
He brings the laptop computer if and only if he brings the satellite radio.
If he brings the foot bath, then he also brings the vibrating chair.
If he brings the mobile phone, then he also brings the toaster.
4. Which one of the following could be a list of the four items that he brings?
(A) blender, laptop computer, mobile phone, and satellite radio
(B) blender, laptop computer, toaster, and vibrating chair
(C) foot bath, juicer, laptop computer, and satellite radio
(D) foot bath, juicer, toaster, and vibrating chair
(E) juicer, mobile phone, satellite radio, and toaster
5. If he brings the vibrating chair but not the mobile phone, which one of the following
CANNOT be true?
(A) He brings both the blender and the laptop computer.
(B) He brings the blender but not the satellite radio.
(C) He brings the foot bath but not the juicer.
(D) He brings both the juicer and the toaster.
(E) He brings the toaster but not the foot bath.
134 Part III: Moving Forward
6. If he doesn't bring the vibrating chair, which one of the following is a complete and accurate
list of the items that he must bring?
(A) toaster
(B) laptop computer, satellite radio
(C) mobile phone, toaster
(D) laptop, satellite radio, toaster
(E) foot bath, toaster, vibrating chair
Solutions to the Practice Games
Here are the solutions for the six questions in the two practice games in this chapter.
Solution to Game 1: To Montevideo with love
Here's the board for the first practice game, which focuses on Meghan and Jim's travel plans
to six cities:
AHMRST
1 2 3 4 5 6
AR
M=4 or 5
S=2 or 5
H _ T/ T_ H
You could use either the second or third clue to split the chart. Neither of these choices seems
superior, so just to pick one. I use the second clue to split the chart, assuming in the first row
that they visit Montevideo fourth and in the second row that they visit Montevideo fifth.
In the first row, by the fourth clue, they visit Hong Kong and Tokyo, not necessarily respec-
tively, third and fifth. Thus, by the third clue, they visit Singapore second. By elimination,
they visit either Alexandria or Rio de Janeiro sixth.
In the second row, by the third clue, they visit Singapore second. By the fourth clue, they
visit Hong Kong and Tokyo, not necessarily respectively, fourth and sixth. By elimination,
they visit either Alexandria or Rio de Janeiro third. The split chart is complete, so go on to
the questions.
1 2 3 4 5 6
AR S HT M HT AR
AR S AR HT M HT
Chapter 7: One Way or Another: Using Split Charts 135
1. E. In the first row, they could visit Alexandria either first or sixth. In the second row, they
could visit Alexandria either first or third. The right answer is Possible in either row, so the
right answer is (E) -- they visit Alexandria first, third, or sixth.
2. D. The extra clue tells you that they'll visit Alexandria third, which rules out the first row of
the chart, so focus only on the second row. By elimination, they'll visit Rio de Janeiro first.
1 2 3 4 5 6
R S A HT M HT
Thus, they won't visit Hong Kong the year before they visit Singapore, so the right answer
is (D).
3. E. The extra clue tells you that they visit Montevideo the year before they visit Tokyo. In
the first row, they visit Tokyo fifth, so by elimination, they visit Hong Kong third. They visit
Tokyo sixth in the second row, so by elimination, they visit Hong Kong fourth:
1 2 3 4 5 6
AR S H M T AR
AR S AR H M T
You're looking for any city they could visit third, so look at the possibilities in both rows. In
the first row, they visit Hong Kong third, and in the second row, they visit either Alexandria
or Rio de Janeiro third, so the right answer is (E) -- Alexandria, Hong Kong, and Rio de
Janeiro are all possibilities.
Solution to Game 2: Roughing it
Here's the basic board for Game 2, the sorting game concerning seven camping items:
BFJLMSTV
Yes | No
BJ BJ
LS
F VV -F
M T -T -M
The second clue is a block, so use to split the chart: Assume in the first row that he brings
the laptop computer and the satellite radio and in the second row that leaves both the
laptop computer and the satellite radio behind.
136 Part III: Moving Forward
In the first row, he doesn't bring the foot bath (by the third clue) and he doesn't bring the
mobile phone (by the fourth clue). By elimination, he brings either the toaster or the vibrat-
ing chair, but not both.
In the second row, by the third clue, he brings the vibrating chair (because if he didn't bring
it, he also wouldn't bring the foot bath, which would be five items not brought). Similarly, by
the fourth clue, he brings the toaster (because if not, then he also wouldn't bring the mobile
phone, which would be five items not brought). By elimination, he brings either the foot bath
or the mobile phone, but not both. The game board is ready, so check out the questions.
Yes | No
BJ L S TV BJ F M TV
BJ V T FM BJ L S FM
4. D. You're looking for a list of the four items that Elroy could bring, so you want a list that's
Possible in either row of the chart. In the first row of the split chart, all five answers are
False. In the second row, answers (A), (B), (C), and (E) are all False, but answer (D) is
Possible, so the right answer is (D) -- he could bring the foot bath, juicer, toaster, and
vibrating chair.
5. E. You're looking for a statement that can't be True, so it has to be False in both rows of the
chart. The extra clue states that he brings the vibrating chair but not the mobile phone. In
the first row, by elimination, he doesn't bring the toaster. In the second row, by elimination,
he brings the foot bath.
Yes | No
BJ L S V BJ F M T
BJ V T F BJ L S M
In both rows, answer (E) is False, so this is the right answer -- he can't bring the toaster
without the foot bath.
6. D. The extra clue says that he doesn't bring the vibrating chair, which rules out the second
row, so focus only on the first row of the split chart. By elimination, he brings the toaster.
Yes | No
BJ L S T BJ F M V
Thus, he must bring the laptop computer, the satellite radio, and the toaster, so the right
answer is (D).
Chapter 8
Keeping Your Options Open:
Open Line Games
In This Chapter
Using tree charts and spine charts to organize info
Getting some practice with open line games
O pen line games add a twist to the line games you solve in Chapters 3 and 4. A line
game has an open board when the story and clues fail to provide ringer clues -- clues
that allow you to place chips directly into the boxes. Ringers give you an absolute position
in the line -- that is, they tell you exactly in which box you may place one or more chips.
Here are a few examples of ringers:
Jenner's birthday is in March.
Either the electrician or the plumber will arrive on Tuesday.
A woman works on the third floor.
Instead of ringer clues, open-board line games give you a lot of block clues -- clues that tell
you about the relative position of chips (how the chips are placed ahead of or behind other
chips). Here are a few examples of blocks:
Jenner's birthday is sometime before Calloway's.
The electrician will arrive the day before the plumber.
Kent works on a lower floor than all the women.
See Chapter 3 for more on ringers and blocks.
In this chapter, I show you how to work through open line games using a variety of new tools,
including the tree chart and spine chart. I finish up by giving you a chance to try out three
open sorting games for yourself.
Setting Up Open Line Games
When a logic game is open, it includes a degree of uncertainty that makes it tricky to solve by
the methods I show you in Part II, which is why I offer you some new methods here: the tree
chart and the spine chart. In this section, I walk you through how to set up three open line
games. Each game includes a variety of questions to challenge and sharpen your thinking on
this type of game.
138 Part III: Moving Forward
Open line games can require a lot of work to whip them into shape. You may be despairing
that you won't be able to see all these conclusions in the time you're given on the test, but
don't panic. First of all, make sure you know how to have success with conventional line
games (check out Part II of this book). And don't worry about time while you're starting out
with open games. Instead, take time to see how I play the games in this section so you can
play them yourself; then try the practice games later in this chapter. And don't make perfec-
tion your goal. Instead, seek to increase your collections of tools. This book is full of ways to
limit possibilities, rule out wrong answers, and push through logical impasses. I promise that
the more you practice, the more likely you are to see smart ways to gain leverage in any new
game you're facing.
A tree- and spine-chart game: Shoppers' last stand
Seven shoppers named Arlo, Christina, Donna, Evan, Marie, Rachel, and Walt are standing
single file in line at the grocery store.
Arlo is standing someplace ahead of both Christina and Marie.
Marie is standing someplace ahead of both Donna and Walt.
Walt is standing immediately ahead of Evan.
Evan is standing someplace ahead of Rachel.
Rachel isn't last in line.
Thinking outside the box
Your first in setting up this game is to draw the board, starting with the chip list:
ACDEMRW
1 2 3 4 5 6 7
At this point, in a line game, you normally try to fill in as much information as you can (as I
show you in Chapter 3) -- but not this time. This game is open because the clues are all
blocks with no ringers, which means you need to do some work outside the boxes before you
can fill them in.
Planting a tree
The first clue tells you that Arlo is standing someplace ahead of both Christina and Marie,
and the second clue tells you that Marie is standing someplace ahead of both Donna and
Walt. Instead of scribing these clues as blocks, you need to create a tree chart: a visual repre-
sentation that shows order from first to last. Start with the first two clues:
C
A D
M
W
Chapter 8: Keeping Your Options Open: Open Line Games 139
As you can see, this chart represents these two clues visually.
Note that the tree chart doesn't imply that Christina and Marie are standing together or that
Donna and Walt are standing together -- either of which would contradict the story. It just
shows that Christina and Marie are both somewhere behind Arlo and that Donna and Walt are
both somewhere behind Marie.
Next, add information from the remaining three clues to the tree chart:
C
A D
M
WE R
Note that there's no line between Walt and Evan because the clue says that Walt is immedi-
ately ahead of Evan. Next comes Rachel, standing somewhere behind Evan.
The last clue says that Rachel isn't last in line, so at least one other person is standing
behind her. I represent this person with an underscore.
Growing a spine
Although the tree chart shows you how the clues fit together, you can improve it by finding
the spine of this chart. The spine is the principal line that runs all the way from the beginning
of the tree to the end.
Studying the tree chart from the preceding section, notice that you have enough information
to line up a maximum of six chips in order:
A M WE R
Notice that you don't change any information from the tree chart to create this new spine
chart. You just clarify the principal set of before-and-after relationships that allows you to
place the maximum amount of information from the tree in a single line.
With the spine in place, add in the rest of the information from the tree, as I do here:
A M WE R
C D
As in the tree chart, Christina is somewhere behind Arlo, and Donna is somewhere behind
Marie. Now Marie and Walt are locked in place -- which is a significant improvement on the
tree chart!
140 Part III: Moving Forward
Before moving on, you can make one further improvement. The person standing somewhere
behind Rachel isn't Arlo, Marie, Walt, or Evan, so this person is either Christina or Donna. I
incorporate this information into the chart:
A M WE R CD
C D
Ringing in some good news
At this point, the good news is that you can begin filling in a few boxes to get a sense of what
the line really looks like.
To begin this process, notice that Arlo is ahead of at least five people in line, so he must be
either first or second in line. Next, see that by the same type of reasoning, Marie must be
either second or third, Walt must be either third or fourth, and so on. With this in mind, I can
improve the chart as follows:
1/2 2/3 3/4 4/5 5/6 6/7
A M WE R CD
C D
As you can see, the humble tree chart I started with is looking more and more like the box
chart you know and love. In fact, I can begin to fill in some boxes.
First of all, notice that the first person in line is Arlo because everybody falls somewhere
behind him. Then note that the second person is either Christina or Marie. Next, notice that
the seventh person is either Christina or Donna:
1 2 3 4 5 6 7
A CM CD
Now notice that Walt and Evan are, respectively, either third and fourth or fourth and fifth. In
either case, one of them is fourth, so you can fill in another box:
1 2 3 4 5 6 7
A CM WE CD
1/2 2/3 3/4 4/5 5/6 6/7
A M WE R CD
C D
Through this process, you've squeezed a lot of information from the original five clues. Keep
a copy of the completed spine chart in your notes to refer to if you need it.
Chapter 8: Keeping Your Options Open: Open Line Games 141
Answering the questions
Armed with your finished tree chart and spine chart, you're now ready to answer some
questions.
Which one of the following is a complete and accurate list of the shoppers who could be
standing fourth in line?
(A) Marie, Walt
(B) Evan, Walt
(C) Christina, Donna, Evan, Rachel
(D) Christina, Donna, Evan, Walt
(E) Christina, Donna, Evan, Marie, Walt
This question may strike you as being too easy -- given your box and spine chart, the right
answer, (B), jumps off the page at you. But realize that this answer is far from intuitively obvi-
ous given the five original clues. This answer isn't a gift -- you earned it!
If Christina is third in line, each of the following pairs of shoppers are separated by exactly
one person EXCEPT
(A) Arlo and Marie
(B) Christina and Evan
(C) Donna and Evan
(D) Marie and Walt
(E) Rachel and Walt
The extra clue says that Christina is third. This information determines all the remaining
positions: Marie is second, Walt is fourth, Evan is fifth, Rachel is sixth, and Donna is seventh:
1 2 3 4 5 6 7
A M C W E R D
The right answer is False, so the right answer is (A) -- Arlo and Marie aren't separated by
one person.
Which one of the following is a complete and accurate list of the shoppers who could be
standing fifth in line?
(A) Evan, Rachel
(B) Evan, Walt
(C) Christina, Donna, Evan, Rachel
(D) Christina, Donna, Evan, Walt
(E) Christina, Donna, Evan, Rachel, Walt
142 Part III: Moving Forward
This question is similar to the first question and only a little more difficult. The spine chart
tells you that Walt is either third or fourth, so you can rule out answers (B), (D), and (E). The
remaining two answers, (A) and (C), both include Evan and Rachel, so the question now is
whether Christina or Donna could be fifth.
You have to test only either Christina or Donna. If you know that either of them could be fifth
in line, the right answer is (C); but if you can show that one of them isn't fifth, the right
answer is (A).
To answer this question, assume that Christina is fifth. The rest of the line becomes deter-
mined: Rachel is sixth, Donna is seventh, Marie is second, Walt is third, and Evan is fourth:
1 2 3 4 5 6 7
A M W E C R D
This scenario doesn't contradict any of the clues, so the right answer is (C).
A spine-chart game: Home improvement
From Sunday through Saturday this week, a homeowner has scheduled seven different
professionals -- carpenter, electrician, gardener, housecleaner, mold specialist, plumber,
and roofer -- to do projects in her home. Each professional will spend just one day working
there.
The electrician will visit sometime before the plumber and sometime after the gardener.
The carpenter will visit sometime before the housecleaner and sometime after the
electrician.
The mold specialist will arrive the day after the gardener.
The roofer will arrive either first or last.
Setting up the game
Here's how you can scribe these four clues using the notation system I introduce in Chapter 3:
G-E-P
E-C-H
GM
R = 1 or 7
Now you can begin to combine these notes together as either a tree chart or a spine chart,
whichever seems appropriate. First, notice that no matter what else is true, the mold specialist
will visit the day after the gardener, so combine the two lines that involve these professionals:
GM-E-P
E-C-H
R = 1 or 7
Chapter 8: Keeping Your Options Open: Open Line Games 143
Now you have four chips in a line -- the beginnings of a spine chart. To make this line even
longer, switch out the information that the electrician precedes the plumber for the juicier
bit that the electrician precedes the carpenter, who precedes the housecleaner:
GM E C H
P
R = 1 or 7
Finally, taking this line a step further, place the roofer with a question mark at both the begin-
ning and the end of this line.
R? GM E C H R?
P
Not bad! You have a line of six out of seven chips. Now order these chips loosely according
to the days of the week on which each professional could visit. For instance, you know the
roofer can be either Sunday or Saturday. The remaining five chips can shift forward or back
within a range of three days:
Su SuW TuTh WF ThSa Sa
R? GM E C H R?
P
Notice particularly how I handle the GM block. It could extend over three pairs of days:
Sunday and Monday, Monday and Tuesday, or Tuesday and Wednesday.
At this point, the whole schedule hinges on whether the roofer visits on Sunday or Saturday.
Draw a split chart to explore both possibilities:
Sun Mon Tue Wed Thu Fri Sat
R G M E
G M E R
CH
Amazingly enough, this entire game reduces only two general scenarios, now shown in the
two rows of the split chart. I've also added the C-H block to cover the additional information
from the second clue that the carpenter arrives sometime before the housecleaner. With the
information arranged in this way, you should feel confident that you can answer quickly and
easily.
144 Part III: Moving Forward
Answering the questions
With the game setup complete, you're ready to answer some questions.
If the plumber visits on Thursday, what is the maximum number of professionals who could
visit both after the mold specialist leaves and before the housecleaner arrives?
(A) 1
(B) 2
(C) 3
(D) 4
(E) 5
The extra clue says that the plumber visits on Thursday. As a result, you can fill in the chart
as follows:
Sun Mon Tue Wed Thu Fri Sat
R G M E P C H
G M E C P H R
In each row, three professionals separate the mold specialist and the housecleaner.
Therefore, the maximum number is three, so the right answer is (C).
If the electrician visits on Wednesday, which one of the following must be true?
(A) The gardener visits on Monday.
(B) The carpenter visits on Friday.
(C) The plumber visits on Friday.
(D) The housecleaner visits on Friday.
(E) The roofer visits on Saturday.
The extra clue rules out the entire second row, so focus only on the first row:
Sun Mon Tue Wed Thu Fri Sat
R G M E
CH
The right answer is True and the wrong answers are all Possible or False, so (A) is the right
answer -- the gardener must visit on Monday.
Chapter 8: Keeping Your Options Open: Open Line Games 145
If the housecleaner doesn't visit on Friday, which one of the following pairs of professionals
CANNOT visit on consecutive days, in either order?
(A) carpenter and housecleaner
(B) carpenter and plumber
(C) gardener and roofer
(D) housecleaner and roofer
(E) plumber and roofer
For this question, the extra clue doesn't rule out either row of the board. But it does provide
a lot of information:
Sun Mon Tue Wed Thu Fri Sat
R G M E H
G M E C H P R
The right answer is False, while the remaining answers are all Possible or True. The only pair-
ing that isn't adjacent in either row is housecleaner and roofer, so the right answer is (D).
All of the following could be true EXCEPT
(A) The gardener visits on Sunday.
(B) The electrician visits on Tuesday.
(C) The housecleaner visits on Wednesday.
(D) The carpenter visits on Friday.
(E) The plumber visits on Saturday.
This question provides no extra clue, and the right answer is False. A look at the board tells
you that every answer is Possible except for (C), so (C) is the right answer -- the house-
cleaner can't visit on Wednesday because the carpenter must visit before the housecleaner.
Another tree- and spine-chart game:
Hitting the high note
This season, an opera house will premier eight new productions by Bizet, Mozart, Puccini,
Rossini, Stravinsky, Tchaikovsky, Verdi, and Wagner. Each opera will premier in a different
month from September to April.
The Mozart premier will precede both the Puccini and Stravinsky premiers.
The Puccini premier will precede the Verdi premier.
The Stravinsky premier will precede both the Rossini and Wagner premiers.
The Wagner premier will be the month before the Tchaikovsky premier.
The Bizet premier won't be in September or April.
146 Part III: Moving Forward
Setting up the game
You can create a tree chart to represent the given clues:
P V
M
S R
WT
Now create the longest line you can -- from M to S to WT -- to make the spine chart.
Sep
M S WT
P R
V
B = Sep or Apr
Note that the Mozart premier is definitely in September. As you can see, every other premier
explicitly takes place later than Mozart, except for Bizet, which isn't in September. For now,
this opera is the only one you can pin down to a month.
On its surface, this game doesn't look significantly different from the preceding one. The
"Home improvement" game has seven chips and four clues; this game has eight chips and
five clues. Yet beneath the surface, this game gives you a lot less to go on. The second chart
is about as far as you can go before you look at the questions.
This game may be more difficult than "Home improvement" because you have so much less
to go on. On the other hand, this game may actually be simpler because it requires so much
less setup time. Or then again, the difficulty of the game may hinge on the difficulty of the
individual questions.
The lesson here is simple: Take every game on its own terms. At some point, you'll know how
hard every game is. The trouble is, that point will almost always be after you've spent some
time grappling with the game at hand.
Answering the questions
After you do all the setup you can do, you just have to move on to the questions and see
what lies in store for you there.
Which one of the following could be the order in which the eight premiers take place, from
September to April?
(A) Mozart, Bizet, Puccini, Verdi, Stravinsky, Rossini, Tchaikovsky, Wagner
(B) Mozart, Stravinsky, Verdi, Wagner, Tchaikovsky, Puccini, Bizet, Rossini
(C) Mozart, Stravinsky, Wagner, Tchaikovsky, Bizet, Puccini, Rossini, Verdi
(D) Stravinsky, Rossini, Bizet, Mozart, Puccini, Verdi, Wagner, Tchaikovsky
(E) Wagner, Tchaikovsky, Mozart, Puccini, Stravinsky, Bizet, Verdi, Rossini
Chapter 8: Keeping Your Options Open: Open Line Games 147
No matter how tough a logic game is, a full-board question is always welcome. As I discuss in
Chapter 2, you answer this type of question by comparing each clue in turn to all five
answers, crossing out the wrong answers as you go.
The first clue says that the Mozart premier will precede both the Puccini and Stravinsky pre-
miers, which rules out (D). The second clue tells you that the Puccini premier will precede the
Verdi premier, so you can cross out (B). The third clue states that the Stravinsky premier will
precede both the Rossini and Wagner premiers, so (E) is wrong. The fourth clue says that the
Wagner premier will be the month before the Tchaikovsky premier, which contradicts (A).
Therefore, the right answer is (C).
If the Stravinsky opera premiers in January, which one of the following is a complete and
accurate list of the months in which the Verdi opera could premier?
(A) October, November
(B) November, December
(C) October, November, December
(D) November, December, February
(E) November, December, February, April
The extra clue is a ringer, so try putting it directly on the board. Don't forget to place Mozart
in September:
BMPRSTVW
Sep Oct Nov Dec Jan Feb Mar Apr
M S
M S WT
P R
V
Looking at the open chart, I can see that the Rossini, Wagner, and Tchaikovsky operas will all
premier after Stravinsky, so they'll fill all of the slots from February to April. This information
rules out (D) and (E).
The Verdi opera premiers after Puccini, so Verdi doesn't premier in October, which rules out
(A) and (C), leaving (B) as the right answer.
If the Puccini opera premiers the month after the Tchaikovsky opera, which of the following
is a complete and accurate list of the operas that could premier in January?
(A) Puccini, Tchaikovsky, Wagner
(B) Rossini, Tchaikovsky, Wagner
(C) Bizet, Puccini, Rossini, Tchaikovsky
(D) Bizet, Puccini, Tchaikovsky, Wagner
(E) Bizet, Rossini, Tchaikovsky, Wagner
148 Part III: Moving Forward
This extra clue allows you to shift Puccini and Verdi as follows:
Sep
M S WTP V
R
B = Sep or Apr
The question still seems difficult, so try to make an assumption and test it to see whether it
works. (I discuss this technique further in Chapter 13.) The assumption you make should split
the five answers as evenly as possible: That is, it should be true for exactly 2 or 3 answers.
My assumption is that Bizet premiers in January. If this assumption is False, the right answer
is (A) or (B); if it's Possible or True, the right answer is (C), (D), or (E):
BMPRSTVW
Sep Oct Nov Dec Jan Feb Mar Apr
M B
Under this assumption, I find that placing the WTP block is impossible: If I place it before
Bizet, I can't place Stravinsky. But if I place the WTP block after Bizet, I can't fit in Verdi. I've
found a contradiction, so Bizet doesn't premier in January, which means the right answer is
either (A) or (B).
At this point, you need to try another assumption, this time to test whether (A) or (B) is
True. I assume that Puccini premiers in January. If it's Possible or True, (A) is the right
answer; if it's False, (B) is the right answer.
Under this assumption, Tchaikovsky will premier in December, Wagner in November, and
Stravinsky in October:
BMPRSTVW
Sep Oct Nov Dec Jan Feb Mar Apr
M S W T P
At this point, Bizet, Rossini, and Verdi fit easily into the boxes, as long as I remember that
Bizet doesn't premier in April. Here's one possible scenario:
Sep Oct Nov Dec Jan Feb Mar Apr
M S W T P B V R
Therefore, Puccini could premier in January, so (A) is the right answer.
Chapter 8: Keeping Your Options Open: Open Line Games 149
Getting Ready with Practice Games
Here are three open line games to practice on. If you get stuck, look over the first two sec-
tions of this chapter for ideas on how to proceed. And if you still have trouble, flip to the next
section to see an explanation of how to set up each game, as well as a step-by-step solution
to every question.
Game 1: Elite eight
Eight top students were ranked according SAT scores, from first place to eighth place. No two
students received the same ranking. Four of the students -- K, L, M, and N -- are juniors, and
four of them -- T, U, V, and W -- are sophomores.
K ranked higher than both L and T.
T ranked one place higher than M.
M ranked higher than both V and W.
W ranked higher than N.
U ranked either fourth or fifth.
1. Which one of the following is a complete and accurate list of the students who could have
ranked third?
(A) L, M
(B) M, T
(C) L, M, T
(D) M, T, V
(E) L, M, T, V
2. If W ranked fifth, all of the following could be true EXCEPT
(A) L ranked above V.
(B) L ranked above W.
(C) M ranked above U.
(D) N ranked above V.
(E) V ranked above N.
3. If no two juniors ranked consecutively, what is the highest ranking that L could have
received?
(A) second
(B) third
(C) fourth
(D) fifth
(E) sixth
150 Part III: Moving Forward
Game 2: Ordering offices
A six-story office building houses six different businesses -- G, H, I, J, K, and L -- from the
first floor at street level to the sixth floor at the top. Each business occupies a different floor
entirely.
G is on a lower floor than both H and I.
J is on a lower floor than K.
G and L aren't on adjacent floors.
H and K aren't on adjacent floors.
4. If H is on a lower floor than J, what is the lowest floor that L could occupy?
(A) first
(B) second
(C) third
(D) fourth
(E) fifth
5. If K is exactly three floors below I, which one of the following must be true?
(A) H is one floor below I.
(B) J is one floor below K.
(C) G is one floor below H.
(D) K is one floor below G.
(E) I is one floor below L.
6. If K is on the second floor, which one of the following is a complete and accurate list of the
companies that could be on the fourth floor?
(A) G, L
(B) H, I
(C) G, H, I
(D) H, I, L
(E) G, H, I, L
Game 3: Eddie's errands
Eddie needs to complete errands to seven different locations: bookstore, dry cleaner, florist,
gym, hardware store, post office, and supermarket.
He goes to the bookstore sometime after the florist and sometime before the hardware
store.
He goes to the gym sometime after the dry cleaner.
He goes to the post office sometime after the bookstore and sometime before the gym.
He goes to the supermarket either immediately before the hardware store or immedi-
ately after the dry cleaner.
Chapter 8: Keeping Your Options Open: Open Line Games 151
7. Which one of the following could be the order in which Eddie completes the seven errands,
from first to last?
(A) bookstore, florist, hardware store, post office, dry cleaner, supermarket, gym
(B) dry cleaner, supermarket, florist, bookstore, gym, post office, hardware store
(C) florist, bookstore, supermarket, hardware store, post office, gym, dry cleaner
(D) florist, dry cleaner, bookstore, post office, supermarket, hardware store, gym
(E) supermarket, dry cleaner, florist, bookstore, post office, gym, hardware store
8. If Eddie goes to the gym fifth, all of the following must be true EXCEPT
(A) He goes to the florist either first or second.
(B) He goes to the bookstore either second or third.
(C) He goes to the dry cleaner either third or fourth.
(D) He goes to the supermarket sixth.
(E) He goes to the hardware store seventh.
9. If Eddie goes to the supermarket immediately after he goes to the post office, in how many
different ways can Eddie complete the seven errands?
(A) one
(B) two
(C) three
(D) four
(E) five
Solutions to Practice Games
In this section, I show you how to set up the three practice games in this chapter (Games 1
through 3) and how to approach questions 1 through 9 to find the right answer in every case.
Solution to Game 1: Elite eight
Here's the chip list for the game, including links identifying each student as either a junior or
a sophomore:
Juniors: K L M N Sophomores: T U V W
Here's the tree chart that shows the first four clues:
L
K V
TM
W N
152 Part III: Moving Forward
Here's the spine chart:
K TM W N
L V
At this point, a few ringers appear. K ranked first, the second-ranked student was either L or
T, and the eighth-ranked student was L, N, or V. Fill in the box chart, and you're ready for the
questions.
1 2 3 4 5 6 7 8
K LT LNV
1. B. This question doesn't have an extra clue, so you need to review the board for additional
conclusions. To do this, make a split chart: The first row assumes that L ranked second, and
the second row assumes that T ranked second.
1 2 3 4 5 6 7 8
K L T M LNV
K T M
In the first row, T must rank third. In the second row, M must rank third. So the third-ranked
student is either M or T; therefore, the right answer is (B).
Because you've drawn the conclusion that either M or T ranked third without an extra clue,
you can apply this conclusion to all questions in this game. For the rest of the questions, add
this information to every question chart as a partial ringer (see Chapter 3 for more on partial
ringers).
2. B. The extra clue tells you that W ranked fifth, so U ranked fourth. Thus, the TM block fits in
the second and third rankings.
1 2 3 4 5 6 7 8
K T M U W LNV
From the chart, you can see that (B) is False, so (B) is the right answer -- L can't rank
above W.
Chapter 8: Keeping Your Options Open: Open Line Games 153
3. D. The extra clue says that no two juniors -- K, L, M, and N -- ranked consecutively. So L
didn't rank second, T ranked second, and M ranked third. Thus, L didn't rank fourth.
1 2 3 4 5 6 7 8
K T M LNV
At this point, you can rule out answers (A), (B), and (C), so either (D) or (E) is right. To find
out, assume that L ranked fifth. Then U would've ranked fourth. N wouldn't have ranked
sixth, so either W or V ranked sixth. In that case, one possible ranking would be as follows:
1 2 3 4 5 6 7 8
K T M U L W N V
This ranking has no contradictions, so the right answer is (D) -- L's highest ranking is fifth.
Solution to Game 2: Ordering offices
This game provides less information than Game 1, so you can't start with a tree chart or a
spine chart. To start out, scribe all the clues as if this were a regular line game (see Chapter 3
for more on how to scribe for regular line games):
G-H
G-I
J-K
GxL
HxK
Use these clue notes to begin solving each question.
4. C. The extra clue tells you that H is on a lower floor than J. Using this information, draw a
spine chart:
G H J K
I
154 Part III: Moving Forward
The chart shows you that G is on either the first or second floor. L isn't adjacent to G, so L
isn't on the first or second floor, which rules out (A) and (B). Now test to see whether L
could be on the third floor. Here's one such scenario:
1 2 3 4 5 6
G H L I J K
Because this scenario could be right, (C) is Possible, so the right answer is (C) -- third is
the lowest floor L could occupy.
5. A. The extra clue says that K is exactly three floors below I, so scribe this clue as follows:
K __ __ I
J is on a lower floor than K, so continue this chart:
J-K __ __ I
Thus, J is either one or two floors below K, so each of the following scenarios is possible:
J_K__I
JK__I
Start out by testing the first scenario because doing so allows you to fill in boxes. H isn't
adjacent to K, so H has to be on the fifth floor:
1 2 3 4 5 6
J K H I
Step back for a moment and think about this question. The right answer is True and the
other two answers are either Possible or False. Now you have a possible scenario that con-
tradicts every answer except (A). Therefore, (A) is the right answer -- H must be one floor
below I.
If you doubt that this answer is right, take a moment to check the chart you created with all
the clues, including the extra clue. The chart doesn't contradict any of the clues, so this
scenario is, indeed, possible. So the only answer that can be true under all scenarios is (A).
You don't have to move on to the second scenario -- in which J is one floor below K -- to
answer this question. Any information you gain from the second scenario will simply con-
firm that (A) is right, at the cost of precious time and effort.
6. B. The extra clue says that K is on the second floor. This clue turns this open line game into
a regular line game, so make a box chart and fill in this information. Thus, J is on the first
floor. G is below both H and I, so G isn't on the fifth floor or the fourth floor. But if G were on
the fourth floor, L would be on the third floor. But then, G and L would be adjacent, which is
a contradiction. Therefore, G is on the third floor.
Chapter 8: Keeping Your Options Open: Open Line Games 155
1 2 3 4 5 6
J K G
L isn't adjacent to G, so L isn't on the fourth floor. Thus, only H or I can be on the fourth
floor, so the right answer is (B).
Solution to Game 3: Eddie's errands
To start out, scribe notes for each clue using the notation system I introduce in Chapter 3:
F-B-H
D-G
B-P-G
SH or DS
Next, create a spine chart by combining the notes from the first and third clues:
F B P G
H
D-G
SH or DS
Now add the note from the second clue to this spine chart:
F B P G
H D
SH or DS
Now that you have your chart set up, move on to the questions.
7. D. The first clue says that Eddie goes to the bookstore sometime after the florist, so you can
rule out (A). The second clue says that he goes to the gym sometime after the dry cleaner,
so (C) is wrong. The third clue tells you that he goes to the post office sometime before the
gym, which rules out (B). The fourth clue states that he goes to the supermarket either
immediately before the hardware store or immediately after the dry cleaner, so (E) is wrong.
Therefore, the right answer is (D).
156 Part III: Moving Forward
8. C. The extra clue says that Eddie goes to the gym fifth. According to the spine chart, he
goes to the florist, the bookstore, the post office, and the dry cleaner sometime before the
gym. So by elimination, he goes to the hardware store and the supermarket sixth and sev-
enth, in some order. By the fourth clue, he goes to the supermarket sixth and to the hard-
ware store seventh.
1 2 3 4 5 6 7
G S H
As a result, answers (D) and (E) are both True, which makes both of them wrong.
Before the gym, Eddie goes to the florist, the bookstore, and the post office in that order,
though not necessarily consecutively. So he goes to the florist either first or second, and he
goes to the bookstore either second or third. Thus, (A) and (B) are both True, making them
both wrong, too.
He could go to the dry cleaner first, second, third, or fourth, so (C) is Possible, which makes
it the right answer.
9. D. The extra clue says that Eddie goes to the supermarket immediately after the post office,
so by the fourth clue, he goes to the hardware store immediately after the supermarket.
This gives you the following block:
PSH
He goes to the florist and the bookstore before the post office, and he goes to the gym after
the post office. Thus, there are only two possible ways to fit this block into the box chart:
1 2 3 4 5 6 7
P S H
P S H
He goes to the florist before he goes to the bookstore, and he goes to the dry cleaner some-
time before he goes to the gym, so you can complete the first row. He goes to the gym after
he goes to the post office, so you can add this information to the second row.
1 2 3 4 5 6 7
F B P S H D G
P S H G
He goes to the florist sometime before he goes to the bookstore, so you can enter this
information into the second row in three different ways. In each of these scenarios, the
placement of the dry cleaner is determined:
Chapter 8: Keeping Your Options Open: Open Line Games 157
Therefore, Eddie can complete the seven errands in four possible ways, so (D) is the right
answer.
1 2 3 4 5 6 7
F B P S H D G
B F D P S H G
B D F P S H G
D B F P S H G
158 Part III: Moving Forward
Chapter 9
No Limits: Open Sorting Games
In This Chapter
Distinguishing open sorting games from regular sorting games
Understanding how clues can constrain group sizes in an open sorting game
Working through three step-by-step examples
Practicing three games with a total of ten questions
I n this chapter, I introduce you to a slightly more advanced type of sorting game: the open
sorting game, in which the number of chips that goes in each group is unstated.
Generally speaking, open sorting games are a bit tougher than regular sorting games because
you don't have as much logical information to work with. In some cases, however, you may
find that the clues place constraints on the number of chips in one or more groups.
In three separate sample games, I show you a variety of strategies for setting up an open
sorting game and answering a variety of typical questions. Then you get to try out three
practice games on your own. At the end of the chapter, I show you how to think through all
the questions in the practice games.
Understanding Open Sorting Games
In Chapters 5 and 6, I discuss sorting games, in which chips are separated into two or more
groups. For each game in those chapters, the number of chips in each group is explicitly
stated and constant throughout the game. Knowing the number of chips in each group is
important because this information constrains the number of possible scenarios, allowing
you to rule out wrong answers.
Alternatively, in some sorting games, the number of chips in all or most of the groups is
unstated -- that is, it can potentially change from one question to the next. A sorting game is
open when the story and clues don't tell you how many chips are in each group.
In this section, I show you how to apply your skills for solving regular sorting games, which I
discuss in Chapters 5 and 6, to a variety of open sorting games. I also show you a few new
tricks for making headway with open sorting games.
An open yes/no sorting game: Spell it like it is
Marina is studying eight new spelling words: abbreviate, beneficiary, conscience, desiccate,
evanescence, factitious, gratuitous, and harass. On her first try, she spelled at least one of
these words correctly and at least one incorrectly.
160 Part III: Moving Forward
Either she spelled both abbreviate and gratuitous correctly or she spelled them both
incorrectly.
She spelled evanescence correctly if and only if she spelled harass incorrectly.
If she spelled desiccate incorrectly, then she spelled factitious correctly.
If she spelled beneficiary correctly, then she spelled both evanescence and factitious
incorrectly.
Setting things up
First off, recognize that this logic game is open because it doesn't tell you upfront how many
words Marina spelled correctly or incorrectly. The box chart should reflect this situation:
Correct Incorrect
EH EH
Notice how I enter the information for the second clue into the chart. This clue tells you that
of the words evanescence and harass, she spelled one correctly and the other incorrectly.
Keeping in mind that the number of chips in each group can vary, I place this information
into the boxes at the far ends of the chart.
Next, I set up the clue notes for the game using the other three clues (as I discuss in Chapter 5):
AG
D F F D
B E E B
B F F B
Two pairs of these arrow clues can be joined together, as I show you in Chapter 5:
B F D
D F B
So here's the entire board for this game:
ABCDEFGH
Correct Incorrect
EH EH
AG
B -E E -B
B -F D -D F -B
Chapter 9: No Limits: Open Sorting Games 161
Answering the questions
With the board set up, you're now ready to tackle the questions.
What is the maximum number of words that Marina could have spelled incorrectly?
(A) three
(B) four
(C) five
(D) six
(E) seven
First off, the word conscience isn't mentioned in the clues, so place this in the group that you
want to maximize -- that is, the incorrect group. Similarly, the only thing you know about
abbreviate and gratuitous is that they're in the same group, so place them in the incorrect
group as well.
Correct Incorrect
EH C A G EH
At this point, you've found that Marina could've spelled at least four words incorrectly, so
you can rule out (A). This leaves three words -- beneficiary, desiccate, and factitious -- that
are linked by the following clue notes:
B F D
D F B
The second note gives you a scenario that adds two words (desiccate and beneficiary) to the
incorrect list. This brings the total up to six words that Marina could've spelled incorrectly.
Furthermore, she didn't spell all three incorrectly, so she couldn't have spelled seven words
incorrectly. Therefore, the right answer is (D).
If Marina spelled exactly five words correctly, which one of the following could be true?
(A) She spelled both abbreviate and harass incorrectly.
(B) She spelled both beneficiary and conscience correctly.
(C) She spelled beneficiary correctly and desiccate incorrectly.
(D) She spelled both conscience and gratuitously incorrectly.
(E) She spelled both desiccate and factitious correctly.
In this question, the extra clue supplies the missing constraint: It tells you that Marina
spelled five words correctly and the other three incorrectly. Your question chart should
reflect this information.
Correct | Incorrect
EH EH
162 Part III: Moving Forward
Now you can approach the question as you'd approach a question in a regular sorting game.
For starters, notice that the incorrect list can include only two more chips. So if Marina
spelled abbreviate and gratuitous incorrectly, she would've spelled the remaining four words
correctly. This is impossible by the fourth clue: If she spelled beneficiary correctly, she
spelled factitious incorrectly. So she spelled both abbreviate and gratuitous correctly. Place
that conclusion in the chart:
Correct | Incorrect
EH A G EH
At this point, you can rule out (A) and (D).
If either (B) or (C) is right, then Marina spelled beneficiary correctly, so this may be a good
assumption to test. Assuming that she spelled beneficiary correctly, she would've spelled fac-
titiously incorrectly and desiccate correctly, so by elimination, she would've spelled con-
science incorrectly.
This rules out (B) and (C), so by elimination, the right answer is (E) -- she could've spelled
both desiccate and factitious correctly. Because you found a right answer, you don't need to
check the alternative assumption -- that Marina spelled beneficiary incorrectly -- but you
can do so if you have reason to believe that your logic is in error.
If Marina spelled desiccate incorrectly, what is the maximum number of words that she could
have spelled correctly?
(A) two
(B) three
(C) four
(D) five
(E) six
The extra clue tells you that she spelled desiccate incorrectly, so she spelled factitious
correctly and beneficiary incorrectly.
Correct Incorrect
EH F B D EH
The clues provide no other conclusions, so Marina spelled three or more words incorrectly.
Thus, she spelled five or fewer words correctly, so the right answer is (D).
Chapter 9: No Limits: Open Sorting Games 163
An open partitioning game: Surf and turf
A troop of nine campers includes five girls named Naomi, Penelope, Rose, Tanya, and Wanda
and four boys named Jacob, Kendrick, Lloyd, and Marshall. The troop is separated into two
groups, one for hiking and the other for swimming.
The hiking group contains more campers than the swimming group.
The swimming group contains at least one girl, but it has more boys than girls.
Kendrick and Rose are both in the same group.
Naomi and Penelope are in the same group.
If Lloyd is in the hiking group, then Naomi is in the swimming group.
If Wanda is in the hiking group, then so are Jacob and Tanya.
Constraining yourself
This game is an open sorting game because the number of chips (campers) in each group
isn't explicitly stated. However, sometimes you can make a lot of headway toward finding out
how many chips are in each group. In an open sorting game, a constraint is any information
that helps you narrow down the number of chips in one or more groups.
In this game, the first clue provides a constraint: The hiking group contains more campers
than the swimming group, so the hiking group contains at least five campers. The second
clue provides another constraint: The swimming group contains at least one girl and at least
two boys, so it contains at least three campers. Based upon these two constraints, you can
draw the following box chart.
Girls: N P R T W Boys: J K L M
Hiking | | Swimming
This chart shows you that the five boxes on the left side are in the hiking group and that the
three boxes on the right are in the swimming group. The remaining box could fit into either
group, based on further information.
As you can see, even in an open sorting game, you can potentially narrow down the number
of chips in one or more groups. This information becomes very important as you continue to
set up the game.
Setting things up
You can gain even more ground working with the second clue. This clue tells you that there
are more boys than girls in the swimming group. And from the preceding section, you know
that the swimming group includes either three or four campers. Therefore, the swimming
group has exactly one girl, and the other four girls are in the hiking group.
164 Part III: Moving Forward
Girls: N P R T W Boys: J K L M
Hiking | | Swimming
As you can see, knowing the exact number of girls in each group allows me to label every box
as belonging to either a girl or a boy. The next task is to scribe the clue notes:
KR
NP
Lh Ns Nh Ls
Wh Jh Js Ws
Wh Th Ts Ws
Because Naomi and Penelope are in the same group, they're both in the hiking group, so
Lloyd is in the swimming group.
Girls: N P R T W Boys: J K L M
Hiking | | Swimming
N P L
This is a pretty good chart to work with, and you could probably start answering questions
at this point and make some good headway.
But with so much information already in the chart, you might do well to split the chart.
Because you already have the girls narrowed down, try splitting the chart by assuming that
Wanda is in the hiking group in the first row and in the swimming group in the second row.
Girls: N P R T W Boys: J K L M
Hiking | | Swimming
N P W L
N P L W
Chapter 9: No Limits: Open Sorting Games 165
Now you can fill in all three rows according to your clue notes. In the first row, Jacob and
Tanya are both in the hiking group, so Rose is the girl in the swimming group. Thus, Kendrick
is also in the swimming group. Marshall is the remaining boy, but he could be in either group.
In the second row, Rose and Tanya are the girls in the swimming group, so Kendrick is also
with them.
Girls: N P R T W Boys: J K L M
Hiking | | Swimming
N P T W J M K L R
N P R T K L W
Answering the questions
The board that you set up in the preceding section should put you well ahead of the curve
for answering whatever questions come your way.
Which one of the following could be false?
(A) Jacob is in the hiking group.
(B) Naomi is in the hiking group.
(C) Naomi and Tanya are in the same group.
(D) Lloyd and Penelope are in different groups.
(E) Rose and Wanda are in different groups.
The right answer is Possible or False, and the wrong answers are all True. In a split chart, an
answer is True if and only if it's True on every row. If it's Possible or False on any row, then
it's Possible or False.
Answers (B) through (E) are all True on both rows of the chart, so they're all wrong answers.
Answer (A) is True on the first row of the chart and Possible on the second row of the chart,
so it's Possible or False. Therefore, the right answer is (A).
If the swimming group includes more than three campers, which one of the following is a
complete and accurate list of the campers who must be in a different group from Jacob?
(A) Kendrick, Rose
(B) Lloyd, Marshall, Wanda
(C) Kendrick, Lloyd, Rose, Wanda
(D) Kendrick, Lloyd, Marshall, Rose
(E) Kendrick, Naomi, Penelope, Rose, Tanya
166 Part III: Moving Forward
The extra clue tells you that the swimming group includes more than three campers, so it
includes four campers. Because both rows of the chart already place five campers in the
hiking group, you can fill in the rest of the chart.
Hiking | Swimming
N P W T J M K L R
N P R T K J M L W
In the first row, Jacob is in a different group from Kendrick, Lloyd, Marshall, and Rose. In the
second row, he's in a different group from Kendrick, Naomi, Penelope, Rose, and Tanya. So
the only campers who must be in a different group from Jacob are Kendrick and Rose; there-
fore, the right answer is (A).
If Kendrick and Lloyd are in different groups, which one of the following must be true?
(A) Jacob and Lloyd aren't both in the swimming group.
(B) Jacob and Marshall aren't both in the hiking group.
(C) Kendrick and Marshall aren't both in the hiking group.
(D) Lloyd and Wanda aren't both in the swimming group.
(E) Marshall and Wanda aren't both in the swimming group.
The extra clue tells you that Kendrick and Lloyd are in different groups, so you can cross out
the first row of the chart and assume that the second row is correct.
Hiking | | Swimming
N P R T K L W
At this point, the chart has two boxes open. The open box on the right tells you that either
Jacob or Marshall is in the swimming group. The box on the left tells you that the remaining
boy could be in either group.
The right answer is True. Answers (A), (C), and (E) are all Possible, (D) is False, and (B) is
True, so (B) is the right answer -- Jacob and Marshall can't both be in the hiking group.
Chapter 9: No Limits: Open Sorting Games 167
If Marshall is in the hiking group, which one of the following pairs of campers must be in dif-
ferent groups?
(A) Jacob and Kendrick
(B) Jacob and Penelope
(C) Kendrick and Naomi
(D) Lloyd and Rose
(E) Tanya and Wanda
The extra clue tells you that Marshall is in the hiking group. By elimination, in the second
row, Jacob is in the swimming group.
Hiking | Swimming
N P W T J M K L R
N P R T K M J L W
The right answer is True, which means True in both rows. The only answer that's True in
both rows is (A), so (A) is the right answer -- Jacob and Kendrick must be in different
groups.
An open partitioning game with three groups:
Compound interest
A scientist is separating ten chemical compounds -- F, G, H, I, J, K, L, M, N, and O -- into
three groups numbered 1, 2, and 3. Each group has at least one compound.
Group 1 has fewer compounds than Group 2, and Group 2 has fewer compounds than
Group 3.
F, G, and H are in three different groups.
I and J are in the same group.
If K is in Group 2, then L is in Group 1.
If M is in Group 1, then N is in Group 2 and O is in Group 3.
Finding constraints
As I mention in the earlier game "Surf and turf," even when a sorting game is open, you may
be able to find constraints that let you narrow down how many chips are in each group. In
this game, the first clue constrains the distribution of the ten compounds.
168 Part III: Moving Forward
Group 1 has either one or two compounds -- otherwise, Group 2 would have at least four
and Group 3 would have at least five, which adds up to more than ten. Group 2 has more
compounds than Group 1, so Group 2 has two, three, or four compounds -- otherwise,
Group 3 would have at least six, which adds up to more than ten. Finally, Group 3 has five,
six, or seven compounds -- otherwise, at least one of the other groups would have too few
compounds.
Building a box chart
I incorporate the information from the first and second clues into a box chart.
#1 ( 1, 2) #2 ( 2, 3, 4) #3 ( 5, 6, 7)
As you can see, this chart doesn't contain separate boxes for each chip; instead, it contains
one large box for each group. Before moving on, I explain why I've changed things up a bit.
The heading above each large box includes the number of possible chips in that group. With
ten chips and three groups of indeterminate size, the numbers are beginning to get unwieldy
to work with. One possible way to handle this problem would be to draw the chart in column
form -- that is, break open each group into a column, with individual boxes stacked vertically.
Drawing your chart for an open sorting game in column form is perfectly valid if this is your
preference. In Chapter 11, I introduce 2-D logic games, which necessitate charts with both
rows and columns. But for basic sorting games, I prefer to keep a box chart in a single row
for one key reason: This practice facilitates splitting the chart to explore multiple scenarios.
Split charts can be a powerful tool, as I discuss in more detail in Chapter 7. So for now, I con-
tinue to handle charts in a single row.
Setting things up
Here is the complete board for this game:
FGHIJKLMNO
#1 ( 1, 2) #2 ( 2, 3, 4) #3 ( 5, 6, 7)
( FGH) ( FGH) ( FGH)
IJ
K2 L1 -L 1 -K2
M1 N2 -N2 -M 1
M1 O3 -O3 -M 1
Chapter 9: No Limits: Open Sorting Games 169
Notice that I record the partial ringers (FGH) with parentheses. The reason for this makes
sense when you think about it: Each box now potentially shares several chips, so you want to
make sure to remember that (FGH) stands for one chip.
The rest of the clue notes are fairly straightforward, with no significant departure from the
standard practices you're used to. For example, the note L1 K2 means "If L isn't in Group
1, then K isn't in Group 2."
Answering the questions
At last, you're ready to face down a few questions.
If Group 2 includes exactly four compounds, which one of the following compounds must be
in Group 3?
(A) F
(B) I
(C) K
(D) M
(E) O
The extra clue tells you that Group 2 has exactly four compounds, so Group 3 has five com-
pounds and Group 1 has one compound. Thus, you can draw a standard box chart for this
question.
FGHIJKLMNO
#1 | #2 | #3
FGH FGH FGH
Thus, K isn't in Group 1. And because L isn't in Group 1, K isn't in Group 2. Therefore, K must
be in Group 3, so the right answer is (C).
Which one of the following pairs of compounds could both be in Group 2?
(A) G and H
(B) I and K
(C) I and O
(D) J and K
(E) K and L
According to the second clue, G and H can't both be in Group 2, which rules out (A).
According to the fourth clue, K and L can't both be in Group 2, so (E) is also wrong. All three
of the remaining answers place either I or J in Group 2, so the right answer has both I and J in
Group 2, according to the third clue.
170 Part III: Moving Forward
Now suppose that K is also in Group 2. Then according to the fourth clue, L would be in
Group 1. Here's what that scenario would look like:
FGHIJKLMNO
#1 ( 1, 2) #2 ( 2, 3, 4) #3 ( 5, 6, 7)
( FGH) L ( FGH) I J K ( FGH)
In this case, however, Group 3 would include a maximum of four compounds, which contra-
dicts the first clue. Thus, K isn't in Group 2, which rules out (B) and (D). By elimination, the
right answer is (C) -- I and O could both be in Group 2.
If M, N, and O are in three different groups, which one of the following CANNOT be in Group 3?
(A) J
(B) K
(C) L
(D) O
(E) N
The extra clue tells you that M, N, and O are in three different groups, so Group 1 includes
exactly two compounds. Thus, according to the first clue, Group 2 includes exactly three
compounds and Group 3 includes exactly five compounds. Therefore, you can use a standard
box chart for this question. I and J are in the same group, so they're both in Group 3. K isn't
in Group 2 because then L would be in Group 1 -- which would be a contradiction -- so K is
in Group 3. By elimination, L is in Group 2. Therefore, the right answer is (C) -- L can't be in
Group 3.
FGHIJKLMNO
#1 | #2 | #3
FGH MNO FGH MNO L FGH MNO I J K
Practice Games
Ready to put your understanding of open sorting games to the test? Here are three logic
games with ten questions to help you solidify your understanding of the methods I introduce
in this chapter.
If you get stuck on a question, take a look back over the previous sections for some ideas on
how to move forward. If you really hit a snag, see the next section, where I show you how to
work through all the questions.
Chapter 9: No Limits: Open Sorting Games 171
Game 1: Paper chase
Seven newspapers -- Express, Herald, Journal, Press, Register, Star, and Tribune -- have each
endorsed one of two gubernatorial candidates named Abercrombie and Zimmerman.
The Express and the Register endorsed different candidates.
The Journal and the Press endorsed the same candidate as each other.
If the Herald endorsed Abercrombie, then the Star endorsed Zimmerman.
If the Herald endorsed Zimmerman, then the Express endorsed Abercrombie.
If the Tribune endorsed Zimmerman, then the Star endorsed Abercrombie.
1. If the Express endorsed Zimmerman, which one of the following is a complete and accurate
list of the newspapers that could have endorsed Abercrombie?
(A) Herald, Register, Tribune
(B) Journal, Press, Register
(C) Herald, Register, Star, Tribune
(D) Herald, Journal, Press, Register, Tribune
(E) Herald, Journal, Press, Register, Star, Tribune
2. If the Press and the Star both endorsed Abercrombie, which one of the following is a com-
plete and accurate list of the newspapers that CANNOT have endorsed Abercrombie?
(A) Herald
(B) Herald, Register
(C) Herald, Register, Tribune
(D) Herald, Journal, Tribune
(E) Herald, Journal, Register, Tribune
3. What is the maximum number of newspapers that could have endorsed Zimmerman?
(A) Three
(B) Four
(C) Five
(D) Six
(E) Seven
4. If exactly four newspapers endorsed Abercrombie, which one of the following newspapers
must have endorsed Zimmerman?
(A) Express
(B) Press
(C) Register
(D) Star
(E) Tribune
172 Part III: Moving Forward
Game 2: Coffee talk
Eight friends in a café each order one of two types of coffee: cappuccino or latte. G, H, J, and
K each order a big cup. O, P, Q, and R each order a small cup.
At least one person orders each size of cappuccino.
At least two people order each size of latte.
G and H order different types of coffee from each other.
K and O both order the same type of coffee.
If J orders a cappuccino, then both P and Q order a latte.
If R orders a latte, then P orders a cappuccino.
If K orders a cappuccino, then Q also orders a cappuccino.
5. Which one of the following pairs of people could both order cappuccinos?
(A) G and H
(B) J and K
(C) J and O
(D) J and Q
(E) P and R
6. If J orders a cappuccino, which one of the following pairs of people must order different
types of coffee?
(A) G and O
(B) H and Q
(C) O and P
(D) O and R
(E) Any of these pairs could order the same type of coffee.
7. If exactly six people order lattes, which one of the following is a complete and accurate list
of the people who could order a small cappuccino?
(A) P, Q
(B) P, R
(C) O, P, R
(D) P, Q, R
(E) O, P, Q, R
Chapter 9: No Limits: Open Sorting Games 173
Game 3: Special deliveries
Nine packages, numbered 1 through 9, will each be transported on one of three different
trucks. Each truck is a different color (black, silver, or white), and at least one package will
be placed on each truck.
Exactly two packages will be transported in the black truck.
More packages will be transported in the silver truck than in the white truck.
Packages 1, 2, and 3 will all be transported in different trucks.
The black truck and the white truck are transporting, in some order, Packages 4 and 5.
8. If Package 9 isn't transported in the silver truck, which one of the following pairs of pack-
ages must be transported on the same truck?
(A) 1 and 4
(B) 2 and 6
(C) 4 and 9
(D) 6 and 8
(E) 8 and 9
9. If a single truck transports Packages 4 and 6, which one of the following pairs of packages
must be transported on different trucks?
(A) 1 and 6
(B) 2 and 4
(C) 3 and 5
(D) 5 and 8
(E) 7 and 9
10. If Packages 2, 6, and 8 are all transported on different trucks, which one of the following
could be false?
(A) Package 1 isn't transported on the black truck.
(B) Package 6 isn't transported on the white truck.
(C) Package 7 is transported on the silver truck.
(D) Package 8 isn't transported on the black truck.
(E) Package 9 is transported on the silver truck.
Solutions to the Practice Games
Here are the solutions for the ten questions in the three practice games in this chapter.
174 Part III: Moving Forward
Solution to Game 1: Paper chase
Here are the chip list and box chart for Game 1:
EHJPRST
Abercrombie Zimmerman
ER ER
Here are the clue notes:
JP
Ha Sz Sa Hz
Hz Ea Ez Ha
Tz Sa Sz Ta
You can improve upon these clue notes as follows:
JP
Ez Ha Sz Ta Tz Sa Hz Ea
Now you're ready for the questions.
1. D. The extra clue tells you that the Express endorsed Zimmerman, so the Register endorsed
Abercrombie, the Herald endorsed Abercrombie, the Star endorsed Zimmerman, and the
Tribune endorsed Abercrombie. The Journal and the Press could also have endorsed
Abercrombie, so the right answer is (D).
Abercrombie Zimmerman
R H T S E
2. B. The extra clue tells you that the Press and the Star both endorsed Abercrombie. So the
Journal also endorsed Abercrombie, the Herald endorsed Zimmerman, the Express endorsed
Abercrombie, and the Register endorsed Zimmerman. The Tribune could have endorsed
Abercrombie, so the right answer is (B) -- the Herald and the Register couldn't have
endorsed Abercrombie.
Abercrombie Zimmerman
E P S J H R
Chapter 9: No Limits: Open Sorting Games 175
3. C. First of all, notice that the Journal and the Press are mentioned in only one clue, so they
don't affect any other newspapers. So to maximize the number of endorsements for
Zimmerman, assume that the Journal and Press both endorsed Zimmerman.
Either the Express or the Register, but not both, endorsed Zimmerman. First, assume that
the Express endorsed Zimmerman. This scenario is the same as in Question 1, giving
Zimmerman four endorsements (Journal, Press, Express, and Star).
Now assume that the Express endorsed Abercrombie to see whether this number can be
increased. In this case, the Register would've endorsed Zimmerman. Of the remaining three
newspapers -- Herald, Star, and Tribune -- all three cannot have endorsed Zimmerman. But
according to the clue notes, if the Tribune endorsed Zimmerman, then the Herald also
endorsed him.
Abercrombie | Zimmerman
E S H T J P R
Therefore, the maximum number of endorsements for Zimmerman is five, so the right
answer is (C).
4. C. The extra clue tells you that exactly four newspapers endorsed Abercrombie, so set up
the question chart as follows.
Abercrombie | Zimmerman
ER ER
You can save time answering this question by referring to your question chart for Question 1.
For that question, the extra clue tells you that the Express endorsed Zimmerman. The result
is that three newspapers (Register, Herald, and Tribune) endorsed Abercrombie and that the
Journal and the Press either both endorsed Abercrombie or both endorsed Zimmerman.
Thus, in this scenario, either three or five newspapers endorsed Abercrombie. But because
you know that exactly four newspapers endorsed Abercrombie, you can rule out this
scenario.
Therefore, the Express didn't endorse Zimmerman, so it endorsed Abercrombie and the
Register endorsed Zimmerman. Therefore, the right answer is (C).
Solution to Game 2: Coffee talk
Following are the chip list and box chart for Game 2:
Big: G H J K Small: O P Q R
Cappuccino | | Latte
GH GH
176 Part III: Moving Forward
Note that I've incorporated information from the first three clues into the chart. Here's how I
scribe the remaining clues:
KO
Jc Pl Pc Jl
Jc Ql Qc Jl
Rl Pc Pl Rc
Kc Qc Ql Kl
Some of these clues line up, so here's the final version of the clue notes:
KO
Jc Pl Rc Rl Pc Jl
Jc Ql Kl Kc Qc Jl
Now you're ready to tackle the questions.
5. E. G and H ordered different types of coffee, which rules out (A). According to the clue notes,
if J orders a cappuccino, then Q and K both order lattes, ruling out (B) and (D). Furthermore,
O orders the same type of coffee as K, so O also orders a cappuccino, which rules out (C). By
elimination, the right answer is (E) -- P and R could both order cappuccinos.
6. D. The extra clue tells you that J orders a cappuccino. Note that J orders a big cup, so J is a
third person in the cappuccino group. By the clue notes, P, Q, and K all order lattes, and R
orders a cappuccino. Also, because K orders a latte, so does O.
Cappuccino | Latte
GH R J O GH K P Q
Thus, O and R order different types of coffee, so the right answer is (D).
7. B. The extra clue tells you that six people order lattes, so either G or H is the only person
who orders a big cappuccino. Thus, J and K both order lattes, and so does O. P and R don't
both order lattes, so one of them is the only person who orders a small cappuccino and the
other orders a latte. By elimination, Q orders a latte. Thus, the right answer is (B).
Cappuccino | Latte
GH PR GH J K O PR Q
Chapter 9: No Limits: Open Sorting Games 177
Solution to Game 3: Special deliveries
The first and second clues both provide constraints for the number of chips in various
groups. The first clue tells you that the black truck transports exactly two packages. The
second clue tells you that the silver truck transports four, five, or six packages and that the
white truck transports one, two, or three packages. So here's the board for this game:
123456789
Black | Silver (4, 5, 6) White ( 1, 2, 3)
The third and fourth clues give you partial ringers. As you fill this information into the chart,
notice how the numbers of packages in the silver and white trucks are further constrained.
123456789
Black | Silver (4, 5) White (2, 3)
123 45 123 45 123
Before proceeding to the questions, note that of the four packages not mentioned in the
clues -- that is, 6, 7, 8, and 9 -- three must be transported in the silver truck, and the remain-
ing one can be transported in either the silver or the white truck.
8. D. The extra clue says that Package 9 isn't transported on the silver truck, so it's trans-
ported on the white truck. By elimination, Packages 6, 7, and 8 are all transported on the
silver truck. Therefore, the right answer is (D) -- 6 and 8 must be on the same truck.
Black | Silver | White
123 45 123 6 7 8 9 45 123
9. D. The extra clue tells you that a single truck transports Packages 4 and 6. But 4 isn't on the
silver truck and 6 isn't on the black truck, so the white truck transports 4 and 6. Thus, the
black truck transports 5, and by elimination, the silver truck transports 7, 8, and 9. Therefore,
the right answer is (D) -- 5 and 8 must be on different trucks.
Black | Silver | White
123 5 123 7 8 9 6 4 123
178 Part III: Moving Forward
10. B. The extra clue states that Packages 2, 6, and 8 are all transported on different trucks. The
black truck doesn't transport 6 or 8, so it transports 2. By elimination, the silver and white
trucks transport, in some order, 1 and 3. The silver and white trucks also transport, in some
order, 6 and 8. By elimination, the silver truck transports 7 and 9.
Black | Silver | White
2 45 13 68 7 9 68 45 13
The right answer is Possible or False, and the four wrong answers are all True. Therefore, (B)
is the right answer -- Package 6 isn't necessarily transported on the white truck.
Part IV
Black-Belt Training
In this part . . .
I n Part IV, you're ready for some advanced topics to
help you solve the toughest logic games and logic game
questions. I show you how to use advanced techniques
such as two-dimensional charts, equal chips, and total enu-
meration. You discover how to handle difficult rule-change
questions and advanced wildcard games. I also discuss
how to manage your time wisely when taking the test.
Chapter 10
Repeated Chips and Empty Boxes
In This Chapter
Distinguishing 1-to-1 from non-1-to-1 logic games
Identifying logic games that have repeated chips and empty boxes
Walking through three examples of logic games with repeated chips and empty boxes
Practicing three logic games with a total of 12 questions
I n this chapter, I introduce a couple of new wrinkles in logic games -- repeated chips and
empty boxes -- both of which make logic games more difficult to solve:
When a logic game has repeated chips, you're allowed to place at least one chip in more
than one box.
When a logic game has empty boxes, one or more boxes can contain no chips.
Here, I show you how to understand games with repeated chips and games with empty boxes
as two versions of non-1-to-1 games: games that diverge from the usual convention of requir-
ing exactly one chip in every box. Then I show you how to tackle three logic game examples.
Finally, I give you three practice problems to face on your own, complete with worked-
through solutions at the end of the chapter.
Getting Clear on Non-1-to-1 Games
Logic games with repeated chips and empty boxes are varieties of non-1-to-1 games. In a
1-to-1 game, the number of chips and the number of boxes in your box chart are equal,
with a requirement that every chip must be placed in a different box, with no chips or boxes
left over.
A 1-to-1 pairing of chips and boxes allows you to draw important logical conclusions that
would otherwise be invalid. For example, a game with eight people standing in eight different
positions in a line is a 1-to-1 game. Knowing that no position in line is unoccupied or empty is
important: If you deduce that seven people can't be in a certain position, you can conclude
that the remaining person must be in that position. (Turn to Chapter 2 for details about 1-to-1
games.)
In contrast, a non-1-to-1 game doesn't require that every chip be placed in a different box,
with no chips or boxes left over. Instead, non-1-to-1 games depend on the following four con-
ventions (sometimes in combination):
Repeated chips: At least one chip is used more than once -- you place it in two or
more boxes.
Empty boxes: At least one box is left empty.
182 Part IV: Black-Belt Training
Multiple chips: At least one box contains more than one chip.
Orphan chips: At least one chip isn't placed into any box.
I discuss the first two conventions -- repeated chips and empty boxes -- throughout the rest
of this chapter. I take on multiple chips and orphan chips in Chapter 11.
Understanding Repeated Chips
and Empty Boxes
A useful way to think about a game with repeated chips is as a variation of a game with linked
attributes, which I introduce in Chapter 3. A linked attribute is an attribute that's hardwired
to each chip and then referenced in the clues. For example, in a game about three managers
(N, P, and Q) and five employees (F, G, H, K, and L), the distinction between managers and
employees is a linked attribute: The story tells you upfront which chips are the managers
and which are the employees.
In a logic game that has repeated chips, the chips are no longer referred to individually;
instead, they're referred to only in terms of a linked attribute. For example, imagine a game
about three managers and five employees who aren't distinguished in any other way. You
could refer to the three managers as M, M, and M and the five employees as E, E, E, E, and E,
so the chips M and E are repeated chips.
A game with empty boxes is simply a line game that has at least one box where no chip is
placed. For example, imagine a game about a class schedule with seven time slots, with five
classes (chemistry, English, German, history, and math) and two free periods. The two free
periods would be empty boxes, because no chip is placed into either of these boxes.
If these concepts aren't crystal clear, don't worry. The following sample games show you
how simple these ideas really are.
A repeated-chips game: Working nine to five
Seven job applicants are interviewed consecutively, one at a time. Three of the applicants
have only sales experience, two other applicants have only marketing experience, and the
remaining two applicants have only human resources experience.
No two applicants with the same type of experience are interviewed consecutively.
The first three applicants all have three different types of experience.
Each applicant with marketing experience is interviewed immediately after an applicant
with sales experience.
Identifying repeated chips
This game has seven chips -- the seven job applicants. But these applicants are never identi-
fied as individuals. Instead, they're simply identified by one of three types of experience:
sales, marketing, and human resources. And these chips are repeated either two or three
times in this game.
Chapter 10: Repeated Chips and Empty Boxes 183
You can scribe the chip list for this game as follows:
SSSMMHH
This list includes three applicants with sales experience, two with marketing experience, and
two with human resources experience. To clean things up a bit, you can scribe the chip list
like this:
3S 2M 2H
This way is a bit quicker, so I recommend it. Just make sure you understand that each of
these seven chips can be placed in a single box, as in any other game.
Setting up the board
After you understand how to list the chips for this game, you can set up the board as you
would for any other line game.
3S 2M 2H
1 2 3 4 5 6 7
No SS, MM, HH
SM
SM
Notice that I scribe the information from the first clue in an informal manner as "No SS, MM,
HH." Use whatever notation provides the information from the clue at a glance.
The third clue provides two blocks, but you still can't place any information directly into the
boxes. However, according to the second clue, a person with marketing experience must be
among the first three applicants. Therefore, one of the SM blocks must fit into the first three
boxes. Using this key insight, split the chart, as follows:
3S 2M 2H
1 2 3 4 5 6 7
S M
S M
No SS, MM, HH
SM
SM
Next, according to the second clue, each row includes an applicant with human resources
experience among the first three, so you can place H in boxes 3 and 1 in the first and second
rows.
184 Part IV: Black-Belt Training
Furthermore, by the first clue, no two consecutive applicants have the same type of experi-
ence. So in the first row, the fourth applicant doesn't have human resources experience and,
by the third clue, also doesn't have marketing experience, so this applicant has sales experi-
ence. And in the second row, the fourth applicant doesn't have marketing experience, so this
applicant has either human resources or sales experience. Here's the updated game board:
3S 2M 2H
1 2 3 4 5 6 7
S M H S
H S M SH
No SS, MM, HH
SM
SM
At this point, you're ready to answer a few questions.
Answering the questions
With your board set up, you're ready to use all your skills from the previous chapters to
answer the questions. As I discuss in Chapter 2, when answering a question, begin by deter-
mining whether the question has an extra clue, notice the answer profile for the question,
and draw a question chart if needed.
Which one of the following applicants CANNOT have marketing experience?
(A) third
(B) fourth
(C) fifth
(D) sixth
(E) seventh
The chart shows you that in both rows, the fourth applicant cannot have marketing experi-
ence, so the right answer is (B).
If the fifth applicant interviewed has sales experience, which one of the following is a com-
plete and accurate list of the applicants who could have marketing experience?
(A) third, sixth
(B) third, sixth, seventh
(C) second, third, sixth, seventh
(D) second, fourth, sixth, seventh
(E) second, third, fourth, sixth, seventh
Chapter 10: Repeated Chips and Empty Boxes 185
The extra clue tells you that the fifth applicant has sales experience. This clue rules out the
first row of the chart because by the first clue, the fourth and fifth applicants can't both have
sales experience, which means the second row of the chart is correct.
Furthermore, by the first clue (which says no consecutive applicants of the same type), the
fourth applicant has human resources experience and the seventh has sales experience. By
elimination, the sixth has marketing experience.
1 2 3 4 5 6 7
H S M H S M S
Thus, only the third and sixth applicants could have marketing experience, so the right
answer is (A).
If the first and seventh applicants interviewed have the same type of experience, which one
of the following is a complete and accurate list of the applicants who CANNOT have sales
experience?
(A) third, fifth
(B) third, sixth
(C) second, fourth, sixth
(D) second, third, fifth, sixth
(E) first, third, fifth, seventh
The extra clue tells you that the first and seventh applicants have the same experience. So in
the first row, they both have sales experience, and in the second row, they both have human
resources experience.
Thus, in both rows, the fourth applicant has sales experience and the fifth applicant has mar-
keting experience. By elimination, in the first row, the sixth applicant has human resources
experience, and in the second row, the sixth applicant has sales experience.
3S 2M 2H
1 2 3 4 5 6 7
S M H S M H S
H S M S M S H
Therefore, only the third and fifth applicants can't have sales experience under either sce-
nario, so (A) is the right answer.
186 Part IV: Black-Belt Training
An empty-boxes game: I hear that train coming
An amusement park train ride has 12 cars, numbered consecutively from car 1 at the front of
the train to car 12 at the back of the train. Currently, four girls named Clare, Daria, Elise, and
Fiona and four boys named Isaac, Jacob, Kenny, and Larry are riding in the train. Each child
is occupying a different car, and four cars are empty.
Daria is someplace ahead of Isaac, with at least two empty cars between them.
Fiona is someplace behind Isaac and someplace ahead of Jacob.
Jacob is ahead of both Elise and Kenny.
Kenny is exactly two cars ahead of Larry, and the car between them is empty.
The first and last cars are, in some order, Clare's car and an empty car.
Identifying empty boxes
This game has eight chips (the children) and 12 boxes (the cars). Each chip is in exactly one
box, so four boxes are empty. I use a pair of brackets, [ ], to stand for an empty box.
You can think of this symbol as a repeated chip, as I discuss earlier in this chapter. In this
game, the [ ] chip is repeated four times. So here's what the chip list looks like:
Girls: C D E F Boys: I J K L 4[]
Setting up the board
Start by setting up the board and placing as much information as possible into the boxes.
Girls: C D E F Boys: I J K L 4[]
1 2 3 4 5 6 7 8 9 10 11 12
C[ ] C[ ]
D-[ ] -[ ] -I
I-F-J
J- E
J- K
K[ ] L
As you can see, you can use the empty-box symbol, [ ], just like any other chip. In this game,
the empty box is a repeated chip, because there are four of them (see the preceding game,
"Working nine to five," for an example of a game with repeated chips).
Because this game is an open line game, you need to organize the information outside the
boxes before you can make further headway. To get started, turn the clue notes into a tree
chart (which I discuss in Chapter 8).
K[ ] L
D [] [] I F J
E
Chapter 10: Repeated Chips and Empty Boxes 187
Next, convert this tree chart into a spine chart (also in Chapter 8), with the spine being the
longest possible line of chips. Be sure to count every empty box as a chip!
D [] [] I F J []L
K[
E
As you can see, the spine chart for this game has a length of nine chips. These nine chips
must fit into the box chart in order, so of these nine chips, only Daria or Elise can be in car 2.
Furthermore, Elise is behind Jacob, so Elise isn't in car 2. Therefore, Daria is in car 2. By the
same type of reasoning, you can place all the chips from Daria to Jacob into the box chart.
Girls: C D E F Boys: I J K L Empty: 4
1 2 3 4 5 6 7 8 9 10 11 12
C[ ] D [] [] I F J C[ ]
Even better, the block K[ ]L can fit into the chart in only two ways, so you can split the chart.
By elimination, in each row, Elise must fit into the remaining box.
Girls: C D E F Boys: I J K L Empty: 4
1 2 3 4 5 6 7 8 9 10 11 12
C[ ] D [] [] I F J E K [] L C[ ]
C[ ] D [] [] I F J K [] L E C[ ]
This time-consuming setup is almost certain to help you answer the questions quickly and
accurately. In fact, without really trying you've done a total enumeration -- that is, an exhaus-
tive chart of all possible scenarios for this game. I discuss this strategy further in Chapter 13.
Answering the questions
With only two scenarios, answering the questions for this game should now be little more
than a clerical exercise. If a question has an extra clue, you may be able to eliminate one of
the two rows to answer the question. If not, both rows of the chart will come into play.
Which one of the following is a complete and accurate list of the cars that CANNOT be empty?
(A) 2, 11
(B) 2, 7, 11
(C) 2, 6, 7, 11
(D) 2, 5, 6, 7, 8, 11
(E) Any of the cars could be empty.
188 Part IV: Black-Belt Training
This question doesn't have an extra clue, so you need to check both rows of the chart. Any
box that isn't empty in either row must be occupied. A quick look at the chart shows that (D)
is the right answer -- cars 2, 5, 6, 7, 8, and 11 are occupied in both rows.
If a girl is in car 11, which one of the following is a complete and accurate list of the cars that
must be empty?
(A) 3, 4
(B) 3, 4, 9
(C) 3, 4, 10
(D) 4, 5, 8
(E) 1, 4, 5, 10
The extra clue eliminates the first row of the game board. Looking at the second row, cars 3,
4, and 9 must be empty, so the right answer is (B).
Which one of the following must be true?
(A) Car 1 is empty.
(B) Car 4 is empty.
(C) K is in car 8.
(D) Car 10 is empty.
(E) L is in car 10.
The only statement that's True in both rows is that car 4 is unoccupied, so the right answer
is (B).
A repeated-chips, empty-boxes game: School days
A small private school has eight staff members: four administrators and four teachers. They
receive their mail in a row of ten mail slots, numbered 1 through 10 consecutively from left to
right. Each person receives his or her mail in a different slot, and no two people share the
same slot. Exactly two slots are empty.
No two administrators occupy adjacent mail slots.
No two teachers occupy adjacent mail slots.
Slot 3 belongs to an administrator.
Slot 8 belongs to a teacher.
Three consecutive slots, in order from left to right, are an administrator's mail slot, an
empty mail slot, and a teacher's mail slot.
Chapter 10: Repeated Chips and Empty Boxes 189
Setting up the board
This game has both repeated chips and empty boxes, so the chip list needs to reflect this
fact. Here's the game board:
4A 4T 2[]
1 2 3 4 5 6 7 8 9 10
A T
No AA, TT
A[ ] T
This board is a good start, but you can improve it by applying information from the first and
second clues: No two teachers or administrators are next to each other. Slots 2 and 4 are
both adjacent to slot 3, which contains an administrator, so each of these two slots either
belongs to a teacher or is empty. Similarly, slots 7 and 9 are both adjacent to slot 8, which
contains a teacher, so each of these two slots either belongs to an administrator or is empty.
4A 4T 2[]
1 2 3 4 5 6 7 8 9 10
T[ ] A T[ ] A[ ] T A[ ]
No AA, TT
Now, notice that the A[ ]T block can fit into the chart in only two ways: in slots 3, 4, and 5
or in slots 6, 7, and 8. This key insight definitely warrants splitting the chart to show both
scenarios:
4A 4T 2[]
1 2 3 4 5 6 7 8 9 10
T[ ] A [] T A[ ] T A[ ]
T[ ] A T[ ] A [] T A[ ]
No AA, TT
With this chart, you're ready to answer some questions.
Answering the questions
Here are a few typical questions that might arise in a game of this kind. Remember that you
may be able to use an extra clue, when provided, to eliminate a row in your split chart.
190 Part IV: Black-Belt Training
If slot 4 is occupied, which one of the following is a pair of mail slots that could both belong
to administrators?
(A) slot 1 and slot 5
(B) slot 1 and slot 7
(C) slot 1 and slot 10
(D) slot 5 and slot 9
(E) slot 6 and slot 9
The extra clue tells you that slot 4 is occupied, so you can rule out the first row, and slot 4
belongs to a teacher. Slot 5 is adjacent to both a teacher's slot and an administrator's slot, so
it's the remaining empty slot. By elimination, slot 2 belongs to a teacher and slot 9 belongs to
an administrator. Furthermore, slot 1 belongs to an administrator and slot 10 belongs to a
teacher. Here's the question chart:
4A 4T 2[]
1 2 3 4 5 6 7 8 9 10
A T A T [] A [] T A T
No AA, TT
Thus, the right answer is (E) -- slots 6 and 9 could both belong to administrators.
If slot 6 is empty, which one of the following is a complete and accurate list of the slots that
must belong to administrators?
(A) 3
(B) 3, 9
(C) 3, 7, 9
(D) 1, 3, 6, 9
(E) 1, 3, 7, 9
The extra clue tells you that slot 6 is empty, which rules out the second row of the game
board. Thus, the only two empty slots are slot 4 and slot 6. By elimination, a teacher occu-
pies slot 2 and administrators occupy slots 7 and 9. By further elimination, an administrator
occupies slot 1 and a teacher occupies slot 10.
4A 4T 2[]
1 2 3 4 5 6 7 8 9 10
A T A [] T [] A T A T
Thus, the correct answer is (E) -- 1, 3, 7, and 9 must belong to administrators.
Chapter 10: Repeated Chips and Empty Boxes 191
Getting Ready with Practice Games
Are you ready to put your understanding of repeated chips and empty boxes to work? Here
are three practice games to try out, with a total of 12 questions for you to answer.
If you hit a snag, look over the first few sections of this chapter for ideas on how to work
through games with repeated chips and empty boxes. If you still can't find your way through
a problem, check out the solutions in the next section.
Game 1: Too many appointments
Martina is a technical assistant who works for a company with three buildings -- the annex,
the headquarters, and the warehouse. She currently has eight appointments: three in the
annex, three at the headquarters, and two at the warehouse.
Her fifth appointment is at the headquarters.
One appointment at the warehouse is immediately preceded and immediately followed
by appointments in the annex.
Her first and eighth appointments are in the same building.
1. Which one of the following appointments CANNOT be at the warehouse?
(A) third
(B) fourth
(C) sixth
(D) seventh
(E) eighth
2. If the third appointment is at the headquarters, which one of the following pairs of appoint-
ments must be in different buildings?
(A) second and fourth
(B) second and fifth
(C) second and seventh
(D) fourth and fifth
(E) fourth and seventh
3. If the seventh appointment is at the warehouse, which one of the following must be false?
(A) The second appointment is at the headquarters.
(B) The third appointment is in the annex.
(C) The fourth appointment is at the warehouse.
(D) The sixth appointment is at the warehouse.
(E) The eighth appointment is at the headquarters.
192 Part IV: Black-Belt Training
4. If the sixth appointment is the last of Martina's three appointments at the headquarters,
which one of the following must be true?
(A) The second appointment isn't at the warehouse.
(B) The third appointment isn't in the annex.
(C) The fourth appointment isn't at the warehouse.
(D) The seventh appointment isn't at the warehouse.
(E) The eighth appointment isn't in the annex.
Game 2: Head of the class
Six of the nine front-row chairs in a classroom are currently occupied by students P, Q, R, S,
T, and U. The other three chairs are vacant. The chairs are numbered 1 through 9, from left
to right.
No two vacant chairs are adjacent.
P, Q, and R are sitting in chairs 3, 6, and 8, not necessarily respectively.
S and T are sitting adjacently.
5. Which one of the following is a complete and accurate list of the chairs that must be
vacant?
(A) 7
(B) 9
(C) 1, 9
(D) 7, 9
(E) None of the nine chairs must be vacant.
6. If U is sitting in either chair 2 or chair 4, which one of the following is a complete and accu-
rate list of the chairs that could be vacant?
(A) 1, 7, 9
(B) 5, 7, 9
(C) 1, 5, 7, 9
(D) 2, 4, 7, 9
(E) 1, 2, 4, 5, 7, 9
7. If P and Q are both sitting between vacant chairs, what is the maximum number of chairs
that could be between R and S?
(A) 0
(B) 1
(C) 2
(D) 5
(E) 7
Chapter 10: Repeated Chips and Empty Boxes 193
8. If Q and U are sitting in adjacent chairs, which one of the following is a complete and accu-
rate list of the students who could be sitting in chair 5?
(A) S
(B) U
(C) S, T
(D) S, U
(E) S, T, U
Game 3: Eight days a week
On the ten days from May 1 to May 10, Pamela has eight meetings in a total of three different
cities. She has three meetings in Boston, three in New York, two in Philadelphia, and two
days off, with no more than one meeting on each day.
No two consecutive days include meetings that are in the same city.
She has a day off on May 6.
She has meetings on both May 1 and May 10, exactly one of which is in New York.
Her first meeting in Boston is the day before her second meeting in Philadelphia.
Her third meeting in Boston is the day before her second meeting in New York.
9. Which one of the following is a complete and accurate list of the days on which a meeting in
New York must take place?
(A) May 1
(B) May 10
(C) May 1, May 5
(D) May 5, May 10
(E) May 8, May 10
10. Which one of the following is a complete and accurate list of the days on which a meeting in
Philadelphia could take place?
(A) May 1, May 3
(B) May 1, May 3, May 4
(C) May 1, May 2, May 3, May 4
(D) May 1, May 3, May 4, May 5
(E) May 1, May 2, May 3, May 4, May 5
11. If she has a meeting in Boston on May 4, which one of the following is a complete and accu-
rate list of the cities where a meeting could occur on May 2?
(A) Boston
(B) New York
(C) Boston, New York
(D) Boston, Philadelphia
(E) Boston, New York, Philadelphia
194 Part IV: Black-Belt Training
12. If her first three meetings all occur in different cities, which one of the following must be
true?
(A) On May 3, she doesn't have a meeting in Boston.
(B) On May 4, she doesn't have a meeting in Philadelphia.
(C) On May 5, she doesn't have a meeting in New York.
(D) On May 7, she doesn't have a meeting in Boston.
(E) On May 8, she doesn't have a meeting in New York.
Solutions to the Practice Games
Here are the solutions to the practice games in this chapter. In each case, I show you how to
set up a game board and then how to use the board to answer each question for the game.
When necessary, I also show you how to set up a question chart, which you use to focus on
information specific to that question rather than the whole game.
Solution to Game 1: Too many appointments
Here's the game board for this multiple-chips line game, which deals with Martina's appoint-
ments in three different buildings:
3A 3H 2W
1 2 3 4 5 6 7 8
H
AWA
1=8
I use the notation 1 = 8 to stand for the clue that says the first and eighth appointments are in
the same building. The AWA block fits into the box chart in only three different ways, so split
the chart along these lines:
3A 3H 2W
1 2 3 4 5 6 7 8
A W A H A
H A W A H H
A H A W A
Chapter 10: Repeated Chips and Empty Boxes 195
Notice that you can incorporate the information that the first and eighth appointments are in
the same building. Thus, in the second row, by elimination, you can conclude that the first
and eighth appointments are at the headquarters.
Because each row has at least one type of chip that has been placed the maximum number of
times, you can fill in the remaining boxes with as much information as you have.
3A 3H 2W
1 2 3 4 5 6 7 8
A W A HW H HW HW A
H A W A H AW AW H
A HW HW HW H A W A
1. E. The board shows that in all three rows, the eighth appointment cannot be at the ware-
house, so the right answer is (E).
2. A. The extra clue states that the third appointment is at the headquarters, so you can rule
out the first and second rows of the game board, which gives you the following chart:
3A 3H 2W
1 2 3 4 5 6 7 8
A HW H HW H A W A
By elimination, the second and fourth appointments are at the headquarters and the ware-
house, so the right answer is (A) -- the second and fourth appointments must be in differ-
ent buildings.
3. D. The extra clue tells you that the seventh appointment is at the warehouse. In the first
row of the chart, by elimination, the fourth and sixth appointments are at the headquarters.
In the second row, by elimination, the sixth appointment is in the annex:
3A 3H 2W
1 2 3 4 5 6 7 8
A W A H H H W A
H A W A H A W H
A HW HW HW H A W A
Thus, in every row, the sixth appointment isn't at the warehouse, so the right answer is (D).
196 Part IV: Black-Belt Training
4. C. The extra clue tells you that the sixth appointment is the last of Martina's three appoint-
ments at the headquarters, so you can eliminate the second and third rows from your chart
and enter this information into the first row. Thus, her fourth appointment is at the head-
quarters and her seventh is at the warehouse:
3A 3H 2W
1 2 3 4 5 6 7 8
A W A H H H W A
Therefore, the fourth appointment isn't at the warehouse, so the right answer is (C).
Solution to Game 2: Head of the class
Here's the board for this empty-boxes line game, which has you figure out where various stu-
dents are seated:
PQRSTU 3[ ]
1 2 3 4 5 6 7 8 9
PQR PQR PQR
No [ ] [ ]
ST/TS
The ST/TS block can fit in only two places, chairs 1 and 2 or chairs 4 and 5, so split the board
along these lines:
PQRSTU 3[ ]
1 2 3 4 5 6 7 8 9
ST ST PQR PQR PQR
PQR ST ST PQR PQR
No [ ] [ ]
Now in both rows, the only way all three vacant chairs can be nonadjacent is if both chairs 7
and 9 are vacant.
Chapter 10: Repeated Chips and Empty Boxes 197
PQRSTU 3[ ]
1 2 3 4 5 6 7 8 9
ST ST PQR PQR [] PQR []
PQR ST ST PQR [] PQR []
Now you're ready to tackle the questions.
5. D. According to the board, chairs 7 and 9 are vacant in both rows, so the right answer
is (D) -- 7 and 9 must be vacant.
6. C. The extra clue tells you that U is sitting in chair 2 or 4. In the first row, U is in chair 4,
and by elimination, chair 5 is vacant. In the second row, U is in chair 2, and by elimination,
chair 1 is vacant. Here's the question chart:
PQRSTU 3[ ]
1 2 3 4 5 6 7 8 9
ST ST PQR U [] PQR [] PQR []
[] U PQR ST ST PQR [] PQR []
The only four chairs that are vacant in at least one row are chairs 1, 5, 7, and 9, so the right
answer is (C) -- only 1, 5, 7, and 9 could be vacant.
7. B. The extra clue states that P and Q are both sitting between vacant chairs, so this rules
out the second row of the game board chart. In the first row, P and Q are sitting, in some
order, in chairs 6 and 8, with chair 5 being vacant. By elimination, R is in chair 3 and U is in
chair 4:
PQRSTU 3[ ]
1 2 3 4 5 6 7 8 9
ST ST R U [] PQ [] PQ []
Therefore, no more than one chair separates R and S, so the right answer is (B).
8. E. The extra clue tells you that Q and U are sitting in adjacent chairs. In the first row, Q is
sitting in chair 3 or 6, so U could sit in chair 5. In the second row of the board, Q is sitting
in chair 3 and U is in chair 2, so either S or T could sit in chair 5.
198 Part IV: Black-Belt Training
PQRSTU 3[ ]
1 2 3 4 5 6 7 8 9
ST ST Q U [] PR [] PR []
ST ST PR [] U Q [] PR []
[] U Q ST ST PR [] PQR []
Thus, S, T, or U could sit in chair 5, so the right answer is (E).
Solution to Game 3: Eight days a week
Here's the board for the game dealing with Pamela's business meetings in various cities. It
involves both empty boxes and multiple chips.
3B 3N 2P 2[]
1 2 3 4 5 6 7 8 9 10
BPN [] BPN
B1 P2
B3N2
I bring in some special notation for the clue notes for the fourth and fifth clues.
Even though you can place some information into a box chart, the fourth and fifth clues work
best if you handle them as you would for an open sorting game. So create a spine chart, begin-
ning with the information from the fourth clue (see Chapter 8 for more on spine charts):
B1P2
This meeting in Philadelphia is the second meeting in that city, so the first meeting in
Philadelphia occurs sometime before it. And this meeting in Boston is the first meeting in
that city, so the other two meetings in Boston occur sometime after it:
P1--------- B1P2------B2--------B3
Pamela's third meeting in Boston is the day before her second meeting in New York:
P1--------- B1P2------B2--------B3N2-----N3
The first clue tells you that the second and third meetings in New York aren't on consecutive
days, so at least one day falls in between them. By elimination, this is a day off:
P1--------- B1P2------B2--------B3N2-----[ ]--------N3
Chapter 10: Repeated Chips and Empty Boxes 199
Similarly, the first clue tells you that the second and third meetings in Boston aren't on con-
secutive days, so at least one day falls between them. By elimination, this day is either the
first meeting in New York or a day off. Split the spine chart to create two charts, one for each
of these scenarios:
P1--------- B1P2------B2--------N1--------B3N2-----[ ]--------N3
P1--------- B1P2------B2--------[ ]--------B3N2-----[ ]--------N3
Both of these scenarios account for nine of the ten days. The first case fits into the chart in
exactly one way. In the second case, you can fill May 7 through May 10 into the chart. Here's
the completed board for this game:
3B 3N 2P 2[]
1 2 3 4 5 6 7 8 9 10
P B P B N [] B N [] N
[] B N [] N
P1B1P2B2
Notice that I pulled out part of the information from the spine chart as the block P1- B1P2-B2.
You can stop here and begin answering questions. Or you can take one additional step to
create a total enumeration: a complete accounting of every possible scenario for the game.
(I discuss this strategy in detail in Chapter 13.)
In the second row, the first New York meeting isn't first, according to clue three. Thus, there
are only two ways to fit the block into the chart that are distinct from the first row. So break
out this row into two rows to list both of these possibilities. The final box chart has three
rows:
1 2 3 4 5 6 7 8 9 10
P B P B N [] B N [] N
P N B P B [] B N [] N
P B P N B [] B N [] N
Although this setup has been time-consuming, every question should be easy to answer.
9. E. You're looking for the dates on which New York meetings must take place, so an N has to
appear on those dates in all three rows. In every row of the chart, New York meetings occur
on May 8 and May 10, so the right answer is (E).
10. B. Here, you're looking for Possible dates for a meeting in Philadelphia, so locate all Ps on
the board. Philadelphia meetings occur on at least one row of the chart on May 1, May 3,
and May 4, so the right answer is (B).
200 Part IV: Black-Belt Training
11. A. The extra clue tells you that Pamela has a meeting in Boston on May 4. This information
eliminates the second and third rows from the chart, so focus only on the first row.
1 2 3 4 5 6 7 8 9 10
P B P B N [] B N [] N
From this row, you see that Pamela has a meeting in Boston on May 2, so the right answer
is (A) -- Boston is the only city where a meeting could occur on that day.
12. C. The extra clue tells you that her first three meetings are all in different cities. This rules
out the first and third rows, so focus only on the second row of the chart.
1 2 3 4 5 6 7 8 9 10
P N B P B [] B N [] N
From this row, you can see that she has a meeting in Boston on May 5, so (C) is the right
answer -- she can't have a meeting in New York that day.
Chapter 11
Extra! Extra! Multiple Chips
and Orphan Chips
In This Chapter
Distinguishing games with multiple chips and orphan chips
Understanding how multiple chips make line games more complicated
Seeing how games with orphan chips resemble yes/no sorting games
Practicing four games with 14 questions
I n this chapter, you discover two more twists to logic games: multiple chips and orphan
chips. A logic game with multiple chips allows you to place more than one chip into a
single box. This situation typically arises in a line game. For example, you may have a game
involving a set of shelves in which more than one item can go on a single shelf. Games with
multiple chips are harder to work with because they allow you to make fewer assumptions
that lead to useful deductions.
A logic game with orphan chips allows you to leave one or more chips out of all boxes. At first
glance, a game with orphan chips may look like an ordinary yes/no sorting game. However,
games with orphan chips work on two levels, which makes them among the most difficult
type of logic game.
In this chapter, I show you the basic tools for working with logic games that have multiple
chips and orphan chips. I also show you how to incorporate these tools with those I present
in earlier chapters in this book. I then give you four practice problems so you can develop
these skills. Finally, I provide solutions and answer explanations for all these questions. This
chapter gives you a good grasp of some tools for solving some of the trickiest types of logic
games.
Shared Spaces: Making the Most
of Multiple Chips
A logic game with multiple chips has at least one box into which you place more than one
chip. Most of the time, games with multiple chips are line games (which I introduce in
Chapter 3).
In earlier chapters, the line games you work require an ordering in which every element of
the game either falls someplace ahead of or someplace behind every other element. For
example, a game may require you to place five different people in five consecutive offices,
from the first to the fifth, with only one person in each office.
202 Part IV: Black-Belt Training
However, if this logic game contains multiple chips, the possibility exists that more than one
person is sharing a single office. Generally speaking, games with multiple chips are more diffi-
cult than games without them. In this section, I show you a variety of tools for handling the
hazards and opportunities afforded by logic games with multiple chips.
Sample game: Office space
Six companies -- L, M, N, O, P, and Q -- have offices in a building with five floors, numbered
from the first through fifth, from bottom to top. Each company is located on exactly one
floor, and each floor houses either one or two companies.
L is on the fourth floor
Q is on the floor just above N and just below O
Identifying multiple chips
At first glance, this game is a typical line game. However, on closer inspection, notice that the
building has five floors and contains six companies, so this isn't a 1-to-1 game. One of the five
floors contains more than one company, so this game contains multiple chips.
Start out as usual by building a board for a line game:
LMNOPQ
1 2 3 4 5
L
NQO
Notice specifically that I do not place the NQO block into the chart. If this were a 1-to-1 game,
you'd certainly be justified in placing this block into the chart. After all, L is on the fourth
floor, so in a 1-to-1 game, you'd know that no other companies were also on this floor.
Therefore, the only possible way to fit this block into the chart would be in boxes 1, 2, and 3,
respectively. Knowing that a game is 1-to-1 often allows you to limit the number of possible
cases. In fact, recognizing when a game is 1-to-1 is so important that it's included in your first
read-through (flip to Chapter 2 for details).
However, this logic game is not 1-to-1. You have six chips to place in five boxes, with one of
these boxes allowed to hold two chips. So you have three possible ways to fit the NQO block
into the chart. I split the chart into three rows to show you all three cases. I use a + sign to
show that chips share a box.
LMNOPQ
1 2 3 4 5
N Q O L
N Q L+O
N L+Q O
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 203
In the second and third rows, I place two chips in the fourth box. Because two chips is the
greatest capacity of this box, I draw a line inside these two boxes, indicating that no more
chips can be placed there. Additionally, because only one box in each row can hold two
chips, I draw similar lines in every other box in these two rows.
But in the first row, I don't draw these lines, because I'm still not sure which box has two
chips. Watch and see how this plays out when you get to the questions.
Answering the questions
Keep in mind as you answer the questions that this logic game has multiple chips. Exactly one
floor houses two companies, and the remaining four floors each house one company. So if you
can discover which floor has the two companies, you can conclude that the other four floors
each have one.
If P is on the second floor, which one of the following pairs of companies must be located on
two floors that are adjacent to each other?
(A) L and M
(B) L and Q
(C) M and P
(D) M and O
(E) N and P
The extra clue tells you that P is on the second floor. This eliminates the second row of the
game board, because you already know that N is the only company on the second floor. But
the first and the third rows are both possible.
Make sure you understand why you can't rule out the first row of the board. You already
know that Q is on the second floor, but this game allows multiple chips: one floor has two
companies. So P and Q may both be on the second floor.
To make your question chart, use the first and third rows only. In the first row, P is on the
second floor, so the second floor has both P and Q. By elimination, M is on the fifth floor. And
in the second row, P is on the second floor, so by elimination, M is on the first floor.
LMNOPQ
1 2 3 4 5
N Q+P O L M
M P N L+Q O
The only pair of companies that are adjacent to each other in both rows is N and P, so the
right answer is (E).
204 Part IV: Black-Belt Training
If two companies are located on the first floor, which one of the following is a complete and
accurate list of the companies that could be located on the third floor?
(A) O
(B) Q
(C) M, O, P
(D) O, Q, N
(E) M, N, O, P, Q
The extra clue tells you that two companies are on the first floor, so this rules out the second
and third rows of the game board. Only one floor has two companies, so the remaining floors
all have exactly one company.
LMNOPQ
1 2 3 4 5
N Q O L
Focusing on the first row, O is the only company on the third floor, so (A) is the right answer.
If M is located on either the third or fifth floor, which one of the following is a complete and
accurate list of the companies that could be located on the fourth floor?
(A) L, O
(B) L, O, P
(C) L, O, Q
(D) L, P, Q
(E) L, O, P, Q
The extra clue tells you that M is on either the third or fifth floor. This eliminates the third
row of the game board, so focus only on the first and second rows.
LMNOPQ
1 2 3 4 5
N Q O L
N Q L+0
In the second row, L and O are both located on the fourth floor. In the first row, L is on the
fourth floor, but N, Q, and O aren't on that floor.
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 205
So the right answer is either (A) or (B), depending upon whether P could be located on the
fourth floor. If P is on the fourth floor, then by elimination, M is on the fifth floor. This sce-
nario is consistent with all the clues and the extra clue, so the right answer is (B).
Sample game: All aboard
An airport tram with seven cars is transporting seven passengers -- four women named
Kathy, Liana, Mavis, and Natalie and three men named Robert, Steven, and Trevor. Each car
contains zero, one, or two passengers.
The first car contains exactly one man and no women.
No two women are in adjacent cars.
The car that contains Kathy is just ahead of the car that contains Trevor and just behind
an empty car.
Multiple chips and empty boxes
This game contains seven chips (the passengers) and seven boxes (the cars). Nevertheless,
this is not a 1-to-1 game because each box isn't required to contain exactly one chip -- some
boxes may be empty, and others may contain two chips.
When a logic game has different numbers of chips and boxes, it cannot be a 1-to-1 game; how-
ever, just because a logic game has the same number of chips and boxes doesn't guarantee
that it's a 1-to-1 game. Read the story carefully and make sure you understand the parame-
ters of how you're to place the chips in boxes.
This game allows multiple chips -- that is, more than one passenger in a car. It also allows
empty boxes -- that is, no passengers in a car (flip to Chapter 10 for more on empty boxes).
Setting up the board and answering the questions
Here's the board for this game:
Women: K L M N Men: R S T
1 2 3 4 5 6 7
RS
No 2 adjacent women
[] K T
The first clue tells you that the first car contains one man and no women. This man isn't
Trevor, according to the third clue, so he's either Robert or Steven. I draw a line indicating
that no other chips go into this box.
The second clue isn't so easy to scribe with symbols, so words are just fine. The third clue
provides the block [ ]KT. Remember that [ ] means that a box is empty.
206 Part IV: Black-Belt Training
Which one of the following must be true?
(A) No car contains two women.
(B) No car contains two men.
(C) At least one car contains two women.
(D) At least one car contains two men.
(E) None of these four statements must be true.
According to the first clue, the first car contains a man by himself. And the third clue tells
you that Trevor is in a car somewhere behind him. The remaining man could be either in
Trevor's car or a different car, so (B) and (D) are both wrong.
However, the four women are all located from the second to the seventh cars. No two are in
adjacent cars, so at least one pair of women must be sharing a car. Therefore, the right
answer is (C).
If Liana is in car 4, which one of the following must be false?
(A) Only Robert is in the third car.
(B) Only Liana is in the fourth car.
(C) Only Steven is in the fifth car.
(D) Only Kathy is in the sixth car.
(E) Only Trevor is in seventh car.
The extra clue tells you that Liana is in the fourth car. Thus, by the second clue, Kathy isn't
in the third or fifth car, because women can't be in adjacent cars. Therefore, the [ ]KT block
can fit into the chart in only two different ways. Split the chart to represent both options:
Women: K L M N Men: R S T
1 2 3 4 5 6 7
RS [] L+K T
RS L [] K T
As in the previous game, I use the plus sign in the first row to indicate that both Liana and
Kathy are in the fourth car. The horizontal lines in the boxes indicate when a box is full.
Thus, the fifth car either contains Trevor or is empty. In either case, Steven isn't alone in the
fifth car, so the right answer is (C).
If Mavis and Robert are riding together in the sixth car, which one of the following is a com-
plete and accurate list of the cars that could be empty?
(A) second, fifth
(B) second, seventh
(C) third, seventh
(D) second, third, seventh
(E) second, third, fifth, seventh
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 207
The extra clue states that Mavis and Robert are riding together in the sixth car, so only
Steven is in the first car. Thus, the [ ]KT block can fit into the chart in two different ways.
Split the chart to show the options:
Women: K L M N Men: R S T
1 2 3 4 5 6 7
S [] K T M+R
S [] K T M+R
However, in the first row, you can't place Liana and Natalie in the chart without contradicting
a clue. So rule out the first row -- only the second row is possible.
In the second row, neither Liana nor Natalie is in the fifth or seventh car, according to the
second clue. Therefore, the seventh car is empty, Trevor is alone in the fifth car, and either
Liana or Natalie (or both) is in the second car:
Women: K L M N Men: R S T
1 2 3 4 5 6 7
S LN [] K T M+R []
Therefore, only the third and seventh cars are empty, so the right answer is (C).
Outside the Box: Abandoning
Your Orphan Chips
A logic game with orphan chips has at least one chip that you don't place into the standard
box chart. You can look at a game with orphan chips as a game with two levels -- that is, as a
game within a game.
On one level, every game with orphan chips is a yes/no sorting game: Some chips are
selected and others aren't. Therefore, you can apply yes/no sorting-game tools to
games with orphan chips. (Flip to Chapter 5 for more on yes/no sorting games.)
A twist on the yes/no sorting game usually involves what happens to the chips that are
selected -- that is, the yes group:
· When a line game has orphan chips, you place the selected chips in some sort of
order.
· When a sorting game has orphan chips, the selected chips are further partitioned
into smaller groups.
Games with orphan chips work on two levels, so they can be tough to get a handle on. In
some cases, you'll make more headway approaching this type of game principally as a yes/no
sorting game. In other cases, the way to go is to approach it as either a partitioning game or
a line game.
208 Part IV: Black-Belt Training
When approaching a game with orphan chips, spend an extra few seconds reading and think-
ing about the clues before you begin to draw your box chart. See whether you can discern
which type of approach will be more helpful: a standard yes-no box chart or a chart that
combines a yes-no chart with a line chart that ranks the selected chips.
In this section, I show you examples of both a line game and a sorting game with orphan
chips. I also show you how to approach games with orphan chips from both levels.
Sample game: Rank and file
Nine women named Paula, Roberta, Sonya, Traci, Ursula, Violet, Wilhelmina, Yolanda, and
Zinnia participated in a contest in which four winners are chosen and ranked. The remaining
five participants receive no ranking.
The fourth-ranked participant is either Roberta or Traci.
Ursula and Wilhelmina aren't both in the top four.
If Violet is among the top four, then so is Ursula.
If Traci is among the top four, then so is Wilhelmina.
If Paula is among the top four, then Yolanda ranks just below her.
If Sonya is among the top four, then Zinnia ranks just above her.
This game has five orphan chips -- the five participants who weren't ranked among the top
four. So this game has an element of a sorting game, with four participants selected and five
not selected. And it also has an element of a line game, because the top four are ranked in
order.
Setting up your game board
You can approach this game as either a yes/no sorting game or as a line game. If you decide
to approach it principally as a yes/no sorting game, make the usual yes/no box chart:
Yes No
RT UW
However, if you decide to approach it principally as a line game, make the following chart:
1 2 3 4 No
RT UW
The main difference between this chart and the typical yes/no chart is that the ranking is
hardwired into the chart. Both charts have advantages and disadvantages. In this case,
because I can place the information from the first clue directly into the second chart, I'm
going to use this chart.
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 209
The chart I'm using has four boxes for the top four participants and five boxes for the others.
As you can see, I fill in information from the first two clues: Either Roberta or Traci ranks
fourth, and either Ursula or Wilhelmina is not selected.
Scribing your clues
The third and fourth clues are garden-variety arrow clues (for more on arrow clues, please
see Chapter 5):
VU U V
TW W T
Because Ursula and Wilhelmina aren't both among the top four, you can link up these arrows
as follows:
V U W T
T W U V
You can also record the information from fifth and sixth clues as arrows. But you get addi-
tional information as well: If Paula is ranked, then Yolanda ranks just below her, and if Sonia
is ranked, then Zinnia is ranked just above her. Here's how I scribe this information:
P Y & PY Y P
S Z & ZS Z S
In this case, you may well find that another type of notation works better for you. By all
means, do whatever makes sense.
Answering the questions
With your chart filled in, you're now ready to begin answering questions.
Which one of the following could be a list of the top-four participants, in order from first
place to fourth place?
(A) Paula, Yolanda, Zinnia, Traci
(B) Roberta, Wilhelmina, Yolanda, Traci
(C) Ursula, Sonya, Zinnia, Roberta
(D) Wilhelmina, Violet, Ursula, Roberta
(E) Zinnia, Paula, Wilhelmina, Traci
This is a full-board question (as I describe in Chapter 2), so take each clue and use it to rule
out answers.
The second clue tells you that Ursula and Wilhelmina aren't both in the top four, which rules
out (D). The fourth clue states that if Traci is in the top four, then so is Wilhelmina, which
contradicts (A). The fifth clue tells you that if Paula is among the top four, then Yolanda ranks
just below her, which rules out (E). And the sixth clue says that if Sonya is among the top
four, then Zinnia ranks just above her, knocking out (C). Therefore, the right answer is (B).
210 Part IV: Black-Belt Training
If neither Yolanda nor Sonia is among the top four, which one of the following is a complete
and accurate list of participants who could be ranked first?
(A) Ursula, Violet, Zinnia
(B) Ursula, Wilhelmina, Zinnia
(C) Ursula, Violet, Wilhelmina, Zinnia
(D) Roberta, Traci, Ursula, Violet, Zinnia
(E) Roberta, Traci, Ursula, Violet, Wilhelmina, Zinnia
The extra clue tells you that neither Yolanda nor Sonia is among the top four. Thus, by the
fifth clue, Paula is also in the bottom five. If Ursula were the fifth of these, then Violet also
wouldn't be ranked, which is a contradiction. Thus, Ursula is among the top four. Thus, Traci
and Wilhelmina are the remaining two women in the bottom five. By elimination, Violet,
Zinnia, and Roberta are all among the top four. By the first clue, Roberta is ranked fourth:
1 2 3 4 No
R T Y S P W
So Ursula, Violet, or Zinnia could be ranked first, so the right answer is (A).
If Wilhelmina ranks second, which one of the following is a complete and accurate list of the
participants who CANNOT be among the top four?
(A) Ursula
(B) Ursula, Violet
(C) Roberta, Ursula, Violet
(D) Paula, Sonia, Ursula, Violet
(E) Paula, Roberta, Sonia, Ursula, Violet
The extra clue tells you that Wilhelmina ranks second, so Ursula isn't among the top four,
according to the second clue. Thus, by the third clue, Violet also isn't among the top four.
By the fifth clue, if Paula were ranked, then Yolanda would be ranked just below her, which
is impossible; therefore, Paula isn't among the top four. Similarly, by the sixth clue, if Sonia
were ranked, then Zinnia would be just above her, which is also impossible; therefore, Sonia
isn't ranked.
1 2 3 4 No
W RT U V P S
There are no further conclusions you can draw, so (D) is the right answer.
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 211
Sample game: Legal eagles
A law firm fills six full-time positions from a pool of ten summer interns: N, O, P, Q, R, S, T, U,
V, and W. These six positions are in three different departments: corporate law, family law,
and labor law.
N, O, and P are all hired for different departments.
Q is hired if and only if R is also hired.
S is hired if and only if T is not hired.
If U is hired, then both U and S are in corporate law.
If V is hired, then both V and N are in family law.
If W is hired, then both W and P are in labor law.
Setting up a chart
This game resembles a yes/no game because six interns are selected and four are not
selected; however, it resembles a partitioning game because the six interns are divided into
three departments. So you can make two different charts, each emphasizing a different
aspect of this game.
Here's the yes/no chart for this game:
Yes No
N O P ST ST
This chart distinguishes only between interns who are selected and those who aren't selected.
The distinctions among the three legal departments will still have to be filled in. As you can
see, I've filled in a lot of this chart, especially information from the first clue.
And here's the partitioning chart:
Corporate Family Labor No
ST
This chart distinguishes among the three legal departments, which makes filling in the infor-
mation from the first clue more difficult.
For this problem, I stick with the yes/no chart. Now, because the second clue states that Q is
hired if and only if R is also hired, I can split the chart into two rows. The first row assumes
that Q and R are both hired, and the second row assumes that they're both not hired:
Yes No
N O P ST Q R ST U V W
N O P ST ST Q R
212 Part IV: Black-Belt Training
This is a promising chart. It doesn't provide any information on which interns are in each
department, but it certainly gives you a good place to start.
Scribing clues and answering the questions
The fourth, fifth, and sixth clues are all if-then statements. Scribe these clues using the arrow
notation, as follows:
U Uc Uc U
U Sc Sc U
V Vf Vf V
V Nf Nf V
W Wl Wl W
W Pl Pl W
For example, the fourth clue is telling you two things: "If U is hired, then U is in corporate
law" and "If U is hired, then S is in corporate law." I express each of these separate if-then
statements in its direct and contrapositive form, as I discuss in Chapter 5. (Recall that the
contrapositive is the equivalent "reverse and negate" form of an if-then statement.)
At this point, you can answer the questions.
Which one of the following pairs of interns could both be hired for labor law?
(A) N and U
(B) O and P
(C) Q and W
(D) R and S
(E) T and V
The chart tells you that Q and W aren't both hired, so (C) is wrong. According to the first
clue, O and P aren't hired for the same department, so (B) is the wrong answer. The fourth
clue tells you that U isn't hired for labor law, so (A) is wrong. The fifth clue tells you that V
isn't hired for labor law, so (E) is wrong. Therefore, the right answer is (D).
If O and R are both hired for corporate law, which one of the following could be true?
(A) N is hired for corporate law.
(B) P is hired for family law.
(C) U is hired for family law.
(D) V is hired for corporate law.
(E) W is hired for labor law.
The extra clue tells you that O and R are both hired for corporate law, so you can rule out the
second row of the chart and focus only on the first row.
Yes No
N Oc P ST Q Rc ST U V W
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 213
Note that I've included the information that O and R are in corporate law directly in the appro-
priate boxes by using lowercase c. The chart tells you that U, V, and W are all not hired, so you
can rule out (C), (D), and (E). And the first clue tells you that N and O aren't in the same depart-
ment; thus, N isn't in corporate law, and you can rule out (A). Thus, the right answer is (B).
If O and T are the only interns hired for family law, which one of the following is a complete
and accurate list of the interns who aren't hired?
(A) Q, R, V, W
(B) Q, R, S, U
(D) Q, R, S, V
(C) Q, R, S, W
(E) S, U, V, W
The extra clue tells you that O and T the only interns hired for family law, so S isn't hired.
V isn't hired for family law, so V isn't hired.
Focusing on the second row, by elimination, U and W are both hired; but then S is also
hired, according to the fourth clue, which is a contradiction; therefore, you can rule out the
second row.
Yes No
N Of P Tf Q R S U V W
Thus, S, U, V, and W aren't hired, so the right answer is (E).
Practicing Games with Multiple
and Orphan Chips
Ready to put your understanding of multiple chips and orphan chips on the line? These four
logic games include 14 questions to test your understanding of these new concepts and rein-
force your skills from earlier chapters. Do your best, but if you need some help along the
way, flip to the next section, where I provide an explanation of how to set up each game and
think through all the questions.
Game 1: Movies of the week
During her week off, from Monday through Friday, Victoria watched a total of seven movies:
Aliens, Beaches, Chinatown, Multiplicity, Network, Poltergeist, and Scrooged. She watched
either one or two movies each day.
She watched Beaches on Wednesday.
She watched Chinatown the day after Network and the day before Aliens.
She watched Multiplicity and Scrooged either on the same day or on consecutive days,
not necessarily respectively.
She didn't watch Poltergeist on Friday.
214 Part IV: Black-Belt Training
1. Which one of the following must be false?
(A) She watched two movies on Monday.
(B) She watched one movie on Tuesday.
(C) She watched two movies on Tuesday.
(D) She watched one movie on Wednesday.
(E) She watched two movies on Thursday.
2. Which one of the following is a pair of movies that she CANNOT have watched on the
same day?
(A) Aliens and Multiplicity
(B) Aliens and Poltergeist
(C) Beaches and Chinatown
(D) Chinatown and Poltergeist
(E) Multiplicity and Scrooged
3. If the only movie she watched on Tuesday was Poltergeist, on which day did she watch
Scrooged?
(A) Monday
(B) Tuesday
(C) Wednesday
(D) Thursday
(E) Friday
Game 2: Getting things off your chest
A chest with seven drawers, numbered 1 through 7 from top to bottom, contains a total of
nine items: calculator, eraser, glue, hole puncher, magic marker, pen, ruler, stapler, and tape.
Each drawer may be empty or may contain any number of items.
Exactly two items are in drawer 2.
No items are in drawer 6.
The calculator is in the drawer just below the tape and just above the stapler
The eraser is in the drawer just below the magic marker and just above the hole puncher.
An empty drawer is just below the drawer containing the glue and just above the drawer
containing the ruler.
4. Which one of the following is a complete and accurate list of the items that could be in
drawer 5?
(A) glue, pen, ruler
(B) hole puncher, pen, stapler
(C) glue, hole puncher, pen, ruler, stapler
(D) calculator, eraser, glue, hole puncher, pen, ruler, stapler
(E) calculator, eraser, glue, hole puncher, magic marker, pen, ruler, stapler, tape
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 215
5. If the pen is the only item in drawer 4, which one of the following must be true?
(A) Drawer 1 contains exactly one item.
(B) Drawer 3 contains exactly two items.
(C) Drawer 5 contains exactly two items.
(D) Drawer 7 is empty.
(E) None of these four statements must be true.
6. If drawer 1 is empty, which of the following is a complete and accurate list of the numbers of
items that drawer 5 could contain?
(A) 0, 1, 2
(B) 1, 2, 3
(C) 0, 1, 2, 3
(D) 1, 2, 3, 4
(E) 0, 1, 2, 3, 4
Game 3: Questioning authority
A politician gives a press conference with seven journalists present. Three of the journalists
are men -- Mr. Ruiz, Mr. Stack, and Mr. Tyler -- and four are women -- Ms. Niebuhr,
Ms. Obermayer, Ms. Paulin, and Ms. Quinto. Altogether, the politician answers seven
questions. Every journalist asks either no questions, one question, or two questions.
No journalist asks two consecutive questions.
Two different men ask the first and seventh questions.
Mr. Stack asks his first question sometime after Ms. Quinto asks her second question.
If Ms. Niebuhr asks at least one question, then Ms. Obermayer also asks at least one
question.
Ms. Paulin asks either no questions or two questions.
7. Which one of the following is a possible list of the journalists who ask questions, in order
from first to last?
(A) Mr. Ruiz, Ms. Obermayer, Ms. Quinto, Ms. Niebhur, Ms. Quinto, Ms. Paulin, Mr. Stack
(B) Mr. Ruiz, Ms. Paulin, Ms. Niebuhr, Ms. Quinto, Ms. Paulin, Ms. Quinto, Mr. Stack
(C) Mr. Tyler, Ms. Obermayer, Ms. Quinto, Mr. Tyler, Mr. Ruiz, Ms. Quinto, Mr. Stack
(D) Mr. Tyler, Ms. Quinto, Ms. Obermayer, Ms. Quinto, Mr. Stack, Ms. Niebuhr, Mr. Tyler
(E) Mr. Tyler, Ms. Quinto, Ms. Paulin, Mr. Stack, Ms. Quinto, Ms. Paulin, Mr. Ruiz
216 Part IV: Black-Belt Training
8. If the journalist who asks the fourth question also asks the sixth question, which one of the
following must be true?
(A) Mr. Ruiz doesn't ask the first question.
(B) Ms. Quinto doesn't ask the second question.
(C) Ms. Niebuhr doesn't ask the fourth question.
(D) Ms. Paulin doesn't ask the fifth question.
(E) Mr. Tyler doesn't ask the seventh question.
9. If Ms. Niebuhr asks two questions, which one of the following could be true?
(A) Ms. Paulin asks the second question.
(B) Mr. Taylor asks the third question.
(C) Ms. Quinto asks the fifth question.
(D) Mr. Stack asks the sixth question.
(E) Mr. Ruiz asks the seventh question.
10. Which one of the following pairs of people must include at least one person who doesn't ask
a question?
(A) Ms. Niebuhr and Ms. Paulin
(B) Ms. Obermayer and Ms. Paulin
(C) Ms. Obermayer and Mr. Ruiz
(D) Mr. Ruiz and Mr. Tyler
(E) Mr. Stack and Mr. Tyler
Game 4: Perfect for the part
Anna is a film director who is casting four male roles: a mechanic, a policeman, a rabbi, and
a truck driver. She is considering ten actors. Five actors -- F, G, H, I, and J -- all have film
experience, and the other five actors -- U, V, W, X, and Y -- have no experience. She calls
back a total seven actors, either one or two actors for each role.
She calls back four actors with film experience and three actors without film experience.
If she calls back F, then she calls back U for the part of the mechanic and V for the part
of the policeman.
If she calls back G, then she calls back W for the part of the policeman and X for the part
of the rabbi.
If she calls back H, then she calls back J for the part of the rabbi and Y for the part of the
truck driver.
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 217
11. Which one of the following is a complete and accurate list of the actors whom Anna could
call back for the part of the rabbi?
(A) H, I, J, X
(B) F, H, I, J, X
(C) F, H, I, J, V, X
(D) F, H, I, J, W, X
(E) F, G, H, I, J, W, X
12. Which one of the following must be false?
(A) She calls back G for the part of the mechanic.
(B) She calls back H for the part of the truck driver.
(C) She calls back U for the part of the policeman.
(D) She calls back W for the part of the policeman.
(E) She calls back X for the part of the rabbi.
13. If she calls back both H and I for the part of the mechanic, which one of the following could
be true?
(A) She calls back F for the part of the policeman.
(B) She calls back G for the part of the rabbi.
(C) She calls back G for the part of the truck driver.
(D) She calls back V for the part of the policeman.
(E) She calls back V for the part of the truck driver.
14. If she calls back I for the part of the rabbi, which one of the following could be true?
(A) She calls back F for the part of the truck driver and G for the part of the mechanic.
(B) She calls back F for the part of the policeman and H for the part of the truck driver.
(C) She calls back F for the part of the mechanic and J for the part of the truck driver.
(D) She calls back G for the part of the policeman and H for the part of the mechanic.
(E) She calls back G for the part of the truck driver and J for the part of the rabbi.
Solutions to Practice Games
Here are the solutions to questions 1 through 14. In each case, I show you how to set up a
board for the game. Then I walk you through each question.
Solution to Game 1: Movies of the week
This movie game contains multiple chips, because Victoria watched either one or two
movies every day. You have three possible ways to fit the information from the second clue
into the chart, so split the chart into three rows along these lines.
218 Part IV: Black-Belt Training
ABCNMPS
Mon Tue Wed Thu Fri
N C B+A
N B+C A
B+N C A
1. D. You're looking for the false statement, and with the board already set up, this is a fairly
simple question. The board shows you that in all three rows, she watched both Beaches and
one of the three movies mentioned in the second clue on Wednesday. Therefore, the right
answer is (D) -- she couldn't have watched only one movie on Wednesday.
2. B. In the first row, she watched both Beaches and Aliens on Wednesday, so she didn't watch
Poltergeist that day. In the second row, if she had watched Aliens and Poltergeist on Thursday,
by elimination she would have watched Multiplicity and Scrooged on Monday and Friday, con-
tradicting the third clue. And in the third row, she watched Aliens on Friday, so by the fourth
clue, she didn't also watch Poltergeist that day. Thus, she didn't watch Aliens and Poltergeist
on the same day under any scenario, so the right answer is (B).
3. A. The extra clue states that the only movie she watched on Tuesday was Poltergeist, which
rules out the first and second rows of the chart, so focus only on the third row. Thus, by
elimination, she watched both Multiplicity and Scrooged on Monday. Therefore, the right
answer is (A), Monday.
Mon Tue Wed Thu Fri
M+S P B+N C A
Solution to Game 2: Getting things off your chest
This game contains both multiple chips and empty boxes, because each drawer can hold
either no items or any number of items.
Start by drawing a box chart for a line game with seven boxes. The first and second clues
tell you that exactly two items are in drawer 2 and no items are in drawer 6, so I write the
number of items in parentheses in the column headings. The third and fourth clues give you
two blocks: TCS and MEH. Each of these blocks must overlap drawer 3, so this accounts for
at least two partial ringers in this drawer. The fifth clue gives you the block G[ ]R. Here's the
game board:
1 2 (2) 3 4 5 6 (0) 7
TCS+MEH []
TCS
MEH
G[]R
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 219
4. C. If either the calculator or the tape were in drawer 5, then by the third clue, drawer 6
wouldn't be empty, which is a contradiction. Similarly, if either the eraser or the magic
marker were in drawer 5, then by the fourth clue, drawer 6 wouldn't be empty, which is a
contradiction. However, any of the other five items could be in drawer 5, so the right
answer is (C) -- glue, hole puncher, pen, ruler, stapler.
5. B. The extra clue tells you that the pen is the only item in drawer 4. Thus, the TCS and MEH
blocks both fit into drawers 1 through 3. Therefore, the G[ ]R block fits into drawers 5
through 7:
1 2 (2) 3 4 5 6 (0) 7
T+M C+E S+H P G [] R
This accounts for all nine items, so the right answer is (B) -- drawer 3 must contain exactly
two items.
6. D. The extra clue tells you that drawer 1 is empty. According to the third clue, the TCS
block is either in 2, 3, and 4 or in 3, 4, and 5. Also, according to the fourth clue, the same is
true of the MEH block. Thus, 3 and 4 both contain at least two items, so the G[ ]R block
must be in 5, 6, and 7.
1 2 (2) 3 (2+) 4 (2+) 5 6 (0) 7
[] G [] R
Therefore, the glue must be in drawer 5, which rules out (A), (C), and (E). Additionally, the
hole puncher, the pen, and the stapler could also be in drawer 5. Therefore, the right
answer is (D) -- drawer 5 could contain one to four items.
Solution to Game 3: Questioning authority
This game, which features journalists asking questions at a press conference, is a line game
that includes both repeated chips (as I explain in Chapter 10) and orphan chips.
The second clue tells you that a man asks the first question. By the third clue, this man isn't
Mr. Stack, so he's either Mr. Ruiz or Mr. Tyler. The third clue tells you that Mr. Stack's first
question is after Ms. Quinto's second question. By the first clue, Ms. Quinto's two questions
aren't consecutive, so at least one other person's question separates them. Thus, you can
make the following spine chart, as I show you in Chapter 8:
(RT) -- Q -- __ -- Q -- S
220 Part IV: Black-Belt Training
This spine chart gives you five of the seven questioners in order, so Mr. Stack's first question
is fifth, sixth, or seventh. Make a split box chart with three rows, one for each of these three
scenarios. By the second clue, a man asks the seventh question in every scenario. Here's
the board:
1 2 3 4 5 6 7
RT Q Q S RST
RT S RT
RT S
In the first row, Mr. Stack's first question is fifth, so Ms. Quinto asks the second and fourth
questions. In the second row, Mr. Stack's first question is sixth, so either Mr. Ruiz or Mr.
Taylor asks the seventh question. In the third row, Mr Stack's first question is seventh.
7. C. This is a full-board question, as I discuss in Chapter 2, so focus on each clue in turn to
see which answers it eliminates. The second clue says that two different men ask the first
and seventh questions, which eliminates (D). The third clue states that Mr. Stack asks his
first question sometime after Ms. Quinto asks her second question, which rules out (E). The
fourth clue says that if Ms. Niebuhr asks at least one question, then Ms. Obermayer also
asks at least one question, ruling out (B). And the fifth clue tells you that Ms. Paulin asks
either no questions or two questions, so (A) is wrong. Therefore, the right answer is (C) --
the order could be Mr. Tyler, Ms. Obermayer, Ms. Quinto, Mr. Tyler, Mr. Ruiz, Ms. Quinto,
and Mr. Stack.
8. E. The extra clue tells you that the journalist who asks the fourth question also asks the
sixth question. This information allows you to rule out the first row of the chart, because in
that case, Ms. Quinto has to ask three questions, which is a contradiction. This information
also allows you to rule out the second row, because Mr. Stack would have to ask the fourth
question, and then Ms.Quinto couldn't ask two questions before him.
1 2 3 4 5 6 7
RT S
Thus, the third row of the chart is correct, so Mr. Stack asks the seventh question.
Therefore, the right answer is (E) -- Mr. Tyler doesn't ask the seventh question.
9. C. The extra clue states that Ms. Niebuhr asks two questions, so by the fourth clue,
Ms. Obermayer also asks a question, and by the third clue, Ms. Quinto asks two questions.
This accounts for five of the seven questions, and it rules out the first and second rows of
the chart. Thus, focus only on the third row. The second through sixth questions are asked
by Ms. Niehbur, Ms. Obermayer, or Ms. Quinto:
1 2 3 4 5 6 7
RT NOQ NOQ NOQ NOQ NOQ S
Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 221
Comparing the five answers to this chart, the right answer is (C) -- Ms. Quinto could ask
the fifth question.
10. A. According to the third clue, Mr. Stack asks at least one question and Ms. Quinto asks two
questions. By the second clue, at least one other man asks a question. This accounts for
four of the seven questions, leaving three questions unaccounted for.
If Ms. Niebuhr and Ms. Paulin both ask questions, then by the fourth clue, Ms. Obermayer
would have to ask a question and Ms. Paulin would have to ask an additional question,
which is one question too many. Thus, Ms. Niebuhr and Ms. Paulin don't both ask ques-
tions, so the right answer is (A).
Solution to Game 4: Perfect for the part
This auditioning game is a sorting game that allows orphan chips.
If Anna calls back both F and G, then according to the second and third clues, she has to call
back U, V, W, and X, which contradicts the first clue. Thus, she doesn't call back both F and
G, so split the chart to account for both possibilities.
In the first row, she doesn't call back F, so by the first clue, she calls back G, H, I, and J. Thus,
by the third clue, she calls back W for the part of the policeman and X for the part of the
rabbi. And by the fourth clue, she calls back J for the part of the rabbi and Y for the part of
the truck driver. Thus, she calls back only X and J for the part of the rabbi. By elimination,
she doesn't call back U or V.
In the second row, she doesn't call back G, so she calls back F, H, I, and J. Thus, by the second
clue, she calls back U for the part of the mechanic and V for the part of the policeman. And by
the fourth clue, she calls back J for the part of the rabbi and Y for the part of the truck driver.
By elimination, she doesn't call back W or X.
Here's the board for Game 4:
Film expericence: F G H I J No film expericence: U V W X Y
Mechanic Policeman Rabbi Truck Driver No
W X+J Y F U V
U V J Y G W X
11. B. In the first row, she calls back only X and J for the part of the rabbi. In the second row,
she calls back J for the part of the rabbi, and she could also call back F, H, or I for the part of
the rabbi. Therefore, the right answer is (B) -- F, H, I, J, and X could get callbacks for the
part of the rabbi.
12. C. In the first row, she doesn't call back U, and in the second row, she calls back U for the
part of the mechanic. Therefore, she doesn't call back U for the part of the policeman, so
the right answer is (C).
222 Part IV: Black-Belt Training
13. C. The extra clue says that she calls back both H and I for the part of the mechanic, so rule
out the first row of the chart.
Film expericence: F G H I J No film expericence: U V W X Y
Mechanic Policeman Rabbi Truck Driver No
H+I W X+J Y F U V
By elimination, she calls back G as either the policeman or the truck driver, so the right
answer is (C) -- she could call back G for the part of the truck driver.
14. B. The extra clue states that she calls back I for the part of the rabbi. Thus, she calls back
only J and I for the part of the rabbi, which rules out the first row of the chart.
Film expericence: F G H I J No film expericence: U V W X Y
Mechanic Policeman Rabbi Truck Driver No
U V J+I Y G W X
Thus, she doesn't call back G, so (A), (D), and (E) are wrong. She calls back J for the part of
the rabbi, so (C) is wrong. Therefore, the right answer is (B) -- she could call back F for the
part of the policeman and H for the part of the truck driver.
Chapter 12
Another Dimension: 2-D Logic Games
In This Chapter
Identifying when a 2-D chart is useful
Setting up a variety of 2-D charts
Answering questions using a 2-D chart
Practicing your 2-D charting skills
A s logic games grow in complexity, sometimes you need stronger medicine. In this
chapter, you discover an important tool for setting up complex logic games: the two-
dimensional (2-D) chart, which allows you to organize information both vertically and
horizontally.
The 2-D chart is great for sorting out games that combine elements of more than one type of
logic game. It's also perfect for setting up games with more than one chip list -- for example,
first names and last names. Finally, it's ideal for organizing information from a logic game that
has a spatial element, such as a map.
Here, I show you how to set up four logic games using some common variations of the 2-D
chart. After that, you can test your skills by tackling four practice games. At the end of the
chapter, I give you a detailed explanation of how to set up and answer the questions for all
four practice games.
Solving 2-D Logic Games
In this section, I show you how to set up and answer questions to four logic games. In some
cases, you could set up these games using charts that you're probably already familiar with
from earlier chapters. But as you'll see, each of these games is more manageable when you
use a 2-D chart.
A 2-D chart allows you to manage more-complex information. In some cases, it allows you to
distinguish easily between information such as day and time of day. In others, it gives you a
grid to fill in. In still others, it provides a map of information that makes more sense graphi-
cally than in words.
The following examples show you the benefits of a 2-D chart and help you avoid a few
common pitfalls as well.
224 Part IV: Black-Belt Training
Sample game: Paranormal problems
A conference on parapsychology will take place from Wednesday through Saturday, with
eight lectures on auras, clairvoyance, manifestation, numerology, palmistry, retrocognition,
spirits, and telepathy. Each day will include exactly two lectures, one in the morning and
one in the afternoon.
The lecture on Thursday afternoon is on either auras or numerology.
The lecture on palmistry is on Saturday.
The lectures on clairvoyance and manifestation are on the same day as each other.
Three consecutive lectures, in order, are the lectures on numerology, spirits, and
telepathy.
In the simplest sense, this logic game is a line game with eight chips. So you could set up a
chart as I show you in Chapter 3.
W morn W aft T morn T aft F morn F aft S morn S aft
Unfortunately, this chart doesn't highlight the important distinction between morning and
afternoon lectures, nor does it show the relationships between lectures that occur on the
same day. You can improve upon this chart by making a 2-D chart, as follows. In this chart,
morning and afternoon lectures appear as separate rows. The days appear as columns, as in
other line games.
ACMNPRST
Wed Th Fri Sat
a.m.
p.m. AN
P = Sat
C&M = same day
NST
I've already filled in the information from the first clue, and I've captured the remaining clues
below the chart.
Which one of the following could be a list of the eight lectures in order from first to last?
(A) clairvoyance, manifestation, retrocognition, auras, palmistry, numerology, spirits,
telepathy
(B) manifestation, clairvoyance, auras, numerology, telepathy, spirits, palmistry,
retrocognition
(C) manifestation, clairvoyance, auras, retrocongnition, numerology, spirits, telepathy,
palmistry
(D) numerology, spirits, telepathy, auras, clairvoyance, manifestation, palmistry,
retrocognition
(E) numerology, spirits, telepathy, auras, retrocognition, manifestation, clairvoyance,
palmistry
Chapter 12: Another Dimension: 2-D Logic Games 225
This is a full-board question -- a question that asks you to find one possible way to fill in the
entire box chart, as I discuss in Chapter 2. The important thing to remember here is that the
first lecture is on Wednesday morning; the second, on Wednesday afternoon; the third, on
Thursday morning; and so forth.
The first clue states that the lecture on Thursday afternoon, which is the fourth lecture, is on
either auras or numerology, so (C) is the wrong answer. The second clue tells you that the
lecture on palmistry is on Sunday, so it's either seventh or eighth; therefore, (A) is the wrong
answer. The third clue says that the lectures on clairvoyance and manifestation are on the
same day, which rules out (E). The fourth clue tells you that three consecutive lectures, in
order, are numerology, spirits, and telepathy, so (B) is wrong. Therefore, the right answer
is (D).
Which one of the following is a complete and accurate list of the lectures that could be on
Thursday morning?
(A) auras, retrocognition
(B) auras, retrocognition, telepathy
(C) auras, numerology, retrocognition, telepathy
(D) auras, clairvoyance, manifestation, retrocognition, telepathy
(E) auras, clairvoyance, manifestation, retrocognition, spirits, telepathy
The lecture on Thursday morning isn't on palmistry, according to the second clue, which
says the palmistry lecture is on Saturday. It also isn't on clairvoyance or manifestation,
according to the third clue, which says those two lectures have to be on the same day. And
it also isn't on numerology or spirits, according the fourth clue, which says the lectures on
numerology, spirits, and telepathy are consecutive. Thus, the lecture on Thursday morning
is on auras, retrocognition, or telepathy, so the right answer is (B).
If the lecture on auras is on Saturday morning, which one of the following is a complete and
accurate list of when the lecture on retrocognition could occur?
(A) Thursday morning
(B) Thursday morning, Friday afternoon
(C) Wednesday morning, Wednesday afternoon, Thursday morning
(D) Wednesday morning, Wednesday afternoon, Thursday morning, Friday morning, Friday
afternoon
(E) Wednesday morning, Wednesday afternoon, Thursday morning, Friday morning, Friday
afternoon, Saturday afternoon
The extra clue tells you that the lecture on auras is on Saturday morning. Thus, by the second
clue, the lecture on palmistry is on Saturday afternoon. Also, by first clue (which says the
Thursday-afternoon lecture is on auras or numerology), the lecture on numerology is on
Thursday afternoon. Therefore, by the fourth clue, the lecture on spirits is on Friday morning
and the lecture on telepathy is on Friday afternoon. By the third clue, the lectures on clairvoy-
ance and manifestation are both on Wednesday. By elimination, the lecture on retrocognition
is on Thursday morning, so the right answer is (A).
Wed Thu Fri Sat
a.m. CM R S A
p.m. CM N T P
226 Part IV: Black-Belt Training
Sample game: Rocking out
A musical agent schedules six pairings of one guitarist and one vocalist for performances
on six consecutive days. The guitarists are J, K, M, and P; the vocalists are X, Y, and Z. Each
guitarist and each vocalist performs at least once over the six days.
J performs on the second day.
Y performs on the fourth day.
Z performs on the sixth day.
Whenever M performs, X also performs.
Whenever X performs, K performs on the following day.
You could treat this game as a multiple-chip line game, with one guitarist and one vocalist in
each box. But multiple-chip games can be very confusing, and you would be likely to confuse
the guitarists and vocalists.
In this game, a 2-D chart is the way to go: The first row provides a box for each guitarist
and the second row provides one for each vocalist. Each column, of course, represents a
different day:
1 2 3 4 5 6
J
Guitar J K M P
Y Z
Vocal X Y Z
MK
X
Notice that instead of a chip list, I place the chips into the headers of their respective rows: J,
K, M, and P in the Guitar row and X, Y, and Z in the Vocal row. This placement of the chips
allows you to distinguish the guitarists from the vocalists easily.
The information from the first three clues fits easily into the chart. Additionally, the block
comprising M, X, and K visually represents the combined information in the fourth and fifth
clues: On at least one day, M performs with X, and K plays the next day.
A key insight is that this block fits into the chart in only two ways: either with M and X on the
third day and K on the fourth or with M and X on the fifth day and K on the sixth (or both,
because people can play twice.)
Which one of the following CANNOT be true?
(A) J performs on both the fifth and sixth days.
(B) M performs on both the third and fifth days.
(C) P performs on both the fourth and fifth days.
(D) Y performs on both the first and second days.
(E) Z performs on both the first and fifth days.
Chapter 12: Another Dimension: 2-D Logic Games 227
The key insight about the MXK block provides the answer to this question. If P performs on
both the fourth and fifth days, this block doesn't fit into the chart in either of the two possi-
ble ways: P prevents K from playing on the fourth day and prevents M from playing on the
fifth day. Therefore, the right answer is (C).
If J and Y always perform together, which of the following could be true?
(A) K performs on the third day.
(B) X performs on the third day.
(C) P performs on the fourth day.
(D) Z performs on the fifth day.
(E) P performs on the sixth day.
The extra clue tells you that J and Y always perform together, so Y performs on the second
day and J performs on the fourth day. Thus, M and X perform together on the fifth day and K
performs on the sixth day. Here's the chart:
1 2 3 4 5 6
J J M K
Guitar J K M P
Y Y X Z
Vocal X Y Z
The chart rules out answers (C), (D), and (E). By the fifth clue, X doesn't perform on the third
day, because K would have to play on the fourth, so (B) is wrong. Thus, the right answer is (A).
If each of the three vocalists performs twice, which of the following must be true?
(A) K doesn't perform on the first day.
(B) M performs on the third day.
(C) P performs on the first day.
(D) X doesn't perform on the second day.
(E) None of these statements must be true.
The extra clue tells you that each of the three vocalists performs twice, so X performs twice.
By the second clue, whenever X performs, K performs the following day, so X could perform
on the second, third, or fifth day. Therefore, X performs on exactly two of these days.
Depending upon the combination of days on which X performs, any of the answers (A)
through (D) are Possible, so all of these answers are wrong. Thus, the right answer is (E).
Sample game: Dorm-room DVDs
William and Zach share a dorm room and both have large DVD collections. Each student has
organized his DVDs into five genres: action, comedy, drama, horror, and science fiction. With
limited shelf space, each roommate has agreed to keep at least one of these genres from his
collection in their dorm room and leave at least one at home.
228 Part IV: Black-Belt Training
William has at least three different genres in the room.
Zach has no more than three different genres in the room.
Either William or Zach, but not both, has his action DVDs in the room.
Either both students have their comedy DVDs in the room, or neither of them does.
William's drama DVDs are in the room if and only if Zach's horror DVDs are also in
the room.
William's horror DVDs are in the room if and only if both students have their science
fiction DVDs in the room.
This game is similar to the type of open sorting game that I introduce in Chapter 9. Your goal
is to separate each young man's DVDs into a Yes group and a No group. So you can attempt
to set up this game using the following chart:
Yes No
However, if you use this chart, then you need to enter two chips into each box -- one indicat-
ing the owner of the DVD and the other indicating its genre. This chart is bound to be confus-
ing and may be of limited help. So set up a 2-D chart, with separate rows for William and Zach:
A (1) C (0 2) D H S
William 3 4
Zach 1 2 3
Dw Hz
Hw (Sw & Sz)
Note that with this chart, you don't need a chip list: I've included all attributes as chart head-
ers. Each of the ten boxes represents one of the ten owner-genre combinations. You only
need to fill in either a plus sign (+) or a minus sign (), indicating whether that set of DVDs in
the dorm room or out of it.
Because I listed the chips for this game as headers, I've added clue information to some of
these headers. The first two clues are numbers listed next to William and Zach, indicating
possible numbers of genres that each has in the room. I list the third and fourth clues at the
top of the action and comedy columns, indicating how many of these genres are in the room.
I list the fifth and sixth clues as clue notes, with each genre as a capital letter and its owner in
lowercase.
Chapter 12: Another Dimension: 2-D Logic Games 229
If neither student's horror DVDs are in the room, which of the following could be true?
(A) William action DVDs are not in the room.
(B) Zach's comedy DVDs are not in the room.
(C) Zach's drama DVDs are in the room.
(D) William's science fiction DVDs are not in the room.
(E) Zach's science fiction DVDs are in the room.
The extra clue tells you that both students' horror DVDs are not in the room. By the fifth clue,
William's drama DVDs are also not in the room. So by the first clue, William's action, comedy,
and science fiction DVDs are in the room (he brings at least three genres, and he has neither
horror nor drama). By the third clue, Zach's action DVDs are not in the room, because only
one student brings action DVDs. By the fourth clue, Zach's comedy DVDs are in the room,
because both are bringing comedy. And by the sixth clue, Zach's science fiction DVDs aren't
in the room because if they were, his horror DVDs would have to be there as well.
A (1) C (0 2) D H S
William 3 4 + + +
Zach 1 2 3 +
Thus, according to the chart, the right answer is (C).
If Zach's science fiction DVDs are in the room but William's science fiction DVDs are not,
which one of the following must be true?
(A) William and Zach have the same number of DVD genres in the room.
(B) William has one more DVD genre in the room than Zach does.
(C) William has two more DVD genres in the room than Zach does.
(D) William has three more DVD genres in the room than Zach does.
(E) None of the above statements must be true.
The extra clue states that Zach's science fiction DVDs are in the room but William's science
fiction DVDs are not. So by the sixth clue, William's horror DVDs are not in the room. Thus,
by the first clue, William's action, comedy, and drama DVDs are all in the room, because
William needs at least three genres. By the fourth clue, Zach's comedy DVDs are in the room,
because both are bringing comedy. And by the fifth clue, Zach's horror DVDs are in the room,
because William has brought his drama collection. Thus, by the second clue, which limits
Zach to three genres, Zach's action and drama DVDs aren't in the room.
230 Part IV: Black-Belt Training
A (1) C (0 2) D H S
William 3 4 + + +
Zach 1 2 3 + + +
Thus, William and Zach both have three different genres in the room, so the right answer is (A).
If Zach's comedy DVDs are the only genre of Zach's in the room, which one of the following is
a complete and accurate list of William's DVDs that are in the room?
(A) action, comedy, drama
(B) action, comedy, horror
(C) action, comedy, science fiction
(D) action, comedy, drama, science fiction
(E) action, comedy, horror, science fiction
The extra clue says that Zach's comedy DVDs are the only genre of Zach's in the room. By the
fifth clue, William's drama DVDs aren't in the room, because Zach hasn't brought his horror
movies. And by the sixth clue, William's horror DVDs aren't in the room, because Zach hasn't
brought his sci-fi. Thus, by the first clue, William's action, comedy, and science fiction DVDs
are all in the room.
A (1) C (0 2) D H S
William 3 4 + + +
Zach 1 2 3 +
Therefore, the right answer is (C).
Sample game: Getting your houses in order
A residential street has ten houses, numbered 1 through 10. On the north side of the street
are houses 1, 3, 5, 7, and 9, in order. On the south side of the street are houses 2, 4, 6, 8, and
10. The following pairs of houses are directly across from each other: 1 and 2, 3 and 4, 5 and
6, 7 and 8, and 9 and 10. Every house is occupied by exactly one of the following: a single
person, a couple, or a family.
No two houses occupied by single people are directly across from each other.
Every house occupied by a couple is adjacent to at least one other house that is also
occupied by a couple.
Every house occupied by a family is either adjacent to or directly across from at least
one other house with a family.
Chapter 12: Another Dimension: 2-D Logic Games 231
House 4 is occupied by a couple.
House 6 is occupied by a single person.
For this game, you need a map of the neighborhood. Use two rows, one for the north side of
the street and one for the south. Set the board with the house numbers in the correct places
and then fill in the clues.
According to the fourth and fifth clues, a couple occupies house 4 and a single person occu-
pies house 6. Thus, by the second clue, a couple occupies house 2. By the first clue, a single
person doesn't occupy house 5, so by elimination, either a couple or a family does.
1 3 5 CF 7 9
2C 4C 6S 8 10
Which one of the following could be true?
(A) Houses 1 and 2 are both occupied by families.
(B) Houses 2 and 3 are both occupied by single people.
(C) Houses 3 and 5 are both occupied by single people.
(D) Houses 5 and 7 are both occupied by couples.
(E) Houses 7 and 8 are both occupied by single people.
According to the chart, a couple occupies house 2, so (A) and (B) are both wrong. Also
according to the chart, house 5 isn't occupied by a single person, so (C) is wrong. And by
clue 1, (E) is wrong, because single people don't live across from each other in this neighbor-
hood. Thus, by elimination, (D) is the right answer.
If exactly five of the houses are occupied by couples, which of the following must be true?
(A) House 1 isn't occupied by a couple.
(B) House 7 isn't occupied by a single person.
(C) House 8 isn't occupied by a family.
(D) House 9 isn't occupied by a family.
(E) House 10 isn't occupied by a couple.
The extra clue tells you that exactly five of the houses are occupied by couples. Two of
these couples occupy houses 2 and 4. If either house 8 or house 10 were occupied by cou-
ples, then by the second clue, couples would occupy both of these houses, because at least
two couples need to be adjacent to each other; but then, the remaining couple would live on
the north side, which is impossible, because no other couples would be living next door.
Therefore, houses 8 and 10 are occupied by either single people or families.
232 Part IV: Black-Belt Training
1 3 5 CF 7 9
2C 4C 6S 8 SF 10 SF
Therefore, the right answer is (E).
If a family lives in house 1 and a single person lives in house 7, which one of the following
pairs of houses could have different types of occupants?
(A) Houses 1 and 5
(B) Houses 2 and 4
(C) Houses 3 and 5
(D) Houses 6 and 9
(E) Houses 8 and 10
The extra clue tells you that a family lives in house 1 and a single person lives in house 7.
Thus, by the third clue, which says houses with families must be adjacent to or across from
other houses with families, a family lives in house 3. So by the second clue, a couple doesn't
live in house 5, because the neighbors are a family and a single person, not a couple; there-
fore, a family lives there. By the first clue, a single person doesn't live in house 8, so either a
couple or a family lives there. By the second clue, a couple doesn't live in house 9, so either
a single person or a family lives there.
1F 3F 5F 7S 9 SF
2C 4C 6S 8 CF 10
Thus, (A), (B), and (C) are all wrong. If a couple occupies house 8, then by the second clue,
a couple also occupies house 10; similarly, if a family occupies house 8, then a family also
occupies house 10.
1F 3F 5F 7S 9 SF
2C 4C 6S 8 CF 10 CF
Thus, in either case, (E) is wrong. By elimination, (D) is right.
Chapter 12: Another Dimension: 2-D Logic Games 233
Doing Some 2-D Practice Games
Ready for some practice games? Here are four logic games for you to hone your new 2-D
charting skills. If you get stuck, flip to the next section to see how to work through each
question.
Game 1: Patients, patients
A doctor has five appointments at 3:00, 4:00, 5:00, 6:00, and 7:00 with five people named
Georgia, Harry, Iris, Jacob, and Kathy. Their surnames are Mackey, Nordquist, Olivetti,
Perkins, and Quintara. During each appointment, the doctor sees exactly one person.
Kathy is surnamed Perkins.
Georgia's appointment is at 5:00.
Quintara's appointment is at 6:00.
If Harry's appointment is at 3:00, then Nordquist's is at 4:00.
If Iris's appointment is at 4:00, then Olivetti's is at 7:00.
1. Which one of the following could be a listing of the five people, in order from the first
appointment to the last?
(A) Harry Olivetti, Kathy Perkins, Georgia Nordquist, Iris Quintara, Jacob Mackey
(B) Jacob Nordquist, Iris Olivetti, Georgia Mackey, Kathy Quintara, Harry Perkins
(C) Kathy Perkins, Iris Mackey, Georgia Olivetti, Jacob Quintara, Harry Nordquist
(D) Iris Nordquist, Jacob Olivetti, Georgia Quintara, Harry Mackey, Kathy Perkins
(E) Iris Mackey, Jacob Nordquist, Georgia Olivetti, Harry Quintara, Kathy Perkins
2. If Harry's appointment is immediately before Iris's, then which of the following is a complete
and accurate list of the people who could have the 4:00 appointment?
(A) Iris
(B) Jacob
(C) Iris and Kathy
(D) Jacob and Kathy
(E) Iris, Jacob, and Kathy
3. If Mackey and Olivetti have the 3:00 and 4:00 appointments, respectively, which one of the
following could be the full name of one of the five clients?
(A) Georgia Olivetti
(B) Harry Mackey
(C) Iris Nordquist
(D) Iris Olivetti
(E) Jacob Quintara
234 Part IV: Black-Belt Training
Game 2: The inspectors
During a period of four weeks, the Albany and Baltimore offices of a company will receive
visits from four different inspectors: R, S, T, and U. Each inspector will visit each office
exactly once, and no inspector will visit both offices during the same week.
Either R or S will visit Albany during the second week.
R will visit Baltimore sometime after U does.
S will visit Baltimore one week before T visits Albany.
During at least one week, T and U will visit the two offices.
4. Which one of the following pairs of inspectors CANNOT both visit offices during the third
week?
(A) R and S
(B) R and T
(C) S and T
(D) U and T
(E) Each of the above pairs could visit the two offices during the third week.
5. If S visits Baltimore during the third week, which one of the following could be true?
(A) R visits Albany the same week that T visits Baltimore.
(B) S visits Albany the same week that R visits Baltimore.
(C) S visits Albany the same week that U visits Baltimore.
(D) T visits Albany the same week that U visits Baltimore.
(E) U visits Albany the same week that R visits Baltimore.
6. If U visits Baltimore during the first week, which of the following is a complete and accurate
list of the weeks during which either R or T, or both, will visit one office?
(A) first, second, third
(B) first, second, fourth
(C) first, third, fourth
(D) second, third, fourth
(E) first, second, third, fourth
Chapter 12: Another Dimension: 2-D Logic Games 235
Game 3: County lines
The following map shows a region where eight counties -- F, G, H, J, K, M, N, and P -- are
located. One county "borders" on another county when exactly one line separates them. (For
example, County 2 borders on exactly three counties: County 1, County 3, and County 6.)
1 2 3 4
5 6 7 8
County 3 is either F or G.
County 6 is either J or K.
H borders on M.
N borders on P.
7. If County 2 is K and County 8 is M, which one of the following is a complete and accurate list
of the counties that could be G?
(A) County 4, County 7
(B) County 1, County 3, County 5
(C) County 3, County 4, County 7
(D) County 1, County 3, County 4, County 7
(E) County 1, County 3, County 4, County 5, County 7
8. If County 5 is H, which one of the following could be true?
(A) County 1 is N and County 2 is P.
(B) County 2 is P and County 7 is G.
(C) County 2 is K and County 8 is F.
(D) County 4 is G and County 7 is J.
(E) County 7 is K and County 8 is N.
236 Part IV: Black-Belt Training
9. Which one of the following must be false?
(A) County 1 is F.
(B) County 2 is H.
(C) County 4 is M.
(D) County 5 is J.
(E) County 7 is P.
Game 4: Get a job
Nine people -- F, G, H, J, K, M, N, P, and R -- are scheduled for job interviews on three con-
secutive days -- Monday, Tuesday, and Wednesday. Each day, three interviews will be con-
ducted at three different times: 8:00, 9:00, and 10:00. Exactly one person will be interviewed
during each of the nine time slots.
G will be interviewed at 9:00 on Wednesday.
J will be interviewed immediately before K, both on the same day.
K will be interviewed one day before N, both at the same time.
F, P, and R will all be interviewed on different days.
10. If H is interviewed at 9:00 on Tuesday, which one of the following must be true?
(A) F is interviewed on Monday.
(B) J is interviewed on Tuesday.
(C) M is interviewed on Wednesday.
(D) P is interviewed on Tuesday.
(E) R is interviewed on Wednesday.
11. If P is interviewed at 9:00 on Monday, which one of the following could be true?
(A) F is interviewed the day before K.
(B) H is interviewed the day before M.
(C) J is interviewed the day before R.
(D) M is interviewed the day before N.
(E) R is interviewed the day before H.
12. If M and N are both interviewed on the same day, which one of the following must be false?
(A) F is interviewed at 9:00.
(B) H is interviewed at 9:00.
(C) J is interviewed at 8:00.
(D) K is interviewed at 10:00.
(E) R is interviewed at 8:00.
Chapter 12: Another Dimension: 2-D Logic Games 237
Solutions to Practice Games
This section provides the answers to Games 1 through 4 along with detailed explanations of
how to arrive at those answers.
Solution to Game 1: Patients, patients
Here's the board for this game. The row labels distinguish between first and last names and
list the options for each:
3:00 4:00 5:00 6:00 7:00
First G H I J K G
Surname M N O P Q Q
K
P
H3 N4 N4 H3
I4 O7 O7 I4
Now take a look at the questions.
1. E. This is a full-board question, so compare each clue to the five answers in order to rule
out wrong answers. The first clue says that Kathy is surnamed Perkins, which rules out (B).
The third clue states that Quintara's appointment is at 6:00, which rules out (D). The fourth
clue tells you that if Harry's appointment is at 3:00, then Norquist's is at 4:00, which rules
out (A). The fifth clue says that if Iris's appointment is at 4:00, then Olivetti's is at 7:00,
which rules out (C). Therefore, the right answer is (E).
2. D. The extra clue tells you that Harry's appointment is immediately before Iris's. If they
were at 3:00 and 4:00 respectively, then by elimination, Kathy Perkins's appointment would
be at 7:00, which contradicts the fifth clue. Thus, Harry's appointment is at 6:00 and Iris's is
at 7:00. Here's the updated chart:
3:00 4:00 5:00 6:00 7:00
First G H I J K G H I
Surname M N O P Q Q
Therefore, either Jacob or Kathy could have the 4:00 appointment, so the right answer is (D).
238 Part IV: Black-Belt Training
3. E. The extra clue says that Mackey and Olivetti have the 3:00 and 4:00 appointments,
respectively. Thus, Kathy Perkins's appointment is at 7:00, and by elimination, Nordquist's
appointment is at 5:00. By the fourth clue, the 3:00 appointment doesn't belong to Harry, so
it belongs to either Iris or Jacob. By the fifth clue, the 4:00 appointment doesn't belong to
Iris, so it belongs to either Harry or Jacob. Here's the chart:
3:00 4:00 5:00 6:00 7:00
First G H I J K IJ HJ G K
Surname M N O P Q M O N Q P
Therefore, the right answer is (E).
Solution to Game 2: The inspectors
Here's the board for this game. The cities appear as two separate rows, and the columns
name the weeks:
1 2 3 4
Albany RS
Baltimore
Baltimore: UR
T
S
T U
U T
With your board set up, you can tackle the questions.
4. C. By the third clue, either S visits Baltimore during the second week and T visits Albany
during the fourth week or S visits Baltimore during the third week and T visits Albany
during the fourth week. In either case, S and T cannot visit the two offices during the third
week, so the right answer is (C).
5. C. The extra clue tells you that S visits Baltimore in the third week, so by the third clue,
T visits Albany during the fourth week. By the second clue, U doesn't visit Baltimore during
the fourth week. Thus, by the fourth clue, U visits Albany and T visits Baltimore in the first
week. By the second clue, U visits Baltimore the second week and R visits Baltimore the
third week. During the third week, when S is in Baltimore, R visits Albany. By elimination,
S visits Albany the second week. Here's the chart:
Chapter 12: Another Dimension: 2-D Logic Games 239
1 2 3 4
Albany U S R T
Baltimore T U S R
Therefore, the right answer is (C).
6. D. The extra clue tells you that U visits Baltimore during the first week. By the third clue, T
doesn't visit Albany during the first week. If T visited Albany during the fourth week, then
by the third clue, S would visit Baltimore during the third week; but then T and U couldn't
visit the two offices during the same week, which contradicts the fourth clue. Therefore, T
visits Albany during the third week, so by the third clue, S visits Baltimore during the
second week. Thus, R visits Albany during the second week. By the fourth clue, during the
fourth week, U visits Albany and T visits Baltimore. By elimination, S visits Albany during
the first week and R visits Baltimore during the third week. Here's the chart:
1 2 3 4
Albany S R T U
Baltimore U S R T
Therefore, the right answer is (D).
Solution to Game 3: County lines
Here's the board for this game. The board gives a physical representation of the location of
the counties:
1 2 3 FG 4
5 6 JK 7 8
H borders M
N borders P
Here are the questions for this game.
7. C. The extra clue states that County 2 is K and County 8 is M. Thus, 6 is J, because the
second clue says that County 6 is either J or K. By the fourth clue, which says N borders on
P, Counties 1 and 5 are N and P, not necessarily respectively. Here's the chart:
1 NP 2K 3 FG 4
5 NP 6J 7 8M
Thus, G could be County 3, County 4, or County 7, so the right answer is (C).
240 Part IV: Black-Belt Training
8. E. The extra clue says that County 5 is H, so by the third clue, County 1 is M (because H must
border M). By the fourth clue, County 8 is either N or P, because those counties border each
other. In either case, also by the fourth clue, County 2 isn't N or P, so it's F, G, J, or K.
1M 2 FGJK 3 FG 4
5H 6 JK 7 8 NP
The chart rules out (A), (B), and (C). Choice (D) is also wrong, because that answer contra-
dicts the fourth clue. Therefore, the right answer is (E).
9. A. You can make a further improvement to this chart with a key insight: By the third clue,
H borders M, and by the fourth clue, N borders P. So these four counties are among the
following pairs: 1 and 2, 1 and 5, 4 and 7, or 7 and 8. Therefore, in every possible case,
Counties 1 and 8 must be one of these four counties:
1 HMNP 2 3 FG 4
5 6 JK 7 8 HMNP
Therefore, the right answer is (A).
Solution to Game 4: Get a job
Here's the board for this game, which involves three columns for the days and three rows for
the interview times:
FGHJKMNPR
Mon Tue Wed
8:00
9:00 G
10:00
J
KN
FPR diff days
Now look at the questions.
Chapter 12: Another Dimension: 2-D Logic Games 241
10. C. The extra clue tells you that H is interviewed at 9:00 on Tuesday. Thus, J will be inter-
viewed at 9:00 on Monday; K, at 10:00 on Monday; and N, at 10:00 on Tuesday. By the fourth
clue, the interviewees at 8:00 on Monday and at 8:00 on Tuesday will be among F, P, and R.
Mon Tue Wed
8:00 FPR FPR
9:00 J H G
10:00 K N
By elimination, M will be interviewed on Wednesday, so the right answer is (C).
11. C. The extra clue says that P is interviewed at 9:00 on Monday. Thus, J is interviewed at
9:00 on Tuesday, K is interviewed at 10:00 on Tuesday, and N is interviewed at 10:00 on
Wednesday. By the fourth clue, F and R are interviewed, not necessarily respectively, at
8:00 on Tuesday and 8:00 on Wednesday. By elimination, H and M are interviewed, not nec-
essarily respectively, at 8:00 on Monday and 10:00 on Monday. Here's the chart:
Mon Tue Wed
8:00 HM FR FR
9:00 P J G
10:00 HM K N
Therefore, R could be interviewed on Wednesday, the day after J's interview, so the right
answer is (C).
12. B. The extra clue tells you that M and N are interviewed on the same day. By the third clue,
this day isn't Monday. If this day were Wednesday, then neither F, P, nor R would be inter-
viewed on Wednesday, which contradicts the fourth clue. Thus, M and N are interviewed on
Tuesday, along with either F, P, or R. Also, J and K are both interviewed on Monday, along
with either F, P, or R. By elimination, H is interviewed on Wednesday, so H isn't interviewed
at 9:00. Therefore, the right answer is (B).
242 Part IV: Black-Belt Training
Chapter 13
Advanced Considerations
In This Chapter
Powering through logic games with total enumeration
Reusing information from another question
Ruling out wrong answers quickly with equal chips
Teasing out answers with and-statements, or-statements, and if-statements
Handling tricky rule-change questions
Preparing yourself for wildcard games such as string games and combining games
T o start this chapter, I discuss three advanced tactics that can help you in a variety of sit-
uations. First, I show you how to use total enumeration, in which you list every possible
scenario for a given story and set of clues. Total enumeration is time-consuming, but it's one
of the most effective setups for answering virtually every question in a game with perfect
accuracy. Next, I show you how to reuse information gained from answering one question to
help you answer other questions in the same game. Then you discover how recognizing
equal chips in a game can allow you to discard two, three, or even all four wrong answers to
a question with almost no effort.
Next, I discuss a variety of advanced questions that can pop up in any logic game. I show you
how to work with questions that have answers involving and-statements, or-statements, and
if-statements. I also give you insight into answering the most difficult type of question: rule-
change questions, in which the story or clues change.
After that, you discover a few types of advanced logic games that don't fall into any of the
more common categories I introduce earlier in the book. First, I show you how to work with
string games, in which you're given a set of rules for how to organize a sequence, or string, of
symbols. To finish, you discover how to approach combining games, in which the question
gives you a set of rules for combining elements to produce new elements.
Advanced Tactics: Listing All Options, Reusing
Conclusions, and Recognizing Equality
In this section, I introduce three powerful ways to get answers to questions:
Total enumeration: This is an organized approach to listing every possible scenario
in a logic game. This tactic isn't always workable, and even under ideal conditions,
setting it up correctly takes some time. But when you know how to work it, total enu-
meration allows you to answer virtually every question in a logic game quickly, easily,
and accurately.
Recycling information: Information you deduce answering one question can often help
you answer a later question in the same game. I show you a few ways to make the most
of all the deductions you make.
244 Part IV: Black-Belt Training
Equal chips: Recognizing equal chips involves virtually no setup, but it can provide a
quick and simple way to rule out two, three, or even four wrong answers to a question.
Taking everything into account
with total enumeration
Total enumeration is a natural extension of the split box chart: developing an exhaustive (but
hopefully not exhausting) list of every scenario that's possible in a logic game. This is an
especially useful technique in the following conditions:
The number of chips in a game is relatively small (from five to seven works best).
The clues provide a greater-than-average amount of information.
The clues don't include information that fits easily into a box chart.
Working through an example
Here's an example that helps illustrate total enumeration:
Six families -- F, G, H, J, K, and L -- live in six different houses, numbered 101 through 106, on
a street that runs from west to east. The three houses on the north side of the street, from
west to east, are adjacently numbered 101, 103, and 105. The three houses on the south side
of the street, from west to east, are adjacently numbered 102, 104, and 106. House 101 is
directly across from 102, 103 is directly across from 104, and 105 is directly across from 106.
J lives in either 101 or 102.
K doesn't live in 104 or 106.
L lives somewhere to the west of F, and they both live on the north side of the street.
G doesn't live adjacent to K.
H doesn't live directly across from K.
Here is the chart for this game:
101 103 105
102 104 106
At first glance, this game seems tricky. The clues don't provide any ringers or blocks, and
they focus mostly on where the families don't live rather than where they do live. You can
build a board, scribe clue notes as usual, and then try to slug out the questions. Instead, try
tackling this game with a total enumeration of every possible scenario.
To do this, begin by splitting the chart, as I discuss in Chapter 7: Find a clue that allows you
to split the chart into two or three possible scenarios. In this case, the third clue -- L is to
the west of F, and they're both on the north side -- works great, because it gives you just
three possible scenarios:
L F __ L __ F __ L F
__ __ __ __ __ __ __ __ __
Chapter 13: Advanced Considerations 245
As you can see, when doing a total enumeration of a 2-D game, I draw small bare-bones
charts to save time and space.
This is a good start. Next, the first clue tells you that J lives at either 101 or 102 -- either the
first house on the north side of the street or the first house on the south. So you can place J
in the first two charts and split the third chart into two possible cases:
L F __ L __ F JLF __ L F
J __ __ J __ __ __ __ __ J __ __
Now, the second clue tells you that K doesn't live at 104 or 106 -- the last two houses on the
south side. This gives you enough information to place K in all four cases:
LFK LKF JLF KLF
J __ __ J __ __ K __ __ J __ __
The fourth and fifth clues tell you that K doesn't live adjacent to G or directly across from H.
This information allows you to place both G and H in three of the four cases:
LFK LKF JLF KLF
JHG JGH KHG J __ __
Finally, the remaining case allows only two possible placements of G and H:
Case 1 Case 2 Case 3 Case 4 Case 5
LFK LKF JLF KLF KLF
JHG JGH KHG JGH JHG
If you're concerned that this process is time-consuming (and yes, it is), consider this: You've
now enumerated the only five possible cases for this logic game. With this board, there's vir-
tually no question that you can't answer quickly and correctly.
The main type of question you can't answer using a total enumeration is the rule-change
question: a question in which one clue is replaced by a different clue. I discuss techniques
for handling rule-change questions later in this chapter.
Answering questions with total enumeration
Here are a few sample questions to show you the power of total enumeration.
Which one of the following pairs of families CANNOT live on the same side of the street as
each other?
(A) F and J
(B) G and K
(C) H and K
(D) J and K
(E) J and L
This question just about answers itself: The right answer is (D). J and K aren't on the same
side of the street in any scenario.
246 Part IV: Black-Belt Training
If G does not live at 106, which one of the following must be true?
(A) F lives at 103.
(B) H lives at 105.
(C) J lives at 106.
(D) K lives at 101.
(E) L lives at 102.
The extra clue rules out all cases you've listed except 2 and 4. Again, a quick perusal of the
board provides the right answer, (A).
If J does not live directly across from K, which one of the following could be true?
(A) F does not live directly across from H.
(B) F does not live adjacent to K.
(C) G does not live adjacent to H.
(D) J does not live adjacent to H.
(E) J does not live directly across from L.
This looks like a difficult question, because the extra clue and all five answers are not-
statements. But the chart makes it fairly simple to answer. The extra clue rules out all but
Cases 1 and 2. The right answer is either Possible or True, so it's (D).
As you can see from this example, even though the setup time is significant, total enumera-
tion reduces the questions to a clerical exercise. Furthermore, another approach to this
game may well take more time and produce less accurate results.
Recycling information from previous questions
The more questions you answer in a logic game, the more information you have about that
game. Remaining aware of this fact can save you a lot of time and effort when you reach a
question you don't know how to answer.
Whenever possible, reuse information from earlier questions to save time answering later
questions. Here are a few quick tips for gathering information from earlier questions:
After you answer a full-board question, keep track of the right answer to help you
answer later questions.
When a question with an extra clue enables you to generate a complete or nearly-
complete scenario, keep an eye on it when answering later questions.
Notice when several questions require you to generate scenarios under mutually-
exclusive assumptions -- for example, one question gives an extra clue that X is
third in line and the next gives an extra clue that X is fifth.
Chapter 13: Advanced Considerations 247
And here are a few tips for using information that you've gathered from earlier questions.
When the answer profile to a later question is False (that is, when it asks whether a
given scenario cannot happen), be on the lookout for information from earlier ques-
tions that can help you rule out answers.
When the answer profile to a later question is Possible or True (that is, when it asks
whether a given scenario could happen), check for earlier information that can help
you pick out the right answer.
When several questions provide mutually exclusive scenarios, see whether there's any
way to use them to generate either a split chart or even a total enumeration.
For example, suppose you're working on the following logic game:
Over a period of eight months, from October to May, Suzanne has eight houseguests -- K, L,
M, N, O, P, Q, and R. Each houseguest visits exactly once, and each guest visits during a
different month.
L visits sometime before M, but one of them visits in December.
K visits exactly one month before N.
O visits sometime after R.
O visits in either November or March.
P visits in November, March, or May.
Q visits in October, March, or May.
R visits in either October or January.
Set up your box chart as usual:
KLMNOPQR
Oct. Nov. Dec. Jan. Feb. Mar. Apr. May
LM
KN
R0
O = Nov. Mar.
P = Nov. Mar. May
Q = Nov. Mar. May
R = Oct. or Jan.
As you can see, only one clue provides information that fits into the boxes. Unsure how to
proceed, you begin answering questions.
If P visits in March, in which month does M visit?
(A) December
(B) January
(C) February
(D) April
(E) It cannot be determined from the information given.
248 Part IV: Black-Belt Training
The extra clue tells you that P visits in March. Thus, by the fourth clue, O visits in November;
so by the third clue, R visits in October. So by the sixth clue, Q visits in May. And by the
second clue, K visits in January and N, in February. Therefore, by the first clue, L visits in
December and M, in April:
Oct. Nov. Dec. Jan. Feb. Mar. Apr. May
R O L K N P M Q
Therefore, the right answer is (D) -- M visits in April.
If P visits in November, which of the following is a complete and accurate list of the months
in which M could visit?
(A) February, April
(B) October, December, February, April
(C) December, February, April, May
(D) December, January, February, April, May
(E) October, December, January, February, April, May
The extra clue tells you that P visits in November. Thus, by the fourth clue, O visits in March.
Therefore, by the second clue, K and N visit either in January and February or in April and
May. So you can split the chart along these lines: In the first row, assume that K visits in
January and N, in February; in the second row, assume that K visits in April and N, in May.
Now the rest of the clues begin to fall into place. In the first row, R visits in January by the
seventh clue; so by the sixth clue, Q visits in May. Thus, by the first clue, L visits in
December and M, in April. And in the second row, Q visits in October, R visits in January,
L visits in December, and M visits in February.
Oct. Nov. Dec. Jan. Feb. Mar. Apr. May
R O L K N P M Q
R P L K N O M 1
Q P L R M O K N
R O L K N Q M P
The chart shows you that the right answer is (A) -- M could visit in February or April.
Putting together the information from these two questions allows you to answer the next
question with surprising ease.
Chapter 13: Advanced Considerations 249
Which one of the following must be true?
(A) K visits in January.
(B) L visits in December.
(C) M visits in April.
(D) Q visits in May.
(E) R visits in October.
Make no mistake about it: This is a killer question. However, the two charts you developed to
answer the previous two questions allow you to rule out four wrong answers, leaving (B) as
the correct choice.
Two of a kind: Equalizing the playing field
with equal chips
In some logic games, two or more chips may be logically equal -- that is, you have no infor-
mation about one that doesn't apply to the other as well. This can happen when
Two or more chips aren't mentioned in any of the clues.
Two or more chips are only referenced together in precisely the same way.
Identifying equal chips can give you a surprisingly powerful way to narrow down your choice
of answers: Any statement made about one equal chip must have the same truth value as the
same statement made about the other.
Examining a sample game
To see how equal chips work, consider the following logic game:
A little girl has eight dolls: Dolores, Peggie, Rebecca, and Victoria are antique dolls, and
Claire, Eleanor, Kendra, and Opal are modern. She displays them on a set of three shelves in
her room -- the top, the middle, and the bottom -- according to the following conditions:
Each shelf has at least two dolls.
Every shelf has at least one antique doll.
The top shelf has at least one modern doll.
Claire and Dolores are on the same shelf.
If Peggie is on the middle shelf, then Victoria is on the bottom shelf.
If Rebecca is on the bottom shelf, then Opal and Victoria are on the top shelf.
Victoria is mentioned in two clues. Five other dolls -- Claire, Dolores, Peggie, Opal, and
Rebecca -- are each mentioned in one clue. But Eleanor and Kendra aren't mentioned at all.
Furthermore, Eleanor and Kendra are both modern dolls.
250 Part IV: Black-Belt Training
In this example, Eleanor and Kendra are an example of a pair of equal chips; therefore, any
statement made about one of them must have the same truth value as the same statement
made about the other.
Answering equal chips questions
The right answer to a question always has a different truth value from the four wrong answers.
So if you know that two answers have the same truth value, you can rule them both out.
Here's how you can use this concept to your advantage when answering a question.
If Peggie and Rebecca are both on the bottom shelf, which of the following is a complete and
accurate list of the dolls that could be on the middle shelf?
(A) Eleanor
(B) Kendra
(C) Eleanor, Kendra
(D) Claire, Dolores, Kendra
(E) Claire, Dolores, Eleanor, Kendra
Because Eleanor and Kendra are equal chips, the truth value of (A) and (B) are the same, so
you can immediately rule out these two answers. Furthermore, any complete and accurate
list must include either both of them or neither of them, so you can rule out (D) as well.
So you've narrowed down the right answer to either (C) or (E). If time is pressing and the
question looks difficult, you may choose to guess on this question and move on.
Now consider this: Both of these answers include Eleanor and Kendra, so both of them are
on the middle shelf. So go ahead and add them to your question chart, along with the extra-
clue info that Peggie and Rebecca are both on the bottom shelf.
The only way to distinguish between (C) and (E) is to find out whether Claire and Dolores
could also be on the middle shelf. However, because Rebecca is on the bottom shelf, Victoria
is on the top shelf, so the antique doll on the middle shelf must be Dolores. So the right
answer is (E).
Be careful when preparing to answer questions with extra clues. Sometimes, an extra clue
gives you information about one equal chip but not the other, making the chips unequal for
that question.
For example, suppose a question says, "If Eleanor and Opal are on the same shelf, which of
the following statements is true?" The extra clue in this case gives you information about
Eleanor that isn't necessarily true of Kendra -- Kendra may or may not be on the same shelf
as Opal. So for this question, don't treat Eleanor and Kendra as equal chips.
Don't automatically rule out a single answer because it contains an equal chip. When you use
this technique correctly, you must always rule out at least two wrong answers.
The following question illustrates this idea.
Chapter 13: Advanced Considerations 251
Which one of the following could be a complete and accurate list of the dolls that are on the
middle shelf?
(A) Dolores, Peggie, and Opal
(B) Eleanor and Opal
(C) Kendra, Peggie, Opal, and Rebecca
(D) Peggie, Kendra, and Victoria
(E) Rebecca
Don't be fooled into rejecting (C) -- which is right! -- simply because it includes an equal
chip. You'd be justified in using equal chips to rule out this answer only if a parallel answer
were "Eleanor, Peggie, Opal, and Rebecca" -- that is, if Eleanor were substituted for Kendra.
(However, this question as it stands could not include both of these answers, because both
would then be right answers.)
To give you a sense of the power of equal chips, look at the following question without any
reference to a story or clues:
If Carla and Tomas have both tried bungie jumping, which of the following is a complete and
accurate list of the people who have never tried skydiving?
(A) Alison
(B) Alison and Michael
(C) Alison, Peggy, and Tomas
(D) Michael, Peggy, and Tomas
(E) Carla, Michael, Peggy, Tomas, and Walter
Now, suppose I tell you that Alison and Michael are equal chips in this game. What's the right
answer? A complete and accurate list must include either both Alison and Michael or neither
of them. So you can rule out (A), (C), (D), and (E), which makes (B) the right answer.
You probably won't be able to answer a question on the LSAT quite this easily. But spotting
equal chips and using them to rule out wrong answers can speed you along and give you a
nice boost on an otherwise dreary day.
Tackling Advanced Questions: And-, Or-,
and If- Statements and Changing Rules
In this section, I present a few types of advanced questions. These types fall into two basic
categories: questions with two-part statements -- such as and-statements, or-statements,
and if-statements -- and rule-change questions.
These types of questions, which can appear on any logic game, are designed to befuddle and
confuse you. But with a bit of practice, you can get comfortable enough with these types of
questions so that you don't get thrown off your game.
252 Part IV: Black-Belt Training
Throughout this section, I use the following logic game:
Seven people -- G, H, I, J, K, L, and M -- are making speeches. G, H, and I speak about basket-
ball, J and K speak about football, and L and M speak about tennis. The seven speeches are
consecutive, with each person speaking exactly once.
At least two speeches about basketball are consecutive.
The second speech is about football.
The sixth speaker is either K or L.
As with any logic game, your first task is to organize the information. The second clue tells
you that either J or K speaks second. The third clue tells you that either K or L speaks sixth.
The first clue tells you that at least two speeches are about basketball. These are either the
third and fourth speeches or the fourth and fifth speeches. In either case, the fourth speech
is about basketball, so G, H, or I speaks fourth.
So here's the board for this game:
Basketball: G H I Football: J K Tennis: L M
1 2 3 4 5 6 7
JK GHI KL
f b
The note below the box chart reminds you that two basketball speeches are consecutive.
With this setup, you'll be ready to face down the advanced questions in this section.
Double trouble: Tackling questions
with two-part statements
Most questions give you a choice of five answers that are all simple statements: answers that
require you to decide the truth of a single logical statement. For example, "J speaks third."
This statement is True, Possible, or False, depending on the information you have from the
story, clues, and any extra clue provided in the question. In contrast, some questions give
you a choice of five answers that include two-part statements. (Logic games rarely, if ever,
include answers that combine more than two logical statements.)
In this section, I focus only on answers with two logical statements. There are three main
types of two-part statements: and-statements, or-statements, and if-statements.
Both sides now: Answering questions with and-statements
An and-statement joins two simple statements with the word and. For example
J speaks third, and M speaks fourth.
Chapter 13: Advanced Considerations 253
This and-statement is a combination of two separate statements:
J speaks third.
M speaks fourth.
Here's how to find the truth value of an and-statement:
True statement: Both parts are True.
Possible statement: One part is Possible and the other part is either Possible or True.
False statement: Either part is False.
An and-statement is only as strong as its weakest part, with True being strongest and False,
weakest.
For example, consider the statement "J speaks third, and M speaks fourth." The only way for
this statement to be True is if, in fact, the information you have tells you that J speaks third
and M speaks fourth.
But if either or both of these parts is merely Possible, then the truth value of the whole state-
ment gets demoted to Possible. Finally, if either of these statement is False -- that is, if you
know either that J doesn't speak third or that M doesn't speak fourth -- then the whole state-
ment is False, regardless of the truth value of the other part.
One way or another: Answering questions with or-statements
An or-statement joins two simple statements with the word or. For example
Either L speaks fifth or M speaks sixth, or both.
This or-statement is a combination of two separate statements:
L speaks fifth.
M speaks sixth.
Here's how to find the truth value of an or-statement.
True statement: Either part is True.
Possible statement: One part is Possible and the other part is either Possible or False.
False statement: Both parts are False.
An or-statement is only as weak as its strongest part, with True being strongest and False
weakest.
For example, consider the statement "Either L speaks fifth or M speaks sixth, or both." The
only way for this statement to be False is if, in fact, the information you have tells you that L
doesn't speak fifth and M doesn't speak sixth. But if either or both of these parts is Possible,
then the truth value of the whole statement gets promoted to Possible. Finally, if either of
these statement is True -- that is, if you know either that L speaks fifth or that M speaks sixth
(or both) -- then the whole statement is True, regardless of the truth value of the other part.
254 Part IV: Black-Belt Training
Getting iffy: Answering questions with if-statements
An if-statement joins two simple statements with the word if. You're already familiar with
if-statements from clues. Additionally, when a question has an extra clue, it's phrased as
an if-statement.
Here's how to find the truth value of an if-statement that's an answer to a logic game:
1. Assume that the first part of the answer is True.
2. Under this assumption, evaluate the truth value of the second part of the answer
(True, False, or Possible) to find the truth value of the statement.
In formal logic, an if-statement is technically True whenever its first part is False. But in the
context of finding right and wrong answers to logic game questions, this technicality is not
used.
Two offbeat ways of stating an if-statement are guaranteed to confuse you -- which is why
logic game constructors love them so much. Here's how to handle them:
The word if appears in the middle of an answer: In this case, the first and second
parts of the answer are reversed. For example, "H speaks fourth if G speaks third"
means "If G speaks third, then H speaks fourth." So to find the truth value of this state-
ment, assume that G speaks third and then evaluate the entire statement by figuring
out whether "H speaks fourth" is True, Possible, or False.
The words only if appear in the middle of an answer: In this case, keep the order the
same. For example, "M speaks seventh only if K speaks second" means "If M speaks
seventh, then K speaks second." So evaluate this statement in the normal order.
If you're looking at this last example trying to get a handle on why it's correct, think
of it this way: The statement "You live in Dallas only if you live in Texas" means "If you
live in Dallas, then you live in Texas." As soon as you're convinced, just memorize the
rule and practice it so you won't be in any doubt when you're taking the LSAT.
Answering question with two-part statements
When faced with a question that provides two-part statements as possible answers, you need
to be very clear on the answer profile for that question. In this section, I show you how to
answer questions that include these types of statements.
If J speaks immediately before M, which one of the following could be true?
(A) J speaks third and M speaks fourth.
(B) K speaks third and J doesn't speak fifth.
(C) L speaks third and I doesn't speak fifth.
(D) M speaks third and J doesn't speak fifth.
(E) M doesn't speak third and J doesn't speak second.
The extra clue tells you that J speaks immediately before M, so J speaks second and M
speaks third. Thus, by the first clue, the fifth speech is about basketball, so the fifth speaker
is G, H, or I.
1 2 3 4 5 6 7
J M GHI GHI KL
Chapter 13: Advanced Considerations 255
At this point, you have all your information organized. But the five answers are compound
statements, so to avoid confusion, take a moment to sort out what the question is asking.
The question asks which answer could be true, so answer profile for the right answer is
Possible or True. (Flip to Chapter 3 for more on how to decide the answer profile of a ques-
tion.) And all five answers are and-statements, so both parts of the right answer are either
Possible or True. So if either part of an answer is False, you can rule out that answer.
Now, you're ready to answer the question: M speaks third, so you can rule out every answer
except (D).
If the two speeches about tennis are consecutive, which one of the following must be true?
(A) Either L speaks fifth or M speaks sixth, or both.
(B) Either L speaks fifth or M speaks seventh, or both.
(C) Either L speaks sixth or M speaks seventh, or both.
(D) Either L speaks seventh or M speaks fifth, or both.
(E) Either L speaks seventh or M speaks sixth, or both.
The extra clue tells you that the two speeches about tennis are consecutive, so they're either
fifth and sixth or sixth and seventh. In either case, the sixth speech is about tennis, so L
speaks sixth. Thus, M speaks either fifth or seventh.
Basketball: G H I Football: J K Tennis: L M
1 2 3 4 5 6 7
JK GHI L
f b t
M = 5 or 7
Again, this question has two-part statements, so pay extra attention to the answer profile.
The question asks which answer must be true, so the right answer is True. And all five
answers are or-statements, so at least one part of the right answer is True.
After you're clear what you're looking for -- an answer with at least one part that's True --
you won't be led astray by answers with two parts that are merely Possible. The only True
part of any answer is that L speaks sixth, so the right answer is (C).
If L speaks fifth, which one of the following must be true?
(A) If G speaks third, then H speaks fourth.
(B) If H speaks seventh, then M speaks first.
(C) If I speaks fourth, then J speaks seventh.
(D) If K speaks sixth, then G speaks first.
(E) If M speaks seventh, then K speaks second.
The extra clue tells you that L speaks fifth, so by elimination, K speaks sixth and J speaks
second. By the first clue, the third speech is about basketball, so it's G, H, or I:
256 Part IV: Black-Belt Training
Basketball: G H I Football: J K Tennis: L M
1 2 3 4 5 6 7
J GHI GHI L K
The answer profile for this question is True, so for each answer, assume that the first part is
True. Under this assumption, the truth value of the second part of the right answer must also
be True. So if H speaks seventh, by elimination, M speaks first, so the right answer is (B).
Is nothing sacred? Answering
rule-change questions
In a rule-change question, logical information from either the story or the clues is changed,
changing the logical structure of the game. Here are a few ways in which a rule can be changed:
One of the clues is scrapped and replaced by a different clue.
A key element of the story is altered.
A chip is added or removed.
If this sounds troublesome, it is! Rule-change questions may well be among the stickiest
questions.
Fortunately, rule-change questions are also relatively uncommon, so if you're lucky, you may
never have to face one of these hairy little beasts on your LSAT. But if you do, you'll be glad
to have a couple of tools for dealing with them under your belt.
Keeping your wits about you when your foundation crumbles
The story and clues are the logical foundation on which you build your board. So if you think
about what tends to happens to a building when you upset its foundation (ker-plunk!), you
begin to get a sense of what you're up against in handling a rule-change question.
In most cases, changing a rule really does change virtually everything you've figured out
about a logic game. So no matter how much loving care you've devoted to building a chart --
even a detailed split-chart (see Chapter 7) or a total enumeration (see "Taking everything
into account with total enumeration" earlier in this chapter) -- you simply can't count on it
to answer a rule-change question accurately.
Having said my piece about the fundamental shift of thinking that you should prepare your-
self for when answering a rule-change question, I can now let you in on some good news: In
practice, not every rule-change question is all that big of a deal.
True, these questions are there to intimidate you. And you should approach them cautiously.
But often, after you understand the change in rules, you may find that the question is a tad
easier than it appears. Here are a couple of good reasons for this:
A rule-change question, when present, is always the last question in a logic game.
By the time you get to it, you're probably on relatively friendly terms with the game. So
you may find that incorporating a change in rules is something you can take in stride,
or at least accept without having a nervous breakdown.
Chapter 13: Advanced Considerations 257
Although the questions are designed to test you, they aren't there to utterly defeat
you. From a testing standpoint, a question so difficult that nobody can answer it is just
as ineffective as a question so easy that everybody can answer it. So given that a rule-
change is already a stretch, the question you need to answer may be a little more
within reach than you suspect.
Answering rule-change questions
Take a look at the original logic game and its three rules:
Seven people -- G, H, I, J, K, L, and M -- are making speeches. G, H, and I speak about basket-
ball, J and K speak about football, and L and M speak about tennis.
At least two speeches about basketball are consecutive.
The second speech is about football.
The sixth speaker is either K or L.
Here are a few rule-change questions to think about and work through. Remember that each
question stands independently; use the information from the story and clues, and then
change only the given rule for each question.
If the rule requiring that the second speech be about football is replaced by a new rule stat-
ing that the fourth speech is about tennis, which one of the following statements must
be true?
(A) The first speech is about football.
(B) The second speech is about basketball.
(C) The second speech is about football.
(D) The third speech is about basketball.
(E) The third speech is about tennis.
In this question, the second clue is replaced by a new clue telling you that the fourth speech
is about tennis. As with all rule-replacement questions, you need to develop a new board.
But in this case, the board is quite similar to the board you've been working with in the
preceding sections.
The new second clue and the third clue both allow you to place information into the box
chart. And then the first clue tells you that two speeches about basketball are consecutive,
so they have to be either first and second or second and third; thus, the second speech must
be about basketball. Here's the updated chart:
Basketball: G H I Football: J K Tennis: L M
1 2 3 4 5 6 7
GHI LM KL
Therefore, the right answer is (B).
258 Part IV: Black-Belt Training
If speaker M is replaced by a new speaker, Q, who presents a speech about hockey as the
fifth speech, which one of the following CANNOT be true?
(A) G gives the first speech.
(B) L gives the third speech.
(C) H gives the fourth speech.
(D) L gives the sixth speech.
(E) K gives the seventh speech.
In this question, you actually remove M from your chip list and substitute a new chip, Q, who
speaks about hockey. This takes a bit of rethinking, but it results in a more complete chart
than you had originally:
Basketball: G H I Football: J K Tennis: L Hockey: Q
1 2 3 4 5 6 7
JK GHI GHI Q KL
f b b h
With this new chart, you can see easily that the correct answer is (B).
If the rule requiring that at least two speeches about basketball be consecutive is replaced
by a new rule stating that all three speeches about basketball are consecutive, which one of
the following statements must be true?
(A) If G speaks third, then L speaks sixth.
(B) If H speaks fourth, then G speaks fifth.
(C) If J speaks seventh, then M speaks fifth.
(D) If L speaks first, then M speaks seventh.
(E) If M speaks first, then J speaks second.
In this case, the first clue changes, requiring all three speeches about basketball to be con-
secutive. This new clue gives you even more information than the original clue, allowing you
to draw a more complete board than your original one:
Basketball: G H I Football: J K Tennis: L M
1 2 3 4 5 6 7
JK GHI GHI GHI KL
f b b b
The answers this time are all if-statements, and the answer profile for this question is True.
So assume that the first part of each answer is True and then see whether you can show that
the second part is also True.
Chapter 13: Advanced Considerations 259
This time, you find that if L speaks first, then by elimination, K speaks sixth, J speaks second,
and M speaks seventh, so the right answer is (D).
If the rule requiring that at least two speeches about basketball be consecutive is replaced
by a new rule stating that no two speeches about basketball are consecutive, which one of
the following statements could be true?
(A) I speaks fourth and J speaks sixth.
(B) J speaks third and M speaks seventh.
(C) K speaks third and M speaks fourth.
(D) L speaks third and J speaks fifth.
(E) M speaks first and L speaks second.
In this question, the first clue changes so that no two speeches about basketball are consecu-
tive. This time, your new board contains a bit less information than the original board did:
Basketball: G H I Football: J K Tennis: L M
1 2 3 4 5 6 7
JK KL
f
NO GHI consecutive
To make this question even more difficult, all the answers are and-statements. Spend a moment
thinking through the answer profile for the question. The right answer is Possible or True, so
all four wrong answers are False.
To show that an and-statement is False, you can show minimally that at least one of its two
parts is False. Thus, you can rule out two wrong answers: (A), because J doesn't speak sixth,
and (E), because L doesn't speak second.
To rule out the remaining two wrong answers, try penciling in each answer in turn, and try to
find a contradiction. If J speaks third and M speaks seventh, then by elimination, the first,
fourth, and fifth speeches are about basketball, which contradicts the new first clue; there-
fore, (B) is wrong. And if L speaks third and J speaks fifth, then by elimination, K speaks both
second and sixth, which is impossible; therefore, (D) is wrong. Thus, the right answer is (C).
Expecting the Unexpected:
Playing the Wildcards
At least three of the four games you face on a single test will almost certainly fall into one of
the categories that I cover earlier in this book. As for the remaining game, well, it may also
look like something you're used to. However, the clever people who make up the test have a
lot of tricks up their sleeves -- too many, in fact, for a single book to cover.
260 Part IV: Black-Belt Training
Remember how in Monty Python's Flying Circus, Cardinal Ximénez (Michael Palin) warns,
"Nobody expects the Spanish Inquisition!" I want to give you an important heads up that the
LSAT does, indeed, have its very own Spanish Inquisition.
I call these types of games wildcard games. By definition, this is a catch-all for any logic game
that doesn't fit neatly into one of the categories I've covered earlier in this book. In this sec-
tion, I show you examples of two types of wildcard games:
String games: Games in which you're given a set of rules for how to organize a
sequence, or string, of symbols
Combining games: Games in which you're given a set of rules for combining elements
to produce new elements
These aren't the only types of wildcard games -- which are, by definition, unclassifiable. But
they should give you a sense of what to expect even if you can't, by definition, expect them.
These games follow the same basic format as the games you're used to: A story accompanied
by clues, with multiple-choice questions to answer. But they don't necessarily respond well
to the types of charts that work for the more common types of logic games. So to handle
them, you need to do the following:
Be ready: Don't get thrown if you turn the page and find you're facing one of these
types of games.
Be careful: Read the game carefully to make sure you understand all its twists and
turns.
Be inventive: Use whatever tricks you can think of to organize the game so you can
answer the questions.
Here are two examples of wildcard games.
A sample string game: What's the word?
A language contains only the letters A, B, C, D, E, and F. A and E are both vowels, and B, C, D,
and F are consonants. A word in this language is any sequence of letters that adheres to all of
the following rules.
It has at least eight letters.
It never has two of the same letter consecutively.
It has no more than two consecutive consonants.
It has no two consecutive vowels.
It contains no more than one A, two Bs, three Cs, four Ds, five Es, or six Fs.
In a string game, the usual format is that certain strings of letters are acceptable and others
are unacceptable. In this game, acceptable strings are called words. (Note: For those of you
who have some background in math or logic, you may recall that the official name for an
acceptable string of symbols is a well-formed formula [WFF].)
Chapter 13: Advanced Considerations 261
To start a string game, read the story and clues very carefully to make sure you're clear about
what a word looks like in this game. A little notation may be helpful as well:
8+ letters Consonants: 2B 3C 4D 6F Vowels: 1A 5E
No double letters No triple consonants No double vowels
The questions in a string game often aren't all that difficult. Mostly, the game is testing you to
see whether you can adapt quickly to an unusual set of rules. So as soon as you think you
have a handle on how the game works, take a look at the first question and start working on it.
Which one of the following is a word?
(A) ABCDEFE
(B) BACDECEBA
(C) CBECBACDEF
(D) DEBCEDFEDEA
(E) EBEDEBECECEF
Answer (A) has only seven letters, which contradicts the first clue. Answer (B) has two As,
which contradicts the fifth clue. Answer (D) has two consecutive vowels, which contradicts
the fourth clue. And answer (E) has six Es, which contradicts the fifth clue. Therefore, the
right answer is (C).
Which one of the following is a complete and accurate list of the letters that could be used to
fill in the blank in the ten-letter word CEBEF__EBEC?
(A) D
(B) C, D
(C) A, C, D
(D) B, C, D
(E) C, D, F
By the second clue, which bans consecutive letters, the blank doesn't contain either an E or an
F. By the fourth clue, which doesn't allow double vowels, the blank doesn't contain an A. By the
fifth clue, which limits the number of Bs to two, the blank doesn't contain a B. Therefore, it
could contain either a C or a D, so the right answer is (B).
Which one of the following would appear first in an alphabetical list of all ten-letter words?
(A) ABABCECDEC
(B) ABBECCECDE
(C) ABCEBCEBCE
(D) ABCEBCECDE
(E) ABCECDEDED
Answer (A) contains two As, which contradicts the fifth clue (a word contains no more than
one A), so (A) is wrong. Answer (B) contains two consecutive Bs, which contradicts the
second clue (no double letters), so (B) is wrong. Answer (C) contains three Bs, which contra-
dicts the fifth clue (only two Bs are allowed), so (C) is wrong. Answers (D) and (E) are both
words, but ABCEBCECDE alphabetically precedes ABCECDEDED, so the right answer is (D).
262 Part IV: Black-Belt Training
A sample combining game: Particles of doubt
A scientist is studying five different types of particles: J, K, Q, X, and Z. An experiment begins
when he places four particles, some or all of which may be of the same type, into chambers
numbered 1 through 4. Then the particles in chambers 1 and 2 encounter each other, and the
resulting particle encounters the particle in chamber 3; then the resulting particle encounters
the particle in chamber 4. By the end of the experiment, only one particle remains, according
to the following rules:
When any pair of identical particles encounter each other, they produce a Q particle.
When a J particle encounters a K, Q, X, or Z particle, together they produce a Z particle.
When a K particle encounters a Q, X, or Z particle, the K particle is annihilated and
leaves only the other particle behind.
When a Q particle encounters an X particle, together they produce a K particle.
When a Q particle encounters a Z particle, together they produce an X particle.
When an X particle encounters a Z particle, together they produce a J particle.
As with most combining games, a good way to begin organizing this game is with a chart that
shows you the result of all possible encounters between particles:
J K Q X Z
J Q Z Z Z Z
K Q Q X Z
Q Q K X
X Q J
Z Q
Notice that I fill in only a little more than half the chart. In this game, filling in the remaining
boxes in the chart would be redundant, so don't bother. (However, realize that this is not a
hard-and-fast rule: For example, if J combined with K resulted in different particle from K
combined with J, you'd need to fill in the whole chart!)
If you have a background in math, you may find it helpful to think of a combining game as a
problem in abstract algebra. For example, this particular game has only one operator and is
commutative, because a · b = b · a for all a and b. But these rules may vary depending on the
game.
This chart covers all possible combinations. You just need to use it carefully to answer the
questions.
Chapter 13: Advanced Considerations 263
If you begin an experiment with four identical particles, which one of the following CANNOT
be the particle that you end up with?
(A) J
(B) K
(C) Q
(D) X
(E) Z
The four particles can start as all Js, Ks, Qs, Xs, or Zs. If you start with JJJJ, this gives you QJJ
when the particles in chambers 1 and 2 meet (because J + J = Q), which gives you ZJ when
the particles in chambers 2 and 3 meet (because Q + J = Z), which gives you Z when the parti-
cles in chambers 3 and 4 meet (because Z + J = Z). Here are the other four results:
KKKK QKK QK Q
QQQQ QQQ QQ Q
XXXX QXX KX X
ZZZZ QZZ XZ J
Therefore, the right answer is (B).
Which one of the following combinations of particles in chambers 1 through 4, respectively,
results in an experiment that ends with an X particle?
(A) JKQX
(B) KQXZ
(C) QXZJ
(D) ZJQK
(E) None of these combinations produces an X particle.
Use the chart to find out what the resulting particles are in each case:
JKQX ZQX XX Q
KQXZ QXZ KZ Z
QXZJ KZJ ZJ Z
ZJQK ZQK XK X
Therefore, the right answer is (D).
If an experiment begins with X particles in chambers 2, 3, and 4 and ends by producing a K
particle, which of the following is a complete and accurate list of the particles that could
have been placed in chamber 1?
(A) J
(B) K
(C) K, Q
(D) J, Q, X
(E) J, K, Q
264 Part IV: Black-Belt Training
First, find the results for J:
JXXX ZXX JX Z
J doesn't produce a K particle, so you can rule out (A), (D), and (E). To find out whether (B)
or (C) is right, test Q:
QXXX KXX XX Q
Q also produces the wrong result, so (C) is wrong. Therefore, the right answer is (B).
Chapter 14
Strategic Maneuvers: Merging Speed
and Accuracy
In This Chapter
Seeing logic game setup as a dynamic process
Moving quickly through preliminary setup
Utilizing three setup strategies
Balancing speed and accuracy in logic games
Considering the three-game strategy
C onsider this: If you could correctly answer every question for any logic game in eight
minutes and 45 seconds, you'd get a perfect score. If this seems impossible to you,
remember that at one time the four-minute mile, the Space Shuttle, and microwave pizza
were all considered impossible as well.
In this chapter, you explore a variety of strategic questions. To start, I give you a dynamic
approach to solving logic games. Then I give a few tips for moving quickly through the pre-
liminary setup that virtually every logic game requires.
After that, I discuss the important question of how to determine an overall strategy for each
game. You consider the three main strategies that I introduce throughout the book: looking
for keys, splitting the chart, and making a total enumeration. Next, you consider the concept
of balancing speed and accuracy on the Logic Games section of the LSAT.
Finally, I discuss the pros and cons of a three-game strategy: Using your full 35 minutes to
answer the questions to three rather than four logic games.
Developing a Dynamic Approach
to Logic Games
From the simplest perspective, solving a logic game appears to involve two discrete steps:
1. Set up the board.
Write the chip list, draw the chart, scribe the clue notes, and make whatever improve-
ments you can make to the board.
2. Answer the questions.
Draw a question chart and enter extra-clue information (if needed), determine the
answer profile, and find the right answer.
266 Part IV: Black-Belt Training
In this take, setup happens first and consists of everything you do before proceeding to the
questions. I call this a static approach to logic games. It isn't a bad approach when you're first
starting out, but it isn't the whole story.
When you view the setup and question-answering phases in a static way -- that is, as two
separate blocks of time occurring in a linear sequence -- you're likely to lose both speed and
accuracy. For starters, the setup phase is likely to take longer because it has to be complete
and perfect before you can move on to the questions. If you discover that you've made a mis-
take, you may be thrown into disarray because now you have to set up the game a second
time. And you may fail to see that any conclusions you reach while answering a question
without an extra clue apply equally to whole game and, therefore, improve upon your
board setup.
In this section, I discuss a more useful way to look at this process, which I call a dynamic
approach. This approach provides numerous advantages. It implies that your game board
isn't a product -- to be completed before you begin answering questions -- but a process --
to be tested and improved or, if necessary, corrected along the way.
So how do you solve logic games dynamically? I believe that it starts with a rethinking of the
distinction between setting up the board and answering the questions, as follows:
Setting up the board: This is everything you do that relates to the entire game -- that
is, using only information from the story and clues.
Preliminary setup is the rote work you do to transcribe the game before you begin
answering the questions -- the basic board setup that virtually every logic game
requires. It includes
· Writing the chip list
· Drawing the chart
· Scribing clue notes
Strategic setup is any additional work you do to improve the basic board. You do strate-
gic setup throughout the game. Three types of strategic setup are
· Looking for keys to improve the box chart
· Splitting the chart
· Making a total enumeration
Answering the questions: This is everything you do that relates to a single question --
that is, using extra clue information for that clue.
Now, there appears to be a flaw in this thinking, because not every question has an extra
clue. Am I saying that when you're answering a question without an extra clue, you're in
some sense setting up the board? Yes, that's exactly what I'm saying.
From a strategic perspective, any conclusions you reach while answering a question without
an extra clue are equally valid for answering the other questions in that game. (The only
exception here is rule-change questions, which I discuss in Chapter 13.) When you're answer-
ing a question without an extra clue, realize that in a very important sense, you're not only
answering the question but improving the board as well.
Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy 267
Powering through Preliminary Setup
Virtually every logic game requires a certain amount of preliminary setup: the first assess-
ment of the game combined with the initial clerical work of writing the chip list, drawing
the chart, and scribing clue notes. If you can become proficient at setting up logic games
without sacrificing accuracy, you'll have more time to focus on more challenging aspects of
each game.
Throughout this book, I take you through dozens of games and provide a bunch more to try
out on your own. In this section, I pull together some of the highlights of this phase of the
logic game, with an emphasis on moving quickly to save time.
Assessing the story
When you start a new logic game, read the story quickly to assess the basic parameters of
the game:
How many chips are there?
Is it a line game or a sorting game?
What kind of chart will help you the most?
The main idea is to get a picture of what your chart needs to look like before you start draw-
ing it.
Chipping away a few seconds
Personally, I like jotting down the chip list at the top of every game board. It takes only a
couple of seconds, and it allows me to engage with a new game in an active way. However,
some students find the chip list to be a time-wasting distraction. If that's how you feel, then
leave it out. You can always refer to the story and, if needed, jot down the chip list along
the way.
The only time I strongly recommend including a chip list is when the chips have linked
attributes -- for example, when you're told that F, G, and H are women and J, K, M, and N
are men. (For more on linked attributes, flip to Chapter 3.) In that case, a chip list that
makes the distinction clear can definitely help you out.
Drawing the chart
You can save a lot of time by drawing your question chart quickly. Remember, you don't need
to draw a full chart with all the lines, as I show throughout this book. A simple sketch will
suffice.You can draw this in seconds and expand it easily.
268 Part IV: Black-Belt Training
Blitzing through the clues
After you assess the story and draw the chart, move on to the clues. Your goal is to scribe
all logical information from the story and clues on paper in front of you. Scribing notes is
an active process that helps clue information register in your mind more thoroughly than
passive reading does.
The best place for information is, of course, in the chart. But as you know, not every clue
contains information that readily fits into your chart. That's why I provide a basic notation
system for getting the important information from clues down on paper. Feel free to tweak
this notation in any way you like to make it clearer and more useful for you.
Remember, however, that no matter how much you work at it, some clues just aren't easy to
turn into notation. For example, here's a clue from a line game:
Either Maria arrives fourth and James arrives sometime after her, or James arrives third
and Maria arrives sometime before him.
You could spend half the test trying to think up a clever way to scribe this clue. On the fly,
here's what I came up with:
4 3
M-J or M-J
Sure, this is a clunky clue note, but it shows you the main point, which is that in either case,
Maria arrives sometime before James.
As far as humanly possible, just get all the logical information from the story and clues onto
the game board as quickly and clearly as possible. As you begin answering questions, you
want to be able to rely on your notes and not have to keep jumping back to the clues.
Utilizing full-board questions fully
Many logic games begin with a full-board question -- a question that asks you to identify how
you can fill in the entire board without contradicting the story or the clues. Full-board ques-
tions are the easiest type of question. When you come across one, use it to full advantage.
In Chapter 2, I show you what I consider to be the best way to answer a full-board question.
This process involves comparing each clue, one by one, to the five answers, ruling out wrong
answers as you go. This may seem odd, considering all the time and loving care you put into
drawing a game board. But I still stand by my recommendation to use the clues and not the
game board to answer a full-board question. Why?
When a logic game includes a full-board question, it's usually the first question for that game.
But even after having drawn the board for the game, you may still be a little foggy about how
that game works. So at this point in the game, engaging with the clues rather than your notes
can be a good thing.
Answering a full-board question forces you to read each clue a second time and distill its
main point. So if you misunderstood a clue as you were scribing your notes, you now have an
opportunity to catch your mistake before doing too much damage. By the time you finish
answering a full-board question, the process of studying clues and ruling out four wrong
answers should've given you a good working knowledge of that game's parameters.
Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy 269
Strategizing the Setup
In Chapter 19, I list ten frequently asked questions and then answer them briefly. One ques-
tion I don't attempt to answer there, even though it's frequently asked, is
How much time should I take to set up a logic game?
This is one of the most important strategic questions you can ask. But because every logic
game is different, the real question is better stated like this:
What's the optimal setup strategy for this particular game?
In this book, I give you three strategies for setting up your game board (beyond the basic
preliminary setup that virtually all logic games require). Earlier in this book, I show you the
mechanics of how to use each of these strategies. Here, I focus on the strategy of when to use
each of them:
Box chart: Your first line of action is always a basic box chart. Throughout the book,
I show you how to draw a wide variety of box charts to capture virtually every type
of logic game. A good box chart will almost always help you answer the questions.
Virtually every chapter of this book provides examples of how to use box charts to set
up and solve logic games.
In some cases, the clues don't appear to provide much information that you can enter
into a box chart. But upon further analysis, you may find one or more hidden keys that
allow you to fill in a lot of the boxes in your chart before you begin answering the ques-
tions. With practice, you'll get a sense of when a key insight is waiting to be found. See
Chapter 2 for more on discovering key insights.
Splitting the chart: In some games, the clues may contain an especially useful way to
split the chart. Drawing a split chart takes time and effort, but in the right case, this
strategy can pay off very well. When drawing a split chart, the main strategic consider-
ation is that the split allows you to draw place information into the chart that you
wouldn't be able to place in a regular chart.
Always remember that a split chart must take every possible scenario into account. So
it's always best to split your chart by making a set of mutually exclusive assumptions.
For example, if you know that Darryl is first, third, or sixth in line, assume each of
these possibilites in three separate rows of your split chart.
See Chapter 7 for more on using split charts.
Thinking about total enumeration: Some games are tailor-made to be solved using
total enumeration (as I discuss in Chapter 13). Total enumeration, which involves list-
ing all possibilities, is a time-consuming process to be sure. But in the right situation,
this strategy can be the most powerful tool at your disposal for achieving 100 percent
accuracy on a logic game.
In a certain sense, you could set up every logic game using total enumeration. After all,
no matter how complex the game is, there are only a certain number of scenarios --
that is, ways that the chips can be placed in the boxes without contradicting the story
or clues. Here's how the number of possible scenarios can play into your decision of
whether to use this strategy:
· For some games, the number of scenarios is relatively small -- say, six or seven at
the most. In these cases, the time lost during setup will probably be small and the
payoff could be huge: The resulting chart may enable you to nail each of the
questions for that game in only a few seconds.
270 Part IV: Black-Belt Training
· For other games, the number of scenarios is large. More than ten, for example,
begins to get awkward to work with. When this happens, you may spend a lot of
time setting up your chart and then find that it's too big to be useful. Worse yet,
with a lot of scenarios, you may find that your chart isn't entirely accurate.
A final consideration is strictly personal: Do you like this technique? If you love total
enumeration, use it even when you think you may have 10 or 12 scenarios. If you don't
like it, then avoid it unless you're really stuck and think that total enumeration may be
the only way to answer the questions.
Pushing for 8:45: Gaining Speed without
Sacrificing Accuracy
With only 35 minutes to answer from 22 to 24 questions, time is certainly an important factor
on the LSAT Logic Games -- you have only 8 minutes and 45 seconds for each game. So how
do you balance the need for speed with the importance of staying clearheaded and getting
the right answers? In this section, I explore this question.
Accentuating accuracy
The point I'm about to make should be a no-brainer, but it's important: Ignoring all other con-
siderations, accuracy is more important than speed. You don't get any points for questions
you answer wrong, no matter how fast you answer them.
Consider this dilemma: Your time is almost up and you have two questions left. Should you
focus on one question and guess the other or split your time and try to answer both? Here's
how I see it:
If you answer one question with high confidence and guess the other, you'll probably
get one question right, with an outside chance of two.
If you split your time and answer both questions with low confidence, you'll probably
get either one or zero questions right, with an outside chance of two.
Even a gambler knows when not to take a gamble, and this is one of those times: Focusing on
one question will probably gain you an extra point, and splitting your focus probably won't.
The same thinking applies to the test as a whole. In a perfect world, you want to get through
all the questions and feel confident about them all. But in the less-than-perfect world that
you live in, things may not shake out that way. Recall that the test has four logic games. So
which of these is a better overall time strategy?
Answer all the questions for three games with reasonable confidence and guess
every answer for the fourth game. If you take this option, you'll proably nail the easy
questions, get a bunch of the medium questions, and take down a couple of the hard
questions for those three sections. You'll probably also gain a point on the questions
you guess (remember, there's no penalty for guessing!). Thus, you'll probably get more
than half of the questions right.
Later in this chapter, I discuss the pros and cons of the three-game strategy: Planning to
focus on three logic games and guess the rest of the answers.
Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy 271
Rush through all the questions for the four games and answer them with marginal
confidence. If you take this option, your performance across the board will be erratic,
and you'll miss even some easy questions. Therefore, you'll probably get more than
half of the questions wrong.
Obviously, this is a difficult choice that you don't want to have to make. But if you're free to
choose, simply playing the odds pushes you toward one strategy and away from the other.
For more on this topic, see "Considering a Three-Game Strategy" later in this chapter.
Striving for speed
Although accuracy is essential, speed is obviously important as well: You don't get credit for
answers that you could've answered if only you'd had more time.
Furthermore, the 35-minute time limit changes the game by placing you under emotional
pressure and forcing you to make trade-offs. An unexpected upside to time pressure is that it
can awaken your intuition if you let it. In this section, I discuss the need for speed when
doing logic games.
Proceeding without hurrying
There's a big difference between moving efficiently and rushing. Next time you have a simple
series of tasks to do -- such as folding laundry, preparing a meal, or getting ready to leave
the house -- try this simple experiment: Move step by step through this task quickly but
without hurrying. In other words, be aware of time, stay on task, and look for ways to be effi-
cient. Do just what you need to do without becoming perfectionistic about it, and keep track
of what still remains to be done so you don't skip any steps. At the same time, don't run
around, hyperventilate, slam or throw the items you're working with, or become agitated in
any way. A rule of thumb is that any onlooker -- including your kids or your dog -- should
be completely unaware that you're doing anything out of the ordinary.
After you've attained the Zen of bringing a simple task to completion effectively without hur-
rying -- and I'm not joking about that Zen part, either! -- begin applying it to logic games.
Yes, logic games are more difficult than doing the laundry, and there's a lot more at stake. But
rushing through them won't improve your score -- if anything, it'll lower it -- so resolve to
keep your cool.
Making good trade-offs
Given enough time -- say, three or four hours -- you could probably do four logic games per-
fectly. Unfortunately, you have 35 minutes to do your best. If everything falls your way, you
may well finish every question with time to spare and a sparkling feeling of a job well done. If
not, then you have to make a few trade-offs. Here are some examples:
If you can't improve your setup, proceed to the questions. Some games don't require
much setup, and other games benefit from it. Either way, if a useful setup strategy isn't
jumping out at you, move on to the questions. Engaging the questions is a better use of
your time than letting minutes pass staring at an empty chart -- and answering a ques-
tion or two may well jog your brain and give you the insight you need.
If you can't answer a question, try another question in the same game. Some ques-
tions are tougher than others, so if you hit one you can't answer, try the next question
in the same game. Answering two or three of the easier questions in a logic game is far
more productive than staring at one question.
272 Part IV: Black-Belt Training
If you're hung up on only one question in a game, guess and move on. The more
questions you've answered in a single logic game, the less incentive you have to con-
tinue spending time with it. So if you're down to the last question and can't find the
answer, cut your losses. Your time is probably better spent on the next game, where
five to seven new questions await you.
Awakening your intuition
Although time pressure can affect your score adversely, it can also open up an unforeseen
door of intuition -- the capacity for making snap decisions that can be superior to a more
belabored approach.
Please note that intuition isn't ESP, and I'm certainly not suggesting that you substitute a
Ouija board for an ordered approach to solving logic games. In contrast to perported psychic
phenomena, intuition is very well documented scientifically. It arises not when other infor-
mational avenues are closed off but rather when they are opened up.
Although intuition isn't a substitute for logical rigor, following a good hunch is often a great
first step to finding a solid reason one answer to a question is right and the other four are
wrong. Here are a few suggestions to put your intuition to work for you:
Practice, practice, practice. Unless you're familiar with logic games, your intuition
won't be very reliable. Intuition functions best with whatever you're immersed in. If
you spend a lot of time practicing logic games, you'll probably sharpen your sense of
when an answer is right without exactly being able to say why.
If you have an instant aversion to a game as you read the story, move on immedi-
ately. Reading the story takes only a few seconds, but it gives you a chance to make a
snap decision on whether to proceed. If your first impression of it is decidedly nega-
tive, move on to the next game. Why not?
If you decide to guess an answer, guess the one that looks better. Again, why not?
If you have a strong gut feeling about an answer, mark it down and then check back.
Suppose an early question in a game seems to have one obvious answer, but you can't
prove it. Here's my advice: Mark down this answer tentatively, do the rest of the ques-
tions in this game, and then come back around to check this answer before moving
on to the next game. If this answer still seems right now that you know the game better,
then it probably is right. If not, then your greater knowledge of the game trumps your
gut feeling.
Is intuition real?
Can intuition -- a "gut feeling" telling you to choose one After drawing more than 70 cards, most players could
option over another -- enhance game performance, or articulate the simple winning strategy: Choose the blue
is intuition just a red herring? In his bestselling book cards and avoid the red ones. But after drawing only 20
Blink, Malcolm Gladwell describes a scientific study that cards, most players were already beginning to register
shines some light on this topic. measurable signs of stress whenever they reached for a
red card.
Subjects were asked to play a game in which they could
draw cards from two different decks: one red and the This result indicates that intuition is real: Most people do
other blue. They weren't told, however, that the blue have the capacity to sense an objectively good line of
deck contained much better cards than the red deck. action before they can put into words exactly why it's
Throughout the game, the players were monitored for good.
signs of physical stress -- for example, increased heart
rate and sweat production.
Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy 273
Considering a Three-Game Strategy
One strategy for handling the logic games is the three-game strategy -- focusing on three of
the four games and guessing the rest of the questions. The downside of this strategy is obvi-
ous: You're almost certainly going to get mostly wrong answers to the questions that you
guess. But depending on the score you're looking to get, you may actually increase your
chances of success by adopting this strategy.
In this section, I discuss the pros and cons of the three-game strategy to help you decide
whether it may be a good approach for you.
Deciding whether to adopt a three-game strategy
Consider the following four statements and decide how well each of them currently fits you:
I already feel rather confident about my ability to do logic games.
I still have time to practice logic games before I have to take the LSAT.
I tend to thrive under intense time pressure.
I'm fully committed to getting into a first-tier law school, such as Harvard or Yale.
Now consider these four statements and decide whether they're closer to where you are
right now:
I'm still somewhat shaky about my ability to do logic games.
I need to submit my LSAT score sooner rather than later.
I tend to wilt under intense time pressure.
I'll be happy getting accepted to a reasonably good law school.
Okay, so which group of statements more accurately reflects you? If the first group of state-
ments is you, then stick with the standard four-game strategy. However, if you identify more
with the second group of statements, consider trying the three-game strategy.
Knowing the advantages of the
three-game strategy
The disadvantage to the three-game strategy is obvious: You have to guess on a bunch of
questions. That's a big minus, but the pluses may well outweigh it. So if you're thinking that
the three-game strategy may be for you, here are a few advantages to think about so you can
make most of this opportunity:
You get 11:40 per logic game. If you've been hitting your head against a wall trying
to reduce your game time to 8:45, a boost of almost three extra minutes may be a
welcome relief. With this amount of time, you may be able to answer almost every
question correctly. So depending on the games you choose to work on, you may get
as many as 19 correct answers on a test by adopting this strategy.
You're allowed to bail on one of the four logic games. This is a real advantage! You
pick the game you skip, so you can skip whichever game has the fewest questions,
looks hardest, or simply doesn't appeal to you. You can also skip a game according
to a combination of these criteria.
274 Part IV: Black-Belt Training
If you see a game that has only five questions, leave this game for last and try to get
through the other three games. If you're successful, then you'll have to guess on only
five questions. But if one of other games turns out to be hairy, skip over it and try the
game with fewer questions.
Whatever you do, don't waste a lot of time reading through all the games trying to
figure out which one is the most difficult. In the time you need to make this call, you
can probably answer half the questions correctly.
You may still get some of the remaining questions right. If you guess on all the ques-
tions associated with one logic game, you're statistically likely to get at least one right
answer.
If you have less than two minutes left over as you finish your third game, use it to check your
answers, starting with the answers to the game you just finished. If you have more than two
minutes, consider pushing forward to the fourth game.
If you attempt to tackle the fourth game with not much time left, scan the questions to see
whether they include a full-board question (flip to Chapter 3 for more on full-board ques-
tions). If there is one, it's likely to be the first question. Answer this question without doing
any formal setup. Just make sure you understand the game well enough to use the clues to
rule out wrong answers.
Part V
Practice Tests
In this part . . .
P art V provides you with an opportunity to put your
training to the test -- literally. I give you three prac-
tice tests, each designed to be completed in 35 minutes,
just like the real LSAT Logic Games. I also provide not only
the answers but a detailed solution to each question.
Chapter 15
Testing Your Logic: Practice Test 1
R eady to put your logic skills to the test? In this chapter, you have an opportunity to
practice under conditions as close as possible to those you'll face on the actual test.
Find a quiet place where you won't be disturbed, then set a timer for 35 minutes and begin.
Remember that there is no penalty for guessing, so answer every question as well as you
can. And if you finish early, go back and check your work until your time is up.
When you're all done, flip to Chapter 18 for a complete explanation of how to set up each
game and answer every question. There's also an answer key on the last page of this chapter,
but don't be tempted to peek.
Good luck!
278 Part V: Practice Tests
Chapter 15: Testing Your Logic: Practice Test 1 279
Answer Sheet
1. A B C D E
2. A B C D E
3. A B C D E
4. A B C D E
5. A B C D E
6. A B C D E
7. A B C D E
8. A B C D E
9. A B C D E
10. A B C D E
11. A B C D E
12. A B C D E
13. A B C D E
14. A B C D E
15. A B C D E
16. A B C D E
17. A B C D E
18. A B C D E
19. A B C D E
20. A B C D E
21. A B C D E
22. A B C D E
23. A B C D E
280 Part V: Practice Tests
Chapter 15: Testing Your Logic: Practice Test 1 281
Practice Test 1
Time: 35 minutes; 23 questions
Directions: Choose the best answer among Choices (A) through (E) and darken the appropriate
circle on the answer sheet.
The actual test has the following text: "Each group of questions in this section is based on a set of
conditions. In answering some of the questions, it may be useful to draw a rough diagram. Choose
the response that most accurately and completely answers each question and blacken the corre-
sponding space on your answer sheet."
Questions 16 refer to the following game. 3. If I and M are standing next to each other,
which one of the following CANNOT be F's
Eight people are standing in the ticket-holders' position in line?
line at the theater, from first to eighth place. F, G,
H, and I are women, and J, K, L, and M are men. (A) first
(B) second
The third person in line is either G or K.
(C) fourth
H is standing somewhere behind G and
(D) fifth
somewhere ahead of M.
(E) seventh
I is standing in an odd-numbered position.
The sixth person in line is a woman. 4. If exactly one person is standing between I
and J, which one of the following is a com-
1. Which one of the following could be an plete and accurate list of who this person
accurate list of the eight people in line, from could be?
first to eighth? (A) F
(A) IFGHJKML (B) F, H
(B) JFKIGHML (C) H, K
(C) JGFKIHML (D) F, G, H
(D) JGKLMFIH (E) F, G, H, J, K, L
(E) JFGKIHML
5. If F is standing directly between J and L,
2. If the first two people in line are F and G, which one of the following pairs of people
not necessarily respectively, which one of could be standing next to each other?
the following pairs of people must be stand- (A) G and K
ing next to each other?
(B) H and I
(A) G and K
(C) H and M
(B) H and I
(D) I and L
(C) H and M
(E) I and M
(D) I and J
(E) J and L
Go on to next page
282 Part V: Practice Tests
6. Which one of the following statements must 8. If Marnie and Olivia work for exactly the
be true? same families, which one of the following
(A) All four women are standing adjacently. must be false?
(B) All four men are standing adjacently. (A) Lance works for the Schellings.
(C) All four women are not standing (B) Lance works for the Vasquezes.
adjacently. (C) Marnie works for the Buchmans.
(D) All four men are not standing adjacently. (D) Nate works for the Edells.
(E) None of these statements must be true. (E) Olivia works for the Jablonskis.
9. If Lance and Nate work for exactly the same
Questions 711 refer to the following game. families, which one of the following could
be true?
Five families surnamed Buchman, Edell, (A) Lance works for both the Schellings
Jablonski, Schelling, and Vasquez employ four and the Vasquezes.
babysitters named Lance, Marnie, Nate, and
Olivia according to the following conditions: (B) Marine works for both the Buchmans
and the Schellings.
Exactly one family employs all four (C) Olivia works for both the Buchmans
babysitters. and the Edells.
If the Buchmans employ a babysitter, then (D) Lance and Marnie both work for the
the Jablonskis also employ that babysitter. Vasquezes.
The Edells employ Lance, Marnie, and (E) Marnie and Olivia both work for the
exactly one other babysitter. Edells.
The Schellings don't employ Olivia. 10. If every family employs at least three of the
The Vasquezes employ Marnie but not Nate. four babysitters, which one of the following
must be true?
7. Each of the following could be true EXCEPT: (A) Lance works for exactly four families.
(A) Exactly two families employ Marnie. (B) Lance works for exactly five families.
(B) Exactly three families employ Nate (C) Marnie works for exactly four families.
(C) Exactly four families employ Olivia. (D) Marnie works for exactly five families.
(D) Exactly five families employ Lance. (E) None of the four above statements
(E) Each of these four statements could be must be true.
true.
11. What is the maximum number of babysit-
ters who could be employed by no more
than one family?
(A) zero
(B) one
(C) two
(D) three
(E) four
Go on to next page
Chapter 15: Testing Your Logic: Practice Test 1 283
Questions 1217 refer to the following game. 13. Which one of the following pairs of candi-
dates could be running for president?
Ten club members surnamed Evans, Fawley,
Gianelli, Huang, Innes, Jadway, Keefer, Lovett, (A) Fawley and Keefer
Matheson, and Nehmad are running for four (B) Fawley and Lovett
different offices: president, vice president,
treasurer, and secretary. Each person is running (C) Huang and Lovett
for only one office, and at least two people are (D) Jadway and Keefer
running for each office. (E) Keefer and Lovett
Evans, Fawley, Gianelli, and Huang are all 14. If exactly two candidates are running for
running for different offices. president, which one of the following could
Innes and Nehmad are both running for the be true?
same office. (A) Evans is running for vice president.
Jadway and Matheson are running for the (B) Evans is running for secretary.
same office.
(C) Gianelli is running for president.
If Keefer is running for president, then
(D) Gianelli is running for secretary.
Evans is running for treasurer and Fawley is
running for secretary. (E) Gianelli is running for treasurer.
If Lovett is running for president, then 15. If Evans is running for vice president, which
Gianelli is running for vice president and one of the following must be false?
Huang is running for secretary.
(A) Exactly two candidates are running for
12. Which one of the following could be an president.
accurate list of the candidates who are run- (B) Exactly two candidates are running for
ning for each office? vice president.
(A) president: Evans, Lovett (C) Exactly three candidates are running
vice president: Huang, Innes, Nehmad for vice president.
treasurer: Fawley, Keefer
(D) Exactly three candidates are running
secretary: Gianelli, Jadway, Matheson
for treasurer.
(B) president: Fawley, Jadway, Matheson
(E) Exactly three candidates are running
vice president: Gianelli, Keefer
for secretary.
treasurer: Evans, Huang, Lovett
secretary: Innes, Nehmad 16. If Fawley and Lovett are both running for
(C) president: Fawley, Lovett president, which one of the following must
vice president: Keefer, Gianelli be true?
treasurer: Evans, Innes, Nehmad (A) Evans is running for treasurer.
secretary: Huang, Jadway, Matheson
(B) Huang is running for vice president.
(D) president: Gianelli, Jadway, Keefer,
Matheson (C) Jadway is running for treasurer.
vice president: Huang, Lovett (D) Nehmad is running for vice president.
treasurer: Evans, Innes
secretary: Fawley, Nehmad (E) None of these four statements must be
true.
(E) president: Huang, Keefer
vice president: Fawley, Innes, Nehmad
treasurer: Evans, Jadway, Matheson
secretary: Gianelli, Lovett
Go on to next page
284 Part V: Practice Tests
17. If Huang is running for treasurer and 20. If X and Y are in adjacent cars, which one of
Matheson is running for secretary, which the following is a complete and accurate list
one of the following could be true? of the cars that could contain no passenger?
(A) Innes is running for vice president. (A) fifth
(B) Jadway is running for treasurer. (B) first, second
(C) Keefer is running for secretary. (C) fourth, fifth
(D) Lovett is running for president. (D) first, second, fifth
(E) None of these four statements could (E) first, second, fourth, fifth
be true.
21. If exactly one car is between the two cars
that contain S and U, which one of the
Questions 1823 refer to the following game. following cars must contain Y?
(A) first
A procession of five cars contains a total of eight
people: four women -- S, T, U, and V -- and four (B) second
men -- W, X, Y, and Z. Each car contains a driver (C) third
and either no passengers or one passenger.
(D) fourth
The drivers of the five cars are T, U, V, W, (E) fifth
and X, not necessarily respectively.
22. If S and V are in adjacent cars, which one of
The first two cars contain only women. the following drivers must have no passen-
The car transporting T is somewhere ger in his or her car?
behind the car carrying Z and somewhere (A) T
ahead of the car carrying W.
(B) U
18. Which one of the following is a complete (C) V
and accurate list of the cars that could
(D) W
contain at least one woman?
(E) X
(A) first, second
(B) first, second, fourth 23. If the rule that each car contains either no
(C) first, second, third, fourth passengers or one passengers is replaced
with a new rule stating that any car may
(D) first, second, fourth, fifth contain more than one passenger, which
(E) first, second, third, fourth, fifth one of the following is a complete and accu-
rate list of the drivers who could be sharing
19. If S is in the fifth car, which one of the a car with Y?
following could be false? (A) U, V
(A) T and Y are in the same car. (B) T, W
(B) X and Z are in the same car. (C) T, W, X
(C) U and V are in adjacent cars. (D) T, U, V, W
(D) V and X are in adjacent cars (E) T, U, V, W, X
(E) Y and Z are in adjacent cars.
STOP DO NOT TURN THE PAGE UNTIL TOLD TO DO SO.
DO NOT RETURN TO A PREVIOUS TEST.
Chapter 15: Testing Your Logic: Practice Test 1 285
The answer key to this test is on the next page.
286 Part V: Practice Tests
Answer Key for Practice Test 1
1. E 13. B
2. B 14. C
3. E 15. A
4. B 16. A
5. A 17. E
6. D 18. D
7. A 19. D
8. D 20. D
9. B 21. E
10. E 22. C
11. B 23. C
12. C
Chapter 16
Thinking Positive: Practice Test 2
H ere's another chance for you to strut your logic game stuff. Turn off your phone, put
the cat out, and set a timer for 35 minutes, then begin. Answer all the questions as
well as you can -- remember, there's no penalty for guessing. If you finish before the time is
up, go back and check your answers with whatever time you have left.
When you're done, flip to Chapter 18 for a complete explanation of how to set up each game
and answer all of the questions. An answer key without explantions is at the end of this
chapter.
Happy solving!
288 Part V: Practice Tests
Chapter 16: Thinking Positive: Practice Test 2 289
Answer Sheet
1. A B C D E
2. A B C D E
3. A B C D E
4. A B C D E
5. A B C D E
6. A B C D E
7. A B C D E
8. A B C D E
9. A B C D E
10. A B C D E
11. A B C D E
12. A B C D E
13. A B C D E
14. A B C D E
15. A B C D E
16. A B C D E
17. A B C D E
18. A B C D E
19. A B C D E
20. A B C D E
21. A B C D E
22. A B C D E
23. A B C D E
24. A B C D E
290 Part V: Practice Tests
Chapter 16: Thinking Positive: Practice Test 2 291
Practice Test 2
Time: 35 minutes; 24 questions
Directions: Choose the best answer among choices (A) through (E) and darken the appropriate
circle on the answer sheet.
The actual test has the following text: "Each group of questions in this section is based on a set of
conditions. In answering some of the questions, it may be useful to draw a rough diagram. Choose
the response that most accurately and completely answers each question and blacken the corre-
sponding space on your answer sheet."
Questions 16 refer to the following game. 3. If Yolanda lives on the first floor, which one
of the following pairs of women cannot live
Six women live on different floors of a six-story on adjacent floors?
apartment building. Haley and Ursula both have
one-bedroom apartments; Jessica, Sandra, and (A) Haley and Marion
Yolanda all have two-bedroom apartments; (B) Jessica and Marion
Marion has a three-bedroom apartment.
(C) Jessica and Ursula
The second-floor apartment has exactly two (D) Marion and Sandra
bedrooms. (E) Sandra and Ursula
Marion lives on a lower floor than Sandra.
4. If Sandra lives on the fourth floor, which
Jessica lives on a lower floor than Ursula. one of the following statements CANNOT
The fifth-floor apartment has exactly be true?
one more bedroom than the third-floor (A) Jessica lives on the second floor and
apartment. Haley lives on the third floor.
1. Which one of the following CANNOT be (B) Jessica lives on the second floor and
true? Ursula lives on the third floor.
(A) Jessica lives on the first floor. (C) Yolanda lives on the second floor and
Haley lives on the third floor.
(B) Yolanda lives on the second floor
(D) Yolanda lives on the second floor and
(C) Sandra lives on the third floor. Ursula lives on the third floor.
(D) Marion lives on the fifth floor. (E) Each of these four statements could
(E) Yolanda lives on the sixth floor. be true.
2. Which one of the following is a complete 5. If Ursula lives on the fourth floor, which one
and accurate list of the floors where Haley of the following is a complete and accurate
could live? list of the women who could live on the
third floor?
(A) first, third, sixth
(A) Haley
(B) first, fourth, sixth
(B) Jessica, Yolanda
(C) third, fourth, sixth
(C) Haley, Jessica, Yolanda
(D) first, third, fourth, sixth
(D) Jessica, Sandra, Yolanda
(E) first, third, fourth, fifth, sixth
(E) Haley, Jessica, Sandra, Yolanda
Go on to next page
292 Part V: Practice Tests
6. If Marion lives on neither the first floor nor 8. If M is a Virgo and K isn't a Virgo, which one
fourth floor, which one of the following is a of the following could be true?
complete and accurate list of the women (A) L is a Virgo, and P is a Taurus.
who could live on the first floor?
(B) N is a Taurus, and Q is a Virgo.
(A) Haley
(C) O is a Sagittarius, and R is a Taurus.
(B) Yolanda
(D) P is a Sagittarius, and Q is a Virgo.
(C) Haley, Jessica
(E) Q is a Taurus, and R is a Virgo.
(D) Haley, Yolanda
(E) Haley, Jessica, Yolanda 9. If O is a Sagittarius, which of the following is
a complete and accurate list of the people
who could have been born under Virgo?
Questions 711 refer to the following game. (A) M, N, P, R
Eight people -- K, L, M, N, O, P, Q, and R -- were (B) K, M, N, P, R
all born under one of three astrological signs: (C) K, L, M, N, P, R
Sagittarius, Taurus, or Virgo. At least two people
(D) K, M, N, P, Q, R
were born under each sign.
(E) K, L, M, N, P, Q, R
K, L, and R were all born under different
signs. 10. If exactly four people were born under
Sagittarius, which one of the following
There is no more than one Virgo (and possi- people CANNOT have been born under
bly none) among L, M, and Q. Taurus?
If M was born under Sagittarius, then N was (A) L
born under Taurus and O was born under
Virgo. (B) M
If M was born under Taurus, then O was (C) O
also born under Taurus and P was born (D) P
under Sagittarius. (E) Q
7. Which one of the following could be an 11. If exactly three people, including Q and R,
accurate list of all eight people and their were born under Virgo, which one of the
respective astrological signs? following is a complete and accurate list of
(A) Sagittarius: K and M the people who could have been born
Taurus: N and R under Sagittarius?
Virgo: L, O, P, and Q (A) K, L, M, O
(B) Sagittarius: K and P (B) K, L, M, P
Taurus: M, O, and Q
Virgo: L, N, and R (C) K, L, M, N, P
(C) Sagittarius: K, P, and Q (D) K, L, M, O, P
Taurus: L and N (E) K, L, M, N, O, P
Virgo: M, O, and R
(D) Sagittarius: L and N 12. Which one of the following must be true?
Taurus: M, R, O, and Q (A) If K is a Sagittarius, then L is a Taurus.
Virgo: K and P
(B) If L is a Virgo, then P is a Sagittarius.
(E) Sagittarius: M, P, and R
(C) If M is a Taurus, then Q is a Virgo.
Taurus: L, N, and O
Virgo: K and Q (D) If O is a Sagittarius, then M is a Virgo.
(E) If Q is a Virgo, then M is a Sagittarius.
Go on to next page
Chapter 16: Thinking Positive: Practice Test 2 293
Questions 1318 refer to the following game. 16. If Mr. Voeller owns the Chartreux, which
one of the following must be false?
At an international cat show, the six top-ranked
cats are, not necessarily in order, an Abyssinian, (A) Ms. Lewes owns the Birman.
a Birman, a Chartreux, a Korat, a Pixie-Bob, and a (B) Ms. Monserrat owns the Birman.
Siberian. Their owners are, not necessarily in
order, Ms. Lewes, Ms. Monserrat, Ms. Nang, (C) Ms. Monserrat owns the Pixie-Bob.
Mr. Taylor, Mr. Uknalis, and Mr. Voeller. (D) Ms. Nang owns the Abyssinian.
(E) Ms. Nang owns the Pixie-Bob.
A woman owns the cat that is ranked
second. 17. If Ms. Monserrat's cat is ranked exactly one
Mr. Taylor owns the Siberian. place higher than Mr. Taylor's cat, which cat
must Ms. Nang own?
Mr. Uknalis's cat is ranked exactly one place
higher than the Abyssinian. (A) Abyssinian
Mr. Voeller's cat is ranked exactly three (B) Birman
places higher than the Birman. (C) Chartreux
The Chartreux is ranked exactly two places (D) Korat
higher than Ms. Lewes's cat. (E) Pixie-Bob
The Korat is ranked either fourth or fifth.
18. If the Birman receives a higher ranking than
13. Which one of the following is a complete the Abyssinian, which one of the following
and accurate list of the rankings that the must own the Korat?
Pixie-Bob could have received? (A) Ms. Lewis
(A) first, second (B) Ms. Monserrat
(B) first, second, third (C) Ms. Nang
(C) first, second, fourth (D) Mr. Uknalis
(D) first, second, sixth (E) Mr. Voeller
(E) first, second, third, sixth
19. Which one of the following is a complete
14. Which one of the following is a complete and accurate list of the cats that Ms. Nang
and accurate list of the rankings that Ms. could own?
Monserrat's cat could have received? (A) Abyssinian, Birman, Chartreux
(A) second, fifth (B) Abyssinian, Birman, Pixie-Bob
(B) second, sixth (C) Abyssinian, Chartreux, Korat, Pixie-Bob
(C) second, fifth, sixth (D) Abyssinian, Birman, Chartreux,
(D) second, third, fifth, sixth Pixie-Bob
(E) second, third, fourth, fifth, sixth (E) Abyssinian, Birman, Chartreux, Korat,
Pixie-Bob
15. If the Korat is ranked fourth, which one of
the following rankings must the Abyssinian
have received?
(A) first
(B) second
(C) third
(D) fifth
(E) sixth
Go on to next page
294 Part V: Practice Tests
Questions 2024 refer to the following game. 21. Which one of the following pairs of cards
could be played consecutively and in order
A card game is played with a typical deck of 52 in a winning set?
cards: 13 different cards in each suit (clubs, dia-
monds, hearts, and spades). Each suit contains (A) three of spades and eight of hearts
nine numbered cards (from two to ten), three (B) seven of diamonds and jack of spades
face cards (jack, queen, and king), and an ace.
To win the game, you must play a "winning set" (C) jack of hearts and eight of spades
of five different cards in accordance with the fol- (D) king of diamonds and queen of hearts
lowing rules: (E) ace of clubs and ace of hearts
The first card played must be an ace. 22. Which one of the following could be true of
The second card played must be a club. a winning set?
The third card played must be a diamond. (A) The first card played is the queen of
clubs.
The fourth card played must be a heart.
(B) The second card played is the ace of
The fifth card played must be a spade. diamonds.
After you play a numbered card, every sub- (C) The third card played is the jack of
sequent card you play in the same set must hearts.
be either a higher numbered card or a face
(D) The fourth card played is the three of
card.
hearts.
After you play a face card, every subse- (E) The fifth card played is the ace of
quent card you play in the same set must spades.
also be a face card.
23. If you play the eight of diamonds, which
20. Which one of the following could be a win- one of the following cards could you play
ning set of five cards played in order? later in the same winning set?
(A) Ace of clubs, two of clubs, ten of dia- (A) nine of diamonds
monds, jack of diamonds, queen of
spades (B) nine of spades
(B) Ace of spades, ace of clubs, five of dia- (C) king of hearts
monds, seven of hearts, six of spades (D) queen of clubs
(C) Ace of hearts, nine of clubs, ten of dia- (E) ace of spades
monds, queen of hearts, jack of spades
(D) Ace of diamonds, five of clubs, queen of 24. If four of the five cards that you play in a
diamonds, king of hearts, seven of winning set are, not necessarily in order,
spades the jack of spades, the five of hearts, the
ace of clubs, and the ace of diamonds,
(E) Six of clubs, seven of clubs, eight of dia- which one of the following could be the
monds, nine of hearts, king of spades remaining card?
(A) ten of clubs
(B) two of clubs
(C) seven of diamonds
(D) queen of spades
(E) ace of hearts
STOP DO NOT TURN THE PAGE UNTIL TOLD TO DO SO.
DO NOT RETURN TO A PREVIOUS TEST.
Chapter 16: Thinking Positive: Practice Test 2 295
The answer key to this test is on the next page.
296 Part V: Practice Tests
Answer Key for Practice Test 2
1. C 13. A
2. D 14. B
3. B 15. D
4. D 16. A
5. C 17. A
6. A 18. D
7. C 19. D
8. E 20. C
9. B 21. D
10. B 22. D
11. B 23. C
12. D 24. E
Chapter 17
All the More Reason: Practice Test 3
H ere's one more opportunity to test your ability to answer logic game questions in a
timed situation. Carve out 35 minutes of uninterrupted time, set a timer, and have at
it. Make sure you answer all the questions remember, there's no penalty for a wrong
answer.
When your time is up, turn to Chapter 18 to find a detailed explanation of how to set up the
four logic games and how to answer each question. An answer key without explanations is at
the end of this chapter.
Go, team, go!
298 Part V: Practice Tests
Chapter 17: All the More Reason: Practice Test 3 299
Answer Sheet
1. A B C D E
2. A B C D E
3. A B C D E
4. A B C D E
5. A B C D E
6. A B C D E
7. A B C D E
8. A B C D E
9. A B C D E
10. A B C D E
11. A B C D E
12. A B C D E
13. A B C D E
14. A B C D E
15. A B C D E
16. A B C D E
17. A B C D E
18. A B C D E
19. A B C D E
20. A B C D E
21. A B C D E
22. A B C D E
23. A B C D E
300 Part V: Practice Tests
Chapter 17: All the More Reason: Practice Test 3 301
Practice Test 3
Time: 35 minutes; 23 questions
Directions: Choose the best answer among choices (A) through (E) and darken the appropriate
circle on the answer sheet.
The actual test has the following text: "Each group of questions in this section is based on a set of
conditions. In answering some of the questions, it may be useful to draw a rough diagram. Choose
the response that most accurately and completely answers each question and blacken the corre-
sponding space on your answer sheet."
Questions 15 refer to the following game. 2. Which one of the following is a complete
and accurate list of the players who could
A hockey coach ranked his nine best players -- have placed seventh?
named Alexander, Beaumont, Carchman,
Daughtry, Evans, Friedman, Gagnetti, Hinckley, (A) Daughtry, Evans, Friedman, Gagnetti,
and Isaacson -- from first to ninth. Each player Hinckley
received a different ranking from all the others. (B) Daughtry, Evans, Gagnetti, Hinckley,
Isaacson
Carchman placed either first or ninth.
(C) Evans, Friedman, Gagnetti, Hinckley,
Alexander placed higher than both Isaacson
Beaumont and Daughtry.
(D) Daughtry, Evans, Friedman, Gagnetti,
Beaumont placed higher than both Hinckley, Isaacson
Friedman and Gagnetti. (E) Beaumont, Daughtry, Evans, Friedman,
Daughtry placed higher than Evans. Gagnetti, Hinckley, Isaacson
Friedman placed higher than Hinckley. 3. If Evans placed third, which one of the fol-
Hinckley placed higher than Isaacson. lowing is a complete and accurate list of the
students who could have placed sixth?
1. Which one of the following could be an (A) Friedman, Gagnetti
accurate list of the nine players, in order
from first place to ninth place? (B) Friedman, Hinckley
(A) Alexander, Beaumont, Daughtry, Evans, (C) Gagnetti, Hinckley
Friedman, Hinckley, Isaacson, (D) Friedman, Gagnetti, Hinckley
Carchman, Gagnetti
(E) Gagnetti, Hinckley, Isaacson
(B) Alexander, Gagnetti, Daughtry, Evans,
Beaumont, Friedman, Hinckley, 4. What is the maximum number of players
Isaacson, Carchman who could have placed between Evans and
Friedman?
(C) Beaumont, Gagnetti, Alexander,
Daughtry, Evans, Friedman, Hinckley, (A) two
Isaacson, Carchman (B) three
(D) Carchman, Alexander, Beaumont, (C) four
Daughtry, Friedman, Hinckley, Gagnetti,
Isaacson, Evans (D) five
(E) Carchman, Alexander, Beaumont, (E) six
Friedman, Hinckley, Isaacson, Gagnetti,
Evans, Daughtry
Go on to next page
302 Part V: Practice Tests
5. If you eliminate the rule that Friedman 6. Which one of the following could be an
placed higher than Hinckley and replace it accurate list of the six people around the
with a new rule that Hinckley placed higher table, clockwise but not necessarily starting
than Friedman, which one of the following from position 1?
is a complete and accurate list of the play- (A) Molly, Tobias, Sean, Roger, Paulette,
ers who could have placed ninth? Nadia
(A) Carchman, Friedman, Gagnetti (B) Paulette, Sean, Nadia, Tobias, Molly,
(B) Carchman, Evans, Friedman, Gagnetti Roger
(C) Carchman, Evans, Gagnetti, Isaacson (C) Roger, Molly, Paulette, Tobias, Sean,
(D) Carchman, Friedman, Gagnetti, Nadia
Isaacson (D) Sean, Paulette, Roger, Molly, Nadia,
(E) Carchman, Evans, Friedman, Gagnetti, Tobias
Isaacson (E) Tobias, Roger, Sean, Nadia, Molly,
Paulette
Questions 611 refer to the following game. 7. If Sean is sitting directly across from Tobias,
what is the minimum total number of slices
Three women named Molly, Nadia, and Paulette that all three women could have eaten?
and three men named Roger, Sean, and Tobias are (A) three
sitting around a round table, equally spaced
apart from each other. Each person has ordered (B) four
from one to four slices of pizza. The seats are (C) five
numbered clockwise around the table from posi-
(D) six
tion 1 to position 6, such that the person in posi-
tion 1 is directly across from the person in (E) seven
position 4, the person in position 2 is directly
across from the person in position 5, and the 8. If exactly three people ordered exactly
person in position 3 is directly across from the three slices of pizza, which one of the fol-
person in position 6. lowing pairs of people could have ordered
the same number of slices?
A woman is sitting in position 1. (A) Molly and Tobias
Roger is sitting in position 2. (B) Nadia and Sean
A person who ordered exactly two slices is (C) Paulette and Roger
sitting in position 3.
(D) Roger and Sean
A person who ordered exactly four slices is (E) Sean and Tobias
sitting in position 4.
A woman is sitting in position 5. 9. If Tobias ordered exactly one more slice of
pizza than Sean, which one of the following
A person who ordered exactly one slice is pairs of people could be sitting directly
sitting in position 6. across from each other?
(A) Molly and Roger
(B) Nadia and Sean
(C) Paulette and Tobias
(D) Roger and Sean
(E) Roger and Tobias
Go on to next page
Chapter 17: All the More Reason: Practice Test 3 303
10. If Sean sat immediately between Roger and 12. Which one of the following offices CANNOT
Paulette, which one of the following state- belong to Candice?
ments must be false? (A) 1
(A) Molly ordered more slices than Sean. (B) 2
(B) Molly ordered more slices than Tobias. (C) 3
(C) Paulette ordered more slices than (D) 4
Nadia.
(E) 5
(D) Roger ordered more slices than Tobias.
(E) Tobias ordered more slices than Nadia. 13. Which one of the following pairs of offices
could be the two vacant offices?
11. If the entire group of six people ordered a (A) 2 and 3
total of exactly 11 slices of pizza, which one
of the following must be true? (B) 2 and 5
(A) Exactly two people ordered exactly one (C) 3 and 4
slice. (D) 4 and 5
(B) Exactly one person ordered exactly two (E) 5 and 7
slices.
(C) Exactly two people ordered exactly two 14. If Franklin and Gina occupy offices 4 and 7,
slices. not necessarily respectively, which one of
the following pairs of offices must both be
(D) Exactly three people ordered exactly vacant?
two slices.
(A) 1 and 2
(E) Exactly one person ordered exactly
three slices. (B) 1 and 3
(C) 2 and 3
(D) 2 and 5
Questions 1218 refer to the following game.
(E) 3 and 5
Seven consecutive offices in an advertising
agency, numbered adjacently from 1 to 7, belong 15. If the occupants of office 2 and office 4 are
to a total of five account executives named handling, in some order, the accounts for
Candice, Donald, Elaine, Franklin, and Gina. Each the jewelry store and the karate school,
executive has his or her own office, and two then which one of the following statements
offices are vacant. Each executive is currently could be true?
handling an account for a different client: herbal (A) Candice's office isn't adjacent to either
tea importer, ice cream manufacturer, jewelry vacant office.
store, karate school, and lumberyard.
(B) Donald is handling the ice cream manu-
The executive in office 1 is handling the facturer's account.
account for either the herbal tea importer (C) Elaine is handling the lumberyard's
or the lumberyard. account.
Either Candice or Franklin is in office 6. (D) Franklin is handling the karate school's
account.
One of the two empty offices is immediately
between Donald's office and Elaine's office. (E) Gina is in office 5.
The executive who is handling the ice
cream manufacturer's account is either in
office 3 or office 7.
Go on to next page
304 Part V: Practice Tests
16. If the executives handling the jewelry store 18 Which one of the following could be a com-
and the lumberyard are, in some order, in plete and accurate list of the four actors
offices 5 and 7, which one of the following is who are selected?
a complete and accurate list of the people (A) L, M, S, U
who could be handling the ice cream manu-
facturer's account? (B) L, R, S, T
(A) Donald, Elaine (C) M, P, R, T
(B) Donald, Elaine, Gina (D) N, P, R, S
(C) Candice, Donald, Elaine, Franklin (E) P, R, N, U
(D) Candice, Donald, Elaine, Gina 19. If U is not selected, which one of the follow-
(E) Candice, Donald, Elaine, Franklin, Gina ing pairs of actors must both be selected?
(A) L and M
17 If Gina is handling the herbal tea importer's
account and the executive who is handling (B) L and T
the lumberyard's account is in office 7, (C) M and P
which one of the following CANNOT be
true? (D) P and S
(A) Candice is handling the ice cream man- (E) M and S
ufacturer's account
20. If N is not selected, which one of the follow-
(B) Candice is handling the lumberyard's ing pairs of actors could both be selected?
account.
(A) L and M
(C) Elaine is handling the jewelry store's
(B) L and R
account.
(C) M and P
(D) Elaine is handling the karate school's
account. (D) P and T
(E) Franklin is handling the lumberyard's (E) R and T
account.
21. If P and S are both selected, which one of
Questions 1823 refer to the following game. the following could be true?
(A) L is selected and R is not selected.
Eight actors -- L, M, N, P, R, S, T, and U --
audition for a play. According to the following (B) M is selected and R is not selected.
guidelines, four are selected for the play and (C) M and U are both selected.
four are not selected:
(D) Neither N nor R is selected.
L is selected unless P is selected. (E) N is selected and T is not selected.
Either N or S, or both, is selected.
If S is selected, then T is not selected.
If R is selected, then U is also selected.
If M is selected, then both P and T are
selected.
Go on to next page
Chapter 17: All the More Reason: Practice Test 3 305
22. If L and T are both selected, which one of 23. If M is not selected, which one of the follow-
the following is a complete and accurate list ing actors must be selected?
of the actors who CANNOT be selected? (A) N
(A) M, N, P, R (B) R
(B) M, P, R, S (C) S
(C) M, P, R, U (D) T
(D) M, P, S, T (E) U
(E) N, P, S, R
STOP DO NOT TURN THE PAGE UNTIL TOLD TO DO SO.
DO NOT RETURN TO A PREVIOUS TEST.
306 Part V: Practice Tests
Answer Key for Practice Test 3
1. D 13. B
2. D 14. D
3. D 15. A
4. C 16. A
5. E 17. A
6. B 18. E
7. D 19. C
8. C 20. B
9. A 21. E
10. E 22. B
11. C 23. E
12. C
Chapter 18
Solutions to the Practice Tests
In This Chapter
Finding out the answers to the questions in the practice tests
Understanding each answer with a detailed explanation
O kay, so how did you do on the three practice tests from Chapters 15 to 17? To find out,
check out the answers in this chapter. Each answer has a detailed explanation show-
ing you how to find the answer.
Solutions to Practice Test 1
Practice Test 1 appears in Chapter 15. In this section, I show you how to set up each game
board and tackle the questions.
Game 1: Questions 16
Here's the board for the the first game, which is a line game that involves eight people stand-
ing in line at the theater:
Women: F G H I Men: J K L M
1 2 3 4 5 6 7 8
GK FGH
GHM
I = 1, 5, 7
1. E. The first clue states that the third person in line is either G or K, so you can rule out (C),
which places F third. The second clue says that H is someplace ahead of M, so rule out (D).
The third clue tells you that I is standing in an odd-numbered position, so rule out (B),
which places I fifth. And the fourth clue tells you that the sixth person in line is a woman,
so rule out (A), which places K sixth. Therefore, the right answer is (E) -- the order could
be JFGKIHML.
308 Part V: Practice Tests
2. B. The extra clue tells you that F and G are, in some order, first and second. Therefore, K is
third and H is sixth. Here's the updated chart:
1 2 3 4 5 6 7 8
FG FG K H
By the fourth clue, I is standing either fifth or seventh. In either case, H and I are standing
adjacently, so (B) is the right answer -- H and I must be standing next to each other.
3. E. The extra clue tells you that I and M are standing next to each other. Thus, I isn't first,
because then M would be second, which contradicts the second clue; both G and H must be
somewhere ahead of M. By elimination, I is either fifth or seventh. Split the chart to account
for each scenario.
The extra clue allows you to conclude that in the first row, M is fourth, and in the second
row, M is eighth. In the first row, the second clue tells you that G is first and H is second,
so by elimination, K is third and F is sixth:
1 2 3 4 5 6 7 8
G H K M I F
GK FH I M
Thus, F isn't seventh in either row, so the right answer is (E).
4. B. The extra clue tells you that exactly one person is standing between I and J. Thus, I isn't
first, because then J would be third, which is a contradiction; the third person in line must
be G or K. So by the fourth clue, I is either fifth or seventh, in one of the two remaining odd-
numbered positions; split the chart to account for both scenarios.
In the first row, I is fifth, so J is seventh. In the second row, I is seventh, so J is fifth. In both
rows, G isn't sixth, because this would contradict the second clue -- G has to come before
both H and M:
1 2 3 4 5 6 7 8
GK I FH
GK J FH I M
Therefore, in both rows, only F or H can be standing between I and J, so the right answer
is (B).
5. A. The extra clue tells you that F is standing directly between J and L. Therefore, F is sixth
and J and L are, in some order, fifth and seventh. So by the third clue, I is first. By the third
clue, neither H nor M is second, so H is fourth and M is eighth. By elimination, either G or K
is second.
Chapter 18: Solutions to the Practice Tests 309
1 2 3 4 5 6 7 8
I GK GK H JL F JL M
Thus, only G and K could be standing adjacent to each other, so (A) is the right answer.
6. D. By the fourth clue, the sixth person in line is a woman. So if the four men are all standing
adjacently, the seventh and eighth in line must also be women. By elimination, at least one
of these three women would be either G or H. So M would be ahead of either G or H, which
contradicts the second clue. Thus, all four men are not standing next to each other, so the
right answer is (D).
Game 2: Questions 711
The second game in Practice Test 1 is a 2-D game involving four families and four babysitters.
The first clue tells you that exactly one family employs all four babysitters. This family isn't the
Buchmans, because then by the first clue, the Jablonskis would also employ all four babysit-
ters. This family also isn't the Edells (by the third clue), the Schellings (by the fourth clue), or
the Vasquezes (by the fifth clue). So by elimination, the Jablonskis employ all four babysitters.
Here's the board for the second game:
L M N O
B
E + +
J + + + +
S
V +
E = N or O, but not both
E = N or O, but not both
7. A. You can see from the chart that Marnie works for the Edells, the Jablolskis, and the
Vasquezes, so the right answer is (A) -- it's impossible for exactly two families to employ
Marnie.
8. D. The extra clue states that Marnie and Olivia work for exactly the same families, so Marnie
doesn't work for the Schellings and Olivia works for the Edells and the Vasquezes. Therefore,
according to the third clue, Nate doesn't work for the Edells, so the right answer is (D).
310 Part V: Practice Tests
L M N O
B
E + + +
J + + +
S
V
9. B. The extra clue tells you that Lance and Nate work for exactly the same families. Thus,
Nate works for the Edells and Lance doesn't work for the Vasquezes, ruling out (A) and (D).
By the third clue, Olivia doesn't work for the Edells, which rules out (C) and (E). Therefore,
the right answer is (B) -- Marnie must work for both the Buchmans and the Schellings.
L M N O
B
E + + +
J + + + +
S
V +
10. E. The extra clue tells you that each of the five families employs at least three of the four
babysitters. Thus, Lance, Marnie, and Nate work for the Schellings and Lance and Olivia
work for the Vasquezes.
L M N O
B
E + +
J + + + +
S + + +
V + + +
Chapter 18: Solutions to the Practice Tests 311
Thus, Lance and Marnie work for at least four of the five families. Furthermore, at least one
of them, and possibly both, works for all five families. However, you cannot determine how
many families either of them works for, so the right answer is (E) -- none of the four given
statements must be true.
11. B. At least two families employ Lance and at least three families employ Marnie, ruling out
(D) and (E). The Jamisons employ both Nate and Olivia, and the Edells also employ one of
them, so at least one of these two babysitters is employed by two or more families; therefore,
(C) is wrong. However, Nate's only employer could be the Jamisons without contradicting
any of the clues, so the right answer is (B) -- only one babysitter, Nate, could be employed
by no more than one family.
Game 3: Questions 1217
The third game is an open sorting game with four groups, featuring a club's election proceed-
ings in which ten people run for office. According to the story, at least two people are run-
ning for each office, so no more than four candidates are running for the same office.
According to the first clue, Evans, Fawley, Gianelli, and Huang are all running for different
offices. By the second clue, Innes and Nehmad are both running for one office, and by the
third clue, Jadway and Matheson are running for a second office. Thus, Keefer and Lovett are
running for the two remaining offices. Therefore, two offices have exactly three candidates
each and the other two offices have exactly two candidates each.
Here's the board for this game:
President (2, 3) Vice President (2, 3) Treasurer (2, 3) Secretary (2, 3)
EFGH EFGH EFGH EFGH
IN
JM
Kp Et
Kp Fs
Lp Gv
Lp Hs
12. C. The first clue tells you that Evans, Fawley, Gianelli, and Huang are all running for different
offices, so (B) is wrong. The second clue states that Innes and Nehmad are both running for
the same office, so (D) is wrong. The fourth clue says that if Keefer is running for president,
then Evans is running for treasurer and Fawley is running for secretary, so (E) is wrong. The
fifth clue tells you that if Lovett is running for president, then Gianelli is running for vice
president and Huang is running for secretary, so (A) is wrong. By elimination, the right
answer is (C) -- you could have Fawley and Lovett running for president; Keefer and
Gianelli going for vice president; Evans, Innes, and Nehmad running for treasurer; and
Huang, Jadway, and Matheson going for secretary.
13. B. If Keefer is running for president, then by the fourth clue, Fawley is running for secretary,
so (A) is wrong. If Lovett is running for president, then by the fifth clue, Huang is running for
secretary, so (C) is wrong.
312 Part V: Practice Tests
If Jadway and Keefer are both running for president, then by the third clue, Matheson is also
running for president, as well as one from among Evans, Fawley, Guanelli, and Huang (from
the first clue); thus, four candidates are running for president, which contradicts the board
for this game, so (D) is wrong.
If Keefer and Lovett are both running for president, then by the fourth and fifth clues, Fawley
and Huang are both running for secretary, which contradicts the first clue; therefore, (E) is
wrong. By elimination, the right answer is (B) -- Fawley and Lovett could both be running for
president.
14. C. The extra clue says that exactly two candidates are running for president. According
to the first clue, exactly one of these is Evans, Fawley, Gianelli, or Huang. The remaining
candidate for president isn't Innes or Nehmad, by the second clue, or Jadway or Matheson,
by the third clue. Thus, the remaining presidential candidate is either Keefer or Lovett, so
split the chart to account for both of these scenarios.
In the first row, Keefer is running for president, so by the fourth clue, Evans is running for
treasurer and Fawley is running for secretary. In the second row, Lovett is running for presi-
dent, so by the fifth clue, Gianelli is running for vice president and Huang is running for sec-
retary. Here's the split chart:
President (2, 3) Vice President (2, 3) Treasurer (2, 3) Secretary (2, 3)
GH+K GH E F
EF+L G EF H
Therefore, in the first row, Gianelli could be running for president, so the right answer is (C).
15. A. The extra clue tells you that Evans is running for vice president. So by the first clue,
exactly one candidate from among Fawley, Gianelli, and Huang is running for president. By
the fourth clue, Keefer isn't running for president, and by the fifth clue, Lovett isn't running
for president.
The remaining four candidates are Innes, Jadway, Matheson, and Nehmad. By the second
and third clues, no three of these candidates are running for any office without the fourth
also running for that office. Thus, it's impossible that exactly two candidates are running for
president, so (A) is the right answer.
16. A. The extra clue states that Fawley and Lovett are both running for president, so by the
fifth clue, Gianelli is running for vice president and Huang is running for secretary. Thus,
Evans is running for treasurer, so the right answer is (A).
President (2, 3) Vice President (2, 3) Treasurer (2, 3) Secretary (2, 3)
F+L G E H
17. E. The extra clue tells you that Huang is running for treasurer and Matheson is running for
secretary. By the third clue, Jadway is also running for secretary. By the fourth and fifth
clues, neither Keefer nor Lovett is running for president. And only one candidate from
among Evans, Fawley, and Gianelli is running for president. Thus, by the third clue, Innes
and Nehmad are both running for president. By elimination, Keefer and Lovett are running
for vice president and secretary, not necessarily respectively.
Chapter 18: Solutions to the Practice Tests 313
President (2, 3) Vice President (2, 3) Treasurer (2, 3) Secretary (2, 3)
EFG+I+N EFG+KL H+KL EFG+J+M
Therefore, (A) through (D) are all False, so the right answer is (E).
Game 4: Questions 1823
In this game, you're sorting eight people into five cars. You have both drivers and passen-
gers, so set up a 2-D chart that addresses them separately. Z is a man, so by the second clue,
Z isn't in the first or second car. By the third clue, Z also isn't in the fourth or fifth car. Thus,
Z is the passenger in the third car, so by the third clue, T is driving the fourth car and W is
driving the fifth car. By the second clue, X isn't driving the first or second car, so X is driving
the third car. By elimination, U and V are driving the first and second cars, in some order.
So here's the board for the fourth game:
Women: S T U V Men: W X Y Z
1 2 3 4 5
Drivers UV UV X T W
TUVWX
Passengers Z
SYZ
18. D. The first and second cars must both contain women. And S could be in either fourth or
fifth car. Thus, the third car is the only car that cannot contain at least one woman, so the
right answer is (D).
19. D. The extra clue tells you that S is in the fifth car. Y is a man, so Y isn't in the first or
second car; therefore, Y is in the fourth car:
Women: S T U V Men: W X Y Z
1 2 3 4 5
Drivers UV UV X T W
TUVWX
Passengers Z Y S
SYZ
Therefore, V and X could be in nonadjacent cars, so (D) is the right answer.
314 Part V: Practice Tests
20. D. The extra clue states that X and Y are in adjacent cars. Y is a man, so Y isn't in the
second car, therefore Y is in the fourth car:
Women: S T U V Men: W X Y Z
1 2 3 4 5
Drivers UV UV X T W
TUVWX
Passengers Z Y
SYZ
By elimination, S could be the passenger in the first, second, or fifth car. Therefore, any of
these three cars could have no passenger, so the right answer is (D).
21. E. The extra clue tells you that exactly one car is between the cars that contain S and U, so
U is in the second car and S is in the fourth car. By elimination, V is driving the first car. By
the first clue, Y isn't in the first or second car, so Y is in the fifth car. Therefore, the right
answer is (E).
Women: S T U V Men: W X Y Z
1 2 3 4 5
Drivers V U X T W
TUVWX
Passengers Z S Y
SYZ
22. C. The extra clue says that S and V are in adjacent cars, so S isn't the passenger in V's car.
V's car is either first or second, so Y also isn't the passenger in V's car. So by elimination,
V's car has no passenger, so the right answer is (C).
23. C. The rule change allows more than one passenger in any car. Nevertheless, Y is a man, so
he isn't in the either the first or the second cars, so he isn't sharing a car with either U or V.
He could be sharing with any of the remaining three drivers, so the right answer is (C).
Solutions to Practice Test 2
Practice Test 2 appears in Chapter 16. Here I show you how to set up the game boards and
answer the questions.
Game 1: Questions 16
In this game, you have a line game involving six women who live on six different floors.
According to the first clue, the second-floor apartment has exactly two bedrooms, so its
occupant is Jessica, Sandra, or Yolanda. By the fourth clue, the fifth floor apartment has
Chapter 18: Solutions to the Practice Tests 315
exactly one more bedroom than the third floor apartment; thus, the fifth-floor apartment has
either two bedrooms or three bedrooms. Make a split chart exploring these two scenarios:
In the first row, assume that the fifth-floor apartment has two bedrooms. Therefore,
its occupant is Jessica, Sandra, or Yolanda. By the third clue, the third-floor apartment
has one bedroom, so either Haley or Ursula lives there.
In the second row, assume that the fifth-floor apartment has three bedrooms. Therefore,
Marion lives there. Thus, by the third clue, Sandra lives on the sixth floor. By the fourth
clue, the third-floor apartment has two bedrooms. Thus, Jessica and Yolanda live, in some
order, on the second and third floors. By the third clue, Ursula doesn't live on the first
floor, so Haley does. By elimination, Ursula lives on the fourth floor.
Here's the game board:
1 2 3 4 5 6
JSY HU JSY
H JY JY U M S
1. C. According to the chart, Sandra doesn't occupy the third floor apartment in either row, so
the right answer is (C).
2. D. In the first row, Haley could live on the first, third, fourth, or sixth floors. In the second
row, Haley must live on the first floor. Therefore, the right answer is (D) -- Haley could live
on the first, third, fourth or sixth floor.
3. B. The extra clue states that Yolanda lives on the first floor, which rules out the second row
of the chart (because Haley must be on the first floor in that case). Therefore, focus only on
the first row. By the second clue, Marion doesn't live on the sixth floor, so she lives on the
fourth floor. Also by the second clue, Sandra doesn't live on the third floor, so Jessica does.
By elimination, Sandra lives on the fifth floor. Therefore, Jessica and Marion don't live on
consecutive floors, so the right answer is (B).
1 2 3 4 5 6
Y J HU M S HU
4. D. The extra clue states that Sandra lives on the fourth floor, which rules out the second
row of the chart -- the second row places her on the sixth. In the first row, by elimination,
Jessica and Yolanda live, in some order, on the second and fifth floors. By the second clue,
Marion lives on the first floor.
1 2 3 4 5 6
M JY HU S JY
Thus, by the third clue, if Yolanda lives on the second floor, Ursula doesn't live on the third
floor, so the right answer is (D).
316 Part V: Practice Tests
5. C. The extra clue tells you that Ursula lives on the fourth floor. Thus, in the first row, Haley
lives on the third floor by elimination.
1 2 3 4 5 6
JSY H U SY
H JY JY U M S
Therefore, the third-floor occupant could be Haley, Jessica, or Yolanda, so the right answer
is (C).
6. A. The extra clue tells you that Marion lives on neither the first floor nor the fourth floor. By
the second clue, Marion doesn't live on the sixth floor, because she has to live a floor lower
than Sandra. This point rules out the first row of the chart, so focus only on the second row.
1 2 3 4 5 6
H JY JY U M S
Therefore, Haley lives on the first floor, so the right answer is (A).
Game 2: Questions 712
Here you have an open sorting game about the zodiac. The second and third clues hinge on
M's sign. Note that M must be a Sagittarius, a Taurus, or a Virgo -- no other scenario is possi-
ble. So split the chart into three rows, placing M in each of the three different groups. Then
put as much additional information as you can into each row.
KLMNOPQR
Sagittarius Taurus Virgo
KLR+M KLR+N KLR+O
KLR+P KLR+M+O KLR
KLR KLR KLR+M
7. C. The first clue states that K, L, and R are all in different groups, so (B) is wrong. The
second clue says that there is no more than one Virgo among L, M, and Q, so (A) is wrong.
The third clue says that if M is Sagittarius, then N is Taurus and O is Virgo, so (E) is wrong.
The fourth clue tells you that if M is Taurus, then O is also Taurus and P is Sagittarius, so
(D) is wrong. Thus, the right answer is (C) -- K, P, and Q could be Sagittarius, L and N could
be Taurus, and M, O, and R could be Virgo.
Chapter 18: Solutions to the Practice Tests 317
8. E. The extra clue says that M is a Virgo and K isn't a Virgo, so the third row is right and you
can eliminate the first and second rows. By the second clue, L isn't a Virgo, so by the first,
clue R is a Virgo. Thus, the correct answer is (E) -- Q could be a Taurus and R could be a
Virgo at the same time.
Sagittarius Taurus Virgo
KL KL R+M
9. B. The extra clue states that O is a Sagittarius, so the third row of the game board is right
and you can ignore the first two rows.
Sagittarius Taurus Virgo
KLR+O KLR KR+M
Thus, neither L nor Q could be a Virgo, which rules out (C), (D), and (E). But K could be a
Virgo, which rules out (A). Therefore, the right answer is (B) -- K, M, N, P, and R could be
Virgos.
10. B. The extra clue tells you that exactly four people were born under Sagittarius. By elimina-
tion, exactly two are Taurus and two are Virgo. This rules out the second row, so focus only
on the first and third rows of the game board. In the first row, by elimination, P and Q are
both Sagittarius.
Sagittarius (4) Taurus (2) Virgo (2)
KLR+M+P+Q --------------- KLR+N --------------------- KLR+O ---------------------
KLR KLR KLR+M ---------------------
Thus, M isn't a Taurus in either row, so the right answer is (B).
11. B. The extra clue tells you that exactly three people, including Q and R, were born under
Virgo, so the third row is ruled out. In the second row, by elimination, N is the remaining
Virgo.
Sagittarius Taurus Virgo
KL+M KL+N R+O+Q
KL+P KL+M+O R+Q+N
Thus, in both rows, both N and O are not Sagittarius, so the right answer is (B) -- K, L, M,
and P could have been born under Sagittarius.
318 Part V: Practice Tests
12. D. If K is a Sagittarius, then in the first and second rows L could be a Virgo, so (A) is wrong.
If L is a Virgo, then in the first row P could be a Taurus, so (B) is wrong. If M is a Taurus,
then in the second row Q could be a Sagittarius, so (C) is wrong. If Q is a Virgo, then in the
second row M is a Taurus, so (E) is wrong. But if O is a Sagittarius, then the scenario in the
third row of the game board must be right, so M is a Virgo. Thus, the right answer is (D) --
if O is a Sagittarius, then M is a Virgo.
Game 3: Questions 1319
The third game features a 2-D game about an international cat show. The first clue tells you
that a woman owns the cat that is ranked second. By the fifth clue, this woman isn't Ms.
Lewes, so she's either Ms. Monserrat or Ms. Nang. By the fourth clue, Mr. Voeller's cat is
ranked exactly three places above the Birman, so Mr. Voeller's cat ranked either first or third.
Split the chart along these lines:
1 2 3 4 5 6 1 2 3 4 5 6
B B
V MN MN V
In the first chart, by the sixth clue, the Korat is ranked fifth. In the second chart, by the sixth
clue, the Korat could be ranked either fourth or fifth, so split the chart into two more charts
along these lines:
Chart 1 Chart 2 Chart 3
1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6
B K B K B
V MN MN V MN V
Here's how you fill in the charts:
In Chart 1, by the third clue, Mr. Uknalis's cat is ranked fifth and the Abyssinian is ranked
sixth. Thus, by the second clue, Mr. Taylor's Siberian is ranked third. By the fifth clue,
Ms. Lewes's cat ranks fourth and the Chartreux ranks second. By elimination, the Pixie-
Bob ranks first and either Ms. Monserrat or Ms. Nang owns the sixth-ranked cat.
In Chart 2, by the fifth clue, the Ms. Lewes's cat ranks fifth and the Chartreux ranks third.
By the second clue, Mr. Taylor's Siberian ranks first. By the third clue, Mr. Uknalis's cat
ranks fourth and the Abyssinian ranks fifth. By elimination, the Pixie-Bob ranks second
and either Ms. Monserrat or Ms. Nang owns the sixth-ranked cat.
In Chart 3, by the third clue, Mr. Uknalis's cat ranks first and the Abyssinian ranks
second. By the second clue, Mr. Taylor's Siberian ranks fourth. By the fifth clue,
Ms. Lewes's cat ranks fifth and the Chartreux ranks third. By elimination, the Pixie-Bob
ranks first and either Ms. Monserrat or Ms. Nang owns the sixth-ranked cat.
Chapter 18: Solutions to the Practice Tests 319
Chart 1 Chart 2 Chart 3
1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6
P C S B K A S P C K A B P A C S K B
V MN T L U MN T MN V U L MN U MN V T L MN
13. A. In Charts 1 and 3, the Pixie-Bob ranks first. In Chart 2, the Pixie-Bob ranks second.
Therefore, the right answer is (A) -- the Pixie-Bob could place first or second.
14. B. In all three charts, Ms. Monserrat could place either second or sixth, so the right answer
is (B).
15. D. The extra clue tells you that the Korat ranks fourth, so Chart 2 is right. Thus, the
Abyssinian ranks fifth, so the right answer is (D).
16. A. The extra clue states that Mr. Voeller owns the Chartreux, which rules out Chart 1, so
focus only on Chart 2 and Chart 3. Ms. Lewes doesn't own the Birman in either of these
charts, so the right answer is (A).
17. A. The extra clue says that Ms. Monserrat's cat ranks exactly one place higher than
Mr. Taylor's cat. This rules out Chart 2 and Chart 3, so Chart 1 is right.
Chart 1
1 2 3 4 5 6
P C S B K A
V M T L U N
Ms. Monserrat's cat ranks second, so by elimination, Ms. Nang's cat ranks sixth. Thus,
Ms. Nang owns the Abyssinian, so the right answer is (A).
18. D. The extra clue says that the Birman receives a higher ranking than the Abyssinian, so
Chart 1 is right. Thus, Mr. Uknalis owns the Korat, so the right answer is (D).
19. D. In Chart 1, Ms. Nang could own either the Abyssinian or the Chartreux. In Chart 2,
she could own either the Birman or the Pixie-Bob. In Chart 3, she could own either the
Abyssinian or the Birman. Thus, the right answer is (D) -- she could own the Abyssinian,
Birman, Chartreux, or Pixie-Bob.
Game 4: Questions 2024
The last game in this chapter is a string game about a card game. You don't need a game
board in the typical sense, but you may want to jot a few notes down to keep track of the
rules for the game.
20. C. By the first clue, the first card must be an ace, so (E) is wrong. By the fourth clue,
the fourth card must be a heart, so (A) is wrong. By the sixth clue, no numbered card can
be followed by a lower numbered card, so (B) is wrong. By the seventh clue, no king can be
followed by a numbered card, so (D) is wrong. Therefore, the right answer is (C) -- the ace
of hearts, nine of clubs, ten of diamonds, queen of hearts, and jack of spades, in order, is a
winning hand.
320 Part V: Practice Tests
21. D. By the first five clues, the three of spades can only be played fifth, so (A) is wrong. By the
first five clues, the seven of diamonds can be played only third and it must be followed by a
heart, so (B) is wrong. By the sixth clue, the jack of hearts cannot be followed by a num-
bered card, so (C) is wrong. By the first five clues, the ace of clubs can be played only first
or second, so it must be followed by either a club or a diamond; therefore, (E) is wrong.
Therefore, the right answer is (D) -- you could play the king of diamonds and queen of
hearts consecutively and in order in a winning set.
22. D. By the first clue, the first card played must be an ace, so (A) is wrong. By the second
clue, the second card played must be a club, so (B) is wrong. By the third clue, the third
card played must be a diamond, so (C) is wrong. By the sixth and seventh clues, after you
play any card other than ace, you cannot play an ace again; therefore, the fifth card cannot
be an ace, so (E) is wrong. Thus, the right answer is (D) -- the fourth card played could be
the three of hearts.
23. C. You can only play the eight of diamonds third, so a later card in the same winning set
must be either fourth or fifth. By the fourth and fifth clues, this card must be either a heart
or a spade, so (A) and (D) are both wrong. By the sixth and seventh clues, you cannot play
an ace any time after playing a numbered card, so (E) is wrong. After you play the eight of
diamonds, the sixth clue tells you that the lowest heart you could play would be the nine of
hearts; therefore, the lowest spade you could play would be the ten of spades; therefore,
(B) is wrong. Thus, the right answer is (C) -- you could play the king of hearts.
24. E. By the fourth clue, you must play the five of hearts fourth. By the fifth clue, you must
play the jack of spades fifth. If you play the ace of clubs first, then by the third clue, you
must play the ace of diamonds third. But then you could only play the ace of clubs second,
so none of the answers would be right.
If you play the ace of diamonds first, then by the second clue, you must play the ace of
clubs second. But then you could only play a diamond that's less than five, so none of the
answers would be right.
If you play neither of these cards first, then you must play the remaining card first, so it
must be an ace; therefore, (E) -- the ace of hearts -- is right.
Solutions to Practice Test 3
Practice Test 3 appears in Chapter 17. Here are the game boards and solutions.
Game 1: Questions 15
The first game on this test is an open line game that features hockey-player rankings.
Here is the tree chart for this game:
F H i
B
A G
(C) (C)
D E
Chapter 18: Solutions to the Practice Tests 321
And here is the spine chart:
(C) A B F H I (C)
D G
E
Here is the board for this game.
ABCDEFGHI
1 2 3 4 5 6 7 8 9
AC
C=1 OR 9
The only information you can move from the spine chart to the box chart is that either
Alexander or Carchman placed first.
1. D. By the first clue, Carchman placed either first or ninth, so (A) is wrong. By the second
clue, Alexander placed higher than Beaumont, so (C) is wrong. By the third clue, Beaumont
placed higher than Gagnetti, so (B) is wrong. By the fourth clue, Daughtry placed higher
than Evans, so (E) is wrong. Therefore, the right answer is (D) -- the nine players could've
been ranked Carchman, Alexander, Beaumont, Daughtry, Friedman, Hinckley, Gagnetti,
Isaacson, Evans.
2. D. If Gagnetti placed eighth and Carchman placed ninth, then either Daughtry or Isaacson
could've placed seventh, so both Daughtry and Isaacson should be included in the right
answer; therefore, (A) and (C) are both wrong. Friedman necessarily placed higher than
Hinckley and Isaacson, but no others, so Friedman could've placed seventh; therefore, (B) is
wrong. By the third clue, Beaumont placed higher than Friedman and Gagnetti and by the
fifth clue, Friedman placed higher than Hinckley, so Beaumont didn't place seventh, so (E)
is wrong. Thus, the right answer is (D) -- Daughtry, Evans, Friedman, Gagnetti, Hinckley, or
Isaacson could've placed seventh.
3. D. The extra clue tells you that Evans placed third, so by the second and fourth clues,
Alexander placed first and Daughtry placed second. By the first clue, Carchman placed
ninth. The spine chart shows you that Beaumont placed ahead of the other four players, so
Beaumont placed fourth. Here's what the chart looks like:
1 2 3 4 5 6 7 8 9
A D E B C
The spine chart shows you that Friedman, Hinckley, and Isaacson ranked in order, so either
Friedman and Hinckley could've placed sixth. The only information about Gagnetti is that
he placed above Beaumont, so Gagnetti also could have placed sixth. Thus, the right
answer is (D) -- Friedman, Gagnetti, or Hinckley could've placed sixth.
322 Part V: Practice Tests
4. C. If Evans placed higher than Friedman, then Beaumont and Gagnetti could've placed
between them. If Evans placed lower than Friedman, then Daughtry, Gagnetti, Hinckley,
and Isaacson could've place between them. Therefore, the right answer is (C) -- up to four
players could've placed between Evans and Friedman.
5. E. The rule replacement requires the following change to the tree chart:
I
H
F
B
(C) A G (C)
D E
The new tree chart shows that Friedman could've placed ninth, so (C) is wrong. Isaacson
also could've placed ninth, so both (A) and (B) are wrong. And Evans could have placed
ninth, so (D) is wrong. Therefore, Carchman, Evans, Friedman, Gagnetti, or Isaacson could
have placed ninth, so the right answer is (E).
Game 2: Questions 611
This is a graphic 2-D game involving six people sitting around a table and sharing pizza. The
six clues allow you to draw the following diagram:
1 2
MNP R
6 3
(1) (2)
5 4
MNP (4)
6. B. Roger sat in position 2, which enables you to determine the other six positions in all five
answers. By the first clue, a woman sat in position 1, so (A) and (E) are wrong. By the fifth
clue, a woman sat in position 5, so (C) and (D) are wrong. Therefore, the right answer is (B) --
Paulette, Sean, Nadia, Tobias, Molly, and Roger could be sitting in that order clockwise around
the circle.
7. D. The extra clue says that Sean is sitting directly across from Tobias, so they're sitting, not
necessarily respectively, in positions 3 and 6. By elimination, a woman is sitting in position 4,
so by the fourth clue, she ordered four slices. The other two women ordered a minimum of
one slice each. Thus, the three women ordered a total of at least six slices, so the right
answer is (D).
Chapter 18: Solutions to the Practice Tests 323
MNP R
ST(1) ST(2)
MNP MNP(4)
8. C. The extra clue tells you that exactly three people ordered exactly three slices, so these
people are sitting in positions 1, 2, and 5.
MNP(3) R (3)
(1) (2)
MNP(3) (4)
Thus, Roger ordered three slices. If Paulette is sitting in position 1, then she ordered three
slices, so the right answer is (C) -- Paulette and Roger could've ordered the same number
of slices.
9. A. The extra clue tells you that Tobias ordered exactly one more slice than Sean. Therefore,
Tobias sat in position 3 and ordered two slices, and Sean sat in position 6 and ordered one
slice. Therefore, Sean and Tobias sat directly across from each other, which rules out (B),
(C), (D), and (E), so the right answer is (A) -- Molly and Roger could be sitting directly
across from each other.
MNP R
S(1) T(2)
MNP (4)
10. E. The extra clue states that Sean is sitting between Roger and Paulette. Sean isn't sitting in
position 1, because a woman is sitting there, so Sean is sitting in position 3 and Paulette is
sitting in position 4. By elimination, Tobias is sitting in position 6:
MN R
S(1) T(2)
MN P(4)
Thus, Tobias ordered exactly one slice, so he didn't order more slices than Nadia; therefore,
the right answer is (E).
324 Part V: Practice Tests
11. C. The extra clue tells you that the entire group ordered a total of exactly 11 slices. Three
of these people ordered exactly one, two, and four slices, which accounts for seven slices.
Each person ordered at least one slice, so of the remaining three people, two ordered exactly
one slice and one ordered exactly two slices. Therefore, three people ordered exactly one
slice, two people ordered exactly two slices, and one person ordered four slices, so the right
answer is (C) -- exactly two people ordered exactly two slices.
Game 3: Questions 1217
The third game on this test is a line game with empty boxes, involving seven offices, five
account executives, and their clients.The first clue tells you that the executive in office 1 is
handling the account for either the herbal tea importer or the lumber yard. The second clue
tells you that either Candice or Franklin is in office 6. The third clue gives you either the
block D[ ]E or E[ ]D. In either case, this block can fit in three different ways:
1, 2, and 3
2, 3, and 4
3, 4, and 5
All three of these cases involve office 3, so either this office is occupied by Donald or Elaine,
or it's vacant. Here's the game board:
Executives: C D E F G Accountants: H I J K L
1 2 3 4 5 6 7
D[]E CF
HL
D [ ] E or E [ ] D
I = 3 or 7
12. C. According to the chart, office 3 either belongs to Donald or Elaine or is vacant. Therefore,
the right answer is (C) -- office 3 can't belong to Candice.
13. B. According to the third clue, the two vacant offices aren't adjacent, so (A), (C), and (D) are
all wrong. Also by the third clue, one of the two vacant offices is 2, 3, or 4, so (E) is wrong.
Thus, the right answer is (B) -- offices 2 and 5 could be vacant.
14. D. The extra clue tells you that Franklin and Gina, in some order, occupy offices 4 and 7. By
elimination, Candice occupies 6. By the third clue, Donald is in 1, 2 is empty, and Elaine is
in 3. By elimination, the remaining empty office is 5. Here's the chart:
1 2 3 4 5 6 7
[] FG [] C FG
HL [] []
Therefore, the right answer is (D) -- 2 and 5 must be empty.
Chapter 18: Solutions to the Practice Tests 325
15. A. The extra clue states that the occupants of office 2 and office 4 are handling, in some
order, the accounts for the jewelry store and the karate school. Thus, the empty office men-
tioned in the third clue is 3, so Donald is in 2 and Elaine is in 4. By the fourth clue, the ice
cream manufacturer is in 7. By elimination, office 5 is vacant.
1 2 3 4 5 6 7
D [] E [] CF
HL JK [] JK [] I
Therefore, the right answer is (A) -- Candice's office could be adjacent to a vacant office.
16. A. The extra clue tells you that the executives handling the jewelry store and the lumber-
yard are, in some order, in offices 5 and 7. By the first clue, the executive who is handling
the herbal tea importer is in office 1. By the fourth clue, the executive who's handling the
ice cream manufacturer is in office 3. By elimination, the executive in office 6 is handling the
karate school, and offices 2 and 4 are both vacant. By the third clue, either Donald or Elaine
is in office 3.
1 2 3 4 5 6 7
[] DE [] CF
HL [] I [] JL K JL
Thus, the right answer is (A) -- either Donald or Elaine is handling the ice cream manufac-
turer's account.
17. A. With all the information available in this question, Candice and Franklin are equivalent
chips (see Chapter 13) -- you have the same information on them, so any statement
about Candice has to have the same truth value as one about Franklin. Therefore, you
can rule out (B) and (E). Similarly, the jewelry store and karate school are also equivalent
chips, so you can rule out (C) and (D). Thus, the answer is (A) -- Candice cannot be han-
dling the ice cream manufacturer's account.
In case you need additional proof, the following chart shows all the conclusions that you
can draw using the extra clue to answer this question.
1 2 3 4 5 6 7
G [] DE [] DE CF CF
H [] I [] JK JK L
Game 4: Questions 1823
The fourth game is a yes-no sorting game involving eight actors auditioning for a play. The
first clue tells you that L and P are in different groups.
326 Part V: Practice Tests
Yes No
LP LP
The clues provide a lot of information, so proceed by splitting chart into two rows. In the
first row, assume that M is selected; in the second row, assume that M is not selected.
Thus, in the first row, by the fifth clue, P and T are both selected. By the third clue, S is not
selected. By the second clue, N is selected. By elimination, U is not selected.
And in the second row, L and P are one selected and one not selected. Here's the game board
so far:
Yes No
M P T N L R U U
LP LP M
This chart is very useful, so you might decide to proceed to the questions from here. But
with three clues still untapped, this game is a good candidate for a total enumeration (see
Chapter 13 for more on this technique.) To do this, continue to split the chart in any row that
isn't complete until every box is full. You can do this in a variety of ways.
For example, continue by splitting the second row into two rows, leaving room below each of
these rows -- a precaution in case you need to add more rows. In the second row, assume
that S is selected; in the fourth row, assume that S is not selected. Thus, in the second row,
by the third clue, T is not selected. And in the fourth row, by the second clue, N is selected.
Yes No
M P T N L R U U
LP S LP M T
LP N LP M S
Now fill in those blank rows. Split the second row into the second and third row, and split the
fourth row into the fourth and fifth row. Assume in the second and fourth rows that R is
selected, and assume in the third and fifth rows that R isn't selected.
Thus, in the second row, U is also selected, so by elimination, N is not selected. In the third
row, by elimination, N and U are both selected. In the fourth row, U is also selected, so by
elimination, T is not selected. In the fifth row, by elimination, T and U are both selected.
Here's the complete game board.
Chapter 18: Solutions to the Practice Tests 327
Yes No
P M T N L R U S
LP S R U M LP T N
LP S N U M LP T R
LP N R U M LP S T
LP N T U M LP S R
Although this setup is time-consuming, it allows you to answer virtually any question quickly
and with complete accuracy.
18. E. Answers (A), (B), (C), and (D) don't correspond to any of the five rows of the chart, so
they're all wrong. Answer (E) corresponds to the fourth row of the chart, so this is the right
answer -- P, R, N, and U could make up the cast.
19. C. The extra clue tells you that U isn't selected, which rules out all but the first row of the
chart.
Yes No
P M T N L R U S
Thus, M, N, P, and T must all be selected, so the right answer is (C) -- M and P must both be
selected.
20. B. The extra clue states that N isn't selected, which rules out all but the second row of the
chart.
Yes No
LP S R U LP M T N
Therefore, R, S, and U are all selected, plus either L or P, so the right answer is (B) -- L and
R could both be selected.
21. E. The extra clue says that both P and S are selected, which rules out all but the second and
third rows of the chart. In both rows, by elimination, L isn't selected.
Yes No
P S R U L M T N
P S N U L M T R
Therefore, the right answer is (E) -- you could have N selected without T.
328 Part V: Practice Tests
22. B. The extra clue tells you that both L and T are selected, which rules out all but the fifth
row of the chart. By elimination, P isn't selected.
Yes No
L N T U P M S R
Therefore, the right answer is (B) -- M, P, R, and S aren't selected.
23. E. The extra clue tells you that M isn't selected, which rules out the first row of the chart.
Yes No
LP S R U LP M T N
LP S N U LP M T R
LP N R U LP M S T
LP N T U LP M S R
In all the remaining rows, U is selected, so the right answer is (E).
Part VI
The Part of Tens
In this part . . .
A s a break from the very serious work at hand, Part VI
includes a few top-ten lists related to the LSAT Logic
Games. Chapter 19 lists ten frequently asked questions
about the games and the test. And Chapter 20 gives you
ten tips telling you how to make the most of your study
time between now and your LSAT.
Chapter 19
Ten Frequently Asked Questions
about Logic Games
In This Chapter
Managing time and choosing a strategy
Discovering whether guessing is a good idea
Identifying wrong answers
Knowing when and how to check for mistakes
H ere is my top-ten list of questions that most LSAT students wonder about. It includes
a variety of musings on the virtues of guessing answers, whether to check for wrong
answers, and what to do if you get stuck on a logic game.
Should I Preview the Questions before Reading
the Story and Clues in a Logic Game?
This is a common strategy in the Logical Reasoning section of the LSAT. You can really bene-
fit from knowing what you're looking for before you start reading the argument. For example,
if a question asks you to identify why two anthropologists disagree about when a certain
land bridge was formed, you can begin reading the argument with this question in mind.
However, this method isn't particularly useful in the Logic Games section. Until you read the
story and clues and do at least some minimal setup, you won't have much basis for deciding,
for example, whether Anton and Charlie could both have eaten oatmeal.
Should I Answer the Questions
for a Game in Order?
Generally speaking, the test writers tend to put easier questions earlier in a logic game than
harder questions. For example, straightforward full-board questions (see Chapter 2) are usu-
ally first and tricky rule-change questions tend to show up last. So there's something to be
said for starting at the beginning and moving forward.
332 Part VI: The Part of Tens
However, this isn't a hard-and-fast rule, so you may well find a later question much easier to
answer than an earlier one. So if you get stuck on a question, jump to the next and see if you
can answer it.
One strategy some students find helpful is to scope out all the questions that have an extra
clue and answer these first. They're easy to spot because they always begin with the word if.
(See Chapter 2 for more on questions with an extra clue.)
Is It Okay to Guess?
Absolutely yes! The LSAT exacts no penalty for guessing, so don't leave any question
unanswered.
Of course, you don't get any credit for a wrong answer, so an educated guess is always better
than a wild guess. If you can rule out one, two, or three wrong answers with confidence, you
greatly increase your chances of guessing correctly.
A helpful hint in this regard is to jot down the letters A B C D E next to the question chart for
each question. (Don't mix this up with the chip list for this game!) As you rule out answers,
cross them off this list. You can almost always rule out at least one answer without too much
effort.
Is Guessing One of Two Possible Answers Better
Than Working to Find the Right Answer?
This one depends a lot upon the circumstances. For example, if the question is a tough one
and the two answers you're left with both seem hard to refute, guessing and moving on to an
easier question may not be a bad idea.
Similarly, if you're running out of time, you may do well to make an educated guess and move
on, instead of spending too much time getting a right answer and then running out of time on
the remaining questions.
If you have a strong intuition that one of the answers is much more likely to be right -- I mean,
the answer is practically screaming at you -- you may go ahead and take the risk. I do recom-
mend, though, that you use this option sparingly. Intuition gets you only so far, and every
question on the test will yield (eventually) to logic.
Finally, mark the question for review so you can come back to it at the end if you have time.
Be sure to keep track of the answers you've ruled out so you don't have to start from scratch.
How Much Time Should I Spend on Each Game?
With 35 minutes to handle four logic games, you get an average of 8:45 on each game. You
can use this time in any way you need to maximize the number of questions you get right.
Generally speaking, the first game is a little bit easier than the others, so if you can save a
minute or two on this game, that puts you in a good position with the later, more difficult
games.
Chapter 19: Ten Frequently Asked Questions about Logic Games 333
If you find that you're consistently running out of time before you get to the last question,
you might consider working a three-game strategy: Planning to focus only on three games
and guess all the questions on the fourth. This strategy boosts your time on each game up to
11:40 -- which might be enough for you to answer nearly every question in all three games
correctly.
Another advantage here is that if you plan this strategy from the beginning, you can also plan
which game you avoid. For example, you can skip a game that has only five questions. Or, you
can skip a big, hairy game that you're convinced is the hardest of the bunch.
See Chapter 14 for a detailed discussion of the advantages and disadvantages of a three-game
strategy.
When I Find a Right Answer, Should I Check to
See Whether the Other Answers Are Wrong?
Some authorities say no; I say sometimes. Here's the basic argument typically given why not
to check that the other answers are wrong: There are four wrong answers and one right
answer, so when you find an answer that's right, the other answers must be wrong. Why
waste precious time chasing down wrong answers when you have the right one?
But here's my response: In a perfect world, there'd be no reason to check wrong answers.
You'd always be able to read and set up every game board with complete accuracy, so you
could use it to answer the question with complete confidence. Unfortunately, in this very
imperfect world, you may well misread the story or a clue, or you may draw a wrong conclu-
sion. If this happens, your setup probably contains at least one inaccuracy -- possibly many.
However, knowing that every question has four wrong answers and one right answer is itself
logical information. Why take this information for granted when you can use it to strengthen
your understanding of a logic game?
So here's what I suggest: After you set up your board, think of it not as a perfect and complete
representation of the game but rather as a work in progress. Then use the questions as a prov-
ing ground for this work. When you find a right answer, check the other answers -- provided
this won't take too much time -- to make sure that they're wrong. The more questions you
answer in this fashion -- identifying one right answer and four wrong answers -- the more
reason you have to trust that you're handling the game correctly. Then, when a tough ques-
tion comes along, you can look for a single right answer and just move on.
If I Find a Mistake in My Chart, Should
I Go Back and Correct My Answers?
Yes. You get no points for wrong answers, even if you thought they were right when you
answered them.
If you find a mistake in your chart, try not to get flustered. (I know this is difficult, but please
consider this as part of your training as a future attorney!) Stay cool, and fully think through
the correction you're making so that you're not making a difficult situation worse.
334 Part VI: The Part of Tens
When you're convinced that you have the chart fixed, go back and run through the questions
again to make sure that the answers still look right (some of them may) and to change those
that don't.
If I Have Time at the End,
Should I Check My Work?
Why not check your work? Catching a mistake or two could boost your score significantly.
My main advice here is first to check the answers to the game you just finished. After all, this
is the game that you're already up to speed on. You can probably check all these answers in
no more than a minute or two.
One word of caution: When changing an answer, be careful! Changing an answer can be risky
and may lead you to change a right answer to a wrong one. If you find an answer that you like
better than your first choice, be extra skeptical and make sure that your original answer is
100 percent certifiably wrong before you change it.
If I'm Getting Nowhere with a Logic Game,
Should I Move On to the Next One?
The short answer is sure -- if you're spinning your wheels and just not able to answer the
questions, move on.
The downside, of course, is that you may not be able to get back to this game within the time
limit. So my advice is if you don't like a game from the get-go and think it may be trouble,
move on as quickly as possible.
By all means, don't skip around from one game to the other. When you skip from one game to
another, you'll need to take time to readjust your thinking to that game -- and time is exactly
what you don't have a lot of.
Do You Have Any Hot Tips?
Yes -- breathe. As you're taking the test, take just two or three deep breaths from time to
time -- not enough to hyperventilate -- whenever you notice that you're feeling anxious.
Breathing deeply gives your brain a burst of needed oxygen. It's also a physical act that can
help reduce the adrenaline that builds up in your bloodstream when you're under stress.
And a deep breath can give your mind a moment to relax and refocus.
Chapter 20
Ten Ways to Become
a Logic Games Ninja
In This Chapter
Knowing the benefits of practice time
Practicing to your best advantage
Using good test-taking strategies
W ant to know how to get really good at solving logic games? This chapter gives you my
personal top ten tips for achieving the highest score you can on the LSAT Logic Games.
Start Studying Now
You've already spent thousands of hours of your life reading, writing, and analyzing argu-
ments. So although you should certainly practice the three sections of the LSAT that test
these skills, intense studying may not give you all that much additional traction.
In contrast, the Analytical Reasoning section requires a type of thinking that you're probably
not all that familiar with. So maximizing the amount of time you spend working on logic
games should pay off very handsomely.
For this reason, if you know you'll be taking the LSAT, start studying for the logic games
immediately. The more time you give yourself, the more you can take advantage of the very
precipitous learning curve that comes with practicing a skill at which you're an absolute
beginner.
Practice, Practice, Practice
The more hours of logic game practice time you can log before taking the LSAT, the better
you'll do. Additionally, the further you'll be able to pull ahead of your competition. The prac-
tice exams in this book (Chapters 15 through 17) are a good start.
So tear through this book, work through every example, do every practice problem, correct
every mistake along the way, and uncover every nuance. Build your speed and accuracy so
you can blow through games without breaking a sweat. Take all three practice tests and then
go in there and knock 'em dead.
336 Part VI: The Part of Tens
Be Diligent and Organized First --
Then Improve Your Speed
When a musician learns a new piece of music -- especially one that must be played quickly --
she usually begins by playing it slowly before bringing it up to tempo. I suggest that you do
the same with logic games
During your early practice time, when the pressure is off, spend time focusing on developing
good organizational habits instead of trying to slam through every question as quickly as
possible. Setting up a neat, thorough game board may seem tedious and time-consuming, but
when you get the hang of it, it'll become second nature. And the long-term benefits of this
organizational skill will far outweigh those of attempting to blow through the questions
quickly at the expense of accuracy.
Only after you have these basic skills in place should you start to work under timed condi-
tions. Save the three practice tests in this book for when your first test date begins to loom,
and try to do each of them in 35 minutes. They'll be far more useful to you after you have
some good tools at your disposal.
Narrow Down Your Choices
Some questions really are tough, and for whatever reason, you may not see the right answer.
In these cases, however, you may be able to rule out one or more wrong answers. Be sure to
keep track of these wrong answers as you discover them.
I like to make a little list the five answers to every question: A B C D E. Then, when I come
upon wrong answer, I cross it out. Eliminating even one wrong answer before guessing boosts
your chances of guessing the right answer.
Look for the Easy Answers
Not every logic game is as difficult as it appears at first. For example, a game that seems to
provide rather unhelpful clues may have surprisingly easy questions. In other cases, a game
may give you almost nothing to get you started, but almost every clue contains an extra clue
that gives you most of what you need. Finally, the first question or two in a logic game may
be challenging, but easier questions are waiting for you.
So if you feel frustrated with a game, consider the possibility that the game is easier than you
think. Then see whether you can find a relatively easy question (there's usually at least one)
that you can answer.
Take the LSAT More Than Once
If you have the time (and money), sign up for every LSAT between now and when you
absolutely have to turn in your final scores. As with most things, repeating the LSAT tends to
create confidence and reduce stress. Also, if you know you'll be taking the test more than
Chapter 20: Ten Ways to Become a Logic Games Ninja 337
once, you can think of your first try as simply a practice run: a chance to do your best with-
out killing yourself. This mindset alone may allow you to relax, which can gain you a few
extra points your first time out.
Develop Your Intuition
When you practice an activity for long enough, you begin to develop a facility for it that
becomes, well, kinda spooky when you think about it. If you doubt this, reflect upon the last
time that you drove your car safely to a familiar destination without having the slightest rec-
ollection of the journey. You stopped at all the right places, allowed other cars to pass you,
made all the correct turns, and avoided hitting mailboxes and pedestrians, all without the
slightest awareness you were doing it.
The only difference between driving and doing logic games is that you've spent a lot more
time doing the first than the second. But if you continue to rack up hours doing logic games,
your intuition will begin to kick in. And when it does, I assure you that you'll begin to make
associations and see opportunities on a whole new level.
Take the Logic Game Challenge Personally
Some folks are drawn to a legal career from an indomitable desire to win. And not just to suc-
ceed in a worldly sense -- though this is surely part of it -- but to vanquish an enemy, take
an opponent to the mat, grind him into dust, plant your heel on his throat and your flag in his
chest . . . well, you get the idea.
If this is you, then realize that logic games don't write themselves. They don't emerge sponta-
neously from the ether or from some primordial soup. Somebody writes them. Moreover, this
somebody writes them with the express purpose of putting an obstacle between you and
your goal of becoming a lawyer.
So if competition is your thing, picture this smart person -- or team of smart people -- as
your personal adversary, and don't let 'em get away with it. There's nothing they can do that
you can't do better.
Show Someone Else How to Do Logic Games
Mentoring is the absolute best way to develop a skill. When you show someone else how to
do something, you reinforce your own understanding. You gain a new perspective on a
process as you watch another person struggle to master steps that you can already do. And
more often than not, you begin to see gaps in your own knowledge that need to be filled in.
So if your best friend, your mom, or your kids are willing, sit them down and show them how
to do a logic game that you've already worked out. In the process, you'll probably find that
you understand how to do it a whole lot better than you think.
338 Part VI: The Part of Tens
Try Writing Your Own Logic Games
Why not? After all, as I mention earlier, logic games don't write themselves. Writing a few
logic games can give you a unique perspective on how the mind of the logic game writer
works. And getting inside the mind of your opponent couldn't be a bad thing, could it?
To start out, use a story that you liked as the basis for your own game. Write a fresh set of
clues that gives you just enough information, but not too much, to allow you to draw a few
conclusions. Then, see if you can write a full-board question for this game with one right
answer and four wrong answers that each contradict at least one clue. Next, think about
an extra clue that might be helpful, and write a question that makes use of this clue. As you
play with the game, you may find a less-obvious conclusion that can provide the basis for
another game.
After writing a few logic games of your own, you may gain some insight on how the writers
manage logical information within a game.
Index
All Aboard multiple chips box chart, 19, 21, 269
Numerics sample game, 205207 boxes
1-to-1 games All Lit Up multi-group parti- empty, 181
example, 20 tioning sample game overview, 1314
overview, 1314, 20 answering questions, 104106 building. See game board,
recognizing, 2021 overview, 103 building
2-D games setting up, 103104
example, 15
overview, 15, 223
Analytical Reasoning Test.
See logic games
·C·
practice games and-statements charts. See also split charts
Game 1: Patients, answering questions with, drawing, 267
Patients, 233 253 finding mistakes in, 333334
Game 2: The Inspectors, 234 overview, 252260 question, 24
Game 3: County Lines, answer profiles tree, 138
235236 defined, 23 chip list, 19, 21
Game 4: Get a Job, 236 identifying, 2324 chips
practice games, solutions to answering. See questions, absolute position, 137
Game 1: Patients, Patients, answering linked attribute, 182
237238 answers overview, 1314, 18
Game 2: The Inspectors, looking for easy, 336 relative position, 137
238239 penalties for wrong, 10 repeated, 181
Game 3: County Lines, profiling, 2324 clue notes, 19, 21
239240 arrow clues clues
Game 4: Get a Job, 240241 defined, 81 arrow, 81, 8586
sample games examples, 8586 block, 3537, 85, 137
Dorm-room DVDs, 227230 assumptions, 15, 125 extra, 22
Getting Your Houses in avoiding errors with ringers, finding, 3437
Order, 230232 8485 line game, 3437
Paranormal Problems, overview, 11, 17
224225
Rocking Out, 226227
·B· ringers, 3435, 8285, 137
sorting games, 8186
solving, 223232 Bank Shots sample line game tips on, 268
answering questions, 4247 Coffee Talk open sorting prac-
game board, 4142 tice game, 172, 175176
·A· reading it through, 41 combining games
absolute position basic block clues, 3536 defined, 243, 260
compared with relative Blackwell, Amy Hackney Particles of Doubt sample
position, 1213 LSAT For Dummies, 10 game, 262264
defined, 137 block clues Compound Interest open
accuracy, 270271 basic, 3536 partitioning game
advanced questions, 252260 defined, 35, 137 answering questions,
advanced tactics sorting games, 85 169170
equal chips, 244, 249251 blocks, writing, 3537 overview, 167168
recycling information, board. See game board setting up, 168169
243, 246249 book conclusions, 29
total enumeration, 243246, conventions, 23 contrapositive of if-then
269270 icons, 5 statements, 86
organization, 35
340 LSAT Logic Games For Dummies
conventions used in this Game 2: Head of the Class, Foster Children partitioning
book, 23 196198 sample game
County Lines 2-D practice Game 3: Eight Days a Week, answering questions, 97100
game, 235236, 239240 198200 overview, 96
sample games setting up, 9697
·D· I Hear That Train Coming,
186188
frequently asked questions,
331334
deductive reasoning, 10 School Days, 188190 full-board questions
developing enumeration. See total answering, 2728, 49
dynamic approach, 265266 enumeration defined, 25, 268
intuition, 337 equal chips examples, 28
diligence, importance of, 336 answering questions, overview, 49
Dorm-room DVDs 2-D sample 250251 utilizing, 268
game, 227230 defined, 244
drawing
charts, 267
sample games, 250
using, 249251
·G·
game board, 26 errors, avoiding, 8485 game board
question charts, 24 examples building
Driven to Distraction practice arrow clues, 8586 Bank Shots sample line
problem, 6566, 7477 basic blocks, 3536 game, 4142
dynamic approach, 265266 empty boxes, 14 Foster Children partition-
errors with ringers, 8485 ing sample game, 9697
·E· extra clue, 22
full-board questions, 28
overview, 21
Shirt Selection yes/no sort-
Eddie's Errands open line line games, 3362 ing game, 88
practice game, 150151, multiple chips, 14 Start Me Up yes/no sorting
155157 1-to-1 game, 20 game, 91
Eight Days a Week repeated open blocks, 36 components, 1819
chips, empty boxes orphan chips, 14 defined, 19
practice game, 193194, overview, 2528 drawing, 26
198200 partial ringer clues, 83 improving
Elite Eight open line practice questions without extra Bank Shots sample line
game, 149, 151153 clues, 22 game, 42
empty boxes games recycling information, overview, 2627
answering questions, 247249 Shirt Selection yes/no sort-
187190 repeated-chip game, 13 ing game, 88
defined, 181 sorting games, 82 Start Me Up yes/no sorting
examples, 186190 total enumeration, 244246 game, 92
more boxes than chips, 14 2-D games, 15 line games, 3739
non-1-to-1 games, 181 yes/no, 8795 game plan preparation, 40
overview, 188 extra clues, 22 games. See specific types
practice games Get a Job 2-D practice game,
Game 1: Too Many
Appointments, 191192
·F· 236, 240241
Getting Shelf-ish sample game
Game 2: Head of the Class, fact finding, 23 answering questions, 4852
192193 finding overview, 47
Game 3: Eight Days a Week, clues, 3437 setting up, 48
193194 facts, 23 Getting Things Off Your Chest
practice games, solutions to keys, 21, 2627 multiple/orphan chips
Game 1: Too Many mistakes in charts, practice game, 214215,
Appointments, 194196 333334 218219
Index 341
Getting Your Houses in Order improving (game board) Game 2: Prize Pies, 7173
2-D sample game, 230232 overview, 2627 Game 3: Driven to
Go Fly a Kite sorting game, Short Selection yes/no Distraction, 7477
110111, 118120 sorting game, 88 Game 4: Motorcade Mix-up,
Going to the Dogs split-chart Start Me Up yes/no sorting 7779
line game game, 92 samples, 4147
answering questions, incomplete conclusion, 29 split chart, 126129
127129 inconsistent conclusions, 29 linked attributes
setting up, 126127 The Inspectors 2-D practice defined, 53, 182
splitting chart, 127 game, 234, 238239 sample games, 5357
growing spines, 139140 intuition logic games
guessing, 332 defined, 272 commonality with, 1112
developing, 337 section differences with
·H· other LSAT sections, 1011
hasty conclusions, 29
·K· structure of, 11
varieties of, 1215
Head of the Class repeated key insight, 15 LSAT For Dummies
chips, empty boxes prac- keys (Blackwell), 10
tice game, 192193, defined, 19, 34, 39 LSAT (Law School Admissions
196198 finding, 21, 2627 Test) components, 910
Hitting the High Note tree-
and spine-chart game
answering questions,
·L· ·M·
146148 Law School Admissions Meeting and Greeting parti-
overview, 145 Council Web site, 11 tioning sample game
setting up, 146 Law School Admissions Test answering questions,
Home Improvement spine- (LSAT) components, 910 101103
chart game Legal Eagles orphan chips overview, 100
answering questions, sample game setting up, 101
144145 answering questions, 212213 Men with Hats linked-
setting up, 142143 overview, 211 attributes game
Hoop Hopefuls sorting game, setting up, 211212 answering questions, 5457
109110, 116117 line games. See also open line linked attributes, 53
games scribing linked attributes, 53
·I· examples, 3362
getting on the board, 3739
mentoring, 337
Motorcade Mix-up practice
I Hear That Train Coming looking for clues, 3437 problem, 6667, 7779
empty-boxes game open-board, 1213 Movies of the Week multiple/
answering questions, overview, 12, 3334 orphan chips practice
187188 practice problems game, 213214, 217218
overview, 186 Game 1: Workout Week, multi-group partitioning
setting up, 186187 6364 game, 103106
icons used in this book, 5 Game 2: Prize Pies, 6465 multiple chips
identifying answer profiles, Game 3: Driven to example, 14
2324 Distraction, 6566 more chips than boxes, 14
if-statements, 252260 Game 4: Motorcade Mix-up, non-1-to-1 games, 182
if-then statements 6667 overview, 201202
arrow clues, 8586 practice problems, practice games
contrapositive of, 86 solutions to Game 1: Movies of the
implications, 85 Game 1: Workout Week, Week, 213214
6771
342 LSAT Logic Games For Dummies
multiple chips (continued) Game 2: Ordering Offices, non-1-to-1 games, 182
Game 2: Getting Things Off 153155 overview, 201, 207208
Your Chest, 214215 Game 3: Eddie's Errands, practice games
Game 3: Questioning 155157 Game 1: Movies of the
Authority, 215216 setting up, 137138 Week, 213214
Game 4: Perfect for the spine-chart game, 142145 Game 2: Getting Things Off
Part, 216217 tree- and spine-chart game, Your Chest, 214215
practice games, solutions to 138142, 145148 Game 3: Questioning
Game 1: Movies of the open partitioning games. See Authority, 215216
Week, 217218 also partitioning games Game 4: Perfect for the
Game 2: Getting Things Off Compound Interest, 167170 Part, 216217
Your Chest, 218219 Surf and Turf, 163167 practice games, solutions to
Game 3: Questioning with three groups, 167170 Game 1: Movies of the
Authority, 219221 open sorting games. See also Week, 217218
Game 4: Perfect for the sorting games Game 2: Getting Things Off
Part, 221222 open partitioning game, Your Chest, 218219
sample games 163167 Game 3: Questioning
All Aboard, 205207 open partitioning game with Authority, 219221
Office Space, 202205 three groups, 167170 Game 4: Perfect for the
open yes/no, 159162 Part, 221222
·N· overview, 159
practice games
sample games
Legal Eagles, 211213
narrowing choices, 336 Game 1: Paper Chase, 171 Rank and File, 208210
non-1-to-1 games, 1314, Game 2: Coffee Talk, 172
181182 Game 3: Special Deliveries,
173
·P·
·O· practice games, solutions to
Game 1: Paper Chase,
Paper Chase open sorting
practice game,
Office Space multiple chips 174175 171, 174175
sample game, 202205 Game 2: Coffee Talk, Paranormal Problems 2-D
1-to-1 games 175176 sample game, 224225
examples, 20 Game 3: Special Deliveries, partial ringers
overview, 1314, 20 177178 clue examples, 83
recognizing, 2021 open yes/no sorting games, defined, 34
open blocks, 36 159162 sorting games, 8384
open board, 137 or-statements Particles of Doubt combining
open-board logic games, answering questions with, game sample game,
1213 253254 262264
open-board sorting games, 13 overview, 252260 partitioning games. See also
open line games. See also line ordering, 33 open partitioning games
games Ordering Offices open examples, 96106
practice games line practice game, overview, 81, 95
Game 1: Elite Eight, 149 150, 153155 sample games
Game 2: Ordering Offices, organization All Lit Up, 103106
150 book, 35 Foster Children, 96100
Game 3: Eddie's Errands, importance of, 336 Meeting and Greeting,
150151 orphan chips 100103
practice games, solutions to defined, 14 Patients, Patients 2-D practice
Game 1: Elite Eight, examples, 14 game, 233, 237238
151153 more chips than boxes, 14 penalties, 10
Index 343
Perfect for the Part multiple/ orphan chips Game 3: Driven to
orphan chips practice Game 1: Movies of the Distraction, 7477
game, 216217, 221222 Week, 213214 Game 4: Motorcade Mix-up,
Pet Project sorting game, Game 2: Getting Things Off 7779
111, 120122 Your Chest, 214215 multiple chips
placing ringers, 3435 Game 3: Questioning Game 1: Movies of the
planting trees, 138139 Authority, 215216 Week, 217218
practice games Game 4: Perfect for the Game 2: Getting Things Off
2-D games Part, 216217 Your Chest, 218219
Game 1: Patients, repeated chips Game 3: Questioning
Patients, 233 Game 1: Too Many Authority, 219221
Game 2: The Inspectors, Appointments, 191192 Game 4: Perfect for the
234 Game 2: Head of the Class, Part, 221222
Game 3: County Lines, 192193 open line games
235236 Game 3: Eight Days a Week, Game 1: Elite Eight, 151153
Game 4: Get a Job, 236 193194 Game 2: Ordering Offices,
empty boxes sorting games 153155
Game 1: Too Many Game 1: Sushi Selecting, Game 3: Eddie's Errands,
Appointments, 191192 107108 155157
Game 2: Head of the Class, Game 2: Pulling Strings, open sorting games
192193 108109 Game 1: Paper Chase,
Game 3: Eight Days a Week, Game 3: Hoop Hopefuls, 174175
193194 109110 Game 2: Coffee Talk,
line games Game 4: Go Fly a Kite, 175176
Game 1: Workout Week, 110111 Game 3: Special Deliveries,
6364 Game 5: Pet Project, 111 177178
Game 2: Prize Pies, 6465 split charts orphan chips
Game 3: Driven to Game 1: To Montevideo Game 1: Movies of the
Distraction, 6566 with Love, 132133 Week, 217218
Game 4: Motorcade Mix-up, Game 2: Roughing It, Game 2: Getting Things Off
6667 133134 Your Chest, 218219
multiple chips practice games, solutions to Game 3: Questioning
Game 1: Movies of the 2-D games Authority, 219221
Week, 213214 Game 1: Patients, Patients, Game 4: Perfect for the
Game 2: Getting Things Off 237238 Part, 221222
Your Chest, 214215 Game 2: The Inspectors, repeated chips
Game 3: Questioning 238239 Game 1: Too Many
Authority, 215216 Game 3: County Lines, Appointments, 194196
Game 4: Perfect for the 239240 Game 2: Head of the Class,
Part, 216217 Game 4: Get a Job, 240241 196198
open line games empty boxes Game 3: Eight Days a Week,
Game 1: Elite Eight, 149 Game 1: Too Many 198200
Game 2: Ordering Offices, Appointments, 194196 sorting games
150 Game 2: Head of the Class, Game 1: Sushi Selecting,
Game 3: Eddie's Errands, 196198 112113
150151 Game 3: Eight Days a Week, Game 2: Pulling Strings,
open sorting games 198200 114115
Game 1: Paper Chase, 171 line games Game 3: Hoop Hopefuls,
Game 2: Coffee Talk, 172 Game 1: Workout Week, 116117
Game 3: Special Deliveries, 6771 Game 4: Go Fly a Kite,
173 Game 2: Prize Pies, 7173 118120
344 LSAT Logic Games For Dummies
practice games, solutions to previewing, 331 total enumeration, 245246
(continued) procedure before two-part statements with,
Game 5: Pet Project, answering, 40 254256
120122 procedure before reading, 40
split charts
Game 1: To Montevideo
rule-change, 22
questions, answering
·R·
with Love, 134135 with and-statements, 253 Rank and File orphan chips
Game 2: Roughing It, equal chips, 250251 sample game
135136 full-board questions, answering questions, 209210
practice, importance of, 335 2728, 49 overview, 208
practice tests with if-statements, 254 setting up, 208209
Test 1 with or-statements, 253254 ranking, 33
answer key, 286 in order, 331332 reading
answer sheet, 279 overview, 2224 questions, 41
overview, 277 procedure before, 40 stories, 87, 91, 96
practice test, 281284 rule-change, 256260 reasoning (deductive), 10
solutions, 307314 sample games recognizing 1-to-1 games,
Test 2 All Aboard multiple chips, 2021
answer key, 296 205207 recycling information
answer sheet, 289 All Lit Up multi-group parti- defined, 243
overview, 287 tioning, 104106 examples, 247249
practice test, 291294 Bank Shots, 4247 using, 246249
solutions, 314320 Compound Interest, relative position
Test 3 169170 compared with absolute
answer key, 306 Foster Children, 97100 position, 1213
answer sheet, 299 Getting Shelf-ish, 4852 defined, 137
overview, 297 Going to the Dogs, 127129 repeated chips
practice test, 301305 Hitting the High Note, answering questions, 189190
solutions, 320328 146148 defined, 181
preliminary setup Home Improvement, example, 13
defined, 15, 266 144145 more boxes than chips, 13
process of, 267268 I Hear That Train Coming, non-1-to-1 games, 181
preparing game plans, 40 187188 overview, 182
previewing questions, 331 Legal Eagles, 212213 practice games
Prize Pies practice problem, Meeting and Greeting, Game 1: Too Many
6465, 7173 101103 Appointments, 191192
profiling answers, 2324 Men with Hats, 5457 Game 2: Head of the Class,
Pulling Strings sorting game, Office Space, 203205 192193
108109, 114115 Rank and File, 209210 Game 3: Eight Days a Week,
School Days, 189190 193194
·Q· Shirt Selection yes/no,
8891
practice games, solutions to
Game 1: Too Many
question charts, 24 Shoppers' Last Stand, Appointments, 194196
Questioning Authority multi- 141142 Game 2: Head of the Class,
ple/orphan chips practice Speaking Out, 5862 196198
game, 215216, 219221 Spell It Like It Is, 161162 Game 3: Eight Days a Week,
questions Start Me Up, 9295 198200
advanced, 252260 Surf and Turf, 165167 sample games
frequently asked, 331334 Wake Up, World!, 130132 Rocking Out 2-D, 226227
full-board, 25, 2728, 49 Working Nine to Five, Roughing It split-chart,
overview, 11, 17 184185 133136
Index 345
School Days, 188190 School Days repeated-chips, Shoppers' Last Stand tree-
Working Nine to Five, empty-boxes game and spine-chart game
182185 answering questions, answering questions,
setting up, 189 189190 141142
repeating tests, 336337 overview, 188 overview, 138140
ringer clues setting up, 189 simple statements, 252253
avoiding errors with, 8485 scoring system, 10 sorting games. See also open
defined, 34, 82, 137 scribing sorting games
placing, 3435 blocks, 3537 clues, 8186
sorting games, 8285 linked attributes, 53 defined, 107
rule-change questions sequential ordering, 33 examples, 82, 96106
answering, 256260 set-up process, 2527 open-board, 13
defined, 22, 243 setting up (sample games) overview, 12, 81
overview, 256260 board, 266 partitioning games, 95106
sample games, 256260 empty boxes games practice problems
I Hear That Train Coming, Game 1: Sushi Selecting,
·S· 186187
School Days, 189
107108
Game 2: Pulling Strings,
sample games line games 108109
combining games, 262264 Getting Shelf-ish, 48 Game 3: Hoop Hopefuls,
equal chips, 250 Going to the Dogs, 126127 109110
line games, 4152 multiple chips games, Game 4: Go Fly a Kite,
linked-attributes game, 205207 110111
5357 orphan chips Game 5: Pet Project, 111
multiple chips Legal Eagles, 211212 practice problems,
All Aboard, 205207 Rank and File, 208209 solutions to
Office Space, 202205 partitioning games Game 1: Sushi Selecting,
orphan chips All Lit Up, 103104 112113
Legal Eagles, 211213 Compound Interest, 168169 Game 2: Pulling Strings,
Rank and File, 208210 Foster Children, 9697 114115
partitioning Meeting and Greeting, 101 Game 3: Hoop Hopefuls,
All Lit Up, 103106 Surf and Turf, 163165 116117
Foster Children, 96100 preliminary, 266 Game 4: Go Fly a Kite,
Meeting and Greeting, repeated chips games 118120
100103 School Days, 189 Game 5: Pet Project,
rule-change questions, Working Nine to Five, 120122
256260 183184 split chart, 129132
string games, 261262 sorting games types, 8182
time-order line game, 5762 Shirt Selection, 8788 yes/no examples, 8795
2-D Spell It Like It Is, 160 spatial ordering, 33
Dorm-room DVDs, 227230 Start Me Up, 9192 Speaking Out time-order line
Getting Your Houses in Wake Up, World!, 130 game, 5758
Order, 230232 spine-chart games, 142143 Special Deliveries open
Paranormal Problems, strategic, 15, 266 sorting practice game,
224225 tree- and spine-chart games, 173, 177178
Rocking Out, 226227 146 speed
two-part statements, Shirt Selection yes/no sorting importance of, 336
252256 game overview, 271272
yes/no sorting games, 8795 answering questions, 8891 Spell It Like It Is open yes/no
scanning stories, 1921 overview, 87 sorting game
scenarios, 15, 125 setting up game, 8788 answering questions,
161162
346 LSAT Logic Games For Dummies
Spell It Like It Is open yes/no strategizing setup, 266, time-order line game, 5762
sorting game (continued) 269270 To Montevideo with Love
overview, 159160 three-game, 273274 split-chart practice game,
setting up, 160 string games 132135
spine-chart game, 142145 defined, 243, 260 Too Many Appointments
spines, growing, 139140 sample games, 261262 repeated chips, empty
split charts structure boxes practice game,
defined, 15, 52, 125 board, 1819 191192, 194196
line games, 126129 chips, 18 total enumeration
overview, 27, 125126 logic game, 11 defined, 15, 243
practice games overview, 1718 examples, 244246
Game 1: To Montevideo studying, importance of, 335 overview, 269270
with Love, 132133 Surf and Turf open partition- using, 244246
Game 2: Roughing It, ing game tree- and spine-chart game,
133134 answering questions, 138142, 145148
practice games, solutions to 165167 tree chart, 138
Game 1: To Montevideo overview, 163 trees, planting, 138139
with Love, 134135 setting up, 163165 truth, valuing, 23
Game 2: Roughing It, Sushi Selecting sorting game, 2-D games
134135 107108, 112113 example, 15
sorting game, 129132 overview, 15, 223
Start Me Up yes/no sorting
game
·T· practice games
Game 1: Patients, Patients,
answering questions, 9295 tactics (advanced) 233
setting up, 9192 equal chips, 244, 249251 Game 2: The Inspectors,
starting a logic game recycling information, 234
building game board, 21 243, 246249 Game 3: County Lines,
finding key, 21 total enumeration, 243246 235236
overview, 19 temporal ordering, 33 Game 4: Get a Job, 236
scanning story, 1921 Test 1 practice games, solutions to
statements practice test, 277286 Game 1: Patients, Patients,
and-, 252260 practice test, solutions to, 237238
if-, 252260 307314 Game 2: The Inspectors,
if-then, 8586 Test 2 238239
or-, 252260 practice test, 287296 Game 3: County Lines,
two-part, 252256 practice test, solutions to, 239240
static approach, 266 314320 Game 4: Get a Job, 240241
story Test 3 sample games
assessing, 267 practice test, 297306 Dorm-room DVDs, 227230
overview, 11, 17 practice test, solutions to, Getting Your Houses in
reading, 87, 91, 96 320328 Order, 230232
scanning, 1921 test repeats, 336337 Paranormal Problems,
strategy three-game strategy 224225
accuracy, 270271 considering, 273274 Rocking Out, 226227
approach, 265266 defined, 265, 273 solving, 223232
preliminary setup, 267268 time two-part statements
setup, 15, 266 at end of test, 334 answering questions with,
speed, 271272 tips on, 332333 254256
overview, 252256
Index 347
overview, 129 overview, 182183
·U· setting up board, 130 setting up board, 183184
utilizing full-board questions, splitting chart, 130 Workout Week practice prob-
268 What's the Word? string lem, 6364, 6771
sample game, 261262 writing logic games, 338
wildcard games
·V· overview, 260261
·Y·
valuing truth, 23 sample combining games,
262264 yes/no sorting games
sample string games, examples, 8795
·W· 261262 overview, 81
Wake Up, World! split-chart Working Nine to Five Shirt Selection, 8791
sorting game repeated-chips game Start Me Up, 9195
answering questions, answering questions,
130132 184185
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BUSINESS, CAREERS & PERSONAL FINANCE
Accounting For Dummies, 4th Edition* E-Mail Marketing For Dummies Six Sigma For Dummies
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iMac For Dummies, 5th Edition Mac OS X Leopard For Dummies Windows Vista All-in-One
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Study Aids/LSAT
The fast and easy way to
improve your LSAT score! Open the book and find:
If you're like most test-takers, you find the infamous Analytical Reasoning · Coverage of line games and
or "Logic Games" section of the LSAT to be the most elusive and trouble- sorting games in all their
some. Now there's help! This friendly guide takes the puzzlement out common variations
of Logic Games and gives you step-by-step instructions for how best to
· How to read the story, search
correctly identify and solve each type of problem within the allocated for clues, and set up your
time. game board
· LSAT basics -- get an overview of the LSAT logic games and discover how to · Advanced games and
organize information with a game board techniques
· Approaching the questions -- face down the two main types of logic games -- · When to trust your instinct,
line games and sorting games
when to guess, and when to
· Bringing your A-game -- learn to tackle open line games, open sorting games, bail
repeated chips, multiple chips, orphan chips, and empty boxes
· Things to remember on test
· Improving your performance -- kick it up a notch and solve the toughest logic day
games and logic game questions, like working with 2-dimensional charts and
focusing on the time element in logic games · How to avoid the two most
basic logical errors
· Practice, practice, practice -- put your training to the test with three practice
tests that are designed just like the real LSAT logic games, complete with · Three practice tests with
answers and detailed solutions solutions
Go to Dummies.com®
for videos, step-by-step photos,
how-to articles, or to shop!
$24.99 US / $29.99 CN / £16.99 UK
ISBN 978-0-470-52514-2
Mark Zegarelli is the author of Logic For Dummies, Calculus II
For Dummies, Basic Math & Pre-Algebra For Dummies, and several
logic puzzle books.
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