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LSAT Logic Games for Dummies

TM 

g Easier! 

Making Everythin

LSAT 

Logic Games

Learn to: 

· Create game boards to answer each question

· Determine answer profiles and avoid common 

mistakes

· Gain confidence by solving problems on 

three practice tests

· Build your speed and accuracy

Mark Zegarelli 

Author, Logic For Dummies 

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LSAT 

Logic Games 

FOR

DUMmIES 

LSAT 

Logic Games 

FOR

DUMmIES 

by Mark Zegarelli 

LSAT Logic Games For Dummies® 

Published by 

Wiley Publishing, Inc. 

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Library of Congress Control Number: 2009942434 

ISBN: 978-0-470-52514-2 

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About the Author 

Mark Zegarelli is the author of Logic For Dummies (Wiley) plus three For Dummies books 

on pre-algebra and Calculus II. He holds degrees in both English and math from Rutgers 

University and earned his living for many years writing vast quantities of logic puzzles not 

unlike LSAT logic games.

Mark lives in Long Branch, New Jersey, and San Francisco, California. 

Dedication 

This book is for Rick Kawala, who absolutely forced me to write it. 

Authors' Acknowledgments 

This is my fifth For Dummies book, and as always it has been a pleasure to work with a great 

team of folks whose sole job is to call me to my best and correct me at my worst! Many 

thanks for the editorial guidance of Tim Gallan, Danielle Voirol, and Lindsay LeFevere from 

Wiley Publishing. Thanks also to technical editor Adam Lewin for his wisdom and insight 

into the inner workings of logic games.

Many thanks to the people who keep me sane (despite all evidence to the contrary) and fill 

my life with joy: Mark Dembrowski, Tami Pantella, Michael Konopko, Stanley Marcus, and 

Dr. Barbara Holstein.

Also, a big hello to the boys from Dino3: Steven McAllister, Geoff Buchman, Nate Blackmon, 

and of course Marky D. -- thanks for bringing music into my life.

And big hugs to my little sister Deseret Moctazuma, my nephew and niece-in-law Joe and 

Jasmine Cianflone, and especially to our newest family member, Jacob Thomas Cianflone.

And thanks this time to Joel and Reham from Morning Due Café in San Francisco for brewing 

the coffee and spreading the hummus. 

Publisher's Acknowledgments 

We're proud of this book; please send us your comments through our Dummies online registration form located at 

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U.S. at 877-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002. 

Some of the people who helped bring this book to market include the following:

Acquisitions, Editorial, and Media Development Composition Services 

Senior Project Editor: Tim Gallan Project Coordinator: Kristie Rees 

Senior Acquisitions Editor: Lindsay Lefevere Layout and Graphics: Carrie A. Cesavice, Nikki Gately, 

Senior Copy Editor: Danielle Voirol Jennifer Mayberry

Technical Reviewer: Adam Lewin Proofreaders: Melissa Cossell, Linda Seifert

Editorial Program Coordinator: Joe Niesen Indexer: Estalita Slivoskey

Editorial Manager: Michelle Hacker 

Editorial Assistants: Jennette ElNaggar, David Lutton 

Cover Photo: iStock 

Cartoons: Rich Tennant (www.the5thwave.com)

Publishing and Editorial for Consumer Dummies 

Diane Graves Steele, Vice President and Publisher, Consumer Dummies 

Kristin Ferguson-Wagstaffe, Product Development Director, Consumer Dummies 

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Kelly Regan, Editorial Director, Travel 

Publishing for Technology Dummies 

Andy Cummings, Vice President and Publisher, Dummies Technology/General User 

Composition Services 

Debbie Stailey, Director of Composition Services 

Contents at a Glance 

Introduction.................................................................................1 

Part I: Opening Moves ..................................................................7 

Chapter 1: Logic Games: Fun or Frightening?...........................................................................................9 

Chapter 2: Game On: A First Look at Logic Games ................................................................................17

Part II: Let the Games Begin.......................................................31 

Chapter 3: Ready to Order: Line Games ..................................................................................................33 

Chapter 4: Walking the Line: Line Game Practice ..................................................................................63 

Chapter 5: Sorted Affairs: Sorting Games................................................................................................81 

Chapter 6: Divide and Conquer: Sorting Game Practice .....................................................................107

Part III: Moving Forward ..........................................................123 

Chapter 7: One Way or Another: Using Split Charts ............................................................................125 

Chapter 8: Keeping Your Options Open: Open Line Games................................................................137 

Chapter 9: No Limits: Open Sorting Games ..........................................................................................159

Part IV: Black-Belt Training......................................................179 

Chapter 10: Repeated Chips and Empty Boxes ....................................................................................181 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips...............................................................201 

Chapter 12: Another Dimension: 2-D Logic Games ..............................................................................223 

Chapter 13: Advanced Considerations ..................................................................................................243 

Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy ......................................................265

Part V: Practice Tests ...............................................................275 

Chapter 15: Testing Your Logic: Practice Test 1...................................................................................277 

Chapter 16: Thinking Positive: Practice Test 2.....................................................................................287 

Chapter 17: All the More Reason: Practice Test 3 ................................................................................297 

Chapter 18: Solutions to the Practice Tests..........................................................................................307

Part VI: The Part of Tens...........................................................329 

Chapter 19: Ten Frequently Asked Questions about Logic Games ....................................................331 

Chapter 20: Ten Ways to Become a Logic Games Ninja ......................................................................335

Index.......................................................................................339 

Table of Contents 

Introduction .................................................................................1 

About This Book.........................................................................................................................2 

Conventions Used in This Book ...............................................................................................2 

What You're Not to Read...........................................................................................................3 

Foolish Assumptions .................................................................................................................3 

How This Book Is Organized.....................................................................................................3 

Part I: Opening Moves......................................................................................................3 

Part II: Let the Games Begin............................................................................................4 

Part III: Moving Forward..................................................................................................4 

Part IV: Black-Belt Training .............................................................................................4 

Part V: Practice Tests.......................................................................................................5 

Part VI: The Part of Tens .................................................................................................5 

Icons Used in This Book............................................................................................................5 

Where to Go from Here..............................................................................................................5

Part I: Opening Moves...................................................................7 

Chapter 1: Logic Games: Fun or Frightening?....................................................................9 

The Logic Games Part of the LSAT...........................................................................................9 

Why Logic Games Are Tricky -- and What You Can Do about It .......................................10 

What All Logic Games Have in Common...............................................................................11 

The Common Varieties of Logic Games.................................................................................12 

Identifying the two main types of logic games ...........................................................12 

Opening up to open-board logic games.......................................................................12 

Extras: Becoming one with non-1-to-1 games .............................................................13 

Leaping to another dimension with 2-D games ..........................................................15 

Three Setup Strategies ............................................................................................................15

Chapter 2: Game On: A First Look at Logic Games .........................................................17 

Getting to Know the Playing Field..........................................................................................17 

Understanding the three parts of a logic game ..........................................................17 

Counting your chips: Logic game tokens ....................................................................18 

Becoming Chairman of the (Game) Board ............................................................................18 

Starting a Logic Game..............................................................................................................19 

Scanning the story .........................................................................................................19 

Building the game board ...............................................................................................21 

Finding the key ...............................................................................................................21 

Coming Up with Some Answers .............................................................................................22 

Eyeballing extra clues ....................................................................................................22 

Profiling the answer .......................................................................................................23 

Drawing a question chart ..............................................................................................24 

Walking through an Example ..................................................................................................25 

Setting up the logic game ..............................................................................................25 

Answering a full-board question ..................................................................................27 

Avoiding Two Cardinal Errors ................................................................................................29 

xiv LSAT Logic Games For Dummies

Part II: Let the Games Begin .......................................................31 

Chapter 3: Ready to Order: Line Games ............................................................................33 

Simple Lines: Understanding Line Games.............................................................................33 

Looking for Clues .....................................................................................................................34 

Placing ringers ................................................................................................................34 

Scribing blocks ...............................................................................................................35 

Getting on the Board ...............................................................................................................37 

Walking the Talk: Working through Some Example Games.................................................39 

Making a game plan........................................................................................................40 

A sample line game: Bank shots ...................................................................................41 

Another sample game: Getting shelf-ish......................................................................47 

A linked-attributes game: Men with hats.....................................................................53 

A time-order line game: Speaking out ..........................................................................57

Chapter 4: Walking the Line: Line Game Practice..........................................................63 

Practice Problems....................................................................................................................63 

Game 1: Workout week ..................................................................................................63 

Game 2: Prize pies ..........................................................................................................64 

Game 3: Driven to distraction.......................................................................................65 

Game 4: Motorcade mix-up ...........................................................................................66 

Solutions to the Practice Problems .......................................................................................67 

Solution to Game 1: Workout week ..............................................................................67 

Solution to Game 2: Prize pies ......................................................................................71 

Solution to Game 3: Driven to distraction...................................................................74 

Solution to Game 4: Motorcade mix-up .......................................................................77

Chapter 5: Sorted Affairs: Sorting Games ........................................................................81 

Clue Work: Understanding Sorting Games............................................................................81 

Ringer clues.....................................................................................................................82 

Block clues ......................................................................................................................85 

Arrow clues: If-then ........................................................................................................85 

The Chosen Few: Working through Yes/No Examples.........................................................87 

A sample yes/no sorting game: Shirt selection ..........................................................87 

Another yes/no sample: Start me up ...........................................................................91 

Checking Out Some Partitioning Games ...............................................................................95 

A partitioning sample: Foster children........................................................................96 

Another partitioning game: Meeting and greeting ...................................................100 

A multi-group partitioning game: All lit up ...............................................................103

Chapter 6: Divide and Conquer: Sorting Game Practice .............................................107 

Practice Problems..................................................................................................................107 

Game 1: Sushi selecting ...............................................................................................107 

Game 2: Pulling strings ................................................................................................108 

Game 3: Hoop hopefuls................................................................................................109 

Game 4: Go fly a kite.....................................................................................................110 

Game 5: Pet project ......................................................................................................111 

Solutions to Practice Problems ............................................................................................112 

Solutions to Game 1: Sushi selecting .........................................................................112 

Solutions to Game 2: Pulling strings ..........................................................................114 

Solutions to Game 3: Hoop hopefuls..........................................................................116 

Solutions to Game 4: Go fly a kite...............................................................................118 

Solutions to Game 5: Pet project ................................................................................120 

Table of Contents xv 

Part III: Moving Forward ...........................................................123 

Chapter 7: One Way or Another: Using Split Charts.....................................................125 

Splitting the Differences with a Split Chart.........................................................................125 

A split-chart line game: Going to the dogs ................................................................126 

A split-chart sorting game: Wake up, world! .............................................................129 

Diving into Split-Chart Practice Games ...............................................................................132 

Game 1: To Montevideo with love..............................................................................132 

Game 2: Roughing it .....................................................................................................133 

Solutions to the Practice Games ..........................................................................................134 

Solution to Game 1: To Montevideo with love..........................................................134 

Solution to Game 2: Roughing it .................................................................................135

Chapter 8: Keeping Your Options Open: Open Line Games.........................................137 

Setting Up Open Line Games ................................................................................................137 

A tree- and spine-chart game: Shoppers' last stand ................................................138 

A spine-chart game: Home improvement..................................................................142 

Another tree- and spine-chart game: Hitting the high note ....................................145 

Getting Ready with Practice Games ....................................................................................149 

Game 1: Elite eight........................................................................................................149 

Game 2: Ordering offices .............................................................................................150 

Game 3: Eddie's errands ..............................................................................................150 

Solutions to Practice Games.................................................................................................151 

Solution to Game 1: Elite eight....................................................................................151 

Solution to Game 2: Ordering offices .........................................................................153 

Solution to Game 3: Eddie's errands..........................................................................155

Chapter 9: No Limits: Open Sorting Games....................................................................159 

Understanding Open Sorting Games ...................................................................................159 

An open yes/no sorting game: Spell it like it is.........................................................159 

An open partitioning game: Surf and turf..................................................................163 

An open partitioning game with three groups: Compound interest......................167 

Practice Games.......................................................................................................................170 

Game 1: Paper chase....................................................................................................171 

Game 2: Coffee talk.......................................................................................................172 

Game 3: Special deliveries...........................................................................................173 

Solutions to the Practice Games ..........................................................................................173 

Solution to Game 1: Paper chase................................................................................174 

Solution to Game 2: Coffee talk...................................................................................175 

Solution to Game 3: Special deliveries.......................................................................177

Part IV: Black-Belt Training ......................................................179 

Chapter 10: Repeated Chips and Empty Boxes..............................................................181 

Getting Clear on Non-1-to-1 Games ......................................................................................181 

Understanding Repeated Chips and Empty Boxes ............................................................182 

A repeated-chips game: Working nine to five ...........................................................182 

An empty-boxes game: I hear that train coming ......................................................186 

A repeated-chips, empty-boxes game: School days.................................................188 

Getting Ready with Practice Games ....................................................................................191 

Game 1: Too many appointments...............................................................................191 

Game 2: Head of the class ...........................................................................................192 

Game 3: Eight days a week ..........................................................................................193 

xvi LSAT Logic Games For Dummies

Solutions to the Practice Games ..........................................................................................194 

Solution to Game 1: Too many appointments...........................................................194 

Solution to Game 2: Head of the class .......................................................................196 

Solution to Game 3: Eight days a week ......................................................................198

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips ......................................201 

Shared Spaces: Making the Most of Multiple Chips...........................................................201 

Sample game: Office space..........................................................................................202 

Sample game: All aboard .............................................................................................205 

Outside the Box: Abandoning Your Orphan Chips ............................................................207 

Sample game: Rank and file.........................................................................................208 

Sample game: Legal eagles ..........................................................................................211 

Practicing Games with Multiple and Orphan Chips ..........................................................213 

Game 1: Movies of the week........................................................................................213 

Game 2: Getting things off your chest .......................................................................214 

Game 3: Questioning authority...................................................................................215 

Game 4: Perfect for the part........................................................................................216 

Solutions to Practice Games.................................................................................................217 

Solution to Game 1: Movies of the week....................................................................217 

Solution to Game 2: Getting things off your chest ...................................................218 

Solution to Game 3: Questioning authority...............................................................219 

Solution to Game 4: Perfect for the part....................................................................221

Chapter 12: Another Dimension: 2-D Logic Games.......................................................223 

Solving 2-D Logic Games .......................................................................................................223 

Sample game: Paranormal problems .........................................................................224 

Sample game: Rocking out ..........................................................................................226 

Sample game: Dorm-room DVDs ................................................................................227 

Sample game: Getting your houses in order.............................................................230 

Doing Some 2-D Practice Games ..........................................................................................233 

Game 1: Patients, patients...........................................................................................233 

Game 2: The inspectors...............................................................................................234 

Game 3: County lines ...................................................................................................235 

Game 4: Get a job .........................................................................................................236 

Solutions to Practice Games.................................................................................................237 

Solution to Game 1: Patients, patients.......................................................................237 

Solution to Game 2: The inspectors...........................................................................238 

Solution to Game 3: County lines ...............................................................................239 

Solution to Game 4: Get a job .....................................................................................240

Chapter 13: Advanced Considerations............................................................................243 

Advanced Tactics: Listing All Options, Reusing Conclusions, and 

Recognizing Equality..........................................................................................................243 

Taking everything into account with total enumeration.........................................244 

Recycling information from previous questions ......................................................246 

Two of a kind: Equalizing the playing field with equal chips..................................249 

Tackling Advanced Questions: And-, Or-, and If- Statements and Changing Rules........251 

Double trouble: Tackling questions with two-part statements ..............................252 

Is nothing sacred? Answering rule-change questions .............................................256 

Expecting the Unexpected: Playing the Wildcards ............................................................259 

A sample string game: What's the word? ..................................................................260 

A sample combining game: Particles of doubt .........................................................262 

Table of Contents xvii 

Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy............................265 

Developing a Dynamic Approach to Logic Games.............................................................265 

Powering through Preliminary Setup ..................................................................................267 

Assessing the story ......................................................................................................267 

Chipping away a few seconds.....................................................................................267 

Drawing the chart.........................................................................................................267 

Blitzing through the clues ...........................................................................................268 

Utilizing full-board questions fully .............................................................................268 

Strategizing the Setup............................................................................................................269 

Pushing for 8:45: Gaining Speed without Sacrificing Accuracy........................................270 

Accentuating accuracy ................................................................................................270 

Striving for speed .........................................................................................................271 

Considering a Three-Game Strategy ....................................................................................273 

Deciding whether to adopt a three-game strategy...................................................273 

Knowing the advantages of the three-game strategy ..............................................273

Part V: Practice Tests................................................................275 

Chapter 15: Testing Your Logic: Practice Test 1 ............................................................277 

Answer Sheet ..........................................................................................................................279 

Practice Test 1 ........................................................................................................................281 

Answer Key for Practice Test 1 ............................................................................................286

Chapter 16: Thinking Positive: Practice Test 2..............................................................287 

Answer Sheet ..........................................................................................................................289 

Practice Test 2 ........................................................................................................................291 

Answer Key for Practice Test 2 ............................................................................................296

Chapter 17: All the More Reason: Practice Test 3 ........................................................297 

Answer Sheet ..........................................................................................................................299 

Practice Test 3 ........................................................................................................................301 

Answer Key for Practice Test 3 ............................................................................................306

Chapter 18: Solutions to the Practice Tests...................................................................307 

Solutions to Practice Test 1 ..................................................................................................307 

Game 1: Questions 1­6.................................................................................................307 

Game 2: Questions 7­11...............................................................................................309 

Game 3: Questions 12­17.............................................................................................311 

Game 4: Questions 18­23.............................................................................................313 

Solutions to Practice Test 2 ..................................................................................................314 

Game 1: Questions 1­6.................................................................................................314 

Game 2: Questions 7­12...............................................................................................316 

Game 3: Questions 13­19.............................................................................................318 

Game 4: Questions 20­24.............................................................................................319 

Solutions to Practice Test 3 ..................................................................................................320 

Game 1: Questions 1­5.................................................................................................320 

Game 2: Questions 6­11...............................................................................................322 

Game 3: Questions 12­17.............................................................................................324 

Game 4: Questions 18­23.............................................................................................325 

xviii LSAT Logic Games For Dummies

Part VI: The Part of Tens ...........................................................329 

Chapter 19: Ten Frequently Asked Questions about Logic Games ............................331 

Should I Preview the Questions before Reading the Story and Clues 

in a Logic Game?.................................................................................................................331 

Should I Answer the Questions for a Game in Order?.......................................................331 

Is It Okay to Guess?................................................................................................................332 

Is Guessing One of Two Possible Answers Better Than Working 

to Find the Right Answer? .................................................................................................332 

How Much Time Should I Spend on Each Game?...............................................................332 

When I Find a Right Answer, Should I Check to See Whether the 

Other Answers Are Wrong? ...............................................................................................333 

If I Find a Mistake in My Chart, Should I Go Back and Correct My Answers? ................333 

If I Have Time at the End, Should I Check My Work? .........................................................334 

If I'm Getting Nowhere with a Logic Game, Should I Move On to the Next One?...........334 

Do You Have Any Hot Tips? ..................................................................................................334

Chapter 20: Ten Ways to Become a Logic Games Ninja..............................................335 

Start Studying Now ................................................................................................................335 

Practice, Practice, Practice...................................................................................................335 

Be Diligent and Organized First -- Then Improve Your Speed ........................................336 

Narrow Down Your Choices..................................................................................................336 

Look for the Easy Answers ...................................................................................................336 

Take the LSAT More Than Once ...........................................................................................336 

Develop Your Intuition ..........................................................................................................337 

Take the Logic Game Challenge Personally ........................................................................337 

Show Someone Else How to Do Logic Games.....................................................................337 

Try Writing Your Own Logic Games ....................................................................................338

Index .......................................................................................339 

Introduction

F or most people, the Analytical Reasoning section of the LSAT -- Logic Games, for 

short -- is the most intimidating section of the test. The reasons are numerous: Logic 

games demand a type of thinking that most students haven't spent a lot of time practicing. 

The games don't require external information, so being well-read and knowing a lot of facts 

won't help you. And they're varied enough so that learning a few quick tricks really won't 

carry you through.

What's also true is that the logic games account for about one quarter of your score on the 

LSAT, so you can't blow them off. Furthermore, most of your competition on the test is in the 

same predicament as you are: When it comes to solving logic games, they don't have any 

more training or proficiency than you do! This level playing field provides a unique opportu- 

nity for you to improve your LSAT score significantly. If you're willing to attain the skills you 

need to excel at the logic games, you can pull ahead of the pack and turn logic games from a 

liability to an asset.

Having spent a lot of years earning my living honing this skill, I believe that you'll be amazed 

how simple logic games become when you approach them in the right way. I'm not just 

saying that because I'm a sadist with no heart. Nor am I the eternal optimist who thinks that 

everything in life is a breeze; I'm aware that some things in life are truly difficult. Quantum 

physics is difficult. Learning to write in Chinese is difficult. Climbing K2 is not only difficult 

but dangerous! But logic games -- no. Every year, thousands of people like you face these 

hairy beasts, conquer them, and get into a great law school. This year, you can be among 

them. You need only three things:

A fine mind: Relax, you have that! You want to go to law school, right? Great -- you 

already believe in yourself, and I believe in you, too. 

The will to work hard: I take it on faith that you have that, too. If you don't, then law 

school is the last place for you. (Try the beach at Key West -- much easier.) 

A systematic and graduated approach: That's what this book provides: a way to grad- 

ually build your skills.

You can succeed at logic games, and this graduated approach can get you to your goal of 

success on the LSAT more effectively than trying to push you vertically up the side of a 

mountain.

What inspired this approach? Well, this book is dedicated to my friend Rick, a successful 

Silicon Valley software consultant and one of the smartest people I know. He said to me years 

ago, while I was writing Logic For Dummies (Wiley) and he was contemplating a career 

change to law, "I wish you'd write a book on how to do those darned LSAT logic games, 

because I've never been able to figure them out."

At first, I simply didn't believe him. For the record, Rick is way smarter and far more success- 

ful than I'll ever be. But he repeated the request often enough that I finally got it: For whatever 

reason, he really and truly wasn't quite sure how to apply his vast grounding in computer 

logic to those darned LSAT logic games. 

2 LSAT Logic Games For Dummies

And I also began to see why: Like me, nobody else seems to believe that otherwise smart and 

successful people -- that is, prospective law students like you -- could be so thoroughly 

thrown off their game by these dumb little puzzles. As a result, the materials that attempt to 

teach this skill don't break down the process of solving logic games into truly manageable 

chunks that a smart but untrained person can absorb.

About This Book 

Most would-be law students are smart, educated, and capable folks. And there's no lack of 

LSAT Logic Games prep books, classes, and tutors to be found for the asking. So what's the 

problem? Why are so many people in this empowered group by turns confused, frustrated, 

and discouraged by logic games?

For me, the answer came when I realized how little training most people have in pure deduc- 

tive reasoning. Solving logic games is no more difficult than anything else you've accom- 

plished in your life; it's just new. You wouldn't throw an untrained swimmer into the ocean 

and expect him to stay afloat. You couldn't be expected to learn French with a dictionary and 

a copy of Les Misérables. And if you know how to ski, you probably spent at least a little time 

on the easy slopes before sliding down the side of a mountain.

This is exactly the approach that I take with logic games. This book provides a beginning 

course that ramps up slowly enough so you can get a foothold. After you become familiar with 

the basic types of deductions, I kick things up a notch and show you how to do progressively 

more-complicated logic games. Along the way, this book gives you plenty of practice -- I pro- 

vide example problems that show you how to tackle the games, practice games that you can 

use to try out your new skills, and three practice tests to give you that LSAT experience. By 

the end of the book, you'll be up to speed on the toughest types of logic games and questions 

that you're likely to see on the test.

Conventions Used in This Book 

Throughout this book, I use the following conventions, which are common to all For Dummies 

books:

Italicized text highlights new words and defined terms. 

Boldfaced text indicates keywords in bulleted lists and the action part of numbered 

steps. 

Monofont text highlights Web addresses.

Part of doing logic games involves writing down information from the game quickly and 

clearly. I explain my note-taking system throughout the book, but here's a key to the conven- 

tions I use when filling in box charts:

Symbol in the Box Meaning 

FG Either F or G (but not both) is in the box 

[] The box is empty 

(H + I) In a multiple-chips game, both H and I are in the same box 

Introduction 3 

And here's what the symbols mean when you see them as clue notes below the charts:

Scribed Clue below the Chart Meaning 

JK J is right before K, or J and K are in the same group 

LM If L, then M 

N O N if and only if O (If N, then O; if O, then N) 

­P Not P 

Qr Q is in group r 

S-T S is somewhere before T 

U __ __ V U and V are exactly three places apart 

W = 2 or 5 W is in second or fifth place

What You're Not to Read 

Although I personally adore every single word I've chosen to write in this book, you don't 

have to read them all. You can skip around and read only the topics that interest you. I've 

written this book to start out slowly and build up momentum chapter by chapter, but that 

doesn't mean you have to stick to my program. I recommend that you read Chapters 1 and 2 

first, to get a bird's-eye view of what logic games are and how to approach them. After that, 

you're free to skim or skip around as you like. In every chapter, you find a lot of useful tips 

and deeper insights to help you unlock the secrets to logic games.

Foolish Assumptions 

Every logic game is remarkably self-contained and requires virtually no external knowledge 

to answer the questions. So my only assumptions in this book are that you can read and 

think. If you can do those two things, then you, too, can do logic games.

How This Book Is Organized 

This book is organized into six parts, taking you from the most basic information about LSAT 

logic games through a variety of challenging concepts. Here's an overview of the information 

waiting for you in these chapters.

Part I: Opening Moves 

Part I gives you an overview of the LSAT Logic Games. In Chapter 1, I show you the three 

parts of a logic game. You discover how to distinguish the two main types of logic games and 

how to begin organizing information with a game board. I also give you an overview of the 

rest of the book, focusing on a variety of twists and turns you may encounter in a logic game, 

with a quick look at some of the strategies available for solving them. 

4 LSAT Logic Games For Dummies

In Chapter 2, you get down to business, as I show you three steps for setting up a logic game. 

I also show you three steps to prepare to answer a logic game question. To finish the chapter, 

you discover how to avoid the two most basic logical errors.

Part II: Let the Games Begin 

In Part II, you begin to face down the two main types of logic games -- line games and sorting 

games. In Chapter 3, I show you how to solve line games -- logic games in which you arrange 

chips in order from first to last. Chapter 4 gives you plenty of practice solving line games. 

I also show you how to set up each practice game and how to answer every question.

In Chapter 5, you begin solving sorting games -- logic games in which you separate chips into 

two or more groups. Chapter 6 allows you to practice your new skills solving sorting games. It 

also contains solutions that show you how to set up each game and answer all the questions.

Part III: Moving Forward 

In Part III, you build upon your skills from Part II with new techniques that enable you to take 

on more challenging logic games. Chapter 7 introduces a powerful type of tool for organizing 

information: a split chart. A split chart allows you to test two or more possible scenarios so 

you can draw conclusions that would be much more difficult with a regular box chart.

In Chapter 8, I show you how to tackle open line games -- line games with clues that give you 

information about the relative positions of chips in a line. I show you how to recognize open 

line games. Then I provide a variety of tools to help you set up and solve them. To finish, you 

get to practice your skills on some sample logic games.

In Chapter 9, you work with open sorting games -- sorting games in which a variable number 

of chips can be placed in each group. I give you a few new tricks for handling open sorting 

games. Then you get to try out these new skills on a few practice games.

In Chapter 10, I introduce two new twists on logic games: repeated chips and empty boxes. 

I show you how to recognize when logic games have these additional features and how to set 

up and solve these games. I also give you a few practice problems to work on.

In Chapter 11, you work with two more logic game features: multiple chips and orphan chips. 

As in previous chapters, I show you how to identify, set up, and answer questions for logic 

games with these features. Then you get to practice your skills on a few sample problems.

Part IV: Black-Belt Training 

In Part IV, you're ready for some advanced topics to help you solve the toughest logic games 

and logic game questions. Chapter 12 focuses on logic games that require a two-dimensional 

(2-D) chart. In some cases, these are line games with a double-ordering. In others, they're 

sorting games with two types of grouping catagories. In still others, they're a composition of 

a line game and a sorting game. Finally, some 2-D games have a spatial element that you need 

to examine.

In Chapter 13, I discuss a variety of advanced logic game issues. I show you three advanced 

techniques for solving logic games: equal chips, recycling info from earlier questions, and 

total enumeration. I give you some tips on answering questions with answers that contain 

and-, or-, and if-statements. I also discuss rule-change questions, which are the most difficult 

type of logic game question. Finally, you discover how to handle a few common types of wild- 

card games, which don't fit neatly into any of the more common catagories of logic games. 

Introduction 5 

In Chapter 14, the focus is on the time element in logic games. How do you balance the need 

for speed with the imperative to get the right answers? I put the issue of time pressure into 

perspective and also discuss the trade-offs that you may need to make when solving logic 

games under the clock.

Part V: Practice Tests 

Part V provides you an opportunity to put your training to the test -- literally. Chapters 15, 

16, and 17 are the three practice tests. Each is designed to be completed in 35 minutes, just 

like the real LSAT Logic Games. In Chapter 18, I provide not only the answers but also a 

detailed solution to each question.

Part VI: The Part of Tens 

As a break from the very serious work at hand, Part VI includes a few top-ten lists related to 

the LSAT Logic Games. Chapter 19 lists ten frequently asked questions about the logic games. 

And Chapter 20 gives you ten tips telling you how to make the most of your study time 

between now and your LSAT.

Icons Used in This Book 

In this book, I use the following four icons to let you know what's important:

This icon points out important ideas that you need to know fully. Make sure you understand 

these ideas before moving on.

Tips are helpful hints that show you a quick and easy way to do something. Make a mental 

note of these tips and try them out when you're working on practice games.

Warningzs are common errors that trap the unwary. Don't let them trap you!

This icon directs you to example questions, which I then show you how to answer step 

by step.

Where to Go from Here 

I've written this book as a reference so that you can open up to virtually any page and begin 

reading. Having said that, I strongly recommend that you at least skim Chapters 1 and 2 

before moving on. These two chapters contain the following:

Essential information about LSAT Logic Games. 

A set of core vocabulary that I use throughout the book. 

An overview of the basic approach I recommend for reading logic games, setting them 

up, and answering the questions. 

6 LSAT Logic Games For Dummies

This information provides a foundation from which to build a very effective set of skills for 

handling logic games. There's nothing terribly complicated in these chapters, but without this 

basic platform in place, you may find the later chapters more confusing than they really are.

After reading Chapters 1 and 2, if you're either pressed for time or looking to strengthen spe- 

cific skills, feel free to jump around in search of specific topics. However, if you have some 

study time laid out before you take the test, then continue reading in order. Roughly speaking, 

the earlier chapters introduce simpler concepts and the later chapters take on more-complex 

material.

Finally, if you're either a beginner to logic games or feel somewhat nervous about your ability 

in this regard, I recommend that you take the chapters in order. I've written the book to help 

you succeed at this test, beginning at the very beginning and slowly incorporating material at 

a manageable pace. If you stick with it chapter by chapter, I can virtually guarantee you that 

you'll build strength and confidence along the way. 

Part I 

Opening Moves 

In this part . . . 

P art I gives you an overview of the LSAT Logic 

Games -- the Analytical Reasoning part of the test. 

I introduce you to the basic anatomy of a logic game, 

show you how to set up a logic game board, and provide 

important tips on how to read questions for clarity. 

Chapter 1

Logic Games: Fun or Frightening? 

In This Chapter 

Exploring the test 

Understanding why logic games are tricky for most people 

Knowing the basic parts and types of logic games 

Getting familiar with some common logic game variations 

Seeing three important logic game strategies

T he Analytical Reasoning test -- Logic Games, for short -- is the hardest part of the LSAT. 

There, I've said it. I suppose I could soften these words a bit: For most people, the Logic 

Games section is the hardest part of the LSAT. But whichever way I say it, the question still 

remains: Why do otherwise smart people flee in terror at the thought of spending 35 minutes 

doing logic games? And what, beyond the mystique, are logic games really all about?

In this chapter, I explore these questions. I begin by discussing the type of thinking -- usually 

not covered in school -- that logic games demand. After that, I give you some basic informa- 

tion about logic games. I show you how to begin setting up a game board, your main tool for 

organizing the logical information you find in logic games. I introduce you to the two most 

basic types of logic games -- line games and sorting games.

I also give you an overview of some of the common variations on these themes, which I cover 

throughout the book. To finish up, I give you a quick look at three strategies for solving logic 

games, which I cover in greater depth later in the book.

The Logic Games Part of the LSAT 

The Law School Admission Test (LSAT) is required for entrance into virtually any accredited 

U.S. law school. It's offered four times a year -- in February, June, September, and December -- 

and it includes six sections:

One Reading Comprehension Test (35 minutes) 

Two Logical Reasoning Tests (35 minutes each) 

One Analytical Reasoning (Logic Games) Test (35 minutes) 

One Unscored Test, which is used for new-question development; it can be any of the 

preceding tests, but it doesn't count toward your LSAT score (35 minutes) 

One Writing Sample (30 minutes) 

10 Part I: Opening Moves

The LSAT scoring system ranges from a low score of 120 to a perfect score of 180. The four 

sections of the LSAT have a total of 100 questions. The Logic Games section usually includes 

23 questions, but this number can range from 22 to 24. That means that about 23 percent of 

your LSAT score depends on your ability to do these logic puzzles.

The LSAT is an old-fashioned (that is, not computerized) standardized test: The questions 

are presented in a paper booklet, and you're required to answer them using a No. 2 pencil 

on a fill-in answer sheet. The downside of this format is that it limits your scrap paper to 

whatever white space is available on the four pages of that section of the test itself. This 

constraint isn't much of an issue on the other sections of the LSAT, but it can be annoying 

on the Logic Games section because you nearly always have to draw one or more charts to 

answer the questions.

You have 35 minutes to complete the Logic Games section. The test includes four logic 

games, each of which has from five to eight questions. Each question has five possible 

answers -- (A), (B), (C), (D), or (E). One answer is right, and the other four are wrong.

There's no penalty for wrong answers on the LSAT, so be sure to answer every question, even 

if you have to guess. Improve your chances by eliminating some of the wrong answers first.

For more advice on preparing for and taking the LSAT, check out LSAT For Dummies (Wiley). 

Throughout the rest of this chapter and the book, I focus exclusively on the Logic Games 

section.

Why Logic Games Are Tricky -- 

and What You Can Do about It 

The Logic Games section of the LSAT differs from the other sections of the LSAT in two 

key ways:

Logic games are completely self-contained. That means that knowing facts such as the 

quadratic formula, the atomic number of cadmium, or the capital of Burkina Faso won't 

help you solve them. 

Logic games require pure deductive reasoning, a type of thinking that's not typically 

covered in school. Most of the other skills you've attained in school, such as reading 

complicated material quickly, analyzing and formulating arguments, or writing with 

clarity and conviction -- the stuff you're already good at -- don't help you much with 

logic games. Why is deductive reasoning so difficult? Well, it isn't -- except for the fact 

that you've hardly ever done it.

Look at it this way: Most things you do well -- such as reading, assimilating information, and 

writing persuasively -- you figured out how to do slowly over a period of time. If you'd spent 

even one hour a week in school on problems in deductive reasoning, you'd wouldn't need this 

book -- or maybe you'd be writing it. But most people have virtually no training in deductive 

logic. Actually, the designers of the LSAT Logic Games are banking on this fact. The test is con- 

ceived to be, as much as possible, a test of raw reasoning.

Logic games are an odd mix of skills: reading, note-taking, organizing apparently disparate 

information, and systematically ruling out what's false and clarifying what's true. But step 

back a moment, and you'll see that these skills are all essential to the study and practice of 

law. Furthermore, you already possess most if not all of them. You just need a way to apply 

them to the novel task of answering questions about logic games. 

Chapter 1: Logic Games: Fun or Frightening? 11 

Just because schools don't tend to focus on the skill of deductive reasoning doesn't mean 

you can't attain it, hone it, and even excel at it. I've never met a college graduate who was 

constitutionally unable to do logic games. If you're like most people, though, you need a 

bridge to get from where you are right now to a place where your natural intelligence and 

intuition kick in. When you do, logic games begin to look simpler because you begin to see 

patterns you previously missed. Remember, your competition on the test has exactly the 

same problem with it that you do. So more than any other test you've ever taken or are likely 

to take, preparation is essential.

If you spend even 20 or 30 hours practicing logic games, you'll have a major advantage over 

those who merely try a few examples before taking the test. My goal in this book is to make 

this study time as productive as possible. Taking practice tests can help you measure your 

skill at logic games, but it does little to help you build and improve these skills. In fact, 

repeatedly trying and failing to solve four logic games in 35 minutes can actually decrease 

your score by convincing you that you're somehow not cut out for logic games or, by exten- 

sion, law school.

If you read this book, follow along with the examples, and then try out the practice problems 

on your own, you'll get a feel for them that you didn't know was possible. At that point, the 

practice tests in Chapters 15 through 17 will start to make sense, and taking them will 

strengthen you rather than discourage you. When you understand how to approach logic 

games, I highly recommend that you purchase some LSATs and take them under timed condi- 

tions as part of your study. The Law School Admissions Council (LSAC; www.lsac.org) 

publishes "actual, official" LSATs that were used in the past, and you can use them as prac- 

tice tests.

What All Logic Games Have in Common 

Recently, in an SAT-prep class that I was leading, one student said of a particular type of 

question, "After you do enough of them, you start to see that they're all the same." If I could 

impart a single insight to any student facing a standardized test, this would be it: After a 

while, all the questions are the same.

For one thing, every logic game has the same basic structure. Each game involves the following:

A story, which gives you basic information on how to play the game 

A set of clues, which give you some organizational rules 

Five to eight multiple-choice questions, sometimes with an extra clue that applies only 

to a single question

Together, the story, clues, and questions give you what you need to play the game. They iden- 

tify your game tokens, describe the board, outline the rules you need to win, and then chal- 

lenge you with questions. From there, racking up the points is mostly a matter of placing game 

tokens, which I call chips, in the right order on the board you've drawn usually a box chart.

Generally speaking, the more chips you can place into the boxes, the better chance you have 

of being able to answer the questions correctly. To accomplish this goal, use the logical infor- 

mation from the story and clues.

The most useful type of clue allows you to place one or more chips directly into the boxes. 

I call these clues ringers. Other types of clues aren't quite so user-friendly, so you need to 

keep track of the information they provide by using clue notes.

When a question provides an extra clue, you may be able to put additional information in 

the box chart. The extra clue applies only to that question, so draw a copy of your game 

board -- a question chart -- before plugging in that information. 

12 Part I: Opening Moves

In Chapter 2, I walk you through the basics of getting information from clues into the boxes. 

And in Chapters 3 and 5, I introduce you to the most common types of clues and show you 

how to handle each type.

The Common Varieties of Logic Games 

Although all logic games have a lot in common, as I discuss earlier in this chapter, you see 

quite a bit of variation among logic games. Becoming familiar with the most common varia- 

tions can help you solve them with greater speed and accuracy. In this section, I give you an 

overview of the ways I classify the common differences among logic games.

Identifying the two main types of logic games 

First, logic games can be divided generally into two types, line games and sorting games:

Line game: A line game asks you to arrange chips in order, from first to last. Here are 

some examples: 

Seven people standing in line at the supermarket 

A schedule of plays produced in eight consecutive months 

A contest in which the top six players are ranked 

Sorting game: A sorting game asks you to separate chips into two or more groups. 

Here are some sorting-game examples: 

Deciding which four out of eight neckties to take on a trip 

Choosing four officers from a group of nine nominees 

Dividing a group of ten children into three cars

Some of the more-difficult logic games have aspects of both line games and sorting games. 

But when you understand how the both types of games work, you begin to see strategies 

that can apply to more-complex games. I introduce line games in Chapter 3 and sorting 

games in Chapter 5.

Opening up to open-board logic games 

Open-board line games and open-board sorting games are common variations on the two 

main types of logic games. In this section, I show you how to recognize open-board games.

Understanding open-board line games, relatively speaking 

A line game is an open-board line game when the clues provide very little information about 

the absolute position of the chips in the line and lots of information about their relative posi- 

tion. The following examples show how the types of information compare:

Absolute Position Relative Position 

Marty is standing third in line. Marty is standing immediately behind Sarah. 

Elise will be interviewed at 4:00. Elise will be interviewed sometime after Benjamin. 

The carpenter will arrive on Thursday. The carpenter and the plumber will arrive on con- 

secutive days, not necessarily respectively. 

Chapter 1: Logic Games: Fun or Frightening? 13 

A clue that gives relative information fails to mention exact position, time, or day. Instead, 

the clue provides information about where two chips are in the line in relation to each other.

Generally speaking, open-board line games are tougher than regular line games, because they 

aren't as easy to solve using a regular box chart. In Chapter 8, I give you techniques and tips 

for handling open-board line games.

Understanding open-board sorting games 

A sorting game is an open-board sorting game when the story and clues don't tell you the 

number of chips to be placed in each group. Generally speaking, open-board sorting games 

are tougher than regular sorting games, because the number of boxes in most or all of the 

groups is unknown.

For example, a sorting game about eight actors trying out for a play is an open-board game 

if the story doesn't tell you how many actors landed a role. Instead, this type of game may 

place one or more constraints on the number of actors chosen. For example, the story may 

tell you that at least two actors were chosen and at least two weren't chosen. I show you how 

to take on open-board sorting games in Chapter 9.

Extras: Becoming one with non-1-to-1 games 

Many logic games are 1-to-1 games -- that is, they have the same number of chips and boxes, 

with exactly one chip to be placed in each box. The best way to see this is with an example:

A daycare center has eight children -- F, G, H, J, K, M, N, and P. The children are lined up 

at the door for recess, from first to eighth, with no two children standing together.

In this game, the chips are the eight children and the boxes are the eight positions in line. 

Each child has exactly one position in the line, so a completed box chart for this game would 

have exactly one chip in each box.

Some logic games, however, are more tricky non-1-to-1 games -- that is, you can't assume 

that exactly one chip is to be placed in each box, with no chips left over. There are four basic 

varieties of non-1-to-1 games, which I discuss in detail in Chapters 10 and 11. In this section, 

I give you a brief description of each variety. In some cases, a single game may allow more 

than one of these possibilities.

Dealing with more boxes than chips 

Sometimes, a logic game appears to have only a few chips and too many boxes. In that case, 

you either use some chips more than once or leave some boxes empty. This type of game 

falls into two categories:

Repeated chips: In this type of game, you can place a single chip into more than one 

box. Here's an example of a repeated-chip game: 

Geoff has brought three suits -- blue, gray, and tan -- on an eight-day business 

trip. He plans to wear one of these three suits every day, though never wearing 

the same suit on two consecutive days. 

This game has three chips (the three suits -- B, G, and T) and eight boxes (the eight 

days -- Day 1 through Day 8). Because each suit may be worn more than once, the 

chips are repeated chips. A game with repeated chips can be tricky because in most 

cases, the number of times each chip is repeated can vary. 

14 Part I: Opening Moves

Empty boxes: In some logic games, at least one box remains empty, with no chip 

placed in it. Here's an example: 

Over seven consecutive weeks, Marnie had four different houseguests -- J, K, L, 

and M. Each guest stayed for exactly one of the seven weeks, and no guest stayed 

during the other three weeks. 

This game has four chips (the four houseguests -- J, K, L, and M) and seven boxes (the 

seven weeks -- Week 1 through Week 7). This time, each chip is placed into exactly one 

box, with three empty boxes left over. Games with empty boxes introduce additional 

uncertainty into a logic game.

I discuss ideas for handling repeated chips and empty boxes in Chapter 10.

Having more chips than boxes 

Some logic games give you more chips than boxes. In those games, either some boxes can 

hold more than one chip, or you don't use some of the chips. Here are the two types of these 

games:

Multiple chips: Test-makers introduce another wrinkle in logic games when you can 

put more than one chip into a single box. See the following example: 

Seven people -- Maurice, Nona, Patrice, Quentin, Rosie, Stefano, and Theresa -- 

are driving to a restaurant in a caravan of four consecutive cars. Each car con- 

tains at least one but no more than three people. 

This game has seven chips (the seven people -- M, N, P, Q, R, S, and T) and four boxes 

(the four cars -- first through fourth). You may place as many as three chips into any 

box, so this game includes multiple chips. Games with multiple chips are especially 

tricky because they introduce a new factor of uncertainty. 

Orphan chips: A logic game can include one or more chips that you don't place into 

any of the boxes. For example 

A recruiter for a job is considering eight applicants named Shroeder, Tompkins, 

Usher, Vasquez, Wallings, Xenakis, Young, and Zaneski. She interviews four of 

these applicants, scheduling their interviews for 1:00, 2:00, 3:00, and 4:00. 

This game has eight chips (the eight applicants -- S, T, U, V, W, X, Y, and Z) and four 

boxes (the four time slots -- 1:00 through 4:00). In this game, only four of the eight 

chips go into boxes, and the rest are left out -- that is, they're orphan chips. Games 

with orphan chips are complicated because they include elements of both line games 

and sorting games.

I show you how to deal with multiple chips and orphan chips in Chapter 11.

Not every logic game that has the same number of chips and boxes is a 1-to-1 game. For 

example, a game about a woman who has five meetings in five days might not be a 1-to-1 

game: The story may state that from zero to two meetings take place on each of the five days. 

That is, this game allows both empty boxes and multiple chips. The moral should be clear: 

Always read the story very carefully to determine at the outset whether a logic game is a 

1-to-1 game. 

Chapter 1: Logic Games: Fun or Frightening? 15 

Leaping to another dimension with 2-D games 

Many line games and sorting games necessitate a box chart with only a single row of boxes. 

In some cases, however, a logic game requires an extra degree of organizational power. Here's 

an example:

A convention has scheduled programs by nine different presenters: H, J, K, M, N, O, P, R, 

and T. Each presenter is scheduled for either morning, afternoon, or evening on one of 

three consecutive days -- Thursday, Friday, or Saturday.

This game is really a two-dimensional (2-D) game: a game requiring a box chart that has 

both rows and columns, much like a calendar. The chart for the example game includes the 

following:

Three rows: The three time slots -- morning, afternoon, and evening 

Three columns: The three days -- Thursday, Friday, and Saturday

This chart would contain a total of nine boxes, with exactly one chip to be placed in each 

box. As you can imagine, 2-D games add a level of complexity to logic games. I show you how 

to handle a variety of 2-D games in Chapter 12.

Three Setup Strategies 

Virtually every logic game requires a certain amount of preliminary setup -- that is, organiz- 

ing the information from the story and clues into a game board. Beyond this, however, you 

may benefit from more or less strategic setup -- that is, improving upon the game board 

before answering some or all of the questions.

Here are the basic ideas behind three important setup strategies for solving logic games:

Looking for keys: A key insight is an important conclusion that you can draw based on 

the story and clues that allows you to enter information into your box chart. Some key 

insights may be fairly obvious, but others can be very tricky to find. In most cases, dis- 

covering a key insight makes answering some or all of the questions a whole lot easier. 

Splitting the chart: Some logic games provide very little information that you can place 

directly into your box chart. One way to handle this type of game is with a split chart -- 

a box chart with two or more rows. Each row in a split chart includes all the informa- 

tion you have for that game plus an assumption -- a piece of information that could be 

true. Splitting the chart allows you to explore a set of scenarios, which are all the possi- 

ble outcomes for that game. I introduce split charts in Chapter 7. 

Making a total enumeration: Sometimes the clues in a logic game provide such a 

wealth of information that the number of possible scenarios is quite limited. The best 

way to handle this type of problem is with a total enumeration -- an exhaustive 

accounting of every possible outcome for that game. 

Total enumeration can be time-consuming, but if you use it wisely, this strategy can pro- 

vide you with a game board that allows you to answer virtually any question quickly, 

accurately, and with minimal effort. I discuss the strategy of total enumeration in 

Chapter 13. 

16 Part I: Opening Moves 

Chapter 2

Game On: A First Look at Logic Games 

In This Chapter 

Identifying parts of logic games 

Organizing information with a game board 

Knowing steps to starting a logic game 

Preparing to answer a logic game question 

Avoiding basic logical errors

T his chapter introduces you to LSAT logic games in all their glory. First, you see that 

every logic game has three basic parts: a story that introduces the game, clues that give 

you information about it, and questions. I show you how to identify the chips in a logic game, 

which are essentially the playing pieces for that game.

With this basic information under your belt, you move on to the main tool for solving logic 

games: the game board, a visual representation of the information in a logic game. I show you 

the three main parts of the game board.

Next, I introduce the first three steps to setting up a logic game to be solved. Then I show 

you three steps to setting up a logic game question; these steps provide a framework that 

you practice throughout this book. I walk you through an example that shows you how to 

apply many of the tools from this chapter. To finish, I clarify the two key logical errors that 

can creep in to undermine this process. As a whole, this chapter gives you a solid foundation 

to build on as you move on to the examples and practice problems in Part II of this book.

Getting to Know the Playing Field 

Although each logic game comes with its own unique challenges, the basic structure of every 

logic game is always the same. In this section, I show you the features that all logic games 

have in common.

Understanding the three parts of a logic game 

Every logic game has three basic parts:

The story: The story appears at the very top of a logic game. It gives you the most 

basic information about how to play that game. This information applies to every 

question in that game. 

The clues: The clues appear just below the story. Like the story, these clues apply to 

every question in that game. 

The questions: Each logic game has from five to eight questions associated with it. All 

questions are multiple choice with five possible answers -- one right answer and four 

wrong answers. 

18 Part I: Opening Moves

Many questions give you an extra clue that applies only to that specific question. This extra 

clue is vital for answering that question correctly. Be aware that an extra clue is always associ- 

ated with a specific question -- it doesn't apply to any other question. I tell you how to spot 

questions that contain extra clues later in this chapter, in the section "Eyeballing extra clues."

Counting your chips: Logic game tokens 

Have you ever watched a professional poker player like Jennifer Harman push a quarter of a 

million dollars in chips into the pot -- betting it all on the turn of a single card -- and won- 

dered where she finds the courage to do that? Here's the answer: While you're sitting at the 

table, chips aren't real money -- they're just chips.

In a logic game, as in poker, chips are the tokens that allow you to play the game. For exam- 

ple, look at the opening sentences in the stories of a few different games:

Marina is studying eight new spelling words: abbreviate, beneficiary, conscience, desic- 

cate, evanescence, factitious, gratuitous, and harass. 

In seven consecutive months, from September through March, an opera club has seven 

shows in production, by Bizet, Mozart, Puccini, Rossini, Tchaikovsky, Verdi, and Wagner. 

Dr. Hookworm will be attending a conference on tropical diseases from Thursday 

through Sunday, with eight lectures on ascariasis, dracunculiasis, leishmaniasis, malaria, 

neurocysticercosis, onchocerciasis, schistosomiasis, and trypanosmiasis.

In these problems, spelling words, opera composers, and tropical diseases are just chips. You 

don't need know a thing about language, music, or medicine to play these games, so don't let 

unfamiliar names or long, intimidating words put you off.

Chips in a single game always have different initials, so they're easy to refer to with a single 

letter. For example

The spelling word game has eight chips: A, B, C, D, E, F, G, and H. 

The opera game has seven chips: B, M, P, R, T, V, and W. 

The tropical disease game has eight chips: A, D, L, M, N, O, S, and T.

About one in four logic games -- that is, about one game per LSAT -- provides capital letters 

as chips rather than longer names. For example, a logic game may refer to six people as Q, R, 

S, T, U, and V. This practice saves you a step, but there's no functional difference between 

games with letters and games with longer names.

A logic game always tells you explicitly how many chips you're working with -- usually, this 

number is from five to ten. Generally speaking, a game with fewer chips is easier than one 

with more of them.

Becoming Chairman of the (Game) Board 

Every logic game is really a board game, but you need to draw the board yourself. And as 

with any board game, you need to know what kind of game you're playing -- after all, you 

wouldn't get very far playing chess on a Scrabble board. A board for a logic game usually 

consists of three parts: 

Chapter 2: Game On: A First Look at Logic Games 19 

A chip list: This is a list of the elements you need to organize in a logic game. Writing a 

chip list takes only a moment, but it's a good practice so you don't have to keep refer- 

ring to the story. Make a habit of writing a chip list to start off your board as you begin 

every new logic game. 

A box chart: This is a chart organized into boxes, where chips are placed. A box chart 

is the most basic type of organizational tool for a logic game. In almost every game, a 

box chart gives you a place to sort out information from the clues, which can help you 

answer the questions. 

Clue notes: Clue notes are information from the clues that won't fit neatly into the 

boxes. In most games, at least some information from the clues can't be placed directly 

into the boxes. Scribing clue notes allows you to distill this information into a more 

useful form.

You get a lot of practice building game boards in Part II, as you begin solving a variety of 

basic logic games.

Starting a Logic Game 

When you start a new logic game, follow these steps before you attempt to answer any 

questions:

1. Read through the story to answer three important questions about the game. 

I discuss these questions in the next subsection. 

2. Use the story and clues to build the game board. 

The game board is a visual representation of the information in that game, as I discuss 

in the preceding section. 

3. Improve the game board if possible while looking for hidden keys. 

A key is an important conclusion that can help you answer questions. Keys aren't 

immediately obvious, but with practice you'll find that you can uncover them quickly.

Finding keys is essential to unlocking the right answers to the questions in any logic game. 

As you move through the examples in this book, notice how keys are uncovered. Try to 

develop your intuition for sniffing out where a key is probably hidden. Sensing that a key is 

waiting to be found is an important first step to finding it.

Scanning the story 

Your first read-through of a story is simple, but it's critical. Train yourself to do it quickly, but 

don't sacrifice speed for accuracy; seconds gained here can turn into minutes lost if you mis- 

understand the game.

As you begin a new logic game, scan the story to answer three questions. The answers to 

these three questions give you a good idea as to how difficult the game is. They also prepare 

you to develop a game board, as I show you later in "Building the game board."

Which type of game is this? As I discuss in Chapter 1, logic games come in two basic 

varieties: line games and sorting games. 

How many chips are in this game? Usually, a logic game has from five to ten chips 

listed explicitly in the story. Most of the time, more chips mean a more-difficult game. 

20 Part I: Opening Moves

Is this a 1-to-1 game? Often, the story tells you that exactly one chip goes in each box 

with no chips left over. I call this a 1-to-1 game, because each chip has a 1-to-1 pairing 

with a box. The story almost always tells you explicitly whether a game is 1-to-1. If the 

story leaves you unsure, check the clues; for example, a clue for a game that isn't 1-to-1 

may mention that a specific box is empty. 

For an example of a 1-to-1 game, take a look at this logic game story: 

A bookshelf with five shelves, numbered one to five from top to bottom, contains 

books on five different topics: botany, history, psychology, sports, and zoology. 

Each type of book is on a different shelf.

This game contains five chips -- B, H, P, S, and Z -- to be placed in five different boxes (the 

five shelves), with exactly one chip in each box. Therefore, this is a 1-to-1 game.

In contrast, take a look at the following story:

Ten people surnamed Blake, Dalton, Gray, Jolson, Levin, Nichols, Petroski, Rogoff, 

Tinker, and Villaine are currently riding in a rollercoaster with eight cars. Each car 

can hold zero, one, or two riders.

This game has ten chips (the riders) and eight boxes (the cars). But in this game, a box can 

be empty or it can hold more one or two chips. Thus, this game is not a 1-to-1 game.

A game that is not 1-to-1 incorporates at least one of the four following characteristics:

Repeated chips: At least one chip is allowed to be placed in more than one box. 

Empty box: At least one box is allowed to contain no chips. 

Multiple chips: At least one box is allowed to contain more than one chip. 

Orphan chips: At least one chip is allowed to be left out of a box.

In some cases, a single game may allow more than one of these possibilities. For example, the 

earlier rollercoaster example allows empty boxes (cars without riders) and boxes with multi- 

ple chips (cars with more than one rider), but it doesn't allow repeated chips (riders in more 

than one car) or orphan chips (riders without a car).

Noticing whether a game is 1-to-1 is critical to answering the questions correctly. In a 1-to-1 

game, you can always operate under the following assumptions:

Each chip must be placed in a box. 

Each box must contain a chip. 

When a chip occupies a box, no other chip can be placed there.

However, in a game that isn't 1-to-1, you can't necessarily rely on these assumptions.

Every 1-to-1 game must have the same number of chips and boxes. So if a game has different 

numbers of chips and boxes, it isn't a 1-to-1 game.

If the number of chips is less than the number of boxes, two possibilities exist: 

· At least one chip is repeated. 

· At least one box must remain empty. 

Chapter 2: Game On: A First Look at Logic Games 21 

If the number of chips is greater than the number of boxes, two possibilities exist: 

· At least one box contains more than one chip. 

· At least one chip doesn't go in a box.

Usually, when a game has the same number of chips and boxes, it's a 1-to-1 game. But don't 

take this for granted! On your first read-through, make sure you know whether the game is 

1-to-1 or not.

Building the game board 

After you've done your first read-through of the story, your next step is to build the game 

board. Here are three steps to building the board:

1. List the chips. 

A chip list is simply a list of capital letters that represent the elements to be organized 

in a logic game. A chip list is an easy way to keep track of the chips in a game at a 

glance, without referring back to the story. 

2. Draw a box chart. 

A box chart is a visual representation of the essential structure of a logic game. Almost 

every logic game can be organized using some form of box chart. Box charts are ubiq- 

uitous throughout this book, so you get plenty of practice drawing them, filling them 

in, and using them to answer questions. 

3. Scribe some clue notes. 

Not every clue can be fit into neat little boxes. Later in this chapter, in "Walking 

through an Example," I give you a taste of how to capture the essential information in a 

set of clue notes. Then in Part II, I give you some more formal training in developing 

these notes.

Finding the key 

Many logic games have what I call a key -- an "aha!" insight waiting to be found that makes 

the problem much easier to solve. Finding keys is an important step toward answering most 

logic game questions on the LSAT.

Keys come in several varieties. In some cases, a key is a single logical conclusion that leads 

to a chain of further conclusions, the way a single domino can knock over a whole string of 

other dominos. In other cases, a key is a clever combination of several conclusions that 

allows you to draw an additional important conclusion.

Whatever form a key takes, finding it always gives you a sense of clarity and the confidence 

that you're on the right track. This is no accident. The people who write logic games pur- 

posely place keys in their problems. When you find them, you also find that even difficult 

questions become surprisingly simple to answer. I discuss keys throughout this book as an 

important strategic tool for solving logic games. 

22 Part I: Opening Moves

Coming Up with Some Answers 

After you've set up a logic game, what's next? Answering the questions, of course! You 

may not be surprised to find that answering each question often requires a bit of setup, 

too. For each question in a logic game, follow these three steps before you attempt to 

answer it:

1. Decide whether the question has an extra clue. 

2. Determine the answer profile. 

3. Draw a question chart, if needed.

As with game setup, this is time very well spent. The few seconds you spend on setting up a 

question can save you minutes of agony and frustration. In this section, I show you how to 

set up to answer any question the diabolical test writers can throw at you.

Eyeballing extra clues 

You can split nearly all logic game questions into two groups: Questions with an extra 

clue and questions without one. (A third category of questions is rule-change questions, 

which change one of the rules stated in the story or clues. Rule-change questions are 

rare and can be tricky. In Chapter 13, I show you how to handle this advanced type of 

question.)

To answer a question that doesn't have an extra clue, you need only the information you 

already have from the story and clues. A question without an extra clue doesn't start with 

the word if. Check out some examples:

Which one of the following is a complete and accurate list of the brothers who could 

have ordered meatballs? 

On how many days could two or more violinists have played? 

What is the maximum number of players that could have ridden in the blue bus?

In contrast, questions with an extra clue are easy to spot because they start with the word if. 

Here are some examples:

If Evans did not stand next to Gallagher in line, which one of the following must be 

true? 

If the tennis lesson is on Tuesday, each of the following could be true EXCEPT 

If J is appointed to the committee, which one of the following officials must also be 

appointed?

When a question has an extra clue, you need to use the information it provides -- along with 

information from the story and clues -- to answer the question. Even though every question 

with an extra clue starts with the word if, there's nothing iffy about the information it pro- 

vides: Take this information to be true and proceed from there.

An extra clue applies only to the question it's part of, so never apply information from an 

extra clue to any other question. 

Chapter 2: Game On: A First Look at Logic Games 23 

Profiling the answer 

The answer profile distinguishes the truth value of the right answer from the truth values of 

the four wrong answers. In this section, I clarify how to identify the truth value of an answer. 

Then I show you the four answer profiles for logic game questions.

Valuing the truth and finding facts 

You may think that every statement is either True or False. But in the world of logic games, 

proceeding on this assumption can get you into trouble. Every possible answer to a logic 

game question has one of three possible truth values: True, False, or Possible. For example, 

look at the following three statements:

The first President of the United States was George Washington. 

The first President of the United States was Millard Fillmore. 

Cassie has blond hair.

Clearly, the first statement is True and the second is False. But what about the third? Without 

more information, it's impossible to verify or disprove this statement. So given all currently 

available information, this statement isn't necessarily True or False, but it's Possible.

In a logic game, the set of facts you need for answering any question comes from just three 

places:

The story 

The clues 

The extra clue, if one is provided for that question

To answer any question in a logic game, you never need information that isn't specifically 

stated -- not even commonly known facts like the name of the first U.S. President. Given the 

set of facts for a question, each of the five possible answers has one of three truth values:

True: The statement can be proved correct. 

False: The statement can be proved incorrect. 

Possible: The statement cannot be proved correct or incorrect.

To answer the question correctly, you need to identify the one answer that has the right 

truth value.

Identifying the four answer profiles 

Understanding truth value is critical when you start facing down logic games questions. This 

understanding allows you to identify each question's answer profile: the truth value of the 

right answer as compared with the four wrong answers. Many questions become much sim- 

pler when you realize that the right answer always has a different truth value from all the 

other answers.

Here are the four answer profiles (later in the book, I show you how to apply this understand- 

ing to specific questions):

True: The right answer is True, and the four wrong answers are all either Possible or 

False. Here are the most common ways that this type of question is phrased: 

· Which one of the following statements must be true? 

· Which one of the following CANNOT be false? 

· Each of the following could be false EXCEPT 

24 Part I: Opening Moves

False: The right answer is False, and the four wrong answers are all either Possible or 

True. Here are a few common ways that this type of question is stated: 

· Which one of the following must be false? 

· Which one of the following CANNOT be true? 

· Each of the following could be true EXCEPT 

Possible or True: The right answer is either Possible or True, and the four wrong 

answers are all False. Here's how these sorts of questions read: 

· Which one of the following could be true? 

· Each of the following must be false EXCEPT 

Possible or False: The right answer is either Possible or False, and the four wrong 

answers are all True. Here are a few ways in which this type of question is stated: 

· Which one of the following could be false? 

· Each of the following must be true EXCEPT

Drawing a question chart 

A question chart is a working copy of the game board for a specific question. Drawing a 

question chart allows you to keep the game board intact while giving you scribbling space 

to answer the question. When you're ready to tackle a new question, draw a question chart 

as follows:

1. Draw an exact copy of the game board for this logic game. 

The main thing is to copy the box chart. You can save time by not copying the chip list 

and the clue notes. 

2. Label the question chart with the number of the question. 

This is for reference in case you decide to skip the question and come back. I recom- 

mend that you always write the number in the same place -- say, to the left of the 

boxes -- and circle it so it's easy to spot. Seconds count! 

3. Write the letters A B C D E off to the side. 

This is a list of possible answers to the question. Cross these letters out as you rule out 

wrong answers. (But don't confuse these letters with the chip list!)

Not every question needs a question chart. Generally speaking, here's when to draw a ques- 

tion chart:

Always draw a question chart when a question has an extra clue. An extra clue is 

information that applies only to the question you're working on. You need to be able to 

work with this information without messing up the game board. 

Never draw a question chart for a full-board question (I discuss this type of question 

in the next section). Full-board questions are easy to answer with minimal scribbling. 

Even for these questions, however, you may find it helpful to write the letters A B C D E 

so you can cross them out as you rule out wrong answers. 

Draw a question chart for all remaining questions if you find that you're about to 

write on the game board. The game board is strictly read-only. You need to keep it 

intact to answer later questions and in case you discover a fatal error in your logic. So 

if you find that you really need to scribble, take a moment to draw a question chart and 

then scribble away. 

Chapter 2: Game On: A First Look at Logic Games 25 

Walking through an Example 

In this section, I show you how to apply the information from this chapter to the following 

logic game:

Eight people named Carrie, Howard, Jack, Katherine, Mario, Phyllis, Olivia, and Roger are 

waiting in line for tickets to a show. They are standing from the first person at the front of 

the line to the eighth person at the back of the line with no two people standing together.

Carrie is third in line. 

Mario is standing just ahead of Phyllis. 

Exactly one person is standing between Jack and Roger. 

Howard is standing someplace ahead of Katherine and someplace behind Olivia.

Before you begin solving, here's a recap of the overall plan, which I explain in detail earlier in 

this chapter. First set up the logic game:

1. Scan the story to answer three important questions. 

2. Use the story and clues to build the game board. 

3. Improve the game board and, if possible, find hidden keys.

Then set up the question:

1. Decide whether the question has an extra clue. 

2. Determine the answer profile. 

3. Draw a question chart, if needed.

In this section, I show you how to set up this example logic game. I hold off on showing you 

how to set up questions until Part II. But I can't resist showing you how to answer a common 

type of question, which I call a full-board question: a question that asks you to identify how 

you could fill in the entire board without contradicting the story or the clues.

Setting up the logic game 

Setting up a logic game is a three-step process. In this section, I walk you through this 

process step by step.

Doing a quick read-through 

The first part of setting up a logic game is simply a quick read-through to answer three 

important questions:

1. Which type of game is this (line game or sorting game)? This is a line game -- you're 

placing the people in order in line. (See Chapter 1 for details on game types.) 

2. How many chips are in this game? Eight chips -- the eight people in line. 

3. Is this a 1-to-1 game? Yes -- the story says that that all eight people are standing in the 

line, with no two standing together.

This read-through is simple, but it's critical. With practice, answering these three questions 

usually takes only a few seconds. 

26 Part I: Opening Moves

Drawing the game board 

After your read-through, you're ready to set up the game board. Here's how:

1. List the chips. 

Just use capital letters to list the initials of the eight people. 

CHJKMPOR 

Don't bother using commas to separate them -- why waste the time? 

2. Draw a box chart. 

You already know from your first read-through that this is a line game with eight chips, 

and it's a 1-to-1 game. This information makes drawing the box chart very simple:

1 2 3 4 5 6 7 8 

C

You don't need to get fancy when drawing box charts. Feel free to save time by making 

a more minimal drawing without so many lines. The important idea is to make a clear 

and unambiguous chart that you can read easily. 

In Part II, I spend a lot more time focusing on how to use clues to enter information into 

a box chart. For now, just notice that I've placed Carrie third in line, according to the 

information in the first clue. 

3. Scribe notes on the clues. 

Although the information from the first clue fits easily into the box chart, the other 

clues aren't so straightforward. For now, here are my notes on the other three clues: 

MP 

(JR)__(RJ) 

O-H-K 

Don't worry if these notes don't make a whole lot of sense. In Part II, you discover a 

useful system for recording information from clues.

Here's the game board you just developed.

CHJKMPOR

1 2 3 4 5 6 7 8 

C

MP 

(JR)_(RJ) 

O­R­K

Improving the board and looking for keys 

Some logic games have clues that contain information with insights, called keys, that are 

waiting to be found. Other logic games contain little or no such information. As you practice 

solving logic games, you'll tend to get better at sniffing out where keys may be hiding. 

Chapter 2: Game On: A First Look at Logic Games 27 

In line games, a good place to look for keys is in the boxes located at the beginning and at the 

end of the line. Clues often allow you to rule out chips that can be placed in these boxes.

This particular game, which features people standing in line, allows you to narrow down the 

person who's first in line to only two people as follows:

The first clue places Carrie third in line, so she obviously isn't first. 

The second clue tells you that Mario is just ahead of Phyllis, so Phyllis isn't first in line. 

The third clue tells you that exactly one person separates Jack and Roger. So if either 

of these men were first in line, the other would be third -- which is a contradiction, 

because Carrie is third. Thus, neither Jack nor Roger is first in line. 

The fourth clue tells you that both Howard and Katherine are standing someplace 

behind Olivia (read this clue carefully to make sure you see why!), so neither Howard 

nor Katherine is first.

So by elimination, either Mario or Olivia is first in line. You can add this information to the 

box chart as follows. Only one person can be first in line, so writing both chips in the same 

box indicates that one or the other is present.

1 2 3 4 5 6 7 8 

MO C

Splitting your attention 

A slightly more advanced way to represent this information is with a split chart: a box chart 

that shows a limited number of possible scenarios for a game. Here is the split chart for this 

game:

1 2 3 4 5 6 7 8 

M P C 

O C

As you can see, I've made a split chart with two rows, each representing a different possible 

scenario. In the first row, you assume that Mario is first in line; in the second row, that Olivia 

is first. Notice that if Mario is first, then Phyllis is second according to the second clue, which 

says that Mario is just ahead of Phyllis. I've entered this important information into the 

chart. I show you how to use a split chart in greater detail in Chapter 7.

Answering a full-board question 

Answering logic game questions quickly and accurately is, of course, the point of this entire 

book. For the most part, I hold off on this discussion until Part II.

But one type of question is usually so easy to answer that I can't resist showing you how to 

do it. Moreover, it looks tricky and often stumps and befuddles the untrained eye. And as a 

final kicker, this is a relatively common type of question, often appearing as the first question 

in a logic game. 

28 Part I: Opening Moves

I call this a full-board question: a question that asks you to identify how the entire board could 

be filled in without contradicting the story or the clues. Here's an example.

Which one of the following could be the order in which the eight people are standing in line, 

from first to last?

(A) Mario, Phyllis, Carrie, Olivia, Jack, Howard, Katherine, Roger 

(B) Olivia, Howard, Carrie, Jack, Katherine, Roger, Mario, Phyllis 

(C) Olivia, Howard, Carrie, Katherine, Mario, Jack, Phyllis, Roger 

(D) Olivia, Roger, Carrie, Jack, Mario, Phyllis, Katherine, Howard 

(E) Roger, Olivia, Jack, Carrie, Mario, Phyllis, Howard, Katherine

Your reaction to this question may well be, "Ugh!" The five answers are eye-glazing. But this 

reaction, as you'll see in a moment, is unwarranted. This is a relatively simple question to 

answer, requiring only clerical skills. In fact, it's so simple that I'm going to leapfrog over the 

setup steps that I recommend throughout this chapter. In most cases, you should not do this, 

because you won't be able to answer the harder questions in that game.

Here's how to answer a full-board question:

1. Read the first clue and understand what it's telling you. 

The first clue says that in the right answer, Carrie is listed third. 

2. Compare this clue to each of the five answers, crossing out all answers that contra- 

dict it. 

Carrie is listed third in answers (A) through (D), but she's listed fourth in answer (E). 

So (E) is wrong, and you can cross it out. 

3. Repeat Steps 1 and 2 for the rest of the clues. 

Now repeat the same process for the second clue: In the right answer, Mario is standing 

just ahead of Phyllis. This is true in answers (A), (B), and (D) but contradicted in (C). 

(You've already ruled out (E), so don't waste time checking it.) So you can cross out (C). 

On to the third clue: Note that the clue doesn't say anything about the order in which 

Jack and Roger are standing, only that exactly one person is standing between them. 

Answer (A) contradicts this clue, so cross it out. Answers (B) and (D) don't contradict 

it, so leave them alone. 

And finally, the fourth clue: Howard is someplace ahead of Katherine and someplace 

behind Olivia. Take a moment and jot down the correct order: Olivia, Howard, 

Katherine. The clue doesn't tell you whether they're in order consecutively, just that 

they're in order as you scan the line from first to last. Answer (D) contradicts this clue, 

so rule it out. By elimination, the right answer is (B).

This type of question requires only that you read the story and clues carefully and stay 

focused on what they're telling you.

Never try to answer a full-board question by focusing on an answer and looking for a clue to 

contradict it. This approach is much more confusing, because you have to read each clue 

multiple times and grasp what it's saying. The way to go is to focus on a clue, understand it, 

and then examine the answers. When you follow this method, the contradictions will virtu- 

ally leap off the page at you.

You get plenty of practice solving full-board questions, as well as many other types of ques- 

tions, throughout the book. 

Chapter 2: Game On: A First Look at Logic Games 29 

Avoiding Two Cardinal Errors 

After giving you a basic overview of solving logic games, I think it's appropriate to end this 

chapter with some advice on avoiding mistakes. In the widest possible sense, all errors in 

logic fall into two categories: inconsistent conclusions and hasty conclusions.

As I explain in the previous section "Profiling the answer," given a logic game story and a set 

of clues, every statement you can make about that game is True, Possible, or False. Here's 

how the logical errors relate:

Inconsistent conclusion: This is the claim that a False statement is True or that a True 

statement is False. For example, suppose a logic game involves three women -- Doris, 

Maddie, and Sue -- one of whom is the president of a club. An inconsistent conclusion 

would be that Oscar is the president. 

Hasty conclusion: This is the claim that a Possible statement is either True or False. 

For example, suppose a logic game involves three women -- Doris, Maddie, and Sue -- 

one of whom is the president of a club. If a clue tells you that Doris isn't the president, 

a hasty conclusion would be that Maddie is the president; however you need to rule 

out Sue before you draw this conclusion.

A lesser error is the incomplete conclusion: Deciding that a statement is Possible when it can 

be proved either True or False. For example, suppose you know that the president is Doris, 

Maddie, or Sue. If you can rule out both Doris and Maddie but you fail to conclude that Sue is 

the president, your conclusion is incomplete.

Generally speaking, when you miss a conclusion that is consistent and provable, you miss a 

potential opportunity to rule out wrong answers.

One way or another, everything in this book is designed to protect you from making inconsis- 

tent and hasty conclusions and to minimize your incomplete conclusions. Obviously, the 

closer you can get to an accurate and complete understanding of a logic game, the more 

likely you are to answer all the questions for that game correctly. 

30 Part I: Opening Moves 

Part II 

Let the Games Begin 

In this part . . . 

I n Part II, you begin to face down the two main types of 

logic games -- line games and sorting games. I show 

you how to set up and answer questions to both types 

of games. I also give you lots of practice games and ques- 

tions to hone your skills. 

Chapter 3

Ready to Order: Line Games 

In This Chapter 

Knowing the basics of line games 

Understanding two important types of clues 

Setting up line games and questions 

Walking through four line games from start to finish

I n this chapter, you begin solving one of the two main types of logic games: line games, 

which are logic games that have an element of ordering (I discuss the other main type, 

sorting games, in Chapter 5). I start out with the basics of line games, showing you how to 

read through the story and set up the board. You see that there are two important types of 

clues: ringers and blocks. I show you how to scribe both types of clues with a simple nota- 

tion system. I also show you how to read and set up a question to answer it with speed and 

accuracy.

Most of the chapter focuses on cracking four sample logic games. In each game, you discover 

how to set up the game board, scribe the clue notes, and answer a variety of questions.

Simple Lines: Understanding Line Games 

The key feature of every line game is that it includes an element of sequential ordering, plac- 

ing chips into a sequence from first to last. This ordering may be one of three types, which I 

list here along with some representative examples:

Spatial ordering: A line at the supermarket, consecutive bus stops or train stations, 

adjacent floors of a building 

Temporal ordering: Days of the week, months of the year, times of arrival or departure 

Ranking: Contest rankings, grades in school, ages of children

In the next few sections, I use the following game as an example:

Every day from Monday through Saturday, Maria takes a different type of class: ballet, 

clay sculpture, mural painting, rock climbing, tennis, and vocal training. She takes a dif- 

ferent class on each day. 

34 Part II: Let the Games Begin

Here's the board for this game. I list the chips -- the names of the classes -- as initials above 

the board. The boxes correspond to days of the week.

BCMRTV 

Mon Tue Wed Thu Fri Sat

In the sections that follow, I show you how to use this board to record a variety of clues. I also 

show you how to scribe clue information that doesn't fit neatly into the boxes. Finally, I show 

you how to improve the board in a search for keys -- important insights that are vital for 

answering questions.

By the time you're done with these sections, you'll be ready to move on with confidence to 

the logic game examples later in this chapter.

Looking for Clues 

In this section, I show you how to identify ringers and blocks, which are important types of 

clues. I also show you some simple notation to record these clues.

Although ringers and blocks are the most useful and common types of clues, they aren't the 

only ones. In Chapter 5, I introduce you to a variety of other types of clues and show you 

how to work with them. For now, though, just get comfortable with blocks and ringers.

Placing ringers 

A ringer is a clue that allows you to place a chip directly into a box. Ringers are the best kind 

of clue because they give you a lot of information that's easy to record on the game board. 

Here's an example of a ringer:

The tennis class is on Wednesday.

This clue is easy to record on the board as follows:

Mon Tue Wed Thu Fri Sat 

T

A partial ringer allows you to place a short list of chips directly into a box. Partial ringers are 

the second-best type of clue. Here's an example.

Friday's class is either clay sculpture or vocal training. 

Chapter 3: Ready to Order: Line Games 35 

This clue is also simple to record on the board. By listing both chips in a single box, you 

know one or the other is correct, because only one chip can fit in a box.

Mon Tue Wed Thu Fri Sat 

CV

A negative ringer tells you that a chip is not in a certain box. For example,

The clay sculpture class isn't on Tuesday.

As with ringers and partial ringers, you can record this type of clue directly on the board:

Mon Tue Wed Thu Fri Sat 

­C

Sometimes, a negative ringer is stated in positive terms. Here's an example:

The rock-climbing class is either Monday or Thursday.

This clue is really telling you when the rock-climbing class doesn't take place: that is, it isn't 

on Tuesday, Wednesday, Friday, or Saturday. Record this information as follows:

Mon Tue Wed Thu Fri Sat 

­R ­R ­R ­R

Scribing blocks 

Some clues provide valuable information that you can't record directly on the board, but you 

can record that info below the chart. The most useful of these types of clues are blocks. In a 

line game, a block clue tells you how two or more chips must be placed on the board in rela- 

tionship to each other.

This section introduces some types of blocks and shows how to scribe them. Don't worry 

about memorizing all the different types of notations. Throughout the book, you get plenty of 

practice working with all of them.

Basic blocks: Consecutive chips in order 

Here's an example of a basic block clue:

The mural-painting class is the day before the ballet class. 

36 Part II: Let the Games Begin

You can't place these chips on the board just yet, but you do know that they belong in adja- 

cent boxes in a given order. So record this information below the box chart as follows:

MB

Here's a similar block clue that provides even more information:

The rock-climbing class is the day before the tennis class and the day after the mural- 

painting class.

Scribe this clue as follows:

MRT

As in the previous example, you don't know where in the chart this block will end up, but 

you do know that these three classes are consecutive in a given order.

The space between: Separated chips in order 

Here's an example of a block clue in which the chips aren't next to each other:

The clay sculpture class is exactly two days before the tennis class.

Make sure to read and record this clue correctly. The classes are two days apart, so exactly 

one class separates them. Scribe the clue this way, with a line to show how many boxes sepa- 

rate these chips:

C__T

This notation shows that when you place these chips in the boxes, exactly one chip is 

between C and T. Similarly,

The rock-climbing class is four days after the vocal training class.

Record this clue as follows, with three lines:

V__ __ __R

Open blocks: An unknown distance apart 

In some cases, a clue gives you an open block, which tells you the order in which two chips 

appear in the box chart but not how far apart they are. For example,

The vocal training class is sometime earlier in the week than the ballet class.

Here's how I like to record this type of clue, with a hyphen between the chips:

V-B

You can tell at a glance that V appears before B on the board, but you don't know how many 

boxes (if any) separate them.

Don't assume that this clue implies that at least one class separates the vocal-training class 

and the ballet class. One or more classes could separate them, but these two classes also 

could be consecutive. 

Chapter 3: Ready to Order: Line Games 37 

And next! An unknown order 

One final type of block clue is typically found in line games. This type of clue tells you that 

two chips belong in boxes that are next to each other, but it doesn't tell you the order. These 

clues usually use a word like consecutive or adjacent. For example,

The ballet class and the clay sculpture class are on consecutive days, in some order.

Use the following notation for this type of block:

BC or CB

The idea here is that the partial ringer BC fits into two adjacent boxes somewhere on the 

board, but you don't know where. Similarly, here's a more obscure version of this type of clue:

The rock climbing class and the vocal training class are two days apart, not necessarily 

respectively.

Here is how to record this:

R__V or V__R

In this case, the partial ringer RV fits into two boxes, with another box between them.

A final type of block indicates that two chips are not adjacent. For example,

The clay sculpture class and the rock climbing class are not on adjacent days.

Record this information as follows:

CxR

Getting on the Board 

As you discover in the preceding section, not every clue allows you to place chips in boxes. 

However, you may be astounded to discover just how much information you can wring from 

a few clues if you work at it.

For example, here's the same logic game I've been using throughout this chapter, this time 

with a brand new set of clues:

Every day from Monday through Saturday, Maria takes a different type of class: ballet, 

clay sculpture, mural painting, rock climbing, tennis, and vocal training. She takes a dif- 

ferent class on each day. 

Friday's class is either ballet or vocal training. 

The tennis class is sometime before the mural painting class. 

The rock climbing class is four days after the clay sculpture class. 

38 Part II: Let the Games Begin

Using the notation from the previous sections, here's how to scribe these three clues:

BCMRTV 

Mon Tue Wed Thu Fri Sat 

BV

T-M 

C___R

This is a good start, but you may be surprised that you can make some important 

improvements.

For starters, look at the T-M block. Now, notice that this block tells you that the tennis class 

isn't on Saturday, because then the mural painting class would have to be earlier in the week 

rather than later. Similarly, the mural painting class isn't on Monday. So you can add two neg- 

ative ringers to the board as follows:

BCMRTV 

Mon Tue Wed Thu Fri Sat 

­M BV ­T

T-M 

C___R

You can work with the C__ __ __ R block in the same way:

BCMRTV 

Mon Tue Wed Thu Fri Sat 

­M ­R BV ­T ­C

T-M 

C___R

This is good work, but you can go even further.

Think now about the implications of the C__ __ __R block. Clay sculpture can only be on 

Monday or Tuesday -- otherwise, rock climbing wouldn't be four days later. But if clay 

sculpture were on Monday, then rock climbing would be on Friday, which is a contradiction. 

Therefore, the only possibility is that clay sculpture is on Tuesday and rock climbing is on 

Saturday:

BCMRTV 

Mon Tue Wed Thu Fri Sat 

­M C BV R

T-M 

Chapter 3: Ready to Order: Line Games 39 

Make sure you understand how I've reached this conclusion before you continue. By the day 

of the LSAT, you want to be able to see these types of insights for yourself.

Hidden conclusions waiting to be found are so important that I give them a name: keys. Finding 

a key hidden in the clues may enable you to answer some or even all the questions in that logic 

game very quickly. Conversely, not finding that key may make answering the questions very dif- 

ficult indeed.

Now you can draw a new conclusion from the T-M block: The tennis class isn't on Thursday, 

because then the mural painting class wouldn't be later in the week:

BCMRTV 

Mon Tue Wed Thu Fri Sat 

­M C ­T BV R

T-M

This board has really come a long way. But believe it or not, you can still make a couple 

more improvements. As you can see, Monday's class isn't mural painting. But it also isn't clay 

sculpting or rock climbing, because these classes are on Tuesday and Saturday, respectively. 

So by elimination, Monday's class is ballet, tennis, or vocal training. Similarly, Thursday's 

class isn't tennis, clay sculpting, or rock climbing, so it's ballet, mural painting, or vocal 

training. So you can update the board as follows:

BCMRTV

Mon Tue Wed Thu Fri Sat 

BTV C BMV BV R

T­M

This is a vast improvement on your original board. At this point, you're ready as can be to 

answer almost any question that lies ahead. And any question that contains an extra clue 

may well give you enough information to place most or even all the chips into boxes.

Walking the Talk: Working through 

Some Example Games 

When you understand the basics of line games (if you need a refresher, reread the chapter up 

to this point), you're ready to see how all these ideas fit together to help you answer logic 

game questions.

In this section, I present four logic games and show you how to solve them from start to 

finish. Everything you need to know is here: reading the question, setting up the game board, 

looking for keys, and answering the questions. By the time you finish this section, you'll be 

ready to tackle the practice problems in the next chapter. 

40 Part II: Let the Games Begin

For the record, the first couple of logic games in this section are simpler than the ones you'll 

face on the test. This is intentional! The skills you gain here will build as you move through 

the chapter and on through the rest of the book.

Making a game plan 

At the outset of any game, it helps to have a game plan. Your game plan includes three things 

to do before you even read the questions and three more steps to take before you attempt to 

answer those questions. The following sections outline these important steps (I explain them 

in greater detail in Chapter 2).

Don't worry if you don't fully understand this plan right now. I place it here for reference, but 

you see it in action in the examples that follow. Then in Chapter 4, you get tons of practice 

designed to make you an expert.

What to do before reading the questions 

When you start a new logic game, follow these steps before you begin reading the questions:

1. Do a read-through to answer three important questions about the game. 

· Which type of game is this (line game or sorting game)? 

· How many chips are in this game? 

· Is this a 1-to-1 game? 

2. Use the story and clues to build the game board. 

The game board is a visual representation of the information in that game. It includes 

the following: 

· A chip list 

· The box chart 

· Some clue notes 

3. Improve the game board, if possible, while looking for hidden keys. 

A key is an important conclusion that can help you answer questions. Keys aren't 

immediately obvious, but with practice you'll find that you can uncover them quickly.

What to do before attempting to answer the questions 

For each question in a logic game, follow these three steps before you attempt to answer it:

1. Decide whether this question has an extra clue. 

Virtually every question that has an extra clue starts with the word if. 

2. Determine the answer profile. 

Every possible answer to a question has one of three possible truth values: True, False, 

or Possible. The answer profile distinguishes the truth value of the right answer from 

those of the four wrong answers. 

3. Draw a question chart. 

A question chart is a working copy of the game board for a specific question. Drawing a 

question chart for each question allows you to keep the game board intact while giving 

you scribbling space to solve the question. 

Chapter 3: Ready to Order: Line Games 41 

A sample line game: Bank shots 

Four people named Maxine, Naomi, Owen, and Paul are standing in line at the bank, with no 

pair of people standing together.

Owen is second in line. 

Paul is standing someplace ahead of Naomi.

Step 1: Reading it through 

When reading a problem for the first time, ask three important questions:

Which type of game is this? This is a line game. 

How many chips are in this game? It has four chips. 

Is this a 1-to-1 game? Yes -- one chip goes in each box, with no boxes empty and no 

chips left over.

This takes only a few seconds, but answering these questions correctly is critical.

Step 2: Building the game board 

After you've read through the problem, set up the game board. This takes a bit longer than 

Step 1, but a lot of this work is rote, so with practice you'll be able to do it quickly.

1. List the chips. 

This one is easy: 

MNOP 

2. Draw a box chart. 

Here's what the box chart for this game looks like, with each box representing a place 

in line:

1 2 3 4

The first clue tells you that Owen is second in line. This is a ringer, as I discuss earlier 

in this chapter, so write it in the chart:

1 2 3 4 

O

The second clue tells you that Paul is standing someplace ahead of Naomi. This is an 

open block. As I discuss earlier in "Getting on the Board," you know that Paul isn't 

fourth and Naomi isn't first.

1 2 3 4 

­N O ­P 

42 Part II: Let the Games Begin

3. Scribe some clue notes. 

Clue notes give you a visual take on information that doesn't fit neatly into the boxes. 

For this problem, this step is simple: Just add an open block to indicate that Paul is 

someplace ahead of Naomi: 

P-N

So here's the complete board for this game:

MNOP 

1 2 3 4 

­N O ­P

P­N

At this point, all the information from the story and clues is on the board.

Step 3: Improving the game board 

After you've built the game board, your next step is to look for ways to improve it. Your goal 

is to find insights that aren't immediately apparent but can be unearthed with a little digging. 

These keys provide critical information for answering the questions, so look for keys before 

you start answering questions.

This example is so straightforward that no keys are waiting to be found, but you can still 

make a bit of improvement to the board. You already know that the first person in line isn't 

Naomi or Owen, so you can conclude that he or she is either Maxine or Paul. Similarly, the 

fourth person isn't Owen or Paul, so she's either Maxine or Naomi. Enter this information 

into the board:

MNOP 

1 2 3 4 

MP O MN

P­N

This is the final version of the board that you'll use to answer the questions. True, you have 

to use a couple of minutes to read the problem, draw the game board, and improve upon it 

while looking for keys, but you're spending these minutes wisely. You now have a visual rep- 

resentation of the game that will save you time in answering every question. Moreover, 

you've familiarized yourself with the structure of the game, so you're ready to go.

Step 4: Tackling the questions 

Ready for answering some questions? Here are three brief but important preliminary steps 

for answering each logic game question:

1. Decide whether this question has an extra clue. 

2. Determine the answer profile for this question. 

3. Draw a question chart. 

Chapter 3: Ready to Order: Line Games 43 

The game board applies to every question in a game, so you want to keep it in its current 

state so you can use it to refer to. At the same time, you need to feel free to scribble in it 

to answer each question, so the solution is to draw a question chart -- an exact copy of 

the game board -- for each question in a game. Keep the game board as a read-only refer- 

ence, and use the question charts as work spaces.

Check out the following question.

Which one of the following could be the order in which the four people are standing in line, 

from first to last?

(A) Paul, Naomi, Owen, Maxine 

(B) Maxine, Owen, Naomi, Paul 

(C) Paul, Owen, Maxine, Naomi 

(D) Naomi, Owen, Paul, Maxine 

(E) Owen, Naomi, Maxine, Paul

Set up the question as follows:

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile. 

The word could means that the right answer is True or Possible and the wrong answers 

are all False. 

3. Draw a question chart. 

This question has no extra clue, so you don't need a question chart -- it's a full-board 

question, as I discuss in Chapter 2. Although this type of question looks complex, it's 

actually the most straightforward type of question to answer. Full-board questions can 

usually be solved quickly, so they're a gift! Make sure you know how to blow through 

them without error. To answer a full-board question, rule out the four wrong answers 

by comparing the clues to answer choices (A) through (E).

When using the clues to answer a full-board question, focus on a single clue and then rule out 

wrong answers. The reverse strategy -- focusing on a single answer and then looking for a 

clue to rule it out -- is a more confusing and time-consuming approach.

The first clue tells you that Owen is second in line, so cross out (A) and (E). The second clue 

says that Paul is ahead of Naomi, so cross out (B) and (D). Therefore, the right answer is (C).

Here's another question.

If Maxine is third in line, which one of the following must be true?

(A) Paul isn't first in line. 

(B) Naomi isn't fourth in line. 

(C) Maxine and Naomi aren't standing next to each other. 

(D) Naomi and Owen aren't standing next to each other. 

(E) Owen and Paul aren't standing next to each other.

Set up the question as follows: 

44 Part II: Let the Games Begin

1. Decide whether this question has an extra clue. 

Yes -- Maxine is third. 

2. Determine the answer profile. 

The phrase must be true indicates that the right answer is True and the wrong answers 

are all Possible or False. 

3. Draw a question chart. 

There's an extra clue, so you need a question chart.

In this question, the extra clue is a ringer -- it tells you that Maxine is third in line, which 

allows you to place a chip directly into a box. Here's how the question chart looks after you 

enter this information:

1 2 3 4 

O M

P­N

With this information filled in, you can see that the remaining piece of information is enough 

to complete the chart. Paul's in line ahead of Naomi, so Paul must be first and Naomi fourth, 

as follows:

1 2 3 4 

P O M N

Now, the question is a lot easier to answer, because you can use the completed game board. 

You know that the right answer is True and that the wrong answers are Possible or False, so 

compare the answers one by one to the question chart. Answer (A) says that Paul isn't first, 

which is False. Answer (B) tells you that Naomi isn't fourth, which is False. Answer (C) says 

that Maxine and Naomi aren't adjacent, which is False. Answer (D) says that Naomi and Owen 

aren't adjacent, which is True, so this is the right answer.

In one sense, when you find one right answer, you don't need to test any more answers. As 

long as you're confident that your logic is sound (that is, it's True that Naomi and Owen are 

standing next to each other) you have the right answer, so you're done. On the other hand, 

testing all the answers can be a good practice -- especially if this additional step takes only a 

moment. Finding one right answer and four wrong answers bolsters your confidence in your 

logic. But if you find more than one "right" answer, you'll need to sort out where your logic 

breaks down.

In this case, testing answer (E) takes just a second: It says that Owen and Paul aren't stand- 

ing next to each other, which is False. So answer (D) is the only True answer, and therefore 

it's right. 

Chapter 3: Ready to Order: Line Games 45 

If Naomi isn't third in line, which one of the following CANNOT be true?

(A) Maxine is first in line. 

(B) Paul is first in line. 

(C) Naomi and Owen aren't standing next to each other. 

(D) Naomi and Paul aren't standing next to each other. 

(E) Owen and Paul aren't standing next to each other.

Set up the question as follows:

1. Decide whether this question has an extra clue. 

Yes -- Naomi isn't third in line. 

2. Determine the answer profile. 

The words cannot be true mean that the right answer is False and the wrong answers 

are all Possible or True. 

3. Draw the question chart if needed. 

There's an extra clue, so you need a question chart. The extra clue says that Naomi 

isn't third in line. From the original clues, you know that Naomi also isn't first in line -- 

because Paul is standing ahead of her -- so she's fourth. So here's the question chart 

reflecting that much:

1 2 3 4 

O N

P­N

The right answer is False and the wrong answers are all either Possible or True. So compare 

each answer with the question chart to see which is right. Answer (A) says that Maxine is 

first, which is Possible, so you can rule out this answer. Answer (B) says that Paul is first, 

which is also Possible, so you can rule this answer out as well. Answer (C) says that Naomi 

and Owen aren't standing next to each other, which is True, so you can rule out this answer. 

Answer (D) says that Naomi and Paul aren't standing next to each other, which is Possible, 

so you can rule this answer out, too. By elimination, the right answer is (E): No matter where 

Paul's standing, he's next to Owen, so (E) is False.

Which one of the following is a pair of people who CANNOT be standing next to each other?

(A) Maxine and Naomi 

(B) Maxine and Paul 

(C) Naomi and Paul 

(D) Naomi and Owen 

(E) Owen and Paul 

46 Part II: Let the Games Begin

Set up the question as follows:

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile. 

The word cannot means that the right answer is False and the wrong answers are all 

Possible or True. 

3. Draw the question chart. 

There's no extra clue, so you don't need to draw a question chart if you think you can 

solve it without scribbling on the board. This question is a bit trickier than the first 

three, however, so I draw a question chart because I expect to do some scribbling:

1 2 3 4 

O

P­N

In this case, the best plan is to try these answers one by one. The right answer is False and 

the wrong answers are Possible or True, so test each answer by assuming the people in each 

pair are standing next to each other. If you find a contradiction, the answer is False, so you 

have the correct answer, and you're done.

Assuming that (A) is True, Maxine and Naomi are sitting next to each other, so they're third 

and fourth, in some order. By elimination, Paul is first, so he's ahead of Naomi. There's no 

contradiction here, so this answer is Possible; therefore, it's wrong.

Assuming (B) is True, Maxine and Paul are sitting next to each other, so they're third and 

fourth, in some order. By elimination, Naomi is first, so she's ahead of Paul. This is a contra- 

diction, so this answer is False; therefore (B) is right. When you find the right answer, you 

don't need to test any more answers. As long as you're confident that your logic is sound -- 

that is, it's True that Maxine and Paul are standing next to each other -- you have the right 

answer, so you're done!

In this case, testing the remaining assumptions may be time-consuming. By now, you've 

answered three questions about this game, so you have good reason to be confident about 

your logic. For these reasons, I recommend that you skip to the next question without testing 

the remaining answers.

Which one of the following must be true?

(A) If Maxine is first, then Naomi is third. 

(B) If Maxine is fourth, then Paul is third. 

(C) If Naomi is third, then Paul is fourth. 

(D) If Paul is first, then Naomi is fourth. 

(E) If Paul is third, then Maxine is first. 

Chapter 3: Ready to Order: Line Games 47 

Set up the question as follows:

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile. 

The phrase must be true means that the right answer is True and the wrong answers 

are all Possible or False. 

3. Draw a question chart. 

This is a tough question. Generally speaking, questions that have answers containing 

and, or, or if are harder than those that have simple statements. I discuss these types 

of questions in more detail in Chapter 13. So even though this question doesn't have an 

extra clue, I draw a question chart:

MNOP 

1 2 3 4 

O

P­N

As with the strategy for solving Question 4, the best tactic is to assume, one by one, that each 

answer statement is True and see where this assumption leads. But in contrast, in this ques- 

tion, the right answer is a True statement and the wrong answers are all Possible or False.

Assuming that (A) is True: Maxine is first, so Paul is third and Naomi is fourth, which 

is a contradiction. Choice (A) is False; therefore, (A) is wrong. 

Assuming that (B) is True: Maxine is fourth, so Paul is first and Naomi is third, which is 

a contradiction. Choice (B) is False; therefore, (B) is wrong. 

Assuming that (C) is True: Naomi is third, so Paul is first, which is a contradiction. 

Choice (C) is False; therefore, (C) is wrong. 

Assuming that (D) is True: Naomi could be third or fourth. Choice (D) is Possible; 

therefore, (D) is wrong.

The first four answers have been eliminated, so (E) is correct: If Paul is third, then Naomi is 

fourth and Maxine must be first, which makes (E) True.

Another sample game: Getting shelf-ish 

A bookshelf with five shelves, numbered one to five from top to bottom, contains books on 

five different topics: botany, history, psychology, sports, and zoology. Each type of book is on 

a different shelf.

The fourth shelf contains books on either botany or zoology. 

History books aren't on the third shelf. 

Psychology and sports books aren't on adjacent shelves. 

48 Part II: Let the Games Begin

Setting things up 

Here's the board for this game. Be sure to remember that in this game, the first shelf is on top 

and the fifth shelf is on the bottom.

BHPSZ

1

2

3 ­H

4 BZ

5

PxS

You may find that drawing the board vertically, so that the shelves are stacked on top of each 

other -- as I've done here -- works better for you. If you prefer the usual horizontal format, 

you may want to label the first shelf top and the fifth shelf bottom.

Answering the questions 

Having set up the board, as you do in the preceding section, you're ready to move on to 

answering some questions. For each question, I show you how to set up the question accord- 

ing to the three steps in the earlier section "Making a game plan." From there, I walk you 

through the question step by step.

Which one of the following could be the order in which the books are shelved, from top to 

bottom?

(A) history, psychology, sports, zoology, botany 

(B) botany, sports, history, botany, psychology 

(C) psychology, history, botany, sports, zoology 

(D) sports, psychology, zoology, botany, history 

(E) history, psychology, botany, zoology, sports

Here are your first three steps:

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile. The word could means that the right answer is Possible 

or True and the wrong answers are all False. 

Chapter 3: Ready to Order: Line Games 49

Filling you in on full-board questions 

You may wonder why I recommend that you answer full- do, you may discover that your initial interpretation of a 

board questions by using the clues rather than the clue was inaccurate. If this happens, correct the board 

board. After spending so much time drawing the board, immediately; then finish answering the question. 

does this strategy really make sense? Glad you asked! 

Additionally, while focusing on the clues to answer a full- 

The board is a good representation of the information in board question, you may discover a key insight hidden 

the story and clues. In a perfect world, it would be perfect among them. Finding a key can help you answer subse- 

as well, so you could use it exclusively for answering all quent questions more quickly. And even if you don't find 

of the questions. However, the world isn't perfect, so your any errors or keys while answering a full-board ques- 

board may contain errors that can lead you astray. tion, you'll gain familiarity with the clues and confidence 

that your board accurately reflects them. 

Answering a full-board question gives you a golden 

opportunity to read the clues very closely. And as you

3. Draw the question chart. 

This is a full-board question, so you don't really need a question chart to answer it. 

Instead, compare the clues one by one to the five answers, ruling out each answer 

when it contradicts a clue.

Clue 1 says that the fourth shelf contains books on either botany or zoology, so you can rule 

out (C). Clue 2 tells you that history books aren't on the third shelf, so you can rule out (B). 

And Clue 3 states that psychology and sports books aren't on adjacent shelves, so you can 

rule out (A) and (D). Therefore, the correct answer is (E).

If sports books are located on the second shelf, all of the following must be true EXCEPT

(A) The first shelf doesn't contain zoology books. 

(B) The third shelf doesn't contain botany books. 

(C) The third shelf doesn't contain psychology books. 

(D) The fifth shelf doesn't contain botany books. 

(E) The fifth shelf doesn't contain history books.

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- sports books are on the second shelf. 

2. Define the answer profile. 

The words true except mean that the right answer is False and the wrong answers are 

all Possible or True. 

50 Part II: Let the Games Begin

3. Draw the question chart. 

This question includes an extra clue that's a ringer, so enter it right into the question 

chart:

1

2 S

3 ­H

4 BZ

5

PxS

Now you can draw an important new conclusion: Sports books aren't adjacent to psychology 

books, so psychology books aren't on the first or third shelf. Therefore, psychology books 

are on the fifth shelf. What's more, history books aren't on the third shelf, so they're on the 

first shelf. So here's the clue chart with this information entered:

1 H

2 S

3 BZ

4 BZ

5 P

PxS

Notice that I've also filled in the additional conclusion that the third shelf contains either 

botany or zoology books.

Now you can answer the question. The wrong answers are all True, so the right answer is 

either Possible or False. And every answer is True except for (B) -- which says the third shelf 

doesn't contain botany books -- so this is the right answer.

If the third shelf contains neither botany nor zoology books, which one of the following 

shelves CANNOT contain sports books?

(A) The first shelf 

(B) The second shelf 

(C) The third shelf 

(D) The fifth shelf 

(E) Any of these four shelves could contain sports books. 

Chapter 3: Ready to Order: Line Games 51 

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- neither botany nor zoology books are on the third shelf. 

2. Define the answer profile. 

The word cannot means that the right answer is False and the wrong answers are all 

Possible or True. 

3. Draw the question chart. 

The extra clue tells you that the third shelf doesn't contain botany or zoology books. 

You already know that the third shelf doesn't contain history books, so it contains 

either psychology or sports books. 

Now here's the key: The third shelf is adjacent to the second shelf, so the second shelf 

doesn't contain psychology or sports books. So here's how the clue chart looks.

1

2 ­P ­S

3 PS

4 BZ

5

PxS

This chart shows you that sports books cannot be on the second shelf, so the correct 

answer is (B).

If the zoology books are on the shelf just above the history books, which one of the following 

is a complete and accurate list of the books that could be on the second shelf?

(A) botany 

(B) history 

(C) botany, history 

(D) botany, history, sports 

(E) botany, history, psychology, sports

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- zoology books are just above the history books. 

2. Define the answer profile. 

The word could means that the right answer is Possible or True and the wrong answers 

are all False. 

52 Part II: Let the Games Begin

3. Draw the question chart. 

The extra clue tells you that zoology books are directly above history books: 

ZH 

This block can fit into the chart in four different ways: on shelves 1 and 2, 2 and 3, 3 

and 4, or 4 and 5. The key here is to recognize that because of how some of the boxes 

are already filled in, this block can fit into the chart in only two ways: either on shelves 

1 and 2 or on shelves 4 and 5.

1 Z

2 H

3

4 B Z

5 H

PxS

Notice that I've added an extra row to the clue chart. This is called a split chart (an 

advanced technique that you explore more in Chapter 7). The two rows represent two 

possible placements of the new ZH block. One of them is right, but you don't know 

which. Still, you can work with each scenario as if it were correct and see whether you 

can draw any important conclusions. 

In the first row, zoology books are on the first shelf and history books, on the second. 

By elimination, botany books are on the fourth shelf. 

In the second row, zoology books are on the fourth shelf and history books on the fifth. 

Psychology and sports books aren't on adjacent shelves, so they're on the first and 

third shelves, in some order. By elimination, botany books are on the second shelf. 

Here's the question chart with all information filled in:

1 Z PS

2 H B

3 PS PS

4 B Z

5 PS H

This chart makes the question much easier to answer: The second shelf contains either his- 

tory or botany books, with no other possibilities, so the right answer is (C). 

Chapter 3: Ready to Order: Line Games 53 

A linked-attributes game: Men with hats 

Five brothers named Arnold, Kurt, Lance, Tyrone, and Victor are seated in a row in a photo- 

graph, in positions numbered 1 through 5 from left to right. Kurt and Lance are wearing blue 

hats, Arnold and Victor are wearing red hats, and Tyrone is wearing a white hat.

The men in positions 1 through 3 are all wearing different-colored hats. 

The man in position 4 is wearing a blue hat. 

Kurt is sitting next to Tyrone.

Understanding linked attributes 

Like the preceding game, this game has five chips -- in this case, one for each of the five 

brothers. The new twist here is that each man is wearing a hat of a specified color. In this 

game, hat color is a linked attribute: an additional attribute that's hard-wired to the chips. 

You're told upfront the color of each man's hat. This hard-wiring makes the problem less 

complicated than it'd be if you didn't know each man's hat color.

Nevertheless, linked attributes add a level of complexity to a problem that you need to get 

used to. On the other hand, when you get comfortable working with them, you can usually 

find the hidden keys a lot more quickly.

Scribing linked attributes 

Include linked attributes in your chip list. This only takes a second, but as soon as you have 

this information at hand, you don't have to keep referring back to the story. Here's how I 

scribe the chip list for this problem:

Red: A V Blue: K L White: T

Now you can tell at a glance which chip is associated with each link.

Red: A V Blue: K L White: T

1 2 3 4 5 

KL

KT or TK rwb b

The key insight is that the first two clues account for four of the five hats. Therefore, by 

elimination, the man in position 5 is wearing a red hat, so he's either Arnold or Victor.

Red: A V Blue: K L White: T

1 2 3 4 5 

KL AV

KT or TK 

rwb 

54 Part II: Let the Games Begin

Answering the questions 

At this point, you're ready to begin answering questions. As in the last two games, I start out 

with the first three steps, then show you how to continue to find the answer.

Which one of the following could be the order in which five brothers are seated, from left to 

right?

(A) Kurt, Tyrone, Victor, Arnold, Lance 

(B) Arnold, Kurt, Tyrone, Lance, Victor 

(C) Victor, Arnold, Tyrone, Kurt, Lance 

(D) Tyrone, Victor, Lance, Kurt, Arnold 

(E) Lance, Victor, Arnold, Kurt, Tyrone

Here are your first three steps:

1. Decide whether this question has an extra clue. 

No. 

2. Define the answer profile. 

The word could means that the right answer is Possible or True and the wrong answers 

are all False. 

3. Draw the question chart. 

As usual with full-board questions, you can go through the clues one by one to answer 

this question, so you don't need a question chart.

The first clue says that the men in positions 1 through 3 are all wearing different-colored 

hats. So you can rule out answers (C) and (E), because Victor and Arnold are both wearing 

red hats.

The second clue says that the man in position 4 is wearing a blue hat, so he's either Kurt or 

Lance; therefore, (A) is wrong. The third clue says that Kurt and Tyrone are sitting next to 

each other, so answer (D) is wrong. Thus, the right answer is (B).

If Victor is in position 3, which one of the following must be true?

(A) Arnold is in position 1 and Kurt is in position 2. 

(B) Tyrone is in position 1 and Kurt is in position 2. 

(C) Kurt is in position 1 and Lance is in position 4. 

(D) Tyrone is in position 2 and Lance is in position 4. 

(E) Lance is in position 4 and Arnold is in position 5.

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- Victor is in position 3. 

2. Define the answer profile. 

The phrase must be true means that right answer is True and the wrong answers are all 

Possible or False. 

Chapter 3: Ready to Order: Line Games 55 

3. Draw the question chart. 

The extra clue tells you that Victor is in position 3, so place this information into the 

correct box. By elimination, Arnold is in position 5:

1 2 3 4 5 

V KL A

KT or TK

Now because Kurt and Tyrone are next to each other, you know that Lance is in 

position 4:

1 2 3 4 5 

V L A

KT or TK

With the clue chart filled in, this question becomes a lot easier. The right answer is True and 

the wrong answers are all Possible or False. So (A) is False, and (B) through (D) are all 

Possible, but only answer (E) is True, so the right answer is (E).

If a man with a red hat is in position 2, which two men CANNOT be adjacent to each other?

(A) Arnold and Kurt 

(B) Arnold and Lance 

(C) Lance and Tyrone 

(D) Lance and Victor 

(E) Tyrone and Victor

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- the man in position 2 is wearing a red hat. 

2. Define the answer profile. 

The word cannot means that the right answer is False and the wrong answers are all 

Possible or True. 

3. Draw the question chart. 

The extra clue tells you that either Arnold or Victor is in position 2, so enter this right 

into the question chart:

1 2 3 4 5 

AV KL AV

KT or TK 

56 Part II: Let the Games Begin

Now, notice that Tyrone and Kurt must be in positions 3 and 4, in that order.

1 2 3 4 5 

AV T K AV

KT or TK

But an important key insight still remains. By elimination, Lance must be in position 1.

1 2 3 4 5 

L AV T K AV

KT or TK

With the question chart filled in, the question practically answers itself. Lance and Tyrone 

are not adjacent, so the right answer is (C).

If Tyrone isn't in position 3, which one of the following is a complete and accurate list of the 

men who could be in position 2?

(A) Kurt, Tyrone 

(B) Kurt, Lance, Tyrone 

(C) Arnold, Kurt, Lance 

(D) Arnold, Kurt, Tyrone, Victor 

(E) Arnold, Kurt, Lance, Tyrone, Victor

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- Tyrone isn't in position 3. 

2. Define the answer profile. 

The word could means that the right answer is Possible or True and the wrong answers 

are all False. 

3. Draw the question chart. 

You already know from the game board that Tyrone isn't in position 4 or 5. The extra 

clue tells you that he isn't in position 3, so he's in either position 1 or position 2. 

This is a good opportunity for a split chart, as I show you in last question in the pre- 

ceding section (which asks which books could be on the second shelf). Create two 

rows, assuming Tyrone is in position 1 in the first row and that he's in position 2 in the 

second. This is an advanced technique that you get a closer look at in Chapter 7. 

Chapter 3: Ready to Order: Line Games 57 

1 2 3 4 5 

T KL AV

T KL AV

KT or TK

Kurt is sitting next to Tyrone, so in either case, Lance is in position 4. And if Tyrone is 

in position 1, then Kurt is in position 2.

1 2 3 4 5 

T K L AV

T L AV

KT or TK

At this point, you have all the information you need to answer the question. Either Kurt or 

Tyrone could be in position 2, but none of the other men could be there. Therefore, the right 

answer is (A).

A time-order line game: Speaking out 

At a recent school board meeting, six parents -- Ms. Ianelli, Ms. Kovacs, Ms. Seaver, Mr. Evans, 

Mr. Griggs, and Mr. Walker -- all made speeches about an upcoming proposal. Exactly one 

person spoke at a time.

The first, second, and third speakers were in favor of the proposal, and the fourth, fifth, 

and sixth speakers were against it. 

A woman spoke first and a man spoke sixth. 

Mr. Griggs spoke sometime before Ms. Ianelli. 

Mr. Evans spoke in favor of the proposal.

As with the preceding game ("Men with hats"), this logic game has linked attributes: the 

gender of each person. Record linked attributes in the chip list as follows:

Women: I K S Men: E G W 

58 Part II: Let the Games Begin

Next, draw the board, enter whatever information you can into the boxes, and scribe the rest 

below:

1 2 3 4 5 6 

IKS EGW

For Against

E = for = 2 or 3 

G-I

Therefore, Ms. Ianelli didn't speak first and Mr. Griggs didn't speak sixth:

1 2 3 4 5 6 

KS EW

For Against

E = for = 2 or 3 

G-I

Finally, Mr. Evans spoke in favor of the proposal, so he didn't speak sixth. This provides an 

important key: Walker spoke sixth. So here's the final version of the board:

Women: I K S Men: E G W

1 2 3 4 5 6 

KS W

For Against 

E = for = 2 or 3 

G-I

I've added a few notes below the chart: Mr. Evans spoke in favor of the proposal, so he spoke 

either second or third. And Mr. Griggs spoke sometime before Ms. Ianelli.

Answering the questions 

With your board set up, you're ready to answer the questions. For each question, walk 

through the three steps that I introduce earlier in this chapter. Then continue drawing con- 

clusions until you find the answer. 

Chapter 3: Ready to Order: Line Games 59 

Which one of the following could be the order in which the six people spoke, from first to last?

(A) Ms. Ianelli, Mr. Evans, Ms. Kovacs, Mr. Griggs, Ms. Seaver, Mr. Walker 

(B) Ms. Kovacs, Mr. Griggs, Ms. Ianelli, Mr. Walker, Ms. Seaver, Mr. Evans 

(C) Ms. Seaver, Ms. Kovacs, Mr. Griggs, Mr. Evans, Ms. Ianelli, Mr. Walker 

(D) Ms. Kovacs, Mr. Griggs, Mr. Evans, Ms. Seaver, Ms. Ianelli, Mr. Walker 

(E) Ms. Seaver, Ms. Kovacs, Mr. Evans, Ms. Ianelli, Mr. Walker, Mr. Griggs

Here are your first three steps:

1. Decide whether this question has an extra clue. 

No. 

2. Define the answer profile. 

The word could means that the right answer is True or Possible and the wrong answers 

are all False. 

3. Draw the question chart. 

This is a full-board question, so you don't need a question chart to answer it.

The first and second clues don't contradict any of the five answers. The third clue tells you 

that Mr. Griggs spoke before Ms. Ianelli, which rules out answers (A) and (E). The fourth clue 

tells you that Mr. Evans spoke against the proposal, so he was among the first three speak- 

ers; therefore, you can rule out answers (B) and (C). Therefore, the right answer is (D).

If Ms. Seaver spoke either just before or just after Mr. Walker, which one of the following is a 

complete and accurate list of the people who could have spoken third?

(A) Mr. Evans 

(B) Mr. Griggs 

(C) Mr. Evans, Mr. Griggs 

(D) Mr. Evans, Mr. Griggs, Ms. Ianelli 

(E) Mr. Evans, Mr. Griggs, Ms. Ianelli, Ms. Kovacs

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- Ms. Seaver spoke just before or just after Mr. Walker. 

2. Define the answer profile. 

The word could means that the right answer is Possible or True and the wrong answers 

are all False. 

3. Draw the question chart. 

You know already know that Mr. Walker spoke sixth, so Ms. Seaver spoke fifth. By elimi- 

nation, Ms. Kovacs spoke first. 

60 Part II: Let the Games Begin

1 2 3 4 5 6 

K S W

For Against 

E = for = 2 or 3 

G-I

Now your notes provide a key insight: Neither Mr. Griggs nor Mr. Evans spoke fourth, so 

Ms. Ianelli spoke fourth.

1 2 3 4 5 6 

K I S W

For Against

There are no further conclusions to draw, so the third speaker was either Mr. Evans or 

Mr. Griggs. Therefore, the right answer is (C).

Having a light-bulb moment 

A wise person once told me that though the world isn't perfect, it's perfectible. And so it is 

with logic games. When setting up the board for a new logic game, you're just getting familiar 

with it. After answering a few questions, however, you may find a key that you previously 

missed. And sometimes, a key applies not just to the question you're answering but to the 

entire game.

So here's the board for the "Speaking Out" game so far:

Women: I K S Men: E G W

1 2 3 4 5 6 

KS W

For Against 

E = for = 2 or 3 

G-I

Your notes tell you that Mr. Evans spoke either second or third, so he didn't speak fourth or 

fifth. They also tell you that Mr. Griggs spoke sometime before Ms. Ianelli, so he didn't speak 

fifth and she didn't speak second.

Sure, you could've placed these facts on the board from the beginning, but maybe you didn't 

notice them. No harm done -- you don't need them to answer the first two questions. But 

suppose that in working through the first two questions, you understand their importance. 

Chapter 3: Ready to Order: Line Games 61 

Here's the important point: These facts apply to the entire game. As such, you can record 

them on the board and use them to answer the rest of the questions. So here's the board 

with these new insights recorded:

Women: I K S Men: E G W

1 2 3 4 5 6 

KS ­I ­E ­E ­G W

For Against 

G-I

What's more, with Mr. Evans, Mr. Griggs, and Mr. Walker all ruled out as the fifth speaker, you 

can enter a partial ringer into the board:

Women: I K S Men: E G W

1 2 3 4 5 6 

KS ­I ­E IKS W

For Against

G-I

Notice the implications: A woman spoke fifth. This just might be an important piece of infor- 

mation for a later question (hint, hint).

If the people who spoke second and fifth are of the same sex, each of the following pairs of 

people must have spoken consecutively, though not necessarily respectively, EXCEPT

(A) Mr. Evans and Mr. Griggs 

(B) Mr. Evans and Ms. Kovacs 

(C) Mr. Griggs and Ms Ianelli 

(D) Ms. Ianelli and Mr. Walker 

(E) Ms. Kovacs and Ms. Seaver

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- the people who spoke second and sixth are both men or both women. 

2. Define the answer profile. 

The words must . . . except tell you that the right answer is Possible or False and the 

wrong answers are all True. 

62 Part II: Let the Games Begin

3. Draw the question chart. 

You know that a woman spoke fifth. The extra clue here tells you that a woman also 

spoke second, so Mr. Evans spoke third:

1 2 3 4 5 6 

KS IKS E IKS W

For Against 

G­I

Furthermore, Mr. Griggs spoke sometime before Ms. Ianelli, so he spoke fourth and she spoke 

fifth. So here's full the question chart:

Women: I K S Men: E G W

1 2 3 4 5 6 

KS KS E G I W

For Against

The right answer is Possible or False and the wrong answers are all True, so the right answer 

is (B). 

Chapter 4

Walking the Line: Line Game Practice 

In This Chapter 

Trying out four practice line games for yourself 

Seeing the worked-out solutions to seventeen questions

T his chapter contains four line games. Their difficulty level is just about the same as that 

of the four problems in Chapter 3. So if you get stuck, flip back to Chapter 3 or the Part I 

chapters for a few ideas to move you along. And if you really get stuck, see the end of this 

chapter for a detailed explanation of how to work through every question. After all, I don't 

just give you the games; you get the solutions, too.

Practice Problems 

Okay, are you ready to put your skills to the test? Here are four practice line games with a 

total of 17 questions to get your brain going.

Game 1: Workout week 

Every day from Monday through Thursday, Wanda attends one of four different fitness 

classes: aerobics, kickboxing, pilates, and yoga.

The kickboxing class is on Wednesday. 

The aerobics class is sometime before the yoga class.

1. Which one of the following could be the order in which the four classes take place, from 

Monday through Thursday? 

(A) aerobics, kickboxing, yoga, pilates 

(B) aerobics, pilates, kickboxing, yoga 

(C) pilates, aerobics, yoga, kickboxing 

(D) pilates, yoga, kickboxing, aerobics 

(E) yoga, aerobics, kickboxing, pilates

2. If the yoga class is on Tuesday, which one of the following must be true? 

(A) The aerobics class is on Wednesday. 

(B) The aerobics class is on Thursday. 

(C) The kickboxing class is on Monday. 

(D) The pilates class is on Monday. 

(E) The pilates class is on Thursday. 

64 Part II: Let the Games Begin

3. If the pilates class is on Monday, which one of the following CANNOT be true? 

(A) The aerobics class is sometime before the kickboxing class. 

(B) The pilates class is sometime before the yoga class. 

(C) The aerobics class is sometime after the pilates class. 

(D) The kickboxing class is sometime after the pilates class. 

(E) The kickboxing class is sometime after the yoga class.

4. If the aerobics class isn't on Tuesday, which one of the following could be true? 

(A) The pilates class is on Monday. 

(B) The yoga class is on Monday. 

(C) The yoga class is on Thursday. 

(D) The aerobics and kickboxing classes are on consecutive days, not necessarily 

respectively. 

(E) The pilates and yoga classes are on consecutive days, not necessarily respectively.

5. If the pilates class isn't the day before the aerobics class, which one of the following pairs of 

classes CANNOT take place on consecutive days, in either order? 

(A) aerobics and pilates 

(B) aerobics and yoga 

(C) kickboxing and pilates 

(D) kickboxing and yoga 

(E) pilates and yoga

Game 2: Prize pies 

The Baxter County Fair held a pie-baking contest. The top-five prize winning pies were apple, 

blueberry, cherry, peach, and rhubarb.

Either the blueberry pie or the peach pie received fourth prize. 

The rhubarb pie received a higher prize than the apple pie. 

The cherry pie didn't receive third prize.

6. Which one of the following could be the order in which the pies placed in the contest, from 

first prize to fifth prize? 

(A) apple, cherry, blueberry, peach, rhubarb 

(B) cherry, rhubarb, blueberry, apple, peach 

(C) blueberry, cherry, rhubarb, peach, apple 

(D) peach, apple, rhubarb, blueberry, cherry 

(E) rhubarb, peach, cherry, blueberry, apple 

Chapter 4: Walking the Line: Line Game Practice 65 

7. If the peach pie received fifth prize, which prize must the apple pie have won? 

(A) first 

(B) second 

(C) third 

(D) fourth 

(E) fifth

8. If the apple pie received second prize, all of the following must be true EXCEPT 

(A) The blueberry pie didn't receive third prize. 

(B) The cherry pie didn't receive first prize. 

(C) The cherry pie didn't receive fourth prize. 

(D) The peach pie didn't receive first prize. 

(E) The rhubarb pie didn't receive third prize.

9. If the cherry pie placed exactly two positions higher than the blueberry pie, which one of 

the following is a complete and accurate list of the pies that could have received second 

prize? 

(A) cherry 

(B) apple, rhubarb 

(C) cherry, rhubarb 

(D) apple, cherry, rhubarb 

(E) apple, cherry, peach, rhubarb

Game 3: Driven to distraction 

A set of driving directions indicates a series of five turns at five different landmarks: carwash, 

diner, gas station, park, and school.

Left turns are to be made at the carwash, the gas station, and the school. 

Right turns are to be made at the diner and the park. 

The diner marks either the first or second turn. 

The turn at the the carwash is just before the turn at the park. 

The fifth turn is a left turn.

10. Which one of the following could be the order in which the landmarks are passed, from first 

to last? 

(A) carwash, diner, park, school, gas station 

(B) diner, carwash, park, gas station, school 

(C) diner, park, carwash, gas station, school 

(D) school, carwash, park, diner, gas station 

(E) school, diner, gas station, carwash, park 

66 Part II: Let the Games Begin

11. If the second turn is at the gas station, which one of the following CANNOT be true? 

(A) The turn at the gas station is immediately before the turn at the carwash. 

(B) The turn at the diner is immediately before the turn at the school. 

(C) The turn at the carwash is sometime before the turn at the school. 

(D) The turn at the park is sometime before the turn at the school. 

(E) The turn at the diner is sometime before the turn at the park.

12. Which one of the following pairs of turns must be in opposite directions? 

(A) the first and the fourth 

(B) the second and the third 

(C) the second and the fifth 

(D) the third and the fourth 

(E) the third and the fifth

13. If the fourth turn is a left turn, all of the following must be true EXCEPT 

(A) The first turn isn't at the school. 

(B) The second turn isn't at the diner. 

(C) The third turn isn't at the carwash. 

(D) The fourth turn isn't at the gas station. 

(E) The fifth turn isn't at the park.

Game 4: Motorcade mix-up 

A motorcade included a line of six cars, each containing a different local dignitary: the 

county clerk, the fire chief, the judge, the mayor, the police chief, and the sheriff. Each of the 

six cars was either black or white.

The county clerk, the judge, and the police chief all rode in black cars. 

The fire chief, the mayor, and the sheriff all rode in white cars. 

Either the mayor or the police chief rode in the first car. 

The third and fourth cars were both white. 

The county clerk and the sheriff were in consecutive cars, not necessarily respectively.

14. Which one of the following could be the order of the six people in the motorcade, from first 

to last? 

(A) police chief, judge, fire chief, sheriff, county clerk, mayor 

(B) fire chief, county clerk, sheriff, fire chief, mayor, judge 

(C) mayor, fire chief, county clerk, sheriff, judge, police chief 

(D) police chief, mayor, fire chief, judge, sheriff, county clerk 

(E) mayor, county clerk, fire chief, sheriff, police chief, judge 

Chapter 4: Walking the Line: Line Game Practice 67 

15. If the fire chief rode in the sixth car, which one of the following CANNOT be true? 

(A) The county clerk rode in the fifth car. 

(B) The mayor rode in the third car. 

(C) The police chief rode in the first car. 

(D) The police chief rode in the fifth car. 

(E) The sheriff rode in the fourth car.

16. If the police chief rode in the fifth car, which one of the following is a complete and accurate 

list of the people who could have ridden in the sixth car? 

(A) judge 

(B) fire chief, sheriff 

(C) fire chief, judge, sheriff 

(D) county clerk, fire chief, judge, sheriff 

(E) county clerk, fire chief, judge, mayor, sheriff

17. Which one of the following must be true? 

(A) All three white cars were adjacent. 

(B) All three white cars were not adjacent. 

(C) At least two black cars were adjacent. 

(D) No two black cars were adjacent. 

(E) None of the four statements above must be true.

Solutions to the Practice Problems 

In this section, I show you how to set up all four games and give you step-by-step solutions to 

all 17 questions in this chapter.

Solution to Game 1: Workout week 

This game features Wanda's workouts during the week. Here is what your first read-through 

tells you:

Which type of game is this? A line game -- you have to put the workouts in order. 

How many chips are in this game? Four -- aerobics, kickboxing, pilates, and yoga. 

Is this a 1-to-1 game? Yes -- one chip goes in each box, with no empty boxes or chips 

left over. 

68 Part II: Let the Games Begin

Here's your first game board:

AKPY 

Mon Tue Wed Thu 

­Y K ­A

A­Y

Monday's class isn't kickboxing or yoga, so it's either aerobics or pilates. Thursday's class 

isn't kickboxing or aerobics, so it's either pilates or yoga. So here's the improved game board:

AKPY 

Mon Tue Wed Thu 

AP K PY

A­Y

1. B. Here are your first three steps to answering Question 1: 

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile for this question. 

The word could indicates that right answer is Possible or True and the wrong 

answers are all False. 

3. Draw a question chart. 

This is a full-board question, so you probably don't need a question chart.

The first clue tells you that the kickboxing class is on Wednesday, so (A) and (C) are both 

False; therefore, they're wrong. The second clue says that the aerobics class is sometime 

before the yoga class, so answers (D) and (E) are both False; therefore, they're wrong as 

well. So (B) is the right answer. 

2. E. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- yoga is on Tuesday. 

2. Determine the answer profile. 

The phrase must be true means that the right answer is True and the wrong 

answers are all Possible or False. 

3. Draw a question chart. 

Chapter 4: Walking the Line: Line Game Practice 69 

The extra clue tells you that the yoga class is on Tuesday:

AKPY 

Mon Tue Wed Thu 

AP Y K PY

A­Y

So the pilates class is on Thursday and, by elimination, the aerobics class is on Monday:

Mon Tue Wed Thu 

A Y K P

The only answer that's True is (E), so this is the right answer. 

3. E. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- pilates is on Monday. 

2. Determine the answer profile. 

The words cannot be true mean that the right answer is False and the wrong 

answers are all Possible or True. 

3. Draw a question chart.

The extra clue says that the pilates class is on Monday:

AKPY 

Mon Tue Wed Thu 

P K PY

A­Y

Therefore, the yoga class is on Thursday, and by elimination, the aerobics class is on 

Tuesday:

Mon Tue Wed Thu 

P A K Y

The only answer that's False is (E), so this is the right answer. 

70 Part II: Let the Games Begin

4. C. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- aerobics isn't on Tuesday. 

2. Determine the answer profile. 

The phrase could be true means that the right answer is Possible or True and the 

wrong answers are all False. 

3. Draw a question chart.

The extra clue tells you that the aerobics class isn't on Tuesday, so by elimination, it's on 

Monday.

Mon Tue Wed Thu 

A PY K PY

By further elimination, the Tuesday and Thursday classes are, in some order, pilates and 

yoga. So (C) is the only answer that's either Possible or True; therefore, (C) is the right 

answer. 

5. E. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- pilates isn't the day before aerobics. 

2. Determine the answer profile. 

The words cannot take place indicate that the right answer is False and the wrong 

answers are all Possible or True. 

3. Draw a question chart.

The extra clue states that pilates isn't the day before aerobics. To explore this clue further, I 

split the question chart into two rows: The first row assumes that aerobics is on Monday, 

and the second assumes that pilates is on Monday.

AKPY 

Mon Tue Wed Thu 

A K PY

P K PY 

A­Y

Now notice that in the second row, yoga must be on Thursday and, by elimination, aerobics 

must be on Tuesday.

Mon Tue Wed Thu 

A K PY

P A K Y 

Chapter 4: Walking the Line: Line Game Practice 71 

But in this case, pilates is the day before aerobics, which is a contradiction, so you can dis- 

card this row. What's left is a much-improved chart:

Mon Tue Wed Thu 

A PY K PY

You can now see that pilates and yoga are, in some order, on Tuesday and Thursday. 

Therefore, these two classes cannot be on consecutive days, so the right answer is (E).

Solution to Game 2: Prize pies 

Here is what your first read-through of the prizewinning-pies game tells you:

Which type of game is this? A line game -- you're ranking the pies from first through 

fifth place. 

How many chips are in this game? Five -- apple, blueberry, cherry, peach, and 

rhubarb. 

Is this a 1-to-1 game? Yes -- no pies tied for the same place.

Here's your game board:

ABCPR 

1 2 3 4 5 

­A ­C BP ­R

R­A

You can't make any improvements to this board, so move on to the questions.

6. C. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile for this question. 

The word could means that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw a question chart. 

This is a full-board question, so you don't need one.

The first clue says that either the blueberry pie or peach pie received fourth prize, so (B) is 

False and therefore wrong. The second clue tells you that the rhubarb pie received a higher 

prize than the apple pie, so (A) and (D) are both False, so you can rule them out. The third 

clue says that the cherry pie didn't receive third prize, so (E) is False, so this is the wrong 

answer as well. Thus, the right answer is (C). 

72 Part II: Let the Games Begin

7. C. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- peach was the fifth-place pie. 

2. Determine the answer profile. 

The word must tells you that the right answer is True and the wrong answers are 

all Possible or False. 

3. Draw a question chart.

The extra clue says that the peach pie was fifth, so the blueberry pie was fourth:

ABCPR 

1 2 3 4 5 

­A ­C B P

R­A

But the rhubarb pie didn't win third prize, so by elimination, the apple pie won third prize. 

The right answer is (C) -- the apple pie won third. 

8. A. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- the apple pie placed second. 

2. Determine the answer profile. 

The phrase must be true except means that the right answer is False or Possible 

and the wrong answers are all True. 

3. Draw a question chart.

The extra clue tells you that the apple pie won second prize, so the rhubarb pie won first 

prize:

ABCPR 

1 2 3 4 5 

R A ­C BP

R­A

By elimination, the cherry pie won fifth prize:

1 2 3 4 5 

R A BP BP C 

Chapter 4: Walking the Line: Line Game Practice 73 

The blueberry and peach pies won, in some order, third and fourth prize. Compare each 

answer to your question chart -- remember, the right answer is either Possible or False. 

Answer (A) is the only answer that is Possible rather than True, so the right answer is (A). 

Make sure that you understand why (A) is correct: It's the only answer that isn't completely 

determined by the information -- that is, it's Possible but not True.

9. C. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- the cherry pie placed two places higher than the blueberry pie. 

2. Determine the answer profile. 

The word could tells you that the right answer is Possible or True and the wrong 

answers are False. 

3. Draw a question chart.

The extra clue says that the cherry pie placed exactly two positions higher than the blue- 

berry pie, so you can add the following block: 

C__B

This block fits into the chart in only two ways, so split the chart to test each possibility; 

make one row with cherry first and another row with cherry second:

ABCPR

1 2 3 4 5 

C B P ­R 

­A C B ­R

R­A

Now in the first row, you see that the rhubarb pie won second prize and the apple pie won 

fifth. Thus, the second-prize pie was either rhubarb or cherry, so the right answer is (C).

1 2 3 4 5 

C R B P A 

­A C B ­R

R­A 

74 Part II: Let the Games Begin

Solution to Game 3: Driven to distraction 

Here is what your first read-through of this driving game tells you:

Which type of game is this? A line game -- you have to put a series of turns in order. 

How many chips are in this game? Five -- the turns occur at the carwash, diner, gas 

station, park, and school. 

Is this a 1-to-1 game? Yes -- you have only one turn at each landmark.

Here's your game board:

Left: C G S Right: P D

1 2 3 4 5 

­P ­C GS

left 

D = 1 or 2 

CP

Notice that the carwash is just before the park, so the carwash isn't the fifth turn; therefore, 

the fifth turn is either the gas station or the school. You can't make further improvements to 

this board, so go to the questions.

10. B. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile. 

The word could tells you that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw a question chart. 

This is a full-board question, so you don't need a question chart.

The third clue tells you that the diner marks either the first or second turn, so you can rule 

out (D). The fourth clue says that the turn at the the carwash is just before the turn at the 

park, so (A) and (C) are wrong. The fifth clue says that the the fifth turn is a left turn, so it's at 

the carwash, the gas station, or the school; therefore, (E) is wrong. So the right answer is (B). 

11. B. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- the second turn is at the gas station. 

2. Determine the answer profile. 

The phrase cannot be true means that the right answer is False and the wrong 

answers are all Possible or True. 

3. Draw a question chart. 

Chapter 4: Walking the Line: Line Game Practice 75 

The extra clue tells you that the second turn is at the gas station. By elimination, the fifth 

turn is at the school:

Left: C G S Right: P D

1 2 3 4 5 

­P G ­C S

left 

D = 1 or 2 

CP

Now you can incorporate your clue notes. The diner is the first turn, so the carwash is third 

and the park is fourth:

Left: C G S Right: P D

1 2 3 4 5 

D G C P S

left

Comparing this chart to the five answers shows you that answer (B) is False, so it's the right 

answer. 

12. D. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile. 

The word must means that the right answer is True and the wrong answers are all 

Possible or False. 

3. Draw a question chart. 

This answer provides no extra clue, so work with the question chart to see 

whether you can reach any conclusions.

I'm going to try to fit the CP block into the chart in every possible way -- that is, split the 

chart three ways:

Left: C G S Right: P D

1 2 3 4 5 

C P GS

C P GS

C P GS

left 

D = 1 or 2 

76 Part II: Let the Games Begin

In the first row, the diner isn't first or second, so you can eliminate this row. In the second 

row, the diner is the first turn and, by elimination, the fourth turn is at either the gas station 

or the school:

Left: C G S Right: P D

1 2 3 4 5 

D C P GS GS

C P GS

left

This is all the information I have, but I can still label the chart so that it's easier to distin- 

guish the left and right turns. I take the linked attributes listed above the chart -- the left 

and right turns -- and put l's and r's in the boxes:

1 2 3 4 5 

Dr Cl Pr Gl S1 Gl S1

Cl Pr Gl S1

Now the only True answer is (D), so this is the right answer. 

If a question has no extra clue (as in Question 12), you can use information from this ques- 

tion chart to help you with other questions in this game.

13. D. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- the fourth turn is a left turn. 

2. Determine the answer profile. 

The phrase must be true except means that the right answer is Possible or False 

and the wrong answers are all True. 

3. Draw a question chart. 

Recall that Question 12 provided no extra clue, so you can use that question 

chart to answer Question 13. Here's the final version of that chart:

1 2 3 4 5 

Dr Cl Pr Gl S1 Gl S1

Cl Pr Gl S1 

Chapter 4: Walking the Line: Line Game Practice 77 

The extra clue tells you that the fourth turn is a left. This is especially useful information, 

because it allows you to eliminate the second row, leaving the first row, which looks like this:

Left: C G S Right: P D

1 2 3 4 5 

Dr Cl Pr Gl S1 Gl S1

Now you can see that (D) is Possible and that all of the other answers are True, so (D) is the 

correct answer.

Solution to Game 4: Motorcade mix-up 

Here is what your first read-through of the motorcade game tells you:

Which type of game is this? A line game -- you have to put the dignitaries in order. 

How many chips are in this game? Six -- the county clerk, fire chief, judge, mayor, 

police chief, and sheriff. 

Is this a 1-to-1 game? Yes -- you have one dignitary per car.

Here's your first game board. I note the linked attributes -- which chip goes in which car -- 

above the boxes, and below the boxes, I note that cars 3 and 4 are white:

Black: C J P White: F M S

1 2 3 4 5 6 

MP FMS FMS

white white 

CS or SC

You can't make any improvements here.

14. A. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile for this question. 

The word could indicates that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw a question chart. 

This is a full-board question, so you don't need one. 

78 Part II: Let the Games Begin

The third clue says that either the mayor or the police chief rode in the first car, so you can 

rule out (B). The fourth clue states that the third and fourth cars were both white, so only 

the fire chief, the mayor, or the sheriff could have ridden in either of these cars; therefore, 

(C) and (D) are both wrong. The fifth clue tells you that the county clerk and the sheriff were 

in consecutive cars, in some order, so you can rule out (E). Therefore, the right answer is (A). 

15. D. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes. 

2. Determine the answer profile. 

The phrase cannot be true means that the right answer is False and the wrong 

answers are all Possible or True. 

3. Draw a question chart.

The extra clue tells you that the fire chief rode in the sixth car. So the mayor and sheriff 

rode, in some order, in the third and fourth cars.

Black: C J P White: F M S

1 2 3 4 5 6 

P MS MS F

white white white 

CS or SC

Notice that I've filled in something extra: The police chief rode in the first car. This is true 

by elimination, because the mayor rode in either the third or the fourth car. Now you can 

see that (D) is False, so this is the right answer. 

16. A. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- the police chief rode in the fifth car. 

2. Determine the answer profile. 

The word could tells you that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw a question chart.

The extra clue says that the police chief rode in the fifth car, so the mayor rode in the first 

car. By elimination, the fire chief and the sheriff rode, in some order, in the third and fourth 

cars.

Black: C J P White: F M S

1 2 3 4 5 6 

M FS FS P

white white 

CS or SC 

Chapter 4: Walking the Line: Line Game Practice 79 

The county clerk rode adjacent to the sheriff, so they rode in the second and third cars, 

respectively. By elimination, the fire chief rode in the fourth car and the judge in the sixth car:

1 2 3 4 5 6 

M C S F P J

white black white white black black

Therefore, the right answer is (A). 

17. C. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile. 

The words must be true tell you that the right answer is True and the wrong 

answers are all Possible or False. 

3. Draw a question chart. 

Because this question has no extra clue, you may not need a question chart.

Think for a moment about what this question is asking. Answers (A) through (D) are rather 

sweeping generalizations about what the pattern of black and white cars must be. So if you 

can find a counterexample for any of these patterns, you can rule out that answer. 

For example, the chart from Question 16 shows a possible ordering where the three white 

cars aren't adjacent, so you can rule out (A). It also shows a possible ordering where two 

black cars are adjacent, so you can rule out (D). If you get no further in this question, you 

can try guessing (B), (C), or (E). 

But here's the real insight that answers the question. Take another look at the board:

1 2 3 4 5 6 

MP FMS FMS

white white

You know that the third and fourth cars are white, so no matter where the remaining white 

car is, at least two black cars must be adjacent. Therefore, the right answer is (C). 

80 Part II: Let the Games Begin 

Chapter 5

Sorted Affairs: Sorting Games 

In This Chapter 

Knowing the basics of sorting games 

Scribing arrow clues in their direct and contrapositive forms 

Setting up sorting games and questions 

Walking through five sorting games from start to finish

S orting games are one of the two main types of logic games on the LSAT (the other type 

is the line game, which I introduce in Chapters 3 and 4). In a sorting game, you have to 

separate chips into two or more different groups.

In this chapter, I start by distinguishing two varieties of sorting games: yes/no games, in 

which elements are selected or not selected, and partitioning games, in which you divvy up 

elements into two or more groups. I continue by discussing the basics of sorting games, 

showing you how to read through the story and set up the board.

As with line games, sorting games include two important types of clues: ringers and blocks. 

They also contain an important new type of clue: arrow clues, in which chips are linked in an 

if-then relationship. I show you how to scribe all these types of clues, and I also show you 

how to read and set up a question to answer it with speed and accuracy.

The remainder of this chapter focuses on solving five sample logic games. In each game, you 

discover how to set up the game board, scribe the clue notes, and answer a variety of ques- 

tions. Time to divide and conquer!

Clue Work: Understanding Sorting Games 

The key feature of a sorting game is that involves separating chips into two or more distinct 

groups. Sorting games fall into two main types: Yes/no games and partitioning games. 

Table 5-1 shows how they compare.

Table 5-1 Types of Sorting Games 

Game Type Description Examples 

Yes/no games Some elements are selected and Players chosen for a team, club members 

others are not selected. selected to serve on a committee, musi- 

cians hired to play in a band 

Partitioning Elements are separated into two People transported in separate cars, 

games or more groups. students who opt to read different books, 

people who fly different types of kites 

82 Part II: Let the Games Begin

Although yes/no games and partitioning games are logically very similar to work with, yes/no 

games tend to be easier to work with for several reasons:

Yes/no games always have exactly two groups, whereas some partitioning games have 

more than two. Generally speaking, the fewer groups a sorting game has, the easier it is. 

The two groups in a yes/no games always have a very clear distinction between the 

yes group that's selected and the no group that isn't. This distinction makes the nota- 

tion easier because as I show you later in "Arrow clues: If-then," you can use a minus 

sign (­) to indicate that a chip belongs to the no group. On the other hand, groups in a 

partitioning games have no such distinction, so the notation is a bit more complicated.

In this section, I introduce the general clue types for sorting games and show you how to 

scribe those clues quickly and clearly. I use the following game as an example for most of 

this section:

James has room for exactly four shirts in his suitcase. The shirts he is considering bring- 

ing are of seven different colors: blue, gray, maroon, pink, red, tan, and white.

This is an example of a yes/no game: The goal is to place four chips into the yes box and 

three chips into the no box. Here's the board for this game, including chip list and box chart:

BGMPRTW 

Yes No

Ringer clues 

As with line games, sorting games have ringer clues: clues that allow you to place information 

directly into the box chart. In a sorting game, a ringer clue identifies which group an element 

falls into.

Ringer clues in sorting games tend to fall into a few main categories, so in this section, I dis- 

cuss these varieties of ringer clues.

Straightforward ringer clues 

A ringer clue allows you to place a chip directly into a box. Here's a typical straightforward 

ringer clue:

He will bring his blue shirt.

Place this clue into the chart as follows:

Yes No 

Chapter 5: Sorted Affairs: Sorting Games 83 

Here's another example of a ringer:

He will not bring his red shirt.

Place this clue in the boxes in this way:

Yes No 

R

Partial ringers 

Sorting games also have partial ringers. A partial ringer allows you to put a very short list of 

possible chips (usually from two to four) into a box. For example

He will bring either his gray shirt or his pink shirt.

The word or is ambiguous. It can mean either of these things:

Inclusive or: The first part is true, the second part is true, or both are true. 

Exclusive or: Either the first part is true or the second part is true, but not both.

Notice that the exclusive or provides more information because it allows you to rule out the 

possibility that both parts are true.

In ordinary language, or is usually exclusive. But when you're working with logic games, 

always be cautious: Never assume that you can rule out the possibility that both parts of an 

or clue are true unless the clue says so explicitly. Clues in a logic game usually specify which 

type of or they're talking about.

So place the information about gray and pink shirts from this clue onto the board. Because 

the or is inclusive, the entry goes only on the yes side of the chart:

Yes No 

GP

Under my scribing system, you can have only one chip per box (unless you have a multiple- 

chips game, which I discuss in Chapter 10). That means that when I write something like GP 

within a box, the or is implied. You should use whatever scribing technique makes the most 

sense to you; if putting a slash between the letters -- as in G/P -- helps you remember the or, 

then go for it.

In some cases, a clue gives you the additional information that comes with an exclusive or. 

Here are three common ways to say this:

Not both: He will bring either his maroon shirt or his white shirt, but not both. 

If and only if . . . not: He will bring his maroon shirt if and only if he doesn't bring his 

white shirt. 

Unless: He will bring his maroon shirt unless he brings his white shirt. (Warning: If you 

have a not . . . unless statement, as in "He will not bring his maroon shirt unless . . .", 

you have an arrow clue, not a partial ringer. See the later section "Arrow clues: If-then" 

for details.) 

84 Part II: Let the Games Begin

All three of these clues are logically equivalent. Each tells you the same thing: Of his maroon 

shirt and his white shirt, James will bring one and leave the other home. Here's how you 

place this information into the boxes:

Yes No 

MW MW

Avoiding errors with ringers 

When working with ringers in sorting games, be careful not to jump to hasty conclusions 

that can make your board inaccurate. For example, suppose that this is the first clue in a 

logic game:

He will bring either his blue shirt or his gray shirt.

No surprises here: The or is inclusive -- James may bring both shirts -- so I place this clue 

into the boxes in as a partial ringer, on the yes side of the chart.

Yes No 

BG

Now, suppose that this is the second clue:

He will bring his blue shirt unless he brings his pink shirt.

I place this clue into the boxes as follows:

Yes No 

BG BP

Notice that I place the partial ringer BP only on the no side of the board but not on the yes 

side. Instead, I write a clue note below the boxes to keep track of the fact that either blue or 

pink, but not both, is selected. The reason for this change in protocol makes sense when you 

think about it: If the blue shirt is selected, then this selection will fulfill both clues on the yes 

side. So placing two separate partial ringers on the yes side would be misleading and could 

lead to faulty reasoning later in the problem.

An alternative way to scribe these two clues is as follows:

Yes No 

BP BP

B or G 

Chapter 5: Sorted Affairs: Sorting Games 85 

In this case, I place both partial ringers from the second clue into the boxes. Then I scribe the 

information from the first clue as a note below the boxes.

Either of these is a valid way to represent these two clues. Neither is perfect, because each 

leaves useful information outside of the boxes. However, both of these representations are 

preferable to the inconsistent and hasty conclusions that can happen when you place wrong 

information onto the board. (Flip to Chapter 2 for a discussion of these two main types of log- 

ical errors.)

Generally speaking, when faced with the choice of leaving true information out of the boxes 

or placing potentially false information into the boxes, the choice is clear: Avoid logical 

errors at all cost! Scribe the info below the chart.

Block clues 

Sorting games have their own version of blocks. A typical block clue tells you that two chips 

go into the same group. For example, here are two common ways to tell you this:

Both . . . or both: Either he will bring both his blue shirt and his pink shirt, or he will 

leave both behind. 

If and only if: He will bring his blue shirt if and only if he brings his pink shirt.

These two clues are logically equivalent. They both tell you that the blue shirt and the pink 

shirt go into the same group -- either the group that James is bringing or the group that he's 

not bringing.

You can scribe blocks in a sorting game as a note below the chart:

BP

When I write two letters together below the board -- as in BP -- I'm indicating that the two 

elements belong in the same group. But when you see something like BP within a box in a 

chart, I mean one or the other -- see the earlier section "Straightforward ringer clues" for 

details on my scribing system.

As in line games, blocks are a powerful type of clue that can help you draw important conclu- 

sions in a logic game.

Arrow clues: If-then 

A new type of clue emerges in sorting games: the arrow clue. A typical arrow clue is an if-then 

statement. For example

If he brings his red shirt, then he also brings his tan shirt.

In formal logic, a statement of this kind is called an implication: The fulfillment of the first 

part -- James brings his red shirt -- implies the fulfillment of the second part -- he brings 

his tan shirt, too. (Note: Although arrow clues are much more common in sorting games, you 

may find them in more-difficult line games.) (Another way to state this is with a not . . . unless 

statement, as in "He doesn't bring his red shirt unless he brings his tan shirt.") 

86 Part II: Let the Games Begin

This clue definitely isn't a ringer because you can't fit it into any of the boxes in the chart. It 

also isn't a block because it doesn't tell you what happens if James doesn't bring his red shirt. 

Scribe this clue in the following two ways:

RT ­T ­R

The first note is a direct scribing of the clue as stated. The second note is the contrapositive 

of the clue. The contrapositive of an if-then statement is the reversal and negation of both of 

its parts. In this example, the contrapositive means the following:

If he doesn't bring his tan shirt, then he doesn't bring his red shirt.

Every clue is logically equivalent to its contrapositive, so you can always scribe an arrow 

clue in two ways: in its direct form and in its contrapositive form. To write the contrapositive 

of a clue, do both of the following:

Reverse the first and second parts of the clue. 

Negate both parts.

To see why the contrapositive is equivalent to the original clue, compare them as follows:

R T: If you know that James is bringing his red shirt, then you can follow the logic of 

the clue forward to conclude that he's also bringing his tan shirt. 

­T ­R: If you know that James isn't bringing his tan shirt, then you can follow the 

logic of the clue backward to discover that he also isn't bringing his red shirt. In other 

words, bringing the red shirt would've guaranteed the presence of the tan shirt, so if 

the tan shirt isn't there, the red one can't be there, either.

When scribing the contrapositive of a clue, you must both reverse and negate. You can't 

simply reverse the order of the parts without negating: In this example, just because James 

selects the tan shirt does not imply that he also selects the red shirt. So do not scribe the fol- 

lowing note:

TR Wrong!

Similarly, you can't simply negate both parts without reversing: In this example, just because 

James doesn't select the red shirt does not imply that he also leaves the tan shirt behind. So 

do not scribe the following note:

­R ­T Wrong!

As another example, consider the following clue:

If he brings his pink shirt, then he will not bring his white shirt.

Scribe this clue in these two ways:

Direct: P ­W 

Contrapositive: W ­P

Again, the first notation directly follows from the clue. The second follows from contraposi- 

tive, the reversal and negation of the two parts. 

Chapter 5: Sorted Affairs: Sorting Games 87 

The Chosen Few: Working through 

Yes/No Examples 

As soon as you understand the basics of sorting games, as I discuss in the previous sections, 

you're ready to walk the talk. In this section, I present two yes/no sorting games and then 

show you how to solve them from start to finish. It's all here: reading the question, setting up 

the game board, looking for keys, and answering the questions. I introduce a few partitioning 

games in the next section.

A sample yes/no sorting game: Shirt selection 

Here's the logic game I introduce earlier in "Clue Work: Understanding Sorting Games," but 

this time you have a brand new set of clues:

James has room for exactly four shirts in his suitcase. The shirts he is considering bringing 

are of seven different colors: blue, gray, maroon, pink, red, tan, and white.

If he brings his maroon shirt, then he will bring his gray shirt. 

He will bring either his blue shirt or his white shirt. 

He will bring either his pink shirt or his maroon shirt, but not both. 

He will bring his blue shirt if and only if he brings his gray shirt.

And here's the chip list and box chart for this game:

Yes No

Setting up the game 

As with all logic games, the setup follows the three steps that I discuss in Chapter 2:

1. Read the story to answer three important questions about the game. 

Identify the type of game, the number of chips, and whether the game has the same 

number of chips and boxes. 

2. Use the story and clues to build the game board. 

3. Improve the game board and, if possible, find hidden keys.

Reading through the story 

As you read through a new logic game, answer the following three questions:

Which type of game is this? This is a sorting game. 

How many chips are in this game? It has seven chips, or shirt colors. 

Is this a 1-to-1 game? Yes -- the game has the same number of chips and boxes. James 

is bringing four shirts and leaving three behind.

That's it! 

88 Part II: Let the Games Begin

Building the game board 

Start building the game board by scribing the chip list (abbreviating the shirt colors):

BGMPRTW

Next, place whatever clue information you can into the boxes. In this problem, the second 

and third clues are partial ringers:

The second clue tells you that he brings either his blue shirt or his white shirt, or both. 

Enter this information as a partial ringer only in the yes side of the chart: You know 

that he brought one of these shirts, but you don't know whether he left one of them 

home. 

The third clue tells you that he brought either his pink shirt or his maroon shirt but 

not both. Enter this information as two partial ringers, one on each side of the chart: 

You know that he brought one of these shirts and left the other home.

Yes No 

BW PM PM

Below the chart, add whatever extra information you can. The first clue is an arrow (if he 

brings his maroon shirt, he'll bring his gray shirt), which your write in direct and contraposi- 

tive forms. The fourth clue is a block (he'll bring his blue shirt if and only if he brings his gray 

shirt):

MG ­G ­M 

BG

Improving the board 

Your third setup step is to improve the board and whenever possible look for keys. In this 

case, you don't have anything to do.

Answering the questions 

To set up each question, you decide whether the question provides an extra clue, define the 

answer profile, and then draw the question chart. In this section, I walk you through these 

steps and then show you how to answer each question.

Which one of the following could be a complete and accurate list of shirts that James brings?

(A) blue, gray, red, white 

(B) blue, maroon, gray, red 

(C) blue, pink, tan, white 

(D) gray, maroon, pink, red 

(E) maroon, red, tan, white

First, set up the question:

1. Decide whether this question has an extra clue. 

No. 

Chapter 5: Sorted Affairs: Sorting Games 89 

2. Determine the answer profile. 

The word could means that right answer is Possible or True and the wrong answers are 

all False. 

3. Draw the question chart. 

This is a full-board question. As I show you in Chapter 2, you don't really need a ques- 

tion chart to answer this type of question. Instead, focus on each clue in turn and com- 

pare it to the five answers, crossing out answers that contradict the clue.

The first clue tells you that if he brings his maroon shirt, then he also brings his gray shirt, 

so (E) is wrong. The second clue tells you that he will bring either his blue shirt or his white 

shirt (or both), which rules out (D). The third clue tells you that he will bring either his pink 

shirt or his maroon shirt, but not both, so (A) is wrong. And the fourth clue says that he'll 

bring his blue shirt if and only if he brings his gray shirt, which rules out (C). By elimination, 

the right answer is (B).

If James doesn't bring his blue shirt, which one of the following statements must be true?

(A) He brings both his maroon and tan shirts. 

(B) He brings both his red and white shirts. 

(C) He brings his gray shirt but not his maroon shirt. 

(D) He brings his white shirt but not his tan shirt. 

(E) He doesn't bring both his red shirt and his pink shirt.

First, set up the question:

1. Decide whether this question has an extra clue. 

Yes -- he doesn't bring his blue shirt. 

2. Determine the answer profile. 

The phrase must be true tells you that right answer is True and the wrong answers are 

all Possible or False. 

3. Draw the question chart.

The extra clue tells you that James doesn't bring his blue shirt, so he brings his white shirt 

but not his gray shirt. Fill in this information on the chart.

Yes No 

W PM P B G

BG 

M G ­G ­M

Because he doesn't bring gray shirt, he also doesn't bring his maroon shirt. So by elimina- 

tion, he brings his pink, tan, red, and white shirts:

Yes No 

W P R T M B G 

90 Part II: Let the Games Begin

Now compare the five answers to the chart. The right answer is (B) -- he must bring both his 

red and white shirts.

If James brings his maroon shirt, which of the following could be true?

(A) If he brings his red shirt, then he brings his white shirt. 

(B) If he brings his tan shirt, then he brings his red shirt. 

(C) If he brings his white shirt, then he doesn't bring his blue shirt. 

(D) If he doesn't bring his tan shirt, then he brings his pink shirt. 

(E) If he doesn't bring his white shirt, then he doesn't bring his tan shirt.

Set up the question as follows:

1. Decide whether this question has an extra clue. 

Yes -- James brings his maroon shirt. 

2. Define the answer profile. 

The word could suggests that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw the question chart.

The extra clue tells you that James brings his maroon shirt, so he brings his gray shirt and 

his blue shirt as well. Thus, he doesn't bring his pink shirt. Place this info in the chart:

Yes No 

B M G P

You've used up all the information in the clues and on the board, so you don't know which of 

the remaining three shirts James brings. Answer the question by comparing the clues one by 

one to the question chart.

But before you begin, be clear about what you're looking for. The right answer is Possible or 

True, and the wrong answers are all False. And all the answers are if-thens. So to answer this 

question, test all five answers by assuming that the first part of the answer is True. In any 

case where this assumption contradicts the second part of the answer, the whole answer is 

False and you can rule it out.

To test Answer (A): Assume that he brings his red shirt. Then, by elimination, he doesn't 

bring his tan and white shirts. This assumption contradicts the second part of the state- 

ment, so the answer is False, and therefore it's wrong. 

To test Answer (B): Assume that he brings his tan shirt. Then, by elimination, he doesn't 

bring his red and white shirts. This assumption contradicts the second part of the state- 

ment, so the answer is False and you can rule it out. 

Chapter 5: Sorted Affairs: Sorting Games 91 

To test Answer (C): Notice from the chart that he brings his blue shirt. No matter what 

you assume, the second part of the statement is contradicted. Thus, the answer is 

False, and therefore it's wrong. 

To test Answer (D): Notice from the chart that he doesn't bring his pink shirt. No matter 

what you assume, the second part of the statement is contradicted. Thus, the answer is 

False, and therefore it's wrong.

By elimination, the right answer is (E): If he doesn't bring his white shirt, it's Possible that he 

also doesn't bring his tan shirt.

Another yes/no sample: Start me up 

The Watsonville High School girls' tennis team has eight players: Anita, Brody, Dawn, Elise, 

Hannah, Ivana, Jeanine, and Martha. The coach needs to choose four players as junior 

coaches for the elementary school team:

If she chooses Hannah, then she also chooses Martha. 

She chooses Elise if and only if she doesn't choose Ivana. 

She chooses either Anita or Dawn, or both of them. 

If she chooses Brody, then she doesn't choose Martha.

Setting things up 

In this section, I walk you through the three setup steps for a logic game: Reading the story 

and answering important questions, building the game board, and improving the game board.

Reading it through 

When reading a problem for the first time, ask three important questions:

Which type of game is this? This is a sorting game. 

How many chips are in this game? It has eight chips, or tennis players. 

Is this a 1-to-1 game? Yes -- it has eight chips and eight boxes. Four players will be 

junior coaches, and four will not.

Building the game board 

Begin building the game board by listing the chips; simply abbreviate the players' names:

ABDEHIJM

Next, draw the boxes and scribe the information for the clues. Clues 1 and 4 are basic if-then 

statements, so they're arrows, and Clues 2 and 3 are partial ringers -- they let you put a 

short list of possible chips in a box. (See earlier in this chapter to see how to handle these 

types of clues.) Here's what you get:

Yes No 

EI AD EI

H M ­M ­H 

B ­M M ­B 

92 Part II: Let the Games Begin

Improving the game board 

Although you can't make any changes to the chart, you have a couple of improvements to 

make to your notes. Notice how nicely H M lines up with M ­B. That is, if Hannah is 

chosen, then Martha is chosen and, therefore, Brody isn't chosen. You can scribe this in a 

single note:

H M ­B

Similarly, B ­M lines up with ­M ­H as follows:

B ­M ­H

Lining up arrow clues like this can be very useful, as you can see when you begin to answer 

questions. The board now looks like this:

ABDEHIJM 

Yes No 

EI AD EI

H M B 

B ­M ­H

Answering the questions 

With the game set up, you're ready to begin answering the questions. In this section, I start 

off each question by showing you how to answer the three questions that I introduce in 

Chapter 2. Then you work through to find the answer in each case.

Which of the following could be a complete and accurate list of players that the coach 

chooses?

(A) Anita, Brody, Ivana, Martha 

(B) Anita, Elise, Ivana, Martha 

(C) Brody, Dawn, Elise, Hannah 

(D) Dawn, Elise, Martha, Jeanine 

(E) Hannah, Ivana, Jeanine, Martha

Here are your first steps to answer the question:

1. Decide whether this question has an extra clue. 

No. 

2. Define the answer profile. 

The word could indicates that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw the question chart. 

This is a full-board question, so you don't need a question chart. 

Chapter 5: Sorted Affairs: Sorting Games 93 

To answer the question, rule out the four wrong answers by comparing either the clues or 

the game board to the answers: The first clue rules out (C), which includes Hannah but is 

missing Martha. The second clue rules out (B) because that answer includes both Elisa and 

Ivana. The third clue rules out (E), which is missing both Anita and Dawn. And the fourth 

clue rules out (A), which has both Brody and Martha. Therefore, the right answer is (D).

If the coach chooses Hannah, which of the following could be true?

(A) Anita and Brody are both chosen. 

(B) Anita and Dawn are both chosen. 

(C) Brody and Dawn are both chosen. 

(D) Elise and Martha are both chosen. 

(E) Ivana and Jeanine are both chosen.

To begin answering the question, follow these three steps:

1. Decide whether this question has an extra clue. 

Yes -- the coach chooses Hannah. 

2. Define the answer profile. 

The word could means that the right answer is Possible or True and the wrong answers 

are all False. 

3. Draw the question chart.

The extra clue says that the coach chooses Hannah, so she chooses Martha but not Brody:

ABDEHIJM 

Yes No 

EI AD H M EI B

H M M ­B 

B ­M M ­H

By elimination, she doesn't choose Jeanine. Additionally, she also doesn't choose both Anita 

and Dawn, so one of these girls is not chosen.

Yes No 

EI AD H M EI B J AD

Now compare each answer to this chart to find the one answer that's either Possible or True. 

The right answer is (D) -- Elise and Martha are both chosen. 

94 Part II: Let the Games Begin

If the coach chooses Brody but not Jeanine, which of the following is a complete and accu- 

rate list of the players who must be chosen?

(A) Brody 

(B) Brody and Hannah 

(C) Anita, Brody, and Dawn 

(D) Anita, Brody, Dawn, and Hannah 

(E) Anita, Brody, Dawn, and Elise

Follow these three steps:

1. Decide whether this question has an extra clue. 

Yes -- the coach chooses Brody but not Jeanine. 

2. Define the answer profile. 

The word must tells you that the right answer is True and the wrong answers are all 

Possible or False. 

3. Draw the question chart.

The extra clue says that the coach chooses Brody but not Jeanine. Thus, neither Martha nor 

Hannah is chosen. By elimination, both Anita and Dawn are chosen:

Yes No 

EI A B D EI J M H

H M ­B 

B ­M ­H

The chart shows that even though either Elise or Ivana could be chosen, only Anita, Brody, 

and Dawn must be chosen. Thus, the right answer is (C).

If neither Ivana nor Martha is chosen, which of the following is a possible pairing of the other 

two girls who aren't chosen?

(A) Anita and Brody 

(B) Brody and Jeanine 

(C) Dawn and Jeanine 

(D) Elise and Hannah 

(E) Hannah and Jeanine

As usual, start with the following three steps:

1. Decide whether this question has an extra clue. 

Yes -- neither Ivana nor Martha is chosen. 

Chapter 5: Sorted Affairs: Sorting Games 95 

2. Define the answer profile. 

The word possible means that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw the question chart.

The extra clue tells you that neither Ivana nor Martha is chosen, so Elise is chosen and 

Hannah isn't chosen.

Yes No 

E AD I M H

H M ­B 

B ­M ­H

Because Hannah is chosen but Elise isn't, (E) -- Hannah and Jeanine -- is the only Possible 

answer, so the right answer is (E).

Checking Out Some Partitioning Games 

The sample games in this section are partitioning games: sorting games in which you put 

chips into groups with no clear sense of selection or nonselection.

Although partitioning games are logically similar to yes/no games, the notation for recording 

clue notes is slightly different. In a yes/no game, notes such as H and ­J make sense to stand 

for "Heidi is in the yes group" and "Joe is in the no group." But partitioning games provide no 

sense of which group is more desirable, so using a minus sign to indicate one group is likely 

to lead to confusion.

Instead, I use lowercase letters to indicate the groups in partitioning games. For example, 

here's how you can scribe two notes related to the first game in this section:

Scribed Clue Meaning 

Tb Trevor sits in the back seat. 

Lm Lena sits in the middle seat.

And here's how you link these two pieces up as an if-then statement, using an arrow (for 

more on using the arrow symbol, see the earlier section "Arrow clues: If-then):

Tb Lm

You get plenty of practice working with this notation in the three sample games in this sec- 

tion and in Chapter 6. 

96 Part II: Let the Games Begin

A partitioning sample: Foster children 

The Fosters have seven children: three girls named Ana, Faith, and Lena and three boys 

named Carl, Jacob, Scott, and Trevor. When they ride in their minivan, three children sit in 

the middle seat and four sit in the back seat.

At least one girl and one boy sits in each seat. 

Carl sits in the middle seat if and only if Faith also sits there. 

If Trevor sits in the middle seat, then Scott also sits in the middle seat. 

If Trevor sits in the back seat, then Lena sits in the middle seat.

Setting things up 

To begin working with this game, walk through the three setup steps: Read the story and 

answer some important questions, build the game board, and improve the board and look for 

hidden keys.

Reading it through 

When reading a problem for the first time, ask three important questions:

Which type of game is this? A sorting game. 

How many chips are in this game? It has seven chips, or children. 

Is this a 1-to-1 game? Yes -- it has seven children (chips) and seven seats (boxes), with 

only one child per seat.

This takes only a few seconds, but answering these questions correctly is critical.

Building the game board 

Your next step is building the game board, starting with the chip list:

Girls: A F L Boys: C J S T

In this problem, the gender of the children is a linked attribute -- that is, an attribute that's 

hardwired to chips from the start of the game. I introduce linked attributes in Chapter 4. The 

first clue, which says at least one boy and one girl sits in each seat, allows you to fill in a 

bunch of partial ringers:

Middle Back 

AFL CJST AFL CJST

The second clue -- Carl sits in the middle seat if and only if Faith also sits there -- gives you 

a block, which you scribe below the chart:

CF

The third and fourth clues are arrows. In this game, I use a slightly different notation to 

record them: Small letter m stands for middle and small letter b stands for back. I change the 

notation here for clarity -- referring directly to the middle and back seats makes more sense 

than trying to impose a sense of chosen (+) or not chosen (­) on the game. 

Chapter 5: Sorted Affairs: Sorting Games 97 

The third clue says that if Trevor sits in the middle seat, then Scott also sits in the middle 

seat. Because you have only two groups -- the middle and the back seats -- this problem 

works just like the first two in this chapter as follows: Any child who is not in one seat must 

be in the other seat. For this reason, the law of the contrapositive still holds.

When you're doing a partitioning game that has only two groups, you still write the contra- 

positive of an arrow clue by reversing the first and second parts of the clue and then negat- 

ing both parts. But in this case, you don't use a negative sign to negate part of a clue; instead, 

you replace each lowercase letter with a letter representing the opposite group. (For more 

info on contrapositives, see the earlier section "Arrow clues: If-then.")

So restating the third clue as its contrapositive is okay: If Scott sits in the back seat, then 

Trevor also sits in the back seat. Here's how I scribe the third clue:

Direct: Tm Sm 

Contrapositive: Sb Tb

Similarly, here's how I scribe the fourth clue -- if Trevor sits in the back seat, then Lena sits 

in the middle seat -- using both the direct and contrapositive forms. For the contrapositive, 

I reverse the order of the names and switch the b's and m's:

Direct: Tb Lm 

Contrapositive: Lb Tm

As in the previous games, you can line up arrow clues when the first part of one arrow is the 

same as the second part of another:

Sb Tb Lm 

Lb Tm Sm

So here's what the board looks like:

Girls: A F L Boys: C J S T

Middle Back 

AFL CJST AFL CJST

CF 

Sb Tb Lm 

Lb Tm Sm

Now you're ready to tackle some questions.

Answering the questions 

After you've set up the game, begin answering each question by deciding whether the ques- 

tion has an extra clue, defining the answer profile, and drawing the question chart. 

98 Part II: Let the Games Begin

Which of the following could be a complete and accurate list of the children who sit in the 

middle seat?

(A) Ana, Jacob, Scott 

(B) Carl, Faith, Lena 

(C) Carl, Faith, Trevor 

(D) Carl, Jacob, Lena 

(E) Jacob, Scott, Trevor

Here are your first three steps:

1. Decide whether this question has an extra clue. 

No. 

2. Define the answer profile. 

The word could indicates that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw the question chart. 

This is a full-board question -- no question chart needed.

To answer the question, rule out the four wrong answers by comparing either the clues or 

the board to the answers: The first clue rules out (E), which doesn't list any girls. The second 

clue rules out (D), which includes Carl but not Faith. The third clue rules out (C), which 

includes Trevor without Scott. And the fourth clue rules out (A), which puts Trevor and 

Lena together in the back seat. Therefore, the right answer is (B).

If Lena sits in the back seat, which of the following pairs must sit in different seats?

(A) Ana and Jacob 

(B) Ana and Scott 

(C) Carl and Lena 

(D) Faith and Jacob 

(E) Faith and Lena

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- Lena sits in the back seat. 

2. Define the answer profile. 

The word must indicates that the right answer is True and the wrong answers are all 

Possible or False. 

3. Draw the question chart. 

Chapter 5: Sorted Affairs: Sorting Games 99 

The extra clue tells you that Lena sits in the back seat, so Trevor and Scott both sit in the 

middle seats. Here's the chart:

Girls: A F L Boys: C J S T

Middle Back 

AF T S L

CF 

Sb Tb Lm 

Lb Tm Sm

By elimination, Carl and Jacob both sit in the back seat. Therefore, Faith also sits in the back 

seat, leaving Ana in the front seat:

Middle Back 

A T S L C J F

You can now see that Ana and Jacob must sit in different seats, so the right answer is (A).

If Jacob sits in the middle seat, all of the following pairs could sit in the back seat except

(A) Ana and Faith 

(B) Ana and Scott 

(C) Ana and Trevor 

(D) Carl and Scott 

(E) Faith and Scott

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- Jacob sits in the middle seat. 

2. Define the answer profile. 

The words could and except tell you that the right answer is False and the wrong 

answers are all Possible or True. 

3. Draw the question chart. 

100 Part II: Let the Games Begin

The extra clue says that Jacob sits in the middle seat. Place this clue onto the board so you 

can see the implications:

Girls: A F L Boys: C J S T

Middle Back 

AFL J AFL GJST

CF 

Sb Tb Lm 

Lb Tm Sm

Notice now that if Trevor were to sit in the middle seat, Scott would also sit there, which 

would be impossible because only one middle seat remains for a boy. Therefore, Trevor sits 

in the back seat, so Lena sits in the middle seat:

Middle Back 

L J AF

This leaves room for Carl and Faith only in the back seat:

Middle Back 

L J F T C

So Carl, Faith, and Trevor all sit in the back seat. Either Ana or Scott could sit in the back 

seat, but both of them cannot sit there together, so the right answer is (B).

Another partitioning game: Meeting and greeting 

A recent business meeting of a small company included three managers -- Connor, Tamez, 

and Warnicke -- and five employees -- Farrell, Koblenski, North, Vickers, and Zimmerman. 

Four people were from the advertising department and the other four were from the sales 

department.

At least one manager present is from each department. 

Connor and Vickers are in the same department. 

Either Koblenski or North or both are in advertising. 

If Tamez is in advertising, then both Farrell and Zimmerman are in sales. 

Chapter 5: Sorted Affairs: Sorting Games 101 

Setting up the game 

To begin setting up the game, scribe the chip list. Note that each chip is linked to either man- 

ager or employee:

Manager: C T W Employee: F K N V Z

Next, draw the box chart, placing clue information into the boxes whenever possible:

Advertising Sales

CTW KN CTW

Next, scribe some notes that capture the rest of the clues:

CV 

Ta Fs Fa Ts 

Ta Zs Za Ts

In this game, you don't have any additional opportunities to improve the board or the notes, 

so you're ready to move on to the questions.

Answering the questions 

Begin each question by answering the questions that I outline in Chapter 2: Look for an extra 

clue in the question, define the answer profile, draw the question chart. Then continue work- 

ing with the question chart until you find the answer.

Which of the following could be a complete and accurate list of the attendees in the advertis- 

ing department?

(A) Connor, Farrell, Vickers, Zimmerman 

(B) Connor, Koblenski, North, Warnicke 

(C) Connor, Koblenski, Tamez, Vickers 

(D) Farrell, Koblenski, North, Zimmerman 

(E) Koblenski, Tamez, Warnicke, Zimmerman

Here are your first three steps:

1. Decide whether this question has an extra clue. 

No. 

2. Define the answer profile. 

The word could means that the right answer is Possible or True and the wrong answers 

are all False. 

3. Draw the question chart. 

This is a full-board question, so you can skip the question chart -- just use the game 

board you've already set up. 

102 Part II: Let the Games Begin

To answer the question, rule out the four wrong answers by comparing either the clues or 

the board to the answers. The first clue says that at least one manager (from among Connor, 

Tamez, and Warnicke) from each department is present, which rules out (D). The second clue 

tells you that Connor and Vickers are in the same department, which contradicts (B). The 

third clue states that either Koblenski or North or both are in advertising, which rules out (A). 

And the fourth clue says that if Tamez is in advertising, then both Warnicke and Zimmerman 

are in sales, which means that (E) is wrong. By elimination, the right answer is (C).

If Connor and Zimmerman are both in the advertising department, which of the following 

could be true?

(A) Farrell is in advertising and Koblenski is in sales. 

(B) Koblenski is in advertising and Tamez is in sales. 

(C) North is in advertising and Vickers is in sales. 

(D) Farrell and Warnicke are in different departments. 

(E) Koblenski and North are both in the same department.

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- Connor and Zimmerman are both in advertising. 

2. Define the answer profile. 

The word could means that the right answer is Possible or True and the wrong answers 

are all False. 

3. Draw the question chart.

The extra clue tells you that Connor and Zimmerman are both in advertising, so Vickers is 

also in advertising. By elimination, Farrall, Tamez, and Warnicke are in sales.

Advertising Sales

C KN Z V T F W KN

CV 

Fa Ws Wa Fs 

Fa Zs Za Fs

The right answer is Possible or True and all the wrong answers are False. Comparing the 

answers with the question chart, you find that (B) is Possible and the rest of the answers are 

False, so the right answer is (B).

Which of the following pairs of attendees cannot both be in the sales department?

(A) Farrell and North 

(B) Farrell and Zimmerman 

(C) Koblenski and Tamez 

(D) Vickers and Warnicke 

(E) Warnicke and Zimmerman 

Chapter 5: Sorted Affairs: Sorting Games 103 

Here are your first three steps:

1. Decide whether this question has an extra clue. 

No. 

2. Define the answer profile. 

The word cannot tells you that the right answer is False and the wrong answers are all 

Possible or True. 

3. Draw the question chart.

This question provides you a great opportunity to rule out answers quickly by using informa- 

tion you discovered earlier in this game.

The first question for this game had you identify what could be a complete and accurate list 

of the people in advertising, and the answer was (C); therefore, one Possible scenario is that 

Connor, Koblenski, Tamez, and Vickers are in advertising, leaving Farrell, North, Warnicke, 

and Zimmerman in sales. Therefore, you can rule out answers (A), (B), and (E) as wrong 

answers, because they're all Possible, too.

And in the second question, you identified one possible sales department as consisting of 

Farrell, Tamez, Warnicke, with either Koblenski or North as the remaining person. This sce- 

nario rules out answer (C) in the current question, so the right answer is (D).

A multi-group partitioning game: All lit up 

Ms. Bristow gave her nine college prep students -- Aidana, Bonnie, Claudia, Gretel, Kelly, 

Maxine, Norma, Toni, and Valerie -- a choice of three Victorian novels to read: Hard Times by 

Charles Dickens, Jane Eyre by Charlotte Brontë, or Silas Marner by George Eliot. Three stu- 

dents chose to read each book.

Bonnie and Valerie both read the same book. 

Maxine read Jane Eyre if and only if Norma read Hard Times. 

If Claudia read Silas Marner, then Bonnie didn't read Jane Eyre. 

If Kelly read Hard Times, then Toni also read it. 

Aidana, Claudia, and Toni all read different books.

Note that this game is another example of a partitioning game, but with a new twist: There 

are now three, not two, groups into which chips are being separated.

The presence of three or more groups makes a partitioning game more difficult. When there 

are only two groups, you can assume that if a chip isn't in one group, then it's in the other; 

however, in a game with three or more groups, you can't make this assumption.

Setting up the game 

Begin, as usual, by listing the chips in this game:

ABCGKMNTV 

104 Part II: Let the Games Begin

Next, move on to creating the game board:

Hard Times Jane Eyre Silas Marner 

ACT ACT ACT

As you can see, I've added the partial ringers from the fifth clue -- Aidana, Claudia, and Toni 

all read different books -- to the chart. Here's how I scribe the rest of the clues, with the cap- 

ital letters representing the students and the lowercase letters representing the novels:

BV 

Mj Nh ­Nh ­Mj 

Nh Mj ­Mj ­Nh 

Cs ­Bj Bj ­Cs 

Kh Th ­Th ­Kh

With three possible groups, you use minus signs to write the contrapositive forms of the 

arrow clues -- if you know that a chip isn't in a certain group, you're not sure which of the 

two remaining groups the chip would fall into, so the most you can say is where the chip 

isn't. (When you have two groups, you can swap the lowercase letters instead, as I do earlier 

in "A partitioning sample: Foster children.")

Take special note of how I scribe the second clue, which is an if-and-only-if statement. In a 

sorting game with only two groups, you could place information from this type of clue directly 

into the chart. However, a partitioning game with three or more groups has more possibilities. 

As a result, scribe this clue as two if-then arrows for the second clue. Each of these arrows 

produces a contrapositive statement, resulting in a total of four arrows for this clue.

Answering the questions 

As usual, approach each question by working through the three steps. This should give you a 

leg up on answering the question.

Which of the following could be a complete and accurate list of the students who read each 

book?

(A) Hard Times: Aidana, Gretel, Norma 

Jane Eyre: Bonnie, Claudia, Valerie 

Silas Marner: Kelly, Maxine, Toni 

(B) Hard Times: Bonnie, Toni, Valerie 

Jane Eyre: Gretel, Kelly, Norma 

Silas Marner: Adama, Claudia, Maxine 

(C) Hard Times: Claudia, Kelly, Norma 

Jane Eyre: Aidana, Gretel, Maxine 

Silas Marner: Bonnie, Toni, Valerie 

(D) Hard Times: Gretel, Kelly, Toni 

Jane Eyre: Aidana, Bonnie, Valerie 

Silas Marner: Claudia, Maxine, Norma 

(E) Hard Times: Gretel, Norma, Toni 

Jane Eyre: Claudia, Kelly, Maxine 

Silas Marner: Aidana, Bonnie, Valerie 

Chapter 5: Sorted Affairs: Sorting Games 105 

Here are your first three steps:

1. Decide whether this question has an extra clue. 

No. 

2. Define the answer profile. 

The word could tells you that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw the question chart. 

This is a full-board question, so you don't need a new chart.

To answer the question, rule out the four wrong answers by comparing either the clues or 

the board to the answers. The first clue tells you that Aidana, Claudia, and Toni all read dif- 

ferent books, so you can rule out (B). The second clue says that Bonnie and Valerie read the 

same book, but this clue doesn't rule out any answers. The third clue tells you that Maxine 

read Jane Eyre if and only if Norma read Hard Times, so (A) is wrong. The fourth clue says 

that if Claudia read Silas Marner, then Bonnie didn't read Jane Eyre, so (D) is wrong. And the 

fifth clue tells you that if Kelly read Hard Times, then Toni also read it, which rules out (C). 

Therefore, the right answer is (E).

If Gretel read Silas Marner and Kelly read Hard Times, which pair of students must have read 

the same book?

(A) Aidana and Valerie 

(B) Claudia and Norma 

(C) Gretel and Maxine 

(D) Kelly and Maxine 

(E) Norma and Toni

Here are your first three steps:

1. Decide whether this question has an extra clue. 

Yes -- Gretel read Silas Marner and Kelly read Hard Times. 

2. Define the answer profile. 

The word must means that the right answer is True and the wrong answers are all 

Possible or False. 

3. Draw the question chart.

The extra clue tells you that Gretel read Silas Marner and Kelly read Hard Times, so Toni also 

read Hard Times. Bonnie and Valerie read Jane Eyre. Here's what the chart looks like after fill- 

ing in these conclusions:

Hard Times Jane Eyre Silas Marner 

T K AC B V AC G 

BV 

Mj Nh 

Cs ­Bj Bj ­Cs 

Kh Th ­Th ­Kh 

106 Part II: Let the Games Begin

Claudia didn't read Silas Marner, so Claudia read Jane Eyre and, by elimination, Aidana read 

Silas Marner. You already know that Maxine didn't read Jane Eyre, so Norma didn't read Hard 

Times, so she read Silas Marner and, by elimination, Maxine read Hard Times. So here's how 

the chart looks with all of the chips placed in boxes:

Hard Times Jane Eyre Silas Marner 

T K M C B V A G N

At this point, you can see that the only True answer is (D), so this is the right answer.

If Maxine and Norma read the same book, which pair of students both could have read 

Jane Eyre?

(A) Aidana and Kelly 

(B) Bonnie and Gretel 

(C) Claudia and Norma 

(D) Kelly and Valerie 

(E) Maxine and Toni

Here's how you start:

1. Decide whether this question has an extra clue. 

Yes -- Maxine and Norma read the same book. 

2. Define the answer profile. 

The word could means that the right answer is Possible or True and the wrong answers 

are all False. 

3. Draw the question chart.

The extra clue tells you that Maxine and Norma read the same book. This book isn't Jane Eyre 

or Hard Times, so it's Silas Marner.

Hard Times Jane Eyre Silas Marner 

ACT ACT ACT 

BV 

Mj Nh 

Cs ­Bj Bj ­Cs 

Kh Th ­Th ­Kh

At this point, you can rule out answers (C) and (E), so if you get no further on this question, 

you can guess (A), (B), or (D). Bonnie and Valerie both read the same book, so this is either 

Hard Times or Jane Eyre. By elimination, Gretel and Kelly both read the remaining book that 

Bonnie and Valerie didn't read. Thus, you can also rule out answers (B) and (D), so the right 

answer is (A). 

Chapter 6

Divide and Conquer: 

Sorting Game Practice 

In This Chapter 

Five practice sorting games to try out for yourself 

Fifteen questions with worked-out solutions

T his chapter includes five sorting games containing a total of 15 questions. A sorting 

game requires you to separate chips into two or more groups. The difficulty level of 

these logic games is just about the same as for the problems in Chapter 5.

If you get stuck, flip back to Chapter 5 to the Part I chapters to review the strategies sug- 

gested there. And if you don't seem to be making headway, jump ahead to the end of this 

chapter, where I explain how think through each game and question.

Practice Problems 

Okay, are you ready to put your skills to the test? Here are five practice sorting games to get 

your brain going. As you begin each game, list the chips (the people or things that must be 

sorted in each game), draw a game board, and then scribe the clues, as I explain in Chapter 5. 

Then work to see whether you can improve the game board before you tackle the questions.

Game 1: Sushi selecting 

Amanda has ordered a sushi platter that allows her to select four types of the following eight 

types of sushi: ebi, hamachi, ika, kurodai, maguro, saba, and toro, and unagi.

She chooses ebi unless she chooses unagi. 

She chooses either ika or saba, or both. 

If she chooses kurodai, then she doesn't choose toro. 

If she doesn't choose kurodai, then she chooses maguro.

1. Which one of the following could be a complete and accurate list of the types of sushi that 

Amanda chooses? 

(A) ebi, maguro, saba, unagi 

(B) ebi, ika, hamachi, saba 

(C) hamachi, kurodai, saba, unagi 

(D) hamachi, kurodai, maguro, unagi 

(E) ika, kurodai, toro, unagi 

108 Part II: Let the Games Begin

2. If she chooses neither ika nor maguro, which one of the following could be true? 

(A) She chooses ebi but not kurodai. 

(B) She chooses kurodai but not unagi. 

(C) She chooses saba but not hamachi. 

(D) She chooses toro but not ebi. 

(E) She chooses either hamachi or kurodai, but not both.

3. If she chooses hamachi, she could also choose any of the following types of sushi EXCEPT 

(A) ika 

(B) kurodai 

(C) maguro 

(D) saba 

(E) toro

Game 2: Pulling strings 

A music agent wants to put together a string quartet from a pool of eight musicians. A string 

quartet requires exactly four musicians: two who play violin, one who plays viola, and one 

who plays cello.

Apple, Bailey, and Chun play violin. 

Dolby, Eckhart, and Farkas play the viola. 

Garrison and Higgins play the cello. 

Apple is chosen if and only if Dolby is also chosen. 

If Garrison is chosen, then Bailey and Chun are both chosen. 

If Eckhart is chosen, then Higgins is chosen.

4. Which one of the following could be a complete and accurate list of the musicians who are 

chosen? 

(A) Apple, Bailey, Dolby, Garrison 

(B) Apple, Chun, Dolby, Farkas 

(C) Bailey, Chun, Dolby, Higgins 

(D) Bailey, Chun, Eckhart, Garrison 

(E) Bailey, Chun, Farkas, Higgins

5. If Farkas is chosen, then all of the following could be true EXCEPT 

(A) Apple and Higgins are both not chosen. 

(B) Bailey and Garrison are both chosen. 

(C) Chun and Dolby are both not chosen. 

(D) Chun and Higgins are both chosen. 

(E) Dolby and Garrison are both not chosen. 

Chapter 6: Divide and Conquer: Sorting Game Practice 109 

6. If Bailey isn't chosen, which one of the following must be true? 

(A) The choice of both violinists is determined, but the choice of the other players isn't 

determined. 

(B) The choice of both violinists and the viola player is determined, but the choice of the 

cellist isn't determined. 

(C) The choice of both violinists and the cellist is determined, but the choice of the viola 

player isn't determined. 

(D) The choice of exactly one violinist, the viola player, and the cellist is determined, but 

choice of the remaining violinist isn't determined. 

(E) The choice of all four players is determined.

Game 3: Hoop hopefuls 

A basketball coach is dividing his ten junior varsity players into two teams of five players 

each: the blue team and the red team. Greg, Henri, and Isaac, and are freshmen. Kyle, 

Laurence, and Maurice are sophomores. Nick, Oscar, Peter, and Quentin are juniors.

Each team includes two juniors, at least one sophomore, and at least one freshman. 

Isaac and Oscar are on the same team. 

If Greg is on the blue team, then both Kyle and Nick are on the red team. 

If Henri is on the red team, then so is Laurence. 

If Quentin is on the red team, then Laurence and Nick are both on the blue team.

7. Which one of the following could be a complete and accurate list of the players on the two 

teams? 

(A) blue: Greg, Henri, Laurence, Maurice, Quentin 

red: Isaac, Kyle, Nick, Oscar, Peter 

(B) blue: Greg, Henri, Laurence, Nick, Peter 

red: Isaac, Kyle, Maurice, Oscar, Quentin 

(C) blue: Henri, Isaac, Maurice, Nick, Oscar 

red: Greg, Kyle, Laurence, Peter, Quentin 

(D) blue: Henri, Laurence, Maurice, Nick, Peter 

red: Greg, Isaac, Kyle, Oscar, Quentin 

(E) blue: Isaac, Kyle, Maurice, Nick, Quentin 

red: Greg, Henri, Laurence, Oscar, Peter

8. If Quentin is on the red team, which one of the following pairs could be on the same team as 

each other? 

(A) Greg and Nick 

(B) Henri and Quentin 

(C) Isaac and Peter 

(D) Kyle and Maurice 

(E) Nick and Quentin 

110 Part II: Let the Games Begin

9. If Henri and Quentin are both on the same team and Isaac is on the other team, then which 

one of the following pairs of players could be on the red team? 

(A) Greg and Henri 

(B) Henri and Kyle 

(C) Laurence and Oscar 

(D) Maurice and Quentin 

(E) Nick and Peter

Game 4: Go fly a kite 

A class in stunt-kite flying contains three teachers -- Adam, Brenda, and Carlos -- and six 

students -- Dorian, Elmo, Freida, Gracie, Hank, and Ivan. The class divides into three groups 

of three, with one teacher and two students in each group. Each group works on a different 

type of maneuver: vertical thread, waterfall, or zipper.

Carlos and Dorian are in the same group. 

Brenda and Hank are in the same group. 

If Elmo is working on the vertical thread, then Freida is working on the waterfall and 

Gracie is working on the zipper. 

If Ivan is working on the waterfall, then Hank is working on the zipper and Gracie is 

working on the vertical thread.

10. Which one of the following could be a complete and accurate list of the maneuvers that 

each person is working on? 

(A) vertical thread: Adam, Elmo, Gracie 

waterfall: Brenda, Frieda, Hank 

zipper: Carlos, Dorian, Ivan 

(B) vertical thread: Adam, Elmo, Ivan 

waterfall: Carlos, Dorian, Frieda 

zipper: Brenda, Gracie, Hank 

(C) vertical thread: Brenda, Gracie, Hank 

waterfall: Adam, Elmo, Ivan 

zipper: Carlos, Dorian, Frieda 

(D) vertical thread: Brenda, Hank, Ivan, 

waterfall: Adam, Carlos, Dorian 

zipper: Elmo, Freida, Gracie 

(E) vertical thread: Carlos, Dorian, Elmo 

waterfall: Adam, Hank, Freida 

zipper: Brenda, Gracie, Ivan

11. If Adam and Ivan are working on the same maneuver, which one of the following is a pair of 

people who could both be working on the waterfall? 

(A) Adam and Gracie 

(B) Dorian and Hank 

(C) Elmo and Gracie 

(D) Freida and Ivan 

(E) Hank and Ivan 

Chapter 6: Divide and Conquer: Sorting Game Practice 111 

12. If Adam is working on the vertical thread and Gracie is working on the waterfall, which one 

of the following must be true? 

(A) Brenda is working on the zipper. 

(B) Dorian is working on the zipper. 

(C) Freida is working on the vertical thread. 

(D) Hank is working on the waterfall. 

(E) Ivan is working on the zipper.

Game 5: Pet project 

Alison has eight pets -- three cats, two dogs, two ferrets, and a parrot -- named Binky, Gus, 

Harlow, Jasper, Misty, Sparky, Travis, and Zuzu.

Binky, Jasper, Misty, and Travis are all different species. 

If Binky is a cat, then Sparky is a ferret and Travis is a parrot. 

If Jasper is a cat, then Binky is a dog and Harlow is a ferret. 

If Zuzu is a cat, then the other two cats are Harlow and Travis.

13. If Jasper is a cat, which one of the following could be a list of four animals that are all of dif- 

ferent species? 

(A) Binky, Gus, Misty, Zuzu 

(B) Gus, Harlow, Travis, Zuzu 

(C) Gus, Misty, Sparky, Zuzu 

(D) Harlow, Misty, Sparky, Travis 

(E) Jasper, Harlow, Sparky, Travis

14. If Harlow is a dog, which one of the following pairs of animals CANNOT be the same species 

as each other? 

(A) Binky and Zuzu 

(B) Gus and Jasper 

(C) Harlow and Misty 

(D) Sparky and Travis 

(E) Each of the four pairs could be the same species as each other.

15. If Gus and Travis are both ferrets, which one of the following pairs of animals could be a 

pair of cats? 

(A) Binky and Sparky 

(B) Harlow and Jasper 

(C) Harlow and Misty 

(D) Sparky and Zuzu 

(E) None of the four pairs could be a pair of cats. 

112 Part II: Let the Games Begin

Solutions to Practice Problems 

In this section, I show you how to set up all five games and give you step-by-step solutions to 

all 15 questions in this chapter.

Solutions to Game 1: Sushi selecting 

You first list the game's chips, the types of sushi Amanda has to choose from. Here's the 

chip list:

EHIKMSTU

The first and second clues are partial ringers, because you can fit information from these 

clues directly into the box chart (see Chapter 5 for more on ringer clues). Record this infor- 

mation as follows:

Yes | No

EU IS EU

The third and fourth clues are arrow clues because they contain if-then statements (flip to 

Chapter 5 for more on arrow clues), so scribe them like this. The versions on the right are the 

contrapositive forms, in which you flip the first and second parts of the clue and negate them.

K ­T T ­K 

­K M ­M K

Then look for ways to improve the board. You can do so by combining these arrows as follows:

T ­K M 

­M K ­T

Now you're ready to answer the questions.

1. C. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile for this question. 

The question asks which list could be complete and accurate, so the right answer 

is Possible or True and the wrong answers are all False. 

3. Draw the question chart. 

This is a full-board question, so you probably don't need a question chart.

To answer the question, rule out the four wrong answers by comparing either the clues or the 

board to the answers: The first clue rules out (A). The second clue rules out (D). The third 

clue rules out (E). And the fourth clue rules out (B). Therefore, the right answer is (C) -- she 

could choose hamachi, kurodai, saba, and unagi. 

Chapter 6: Divide and Conquer: Sorting Game Practice 113 

2. B. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- she doesn't choose ika, nor does she choose maguro. 

2. Determine the answer profile for this question. 

The word could in the question tells you that the right answer is Possible or True 

and the wrong answers are all False. 

3. Draw a question chart.

Because Amanda chooses neither ika nor maguro, you know that she chooses saba and 

kurodai but not toro. By elimination, she chooses hamachi:

Yes | No

EU S K H EU M I T

T -K M 

-M K -T

T ­K M 

­M K ­T

Comparing the chart to the answers shows that the right answer is (B) -- she chooses 

kurodai but not unagi. 

3. E. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes. The extra clue tells you that Amanda chooses hamachi. 

2. Determine the answer profile for this question. 

The words could and except tell you that the right answer is False and the wrong 

answers are all Possible or True. 

3. Draw a question chart.

Yes | No

EU IS H EU

T -K M 

-M K -T

By elimination, she chooses only one type of sushi from among kurodai, maguro, and toro. 

But if chose toro, then she would also choose maguro, which would be impossible. Thus, 

she didn't choose toro, so the right answer is (E). 

114 Part II: Let the Games Begin

Solutions to Game 2: Pulling strings 

Here's the chip list (the names of the musicians) for the game, with each chip linked to violin, 

viola, or cello:

Violin: A B C Viola: D E F Cello: G H 

The story tells you that the string quartet includes two violins, a viola, and a cello, so the 

board contains a lot of partial ringers:

Yes | No

ABC ABC DEF GH ABC DEF DEF GH

Here's how you scribe the rest of the clues:

AD 

GB ­B ­G 

GC ­C ­G 

EH ­H ­E

Now take a look at the questions.

4. E. Here are the first three steps: 

1. Decide whether this question has an extra clue. 

No. 

2. Define the answer profile. 

The word could means that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw the question chart. 

This is a full-board question -- no chart needed.

To answer the question, rule out the four wrong answers by comparing either the clues or 

the board to the answers: The third clue rules out (B), because cellists Garrison and Higgins 

can't both be chosen. The fourth clue rules out (C). The fifth clue rules out (A). And the 

sixth clue rules out (D). Therefore, the right answer is (E) -- Bailey, Chun, Farkas, and 

Higgins could be chosen. 

5. C. Here are the first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- Farkas is chosen for viola. 

Chapter 6: Divide and Conquer: Sorting Game Practice 115 

2. Define the answer profile. 

The words could and except tell you that the right answer is False and the wrong 

answers are all Possible or True. 

3. Draw the question chart.

Farkas is chosen for viola, so Dolby and Eckhart aren't chosen for viola. Thus, Apple isn't 

chosen for violin, so Bailey and Chun are both chosen for violin:

Violin: A B C Viola: D E F Cello: G H

Yes | No

B C F GH A D E GH

G B -B -G 

G C -C -G 

E H -H -E

Therefore, Chun is chosen, so (C) is False and is therefore the right answer. 

6. E. Here are the steps you start with: 

1. Decide whether this question has an extra clue. 

Yes -- Bailey isn't chosen. 

2. Define the answer profile. 

The questions specfically asks for a true answer, so the right answer is True and 

the wrong answers are all Possible or False. 

3. Draw the question chart.

Bailey isn't chosen, so by elimination, the two violinists are Apple and Chun. Because Apple 

is chosen, Dolby is also chosen. Additionally, because Bailey isn't chosen, Garrison isn't the 

cellist, so Higgins is. By elimination, Eckhart and Farkas are not chosen:

Violin: A B C Viola: D E F Cello: G H

Yes | No

A C D H B E F G

AD

G B -B -G 

G C -C -G 

E H -H -E

Therefore, all four players are determined, so the right answer is (E). 

116 Part II: Let the Games Begin

Solutions to Game 3: Hoop hopefuls 

Here is the chip list -- correlating to the names of the students -- for this game:

Freshmen: G H I Sophomores: K L M Juniors: N O P Q

The first clue states that each team includes two juniors, at least one sophomore, and at 

least one freshman, so this provides a lot of partial ringers. Place them on the game board.

Blue | Red

GHI KL NOP NOP GHI KL NOP NOP 

M Q Q M Q Q

Here's how you scribe the rest of the clues:

IO 

Gb Kr Kb Gr 

Gb Nr Nb Gr 

Hr Lr Lb Hb 

Qr Lb Lr Qb 

Qr Nb Nr Qb

Note that several pairs of clues line up, so here are your final clue notes for the game:

IO 

Gb Kr Kb Gr 

Hr Lr Qb Qr Lb Hb 

Gb Nr Qb Qr Nb Gr

Now you're ready for the questions.

7. D. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile for this question. 

The word could tells you that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw the question chart. 

This is a full-board question -- you don't need a chart.

The first clue tells you that each team includes two juniors, ruling out answer (A). The 

second clue says that Isaac and Oscar are on the same team, so (E) is wrong. The third clue 

tells you that if Greg is on the blue team, then Nick is on the red team, so this rules out (B). 

Chapter 6: Divide and Conquer: Sorting Game Practice 117 

The fifth clue states that if Quentin is on the red team, then Laurence is on the blue team, 

so (C) is wrong. Therefore, the right answer is (D). 

8. D. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- Quentin is on the red team. 

2. Determine the answer profile for this question. 

The word could means that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw the question chart.

Quentin is on the red team, so you can draw four conclusions from your clue notes: 

Laurence, Henri, and Nick are on the blue team and Greg is on the red team.

Blue | Red

H L N OP G KM Q OP

Using this chart, you can rule out answers (A), (B), and (E). If Isaac and Peter are on the 

same team, then Oscar is with them; but this is impossible, so you can rule out answer (C). 

Thus, the right answer is (D) -- Kyle and Maurice could be on the same team. 

9. C. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- Henri and Quentin are on the same team. 

2. Determine the answer profile for this question. 

The word could indicates that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw a question chart.

You know that Henri and Quentin are on the same team. But if Henri were on the red team, 

then Quentin would be on the blue team. So Henri and Quentin must both be on the blue 

team. Thus, Isaac is on the red team, and so is Oscar:

Blue | Red

H KL M Q NP I KL M O NP

From this chart, you can rule out answers (A), (B), and (D). Additionally, Nick and Peter are 

on different teams, so you can rule out (E). Thus, the right answer is (C) -- Laurence and 

Oscar could be on the red team. 

118 Part II: Let the Games Begin

Solutions to Game 4: Go fly a kite 

You have three teachers and six students, so here's the chip list for this game:

Teachers: A B C Students: D E F G H I 

The story tells you that each group has exactly one teacher, so you can place ringers into the 

boxes.

Vertical Thread | Waterfall | Zipper

ABC ABC ABC

Here's how you scribe the four clues:

BH 

CD 

Ev Fw ­Fw ­Ev 

Ev Gz ­Gz ­Ev 

Iw Hz ­Hz ­Iw 

Iw Gv ­Gv ­Iw

Notice that some of these arrows clues line up. For example,

Ev Gz ­Gv ­Iw

If Elmo is working on the vertical thread, then Gracie is working on the zipper; therefore, 

Gracie isn't working on the vertical thread, so Ivan isn't working on the waterfall. Here's 

another example of similar logic:

Iw Gv ­Gz ­Ev

So here are the revised clue notes for the game:

BH 

CD 

Ev Fw ­Fw ­Ev 

Iw Hz ­Hz ­Iw 

Ev Gz ­Gv ­Iw 

Iw Gv ­Gz ­Ev

Now take a look at the questions. 

Chapter 6: Divide and Conquer: Sorting Game Practice 119 

10. B. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

No. 

2. Determine the answer profile for this question. 

The word could indicates that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw a question chart. 

This is a full-board question -- no chart needed.

The story tells you that each class contains Adam, Brenda, or Carlos, so you can rule 

out (D). The second clue states that Brenda and Hank are in the same group, so (E) is wrong. 

The third clue tells you that if Elmo is working on the vertical thread, then Gracie is working 

on the zipper, so rule out (A). The fourth clue tells you that if Ivan is working on the waterfall, 

then Hank is working on the zipper, so (C) is wrong. Therefore, the right answer is (B). 

11. D. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- Adam and Ivan are working on the same maneuver. 

2. Determine the answer profile for this question. 

The word could tells you that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw a question chart.

Because Adam and Ivan are working together, so are Brenda and Hank, as well as Carlos and 

Dorian. Therefore, because Adam, Brenda, and Carlos are all working on different maneu- 

vers, Ivan, Hank, and Dorian are also all working on different maneuvers. By elimination, 

Elmo, Freida, Gracie are also all working on different maneuvers.

Vertical Thread | Waterfall | Zipper

ABC DHI EFG ABC DHI EFG ABC DHI EFG

Thus, you can eliminate answers (B), (C), and (E) by looking at the question chart. If Adam 

were working on the waterfall, then Ivan would also be working on the waterfall, so Gracie 

would be working on the vertical thread. Thus, answer (A) is wrong, so (D) is right -- Freida 

and Ivan could both be working on the waterful. 

12. C. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- Adam is working on the vertical thread and Gracie is working on the 

waterfall. 

2. Determine the answer profile for this question. 

The phrase must be true means that the right answer is True and the wrong 

answers are all Possible or False. 

3. Draw a question chart. 

120 Part II: Let the Games Begin

Adam is working on the vertical thread and Gracie is working on the waterfall. So by elimi- 

nation, Brenda and Carlos are working on the waterfall and the zipper, not necessarily 

respectively. Thus, Dorian and Hank are also working on the waterfall and the zipper, not 

necessarily respectively. Because Gracie isn't working on the zipper, Elmo isn't working on 

the vertical thread, so he's working on the zipper. By elimination, Freida and Ivan are both 

working on the vertical thread.

Vertical Thread | Waterfall | Zipper

A F I BC G DH BC DH E

Therefore, the right answer is (C) -- Freida must be working on the vertical thread.

Solutions to Game 5: Pet project 

Here's the chip list -- which connect to the eight pet names -- for the game:

BHGJMSTZ

You can place partial ringers from the first clue in the boxes:

Cats | Dogs | FerretS | Parrot

BJMT BJMT BJMT BJMT

Bc Sf ­Sf ­Bc 

Bc Tp ­Tp ­Bc 

Jc Bd ­Bd ­Jc 

Jc Hf ­Hf ­Jc 

Zc Hc ­Hc ­Zc 

Zc Tc ­Tc ­Zc

Notice that some of these arrows clues line up. For example,

Bc Tp ­Tc ­Zc

If Binky is a cat, then Travis is a parrot; therefore, Travis isn't a cat, so Zuzu isn't a cat. Here 

are three more examples of similar logic:

Zc Tc ­Tp ­Bc 

Jc Hf ­Hc ­Zc 

Zc Hc ­Hf ­Jc 

Chapter 6: Divide and Conquer: Sorting Game Practice 121 

So here are the revised clue notes for the game:

Bc Sf ­Sf ­Bc 

Jc Bd ­Bd ­Jc 

Bc Tp ­Tc ­Zc 

Zc Tc ­Tp ­Bc 

Jc Hf ­Hc ­Zc 

Zc Hc ­Hf ­Jc

13. B. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- Jasper is a cat. 

2. Determine the answer profile for this question. 

The word could tells you that the right answer is Possible or True and the wrong 

answers are all False. 

3. Draw a question chart.

Jasper is a cat, so Binky is a dog and Harlow is a ferret. Thus, Zuzu isn't a cat, so by elimina- 

tion, Zuzu is a dog. Also by elimination, Gus and Sparky are both cats.

Cats | Dogs | FerretS | Parrot

J G S B Z MT H MT

Therefore, the chart shows you that only (B) is Possible, so this is the right answer. 

14. B. Here are your first three steps: 

1. Decide whether this question has an extra clue. 

Yes -- Harlow is a dog. 

2. Determine the answer profile for this question. 

The word cannot means that the right answer is False and the wrong answers are 

all Possible or True. 

3. Draw a question chart.

Harlow is a dog, so neither Jasper nor Zuzu is a cat; therefore, Zuzu is a ferret. By elimina- 

tion, Gus and Sparky are both cats. Therefore, Gus and Jasper are of different species, so (B) 

is False, so this is the right answer.

Cats | Dogs | FerretS | Parrot

BMT G S BJMT H BJMT Z BJMT 

122 Part II: Let the Games Begin

15. C. Here are your first steps: 

1. Decide whether this question has an extra clue. 

Yes -- Gus and Travis are ferrets. 

2. Determine the answer profile for this question. 

The word could means that the right answer is Possible or True and the wrong 

answers are all False. Note that if answers (A) through (D) are all False, then the 

right answer is (E). 

3. Draw a question chart.

Gus and Travis are both ferrets, so Binky, Jasper, and Zuzu aren't cats. So by elimination, 

Harlow, Misty, and Sparky are all cats and Zuzu is a dog. Therefore, Harlow and Misty are a 

pair of cats, so the right answer is (C).

Cats | Dogs | FerretS | Parrot

M H S BJ Z T G BJ 

Part III 

Moving Forward 

In this part . . . 

I n Part III, you build upon your skills from Part II 

with new techniques that enable you to take on more 

challenging logic games. I show you how to organize infor- 

mation using a powerful split chart. I also help you face 

down some of the most common variations in line games 

and sorting games. 

Chapter 7

One Way or Another: Using Split Charts 

In This Chapter 

Understanding how to make a split chart 

Answering questions using a split chart 

Applying split-chart skills to practice games

A split chart, which is simply a box chart with two or more rows, is one of the most pow- 

erful tools for setting up a logic game. Each row of a split chart includes all the infor- 

mation contained in a regular box chart, plus an assumption: A piece of information unique 

to that row. Using a split chart allows you to list a variety of scenarios -- possible outcomes 

under different assumptions -- and follow the logical implications of each scenario.

In this chapter, I start you off with the basics, showing you how to set up a split chart to 

account for all possible scenarios. Next, I show you how to use a split chart to draw conclu- 

sions that'd be impossible with a regular box chart. You discover how to use a split chart to 

answer questions. You also find out how the extra clue that a question provides often allows 

you to rule out one or more rows in a split chart.

Next, you get to try incorporating this new tool to take on a couple of logic games on your 

own. To finish the chapter, I show you how to set up and solve these two practice games 

using split charts.

Splitting the Differences with a Split Chart 

A split chart is a box chart with multiple rows. Each row contains all the information that you 

know to be true. Additionally, each row contains one distinct piece of information that's pos- 

sible -- called your assumption -- plus any other conclusions you can draw from using that 

assumption. Each row represents a different scenario for that game -- that is, each contains a 

different set of logical conclusions you can reach under each assumption.

A split chart must contain all possible scenarios for a game. If you split a chart and fail to 

account for one or more scenarios, you may answer some of the questions incorrectly.

Here are a two good ways to make sure that you have all possible scenarios:

Split the chart into two rows using a pair of contradictory assumptions. For example, 

you can split the chart into two rows using the assumptions "Martha brought her red 

skirt" and "Martha didn't bring her red skirt." 

Split the chart using a clue that limits possible assumptions. For example, if a clue 

states "Howard arrived either third or fifth," you can split the chart into two rows: In 

one row, assume that Howard arrived third; in the other row, assume that he arrived 

fifth. 

126 Part III: Moving Forward

When you split the chart, think about getting as much mileage out of the split as you can. 

Ideally, the assumption in each row allows you to draw at least a couple of extra conclusions 

for that row.

If splitting the chart doesn't allow you to place any additional information into the chart 

beyond the assumptions for each row, don't do it. Either find a more clever way to split the 

chart or just move on to the questions without splitting the chart.

Because a split chart shows all possible scenarios for a logic game, using the answer profile 

for a question can be tricky (for more on answer profiles, see Chapter 2). The correct answer 

to a question may depend on the truth value of a statement in more than one row of the 

chart. Here's how you check each of the four answer profiles:

True: The correct answer is True in every row of the chart. 

False: The correct answer is False in every row in the chart. 

Possible or True: The correct answer is either Possible or True in one or more rows of 

the chart. 

Possible or False: The correct answer is either Possible or False in one or more rows of 

the chart.

Don't worry if you're not quite clear yet on how to use a split chart. The two examples that 

follow clarify how this powerful tool works.

A split-chart line game: Going to the dogs 

Elissa, a dog trainer, has seven appointments today, beginning every hour from 1:00 p.m. to 

7:00 p.m. For each appointment, she'll be training one dog, and all seven dogs are of different 

breeds: Beagle, Collie, Dalmatian, Havanese, Keeshond, Pomeranian, or Samoyed.

She trains the either the Beagle or the Havanese at 3:00. 

She trains the Dalmatian either at 2:00 or 5:00. 

She trains the Keeshond and the Samoyed, not necessarily in that order, exactly four 

hours apart.

Setting up the board 

This logic game is a line game. To start out, set up the game board -- including chip list, box 

chart, and clue notes -- as I show you in Chapter 3 (flip to Chapter 3 if you need more detail 

on how to do this setup).

BCDHKPS 

1:00 2:00 3:00 4:00 5:00 6:00 7:00 

BH

D=2 or 5 

(KS)___(KS) 

Chapter 7: One Way or Another: Using Split Charts 127 

As you can see, I introduce the notation (KS) __ __ __ (KS) to scribe the third clue, using 

parentheses to indicate one dog or the other. This notation should make sense to you, and 

it provides a good visual sense of how this block fits into the chart. But if you prefer the 

notation

K __ __ __ S or S __ __ __ K

feel free to use it.

Splitting the chart 

The setup in the preceding section isn't a bad start, but it doesn't offer much room for 

improvement. However, suppose you consider splitting the chart into two or more scenarios.

When deciding how to split the chart, focus on information in your clue notes below the 

chart. Look for a piece of information that doesn't fit well into a regular chart but would fit 

well if you split the chart into two rows.

The second clue sets you up for this split: Elissa trains the Dalmatian at either 2:00 or 5:00, so 

make each of these possibilities your assumption for a split chart containing two rows. Note 

that these two rows cover all possible scenarios. Here's what the chart looks like:

1:00 2:00 3:00 4:00 5:00 6:00 7:00 

D BH

BH D

(KS)___(KS)

Now you can fit the block from the third clue into each row of the chart. The Keeshond- 

Samoyed block fits in each row in only one way:

1:00 2:00 3:00 4:00 5:00 6:00 7:00 

KS D BH KS

KS BH D KS

This chart contains a whole lot more information than the original box chart. You just need 

to remember that either of these rows could be the right scenario and that one of them must 

be right.

Answering the questions 

How you use a split chart depends on the type of question you're trying to answer. In this 

section, I show you how to answer a variety of questions using the split chart I develop in the 

preceding section. 

128 Part III: Moving Forward

Which one of the following is a complete and accurate list of the times when Elissa could 

train the Collie?

(A) 4:00, 7:00 

(B) 4:00, 6:00, 7:00 

(C) 1:00, 4:00, 7:00 

(D) 1:00, 4:00, 6:00, 7:00 

(E) 1:00, 2:00, 4:00, 5:00, 6:00, 7:00

This answer profile for this question is Possible or True -- that is, the right answer is a list of 

all the times when it'd be at least possible for Elissa to train the Collie. Thus, you want to find 

all the time slots in either row when Elissa could train the Collie.

In the first row, Elissa could train the Collie at 4:00, 6:00, or 7:00. In the second row, she could 

train the Collie at 1:00, 4:00, or 7:00. Therefore, she could train the Collie at any of these four 

different times, so the right answer is (D).

Don't make the mistake of thinking that a time slot needs to be available in both rows in 

order to be acceptable for this question. The answer profile in this case is Possible or True, 

so if Elissa could train the Collie during a time slot in either row, that time slot is available 

and must be included in the right answer.

If she trains the Pomeranian at 4:00 and the Havanese at 7:00, which one of the following 

must be false?

(A) She trains the Beagle sometime before she trains the Keeshond. 

(B) She trains the Collie sometime before she trains the Samoyed. 

(C) She trains the Dalmatian sometime before she trains the Pomeranian. 

(D) She trains the Pomeranian sometime before she trains the Beagle. 

(E) She trains the Samoyed sometime before she trains the Dalmatian.

The extra clue tells you that she trains the Pomeranian at 4:00 and the Havanese at 7:00. 

Place this information in both rows of the chart. In each row, you can conclude that she 

trains the Beagle at 3:00. By elimination, she trains the Collie at 6:00 in the first row and at 

1:00 in the second row. Here's the updated chart:

1:00 2:00 3:00 4:00 5:00 6:00 7:00 

KS D B P KS C H

C KS B P D KS H

The answer profile for this question is False. Therefore, the right answer must be False in 

every row. Answer (A) is Possible in both rows, so (A) is wrong. Answer (B) is False in the 

first row and True in the second row, so (B) is wrong. Answer (C) is True in the first row and 

False in the second row, so (C) is wrong. Answer (E) is Possible in both rows, so (E) is wrong. 

Answer (D) is False in both rows, so the right answer is (D) -- she can't train the Pomeranian 

before the Beagle. 

Chapter 7: One Way or Another: Using Split Charts 129 

If she trains the Collie immediately before the Pomeranian, which one of the following is a 

complete and accurate list of the times when she could train the Beagle?

(A) 3:00 

(B) 3:00, 4:00 

(C) 1:00, 3:00, 4:00 

(D) 1:00, 3:00, 4:00, 7:00 

(E) 1:00, 3:00, 4:00, 6:00, 7:00

The extra clue tells you that she trains the Collie immediately before the Pomeranian, which 

gives you the following block:

CP

In the first row of the split chart, this block fits only in one place, so she trains the Collie at 

6:00 and the Pomeranian at 7:00. By elimination, at 4:00 she trains either the Beagle or the 

Havanese.

Even better, in the second row, this block doesn't fit at all, so you can entirely rule out this 

row. Thus, here's what your question chart looks like:

1:00 2:00 3:00 4:00 5:00 6:00 7:00 

KS D BH BH KS C P

Therefore, she could train the Beagle at either 3:00 or 4:00, so the right answer is (B).

The extra clue often allows you to rule out one or more rows in a split chart. After you rule 

out a row, ignore it while answering the question.

When you rule out a row because of extra clue information, remember to rule out this row 

only in the question chart for that question. The row is still valid on the game board, and it 

may be essential for answering other questions in that game.

A split-chart sorting game: Wake up, world! 

Shawn wants to choose three different types of coffee to brew for his customers. He has 

seven types of coffee available, three from South America -- Brazilian, Colombian, and 

Peruvian -- and four from Asia -- Indonesian, Laotian, Malaysian, and Vietnamese.

He chooses Indonesian if and only if he doesn't choose Vietnamese. 

He chooses at least one type of South American coffee. 

If he chooses Brazilian, then he doesn't choose Laotian or Peruvian. 

130 Part III: Moving Forward

Setting up the board 

To start out, I set up the game as usual, with a chip list, a box chart, and some clue notes 

(see Chapter 3 if you need more help with this process):

South America: B C P Asia: I L M V

Yes | No

IV BCP IV

B -L L -B 

B -P P -B

This isn't a bad start, but there isn't much more you can add as it stands, so splitting the 

chart may be a good bet.

Splitting the chart 

In this chart, you already have information from the first two clues in the boxes. To get the 

third clue into play, split the board by assuming that Shawn chooses Brazilian in the first row 

and doesn't choose Brazilian in the second row. Note that this split covers all possibilities.

In the first row, he chooses Brazilian, so by the third clue, he doesn't choose Laotian or 

Peruvian. Thus, by elimination, he chooses Colombian or Malaysian, but not both.

In the second row, he doesn't choose Brazilian, so by the first clue (which says he chooses at 

least one South American coffee), he chooses either Colombian or Peruvian.

South America: B C P Asia: I L M V

Yes | No

IV B CM IV L P CM

IV CP IV B

Answering the questions 

The split chart is a lot more useful than the original chart. You now have all the information 

from the clues recorded in the chart, so you don't even need to look at the clues again.

If Shawn chooses Malaysian coffee, which one of the following is a complete and accurate list 

of the types of coffee which he CANNOT choose?

(A) Brazilian 

(B) Laotian 

(C) Brazilian and Laotian 

(D) Laotian and Peruvian 

(E) Colombian, Laotian, and Peruvian 

Chapter 7: One Way or Another: Using Split Charts 131 

The extra clue says that he chooses Malaysian coffee. In the first row, by elimination, he 

doesn't choose Colombian. In the second row, by elimination, he doesn't choose Laotian, and 

either he doesn't choose Colombian or he doesn't choose Peruvian.

Yes | No

IV B M IV L P C

IV CP M IV B L CP

Therefore, in both rows, he doesn't choose Laotian, so the right answer is (B).

If he chooses Laotian coffee but not Vietnamese coffee, which one of the following lists two 

types of coffee, each of which he CANNOT choose?

(A) Brazilian and Colombian 

(B) Brazilian and Malaysian 

(C) Colombian and Malaysian 

(D) Colombian and Peruvian 

(E) Malaysian and Peruvian

He chooses Laotian but not Vietnamese, which rules out the first row, so focus only on the 

second row. Thus, by elimination, he chooses Indonesian and doesn't choose Malaysian. 

Additionally, either he doesn't choose Colombian or he doesn't choose Peruvian. Here's the 

chart:

South America: B C P Asia: I L M V

Yes | No

I CP L V B M CP

Therefore, he chooses neither Brazilian nor Malaysian, so the right answer is (B).

If he chooses exactly two types of South American coffee, which one of the following pairs 

includes one type of coffee that he must choose and one type of coffee that he CANNOT 

choose?

(A) Brazilian and Colombian 

(B) Colombian and Laotian 

(C) Colombian and Peruvian 

(D) Indonesian and Malaysian 

(E) Malaysian and Peruvian

The extra clue tells you that he chooses exactly two types of South American coffee. In the first 

row, he chooses Brazilian and Colombian, so by elimination, he doesn't choose Malaysian. In 

132 Part III: Moving Forward

the second row, he chooses Colombian and Peruvian, so by elimination, he doesn't choose 

Laotian or Malaysian.

South America: B C P Asia: I L M V

Yes | No

IV B C IV L P M

IV C P IV B L M

Therefore, in both rows, he chooses Colombian and doesn't choose Laotian, so the right 

answer is (B).

Diving into Split-Chart Practice Games 

Ready to see how using split charts can speed you on your way with logic games? Here are 

two games to practice on. Split charts are a powerful tool, so later in the book, you can find 

lots of additional opportunities to use split charts to your advantage.

If you get stuck, read the earlier part of this chapter to work your way forward. And if you 

have trouble answering any of the questions, flip to the next section, where I show you how 

work through each problem. When you're finished, check your answers in "Solutions to the 

Practice Games."

Game 1: To Montevideo with love 

Every year on their anniversary, Meghan and Jim visit a different foreign city. They are con- 

sidering the next six cities that they would like to visit: Alexandria, Hong Kong, Montevideo, 

Rio de Janeiro, Singapore, and Tokyo.

They will visit either Alexandria or Rio de Janeiro first. 

They will visit Montevideo either fourth or fifth. 

They will visit Singapore either second or fifth. 

They will visit Hong Kong and Tokyo exactly two years apart, though not necessarily in 

that order.

1. Which one of the following is a complete and accurate list of the years when they could visit 

Alexandria? 

(A) first 

(B) first, third 

(C) first, sixth 

(D) first, second, third 

(E) first, third, sixth 

Chapter 7: One Way or Another: Using Split Charts 133 

2. If they visit Alexandria third, which one of the following CANNOT be true? 

(A) They will visit Hong Kong the year before they visit Montevideo. 

(B) They will visit Montevideo the year before they visit Tokyo. 

(C) They will visit Rio de Janeiro the year before they visit Singapore. 

(D) They will visit Singapore the year before they visit Hong Kong. 

(E) They will visit Tokyo the year before they visit Montevideo.

3. If they visit Montevideo the year before they visit Tokyo, which one of the following is a 

complete and accurate list of the cities that they could visit third? 

(A) Alexandria 

(B) Hong Kong 

(C) Alexandria, Hong Kong 

(D) Alexandria, Rio de Janeiro 

(E) Alexandria, Hong Kong, Rio de Janeiro

Game 2: Roughing it 

Elroy is going camping and has decided to bring only four electronic items with him. He is 

deciding among eight items: blender, foot bath, juicer, laptop computer, mobile phone, satel- 

lite radio, toaster, and vibrating chair.

He brings either the blender or the juicer, but not both. 

He brings the laptop computer if and only if he brings the satellite radio. 

If he brings the foot bath, then he also brings the vibrating chair. 

If he brings the mobile phone, then he also brings the toaster.

4. Which one of the following could be a list of the four items that he brings? 

(A) blender, laptop computer, mobile phone, and satellite radio 

(B) blender, laptop computer, toaster, and vibrating chair 

(C) foot bath, juicer, laptop computer, and satellite radio 

(D) foot bath, juicer, toaster, and vibrating chair 

(E) juicer, mobile phone, satellite radio, and toaster

5. If he brings the vibrating chair but not the mobile phone, which one of the following 

CANNOT be true? 

(A) He brings both the blender and the laptop computer. 

(B) He brings the blender but not the satellite radio. 

(C) He brings the foot bath but not the juicer. 

(D) He brings both the juicer and the toaster. 

(E) He brings the toaster but not the foot bath. 

134 Part III: Moving Forward

6. If he doesn't bring the vibrating chair, which one of the following is a complete and accurate 

list of the items that he must bring? 

(A) toaster 

(B) laptop computer, satellite radio 

(C) mobile phone, toaster 

(D) laptop, satellite radio, toaster 

(E) foot bath, toaster, vibrating chair

Solutions to the Practice Games 

Here are the solutions for the six questions in the two practice games in this chapter.

Solution to Game 1: To Montevideo with love 

Here's the board for the first practice game, which focuses on Meghan and Jim's travel plans 

to six cities:

AHMRST 

1 2 3 4 5 6 

AR

M=4 or 5 

S=2 or 5 

H _ T/ T_ H

You could use either the second or third clue to split the chart. Neither of these choices seems 

superior, so just to pick one. I use the second clue to split the chart, assuming in the first row 

that they visit Montevideo fourth and in the second row that they visit Montevideo fifth.

In the first row, by the fourth clue, they visit Hong Kong and Tokyo, not necessarily respec- 

tively, third and fifth. Thus, by the third clue, they visit Singapore second. By elimination, 

they visit either Alexandria or Rio de Janeiro sixth.

In the second row, by the third clue, they visit Singapore second. By the fourth clue, they 

visit Hong Kong and Tokyo, not necessarily respectively, fourth and sixth. By elimination, 

they visit either Alexandria or Rio de Janeiro third. The split chart is complete, so go on to 

the questions.

1 2 3 4 5 6 

AR S HT M HT AR

AR S AR HT M HT 

Chapter 7: One Way or Another: Using Split Charts 135 

1. E. In the first row, they could visit Alexandria either first or sixth. In the second row, they 

could visit Alexandria either first or third. The right answer is Possible in either row, so the 

right answer is (E) -- they visit Alexandria first, third, or sixth. 

2. D. The extra clue tells you that they'll visit Alexandria third, which rules out the first row of 

the chart, so focus only on the second row. By elimination, they'll visit Rio de Janeiro first.

1 2 3 4 5 6 

R S A HT M HT

Thus, they won't visit Hong Kong the year before they visit Singapore, so the right answer 

is (D). 

3. E. The extra clue tells you that they visit Montevideo the year before they visit Tokyo. In 

the first row, they visit Tokyo fifth, so by elimination, they visit Hong Kong third. They visit 

Tokyo sixth in the second row, so by elimination, they visit Hong Kong fourth:

1 2 3 4 5 6 

AR S H M T AR

AR S AR H M T

You're looking for any city they could visit third, so look at the possibilities in both rows. In 

the first row, they visit Hong Kong third, and in the second row, they visit either Alexandria 

or Rio de Janeiro third, so the right answer is (E) -- Alexandria, Hong Kong, and Rio de 

Janeiro are all possibilities.

Solution to Game 2: Roughing it 

Here's the basic board for Game 2, the sorting game concerning seven camping items:

BFJLMSTV 

Yes | No

BJ BJ

LS

F V­V -F 

M T -T -M

The second clue is a block, so use to split the chart: Assume in the first row that he brings 

the laptop computer and the satellite radio and in the second row that leaves both the 

laptop computer and the satellite radio behind. 

136 Part III: Moving Forward

In the first row, he doesn't bring the foot bath (by the third clue) and he doesn't bring the 

mobile phone (by the fourth clue). By elimination, he brings either the toaster or the vibrat- 

ing chair, but not both.

In the second row, by the third clue, he brings the vibrating chair (because if he didn't bring 

it, he also wouldn't bring the foot bath, which would be five items not brought). Similarly, by 

the fourth clue, he brings the toaster (because if not, then he also wouldn't bring the mobile 

phone, which would be five items not brought). By elimination, he brings either the foot bath 

or the mobile phone, but not both. The game board is ready, so check out the questions.

Yes | No

BJ L S TV BJ F M TV

BJ V T FM BJ L S FM

4. D. You're looking for a list of the four items that Elroy could bring, so you want a list that's 

Possible in either row of the chart. In the first row of the split chart, all five answers are 

False. In the second row, answers (A), (B), (C), and (E) are all False, but answer (D) is 

Possible, so the right answer is (D) -- he could bring the foot bath, juicer, toaster, and 

vibrating chair. 

5. E. You're looking for a statement that can't be True, so it has to be False in both rows of the 

chart. The extra clue states that he brings the vibrating chair but not the mobile phone. In 

the first row, by elimination, he doesn't bring the toaster. In the second row, by elimination, 

he brings the foot bath.

Yes | No

BJ L S V BJ F M T

BJ V T F BJ L S M

In both rows, answer (E) is False, so this is the right answer -- he can't bring the toaster 

without the foot bath. 

6. D. The extra clue says that he doesn't bring the vibrating chair, which rules out the second 

row, so focus only on the first row of the split chart. By elimination, he brings the toaster.

Yes | No

BJ L S T BJ F M V

Thus, he must bring the laptop computer, the satellite radio, and the toaster, so the right 

answer is (D). 

Chapter 8

Keeping Your Options Open: 

Open Line Games 

In This Chapter 

Using tree charts and spine charts to organize info 

Getting some practice with open line games

O pen line games add a twist to the line games you solve in Chapters 3 and 4. A line 

game has an open board when the story and clues fail to provide ringer clues -- clues 

that allow you to place chips directly into the boxes. Ringers give you an absolute position 

in the line -- that is, they tell you exactly in which box you may place one or more chips. 

Here are a few examples of ringers:

Jenner's birthday is in March. 

Either the electrician or the plumber will arrive on Tuesday. 

A woman works on the third floor.

Instead of ringer clues, open-board line games give you a lot of block clues -- clues that tell 

you about the relative position of chips (how the chips are placed ahead of or behind other 

chips). Here are a few examples of blocks:

Jenner's birthday is sometime before Calloway's. 

The electrician will arrive the day before the plumber. 

Kent works on a lower floor than all the women.

See Chapter 3 for more on ringers and blocks.

In this chapter, I show you how to work through open line games using a variety of new tools, 

including the tree chart and spine chart. I finish up by giving you a chance to try out three 

open sorting games for yourself.

Setting Up Open Line Games 

When a logic game is open, it includes a degree of uncertainty that makes it tricky to solve by 

the methods I show you in Part II, which is why I offer you some new methods here: the tree 

chart and the spine chart. In this section, I walk you through how to set up three open line 

games. Each game includes a variety of questions to challenge and sharpen your thinking on 

this type of game. 

138 Part III: Moving Forward

Open line games can require a lot of work to whip them into shape. You may be despairing 

that you won't be able to see all these conclusions in the time you're given on the test, but 

don't panic. First of all, make sure you know how to have success with conventional line 

games (check out Part II of this book). And don't worry about time while you're starting out 

with open games. Instead, take time to see how I play the games in this section so you can 

play them yourself; then try the practice games later in this chapter. And don't make perfec- 

tion your goal. Instead, seek to increase your collections of tools. This book is full of ways to 

limit possibilities, rule out wrong answers, and push through logical impasses. I promise that 

the more you practice, the more likely you are to see smart ways to gain leverage in any new 

game you're facing.

A tree- and spine-chart game: Shoppers' last stand 

Seven shoppers named Arlo, Christina, Donna, Evan, Marie, Rachel, and Walt are standing 

single file in line at the grocery store.

Arlo is standing someplace ahead of both Christina and Marie. 

Marie is standing someplace ahead of both Donna and Walt. 

Walt is standing immediately ahead of Evan. 

Evan is standing someplace ahead of Rachel. 

Rachel isn't last in line.

Thinking outside the box 

Your first in setting up this game is to draw the board, starting with the chip list:

ACDEMRW 

1 2 3 4 5 6 7

At this point, in a line game, you normally try to fill in as much information as you can (as I 

show you in Chapter 3) -- but not this time. This game is open because the clues are all 

blocks with no ringers, which means you need to do some work outside the boxes before you 

can fill them in.

Planting a tree 

The first clue tells you that Arlo is standing someplace ahead of both Christina and Marie, 

and the second clue tells you that Marie is standing someplace ahead of both Donna and 

Walt. Instead of scribing these clues as blocks, you need to create a tree chart: a visual repre- 

sentation that shows order from first to last. Start with the first two clues:

A D 

Chapter 8: Keeping Your Options Open: Open Line Games 139 

As you can see, this chart represents these two clues visually.

Note that the tree chart doesn't imply that Christina and Marie are standing together or that 

Donna and Walt are standing together -- either of which would contradict the story. It just 

shows that Christina and Marie are both somewhere behind Arlo and that Donna and Walt are 

both somewhere behind Marie.

Next, add information from the remaining three clues to the tree chart:

A D 

WE R

Note that there's no line between Walt and Evan because the clue says that Walt is immedi- 

ately ahead of Evan. Next comes Rachel, standing somewhere behind Evan.

The last clue says that Rachel isn't last in line, so at least one other person is standing 

behind her. I represent this person with an underscore.

Growing a spine 

Although the tree chart shows you how the clues fit together, you can improve it by finding 

the spine of this chart. The spine is the principal line that runs all the way from the beginning 

of the tree to the end.

Studying the tree chart from the preceding section, notice that you have enough information 

to line up a maximum of six chips in order:

A M WE R

Notice that you don't change any information from the tree chart to create this new spine 

chart. You just clarify the principal set of before-and-after relationships that allows you to 

place the maximum amount of information from the tree in a single line.

With the spine in place, add in the rest of the information from the tree, as I do here:

A M WE R 

C D

As in the tree chart, Christina is somewhere behind Arlo, and Donna is somewhere behind 

Marie. Now Marie and Walt are locked in place -- which is a significant improvement on the 

tree chart! 

140 Part III: Moving Forward

Before moving on, you can make one further improvement. The person standing somewhere 

behind Rachel isn't Arlo, Marie, Walt, or Evan, so this person is either Christina or Donna. I 

incorporate this information into the chart:

A M WE R CD 

C D

Ringing in some good news 

At this point, the good news is that you can begin filling in a few boxes to get a sense of what 

the line really looks like.

To begin this process, notice that Arlo is ahead of at least five people in line, so he must be 

either first or second in line. Next, see that by the same type of reasoning, Marie must be 

either second or third, Walt must be either third or fourth, and so on. With this in mind, I can 

improve the chart as follows:

1/2 2/3 3/4 4/5 5/6 6/7

A M WE R CD 

C D

As you can see, the humble tree chart I started with is looking more and more like the box 

chart you know and love. In fact, I can begin to fill in some boxes.

First of all, notice that the first person in line is Arlo because everybody falls somewhere 

behind him. Then note that the second person is either Christina or Marie. Next, notice that 

the seventh person is either Christina or Donna:

1 2 3 4 5 6 7

A CM CD

Now notice that Walt and Evan are, respectively, either third and fourth or fourth and fifth. In 

either case, one of them is fourth, so you can fill in another box:

1 2 3 4 5 6 7

A CM WE CD

1/2 2/3 3/4 4/5 5/6 6/7 

A M WE R CD 

C D

Through this process, you've squeezed a lot of information from the original five clues. Keep 

a copy of the completed spine chart in your notes to refer to if you need it. 

Chapter 8: Keeping Your Options Open: Open Line Games 141 

Answering the questions 

Armed with your finished tree chart and spine chart, you're now ready to answer some 

questions.

Which one of the following is a complete and accurate list of the shoppers who could be 

standing fourth in line?

(A) Marie, Walt 

(B) Evan, Walt 

(C) Christina, Donna, Evan, Rachel 

(D) Christina, Donna, Evan, Walt 

(E) Christina, Donna, Evan, Marie, Walt

This question may strike you as being too easy -- given your box and spine chart, the right 

answer, (B), jumps off the page at you. But realize that this answer is far from intuitively obvi- 

ous given the five original clues. This answer isn't a gift -- you earned it!

If Christina is third in line, each of the following pairs of shoppers are separated by exactly 

one person EXCEPT

(A) Arlo and Marie 

(B) Christina and Evan 

(C) Donna and Evan 

(D) Marie and Walt 

(E) Rachel and Walt

The extra clue says that Christina is third. This information determines all the remaining 

positions: Marie is second, Walt is fourth, Evan is fifth, Rachel is sixth, and Donna is seventh:

1 2 3 4 5 6 7

A M C W E R D

The right answer is False, so the right answer is (A) -- Arlo and Marie aren't separated by 

one person.

Which one of the following is a complete and accurate list of the shoppers who could be 

standing fifth in line?

(A) Evan, Rachel 

(B) Evan, Walt 

(C) Christina, Donna, Evan, Rachel 

(D) Christina, Donna, Evan, Walt 

(E) Christina, Donna, Evan, Rachel, Walt 

142 Part III: Moving Forward

This question is similar to the first question and only a little more difficult. The spine chart 

tells you that Walt is either third or fourth, so you can rule out answers (B), (D), and (E). The 

remaining two answers, (A) and (C), both include Evan and Rachel, so the question now is 

whether Christina or Donna could be fifth.

You have to test only either Christina or Donna. If you know that either of them could be fifth 

in line, the right answer is (C); but if you can show that one of them isn't fifth, the right 

answer is (A).

To answer this question, assume that Christina is fifth. The rest of the line becomes deter- 

mined: Rachel is sixth, Donna is seventh, Marie is second, Walt is third, and Evan is fourth:

1 2 3 4 5 6 7

A M W E C R D

This scenario doesn't contradict any of the clues, so the right answer is (C).

A spine-chart game: Home improvement 

From Sunday through Saturday this week, a homeowner has scheduled seven different 

professionals -- carpenter, electrician, gardener, housecleaner, mold specialist, plumber, 

and roofer -- to do projects in her home. Each professional will spend just one day working 

there.

The electrician will visit sometime before the plumber and sometime after the gardener. 

The carpenter will visit sometime before the housecleaner and sometime after the 

electrician. 

The mold specialist will arrive the day after the gardener. 

The roofer will arrive either first or last.

Setting up the game 

Here's how you can scribe these four clues using the notation system I introduce in Chapter 3:

G-E-P 

E-C-H 

GM 

R = 1 or 7

Now you can begin to combine these notes together as either a tree chart or a spine chart, 

whichever seems appropriate. First, notice that no matter what else is true, the mold specialist 

will visit the day after the gardener, so combine the two lines that involve these professionals:

GM-E-P 

E-C-H 

R = 1 or 7 

Chapter 8: Keeping Your Options Open: Open Line Games 143 

Now you have four chips in a line -- the beginnings of a spine chart. To make this line even 

longer, switch out the information that the electrician precedes the plumber for the juicier 

bit that the electrician precedes the carpenter, who precedes the housecleaner:

GM E C H 

P

R = 1 or 7

Finally, taking this line a step further, place the roofer with a question mark at both the begin- 

ning and the end of this line.

R? GM E C H R? 

P

Not bad! You have a line of six out of seven chips. Now order these chips loosely according 

to the days of the week on which each professional could visit. For instance, you know the 

roofer can be either Sunday or Saturday. The remaining five chips can shift forward or back 

within a range of three days:

Su Su­W Tu­Th W­F Th­Sa Sa

R? GM E C H R? 

P

Notice particularly how I handle the GM block. It could extend over three pairs of days: 

Sunday and Monday, Monday and Tuesday, or Tuesday and Wednesday.

At this point, the whole schedule hinges on whether the roofer visits on Sunday or Saturday. 

Draw a split chart to explore both possibilities:

Sun Mon Tue Wed Thu Fri Sat

R G M E

G M E R

C­H

Amazingly enough, this entire game reduces only two general scenarios, now shown in the 

two rows of the split chart. I've also added the C-H block to cover the additional information 

from the second clue that the carpenter arrives sometime before the housecleaner. With the 

information arranged in this way, you should feel confident that you can answer quickly and 

easily. 

144 Part III: Moving Forward

Answering the questions 

With the game setup complete, you're ready to answer some questions.

If the plumber visits on Thursday, what is the maximum number of professionals who could 

visit both after the mold specialist leaves and before the housecleaner arrives?

(A) 1 

(B) 2 

(C) 3 

(D) 4 

(E) 5

The extra clue says that the plumber visits on Thursday. As a result, you can fill in the chart 

as follows:

Sun Mon Tue Wed Thu Fri Sat

R G M E P C H

G M E C P H R

In each row, three professionals separate the mold specialist and the housecleaner. 

Therefore, the maximum number is three, so the right answer is (C).

If the electrician visits on Wednesday, which one of the following must be true?

(A) The gardener visits on Monday. 

(B) The carpenter visits on Friday. 

(C) The plumber visits on Friday. 

(D) The housecleaner visits on Friday. 

(E) The roofer visits on Saturday.

The extra clue rules out the entire second row, so focus only on the first row:

Sun Mon Tue Wed Thu Fri Sat

R G M E

C­H

The right answer is True and the wrong answers are all Possible or False, so (A) is the right 

answer -- the gardener must visit on Monday. 

Chapter 8: Keeping Your Options Open: Open Line Games 145 

If the housecleaner doesn't visit on Friday, which one of the following pairs of professionals 

CANNOT visit on consecutive days, in either order?

(A) carpenter and housecleaner 

(B) carpenter and plumber 

(C) gardener and roofer 

(D) housecleaner and roofer 

(E) plumber and roofer

For this question, the extra clue doesn't rule out either row of the board. But it does provide 

a lot of information:

Sun Mon Tue Wed Thu Fri Sat

R G M E H

G M E C H P R

The right answer is False, while the remaining answers are all Possible or True. The only pair- 

ing that isn't adjacent in either row is housecleaner and roofer, so the right answer is (D).

All of the following could be true EXCEPT

(A) The gardener visits on Sunday. 

(B) The electrician visits on Tuesday. 

(C) The housecleaner visits on Wednesday. 

(D) The carpenter visits on Friday. 

(E) The plumber visits on Saturday.

This question provides no extra clue, and the right answer is False. A look at the board tells 

you that every answer is Possible except for (C), so (C) is the right answer -- the house- 

cleaner can't visit on Wednesday because the carpenter must visit before the housecleaner.

Another tree- and spine-chart game: 

Hitting the high note 

This season, an opera house will premier eight new productions by Bizet, Mozart, Puccini, 

Rossini, Stravinsky, Tchaikovsky, Verdi, and Wagner. Each opera will premier in a different 

month from September to April.

The Mozart premier will precede both the Puccini and Stravinsky premiers. 

The Puccini premier will precede the Verdi premier. 

The Stravinsky premier will precede both the Rossini and Wagner premiers. 

The Wagner premier will be the month before the Tchaikovsky premier. 

The Bizet premier won't be in September or April. 

146 Part III: Moving Forward

Setting up the game 

You can create a tree chart to represent the given clues:

P V 

S R 

WT

Now create the longest line you can -- from M to S to WT -- to make the spine chart.

Sep

M S WT

P R

V

B = Sep or Apr

Note that the Mozart premier is definitely in September. As you can see, every other premier 

explicitly takes place later than Mozart, except for Bizet, which isn't in September. For now, 

this opera is the only one you can pin down to a month.

On its surface, this game doesn't look significantly different from the preceding one. The 

"Home improvement" game has seven chips and four clues; this game has eight chips and 

five clues. Yet beneath the surface, this game gives you a lot less to go on. The second chart 

is about as far as you can go before you look at the questions.

This game may be more difficult than "Home improvement" because you have so much less 

to go on. On the other hand, this game may actually be simpler because it requires so much 

less setup time. Or then again, the difficulty of the game may hinge on the difficulty of the 

individual questions.

The lesson here is simple: Take every game on its own terms. At some point, you'll know how 

hard every game is. The trouble is, that point will almost always be after you've spent some 

time grappling with the game at hand.

Answering the questions 

After you do all the setup you can do, you just have to move on to the questions and see 

what lies in store for you there.

Which one of the following could be the order in which the eight premiers take place, from 

September to April?

(A) Mozart, Bizet, Puccini, Verdi, Stravinsky, Rossini, Tchaikovsky, Wagner 

(B) Mozart, Stravinsky, Verdi, Wagner, Tchaikovsky, Puccini, Bizet, Rossini 

(C) Mozart, Stravinsky, Wagner, Tchaikovsky, Bizet, Puccini, Rossini, Verdi 

(D) Stravinsky, Rossini, Bizet, Mozart, Puccini, Verdi, Wagner, Tchaikovsky 

(E) Wagner, Tchaikovsky, Mozart, Puccini, Stravinsky, Bizet, Verdi, Rossini 

Chapter 8: Keeping Your Options Open: Open Line Games 147 

No matter how tough a logic game is, a full-board question is always welcome. As I discuss in 

Chapter 2, you answer this type of question by comparing each clue in turn to all five 

answers, crossing out the wrong answers as you go.

The first clue says that the Mozart premier will precede both the Puccini and Stravinsky pre- 

miers, which rules out (D). The second clue tells you that the Puccini premier will precede the 

Verdi premier, so you can cross out (B). The third clue states that the Stravinsky premier will 

precede both the Rossini and Wagner premiers, so (E) is wrong. The fourth clue says that the 

Wagner premier will be the month before the Tchaikovsky premier, which contradicts (A). 

Therefore, the right answer is (C).

If the Stravinsky opera premiers in January, which one of the following is a complete and 

accurate list of the months in which the Verdi opera could premier?

(A) October, November 

(B) November, December 

(C) October, November, December 

(D) November, December, February 

(E) November, December, February, April

The extra clue is a ringer, so try putting it directly on the board. Don't forget to place Mozart 

in September:

BMPRSTVW 

Sep Oct Nov Dec Jan Feb Mar Apr

M S

M S WT

P R

V

Looking at the open chart, I can see that the Rossini, Wagner, and Tchaikovsky operas will all 

premier after Stravinsky, so they'll fill all of the slots from February to April. This information 

rules out (D) and (E).

The Verdi opera premiers after Puccini, so Verdi doesn't premier in October, which rules out 

(A) and (C), leaving (B) as the right answer.

If the Puccini opera premiers the month after the Tchaikovsky opera, which of the following 

is a complete and accurate list of the operas that could premier in January?

(A) Puccini, Tchaikovsky, Wagner 

(B) Rossini, Tchaikovsky, Wagner 

(C) Bizet, Puccini, Rossini, Tchaikovsky 

(D) Bizet, Puccini, Tchaikovsky, Wagner 

(E) Bizet, Rossini, Tchaikovsky, Wagner 

148 Part III: Moving Forward

This extra clue allows you to shift Puccini and Verdi as follows:

Sep

M S WTP V

R

B = Sep or Apr

The question still seems difficult, so try to make an assumption and test it to see whether it 

works. (I discuss this technique further in Chapter 13.) The assumption you make should split 

the five answers as evenly as possible: That is, it should be true for exactly 2 or 3 answers.

My assumption is that Bizet premiers in January. If this assumption is False, the right answer 

is (A) or (B); if it's Possible or True, the right answer is (C), (D), or (E):

BMPRSTVW 

Sep Oct Nov Dec Jan Feb Mar Apr

M B

Under this assumption, I find that placing the WTP block is impossible: If I place it before 

Bizet, I can't place Stravinsky. But if I place the WTP block after Bizet, I can't fit in Verdi. I've 

found a contradiction, so Bizet doesn't premier in January, which means the right answer is 

either (A) or (B).

At this point, you need to try another assumption, this time to test whether (A) or (B) is 

True. I assume that Puccini premiers in January. If it's Possible or True, (A) is the right 

answer; if it's False, (B) is the right answer.

Under this assumption, Tchaikovsky will premier in December, Wagner in November, and 

Stravinsky in October:

BMPRSTVW 

Sep Oct Nov Dec Jan Feb Mar Apr

M S W T P

At this point, Bizet, Rossini, and Verdi fit easily into the boxes, as long as I remember that 

Bizet doesn't premier in April. Here's one possible scenario:

Sep Oct Nov Dec Jan Feb Mar Apr

M S W T P B V R

Therefore, Puccini could premier in January, so (A) is the right answer. 

Chapter 8: Keeping Your Options Open: Open Line Games 149 

Getting Ready with Practice Games 

Here are three open line games to practice on. If you get stuck, look over the first two sec- 

tions of this chapter for ideas on how to proceed. And if you still have trouble, flip to the next 

section to see an explanation of how to set up each game, as well as a step-by-step solution 

to every question.

Game 1: Elite eight 

Eight top students were ranked according SAT scores, from first place to eighth place. No two 

students received the same ranking. Four of the students -- K, L, M, and N -- are juniors, and 

four of them -- T, U, V, and W -- are sophomores.

K ranked higher than both L and T. 

T ranked one place higher than M. 

M ranked higher than both V and W. 

W ranked higher than N. 

U ranked either fourth or fifth.

1. Which one of the following is a complete and accurate list of the students who could have 

ranked third? 

(A) L, M 

(B) M, T 

(C) L, M, T 

(D) M, T, V 

(E) L, M, T, V

2. If W ranked fifth, all of the following could be true EXCEPT 

(A) L ranked above V. 

(B) L ranked above W. 

(C) M ranked above U. 

(D) N ranked above V. 

(E) V ranked above N.

3. If no two juniors ranked consecutively, what is the highest ranking that L could have 

received? 

(A) second 

(B) third 

(C) fourth 

(D) fifth 

(E) sixth 

150 Part III: Moving Forward

Game 2: Ordering offices 

A six-story office building houses six different businesses -- G, H, I, J, K, and L -- from the 

first floor at street level to the sixth floor at the top. Each business occupies a different floor 

entirely.

G is on a lower floor than both H and I. 

J is on a lower floor than K. 

G and L aren't on adjacent floors. 

H and K aren't on adjacent floors.

4. If H is on a lower floor than J, what is the lowest floor that L could occupy? 

(A) first 

(B) second 

(C) third 

(D) fourth 

(E) fifth

5. If K is exactly three floors below I, which one of the following must be true? 

(A) H is one floor below I. 

(B) J is one floor below K. 

(C) G is one floor below H. 

(D) K is one floor below G. 

(E) I is one floor below L.

6. If K is on the second floor, which one of the following is a complete and accurate list of the 

companies that could be on the fourth floor? 

(A) G, L 

(B) H, I 

(C) G, H, I 

(D) H, I, L 

(E) G, H, I, L

Game 3: Eddie's errands 

Eddie needs to complete errands to seven different locations: bookstore, dry cleaner, florist, 

gym, hardware store, post office, and supermarket.

He goes to the bookstore sometime after the florist and sometime before the hardware 

store. 

He goes to the gym sometime after the dry cleaner. 

He goes to the post office sometime after the bookstore and sometime before the gym. 

He goes to the supermarket either immediately before the hardware store or immedi- 

ately after the dry cleaner. 

Chapter 8: Keeping Your Options Open: Open Line Games 151 

7. Which one of the following could be the order in which Eddie completes the seven errands, 

from first to last? 

(A) bookstore, florist, hardware store, post office, dry cleaner, supermarket, gym 

(B) dry cleaner, supermarket, florist, bookstore, gym, post office, hardware store 

(C) florist, bookstore, supermarket, hardware store, post office, gym, dry cleaner 

(D) florist, dry cleaner, bookstore, post office, supermarket, hardware store, gym 

(E) supermarket, dry cleaner, florist, bookstore, post office, gym, hardware store

8. If Eddie goes to the gym fifth, all of the following must be true EXCEPT 

(A) He goes to the florist either first or second. 

(B) He goes to the bookstore either second or third. 

(C) He goes to the dry cleaner either third or fourth. 

(D) He goes to the supermarket sixth. 

(E) He goes to the hardware store seventh.

9. If Eddie goes to the supermarket immediately after he goes to the post office, in how many 

different ways can Eddie complete the seven errands? 

(A) one 

(B) two 

(C) three 

(D) four 

(E) five

Solutions to Practice Games 

In this section, I show you how to set up the three practice games in this chapter (Games 1 

through 3) and how to approach questions 1 through 9 to find the right answer in every case.

Solution to Game 1: Elite eight 

Here's the chip list for the game, including links identifying each student as either a junior or 

a sophomore:

Juniors: K L M N Sophomores: T U V W

Here's the tree chart that shows the first four clues:

L

K V

TM 

W N 

152 Part III: Moving Forward

Here's the spine chart:

K TM W N 

L V

At this point, a few ringers appear. K ranked first, the second-ranked student was either L or 

T, and the eighth-ranked student was L, N, or V. Fill in the box chart, and you're ready for the 

questions.

1 2 3 4 5 6 7 8

K LT LNV

1. B. This question doesn't have an extra clue, so you need to review the board for additional 

conclusions. To do this, make a split chart: The first row assumes that L ranked second, and 

the second row assumes that T ranked second.

1 2 3 4 5 6 7 8

K L T M LNV

K T M

In the first row, T must rank third. In the second row, M must rank third. So the third-ranked 

student is either M or T; therefore, the right answer is (B). 

Because you've drawn the conclusion that either M or T ranked third without an extra clue, 

you can apply this conclusion to all questions in this game. For the rest of the questions, add 

this information to every question chart as a partial ringer (see Chapter 3 for more on partial 

ringers).

2. B. The extra clue tells you that W ranked fifth, so U ranked fourth. Thus, the TM block fits in 

the second and third rankings.

1 2 3 4 5 6 7 8

K T M U W LNV

From the chart, you can see that (B) is False, so (B) is the right answer -- L can't rank 

above W. 

Chapter 8: Keeping Your Options Open: Open Line Games 153 

3. D. The extra clue says that no two juniors -- K, L, M, and N -- ranked consecutively. So L 

didn't rank second, T ranked second, and M ranked third. Thus, L didn't rank fourth.

1 2 3 4 5 6 7 8

K T M LNV

At this point, you can rule out answers (A), (B), and (C), so either (D) or (E) is right. To find 

out, assume that L ranked fifth. Then U would've ranked fourth. N wouldn't have ranked 

sixth, so either W or V ranked sixth. In that case, one possible ranking would be as follows:

1 2 3 4 5 6 7 8

K T M U L W N V

This ranking has no contradictions, so the right answer is (D) -- L's highest ranking is fifth.

Solution to Game 2: Ordering offices 

This game provides less information than Game 1, so you can't start with a tree chart or a 

spine chart. To start out, scribe all the clues as if this were a regular line game (see Chapter 3 

for more on how to scribe for regular line games):

G-H 

G-I 

J-K 

GxL 

HxK

Use these clue notes to begin solving each question.

4. C. The extra clue tells you that H is on a lower floor than J. Using this information, draw a 

spine chart:

G H J K

154 Part III: Moving Forward

The chart shows you that G is on either the first or second floor. L isn't adjacent to G, so L 

isn't on the first or second floor, which rules out (A) and (B). Now test to see whether L 

could be on the third floor. Here's one such scenario:

1 2 3 4 5 6

G H L I J K

Because this scenario could be right, (C) is Possible, so the right answer is (C) -- third is 

the lowest floor L could occupy. 

5. A. The extra clue says that K is exactly three floors below I, so scribe this clue as follows: 

K __ __ I 

J is on a lower floor than K, so continue this chart: 

J-K __ __ I 

Thus, J is either one or two floors below K, so each of the following scenarios is possible:

J_K__I 

JK__I

Start out by testing the first scenario because doing so allows you to fill in boxes. H isn't 

adjacent to K, so H has to be on the fifth floor:

1 2 3 4 5 6

J K H I

Step back for a moment and think about this question. The right answer is True and the 

other two answers are either Possible or False. Now you have a possible scenario that con- 

tradicts every answer except (A). Therefore, (A) is the right answer -- H must be one floor 

below I. 

If you doubt that this answer is right, take a moment to check the chart you created with all 

the clues, including the extra clue. The chart doesn't contradict any of the clues, so this 

scenario is, indeed, possible. So the only answer that can be true under all scenarios is (A). 

You don't have to move on to the second scenario -- in which J is one floor below K -- to 

answer this question. Any information you gain from the second scenario will simply con- 

firm that (A) is right, at the cost of precious time and effort. 

6. B. The extra clue says that K is on the second floor. This clue turns this open line game into 

a regular line game, so make a box chart and fill in this information. Thus, J is on the first 

floor. G is below both H and I, so G isn't on the fifth floor or the fourth floor. But if G were on 

the fourth floor, L would be on the third floor. But then, G and L would be adjacent, which is 

a contradiction. Therefore, G is on the third floor. 

Chapter 8: Keeping Your Options Open: Open Line Games 155 

1 2 3 4 5 6

J K G

L isn't adjacent to G, so L isn't on the fourth floor. Thus, only H or I can be on the fourth 

floor, so the right answer is (B).

Solution to Game 3: Eddie's errands 

To start out, scribe notes for each clue using the notation system I introduce in Chapter 3:

F-B-H 

D-G 

B-P-G 

SH or DS

Next, create a spine chart by combining the notes from the first and third clues:

F B P G 

H

D-G 

SH or DS

Now add the note from the second clue to this spine chart:

F B P G 

H D 

SH or DS

Now that you have your chart set up, move on to the questions.

7. D. The first clue says that Eddie goes to the bookstore sometime after the florist, so you can 

rule out (A). The second clue says that he goes to the gym sometime after the dry cleaner, 

so (C) is wrong. The third clue tells you that he goes to the post office sometime before the 

gym, which rules out (B). The fourth clue states that he goes to the supermarket either 

immediately before the hardware store or immediately after the dry cleaner, so (E) is wrong. 

Therefore, the right answer is (D). 

156 Part III: Moving Forward

8. C. The extra clue says that Eddie goes to the gym fifth. According to the spine chart, he 

goes to the florist, the bookstore, the post office, and the dry cleaner sometime before the 

gym. So by elimination, he goes to the hardware store and the supermarket sixth and sev- 

enth, in some order. By the fourth clue, he goes to the supermarket sixth and to the hard- 

ware store seventh.

1 2 3 4 5 6 7

G S H

As a result, answers (D) and (E) are both True, which makes both of them wrong. 

Before the gym, Eddie goes to the florist, the bookstore, and the post office in that order, 

though not necessarily consecutively. So he goes to the florist either first or second, and he 

goes to the bookstore either second or third. Thus, (A) and (B) are both True, making them 

both wrong, too. 

He could go to the dry cleaner first, second, third, or fourth, so (C) is Possible, which makes 

it the right answer. 

9. D. The extra clue says that Eddie goes to the supermarket immediately after the post office, 

so by the fourth clue, he goes to the hardware store immediately after the supermarket. 

This gives you the following block: 

PSH 

He goes to the florist and the bookstore before the post office, and he goes to the gym after 

the post office. Thus, there are only two possible ways to fit this block into the box chart:

1 2 3 4 5 6 7

P S H

P S H

He goes to the florist before he goes to the bookstore, and he goes to the dry cleaner some- 

time before he goes to the gym, so you can complete the first row. He goes to the gym after 

he goes to the post office, so you can add this information to the second row.

1 2 3 4 5 6 7

F B P S H D G

P S H G

He goes to the florist sometime before he goes to the bookstore, so you can enter this 

information into the second row in three different ways. In each of these scenarios, the 

placement of the dry cleaner is determined: 

Chapter 8: Keeping Your Options Open: Open Line Games 157 

Therefore, Eddie can complete the seven errands in four possible ways, so (D) is the right 

answer.

1 2 3 4 5 6 7

F B P S H D G

B F D P S H G

B D F P S H G

D B F P S H G 

158 Part III: Moving Forward 

Chapter 9

No Limits: Open Sorting Games 

In This Chapter 

Distinguishing open sorting games from regular sorting games 

Understanding how clues can constrain group sizes in an open sorting game 

Working through three step-by-step examples 

Practicing three games with a total of ten questions

I n this chapter, I introduce you to a slightly more advanced type of sorting game: the open 

sorting game, in which the number of chips that goes in each group is unstated.

Generally speaking, open sorting games are a bit tougher than regular sorting games because 

you don't have as much logical information to work with. In some cases, however, you may 

find that the clues place constraints on the number of chips in one or more groups.

In three separate sample games, I show you a variety of strategies for setting up an open 

sorting game and answering a variety of typical questions. Then you get to try out three 

practice games on your own. At the end of the chapter, I show you how to think through all 

the questions in the practice games.

Understanding Open Sorting Games 

In Chapters 5 and 6, I discuss sorting games, in which chips are separated into two or more 

groups. For each game in those chapters, the number of chips in each group is explicitly 

stated and constant throughout the game. Knowing the number of chips in each group is 

important because this information constrains the number of possible scenarios, allowing 

you to rule out wrong answers.

Alternatively, in some sorting games, the number of chips in all or most of the groups is 

unstated -- that is, it can potentially change from one question to the next. A sorting game is 

open when the story and clues don't tell you how many chips are in each group.

In this section, I show you how to apply your skills for solving regular sorting games, which I 

discuss in Chapters 5 and 6, to a variety of open sorting games. I also show you a few new 

tricks for making headway with open sorting games.

An open yes/no sorting game: Spell it like it is 

Marina is studying eight new spelling words: abbreviate, beneficiary, conscience, desiccate, 

evanescence, factitious, gratuitous, and harass. On her first try, she spelled at least one of 

these words correctly and at least one incorrectly. 

160 Part III: Moving Forward

Either she spelled both abbreviate and gratuitous correctly or she spelled them both 

incorrectly. 

She spelled evanescence correctly if and only if she spelled harass incorrectly. 

If she spelled desiccate incorrectly, then she spelled factitious correctly. 

If she spelled beneficiary correctly, then she spelled both evanescence and factitious 

incorrectly.

Setting things up 

First off, recognize that this logic game is open because it doesn't tell you upfront how many 

words Marina spelled correctly or incorrectly. The box chart should reflect this situation:

Correct Incorrect

EH EH

Notice how I enter the information for the second clue into the chart. This clue tells you that 

of the words evanescence and harass, she spelled one correctly and the other incorrectly. 

Keeping in mind that the number of chips in each group can vary, I place this information 

into the boxes at the far ends of the chart.

Next, I set up the clue notes for the game using the other three clues (as I discuss in Chapter 5):

AG 

­D F ­F D 

B ­E E ­B 

B ­F F ­B

Two pairs of these arrow clues can be joined together, as I show you in Chapter 5:

B ­F D 

­D F ­B

So here's the entire board for this game:

ABCDEFGH 

Correct Incorrect

EH EH

AG 

B -E E -B 

B -F D -D F -B 

Chapter 9: No Limits: Open Sorting Games 161 

Answering the questions 

With the board set up, you're now ready to tackle the questions.

What is the maximum number of words that Marina could have spelled incorrectly?

(A) three 

(B) four 

(C) five 

(D) six 

(E) seven

First off, the word conscience isn't mentioned in the clues, so place this in the group that you 

want to maximize -- that is, the incorrect group. Similarly, the only thing you know about 

abbreviate and gratuitous is that they're in the same group, so place them in the incorrect 

group as well.

Correct Incorrect

EH C A G EH

At this point, you've found that Marina could've spelled at least four words incorrectly, so 

you can rule out (A). This leaves three words -- beneficiary, desiccate, and factitious -- that 

are linked by the following clue notes:

B ­F D 

­D F ­B

The second note gives you a scenario that adds two words (desiccate and beneficiary) to the 

incorrect list. This brings the total up to six words that Marina could've spelled incorrectly. 

Furthermore, she didn't spell all three incorrectly, so she couldn't have spelled seven words 

incorrectly. Therefore, the right answer is (D).

If Marina spelled exactly five words correctly, which one of the following could be true?

(A) She spelled both abbreviate and harass incorrectly. 

(B) She spelled both beneficiary and conscience correctly. 

(C) She spelled beneficiary correctly and desiccate incorrectly. 

(D) She spelled both conscience and gratuitously incorrectly. 

(E) She spelled both desiccate and factitious correctly.

In this question, the extra clue supplies the missing constraint: It tells you that Marina 

spelled five words correctly and the other three incorrectly. Your question chart should 

reflect this information.

Correct | Incorrect

EH EH 

162 Part III: Moving Forward

Now you can approach the question as you'd approach a question in a regular sorting game. 

For starters, notice that the incorrect list can include only two more chips. So if Marina 

spelled abbreviate and gratuitous incorrectly, she would've spelled the remaining four words 

correctly. This is impossible by the fourth clue: If she spelled beneficiary correctly, she 

spelled factitious incorrectly. So she spelled both abbreviate and gratuitous correctly. Place 

that conclusion in the chart:

Correct | Incorrect

EH A G EH

At this point, you can rule out (A) and (D).

If either (B) or (C) is right, then Marina spelled beneficiary correctly, so this may be a good 

assumption to test. Assuming that she spelled beneficiary correctly, she would've spelled fac- 

titiously incorrectly and desiccate correctly, so by elimination, she would've spelled con- 

science incorrectly.

This rules out (B) and (C), so by elimination, the right answer is (E) -- she could've spelled 

both desiccate and factitious correctly. Because you found a right answer, you don't need to 

check the alternative assumption -- that Marina spelled beneficiary incorrectly -- but you 

can do so if you have reason to believe that your logic is in error.

If Marina spelled desiccate incorrectly, what is the maximum number of words that she could 

have spelled correctly?

(A) two 

(B) three 

(C) four 

(D) five 

(E) six

The extra clue tells you that she spelled desiccate incorrectly, so she spelled factitious 

correctly and beneficiary incorrectly.

Correct Incorrect

EH F B D EH

The clues provide no other conclusions, so Marina spelled three or more words incorrectly. 

Thus, she spelled five or fewer words correctly, so the right answer is (D). 

Chapter 9: No Limits: Open Sorting Games 163 

An open partitioning game: Surf and turf 

A troop of nine campers includes five girls named Naomi, Penelope, Rose, Tanya, and Wanda 

and four boys named Jacob, Kendrick, Lloyd, and Marshall. The troop is separated into two 

groups, one for hiking and the other for swimming.

The hiking group contains more campers than the swimming group. 

The swimming group contains at least one girl, but it has more boys than girls. 

Kendrick and Rose are both in the same group. 

Naomi and Penelope are in the same group. 

If Lloyd is in the hiking group, then Naomi is in the swimming group. 

If Wanda is in the hiking group, then so are Jacob and Tanya.

Constraining yourself 

This game is an open sorting game because the number of chips (campers) in each group 

isn't explicitly stated. However, sometimes you can make a lot of headway toward finding out 

how many chips are in each group. In an open sorting game, a constraint is any information 

that helps you narrow down the number of chips in one or more groups.

In this game, the first clue provides a constraint: The hiking group contains more campers 

than the swimming group, so the hiking group contains at least five campers. The second 

clue provides another constraint: The swimming group contains at least one girl and at least 

two boys, so it contains at least three campers. Based upon these two constraints, you can 

draw the following box chart.

Girls: N P R T W Boys: J K L M 

Hiking | | Swimming

This chart shows you that the five boxes on the left side are in the hiking group and that the 

three boxes on the right are in the swimming group. The remaining box could fit into either 

group, based on further information.

As you can see, even in an open sorting game, you can potentially narrow down the number 

of chips in one or more groups. This information becomes very important as you continue to 

set up the game.

Setting things up 

You can gain even more ground working with the second clue. This clue tells you that there 

are more boys than girls in the swimming group. And from the preceding section, you know 

that the swimming group includes either three or four campers. Therefore, the swimming 

group has exactly one girl, and the other four girls are in the hiking group. 

164 Part III: Moving Forward

Girls: N P R T W Boys: J K L M 

Hiking | | Swimming

As you can see, knowing the exact number of girls in each group allows me to label every box 

as belonging to either a girl or a boy. The next task is to scribe the clue notes:

KR 

NP 

Lh Ns Nh Ls 

Wh Jh Js Ws 

Wh Th Ts Ws

Because Naomi and Penelope are in the same group, they're both in the hiking group, so 

Lloyd is in the swimming group.

Girls: N P R T W Boys: J K L M 

Hiking | | Swimming

N P L

This is a pretty good chart to work with, and you could probably start answering questions 

at this point and make some good headway.

But with so much information already in the chart, you might do well to split the chart. 

Because you already have the girls narrowed down, try splitting the chart by assuming that 

Wanda is in the hiking group in the first row and in the swimming group in the second row.

Girls: N P R T W Boys: J K L M 

Hiking | | Swimming

N P W L

N P L W

Chapter 9: No Limits: Open Sorting Games 165 

Now you can fill in all three rows according to your clue notes. In the first row, Jacob and 

Tanya are both in the hiking group, so Rose is the girl in the swimming group. Thus, Kendrick 

is also in the swimming group. Marshall is the remaining boy, but he could be in either group. 

In the second row, Rose and Tanya are the girls in the swimming group, so Kendrick is also 

with them.

Girls: N P R T W Boys: J K L M 

Hiking | | Swimming

N P T W J M K L R

N P R T K L W

Answering the questions 

The board that you set up in the preceding section should put you well ahead of the curve 

for answering whatever questions come your way.

Which one of the following could be false?

(A) Jacob is in the hiking group. 

(B) Naomi is in the hiking group. 

(C) Naomi and Tanya are in the same group. 

(D) Lloyd and Penelope are in different groups. 

(E) Rose and Wanda are in different groups.

The right answer is Possible or False, and the wrong answers are all True. In a split chart, an 

answer is True if and only if it's True on every row. If it's Possible or False on any row, then 

it's Possible or False.

Answers (B) through (E) are all True on both rows of the chart, so they're all wrong answers. 

Answer (A) is True on the first row of the chart and Possible on the second row of the chart, 

so it's Possible or False. Therefore, the right answer is (A).

If the swimming group includes more than three campers, which one of the following is a 

complete and accurate list of the campers who must be in a different group from Jacob?

(A) Kendrick, Rose 

(B) Lloyd, Marshall, Wanda 

(C) Kendrick, Lloyd, Rose, Wanda 

(D) Kendrick, Lloyd, Marshall, Rose 

(E) Kendrick, Naomi, Penelope, Rose, Tanya 

166 Part III: Moving Forward

The extra clue tells you that the swimming group includes more than three campers, so it 

includes four campers. Because both rows of the chart already place five campers in the 

hiking group, you can fill in the rest of the chart.

Hiking | Swimming

N P W T J M K L R

N P R T K J M L W

In the first row, Jacob is in a different group from Kendrick, Lloyd, Marshall, and Rose. In the 

second row, he's in a different group from Kendrick, Naomi, Penelope, Rose, and Tanya. So 

the only campers who must be in a different group from Jacob are Kendrick and Rose; there- 

fore, the right answer is (A).

If Kendrick and Lloyd are in different groups, which one of the following must be true?

(A) Jacob and Lloyd aren't both in the swimming group. 

(B) Jacob and Marshall aren't both in the hiking group. 

(C) Kendrick and Marshall aren't both in the hiking group. 

(D) Lloyd and Wanda aren't both in the swimming group. 

(E) Marshall and Wanda aren't both in the swimming group.

The extra clue tells you that Kendrick and Lloyd are in different groups, so you can cross out 

the first row of the chart and assume that the second row is correct.

Hiking | | Swimming

N P R T K L W

At this point, the chart has two boxes open. The open box on the right tells you that either 

Jacob or Marshall is in the swimming group. The box on the left tells you that the remaining 

boy could be in either group.

The right answer is True. Answers (A), (C), and (E) are all Possible, (D) is False, and (B) is 

True, so (B) is the right answer -- Jacob and Marshall can't both be in the hiking group. 

Chapter 9: No Limits: Open Sorting Games 167 

If Marshall is in the hiking group, which one of the following pairs of campers must be in dif- 

ferent groups?

(A) Jacob and Kendrick 

(B) Jacob and Penelope 

(C) Kendrick and Naomi 

(D) Lloyd and Rose 

(E) Tanya and Wanda

The extra clue tells you that Marshall is in the hiking group. By elimination, in the second 

row, Jacob is in the swimming group.

Hiking | Swimming

N P W T J M K L R

N P R T K M J L W

The right answer is True, which means True in both rows. The only answer that's True in 

both rows is (A), so (A) is the right answer -- Jacob and Kendrick must be in different 

groups.

An open partitioning game with three groups: 

Compound interest 

A scientist is separating ten chemical compounds -- F, G, H, I, J, K, L, M, N, and O -- into 

three groups numbered 1, 2, and 3. Each group has at least one compound.

Group 1 has fewer compounds than Group 2, and Group 2 has fewer compounds than 

Group 3. 

F, G, and H are in three different groups. 

I and J are in the same group. 

If K is in Group 2, then L is in Group 1. 

If M is in Group 1, then N is in Group 2 and O is in Group 3.

Finding constraints 

As I mention in the earlier game "Surf and turf," even when a sorting game is open, you may 

be able to find constraints that let you narrow down how many chips are in each group. In 

this game, the first clue constrains the distribution of the ten compounds. 

168 Part III: Moving Forward

Group 1 has either one or two compounds -- otherwise, Group 2 would have at least four 

and Group 3 would have at least five, which adds up to more than ten. Group 2 has more 

compounds than Group 1, so Group 2 has two, three, or four compounds -- otherwise, 

Group 3 would have at least six, which adds up to more than ten. Finally, Group 3 has five, 

six, or seven compounds -- otherwise, at least one of the other groups would have too few 

compounds.

Building a box chart 

I incorporate the information from the first and second clues into a box chart.

#1 ( 1, 2) #2 ( 2, 3, 4) #3 ( 5, 6, 7)

As you can see, this chart doesn't contain separate boxes for each chip; instead, it contains 

one large box for each group. Before moving on, I explain why I've changed things up a bit.

The heading above each large box includes the number of possible chips in that group. With 

ten chips and three groups of indeterminate size, the numbers are beginning to get unwieldy 

to work with. One possible way to handle this problem would be to draw the chart in column 

form -- that is, break open each group into a column, with individual boxes stacked vertically.

Drawing your chart for an open sorting game in column form is perfectly valid if this is your 

preference. In Chapter 11, I introduce 2-D logic games, which necessitate charts with both 

rows and columns. But for basic sorting games, I prefer to keep a box chart in a single row 

for one key reason: This practice facilitates splitting the chart to explore multiple scenarios. 

Split charts can be a powerful tool, as I discuss in more detail in Chapter 7. So for now, I con- 

tinue to handle charts in a single row.

Setting things up 

Here is the complete board for this game:

FGHIJKLMNO

#1 ( 1, 2) #2 ( 2, 3, 4) #3 ( 5, 6, 7)

( FGH) ( FGH) ( FGH)

IJ 

K2 L1 -L 1 -K2 

M1 N2 -N2 -M 1 

M1 O3 -O3 -M 1 

Chapter 9: No Limits: Open Sorting Games 169 

Notice that I record the partial ringers (FGH) with parentheses. The reason for this makes 

sense when you think about it: Each box now potentially shares several chips, so you want to 

make sure to remember that (FGH) stands for one chip.

The rest of the clue notes are fairly straightforward, with no significant departure from the 

standard practices you're used to. For example, the note ­L1 ­K2 means "If L isn't in Group 

1, then K isn't in Group 2."

Answering the questions 

At last, you're ready to face down a few questions.

If Group 2 includes exactly four compounds, which one of the following compounds must be 

in Group 3?

(A) F 

(B) I 

(C) K 

(D) M 

(E) O

The extra clue tells you that Group 2 has exactly four compounds, so Group 3 has five com- 

pounds and Group 1 has one compound. Thus, you can draw a standard box chart for this 

question.

FGHIJKLMNO

#1 | #2 | #3

FGH FGH FGH

Thus, K isn't in Group 1. And because L isn't in Group 1, K isn't in Group 2. Therefore, K must 

be in Group 3, so the right answer is (C).

Which one of the following pairs of compounds could both be in Group 2?

(A) G and H 

(B) I and K 

(C) I and O 

(D) J and K 

(E) K and L

According to the second clue, G and H can't both be in Group 2, which rules out (A). 

According to the fourth clue, K and L can't both be in Group 2, so (E) is also wrong. All three 

of the remaining answers place either I or J in Group 2, so the right answer has both I and J in 

Group 2, according to the third clue. 

170 Part III: Moving Forward

Now suppose that K is also in Group 2. Then according to the fourth clue, L would be in 

Group 1. Here's what that scenario would look like:

FGHIJKLMNO

#1 ( 1, 2) #2 ( 2, 3, 4) #3 ( 5, 6, 7)

( FGH) L ( FGH) I J K ( FGH)

In this case, however, Group 3 would include a maximum of four compounds, which contra- 

dicts the first clue. Thus, K isn't in Group 2, which rules out (B) and (D). By elimination, the 

right answer is (C) -- I and O could both be in Group 2.

If M, N, and O are in three different groups, which one of the following CANNOT be in Group 3?

(A) J 

(B) K 

(C) L 

(D) O 

(E) N

The extra clue tells you that M, N, and O are in three different groups, so Group 1 includes 

exactly two compounds. Thus, according to the first clue, Group 2 includes exactly three 

compounds and Group 3 includes exactly five compounds. Therefore, you can use a standard 

box chart for this question. I and J are in the same group, so they're both in Group 3. K isn't 

in Group 2 because then L would be in Group 1 -- which would be a contradiction -- so K is 

in Group 3. By elimination, L is in Group 2. Therefore, the right answer is (C) -- L can't be in 

Group 3.

FGHIJKLMNO

#1 | #2 | #3

FGH MNO FGH MNO L FGH MNO I J K

Practice Games 

Ready to put your understanding of open sorting games to the test? Here are three logic 

games with ten questions to help you solidify your understanding of the methods I introduce 

in this chapter.

If you get stuck on a question, take a look back over the previous sections for some ideas on 

how to move forward. If you really hit a snag, see the next section, where I show you how to 

work through all the questions. 

Chapter 9: No Limits: Open Sorting Games 171 

Game 1: Paper chase 

Seven newspapers -- Express, Herald, Journal, Press, Register, Star, and Tribune -- have each 

endorsed one of two gubernatorial candidates named Abercrombie and Zimmerman.

The Express and the Register endorsed different candidates. 

The Journal and the Press endorsed the same candidate as each other. 

If the Herald endorsed Abercrombie, then the Star endorsed Zimmerman. 

If the Herald endorsed Zimmerman, then the Express endorsed Abercrombie. 

If the Tribune endorsed Zimmerman, then the Star endorsed Abercrombie.

1. If the Express endorsed Zimmerman, which one of the following is a complete and accurate 

list of the newspapers that could have endorsed Abercrombie? 

(A) Herald, Register, Tribune 

(B) Journal, Press, Register 

(C) Herald, Register, Star, Tribune 

(D) Herald, Journal, Press, Register, Tribune 

(E) Herald, Journal, Press, Register, Star, Tribune

2. If the Press and the Star both endorsed Abercrombie, which one of the following is a com- 

plete and accurate list of the newspapers that CANNOT have endorsed Abercrombie? 

(A) Herald 

(B) Herald, Register 

(C) Herald, Register, Tribune 

(D) Herald, Journal, Tribune 

(E) Herald, Journal, Register, Tribune

3. What is the maximum number of newspapers that could have endorsed Zimmerman? 

(A) Three 

(B) Four 

(C) Five 

(D) Six 

(E) Seven

4. If exactly four newspapers endorsed Abercrombie, which one of the following newspapers 

must have endorsed Zimmerman? 

(A) Express 

(B) Press 

(C) Register 

(D) Star 

(E) Tribune 

172 Part III: Moving Forward

Game 2: Coffee talk 

Eight friends in a café each order one of two types of coffee: cappuccino or latte. G, H, J, and 

K each order a big cup. O, P, Q, and R each order a small cup.

At least one person orders each size of cappuccino. 

At least two people order each size of latte. 

G and H order different types of coffee from each other. 

K and O both order the same type of coffee. 

If J orders a cappuccino, then both P and Q order a latte. 

If R orders a latte, then P orders a cappuccino. 

If K orders a cappuccino, then Q also orders a cappuccino.

5. Which one of the following pairs of people could both order cappuccinos? 

(A) G and H 

(B) J and K 

(C) J and O 

(D) J and Q 

(E) P and R

6. If J orders a cappuccino, which one of the following pairs of people must order different 

types of coffee? 

(A) G and O 

(B) H and Q 

(C) O and P 

(D) O and R 

(E) Any of these pairs could order the same type of coffee.

7. If exactly six people order lattes, which one of the following is a complete and accurate list 

of the people who could order a small cappuccino? 

(A) P, Q 

(B) P, R 

(C) O, P, R 

(D) P, Q, R 

(E) O, P, Q, R 

Chapter 9: No Limits: Open Sorting Games 173 

Game 3: Special deliveries 

Nine packages, numbered 1 through 9, will each be transported on one of three different 

trucks. Each truck is a different color (black, silver, or white), and at least one package will 

be placed on each truck.

Exactly two packages will be transported in the black truck. 

More packages will be transported in the silver truck than in the white truck. 

Packages 1, 2, and 3 will all be transported in different trucks. 

The black truck and the white truck are transporting, in some order, Packages 4 and 5.

8. If Package 9 isn't transported in the silver truck, which one of the following pairs of pack- 

ages must be transported on the same truck? 

(A) 1 and 4 

(B) 2 and 6 

(C) 4 and 9 

(D) 6 and 8 

(E) 8 and 9

9. If a single truck transports Packages 4 and 6, which one of the following pairs of packages 

must be transported on different trucks? 

(A) 1 and 6 

(B) 2 and 4 

(C) 3 and 5 

(D) 5 and 8 

(E) 7 and 9

10. If Packages 2, 6, and 8 are all transported on different trucks, which one of the following 

could be false? 

(A) Package 1 isn't transported on the black truck. 

(B) Package 6 isn't transported on the white truck. 

(C) Package 7 is transported on the silver truck. 

(D) Package 8 isn't transported on the black truck. 

(E) Package 9 is transported on the silver truck.

Solutions to the Practice Games 

Here are the solutions for the ten questions in the three practice games in this chapter. 

174 Part III: Moving Forward

Solution to Game 1: Paper chase 

Here are the chip list and box chart for Game 1:

EHJPRST 

Abercrombie Zimmerman 

ER ER

Here are the clue notes:

JP 

Ha Sz Sa Hz 

Hz Ea Ez Ha 

Tz Sa Sz Ta

You can improve upon these clue notes as follows:

JP 

Ez Ha Sz Ta Tz Sa Hz Ea

Now you're ready for the questions.

1. D. The extra clue tells you that the Express endorsed Zimmerman, so the Register endorsed 

Abercrombie, the Herald endorsed Abercrombie, the Star endorsed Zimmerman, and the 

Tribune endorsed Abercrombie. The Journal and the Press could also have endorsed 

Abercrombie, so the right answer is (D).

Abercrombie Zimmerman 

R H T S E

2. B. The extra clue tells you that the Press and the Star both endorsed Abercrombie. So the 

Journal also endorsed Abercrombie, the Herald endorsed Zimmerman, the Express endorsed 

Abercrombie, and the Register endorsed Zimmerman. The Tribune could have endorsed 

Abercrombie, so the right answer is (B) -- the Herald and the Register couldn't have 

endorsed Abercrombie.

Abercrombie Zimmerman 

E P S J H R 

Chapter 9: No Limits: Open Sorting Games 175 

3. C. First of all, notice that the Journal and the Press are mentioned in only one clue, so they 

don't affect any other newspapers. So to maximize the number of endorsements for 

Zimmerman, assume that the Journal and Press both endorsed Zimmerman. 

Either the Express or the Register, but not both, endorsed Zimmerman. First, assume that 

the Express endorsed Zimmerman. This scenario is the same as in Question 1, giving 

Zimmerman four endorsements (Journal, Press, Express, and Star). 

Now assume that the Express endorsed Abercrombie to see whether this number can be 

increased. In this case, the Register would've endorsed Zimmerman. Of the remaining three 

newspapers -- Herald, Star, and Tribune -- all three cannot have endorsed Zimmerman. But 

according to the clue notes, if the Tribune endorsed Zimmerman, then the Herald also 

endorsed him.

Abercrombie | Zimmerman 

E S H T J P R

Therefore, the maximum number of endorsements for Zimmerman is five, so the right 

answer is (C). 

4. C. The extra clue tells you that exactly four newspapers endorsed Abercrombie, so set up 

the question chart as follows.

Abercrombie | Zimmerman 

ER ER

You can save time answering this question by referring to your question chart for Question 1. 

For that question, the extra clue tells you that the Express endorsed Zimmerman. The result 

is that three newspapers (Register, Herald, and Tribune) endorsed Abercrombie and that the 

Journal and the Press either both endorsed Abercrombie or both endorsed Zimmerman. 

Thus, in this scenario, either three or five newspapers endorsed Abercrombie. But because 

you know that exactly four newspapers endorsed Abercrombie, you can rule out this 

scenario. 

Therefore, the Express didn't endorse Zimmerman, so it endorsed Abercrombie and the 

Register endorsed Zimmerman. Therefore, the right answer is (C).

Solution to Game 2: Coffee talk 

Following are the chip list and box chart for Game 2:

Big: G H J K Small: O P Q R

Cappuccino | | Latte

GH GH

176 Part III: Moving Forward

Note that I've incorporated information from the first three clues into the chart. Here's how I 

scribe the remaining clues:

KO 

Jc Pl Pc Jl 

Jc Ql Qc Jl 

Rl Pc Pl Rc 

Kc Qc Ql Kl

Some of these clues line up, so here's the final version of the clue notes:

KO 

Jc Pl Rc Rl Pc Jl 

Jc Ql Kl Kc Qc Jl

Now you're ready to tackle the questions.

5. E. G and H ordered different types of coffee, which rules out (A). According to the clue notes, 

if J orders a cappuccino, then Q and K both order lattes, ruling out (B) and (D). Furthermore, 

O orders the same type of coffee as K, so O also orders a cappuccino, which rules out (C). By 

elimination, the right answer is (E) -- P and R could both order cappuccinos. 

6. D. The extra clue tells you that J orders a cappuccino. Note that J orders a big cup, so J is a 

third person in the cappuccino group. By the clue notes, P, Q, and K all order lattes, and R 

orders a cappuccino. Also, because K orders a latte, so does O.

Cappuccino | Latte

GH R J O GH K P Q

Thus, O and R order different types of coffee, so the right answer is (D). 

7. B. The extra clue tells you that six people order lattes, so either G or H is the only person 

who orders a big cappuccino. Thus, J and K both order lattes, and so does O. P and R don't 

both order lattes, so one of them is the only person who orders a small cappuccino and the 

other orders a latte. By elimination, Q orders a latte. Thus, the right answer is (B).

Cappuccino | Latte

GH PR GH J K O PR Q

Chapter 9: No Limits: Open Sorting Games 177 

Solution to Game 3: Special deliveries 

The first and second clues both provide constraints for the number of chips in various 

groups. The first clue tells you that the black truck transports exactly two packages. The 

second clue tells you that the silver truck transports four, five, or six packages and that the 

white truck transports one, two, or three packages. So here's the board for this game:

123456789

Black | Silver (4, 5, 6) White ( 1, 2, 3)

The third and fourth clues give you partial ringers. As you fill this information into the chart, 

notice how the numbers of packages in the silver and white trucks are further constrained.

123456789

Black | Silver (4, 5) White (2, 3)

123 45 123 45 123

Before proceeding to the questions, note that of the four packages not mentioned in the 

clues -- that is, 6, 7, 8, and 9 -- three must be transported in the silver truck, and the remain- 

ing one can be transported in either the silver or the white truck.

8. D. The extra clue says that Package 9 isn't transported on the silver truck, so it's trans- 

ported on the white truck. By elimination, Packages 6, 7, and 8 are all transported on the 

silver truck. Therefore, the right answer is (D) -- 6 and 8 must be on the same truck.

Black | Silver | White

123 45 123 6 7 8 9 45 123

9. D. The extra clue tells you that a single truck transports Packages 4 and 6. But 4 isn't on the 

silver truck and 6 isn't on the black truck, so the white truck transports 4 and 6. Thus, the 

black truck transports 5, and by elimination, the silver truck transports 7, 8, and 9. Therefore, 

the right answer is (D) -- 5 and 8 must be on different trucks.

Black | Silver | White

123 5 123 7 8 9 6 4 123 

178 Part III: Moving Forward

10. B. The extra clue states that Packages 2, 6, and 8 are all transported on different trucks. The 

black truck doesn't transport 6 or 8, so it transports 2. By elimination, the silver and white 

trucks transport, in some order, 1 and 3. The silver and white trucks also transport, in some 

order, 6 and 8. By elimination, the silver truck transports 7 and 9.

Black | Silver | White

2 45 13 68 7 9 68 45 13

The right answer is Possible or False, and the four wrong answers are all True. Therefore, (B) 

is the right answer -- Package 6 isn't necessarily transported on the white truck. 

Part IV 

Black-Belt Training 

In this part . . . 

I n Part IV, you're ready for some advanced topics to 

help you solve the toughest logic games and logic game 

questions. I show you how to use advanced techniques 

such as two-dimensional charts, equal chips, and total enu- 

meration. You discover how to handle difficult rule-change 

questions and advanced wildcard games. I also discuss 

how to manage your time wisely when taking the test. 

Chapter 10

Repeated Chips and Empty Boxes 

In This Chapter 

Distinguishing 1-to-1 from non-1-to-1 logic games 

Identifying logic games that have repeated chips and empty boxes 

Walking through three examples of logic games with repeated chips and empty boxes 

Practicing three logic games with a total of 12 questions

I n this chapter, I introduce a couple of new wrinkles in logic games -- repeated chips and 

empty boxes -- both of which make logic games more difficult to solve:

When a logic game has repeated chips, you're allowed to place at least one chip in more 

than one box. 

When a logic game has empty boxes, one or more boxes can contain no chips.

Here, I show you how to understand games with repeated chips and games with empty boxes 

as two versions of non-1-to-1 games: games that diverge from the usual convention of requir- 

ing exactly one chip in every box. Then I show you how to tackle three logic game examples. 

Finally, I give you three practice problems to face on your own, complete with worked- 

through solutions at the end of the chapter.

Getting Clear on Non-1-to-1 Games 

Logic games with repeated chips and empty boxes are varieties of non-1-to-1 games. In a 

1-to-1 game, the number of chips and the number of boxes in your box chart are equal, 

with a requirement that every chip must be placed in a different box, with no chips or boxes 

left over.

A 1-to-1 pairing of chips and boxes allows you to draw important logical conclusions that 

would otherwise be invalid. For example, a game with eight people standing in eight different 

positions in a line is a 1-to-1 game. Knowing that no position in line is unoccupied or empty is 

important: If you deduce that seven people can't be in a certain position, you can conclude 

that the remaining person must be in that position. (Turn to Chapter 2 for details about 1-to-1 

games.)

In contrast, a non-1-to-1 game doesn't require that every chip be placed in a different box, 

with no chips or boxes left over. Instead, non-1-to-1 games depend on the following four con- 

ventions (sometimes in combination):

Repeated chips: At least one chip is used more than once -- you place it in two or 

more boxes. 

Empty boxes: At least one box is left empty. 

182 Part IV: Black-Belt Training

Multiple chips: At least one box contains more than one chip. 

Orphan chips: At least one chip isn't placed into any box.

I discuss the first two conventions -- repeated chips and empty boxes -- throughout the rest 

of this chapter. I take on multiple chips and orphan chips in Chapter 11.

Understanding Repeated Chips 

and Empty Boxes 

A useful way to think about a game with repeated chips is as a variation of a game with linked 

attributes, which I introduce in Chapter 3. A linked attribute is an attribute that's hardwired 

to each chip and then referenced in the clues. For example, in a game about three managers 

(N, P, and Q) and five employees (F, G, H, K, and L), the distinction between managers and 

employees is a linked attribute: The story tells you upfront which chips are the managers 

and which are the employees.

In a logic game that has repeated chips, the chips are no longer referred to individually; 

instead, they're referred to only in terms of a linked attribute. For example, imagine a game 

about three managers and five employees who aren't distinguished in any other way. You 

could refer to the three managers as M, M, and M and the five employees as E, E, E, E, and E, 

so the chips M and E are repeated chips.

A game with empty boxes is simply a line game that has at least one box where no chip is 

placed. For example, imagine a game about a class schedule with seven time slots, with five 

classes (chemistry, English, German, history, and math) and two free periods. The two free 

periods would be empty boxes, because no chip is placed into either of these boxes.

If these concepts aren't crystal clear, don't worry. The following sample games show you 

how simple these ideas really are.

A repeated-chips game: Working nine to five 

Seven job applicants are interviewed consecutively, one at a time. Three of the applicants 

have only sales experience, two other applicants have only marketing experience, and the 

remaining two applicants have only human resources experience.

No two applicants with the same type of experience are interviewed consecutively. 

The first three applicants all have three different types of experience. 

Each applicant with marketing experience is interviewed immediately after an applicant 

with sales experience.

Identifying repeated chips 

This game has seven chips -- the seven job applicants. But these applicants are never identi- 

fied as individuals. Instead, they're simply identified by one of three types of experience: 

sales, marketing, and human resources. And these chips are repeated either two or three 

times in this game. 

Chapter 10: Repeated Chips and Empty Boxes 183 

You can scribe the chip list for this game as follows:

SSSMMHH

This list includes three applicants with sales experience, two with marketing experience, and 

two with human resources experience. To clean things up a bit, you can scribe the chip list 

like this:

3S 2M 2H

This way is a bit quicker, so I recommend it. Just make sure you understand that each of 

these seven chips can be placed in a single box, as in any other game.

Setting up the board 

After you understand how to list the chips for this game, you can set up the board as you 

would for any other line game.

3S 2M 2H 

1 2 3 4 5 6 7

No SS, MM, HH 

SM 

SM

Notice that I scribe the information from the first clue in an informal manner as "No SS, MM, 

HH." Use whatever notation provides the information from the clue at a glance.

The third clue provides two blocks, but you still can't place any information directly into the 

boxes. However, according to the second clue, a person with marketing experience must be 

among the first three applicants. Therefore, one of the SM blocks must fit into the first three 

boxes. Using this key insight, split the chart, as follows:

3S 2M 2H 

1 2 3 4 5 6 7

S M

S M

No SS, MM, HH 

SM 

SM

Next, according to the second clue, each row includes an applicant with human resources 

experience among the first three, so you can place H in boxes 3 and 1 in the first and second 

rows. 

184 Part IV: Black-Belt Training

Furthermore, by the first clue, no two consecutive applicants have the same type of experi- 

ence. So in the first row, the fourth applicant doesn't have human resources experience and, 

by the third clue, also doesn't have marketing experience, so this applicant has sales experi- 

ence. And in the second row, the fourth applicant doesn't have marketing experience, so this 

applicant has either human resources or sales experience. Here's the updated game board:

3S 2M 2H 

1 2 3 4 5 6 7

S M H S

H S M SH

No SS, MM, HH 

SM 

SM

At this point, you're ready to answer a few questions.

Answering the questions 

With your board set up, you're ready to use all your skills from the previous chapters to 

answer the questions. As I discuss in Chapter 2, when answering a question, begin by deter- 

mining whether the question has an extra clue, notice the answer profile for the question, 

and draw a question chart if needed.

Which one of the following applicants CANNOT have marketing experience?

(A) third 

(B) fourth 

(C) fifth 

(D) sixth 

(E) seventh

The chart shows you that in both rows, the fourth applicant cannot have marketing experi- 

ence, so the right answer is (B).

If the fifth applicant interviewed has sales experience, which one of the following is a com- 

plete and accurate list of the applicants who could have marketing experience?

(A) third, sixth 

(B) third, sixth, seventh 

(C) second, third, sixth, seventh 

(D) second, fourth, sixth, seventh 

(E) second, third, fourth, sixth, seventh 

Chapter 10: Repeated Chips and Empty Boxes 185 

The extra clue tells you that the fifth applicant has sales experience. This clue rules out the 

first row of the chart because by the first clue, the fourth and fifth applicants can't both have 

sales experience, which means the second row of the chart is correct.

Furthermore, by the first clue (which says no consecutive applicants of the same type), the 

fourth applicant has human resources experience and the seventh has sales experience. By 

elimination, the sixth has marketing experience.

1 2 3 4 5 6 7

H S M H S M S

Thus, only the third and sixth applicants could have marketing experience, so the right 

answer is (A).

If the first and seventh applicants interviewed have the same type of experience, which one 

of the following is a complete and accurate list of the applicants who CANNOT have sales 

experience?

(A) third, fifth 

(B) third, sixth 

(C) second, fourth, sixth 

(D) second, third, fifth, sixth 

(E) first, third, fifth, seventh

The extra clue tells you that the first and seventh applicants have the same experience. So in 

the first row, they both have sales experience, and in the second row, they both have human 

resources experience.

Thus, in both rows, the fourth applicant has sales experience and the fifth applicant has mar- 

keting experience. By elimination, in the first row, the sixth applicant has human resources 

experience, and in the second row, the sixth applicant has sales experience.

3S 2M 2H 

1 2 3 4 5 6 7

S M H S M H S

H S M S M S H

Therefore, only the third and fifth applicants can't have sales experience under either sce- 

nario, so (A) is the right answer. 

186 Part IV: Black-Belt Training

An empty-boxes game: I hear that train coming 

An amusement park train ride has 12 cars, numbered consecutively from car 1 at the front of 

the train to car 12 at the back of the train. Currently, four girls named Clare, Daria, Elise, and 

Fiona and four boys named Isaac, Jacob, Kenny, and Larry are riding in the train. Each child 

is occupying a different car, and four cars are empty.

Daria is someplace ahead of Isaac, with at least two empty cars between them. 

Fiona is someplace behind Isaac and someplace ahead of Jacob. 

Jacob is ahead of both Elise and Kenny. 

Kenny is exactly two cars ahead of Larry, and the car between them is empty. 

The first and last cars are, in some order, Clare's car and an empty car.

Identifying empty boxes 

This game has eight chips (the children) and 12 boxes (the cars). Each chip is in exactly one 

box, so four boxes are empty. I use a pair of brackets, [ ], to stand for an empty box.

You can think of this symbol as a repeated chip, as I discuss earlier in this chapter. In this 

game, the [ ] chip is repeated four times. So here's what the chip list looks like:

Girls: C D E F Boys: I J K L 4[]

Setting up the board 

Start by setting up the board and placing as much information as possible into the boxes.

Girls: C D E F Boys: I J K L 4[]

1 2 3 4 5 6 7 8 9 10 11 12

C[ ] C[ ]

D-[ ] -[ ] -I 

I-F-J 

J- E 

J- K 

K[ ] L

As you can see, you can use the empty-box symbol, [ ], just like any other chip. In this game, 

the empty box is a repeated chip, because there are four of them (see the preceding game, 

"Working nine to five," for an example of a game with repeated chips).

Because this game is an open line game, you need to organize the information outside the 

boxes before you can make further headway. To get started, turn the clue notes into a tree 

chart (which I discuss in Chapter 8).

K[ ] L

D [] [] I F J 

Chapter 10: Repeated Chips and Empty Boxes 187 

Next, convert this tree chart into a spine chart (also in Chapter 8), with the spine being the 

longest possible line of chips. Be sure to count every empty box as a chip!

D [] [] I F J []L 

K[

E

As you can see, the spine chart for this game has a length of nine chips. These nine chips 

must fit into the box chart in order, so of these nine chips, only Daria or Elise can be in car 2. 

Furthermore, Elise is behind Jacob, so Elise isn't in car 2. Therefore, Daria is in car 2. By the 

same type of reasoning, you can place all the chips from Daria to Jacob into the box chart.

Girls: C D E F Boys: I J K L Empty: 4 

1 2 3 4 5 6 7 8 9 10 11 12 

C[ ] D [] [] I F J C[ ]

Even better, the block K[ ]L can fit into the chart in only two ways, so you can split the chart. 

By elimination, in each row, Elise must fit into the remaining box.

Girls: C D E F Boys: I J K L Empty: 4 

1 2 3 4 5 6 7 8 9 10 11 12 

C[ ] D [] [] I F J E K [] L C[ ]

C[ ] D [] [] I F J K [] L E C[ ]

This time-consuming setup is almost certain to help you answer the questions quickly and 

accurately. In fact, without really trying you've done a total enumeration -- that is, an exhaus- 

tive chart of all possible scenarios for this game. I discuss this strategy further in Chapter 13.

Answering the questions 

With only two scenarios, answering the questions for this game should now be little more 

than a clerical exercise. If a question has an extra clue, you may be able to eliminate one of 

the two rows to answer the question. If not, both rows of the chart will come into play.

Which one of the following is a complete and accurate list of the cars that CANNOT be empty?

(A) 2, 11 

(B) 2, 7, 11 

(C) 2, 6, 7, 11 

(D) 2, 5, 6, 7, 8, 11 

(E) Any of the cars could be empty. 

188 Part IV: Black-Belt Training

This question doesn't have an extra clue, so you need to check both rows of the chart. Any 

box that isn't empty in either row must be occupied. A quick look at the chart shows that (D) 

is the right answer -- cars 2, 5, 6, 7, 8, and 11 are occupied in both rows.

If a girl is in car 11, which one of the following is a complete and accurate list of the cars that 

must be empty?

(A) 3, 4 

(B) 3, 4, 9 

(C) 3, 4, 10 

(D) 4, 5, 8 

(E) 1, 4, 5, 10

The extra clue eliminates the first row of the game board. Looking at the second row, cars 3, 

4, and 9 must be empty, so the right answer is (B).

Which one of the following must be true?

(A) Car 1 is empty. 

(B) Car 4 is empty. 

(C) K is in car 8. 

(D) Car 10 is empty. 

(E) L is in car 10.

The only statement that's True in both rows is that car 4 is unoccupied, so the right answer 

is (B).

A repeated-chips, empty-boxes game: School days 

A small private school has eight staff members: four administrators and four teachers. They 

receive their mail in a row of ten mail slots, numbered 1 through 10 consecutively from left to 

right. Each person receives his or her mail in a different slot, and no two people share the 

same slot. Exactly two slots are empty.

No two administrators occupy adjacent mail slots. 

No two teachers occupy adjacent mail slots. 

Slot 3 belongs to an administrator. 

Slot 8 belongs to a teacher. 

Three consecutive slots, in order from left to right, are an administrator's mail slot, an 

empty mail slot, and a teacher's mail slot. 

Chapter 10: Repeated Chips and Empty Boxes 189 

Setting up the board 

This game has both repeated chips and empty boxes, so the chip list needs to reflect this 

fact. Here's the game board:

4A 4T 2[] 

1 2 3 4 5 6 7 8 9 10 

A T

No AA, TT 

A[ ] T

This board is a good start, but you can improve it by applying information from the first and 

second clues: No two teachers or administrators are next to each other. Slots 2 and 4 are 

both adjacent to slot 3, which contains an administrator, so each of these two slots either 

belongs to a teacher or is empty. Similarly, slots 7 and 9 are both adjacent to slot 8, which 

contains a teacher, so each of these two slots either belongs to an administrator or is empty.

4A 4T 2[] 

1 2 3 4 5 6 7 8 9 10 

T[ ] A T[ ] A[ ] T A[ ]

No AA, TT

Now, notice that the A[ ]T block can fit into the chart in only two ways: in slots 3, 4, and 5 

or in slots 6, 7, and 8. This key insight definitely warrants splitting the chart to show both 

scenarios:

4A 4T 2[]

1 2 3 4 5 6 7 8 9 10 

T[ ] A [] T A[ ] T A[ ]

T[ ] A T[ ] A [] T A[ ]

No AA, TT

With this chart, you're ready to answer some questions.

Answering the questions 

Here are a few typical questions that might arise in a game of this kind. Remember that you 

may be able to use an extra clue, when provided, to eliminate a row in your split chart. 

190 Part IV: Black-Belt Training

If slot 4 is occupied, which one of the following is a pair of mail slots that could both belong 

to administrators?

(A) slot 1 and slot 5 

(B) slot 1 and slot 7 

(C) slot 1 and slot 10 

(D) slot 5 and slot 9 

(E) slot 6 and slot 9

The extra clue tells you that slot 4 is occupied, so you can rule out the first row, and slot 4 

belongs to a teacher. Slot 5 is adjacent to both a teacher's slot and an administrator's slot, so 

it's the remaining empty slot. By elimination, slot 2 belongs to a teacher and slot 9 belongs to 

an administrator. Furthermore, slot 1 belongs to an administrator and slot 10 belongs to a 

teacher. Here's the question chart:

4A 4T 2[] 

1 2 3 4 5 6 7 8 9 10 

A T A T [] A [] T A T

No AA, TT

Thus, the right answer is (E) -- slots 6 and 9 could both belong to administrators.

If slot 6 is empty, which one of the following is a complete and accurate list of the slots that 

must belong to administrators?

(A) 3 

(B) 3, 9 

(C) 3, 7, 9 

(D) 1, 3, 6, 9 

(E) 1, 3, 7, 9

The extra clue tells you that slot 6 is empty, which rules out the second row of the game 

board. Thus, the only two empty slots are slot 4 and slot 6. By elimination, a teacher occu- 

pies slot 2 and administrators occupy slots 7 and 9. By further elimination, an administrator 

occupies slot 1 and a teacher occupies slot 10.

4A 4T 2[] 

1 2 3 4 5 6 7 8 9 10 

A T A [] T [] A T A T

Thus, the correct answer is (E) -- 1, 3, 7, and 9 must belong to administrators. 

Chapter 10: Repeated Chips and Empty Boxes 191 

Getting Ready with Practice Games 

Are you ready to put your understanding of repeated chips and empty boxes to work? Here 

are three practice games to try out, with a total of 12 questions for you to answer.

If you hit a snag, look over the first few sections of this chapter for ideas on how to work 

through games with repeated chips and empty boxes. If you still can't find your way through 

a problem, check out the solutions in the next section.

Game 1: Too many appointments 

Martina is a technical assistant who works for a company with three buildings -- the annex, 

the headquarters, and the warehouse. She currently has eight appointments: three in the 

annex, three at the headquarters, and two at the warehouse.

Her fifth appointment is at the headquarters. 

One appointment at the warehouse is immediately preceded and immediately followed 

by appointments in the annex. 

Her first and eighth appointments are in the same building.

1. Which one of the following appointments CANNOT be at the warehouse? 

(A) third 

(B) fourth 

(C) sixth 

(D) seventh 

(E) eighth

2. If the third appointment is at the headquarters, which one of the following pairs of appoint- 

ments must be in different buildings? 

(A) second and fourth 

(B) second and fifth 

(C) second and seventh 

(D) fourth and fifth 

(E) fourth and seventh

3. If the seventh appointment is at the warehouse, which one of the following must be false? 

(A) The second appointment is at the headquarters. 

(B) The third appointment is in the annex. 

(C) The fourth appointment is at the warehouse. 

(D) The sixth appointment is at the warehouse. 

(E) The eighth appointment is at the headquarters. 

192 Part IV: Black-Belt Training

4. If the sixth appointment is the last of Martina's three appointments at the headquarters, 

which one of the following must be true? 

(A) The second appointment isn't at the warehouse. 

(B) The third appointment isn't in the annex. 

(C) The fourth appointment isn't at the warehouse. 

(D) The seventh appointment isn't at the warehouse. 

(E) The eighth appointment isn't in the annex.

Game 2: Head of the class 

Six of the nine front-row chairs in a classroom are currently occupied by students P, Q, R, S, 

T, and U. The other three chairs are vacant. The chairs are numbered 1 through 9, from left 

to right.

No two vacant chairs are adjacent. 

P, Q, and R are sitting in chairs 3, 6, and 8, not necessarily respectively. 

S and T are sitting adjacently.

5. Which one of the following is a complete and accurate list of the chairs that must be 

vacant? 

(A) 7 

(B) 9 

(C) 1, 9 

(D) 7, 9 

(E) None of the nine chairs must be vacant.

6. If U is sitting in either chair 2 or chair 4, which one of the following is a complete and accu- 

rate list of the chairs that could be vacant? 

(A) 1, 7, 9 

(B) 5, 7, 9 

(C) 1, 5, 7, 9 

(D) 2, 4, 7, 9 

(E) 1, 2, 4, 5, 7, 9

7. If P and Q are both sitting between vacant chairs, what is the maximum number of chairs 

that could be between R and S? 

(A) 0 

(B) 1 

(C) 2 

(D) 5 

(E) 7 

Chapter 10: Repeated Chips and Empty Boxes 193 

8. If Q and U are sitting in adjacent chairs, which one of the following is a complete and accu- 

rate list of the students who could be sitting in chair 5? 

(A) S 

(B) U 

(C) S, T 

(D) S, U 

(E) S, T, U

Game 3: Eight days a week 

On the ten days from May 1 to May 10, Pamela has eight meetings in a total of three different 

cities. She has three meetings in Boston, three in New York, two in Philadelphia, and two 

days off, with no more than one meeting on each day.

No two consecutive days include meetings that are in the same city. 

She has a day off on May 6. 

She has meetings on both May 1 and May 10, exactly one of which is in New York. 

Her first meeting in Boston is the day before her second meeting in Philadelphia. 

Her third meeting in Boston is the day before her second meeting in New York.

9. Which one of the following is a complete and accurate list of the days on which a meeting in 

New York must take place? 

(A) May 1 

(B) May 10 

(C) May 1, May 5 

(D) May 5, May 10 

(E) May 8, May 10

10. Which one of the following is a complete and accurate list of the days on which a meeting in 

Philadelphia could take place? 

(A) May 1, May 3 

(B) May 1, May 3, May 4 

(C) May 1, May 2, May 3, May 4 

(D) May 1, May 3, May 4, May 5 

(E) May 1, May 2, May 3, May 4, May 5

11. If she has a meeting in Boston on May 4, which one of the following is a complete and accu- 

rate list of the cities where a meeting could occur on May 2? 

(A) Boston 

(B) New York 

(C) Boston, New York 

(D) Boston, Philadelphia 

(E) Boston, New York, Philadelphia 

194 Part IV: Black-Belt Training

12. If her first three meetings all occur in different cities, which one of the following must be 

true? 

(A) On May 3, she doesn't have a meeting in Boston. 

(B) On May 4, she doesn't have a meeting in Philadelphia. 

(C) On May 5, she doesn't have a meeting in New York. 

(D) On May 7, she doesn't have a meeting in Boston. 

(E) On May 8, she doesn't have a meeting in New York.

Solutions to the Practice Games 

Here are the solutions to the practice games in this chapter. In each case, I show you how to 

set up a game board and then how to use the board to answer each question for the game. 

When necessary, I also show you how to set up a question chart, which you use to focus on 

information specific to that question rather than the whole game.

Solution to Game 1: Too many appointments 

Here's the game board for this multiple-chips line game, which deals with Martina's appoint- 

ments in three different buildings:

3A 3H 2W

1 2 3 4 5 6 7 8

H

AWA 

1=8

I use the notation 1 = 8 to stand for the clue that says the first and eighth appointments are in 

the same building. The AWA block fits into the box chart in only three different ways, so split 

the chart along these lines:

3A 3H 2W

1 2 3 4 5 6 7 8

A W A H A

H A W A H H

A H A W A 

Chapter 10: Repeated Chips and Empty Boxes 195 

Notice that you can incorporate the information that the first and eighth appointments are in 

the same building. Thus, in the second row, by elimination, you can conclude that the first 

and eighth appointments are at the headquarters.

Because each row has at least one type of chip that has been placed the maximum number of 

times, you can fill in the remaining boxes with as much information as you have.

3A 3H 2W

1 2 3 4 5 6 7 8

A W A HW H HW HW A

H A W A H AW AW H

A HW HW HW H A W A

1. E. The board shows that in all three rows, the eighth appointment cannot be at the ware- 

house, so the right answer is (E). 

2. A. The extra clue states that the third appointment is at the headquarters, so you can rule 

out the first and second rows of the game board, which gives you the following chart:

3A 3H 2W

1 2 3 4 5 6 7 8

A HW H HW H A W A

By elimination, the second and fourth appointments are at the headquarters and the ware- 

house, so the right answer is (A) -- the second and fourth appointments must be in differ- 

ent buildings. 

3. D. The extra clue tells you that the seventh appointment is at the warehouse. In the first 

row of the chart, by elimination, the fourth and sixth appointments are at the headquarters. 

In the second row, by elimination, the sixth appointment is in the annex:

3A 3H 2W

1 2 3 4 5 6 7 8

A W A H H H W A

H A W A H A W H

A HW HW HW H A W A

Thus, in every row, the sixth appointment isn't at the warehouse, so the right answer is (D). 

196 Part IV: Black-Belt Training

4. C. The extra clue tells you that the sixth appointment is the last of Martina's three appoint- 

ments at the headquarters, so you can eliminate the second and third rows from your chart 

and enter this information into the first row. Thus, her fourth appointment is at the head- 

quarters and her seventh is at the warehouse:

3A 3H 2W

1 2 3 4 5 6 7 8

A W A H H H W A

Therefore, the fourth appointment isn't at the warehouse, so the right answer is (C).

Solution to Game 2: Head of the class 

Here's the board for this empty-boxes line game, which has you figure out where various stu- 

dents are seated:

PQRSTU 3[ ]

1 2 3 4 5 6 7 8 9

PQR PQR PQR

No [ ] [ ] 

ST/TS

The ST/TS block can fit in only two places, chairs 1 and 2 or chairs 4 and 5, so split the board 

along these lines:

PQRSTU 3[ ]

1 2 3 4 5 6 7 8 9

ST ST PQR PQR PQR

PQR ST ST PQR PQR

No [ ] [ ]

Now in both rows, the only way all three vacant chairs can be nonadjacent is if both chairs 7 

and 9 are vacant. 

Chapter 10: Repeated Chips and Empty Boxes 197 

PQRSTU 3[ ]

1 2 3 4 5 6 7 8 9

ST ST PQR PQR [] PQR []

PQR ST ST PQR [] PQR []

Now you're ready to tackle the questions.

5. D. According to the board, chairs 7 and 9 are vacant in both rows, so the right answer 

is (D) -- 7 and 9 must be vacant. 

6. C. The extra clue tells you that U is sitting in chair 2 or 4. In the first row, U is in chair 4, 

and by elimination, chair 5 is vacant. In the second row, U is in chair 2, and by elimination, 

chair 1 is vacant. Here's the question chart:

PQRSTU 3[ ]

1 2 3 4 5 6 7 8 9

ST ST PQR U [] PQR [] PQR []

[] U PQR ST ST PQR [] PQR []

The only four chairs that are vacant in at least one row are chairs 1, 5, 7, and 9, so the right 

answer is (C) -- only 1, 5, 7, and 9 could be vacant. 

7. B. The extra clue states that P and Q are both sitting between vacant chairs, so this rules 

out the second row of the game board chart. In the first row, P and Q are sitting, in some 

order, in chairs 6 and 8, with chair 5 being vacant. By elimination, R is in chair 3 and U is in 

chair 4:

PQRSTU 3[ ]

1 2 3 4 5 6 7 8 9

ST ST R U [] PQ [] PQ []

Therefore, no more than one chair separates R and S, so the right answer is (B). 

8. E. The extra clue tells you that Q and U are sitting in adjacent chairs. In the first row, Q is 

sitting in chair 3 or 6, so U could sit in chair 5. In the second row of the board, Q is sitting 

in chair 3 and U is in chair 2, so either S or T could sit in chair 5. 

198 Part IV: Black-Belt Training

PQRSTU 3[ ]

1 2 3 4 5 6 7 8 9

ST ST Q U [] PR [] PR []

ST ST PR [] U Q [] PR []

[] U Q ST ST PR [] PQR []

Thus, S, T, or U could sit in chair 5, so the right answer is (E).

Solution to Game 3: Eight days a week 

Here's the board for the game dealing with Pamela's business meetings in various cities. It 

involves both empty boxes and multiple chips.

3B 3N 2P 2[] 

1 2 3 4 5 6 7 8 9 10 

BPN [] BPN

B1 P2

B3N2

I bring in some special notation for the clue notes for the fourth and fifth clues.

Even though you can place some information into a box chart, the fourth and fifth clues work 

best if you handle them as you would for an open sorting game. So create a spine chart, begin- 

ning with the information from the fourth clue (see Chapter 8 for more on spine charts):

B1P2

This meeting in Philadelphia is the second meeting in that city, so the first meeting in 

Philadelphia occurs sometime before it. And this meeting in Boston is the first meeting in 

that city, so the other two meetings in Boston occur sometime after it:

P1--------- B1P2------B2--------B3

Pamela's third meeting in Boston is the day before her second meeting in New York:

P1--------- B1P2------B2--------B3N2-----N3

The first clue tells you that the second and third meetings in New York aren't on consecutive 

days, so at least one day falls in between them. By elimination, this is a day off:

P1--------- B1P2------B2--------B3N2-----[ ]--------N3 

Chapter 10: Repeated Chips and Empty Boxes 199 

Similarly, the first clue tells you that the second and third meetings in Boston aren't on con- 

secutive days, so at least one day falls between them. By elimination, this day is either the 

first meeting in New York or a day off. Split the spine chart to create two charts, one for each 

of these scenarios:

P1--------- B1P2------B2--------N1--------B3N2-----[ ]--------N3 

P1--------- B1P2------B2--------[ ]--------B3N2-----[ ]--------N3

Both of these scenarios account for nine of the ten days. The first case fits into the chart in 

exactly one way. In the second case, you can fill May 7 through May 10 into the chart. Here's 

the completed board for this game:

3B 3N 2P 2[] 

1 2 3 4 5 6 7 8 9 10 

P B P B N [] B N [] N

[] B N [] N

P1­B1P2­B2

Notice that I pulled out part of the information from the spine chart as the block P1- B1P2-B2. 

You can stop here and begin answering questions. Or you can take one additional step to 

create a total enumeration: a complete accounting of every possible scenario for the game. 

(I discuss this strategy in detail in Chapter 13.)

In the second row, the first New York meeting isn't first, according to clue three. Thus, there 

are only two ways to fit the block into the chart that are distinct from the first row. So break 

out this row into two rows to list both of these possibilities. The final box chart has three 

rows:

1 2 3 4 5 6 7 8 9 10 

P B P B N [] B N [] N

P N B P B [] B N [] N

P B P N B [] B N [] N

Although this setup has been time-consuming, every question should be easy to answer.

9. E. You're looking for the dates on which New York meetings must take place, so an N has to 

appear on those dates in all three rows. In every row of the chart, New York meetings occur 

on May 8 and May 10, so the right answer is (E). 

10. B. Here, you're looking for Possible dates for a meeting in Philadelphia, so locate all Ps on 

the board. Philadelphia meetings occur on at least one row of the chart on May 1, May 3, 

and May 4, so the right answer is (B). 

200 Part IV: Black-Belt Training

11. A. The extra clue tells you that Pamela has a meeting in Boston on May 4. This information 

eliminates the second and third rows from the chart, so focus only on the first row.

1 2 3 4 5 6 7 8 9 10 

P B P B N [] B N [] N

From this row, you see that Pamela has a meeting in Boston on May 2, so the right answer 

is (A) -- Boston is the only city where a meeting could occur on that day. 

12. C. The extra clue tells you that her first three meetings are all in different cities. This rules 

out the first and third rows, so focus only on the second row of the chart.

1 2 3 4 5 6 7 8 9 10 

P N B P B [] B N [] N

From this row, you can see that she has a meeting in Boston on May 5, so (C) is the right 

answer -- she can't have a meeting in New York that day. 

Chapter 11

Extra! Extra! Multiple Chips 

and Orphan Chips 

In This Chapter 

Distinguishing games with multiple chips and orphan chips 

Understanding how multiple chips make line games more complicated 

Seeing how games with orphan chips resemble yes/no sorting games 

Practicing four games with 14 questions

I n this chapter, you discover two more twists to logic games: multiple chips and orphan 

chips. A logic game with multiple chips allows you to place more than one chip into a 

single box. This situation typically arises in a line game. For example, you may have a game 

involving a set of shelves in which more than one item can go on a single shelf. Games with 

multiple chips are harder to work with because they allow you to make fewer assumptions 

that lead to useful deductions.

A logic game with orphan chips allows you to leave one or more chips out of all boxes. At first 

glance, a game with orphan chips may look like an ordinary yes/no sorting game. However, 

games with orphan chips work on two levels, which makes them among the most difficult 

type of logic game.

In this chapter, I show you the basic tools for working with logic games that have multiple 

chips and orphan chips. I also show you how to incorporate these tools with those I present 

in earlier chapters in this book. I then give you four practice problems so you can develop 

these skills. Finally, I provide solutions and answer explanations for all these questions. This 

chapter gives you a good grasp of some tools for solving some of the trickiest types of logic 

games.

Shared Spaces: Making the Most 

of Multiple Chips 

A logic game with multiple chips has at least one box into which you place more than one 

chip. Most of the time, games with multiple chips are line games (which I introduce in 

Chapter 3).

In earlier chapters, the line games you work require an ordering in which every element of 

the game either falls someplace ahead of or someplace behind every other element. For 

example, a game may require you to place five different people in five consecutive offices, 

from the first to the fifth, with only one person in each office. 

202 Part IV: Black-Belt Training

However, if this logic game contains multiple chips, the possibility exists that more than one 

person is sharing a single office. Generally speaking, games with multiple chips are more diffi- 

cult than games without them. In this section, I show you a variety of tools for handling the 

hazards and opportunities afforded by logic games with multiple chips.

Sample game: Office space 

Six companies -- L, M, N, O, P, and Q -- have offices in a building with five floors, numbered 

from the first through fifth, from bottom to top. Each company is located on exactly one 

floor, and each floor houses either one or two companies.

L is on the fourth floor 

Q is on the floor just above N and just below O

Identifying multiple chips 

At first glance, this game is a typical line game. However, on closer inspection, notice that the 

building has five floors and contains six companies, so this isn't a 1-to-1 game. One of the five 

floors contains more than one company, so this game contains multiple chips.

Start out as usual by building a board for a line game:

LMNOPQ 

1 2 3 4 5 

L

NQO

Notice specifically that I do not place the NQO block into the chart. If this were a 1-to-1 game, 

you'd certainly be justified in placing this block into the chart. After all, L is on the fourth 

floor, so in a 1-to-1 game, you'd know that no other companies were also on this floor. 

Therefore, the only possible way to fit this block into the chart would be in boxes 1, 2, and 3, 

respectively. Knowing that a game is 1-to-1 often allows you to limit the number of possible 

cases. In fact, recognizing when a game is 1-to-1 is so important that it's included in your first 

read-through (flip to Chapter 2 for details).

However, this logic game is not 1-to-1. You have six chips to place in five boxes, with one of 

these boxes allowed to hold two chips. So you have three possible ways to fit the NQO block 

into the chart. I split the chart into three rows to show you all three cases. I use a + sign to 

show that chips share a box.

LMNOPQ 

1 2 3 4 5 

N Q O L 

N Q L+O

N L+Q O 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 203 

In the second and third rows, I place two chips in the fourth box. Because two chips is the 

greatest capacity of this box, I draw a line inside these two boxes, indicating that no more 

chips can be placed there. Additionally, because only one box in each row can hold two 

chips, I draw similar lines in every other box in these two rows.

But in the first row, I don't draw these lines, because I'm still not sure which box has two 

chips. Watch and see how this plays out when you get to the questions.

Answering the questions 

Keep in mind as you answer the questions that this logic game has multiple chips. Exactly one 

floor houses two companies, and the remaining four floors each house one company. So if you 

can discover which floor has the two companies, you can conclude that the other four floors 

each have one.

If P is on the second floor, which one of the following pairs of companies must be located on 

two floors that are adjacent to each other?

(A) L and M 

(B) L and Q 

(C) M and P 

(D) M and O 

(E) N and P

The extra clue tells you that P is on the second floor. This eliminates the second row of the 

game board, because you already know that N is the only company on the second floor. But 

the first and the third rows are both possible.

Make sure you understand why you can't rule out the first row of the board. You already 

know that Q is on the second floor, but this game allows multiple chips: one floor has two 

companies. So P and Q may both be on the second floor.

To make your question chart, use the first and third rows only. In the first row, P is on the 

second floor, so the second floor has both P and Q. By elimination, M is on the fifth floor. And 

in the second row, P is on the second floor, so by elimination, M is on the first floor.

LMNOPQ 

1 2 3 4 5 

N Q+P O L M 

M P N L+Q O

The only pair of companies that are adjacent to each other in both rows is N and P, so the 

right answer is (E). 

204 Part IV: Black-Belt Training

If two companies are located on the first floor, which one of the following is a complete and 

accurate list of the companies that could be located on the third floor?

(A) O 

(B) Q 

(C) M, O, P 

(D) O, Q, N 

(E) M, N, O, P, Q

The extra clue tells you that two companies are on the first floor, so this rules out the second 

and third rows of the game board. Only one floor has two companies, so the remaining floors 

all have exactly one company.

LMNOPQ 

1 2 3 4 5 

N Q O L

Focusing on the first row, O is the only company on the third floor, so (A) is the right answer.

If M is located on either the third or fifth floor, which one of the following is a complete and 

accurate list of the companies that could be located on the fourth floor?

(A) L, O 

(B) L, O, P 

(C) L, O, Q 

(D) L, P, Q 

(E) L, O, P, Q

The extra clue tells you that M is on either the third or fifth floor. This eliminates the third 

row of the game board, so focus only on the first and second rows.

LMNOPQ 

1 2 3 4 5 

N Q O L

N Q L+0

In the second row, L and O are both located on the fourth floor. In the first row, L is on the 

fourth floor, but N, Q, and O aren't on that floor. 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 205 

So the right answer is either (A) or (B), depending upon whether P could be located on the 

fourth floor. If P is on the fourth floor, then by elimination, M is on the fifth floor. This sce- 

nario is consistent with all the clues and the extra clue, so the right answer is (B).

Sample game: All aboard 

An airport tram with seven cars is transporting seven passengers -- four women named 

Kathy, Liana, Mavis, and Natalie and three men named Robert, Steven, and Trevor. Each car 

contains zero, one, or two passengers.

The first car contains exactly one man and no women. 

No two women are in adjacent cars. 

The car that contains Kathy is just ahead of the car that contains Trevor and just behind 

an empty car.

Multiple chips and empty boxes 

This game contains seven chips (the passengers) and seven boxes (the cars). Nevertheless, 

this is not a 1-to-1 game because each box isn't required to contain exactly one chip -- some 

boxes may be empty, and others may contain two chips.

When a logic game has different numbers of chips and boxes, it cannot be a 1-to-1 game; how- 

ever, just because a logic game has the same number of chips and boxes doesn't guarantee 

that it's a 1-to-1 game. Read the story carefully and make sure you understand the parame- 

ters of how you're to place the chips in boxes.

This game allows multiple chips -- that is, more than one passenger in a car. It also allows 

empty boxes -- that is, no passengers in a car (flip to Chapter 10 for more on empty boxes).

Setting up the board and answering the questions 

Here's the board for this game:

Women: K L M N Men: R S T 

1 2 3 4 5 6 7 

RS

No 2 adjacent women 

[] K T

The first clue tells you that the first car contains one man and no women. This man isn't 

Trevor, according to the third clue, so he's either Robert or Steven. I draw a line indicating 

that no other chips go into this box.

The second clue isn't so easy to scribe with symbols, so words are just fine. The third clue 

provides the block [ ]KT. Remember that [ ] means that a box is empty. 

206 Part IV: Black-Belt Training

Which one of the following must be true?

(A) No car contains two women. 

(B) No car contains two men. 

(C) At least one car contains two women. 

(D) At least one car contains two men. 

(E) None of these four statements must be true.

According to the first clue, the first car contains a man by himself. And the third clue tells 

you that Trevor is in a car somewhere behind him. The remaining man could be either in 

Trevor's car or a different car, so (B) and (D) are both wrong.

However, the four women are all located from the second to the seventh cars. No two are in 

adjacent cars, so at least one pair of women must be sharing a car. Therefore, the right 

answer is (C).

If Liana is in car 4, which one of the following must be false?

(A) Only Robert is in the third car. 

(B) Only Liana is in the fourth car. 

(C) Only Steven is in the fifth car. 

(D) Only Kathy is in the sixth car. 

(E) Only Trevor is in seventh car.

The extra clue tells you that Liana is in the fourth car. Thus, by the second clue, Kathy isn't 

in the third or fifth car, because women can't be in adjacent cars. Therefore, the [ ]KT block 

can fit into the chart in only two different ways. Split the chart to represent both options:

Women: K L M N Men: R S T 

1 2 3 4 5 6 7 

RS [] L+K T 

RS L [] K T

As in the previous game, I use the plus sign in the first row to indicate that both Liana and 

Kathy are in the fourth car. The horizontal lines in the boxes indicate when a box is full.

Thus, the fifth car either contains Trevor or is empty. In either case, Steven isn't alone in the 

fifth car, so the right answer is (C).

If Mavis and Robert are riding together in the sixth car, which one of the following is a com- 

plete and accurate list of the cars that could be empty?

(A) second, fifth 

(B) second, seventh 

(C) third, seventh 

(D) second, third, seventh 

(E) second, third, fifth, seventh 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 207 

The extra clue states that Mavis and Robert are riding together in the sixth car, so only 

Steven is in the first car. Thus, the [ ]KT block can fit into the chart in two different ways. 

Split the chart to show the options:

Women: K L M N Men: R S T 

1 2 3 4 5 6 7 

S [] K T M+R 

S [] K T M+R

However, in the first row, you can't place Liana and Natalie in the chart without contradicting 

a clue. So rule out the first row -- only the second row is possible.

In the second row, neither Liana nor Natalie is in the fifth or seventh car, according to the 

second clue. Therefore, the seventh car is empty, Trevor is alone in the fifth car, and either 

Liana or Natalie (or both) is in the second car:

Women: K L M N Men: R S T 

1 2 3 4 5 6 7 

S LN [] K T M+R []

Therefore, only the third and seventh cars are empty, so the right answer is (C).

Outside the Box: Abandoning 

Your Orphan Chips 

A logic game with orphan chips has at least one chip that you don't place into the standard 

box chart. You can look at a game with orphan chips as a game with two levels -- that is, as a 

game within a game.

On one level, every game with orphan chips is a yes/no sorting game: Some chips are 

selected and others aren't. Therefore, you can apply yes/no sorting-game tools to 

games with orphan chips. (Flip to Chapter 5 for more on yes/no sorting games.) 

A twist on the yes/no sorting game usually involves what happens to the chips that are 

selected -- that is, the yes group: 

· When a line game has orphan chips, you place the selected chips in some sort of 

order. 

· When a sorting game has orphan chips, the selected chips are further partitioned 

into smaller groups.

Games with orphan chips work on two levels, so they can be tough to get a handle on. In 

some cases, you'll make more headway approaching this type of game principally as a yes/no 

sorting game. In other cases, the way to go is to approach it as either a partitioning game or 

a line game. 

208 Part IV: Black-Belt Training

When approaching a game with orphan chips, spend an extra few seconds reading and think- 

ing about the clues before you begin to draw your box chart. See whether you can discern 

which type of approach will be more helpful: a standard yes-no box chart or a chart that 

combines a yes-no chart with a line chart that ranks the selected chips.

In this section, I show you examples of both a line game and a sorting game with orphan 

chips. I also show you how to approach games with orphan chips from both levels.

Sample game: Rank and file 

Nine women named Paula, Roberta, Sonya, Traci, Ursula, Violet, Wilhelmina, Yolanda, and 

Zinnia participated in a contest in which four winners are chosen and ranked. The remaining 

five participants receive no ranking.

The fourth-ranked participant is either Roberta or Traci. 

Ursula and Wilhelmina aren't both in the top four. 

If Violet is among the top four, then so is Ursula. 

If Traci is among the top four, then so is Wilhelmina. 

If Paula is among the top four, then Yolanda ranks just below her. 

If Sonya is among the top four, then Zinnia ranks just above her.

This game has five orphan chips -- the five participants who weren't ranked among the top 

four. So this game has an element of a sorting game, with four participants selected and five 

not selected. And it also has an element of a line game, because the top four are ranked in 

order.

Setting up your game board 

You can approach this game as either a yes/no sorting game or as a line game. If you decide 

to approach it principally as a yes/no sorting game, make the usual yes/no box chart:

Yes No 

RT UW

However, if you decide to approach it principally as a line game, make the following chart:

1 2 3 4 No 

RT UW

The main difference between this chart and the typical yes/no chart is that the ranking is 

hardwired into the chart. Both charts have advantages and disadvantages. In this case, 

because I can place the information from the first clue directly into the second chart, I'm 

going to use this chart. 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 209 

The chart I'm using has four boxes for the top four participants and five boxes for the others. 

As you can see, I fill in information from the first two clues: Either Roberta or Traci ranks 

fourth, and either Ursula or Wilhelmina is not selected.

Scribing your clues 

The third and fourth clues are garden-variety arrow clues (for more on arrow clues, please 

see Chapter 5):

VU ­U ­V 

TW ­W ­T

Because Ursula and Wilhelmina aren't both among the top four, you can link up these arrows 

as follows:

V U ­W ­T 

T W ­U ­V

You can also record the information from fifth and sixth clues as arrows. But you get addi- 

tional information as well: If Paula is ranked, then Yolanda ranks just below her, and if Sonia 

is ranked, then Zinnia is ranked just above her. Here's how I scribe this information:

P Y & PY ­Y ­P 

S Z & ZS ­Z ­S

In this case, you may well find that another type of notation works better for you. By all 

means, do whatever makes sense.

Answering the questions 

With your chart filled in, you're now ready to begin answering questions.

Which one of the following could be a list of the top-four participants, in order from first 

place to fourth place?

(A) Paula, Yolanda, Zinnia, Traci 

(B) Roberta, Wilhelmina, Yolanda, Traci 

(C) Ursula, Sonya, Zinnia, Roberta 

(D) Wilhelmina, Violet, Ursula, Roberta 

(E) Zinnia, Paula, Wilhelmina, Traci

This is a full-board question (as I describe in Chapter 2), so take each clue and use it to rule 

out answers.

The second clue tells you that Ursula and Wilhelmina aren't both in the top four, which rules 

out (D). The fourth clue states that if Traci is in the top four, then so is Wilhelmina, which 

contradicts (A). The fifth clue tells you that if Paula is among the top four, then Yolanda ranks 

just below her, which rules out (E). And the sixth clue says that if Sonya is among the top 

four, then Zinnia ranks just above her, knocking out (C). Therefore, the right answer is (B). 

210 Part IV: Black-Belt Training

If neither Yolanda nor Sonia is among the top four, which one of the following is a complete 

and accurate list of participants who could be ranked first?

(A) Ursula, Violet, Zinnia 

(B) Ursula, Wilhelmina, Zinnia 

(C) Ursula, Violet, Wilhelmina, Zinnia 

(D) Roberta, Traci, Ursula, Violet, Zinnia 

(E) Roberta, Traci, Ursula, Violet, Wilhelmina, Zinnia

The extra clue tells you that neither Yolanda nor Sonia is among the top four. Thus, by the 

fifth clue, Paula is also in the bottom five. If Ursula were the fifth of these, then Violet also 

wouldn't be ranked, which is a contradiction. Thus, Ursula is among the top four. Thus, Traci 

and Wilhelmina are the remaining two women in the bottom five. By elimination, Violet, 

Zinnia, and Roberta are all among the top four. By the first clue, Roberta is ranked fourth:

1 2 3 4 No 

R T Y S P W

So Ursula, Violet, or Zinnia could be ranked first, so the right answer is (A).

If Wilhelmina ranks second, which one of the following is a complete and accurate list of the 

participants who CANNOT be among the top four?

(A) Ursula 

(B) Ursula, Violet 

(C) Roberta, Ursula, Violet 

(D) Paula, Sonia, Ursula, Violet 

(E) Paula, Roberta, Sonia, Ursula, Violet

The extra clue tells you that Wilhelmina ranks second, so Ursula isn't among the top four, 

according to the second clue. Thus, by the third clue, Violet also isn't among the top four.

By the fifth clue, if Paula were ranked, then Yolanda would be ranked just below her, which 

is impossible; therefore, Paula isn't among the top four. Similarly, by the sixth clue, if Sonia 

were ranked, then Zinnia would be just above her, which is also impossible; therefore, Sonia 

isn't ranked.

1 2 3 4 No 

W RT U V P S

There are no further conclusions you can draw, so (D) is the right answer. 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 211 

Sample game: Legal eagles 

A law firm fills six full-time positions from a pool of ten summer interns: N, O, P, Q, R, S, T, U, 

V, and W. These six positions are in three different departments: corporate law, family law, 

and labor law.

N, O, and P are all hired for different departments. 

Q is hired if and only if R is also hired. 

S is hired if and only if T is not hired. 

If U is hired, then both U and S are in corporate law. 

If V is hired, then both V and N are in family law. 

If W is hired, then both W and P are in labor law.

Setting up a chart 

This game resembles a yes/no game because six interns are selected and four are not 

selected; however, it resembles a partitioning game because the six interns are divided into 

three departments. So you can make two different charts, each emphasizing a different 

aspect of this game.

Here's the yes/no chart for this game:

Yes No 

N O P ST ST

This chart distinguishes only between interns who are selected and those who aren't selected. 

The distinctions among the three legal departments will still have to be filled in. As you can 

see, I've filled in a lot of this chart, especially information from the first clue.

And here's the partitioning chart:

Corporate Family Labor No 

ST

This chart distinguishes among the three legal departments, which makes filling in the infor- 

mation from the first clue more difficult.

For this problem, I stick with the yes/no chart. Now, because the second clue states that Q is 

hired if and only if R is also hired, I can split the chart into two rows. The first row assumes 

that Q and R are both hired, and the second row assumes that they're both not hired:

Yes No 

N O P ST Q R ST U V W

N O P ST ST Q R 

212 Part IV: Black-Belt Training

This is a promising chart. It doesn't provide any information on which interns are in each 

department, but it certainly gives you a good place to start.

Scribing clues and answering the questions 

The fourth, fifth, and sixth clues are all if-then statements. Scribe these clues using the arrow 

notation, as follows:

U Uc ­Uc ­U 

U Sc ­Sc ­U 

V Vf ­Vf ­V 

V Nf ­Nf ­V 

W Wl ­Wl ­W 

W Pl ­Pl ­W

For example, the fourth clue is telling you two things: "If U is hired, then U is in corporate 

law" and "If U is hired, then S is in corporate law." I express each of these separate if-then 

statements in its direct and contrapositive form, as I discuss in Chapter 5. (Recall that the 

contrapositive is the equivalent "reverse and negate" form of an if-then statement.)

At this point, you can answer the questions.

Which one of the following pairs of interns could both be hired for labor law?

(A) N and U 

(B) O and P 

(C) Q and W 

(D) R and S 

(E) T and V

The chart tells you that Q and W aren't both hired, so (C) is wrong. According to the first 

clue, O and P aren't hired for the same department, so (B) is the wrong answer. The fourth 

clue tells you that U isn't hired for labor law, so (A) is wrong. The fifth clue tells you that V 

isn't hired for labor law, so (E) is wrong. Therefore, the right answer is (D).

If O and R are both hired for corporate law, which one of the following could be true?

(A) N is hired for corporate law. 

(B) P is hired for family law. 

(C) U is hired for family law. 

(D) V is hired for corporate law. 

(E) W is hired for labor law.

The extra clue tells you that O and R are both hired for corporate law, so you can rule out the 

second row of the chart and focus only on the first row.

Yes No 

N Oc P ST Q Rc ST U V W 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 213 

Note that I've included the information that O and R are in corporate law directly in the appro- 

priate boxes by using lowercase c. The chart tells you that U, V, and W are all not hired, so you 

can rule out (C), (D), and (E). And the first clue tells you that N and O aren't in the same depart- 

ment; thus, N isn't in corporate law, and you can rule out (A). Thus, the right answer is (B).

If O and T are the only interns hired for family law, which one of the following is a complete 

and accurate list of the interns who aren't hired?

(A) Q, R, V, W 

(B) Q, R, S, U 

(D) Q, R, S, V 

(C) Q, R, S, W 

(E) S, U, V, W

The extra clue tells you that O and T the only interns hired for family law, so S isn't hired. 

V isn't hired for family law, so V isn't hired.

Focusing on the second row, by elimination, U and W are both hired; but then S is also 

hired, according to the fourth clue, which is a contradiction; therefore, you can rule out the 

second row.

Yes No 

N Of P Tf Q R S U V W

Thus, S, U, V, and W aren't hired, so the right answer is (E).

Practicing Games with Multiple 

and Orphan Chips 

Ready to put your understanding of multiple chips and orphan chips on the line? These four 

logic games include 14 questions to test your understanding of these new concepts and rein- 

force your skills from earlier chapters. Do your best, but if you need some help along the 

way, flip to the next section, where I provide an explanation of how to set up each game and 

think through all the questions.

Game 1: Movies of the week 

During her week off, from Monday through Friday, Victoria watched a total of seven movies: 

Aliens, Beaches, Chinatown, Multiplicity, Network, Poltergeist, and Scrooged. She watched 

either one or two movies each day.

She watched Beaches on Wednesday. 

She watched Chinatown the day after Network and the day before Aliens. 

She watched Multiplicity and Scrooged either on the same day or on consecutive days, 

not necessarily respectively. 

She didn't watch Poltergeist on Friday. 

214 Part IV: Black-Belt Training

1. Which one of the following must be false? 

(A) She watched two movies on Monday. 

(B) She watched one movie on Tuesday. 

(C) She watched two movies on Tuesday. 

(D) She watched one movie on Wednesday. 

(E) She watched two movies on Thursday.

2. Which one of the following is a pair of movies that she CANNOT have watched on the 

same day? 

(A) Aliens and Multiplicity 

(B) Aliens and Poltergeist 

(C) Beaches and Chinatown 

(D) Chinatown and Poltergeist 

(E) Multiplicity and Scrooged

3. If the only movie she watched on Tuesday was Poltergeist, on which day did she watch 

Scrooged? 

(A) Monday 

(B) Tuesday 

(C) Wednesday 

(D) Thursday 

(E) Friday

Game 2: Getting things off your chest 

A chest with seven drawers, numbered 1 through 7 from top to bottom, contains a total of 

nine items: calculator, eraser, glue, hole puncher, magic marker, pen, ruler, stapler, and tape. 

Each drawer may be empty or may contain any number of items.

Exactly two items are in drawer 2. 

No items are in drawer 6. 

The calculator is in the drawer just below the tape and just above the stapler 

The eraser is in the drawer just below the magic marker and just above the hole puncher. 

An empty drawer is just below the drawer containing the glue and just above the drawer 

containing the ruler.

4. Which one of the following is a complete and accurate list of the items that could be in 

drawer 5? 

(A) glue, pen, ruler 

(B) hole puncher, pen, stapler 

(C) glue, hole puncher, pen, ruler, stapler 

(D) calculator, eraser, glue, hole puncher, pen, ruler, stapler 

(E) calculator, eraser, glue, hole puncher, magic marker, pen, ruler, stapler, tape 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 215 

5. If the pen is the only item in drawer 4, which one of the following must be true? 

(A) Drawer 1 contains exactly one item. 

(B) Drawer 3 contains exactly two items. 

(C) Drawer 5 contains exactly two items. 

(D) Drawer 7 is empty. 

(E) None of these four statements must be true.

6. If drawer 1 is empty, which of the following is a complete and accurate list of the numbers of 

items that drawer 5 could contain? 

(A) 0, 1, 2 

(B) 1, 2, 3 

(C) 0, 1, 2, 3 

(D) 1, 2, 3, 4 

(E) 0, 1, 2, 3, 4

Game 3: Questioning authority 

A politician gives a press conference with seven journalists present. Three of the journalists 

are men -- Mr. Ruiz, Mr. Stack, and Mr. Tyler -- and four are women -- Ms. Niebuhr, 

Ms. Obermayer, Ms. Paulin, and Ms. Quinto. Altogether, the politician answers seven 

questions. Every journalist asks either no questions, one question, or two questions.

No journalist asks two consecutive questions. 

Two different men ask the first and seventh questions. 

Mr. Stack asks his first question sometime after Ms. Quinto asks her second question. 

If Ms. Niebuhr asks at least one question, then Ms. Obermayer also asks at least one 

question. 

Ms. Paulin asks either no questions or two questions.

7. Which one of the following is a possible list of the journalists who ask questions, in order 

from first to last? 

(A) Mr. Ruiz, Ms. Obermayer, Ms. Quinto, Ms. Niebhur, Ms. Quinto, Ms. Paulin, Mr. Stack 

(B) Mr. Ruiz, Ms. Paulin, Ms. Niebuhr, Ms. Quinto, Ms. Paulin, Ms. Quinto, Mr. Stack 

(C) Mr. Tyler, Ms. Obermayer, Ms. Quinto, Mr. Tyler, Mr. Ruiz, Ms. Quinto, Mr. Stack 

(D) Mr. Tyler, Ms. Quinto, Ms. Obermayer, Ms. Quinto, Mr. Stack, Ms. Niebuhr, Mr. Tyler 

(E) Mr. Tyler, Ms. Quinto, Ms. Paulin, Mr. Stack, Ms. Quinto, Ms. Paulin, Mr. Ruiz 

216 Part IV: Black-Belt Training

8. If the journalist who asks the fourth question also asks the sixth question, which one of the 

following must be true? 

(A) Mr. Ruiz doesn't ask the first question. 

(B) Ms. Quinto doesn't ask the second question. 

(C) Ms. Niebuhr doesn't ask the fourth question. 

(D) Ms. Paulin doesn't ask the fifth question. 

(E) Mr. Tyler doesn't ask the seventh question.

9. If Ms. Niebuhr asks two questions, which one of the following could be true? 

(A) Ms. Paulin asks the second question. 

(B) Mr. Taylor asks the third question. 

(C) Ms. Quinto asks the fifth question. 

(D) Mr. Stack asks the sixth question. 

(E) Mr. Ruiz asks the seventh question.

10. Which one of the following pairs of people must include at least one person who doesn't ask 

a question? 

(A) Ms. Niebuhr and Ms. Paulin 

(B) Ms. Obermayer and Ms. Paulin 

(C) Ms. Obermayer and Mr. Ruiz 

(D) Mr. Ruiz and Mr. Tyler 

(E) Mr. Stack and Mr. Tyler

Game 4: Perfect for the part 

Anna is a film director who is casting four male roles: a mechanic, a policeman, a rabbi, and 

a truck driver. She is considering ten actors. Five actors -- F, G, H, I, and J -- all have film 

experience, and the other five actors -- U, V, W, X, and Y -- have no experience. She calls 

back a total seven actors, either one or two actors for each role.

She calls back four actors with film experience and three actors without film experience. 

If she calls back F, then she calls back U for the part of the mechanic and V for the part 

of the policeman. 

If she calls back G, then she calls back W for the part of the policeman and X for the part 

of the rabbi. 

If she calls back H, then she calls back J for the part of the rabbi and Y for the part of the 

truck driver. 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 217 

11. Which one of the following is a complete and accurate list of the actors whom Anna could 

call back for the part of the rabbi? 

(A) H, I, J, X 

(B) F, H, I, J, X 

(C) F, H, I, J, V, X 

(D) F, H, I, J, W, X 

(E) F, G, H, I, J, W, X

12. Which one of the following must be false? 

(A) She calls back G for the part of the mechanic. 

(B) She calls back H for the part of the truck driver. 

(C) She calls back U for the part of the policeman. 

(D) She calls back W for the part of the policeman. 

(E) She calls back X for the part of the rabbi.

13. If she calls back both H and I for the part of the mechanic, which one of the following could 

be true? 

(A) She calls back F for the part of the policeman. 

(B) She calls back G for the part of the rabbi. 

(C) She calls back G for the part of the truck driver. 

(D) She calls back V for the part of the policeman. 

(E) She calls back V for the part of the truck driver.

14. If she calls back I for the part of the rabbi, which one of the following could be true? 

(A) She calls back F for the part of the truck driver and G for the part of the mechanic. 

(B) She calls back F for the part of the policeman and H for the part of the truck driver. 

(C) She calls back F for the part of the mechanic and J for the part of the truck driver. 

(D) She calls back G for the part of the policeman and H for the part of the mechanic. 

(E) She calls back G for the part of the truck driver and J for the part of the rabbi.

Solutions to Practice Games 

Here are the solutions to questions 1 through 14. In each case, I show you how to set up a 

board for the game. Then I walk you through each question.

Solution to Game 1: Movies of the week 

This movie game contains multiple chips, because Victoria watched either one or two 

movies every day. You have three possible ways to fit the information from the second clue 

into the chart, so split the chart into three rows along these lines. 

218 Part IV: Black-Belt Training

ABCNMPS

Mon Tue Wed Thu Fri 

N C B+A

N B+C A 

B+N C A

1. D. You're looking for the false statement, and with the board already set up, this is a fairly 

simple question. The board shows you that in all three rows, she watched both Beaches and 

one of the three movies mentioned in the second clue on Wednesday. Therefore, the right 

answer is (D) -- she couldn't have watched only one movie on Wednesday. 

2. B. In the first row, she watched both Beaches and Aliens on Wednesday, so she didn't watch 

Poltergeist that day. In the second row, if she had watched Aliens and Poltergeist on Thursday, 

by elimination she would have watched Multiplicity and Scrooged on Monday and Friday, con- 

tradicting the third clue. And in the third row, she watched Aliens on Friday, so by the fourth 

clue, she didn't also watch Poltergeist that day. Thus, she didn't watch Aliens and Poltergeist 

on the same day under any scenario, so the right answer is (B). 

3. A. The extra clue states that the only movie she watched on Tuesday was Poltergeist, which 

rules out the first and second rows of the chart, so focus only on the third row. Thus, by 

elimination, she watched both Multiplicity and Scrooged on Monday. Therefore, the right 

answer is (A), Monday.

Mon Tue Wed Thu Fri 

M+S P B+N C A

Solution to Game 2: Getting things off your chest 

This game contains both multiple chips and empty boxes, because each drawer can hold 

either no items or any number of items.

Start by drawing a box chart for a line game with seven boxes. The first and second clues 

tell you that exactly two items are in drawer 2 and no items are in drawer 6, so I write the 

number of items in parentheses in the column headings. The third and fourth clues give you 

two blocks: TCS and MEH. Each of these blocks must overlap drawer 3, so this accounts for 

at least two partial ringers in this drawer. The fifth clue gives you the block G[ ]R. Here's the 

game board:

1 2 (2) 3 4 5 6 (0) 7 

TCS+MEH []

TCS 

MEH 

G[]R 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 219 

4. C. If either the calculator or the tape were in drawer 5, then by the third clue, drawer 6 

wouldn't be empty, which is a contradiction. Similarly, if either the eraser or the magic 

marker were in drawer 5, then by the fourth clue, drawer 6 wouldn't be empty, which is a 

contradiction. However, any of the other five items could be in drawer 5, so the right 

answer is (C) -- glue, hole puncher, pen, ruler, stapler. 

5. B. The extra clue tells you that the pen is the only item in drawer 4. Thus, the TCS and MEH 

blocks both fit into drawers 1 through 3. Therefore, the G[ ]R block fits into drawers 5 

through 7:

1 2 (2) 3 4 5 6 (0) 7 

T+M C+E S+H P G [] R

This accounts for all nine items, so the right answer is (B) -- drawer 3 must contain exactly 

two items. 

6. D. The extra clue tells you that drawer 1 is empty. According to the third clue, the TCS 

block is either in 2, 3, and 4 or in 3, 4, and 5. Also, according to the fourth clue, the same is 

true of the MEH block. Thus, 3 and 4 both contain at least two items, so the G[ ]R block 

must be in 5, 6, and 7.

1 2 (2) 3 (2+) 4 (2+) 5 6 (0) 7 

[] G [] R

Therefore, the glue must be in drawer 5, which rules out (A), (C), and (E). Additionally, the 

hole puncher, the pen, and the stapler could also be in drawer 5. Therefore, the right 

answer is (D) -- drawer 5 could contain one to four items.

Solution to Game 3: Questioning authority 

This game, which features journalists asking questions at a press conference, is a line game 

that includes both repeated chips (as I explain in Chapter 10) and orphan chips.

The second clue tells you that a man asks the first question. By the third clue, this man isn't 

Mr. Stack, so he's either Mr. Ruiz or Mr. Tyler. The third clue tells you that Mr. Stack's first 

question is after Ms. Quinto's second question. By the first clue, Ms. Quinto's two questions 

aren't consecutive, so at least one other person's question separates them. Thus, you can 

make the following spine chart, as I show you in Chapter 8:

(RT) -- Q -- __ -- Q -- S 

220 Part IV: Black-Belt Training

This spine chart gives you five of the seven questioners in order, so Mr. Stack's first question 

is fifth, sixth, or seventh. Make a split box chart with three rows, one for each of these three 

scenarios. By the second clue, a man asks the seventh question in every scenario. Here's 

the board:

1 2 3 4 5 6 7 

RT Q Q S RST

RT S RT

RT S

In the first row, Mr. Stack's first question is fifth, so Ms. Quinto asks the second and fourth 

questions. In the second row, Mr. Stack's first question is sixth, so either Mr. Ruiz or Mr. 

Taylor asks the seventh question. In the third row, Mr Stack's first question is seventh.

7. C. This is a full-board question, as I discuss in Chapter 2, so focus on each clue in turn to 

see which answers it eliminates. The second clue says that two different men ask the first 

and seventh questions, which eliminates (D). The third clue states that Mr. Stack asks his 

first question sometime after Ms. Quinto asks her second question, which rules out (E). The 

fourth clue says that if Ms. Niebuhr asks at least one question, then Ms. Obermayer also 

asks at least one question, ruling out (B). And the fifth clue tells you that Ms. Paulin asks 

either no questions or two questions, so (A) is wrong. Therefore, the right answer is (C) -- 

the order could be Mr. Tyler, Ms. Obermayer, Ms. Quinto, Mr. Tyler, Mr. Ruiz, Ms. Quinto, 

and Mr. Stack. 

8. E. The extra clue tells you that the journalist who asks the fourth question also asks the 

sixth question. This information allows you to rule out the first row of the chart, because in 

that case, Ms. Quinto has to ask three questions, which is a contradiction. This information 

also allows you to rule out the second row, because Mr. Stack would have to ask the fourth 

question, and then Ms.Quinto couldn't ask two questions before him.

1 2 3 4 5 6 7 

RT S

Thus, the third row of the chart is correct, so Mr. Stack asks the seventh question. 

Therefore, the right answer is (E) -- Mr. Tyler doesn't ask the seventh question. 

9. C. The extra clue states that Ms. Niebuhr asks two questions, so by the fourth clue, 

Ms. Obermayer also asks a question, and by the third clue, Ms. Quinto asks two questions. 

This accounts for five of the seven questions, and it rules out the first and second rows of 

the chart. Thus, focus only on the third row. The second through sixth questions are asked 

by Ms. Niehbur, Ms. Obermayer, or Ms. Quinto:

1 2 3 4 5 6 7 

RT NOQ NOQ NOQ NOQ NOQ S 

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips 221 

Comparing the five answers to this chart, the right answer is (C) -- Ms. Quinto could ask 

the fifth question. 

10. A. According to the third clue, Mr. Stack asks at least one question and Ms. Quinto asks two 

questions. By the second clue, at least one other man asks a question. This accounts for 

four of the seven questions, leaving three questions unaccounted for. 

If Ms. Niebuhr and Ms. Paulin both ask questions, then by the fourth clue, Ms. Obermayer 

would have to ask a question and Ms. Paulin would have to ask an additional question, 

which is one question too many. Thus, Ms. Niebuhr and Ms. Paulin don't both ask ques- 

tions, so the right answer is (A).

Solution to Game 4: Perfect for the part 

This auditioning game is a sorting game that allows orphan chips.

If Anna calls back both F and G, then according to the second and third clues, she has to call 

back U, V, W, and X, which contradicts the first clue. Thus, she doesn't call back both F and 

G, so split the chart to account for both possibilities.

In the first row, she doesn't call back F, so by the first clue, she calls back G, H, I, and J. Thus, 

by the third clue, she calls back W for the part of the policeman and X for the part of the 

rabbi. And by the fourth clue, she calls back J for the part of the rabbi and Y for the part of 

the truck driver. Thus, she calls back only X and J for the part of the rabbi. By elimination, 

she doesn't call back U or V.

In the second row, she doesn't call back G, so she calls back F, H, I, and J. Thus, by the second 

clue, she calls back U for the part of the mechanic and V for the part of the policeman. And by 

the fourth clue, she calls back J for the part of the rabbi and Y for the part of the truck driver. 

By elimination, she doesn't call back W or X.

Here's the board for Game 4:

Film expericence: F G H I J No film expericence: U V W X Y

Mechanic Policeman Rabbi Truck Driver No 

W X+J Y F U V

U V J Y G W X

11. B. In the first row, she calls back only X and J for the part of the rabbi. In the second row, 

she calls back J for the part of the rabbi, and she could also call back F, H, or I for the part of 

the rabbi. Therefore, the right answer is (B) -- F, H, I, J, and X could get callbacks for the 

part of the rabbi. 

12. C. In the first row, she doesn't call back U, and in the second row, she calls back U for the 

part of the mechanic. Therefore, she doesn't call back U for the part of the policeman, so 

the right answer is (C). 

222 Part IV: Black-Belt Training

13. C. The extra clue says that she calls back both H and I for the part of the mechanic, so rule 

out the first row of the chart.

Film expericence: F G H I J No film expericence: U V W X Y

Mechanic Policeman Rabbi Truck Driver No 

H+I W X+J Y F U V

By elimination, she calls back G as either the policeman or the truck driver, so the right 

answer is (C) -- she could call back G for the part of the truck driver. 

14. B. The extra clue states that she calls back I for the part of the rabbi. Thus, she calls back 

only J and I for the part of the rabbi, which rules out the first row of the chart.

Film expericence: F G H I J No film expericence: U V W X Y

Mechanic Policeman Rabbi Truck Driver No 

U V J+I Y G W X

Thus, she doesn't call back G, so (A), (D), and (E) are wrong. She calls back J for the part of 

the rabbi, so (C) is wrong. Therefore, the right answer is (B) -- she could call back F for the 

part of the policeman and H for the part of the truck driver. 

Chapter 12

Another Dimension: 2-D Logic Games 

In This Chapter 

Identifying when a 2-D chart is useful 

Setting up a variety of 2-D charts 

Answering questions using a 2-D chart 

Practicing your 2-D charting skills

A s logic games grow in complexity, sometimes you need stronger medicine. In this 

chapter, you discover an important tool for setting up complex logic games: the two- 

dimensional (2-D) chart, which allows you to organize information both vertically and 

horizontally.

The 2-D chart is great for sorting out games that combine elements of more than one type of 

logic game. It's also perfect for setting up games with more than one chip list -- for example, 

first names and last names. Finally, it's ideal for organizing information from a logic game that 

has a spatial element, such as a map.

Here, I show you how to set up four logic games using some common variations of the 2-D 

chart. After that, you can test your skills by tackling four practice games. At the end of the 

chapter, I give you a detailed explanation of how to set up and answer the questions for all 

four practice games.

Solving 2-D Logic Games 

In this section, I show you how to set up and answer questions to four logic games. In some 

cases, you could set up these games using charts that you're probably already familiar with 

from earlier chapters. But as you'll see, each of these games is more manageable when you 

use a 2-D chart.

A 2-D chart allows you to manage more-complex information. In some cases, it allows you to 

distinguish easily between information such as day and time of day. In others, it gives you a 

grid to fill in. In still others, it provides a map of information that makes more sense graphi- 

cally than in words.

The following examples show you the benefits of a 2-D chart and help you avoid a few 

common pitfalls as well. 

224 Part IV: Black-Belt Training

Sample game: Paranormal problems 

A conference on parapsychology will take place from Wednesday through Saturday, with 

eight lectures on auras, clairvoyance, manifestation, numerology, palmistry, retrocognition, 

spirits, and telepathy. Each day will include exactly two lectures, one in the morning and 

one in the afternoon.

The lecture on Thursday afternoon is on either auras or numerology. 

The lecture on palmistry is on Saturday. 

The lectures on clairvoyance and manifestation are on the same day as each other. 

Three consecutive lectures, in order, are the lectures on numerology, spirits, and 

telepathy.

In the simplest sense, this logic game is a line game with eight chips. So you could set up a 

chart as I show you in Chapter 3.

W morn W aft T morn T aft F morn F aft S morn S aft

Unfortunately, this chart doesn't highlight the important distinction between morning and 

afternoon lectures, nor does it show the relationships between lectures that occur on the 

same day. You can improve upon this chart by making a 2-D chart, as follows. In this chart, 

morning and afternoon lectures appear as separate rows. The days appear as columns, as in 

other line games.

ACMNPRST

Wed Th Fri Sat 

a.m.

p.m. AN

P = Sat 

C&M = same day 

NST

I've already filled in the information from the first clue, and I've captured the remaining clues 

below the chart.

Which one of the following could be a list of the eight lectures in order from first to last?

(A) clairvoyance, manifestation, retrocognition, auras, palmistry, numerology, spirits, 

telepathy 

(B) manifestation, clairvoyance, auras, numerology, telepathy, spirits, palmistry, 

retrocognition 

(C) manifestation, clairvoyance, auras, retrocongnition, numerology, spirits, telepathy, 

palmistry 

(D) numerology, spirits, telepathy, auras, clairvoyance, manifestation, palmistry, 

retrocognition 

(E) numerology, spirits, telepathy, auras, retrocognition, manifestation, clairvoyance, 

palmistry 

Chapter 12: Another Dimension: 2-D Logic Games 225 

This is a full-board question -- a question that asks you to find one possible way to fill in the 

entire box chart, as I discuss in Chapter 2. The important thing to remember here is that the 

first lecture is on Wednesday morning; the second, on Wednesday afternoon; the third, on 

Thursday morning; and so forth.

The first clue states that the lecture on Thursday afternoon, which is the fourth lecture, is on 

either auras or numerology, so (C) is the wrong answer. The second clue tells you that the 

lecture on palmistry is on Sunday, so it's either seventh or eighth; therefore, (A) is the wrong 

answer. The third clue says that the lectures on clairvoyance and manifestation are on the 

same day, which rules out (E). The fourth clue tells you that three consecutive lectures, in 

order, are numerology, spirits, and telepathy, so (B) is wrong. Therefore, the right answer 

is (D).

Which one of the following is a complete and accurate list of the lectures that could be on 

Thursday morning?

(A) auras, retrocognition 

(B) auras, retrocognition, telepathy 

(C) auras, numerology, retrocognition, telepathy 

(D) auras, clairvoyance, manifestation, retrocognition, telepathy 

(E) auras, clairvoyance, manifestation, retrocognition, spirits, telepathy

The lecture on Thursday morning isn't on palmistry, according to the second clue, which 

says the palmistry lecture is on Saturday. It also isn't on clairvoyance or manifestation, 

according to the third clue, which says those two lectures have to be on the same day. And 

it also isn't on numerology or spirits, according the fourth clue, which says the lectures on 

numerology, spirits, and telepathy are consecutive. Thus, the lecture on Thursday morning 

is on auras, retrocognition, or telepathy, so the right answer is (B).

If the lecture on auras is on Saturday morning, which one of the following is a complete and 

accurate list of when the lecture on retrocognition could occur?

(A) Thursday morning 

(B) Thursday morning, Friday afternoon 

(C) Wednesday morning, Wednesday afternoon, Thursday morning 

(D) Wednesday morning, Wednesday afternoon, Thursday morning, Friday morning, Friday 

afternoon 

(E) Wednesday morning, Wednesday afternoon, Thursday morning, Friday morning, Friday 

afternoon, Saturday afternoon

The extra clue tells you that the lecture on auras is on Saturday morning. Thus, by the second 

clue, the lecture on palmistry is on Saturday afternoon. Also, by first clue (which says the 

Thursday-afternoon lecture is on auras or numerology), the lecture on numerology is on 

Thursday afternoon. Therefore, by the fourth clue, the lecture on spirits is on Friday morning 

and the lecture on telepathy is on Friday afternoon. By the third clue, the lectures on clairvoy- 

ance and manifestation are both on Wednesday. By elimination, the lecture on retrocognition 

is on Thursday morning, so the right answer is (A).

Wed Thu Fri Sat 

a.m. CM R S A

p.m. CM N T P 

226 Part IV: Black-Belt Training

Sample game: Rocking out 

A musical agent schedules six pairings of one guitarist and one vocalist for performances 

on six consecutive days. The guitarists are J, K, M, and P; the vocalists are X, Y, and Z. Each 

guitarist and each vocalist performs at least once over the six days.

J performs on the second day. 

Y performs on the fourth day. 

Z performs on the sixth day. 

Whenever M performs, X also performs. 

Whenever X performs, K performs on the following day.

You could treat this game as a multiple-chip line game, with one guitarist and one vocalist in 

each box. But multiple-chip games can be very confusing, and you would be likely to confuse 

the guitarists and vocalists.

In this game, a 2-D chart is the way to go: The first row provides a box for each guitarist 

and the second row provides one for each vocalist. Each column, of course, represents a 

different day:

1 2 3 4 5 6 

Guitar J K M P 

Y Z 

Vocal X Y Z

MK 

X

Notice that instead of a chip list, I place the chips into the headers of their respective rows: J, 

K, M, and P in the Guitar row and X, Y, and Z in the Vocal row. This placement of the chips 

allows you to distinguish the guitarists from the vocalists easily.

The information from the first three clues fits easily into the chart. Additionally, the block 

comprising M, X, and K visually represents the combined information in the fourth and fifth 

clues: On at least one day, M performs with X, and K plays the next day.

A key insight is that this block fits into the chart in only two ways: either with M and X on the 

third day and K on the fourth or with M and X on the fifth day and K on the sixth (or both, 

because people can play twice.)

Which one of the following CANNOT be true?

(A) J performs on both the fifth and sixth days. 

(B) M performs on both the third and fifth days. 

(C) P performs on both the fourth and fifth days. 

(D) Y performs on both the first and second days. 

(E) Z performs on both the first and fifth days. 

Chapter 12: Another Dimension: 2-D Logic Games 227 

The key insight about the MXK block provides the answer to this question. If P performs on 

both the fourth and fifth days, this block doesn't fit into the chart in either of the two possi- 

ble ways: P prevents K from playing on the fourth day and prevents M from playing on the 

fifth day. Therefore, the right answer is (C).

If J and Y always perform together, which of the following could be true?

(A) K performs on the third day. 

(B) X performs on the third day. 

(C) P performs on the fourth day. 

(D) Z performs on the fifth day. 

(E) P performs on the sixth day.

The extra clue tells you that J and Y always perform together, so Y performs on the second 

day and J performs on the fourth day. Thus, M and X perform together on the fifth day and K 

performs on the sixth day. Here's the chart:

1 2 3 4 5 6 

J J M K 

Guitar J K M P 

Y Y X Z 

Vocal X Y Z

The chart rules out answers (C), (D), and (E). By the fifth clue, X doesn't perform on the third 

day, because K would have to play on the fourth, so (B) is wrong. Thus, the right answer is (A).

If each of the three vocalists performs twice, which of the following must be true?

(A) K doesn't perform on the first day. 

(B) M performs on the third day. 

(C) P performs on the first day. 

(D) X doesn't perform on the second day. 

(E) None of these statements must be true.

The extra clue tells you that each of the three vocalists performs twice, so X performs twice. 

By the second clue, whenever X performs, K performs the following day, so X could perform 

on the second, third, or fifth day. Therefore, X performs on exactly two of these days. 

Depending upon the combination of days on which X performs, any of the answers (A) 

through (D) are Possible, so all of these answers are wrong. Thus, the right answer is (E).

Sample game: Dorm-room DVDs 

William and Zach share a dorm room and both have large DVD collections. Each student has 

organized his DVDs into five genres: action, comedy, drama, horror, and science fiction. With 

limited shelf space, each roommate has agreed to keep at least one of these genres from his 

collection in their dorm room and leave at least one at home. 

228 Part IV: Black-Belt Training

William has at least three different genres in the room. 

Zach has no more than three different genres in the room. 

Either William or Zach, but not both, has his action DVDs in the room. 

Either both students have their comedy DVDs in the room, or neither of them does. 

William's drama DVDs are in the room if and only if Zach's horror DVDs are also in 

the room. 

William's horror DVDs are in the room if and only if both students have their science 

fiction DVDs in the room.

This game is similar to the type of open sorting game that I introduce in Chapter 9. Your goal 

is to separate each young man's DVDs into a Yes group and a No group. So you can attempt 

to set up this game using the following chart:

Yes No

However, if you use this chart, then you need to enter two chips into each box -- one indicat- 

ing the owner of the DVD and the other indicating its genre. This chart is bound to be confus- 

ing and may be of limited help. So set up a 2-D chart, with separate rows for William and Zach:

A (1) C (0 2) D H S

William 3 4

Zach 1 2 3

Dw Hz

Hw (Sw & Sz)

Note that with this chart, you don't need a chip list: I've included all attributes as chart head- 

ers. Each of the ten boxes represents one of the ten owner-genre combinations. You only 

need to fill in either a plus sign (+) or a minus sign (­), indicating whether that set of DVDs in 

the dorm room or out of it.

Because I listed the chips for this game as headers, I've added clue information to some of 

these headers. The first two clues are numbers listed next to William and Zach, indicating 

possible numbers of genres that each has in the room. I list the third and fourth clues at the 

top of the action and comedy columns, indicating how many of these genres are in the room. 

I list the fifth and sixth clues as clue notes, with each genre as a capital letter and its owner in 

lowercase. 

Chapter 12: Another Dimension: 2-D Logic Games 229 

If neither student's horror DVDs are in the room, which of the following could be true?

(A) William action DVDs are not in the room. 

(B) Zach's comedy DVDs are not in the room. 

(C) Zach's drama DVDs are in the room. 

(D) William's science fiction DVDs are not in the room. 

(E) Zach's science fiction DVDs are in the room.

The extra clue tells you that both students' horror DVDs are not in the room. By the fifth clue, 

William's drama DVDs are also not in the room. So by the first clue, William's action, comedy, 

and science fiction DVDs are in the room (he brings at least three genres, and he has neither 

horror nor drama). By the third clue, Zach's action DVDs are not in the room, because only 

one student brings action DVDs. By the fourth clue, Zach's comedy DVDs are in the room, 

because both are bringing comedy. And by the sixth clue, Zach's science fiction DVDs aren't 

in the room because if they were, his horror DVDs would have to be there as well.

A (1) C (0 2) D H S

William 3 4 + + ­ ­ +

Zach 1 2 3 ­ + ­ ­

Thus, according to the chart, the right answer is (C).

If Zach's science fiction DVDs are in the room but William's science fiction DVDs are not, 

which one of the following must be true?

(A) William and Zach have the same number of DVD genres in the room. 

(B) William has one more DVD genre in the room than Zach does. 

(C) William has two more DVD genres in the room than Zach does. 

(D) William has three more DVD genres in the room than Zach does. 

(E) None of the above statements must be true.

The extra clue states that Zach's science fiction DVDs are in the room but William's science 

fiction DVDs are not. So by the sixth clue, William's horror DVDs are not in the room. Thus, 

by the first clue, William's action, comedy, and drama DVDs are all in the room, because 

William needs at least three genres. By the fourth clue, Zach's comedy DVDs are in the room, 

because both are bringing comedy. And by the fifth clue, Zach's horror DVDs are in the room, 

because William has brought his drama collection. Thus, by the second clue, which limits 

Zach to three genres, Zach's action and drama DVDs aren't in the room. 

230 Part IV: Black-Belt Training

A (1) C (0 2) D H S

William 3 4 + + + ­ ­

Zach 1 2 3 ­ + ­ + +

Thus, William and Zach both have three different genres in the room, so the right answer is (A).

If Zach's comedy DVDs are the only genre of Zach's in the room, which one of the following is 

a complete and accurate list of William's DVDs that are in the room?

(A) action, comedy, drama 

(B) action, comedy, horror 

(C) action, comedy, science fiction 

(D) action, comedy, drama, science fiction 

(E) action, comedy, horror, science fiction

The extra clue says that Zach's comedy DVDs are the only genre of Zach's in the room. By the 

fifth clue, William's drama DVDs aren't in the room, because Zach hasn't brought his horror 

movies. And by the sixth clue, William's horror DVDs aren't in the room, because Zach hasn't 

brought his sci-fi. Thus, by the first clue, William's action, comedy, and science fiction DVDs 

are all in the room.

A (1) C (0 2) D H S

William 3 4 + + ­ ­ +

Zach 1 2 3 ­ + ­ ­ ­

Therefore, the right answer is (C).

Sample game: Getting your houses in order 

A residential street has ten houses, numbered 1 through 10. On the north side of the street 

are houses 1, 3, 5, 7, and 9, in order. On the south side of the street are houses 2, 4, 6, 8, and 

10. The following pairs of houses are directly across from each other: 1 and 2, 3 and 4, 5 and 

6, 7 and 8, and 9 and 10. Every house is occupied by exactly one of the following: a single 

person, a couple, or a family.

No two houses occupied by single people are directly across from each other. 

Every house occupied by a couple is adjacent to at least one other house that is also 

occupied by a couple. 

Every house occupied by a family is either adjacent to or directly across from at least 

one other house with a family. 

Chapter 12: Another Dimension: 2-D Logic Games 231 

House 4 is occupied by a couple. 

House 6 is occupied by a single person.

For this game, you need a map of the neighborhood. Use two rows, one for the north side of 

the street and one for the south. Set the board with the house numbers in the correct places 

and then fill in the clues.

According to the fourth and fifth clues, a couple occupies house 4 and a single person occu- 

pies house 6. Thus, by the second clue, a couple occupies house 2. By the first clue, a single 

person doesn't occupy house 5, so by elimination, either a couple or a family does.

1 3 5 CF 7 9

2C 4C 6S 8 10

Which one of the following could be true?

(A) Houses 1 and 2 are both occupied by families. 

(B) Houses 2 and 3 are both occupied by single people. 

(C) Houses 3 and 5 are both occupied by single people. 

(D) Houses 5 and 7 are both occupied by couples. 

(E) Houses 7 and 8 are both occupied by single people.

According to the chart, a couple occupies house 2, so (A) and (B) are both wrong. Also 

according to the chart, house 5 isn't occupied by a single person, so (C) is wrong. And by 

clue 1, (E) is wrong, because single people don't live across from each other in this neighbor- 

hood. Thus, by elimination, (D) is the right answer.

If exactly five of the houses are occupied by couples, which of the following must be true?

(A) House 1 isn't occupied by a couple. 

(B) House 7 isn't occupied by a single person. 

(C) House 8 isn't occupied by a family. 

(D) House 9 isn't occupied by a family. 

(E) House 10 isn't occupied by a couple.

The extra clue tells you that exactly five of the houses are occupied by couples. Two of 

these couples occupy houses 2 and 4. If either house 8 or house 10 were occupied by cou- 

ples, then by the second clue, couples would occupy both of these houses, because at least 

two couples need to be adjacent to each other; but then, the remaining couple would live on 

the north side, which is impossible, because no other couples would be living next door. 

Therefore, houses 8 and 10 are occupied by either single people or families. 

232 Part IV: Black-Belt Training

1 3 5 CF 7 9

2C 4C 6S 8 SF 10 SF

Therefore, the right answer is (E).

If a family lives in house 1 and a single person lives in house 7, which one of the following 

pairs of houses could have different types of occupants?

(A) Houses 1 and 5 

(B) Houses 2 and 4 

(C) Houses 3 and 5 

(D) Houses 6 and 9 

(E) Houses 8 and 10

The extra clue tells you that a family lives in house 1 and a single person lives in house 7. 

Thus, by the third clue, which says houses with families must be adjacent to or across from 

other houses with families, a family lives in house 3. So by the second clue, a couple doesn't 

live in house 5, because the neighbors are a family and a single person, not a couple; there- 

fore, a family lives there. By the first clue, a single person doesn't live in house 8, so either a 

couple or a family lives there. By the second clue, a couple doesn't live in house 9, so either 

a single person or a family lives there.

1F 3F 5F 7S 9 SF

2C 4C 6S 8 CF 10

Thus, (A), (B), and (C) are all wrong. If a couple occupies house 8, then by the second clue, 

a couple also occupies house 10; similarly, if a family occupies house 8, then a family also 

occupies house 10.

1F 3F 5F 7S 9 SF

2C 4C 6S 8 CF 10 CF

Thus, in either case, (E) is wrong. By elimination, (D) is right. 

Chapter 12: Another Dimension: 2-D Logic Games 233 

Doing Some 2-D Practice Games 

Ready for some practice games? Here are four logic games for you to hone your new 2-D 

charting skills. If you get stuck, flip to the next section to see how to work through each 

question.

Game 1: Patients, patients 

A doctor has five appointments at 3:00, 4:00, 5:00, 6:00, and 7:00 with five people named 

Georgia, Harry, Iris, Jacob, and Kathy. Their surnames are Mackey, Nordquist, Olivetti, 

Perkins, and Quintara. During each appointment, the doctor sees exactly one person.

Kathy is surnamed Perkins. 

Georgia's appointment is at 5:00. 

Quintara's appointment is at 6:00. 

If Harry's appointment is at 3:00, then Nordquist's is at 4:00. 

If Iris's appointment is at 4:00, then Olivetti's is at 7:00.

1. Which one of the following could be a listing of the five people, in order from the first 

appointment to the last? 

(A) Harry Olivetti, Kathy Perkins, Georgia Nordquist, Iris Quintara, Jacob Mackey 

(B) Jacob Nordquist, Iris Olivetti, Georgia Mackey, Kathy Quintara, Harry Perkins 

(C) Kathy Perkins, Iris Mackey, Georgia Olivetti, Jacob Quintara, Harry Nordquist 

(D) Iris Nordquist, Jacob Olivetti, Georgia Quintara, Harry Mackey, Kathy Perkins 

(E) Iris Mackey, Jacob Nordquist, Georgia Olivetti, Harry Quintara, Kathy Perkins

2. If Harry's appointment is immediately before Iris's, then which of the following is a complete 

and accurate list of the people who could have the 4:00 appointment? 

(A) Iris 

(B) Jacob 

(C) Iris and Kathy 

(D) Jacob and Kathy 

(E) Iris, Jacob, and Kathy

3. If Mackey and Olivetti have the 3:00 and 4:00 appointments, respectively, which one of the 

following could be the full name of one of the five clients? 

(A) Georgia Olivetti 

(B) Harry Mackey 

(C) Iris Nordquist 

(D) Iris Olivetti 

(E) Jacob Quintara 

234 Part IV: Black-Belt Training

Game 2: The inspectors 

During a period of four weeks, the Albany and Baltimore offices of a company will receive 

visits from four different inspectors: R, S, T, and U. Each inspector will visit each office 

exactly once, and no inspector will visit both offices during the same week.

Either R or S will visit Albany during the second week. 

R will visit Baltimore sometime after U does. 

S will visit Baltimore one week before T visits Albany. 

During at least one week, T and U will visit the two offices.

4. Which one of the following pairs of inspectors CANNOT both visit offices during the third 

week? 

(A) R and S 

(B) R and T 

(C) S and T 

(D) U and T 

(E) Each of the above pairs could visit the two offices during the third week.

5. If S visits Baltimore during the third week, which one of the following could be true? 

(A) R visits Albany the same week that T visits Baltimore. 

(B) S visits Albany the same week that R visits Baltimore. 

(C) S visits Albany the same week that U visits Baltimore. 

(D) T visits Albany the same week that U visits Baltimore. 

(E) U visits Albany the same week that R visits Baltimore.

6. If U visits Baltimore during the first week, which of the following is a complete and accurate 

list of the weeks during which either R or T, or both, will visit one office? 

(A) first, second, third 

(B) first, second, fourth 

(C) first, third, fourth 

(D) second, third, fourth 

(E) first, second, third, fourth 

Chapter 12: Another Dimension: 2-D Logic Games 235 

Game 3: County lines 

The following map shows a region where eight counties -- F, G, H, J, K, M, N, and P -- are 

located. One county "borders" on another county when exactly one line separates them. (For 

example, County 2 borders on exactly three counties: County 1, County 3, and County 6.)

1 2 3 4

5 6 7 8 

County 3 is either F or G. 

County 6 is either J or K. 

H borders on M. 

N borders on P.

7. If County 2 is K and County 8 is M, which one of the following is a complete and accurate list 

of the counties that could be G? 

(A) County 4, County 7 

(B) County 1, County 3, County 5 

(C) County 3, County 4, County 7 

(D) County 1, County 3, County 4, County 7 

(E) County 1, County 3, County 4, County 5, County 7

8. If County 5 is H, which one of the following could be true? 

(A) County 1 is N and County 2 is P. 

(B) County 2 is P and County 7 is G. 

(C) County 2 is K and County 8 is F. 

(D) County 4 is G and County 7 is J. 

(E) County 7 is K and County 8 is N. 

236 Part IV: Black-Belt Training

9. Which one of the following must be false? 

(A) County 1 is F. 

(B) County 2 is H. 

(C) County 4 is M. 

(D) County 5 is J. 

(E) County 7 is P.

Game 4: Get a job 

Nine people -- F, G, H, J, K, M, N, P, and R -- are scheduled for job interviews on three con- 

secutive days -- Monday, Tuesday, and Wednesday. Each day, three interviews will be con- 

ducted at three different times: 8:00, 9:00, and 10:00. Exactly one person will be interviewed 

during each of the nine time slots.

G will be interviewed at 9:00 on Wednesday. 

J will be interviewed immediately before K, both on the same day. 

K will be interviewed one day before N, both at the same time. 

F, P, and R will all be interviewed on different days.

10. If H is interviewed at 9:00 on Tuesday, which one of the following must be true? 

(A) F is interviewed on Monday. 

(B) J is interviewed on Tuesday. 

(C) M is interviewed on Wednesday. 

(D) P is interviewed on Tuesday. 

(E) R is interviewed on Wednesday.

11. If P is interviewed at 9:00 on Monday, which one of the following could be true? 

(A) F is interviewed the day before K. 

(B) H is interviewed the day before M. 

(C) J is interviewed the day before R. 

(D) M is interviewed the day before N. 

(E) R is interviewed the day before H.

12. If M and N are both interviewed on the same day, which one of the following must be false? 

(A) F is interviewed at 9:00. 

(B) H is interviewed at 9:00. 

(C) J is interviewed at 8:00. 

(D) K is interviewed at 10:00. 

(E) R is interviewed at 8:00. 

Chapter 12: Another Dimension: 2-D Logic Games 237 

Solutions to Practice Games 

This section provides the answers to Games 1 through 4 along with detailed explanations of 

how to arrive at those answers.

Solution to Game 1: Patients, patients 

Here's the board for this game. The row labels distinguish between first and last names and 

list the options for each:

3:00 4:00 5:00 6:00 7:00

First G H I J K G

Surname M N O P Q Q

H3 N4 ­N4 ­H3 

I4 O7 ­O7 ­I4

Now take a look at the questions.

1. E. This is a full-board question, so compare each clue to the five answers in order to rule 

out wrong answers. The first clue says that Kathy is surnamed Perkins, which rules out (B). 

The third clue states that Quintara's appointment is at 6:00, which rules out (D). The fourth 

clue tells you that if Harry's appointment is at 3:00, then Norquist's is at 4:00, which rules 

out (A). The fifth clue says that if Iris's appointment is at 4:00, then Olivetti's is at 7:00, 

which rules out (C). Therefore, the right answer is (E). 

2. D. The extra clue tells you that Harry's appointment is immediately before Iris's. If they 

were at 3:00 and 4:00 respectively, then by elimination, Kathy Perkins's appointment would 

be at 7:00, which contradicts the fifth clue. Thus, Harry's appointment is at 6:00 and Iris's is 

at 7:00. Here's the updated chart:

3:00 4:00 5:00 6:00 7:00 

First G H I J K G H I

Surname M N O P Q Q

Therefore, either Jacob or Kathy could have the 4:00 appointment, so the right answer is (D). 

238 Part IV: Black-Belt Training

3. E. The extra clue says that Mackey and Olivetti have the 3:00 and 4:00 appointments, 

respectively. Thus, Kathy Perkins's appointment is at 7:00, and by elimination, Nordquist's 

appointment is at 5:00. By the fourth clue, the 3:00 appointment doesn't belong to Harry, so 

it belongs to either Iris or Jacob. By the fifth clue, the 4:00 appointment doesn't belong to 

Iris, so it belongs to either Harry or Jacob. Here's the chart:

3:00 4:00 5:00 6:00 7:00

First G H I J K IJ HJ G K

Surname M N O P Q M O N Q P

Therefore, the right answer is (E).

Solution to Game 2: The inspectors 

Here's the board for this game. The cities appear as two separate rows, and the columns 

name the weeks:

1 2 3 4 

Albany RS

Baltimore

Baltimore: U­R 

S

T U 

U T

With your board set up, you can tackle the questions.

4. C. By the third clue, either S visits Baltimore during the second week and T visits Albany 

during the fourth week or S visits Baltimore during the third week and T visits Albany 

during the fourth week. In either case, S and T cannot visit the two offices during the third 

week, so the right answer is (C). 

5. C. The extra clue tells you that S visits Baltimore in the third week, so by the third clue, 

T visits Albany during the fourth week. By the second clue, U doesn't visit Baltimore during 

the fourth week. Thus, by the fourth clue, U visits Albany and T visits Baltimore in the first 

week. By the second clue, U visits Baltimore the second week and R visits Baltimore the 

third week. During the third week, when S is in Baltimore, R visits Albany. By elimination, 

S visits Albany the second week. Here's the chart: 

Chapter 12: Another Dimension: 2-D Logic Games 239 

1 2 3 4 

Albany U S R T

Baltimore T U S R

Therefore, the right answer is (C). 

6. D. The extra clue tells you that U visits Baltimore during the first week. By the third clue, T 

doesn't visit Albany during the first week. If T visited Albany during the fourth week, then 

by the third clue, S would visit Baltimore during the third week; but then T and U couldn't 

visit the two offices during the same week, which contradicts the fourth clue. Therefore, T 

visits Albany during the third week, so by the third clue, S visits Baltimore during the 

second week. Thus, R visits Albany during the second week. By the fourth clue, during the 

fourth week, U visits Albany and T visits Baltimore. By elimination, S visits Albany during 

the first week and R visits Baltimore during the third week. Here's the chart:

1 2 3 4 

Albany S R T U

Baltimore U S R T

Therefore, the right answer is (D).

Solution to Game 3: County lines 

Here's the board for this game. The board gives a physical representation of the location of 

the counties:

1 2 3 FG 4

5 6 JK 7 8

H borders M 

N borders P

Here are the questions for this game.

7. C. The extra clue states that County 2 is K and County 8 is M. Thus, 6 is J, because the 

second clue says that County 6 is either J or K. By the fourth clue, which says N borders on 

P, Counties 1 and 5 are N and P, not necessarily respectively. Here's the chart:

1 NP 2K 3 FG 4

5 NP 6J 7 8M

Thus, G could be County 3, County 4, or County 7, so the right answer is (C). 

240 Part IV: Black-Belt Training

8. E. The extra clue says that County 5 is H, so by the third clue, County 1 is M (because H must 

border M). By the fourth clue, County 8 is either N or P, because those counties border each 

other. In either case, also by the fourth clue, County 2 isn't N or P, so it's F, G, J, or K.

1M 2 FGJK 3 FG 4

5H 6 JK 7 8 NP

The chart rules out (A), (B), and (C). Choice (D) is also wrong, because that answer contra- 

dicts the fourth clue. Therefore, the right answer is (E). 

9. A. You can make a further improvement to this chart with a key insight: By the third clue, 

H borders M, and by the fourth clue, N borders P. So these four counties are among the 

following pairs: 1 and 2, 1 and 5, 4 and 7, or 7 and 8. Therefore, in every possible case, 

Counties 1 and 8 must be one of these four counties:

1 HMNP 2 3 FG 4

5 6 JK 7 8 HMNP

Therefore, the right answer is (A).

Solution to Game 4: Get a job 

Here's the board for this game, which involves three columns for the days and three rows for 

the interview times:

FGHJKMNPR

Mon Tue Wed 

8:00

9:00 G

10:00

KN 

FPR ­ diff days

Now look at the questions. 

Chapter 12: Another Dimension: 2-D Logic Games 241 

10. C. The extra clue tells you that H is interviewed at 9:00 on Tuesday. Thus, J will be inter- 

viewed at 9:00 on Monday; K, at 10:00 on Monday; and N, at 10:00 on Tuesday. By the fourth 

clue, the interviewees at 8:00 on Monday and at 8:00 on Tuesday will be among F, P, and R.

Mon Tue Wed 

8:00 FPR FPR

9:00 J H G

10:00 K N

By elimination, M will be interviewed on Wednesday, so the right answer is (C). 

11. C. The extra clue says that P is interviewed at 9:00 on Monday. Thus, J is interviewed at 

9:00 on Tuesday, K is interviewed at 10:00 on Tuesday, and N is interviewed at 10:00 on 

Wednesday. By the fourth clue, F and R are interviewed, not necessarily respectively, at 

8:00 on Tuesday and 8:00 on Wednesday. By elimination, H and M are interviewed, not nec- 

essarily respectively, at 8:00 on Monday and 10:00 on Monday. Here's the chart:

Mon Tue Wed 

8:00 HM FR FR

9:00 P J G

10:00 HM K N

Therefore, R could be interviewed on Wednesday, the day after J's interview, so the right 

answer is (C). 

12. B. The extra clue tells you that M and N are interviewed on the same day. By the third clue, 

this day isn't Monday. If this day were Wednesday, then neither F, P, nor R would be inter- 

viewed on Wednesday, which contradicts the fourth clue. Thus, M and N are interviewed on 

Tuesday, along with either F, P, or R. Also, J and K are both interviewed on Monday, along 

with either F, P, or R. By elimination, H is interviewed on Wednesday, so H isn't interviewed 

at 9:00. Therefore, the right answer is (B). 

242 Part IV: Black-Belt Training 

Chapter 13

Advanced Considerations 

In This Chapter 

Powering through logic games with total enumeration 

Reusing information from another question 

Ruling out wrong answers quickly with equal chips 

Teasing out answers with and-statements, or-statements, and if-statements 

Handling tricky rule-change questions 

Preparing yourself for wildcard games such as string games and combining games

T o start this chapter, I discuss three advanced tactics that can help you in a variety of sit- 

uations. First, I show you how to use total enumeration, in which you list every possible 

scenario for a given story and set of clues. Total enumeration is time-consuming, but it's one 

of the most effective setups for answering virtually every question in a game with perfect 

accuracy. Next, I show you how to reuse information gained from answering one question to 

help you answer other questions in the same game. Then you discover how recognizing 

equal chips in a game can allow you to discard two, three, or even all four wrong answers to 

a question with almost no effort.

Next, I discuss a variety of advanced questions that can pop up in any logic game. I show you 

how to work with questions that have answers involving and-statements, or-statements, and 

if-statements. I also give you insight into answering the most difficult type of question: rule- 

change questions, in which the story or clues change.

After that, you discover a few types of advanced logic games that don't fall into any of the 

more common categories I introduce earlier in the book. First, I show you how to work with 

string games, in which you're given a set of rules for how to organize a sequence, or string, of 

symbols. To finish, you discover how to approach combining games, in which the question 

gives you a set of rules for combining elements to produce new elements.

Advanced Tactics: Listing All Options, Reusing 

Conclusions, and Recognizing Equality 

In this section, I introduce three powerful ways to get answers to questions:

Total enumeration: This is an organized approach to listing every possible scenario 

in a logic game. This tactic isn't always workable, and even under ideal conditions, 

setting it up correctly takes some time. But when you know how to work it, total enu- 

meration allows you to answer virtually every question in a logic game quickly, easily, 

and accurately. 

Recycling information: Information you deduce answering one question can often help 

you answer a later question in the same game. I show you a few ways to make the most 

of all the deductions you make. 

244 Part IV: Black-Belt Training

Equal chips: Recognizing equal chips involves virtually no setup, but it can provide a 

quick and simple way to rule out two, three, or even four wrong answers to a question.

Taking everything into account 

with total enumeration 

Total enumeration is a natural extension of the split box chart: developing an exhaustive (but 

hopefully not exhausting) list of every scenario that's possible in a logic game. This is an 

especially useful technique in the following conditions:

The number of chips in a game is relatively small (from five to seven works best). 

The clues provide a greater-than-average amount of information. 

The clues don't include information that fits easily into a box chart.

Working through an example 

Here's an example that helps illustrate total enumeration:

Six families -- F, G, H, J, K, and L -- live in six different houses, numbered 101 through 106, on 

a street that runs from west to east. The three houses on the north side of the street, from 

west to east, are adjacently numbered 101, 103, and 105. The three houses on the south side 

of the street, from west to east, are adjacently numbered 102, 104, and 106. House 101 is 

directly across from 102, 103 is directly across from 104, and 105 is directly across from 106.

J lives in either 101 or 102. 

K doesn't live in 104 or 106. 

L lives somewhere to the west of F, and they both live on the north side of the street. 

G doesn't live adjacent to K. 

H doesn't live directly across from K.

Here is the chart for this game:

101 103 105

102 104 106

At first glance, this game seems tricky. The clues don't provide any ringers or blocks, and 

they focus mostly on where the families don't live rather than where they do live. You can 

build a board, scribe clue notes as usual, and then try to slug out the questions. Instead, try 

tackling this game with a total enumeration of every possible scenario.

To do this, begin by splitting the chart, as I discuss in Chapter 7: Find a clue that allows you 

to split the chart into two or three possible scenarios. In this case, the third clue -- L is to 

the west of F, and they're both on the north side -- works great, because it gives you just 

three possible scenarios:

L F __ L __ F __ L F 

__ __ __ __ __ __ __ __ __ 

Chapter 13: Advanced Considerations 245 

As you can see, when doing a total enumeration of a 2-D game, I draw small bare-bones 

charts to save time and space.

This is a good start. Next, the first clue tells you that J lives at either 101 or 102 -- either the 

first house on the north side of the street or the first house on the south. So you can place J 

in the first two charts and split the third chart into two possible cases:

L F __ L __ F JLF __ L F 

J __ __ J __ __ __ __ __ J __ __

Now, the second clue tells you that K doesn't live at 104 or 106 -- the last two houses on the 

south side. This gives you enough information to place K in all four cases:

LFK LKF JLF KLF 

J __ __ J __ __ K __ __ J __ __

The fourth and fifth clues tell you that K doesn't live adjacent to G or directly across from H. 

This information allows you to place both G and H in three of the four cases:

LFK LKF JLF KLF 

JHG JGH KHG J __ __

Finally, the remaining case allows only two possible placements of G and H:

Case 1 Case 2 Case 3 Case 4 Case 5 

LFK LKF JLF KLF KLF 

JHG JGH KHG JGH JHG

If you're concerned that this process is time-consuming (and yes, it is), consider this: You've 

now enumerated the only five possible cases for this logic game. With this board, there's vir- 

tually no question that you can't answer quickly and correctly.

The main type of question you can't answer using a total enumeration is the rule-change 

question: a question in which one clue is replaced by a different clue. I discuss techniques 

for handling rule-change questions later in this chapter.

Answering questions with total enumeration 

Here are a few sample questions to show you the power of total enumeration.

Which one of the following pairs of families CANNOT live on the same side of the street as 

each other?

(A) F and J 

(B) G and K 

(C) H and K 

(D) J and K 

(E) J and L

This question just about answers itself: The right answer is (D). J and K aren't on the same 

side of the street in any scenario. 

246 Part IV: Black-Belt Training

If G does not live at 106, which one of the following must be true?

(A) F lives at 103. 

(B) H lives at 105. 

(C) J lives at 106. 

(D) K lives at 101. 

(E) L lives at 102.

The extra clue rules out all cases you've listed except 2 and 4. Again, a quick perusal of the 

board provides the right answer, (A).

If J does not live directly across from K, which one of the following could be true?

(A) F does not live directly across from H. 

(B) F does not live adjacent to K. 

(C) G does not live adjacent to H. 

(D) J does not live adjacent to H. 

(E) J does not live directly across from L.

This looks like a difficult question, because the extra clue and all five answers are not- 

statements. But the chart makes it fairly simple to answer. The extra clue rules out all but 

Cases 1 and 2. The right answer is either Possible or True, so it's (D).

As you can see from this example, even though the setup time is significant, total enumera- 

tion reduces the questions to a clerical exercise. Furthermore, another approach to this 

game may well take more time and produce less accurate results.

Recycling information from previous questions 

The more questions you answer in a logic game, the more information you have about that 

game. Remaining aware of this fact can save you a lot of time and effort when you reach a 

question you don't know how to answer.

Whenever possible, reuse information from earlier questions to save time answering later 

questions. Here are a few quick tips for gathering information from earlier questions:

After you answer a full-board question, keep track of the right answer to help you 

answer later questions. 

When a question with an extra clue enables you to generate a complete or nearly- 

complete scenario, keep an eye on it when answering later questions. 

Notice when several questions require you to generate scenarios under mutually- 

exclusive assumptions -- for example, one question gives an extra clue that X is 

third in line and the next gives an extra clue that X is fifth. 

Chapter 13: Advanced Considerations 247 

And here are a few tips for using information that you've gathered from earlier questions.

When the answer profile to a later question is False (that is, when it asks whether a 

given scenario cannot happen), be on the lookout for information from earlier ques- 

tions that can help you rule out answers. 

When the answer profile to a later question is Possible or True (that is, when it asks 

whether a given scenario could happen), check for earlier information that can help 

you pick out the right answer. 

When several questions provide mutually exclusive scenarios, see whether there's any 

way to use them to generate either a split chart or even a total enumeration.

For example, suppose you're working on the following logic game:

Over a period of eight months, from October to May, Suzanne has eight houseguests -- K, L, 

M, N, O, P, Q, and R. Each houseguest visits exactly once, and each guest visits during a 

different month.

L visits sometime before M, but one of them visits in December. 

K visits exactly one month before N. 

O visits sometime after R. 

O visits in either November or March. 

P visits in November, March, or May. 

Q visits in October, March, or May. 

R visits in either October or January.

Set up your box chart as usual:

KLMNOPQR 

Oct. Nov. Dec. Jan. Feb. Mar. Apr. May 

LM

KN 

R­0 

O = Nov. Mar. 

P = Nov. Mar. May 

Q = Nov. Mar. May 

R = Oct. or Jan.

As you can see, only one clue provides information that fits into the boxes. Unsure how to 

proceed, you begin answering questions.

If P visits in March, in which month does M visit?

(A) December 

(B) January 

(C) February 

(D) April 

(E) It cannot be determined from the information given. 

248 Part IV: Black-Belt Training

The extra clue tells you that P visits in March. Thus, by the fourth clue, O visits in November; 

so by the third clue, R visits in October. So by the sixth clue, Q visits in May. And by the 

second clue, K visits in January and N, in February. Therefore, by the first clue, L visits in 

December and M, in April:

Oct. Nov. Dec. Jan. Feb. Mar. Apr. May 

R O L K N P M Q

Therefore, the right answer is (D) -- M visits in April.

If P visits in November, which of the following is a complete and accurate list of the months 

in which M could visit?

(A) February, April 

(B) October, December, February, April 

(C) December, February, April, May 

(D) December, January, February, April, May 

(E) October, December, January, February, April, May

The extra clue tells you that P visits in November. Thus, by the fourth clue, O visits in March. 

Therefore, by the second clue, K and N visit either in January and February or in April and 

May. So you can split the chart along these lines: In the first row, assume that K visits in 

January and N, in February; in the second row, assume that K visits in April and N, in May.

Now the rest of the clues begin to fall into place. In the first row, R visits in January by the 

seventh clue; so by the sixth clue, Q visits in May. Thus, by the first clue, L visits in 

December and M, in April. And in the second row, Q visits in October, R visits in January, 

L visits in December, and M visits in February.

Oct. Nov. Dec. Jan. Feb. Mar. Apr. May 

R O L K N P M Q

R P L K N O M 1

Q P L R M O K N

R O L K N Q M P

The chart shows you that the right answer is (A) -- M could visit in February or April.

Putting together the information from these two questions allows you to answer the next 

question with surprising ease. 

Chapter 13: Advanced Considerations 249 

Which one of the following must be true?

(A) K visits in January. 

(B) L visits in December. 

(C) M visits in April. 

(D) Q visits in May. 

(E) R visits in October.

Make no mistake about it: This is a killer question. However, the two charts you developed to 

answer the previous two questions allow you to rule out four wrong answers, leaving (B) as 

the correct choice.

Two of a kind: Equalizing the playing field 

with equal chips 

In some logic games, two or more chips may be logically equal -- that is, you have no infor- 

mation about one that doesn't apply to the other as well. This can happen when

Two or more chips aren't mentioned in any of the clues. 

Two or more chips are only referenced together in precisely the same way.

Identifying equal chips can give you a surprisingly powerful way to narrow down your choice 

of answers: Any statement made about one equal chip must have the same truth value as the 

same statement made about the other.

Examining a sample game 

To see how equal chips work, consider the following logic game:

A little girl has eight dolls: Dolores, Peggie, Rebecca, and Victoria are antique dolls, and 

Claire, Eleanor, Kendra, and Opal are modern. She displays them on a set of three shelves in 

her room -- the top, the middle, and the bottom -- according to the following conditions:

Each shelf has at least two dolls. 

Every shelf has at least one antique doll. 

The top shelf has at least one modern doll. 

Claire and Dolores are on the same shelf. 

If Peggie is on the middle shelf, then Victoria is on the bottom shelf. 

If Rebecca is on the bottom shelf, then Opal and Victoria are on the top shelf.

Victoria is mentioned in two clues. Five other dolls -- Claire, Dolores, Peggie, Opal, and 

Rebecca -- are each mentioned in one clue. But Eleanor and Kendra aren't mentioned at all. 

Furthermore, Eleanor and Kendra are both modern dolls. 

250 Part IV: Black-Belt Training

In this example, Eleanor and Kendra are an example of a pair of equal chips; therefore, any 

statement made about one of them must have the same truth value as the same statement 

made about the other.

Answering equal chips questions 

The right answer to a question always has a different truth value from the four wrong answers. 

So if you know that two answers have the same truth value, you can rule them both out.

Here's how you can use this concept to your advantage when answering a question.

If Peggie and Rebecca are both on the bottom shelf, which of the following is a complete and 

accurate list of the dolls that could be on the middle shelf?

(A) Eleanor 

(B) Kendra 

(C) Eleanor, Kendra 

(D) Claire, Dolores, Kendra 

(E) Claire, Dolores, Eleanor, Kendra

Because Eleanor and Kendra are equal chips, the truth value of (A) and (B) are the same, so 

you can immediately rule out these two answers. Furthermore, any complete and accurate 

list must include either both of them or neither of them, so you can rule out (D) as well.

So you've narrowed down the right answer to either (C) or (E). If time is pressing and the 

question looks difficult, you may choose to guess on this question and move on.

Now consider this: Both of these answers include Eleanor and Kendra, so both of them are 

on the middle shelf. So go ahead and add them to your question chart, along with the extra- 

clue info that Peggie and Rebecca are both on the bottom shelf.

The only way to distinguish between (C) and (E) is to find out whether Claire and Dolores 

could also be on the middle shelf. However, because Rebecca is on the bottom shelf, Victoria 

is on the top shelf, so the antique doll on the middle shelf must be Dolores. So the right 

answer is (E).

Be careful when preparing to answer questions with extra clues. Sometimes, an extra clue 

gives you information about one equal chip but not the other, making the chips unequal for 

that question.

For example, suppose a question says, "If Eleanor and Opal are on the same shelf, which of 

the following statements is true?" The extra clue in this case gives you information about 

Eleanor that isn't necessarily true of Kendra -- Kendra may or may not be on the same shelf 

as Opal. So for this question, don't treat Eleanor and Kendra as equal chips.

Don't automatically rule out a single answer because it contains an equal chip. When you use 

this technique correctly, you must always rule out at least two wrong answers.

The following question illustrates this idea. 

Chapter 13: Advanced Considerations 251 

Which one of the following could be a complete and accurate list of the dolls that are on the 

middle shelf?

(A) Dolores, Peggie, and Opal 

(B) Eleanor and Opal 

(C) Kendra, Peggie, Opal, and Rebecca 

(D) Peggie, Kendra, and Victoria 

(E) Rebecca

Don't be fooled into rejecting (C) -- which is right! -- simply because it includes an equal 

chip. You'd be justified in using equal chips to rule out this answer only if a parallel answer 

were "Eleanor, Peggie, Opal, and Rebecca" -- that is, if Eleanor were substituted for Kendra. 

(However, this question as it stands could not include both of these answers, because both 

would then be right answers.)

To give you a sense of the power of equal chips, look at the following question without any 

reference to a story or clues:

If Carla and Tomas have both tried bungie jumping, which of the following is a complete and 

accurate list of the people who have never tried skydiving?

(A) Alison 

(B) Alison and Michael 

(C) Alison, Peggy, and Tomas 

(D) Michael, Peggy, and Tomas 

(E) Carla, Michael, Peggy, Tomas, and Walter

Now, suppose I tell you that Alison and Michael are equal chips in this game. What's the right 

answer? A complete and accurate list must include either both Alison and Michael or neither 

of them. So you can rule out (A), (C), (D), and (E), which makes (B) the right answer.

You probably won't be able to answer a question on the LSAT quite this easily. But spotting 

equal chips and using them to rule out wrong answers can speed you along and give you a 

nice boost on an otherwise dreary day.

Tackling Advanced Questions: And-, Or-, 

and If- Statements and Changing Rules 

In this section, I present a few types of advanced questions. These types fall into two basic 

categories: questions with two-part statements -- such as and-statements, or-statements, 

and if-statements -- and rule-change questions.

These types of questions, which can appear on any logic game, are designed to befuddle and 

confuse you. But with a bit of practice, you can get comfortable enough with these types of 

questions so that you don't get thrown off your game. 

252 Part IV: Black-Belt Training

Throughout this section, I use the following logic game:

Seven people -- G, H, I, J, K, L, and M -- are making speeches. G, H, and I speak about basket- 

ball, J and K speak about football, and L and M speak about tennis. The seven speeches are 

consecutive, with each person speaking exactly once.

At least two speeches about basketball are consecutive. 

The second speech is about football. 

The sixth speaker is either K or L.

As with any logic game, your first task is to organize the information. The second clue tells 

you that either J or K speaks second. The third clue tells you that either K or L speaks sixth. 

The first clue tells you that at least two speeches are about basketball. These are either the 

third and fourth speeches or the fourth and fifth speeches. In either case, the fourth speech 

is about basketball, so G, H, or I speaks fourth.

So here's the board for this game:

Basketball: G H I Football: J K Tennis: L M

1 2 3 4 5 6 7 

JK GHI KL

f b

The note below the box chart reminds you that two basketball speeches are consecutive. 

With this setup, you'll be ready to face down the advanced questions in this section.

Double trouble: Tackling questions 

with two-part statements 

Most questions give you a choice of five answers that are all simple statements: answers that 

require you to decide the truth of a single logical statement. For example, "J speaks third." 

This statement is True, Possible, or False, depending on the information you have from the 

story, clues, and any extra clue provided in the question. In contrast, some questions give 

you a choice of five answers that include two-part statements. (Logic games rarely, if ever, 

include answers that combine more than two logical statements.)

In this section, I focus only on answers with two logical statements. There are three main 

types of two-part statements: and-statements, or-statements, and if-statements.

Both sides now: Answering questions with and-statements 

An and-statement joins two simple statements with the word and. For example

J speaks third, and M speaks fourth. 

Chapter 13: Advanced Considerations 253 

This and-statement is a combination of two separate statements:

J speaks third. 

M speaks fourth.

Here's how to find the truth value of an and-statement:

True statement: Both parts are True. 

Possible statement: One part is Possible and the other part is either Possible or True. 

False statement: Either part is False.

An and-statement is only as strong as its weakest part, with True being strongest and False, 

weakest.

For example, consider the statement "J speaks third, and M speaks fourth." The only way for 

this statement to be True is if, in fact, the information you have tells you that J speaks third 

and M speaks fourth.

But if either or both of these parts is merely Possible, then the truth value of the whole state- 

ment gets demoted to Possible. Finally, if either of these statement is False -- that is, if you 

know either that J doesn't speak third or that M doesn't speak fourth -- then the whole state- 

ment is False, regardless of the truth value of the other part.

One way or another: Answering questions with or-statements 

An or-statement joins two simple statements with the word or. For example

Either L speaks fifth or M speaks sixth, or both.

This or-statement is a combination of two separate statements:

L speaks fifth. 

M speaks sixth.

Here's how to find the truth value of an or-statement.

True statement: Either part is True. 

Possible statement: One part is Possible and the other part is either Possible or False. 

False statement: Both parts are False.

An or-statement is only as weak as its strongest part, with True being strongest and False 

weakest.

For example, consider the statement "Either L speaks fifth or M speaks sixth, or both." The 

only way for this statement to be False is if, in fact, the information you have tells you that L 

doesn't speak fifth and M doesn't speak sixth. But if either or both of these parts is Possible, 

then the truth value of the whole statement gets promoted to Possible. Finally, if either of 

these statement is True -- that is, if you know either that L speaks fifth or that M speaks sixth 

(or both) -- then the whole statement is True, regardless of the truth value of the other part. 

254 Part IV: Black-Belt Training

Getting iffy: Answering questions with if-statements 

An if-statement joins two simple statements with the word if. You're already familiar with 

if-statements from clues. Additionally, when a question has an extra clue, it's phrased as 

an if-statement.

Here's how to find the truth value of an if-statement that's an answer to a logic game:

1. Assume that the first part of the answer is True. 

2. Under this assumption, evaluate the truth value of the second part of the answer 

(True, False, or Possible) to find the truth value of the statement.

In formal logic, an if-statement is technically True whenever its first part is False. But in the 

context of finding right and wrong answers to logic game questions, this technicality is not 

used.

Two offbeat ways of stating an if-statement are guaranteed to confuse you -- which is why 

logic game constructors love them so much. Here's how to handle them:

The word if appears in the middle of an answer: In this case, the first and second 

parts of the answer are reversed. For example, "H speaks fourth if G speaks third" 

means "If G speaks third, then H speaks fourth." So to find the truth value of this state- 

ment, assume that G speaks third and then evaluate the entire statement by figuring 

out whether "H speaks fourth" is True, Possible, or False. 

The words only if appear in the middle of an answer: In this case, keep the order the 

same. For example, "M speaks seventh only if K speaks second" means "If M speaks 

seventh, then K speaks second." So evaluate this statement in the normal order. 

If you're looking at this last example trying to get a handle on why it's correct, think 

of it this way: The statement "You live in Dallas only if you live in Texas" means "If you 

live in Dallas, then you live in Texas." As soon as you're convinced, just memorize the 

rule and practice it so you won't be in any doubt when you're taking the LSAT.

Answering question with two-part statements 

When faced with a question that provides two-part statements as possible answers, you need 

to be very clear on the answer profile for that question. In this section, I show you how to 

answer questions that include these types of statements.

If J speaks immediately before M, which one of the following could be true?

(A) J speaks third and M speaks fourth. 

(B) K speaks third and J doesn't speak fifth. 

(C) L speaks third and I doesn't speak fifth. 

(D) M speaks third and J doesn't speak fifth. 

(E) M doesn't speak third and J doesn't speak second.

The extra clue tells you that J speaks immediately before M, so J speaks second and M 

speaks third. Thus, by the first clue, the fifth speech is about basketball, so the fifth speaker 

is G, H, or I.

1 2 3 4 5 6 7 

J M GHI GHI KL 

Chapter 13: Advanced Considerations 255 

At this point, you have all your information organized. But the five answers are compound 

statements, so to avoid confusion, take a moment to sort out what the question is asking.

The question asks which answer could be true, so answer profile for the right answer is 

Possible or True. (Flip to Chapter 3 for more on how to decide the answer profile of a ques- 

tion.) And all five answers are and-statements, so both parts of the right answer are either 

Possible or True. So if either part of an answer is False, you can rule out that answer.

Now, you're ready to answer the question: M speaks third, so you can rule out every answer 

except (D).

If the two speeches about tennis are consecutive, which one of the following must be true?

(A) Either L speaks fifth or M speaks sixth, or both. 

(B) Either L speaks fifth or M speaks seventh, or both. 

(C) Either L speaks sixth or M speaks seventh, or both. 

(D) Either L speaks seventh or M speaks fifth, or both. 

(E) Either L speaks seventh or M speaks sixth, or both.

The extra clue tells you that the two speeches about tennis are consecutive, so they're either 

fifth and sixth or sixth and seventh. In either case, the sixth speech is about tennis, so L 

speaks sixth. Thus, M speaks either fifth or seventh.

Basketball: G H I Football: J K Tennis: L M

1 2 3 4 5 6 7 

JK GHI L

f b t

M = 5 or 7

Again, this question has two-part statements, so pay extra attention to the answer profile. 

The question asks which answer must be true, so the right answer is True. And all five 

answers are or-statements, so at least one part of the right answer is True.

After you're clear what you're looking for -- an answer with at least one part that's True -- 

you won't be led astray by answers with two parts that are merely Possible. The only True 

part of any answer is that L speaks sixth, so the right answer is (C).

If L speaks fifth, which one of the following must be true?

(A) If G speaks third, then H speaks fourth. 

(B) If H speaks seventh, then M speaks first. 

(C) If I speaks fourth, then J speaks seventh. 

(D) If K speaks sixth, then G speaks first. 

(E) If M speaks seventh, then K speaks second.

The extra clue tells you that L speaks fifth, so by elimination, K speaks sixth and J speaks 

second. By the first clue, the third speech is about basketball, so it's G, H, or I: 

256 Part IV: Black-Belt Training

Basketball: G H I Football: J K Tennis: L M

1 2 3 4 5 6 7 

J GHI GHI L K

The answer profile for this question is True, so for each answer, assume that the first part is 

True. Under this assumption, the truth value of the second part of the right answer must also 

be True. So if H speaks seventh, by elimination, M speaks first, so the right answer is (B).

Is nothing sacred? Answering 

rule-change questions 

In a rule-change question, logical information from either the story or the clues is changed, 

changing the logical structure of the game. Here are a few ways in which a rule can be changed:

One of the clues is scrapped and replaced by a different clue. 

A key element of the story is altered. 

A chip is added or removed.

If this sounds troublesome, it is! Rule-change questions may well be among the stickiest 

questions.

Fortunately, rule-change questions are also relatively uncommon, so if you're lucky, you may 

never have to face one of these hairy little beasts on your LSAT. But if you do, you'll be glad 

to have a couple of tools for dealing with them under your belt.

Keeping your wits about you when your foundation crumbles 

The story and clues are the logical foundation on which you build your board. So if you think 

about what tends to happens to a building when you upset its foundation (ker-plunk!), you 

begin to get a sense of what you're up against in handling a rule-change question.

In most cases, changing a rule really does change virtually everything you've figured out 

about a logic game. So no matter how much loving care you've devoted to building a chart -- 

even a detailed split-chart (see Chapter 7) or a total enumeration (see "Taking everything 

into account with total enumeration" earlier in this chapter) -- you simply can't count on it 

to answer a rule-change question accurately.

Having said my piece about the fundamental shift of thinking that you should prepare your- 

self for when answering a rule-change question, I can now let you in on some good news: In 

practice, not every rule-change question is all that big of a deal.

True, these questions are there to intimidate you. And you should approach them cautiously. 

But often, after you understand the change in rules, you may find that the question is a tad 

easier than it appears. Here are a couple of good reasons for this:

A rule-change question, when present, is always the last question in a logic game. 

By the time you get to it, you're probably on relatively friendly terms with the game. So 

you may find that incorporating a change in rules is something you can take in stride, 

or at least accept without having a nervous breakdown. 

Chapter 13: Advanced Considerations 257 

Although the questions are designed to test you, they aren't there to utterly defeat 

you. From a testing standpoint, a question so difficult that nobody can answer it is just 

as ineffective as a question so easy that everybody can answer it. So given that a rule- 

change is already a stretch, the question you need to answer may be a little more 

within reach than you suspect.

Answering rule-change questions 

Take a look at the original logic game and its three rules:

Seven people -- G, H, I, J, K, L, and M -- are making speeches. G, H, and I speak about basket- 

ball, J and K speak about football, and L and M speak about tennis.

At least two speeches about basketball are consecutive. 

The second speech is about football. 

The sixth speaker is either K or L.

Here are a few rule-change questions to think about and work through. Remember that each 

question stands independently; use the information from the story and clues, and then 

change only the given rule for each question.

If the rule requiring that the second speech be about football is replaced by a new rule stat- 

ing that the fourth speech is about tennis, which one of the following statements must 

be true?

(A) The first speech is about football. 

(B) The second speech is about basketball. 

(C) The second speech is about football. 

(D) The third speech is about basketball. 

(E) The third speech is about tennis.

In this question, the second clue is replaced by a new clue telling you that the fourth speech 

is about tennis. As with all rule-replacement questions, you need to develop a new board. 

But in this case, the board is quite similar to the board you've been working with in the 

preceding sections.

The new second clue and the third clue both allow you to place information into the box 

chart. And then the first clue tells you that two speeches about basketball are consecutive, 

so they have to be either first and second or second and third; thus, the second speech must 

be about basketball. Here's the updated chart:

Basketball: G H I Football: J K Tennis: L M

1 2 3 4 5 6 7 

GHI LM KL

Therefore, the right answer is (B). 

258 Part IV: Black-Belt Training

If speaker M is replaced by a new speaker, Q, who presents a speech about hockey as the 

fifth speech, which one of the following CANNOT be true?

(A) G gives the first speech. 

(B) L gives the third speech. 

(C) H gives the fourth speech. 

(D) L gives the sixth speech. 

(E) K gives the seventh speech.

In this question, you actually remove M from your chip list and substitute a new chip, Q, who 

speaks about hockey. This takes a bit of rethinking, but it results in a more complete chart 

than you had originally:

Basketball: G H I Football: J K Tennis: L Hockey: Q

1 2 3 4 5 6 7 

JK GHI GHI Q KL

f b b h

With this new chart, you can see easily that the correct answer is (B).

If the rule requiring that at least two speeches about basketball be consecutive is replaced 

by a new rule stating that all three speeches about basketball are consecutive, which one of 

the following statements must be true?

(A) If G speaks third, then L speaks sixth. 

(B) If H speaks fourth, then G speaks fifth. 

(C) If J speaks seventh, then M speaks fifth. 

(D) If L speaks first, then M speaks seventh. 

(E) If M speaks first, then J speaks second.

In this case, the first clue changes, requiring all three speeches about basketball to be con- 

secutive. This new clue gives you even more information than the original clue, allowing you 

to draw a more complete board than your original one:

Basketball: G H I Football: J K Tennis: L M

1 2 3 4 5 6 7 

JK GHI GHI GHI KL

f b b b

The answers this time are all if-statements, and the answer profile for this question is True. 

So assume that the first part of each answer is True and then see whether you can show that 

the second part is also True. 

Chapter 13: Advanced Considerations 259 

This time, you find that if L speaks first, then by elimination, K speaks sixth, J speaks second, 

and M speaks seventh, so the right answer is (D).

If the rule requiring that at least two speeches about basketball be consecutive is replaced 

by a new rule stating that no two speeches about basketball are consecutive, which one of 

the following statements could be true?

(A) I speaks fourth and J speaks sixth. 

(B) J speaks third and M speaks seventh. 

(C) K speaks third and M speaks fourth. 

(D) L speaks third and J speaks fifth. 

(E) M speaks first and L speaks second.

In this question, the first clue changes so that no two speeches about basketball are consecu- 

tive. This time, your new board contains a bit less information than the original board did:

Basketball: G H I Football: J K Tennis: L M

1 2 3 4 5 6 7 

JK KL

f

NO GHI consecutive

To make this question even more difficult, all the answers are and-statements. Spend a moment 

thinking through the answer profile for the question. The right answer is Possible or True, so 

all four wrong answers are False.

To show that an and-statement is False, you can show minimally that at least one of its two 

parts is False. Thus, you can rule out two wrong answers: (A), because J doesn't speak sixth, 

and (E), because L doesn't speak second.

To rule out the remaining two wrong answers, try penciling in each answer in turn, and try to 

find a contradiction. If J speaks third and M speaks seventh, then by elimination, the first, 

fourth, and fifth speeches are about basketball, which contradicts the new first clue; there- 

fore, (B) is wrong. And if L speaks third and J speaks fifth, then by elimination, K speaks both 

second and sixth, which is impossible; therefore, (D) is wrong. Thus, the right answer is (C).

Expecting the Unexpected: 

Playing the Wildcards 

At least three of the four games you face on a single test will almost certainly fall into one of 

the categories that I cover earlier in this book. As for the remaining game, well, it may also 

look like something you're used to. However, the clever people who make up the test have a 

lot of tricks up their sleeves -- too many, in fact, for a single book to cover. 

260 Part IV: Black-Belt Training

Remember how in Monty Python's Flying Circus, Cardinal Ximénez (Michael Palin) warns, 

"Nobody expects the Spanish Inquisition!" I want to give you an important heads up that the 

LSAT does, indeed, have its very own Spanish Inquisition.

I call these types of games wildcard games. By definition, this is a catch-all for any logic game 

that doesn't fit neatly into one of the categories I've covered earlier in this book. In this sec- 

tion, I show you examples of two types of wildcard games:

String games: Games in which you're given a set of rules for how to organize a 

sequence, or string, of symbols 

Combining games: Games in which you're given a set of rules for combining elements 

to produce new elements

These aren't the only types of wildcard games -- which are, by definition, unclassifiable. But 

they should give you a sense of what to expect even if you can't, by definition, expect them.

These games follow the same basic format as the games you're used to: A story accompanied 

by clues, with multiple-choice questions to answer. But they don't necessarily respond well 

to the types of charts that work for the more common types of logic games. So to handle 

them, you need to do the following:

Be ready: Don't get thrown if you turn the page and find you're facing one of these 

types of games. 

Be careful: Read the game carefully to make sure you understand all its twists and 

turns. 

Be inventive: Use whatever tricks you can think of to organize the game so you can 

answer the questions.

Here are two examples of wildcard games.

A sample string game: What's the word? 

A language contains only the letters A, B, C, D, E, and F. A and E are both vowels, and B, C, D, 

and F are consonants. A word in this language is any sequence of letters that adheres to all of 

the following rules.

It has at least eight letters. 

It never has two of the same letter consecutively. 

It has no more than two consecutive consonants. 

It has no two consecutive vowels. 

It contains no more than one A, two Bs, three Cs, four Ds, five Es, or six Fs.

In a string game, the usual format is that certain strings of letters are acceptable and others 

are unacceptable. In this game, acceptable strings are called words. (Note: For those of you 

who have some background in math or logic, you may recall that the official name for an 

acceptable string of symbols is a well-formed formula [WFF].) 

Chapter 13: Advanced Considerations 261 

To start a string game, read the story and clues very carefully to make sure you're clear about 

what a word looks like in this game. A little notation may be helpful as well:

8+ letters Consonants: 2B 3C 4D 6F Vowels: 1A 5E 

No double letters No triple consonants No double vowels

The questions in a string game often aren't all that difficult. Mostly, the game is testing you to 

see whether you can adapt quickly to an unusual set of rules. So as soon as you think you 

have a handle on how the game works, take a look at the first question and start working on it.

Which one of the following is a word?

(A) ABCDEFE 

(B) BACDECEBA 

(C) CBECBACDEF 

(D) DEBCEDFEDEA 

(E) EBEDEBECECEF

Answer (A) has only seven letters, which contradicts the first clue. Answer (B) has two As, 

which contradicts the fifth clue. Answer (D) has two consecutive vowels, which contradicts 

the fourth clue. And answer (E) has six Es, which contradicts the fifth clue. Therefore, the 

right answer is (C).

Which one of the following is a complete and accurate list of the letters that could be used to 

fill in the blank in the ten-letter word CEBEF__EBEC?

(A) D 

(B) C, D 

(C) A, C, D 

(D) B, C, D 

(E) C, D, F

By the second clue, which bans consecutive letters, the blank doesn't contain either an E or an 

F. By the fourth clue, which doesn't allow double vowels, the blank doesn't contain an A. By the 

fifth clue, which limits the number of Bs to two, the blank doesn't contain a B. Therefore, it 

could contain either a C or a D, so the right answer is (B).

Which one of the following would appear first in an alphabetical list of all ten-letter words?

(A) ABABCECDEC 

(B) ABBECCECDE 

(C) ABCEBCEBCE 

(D) ABCEBCECDE 

(E) ABCECDEDED

Answer (A) contains two As, which contradicts the fifth clue (a word contains no more than 

one A), so (A) is wrong. Answer (B) contains two consecutive Bs, which contradicts the 

second clue (no double letters), so (B) is wrong. Answer (C) contains three Bs, which contra- 

dicts the fifth clue (only two Bs are allowed), so (C) is wrong. Answers (D) and (E) are both 

words, but ABCEBCECDE alphabetically precedes ABCECDEDED, so the right answer is (D). 

262 Part IV: Black-Belt Training

A sample combining game: Particles of doubt 

A scientist is studying five different types of particles: J, K, Q, X, and Z. An experiment begins 

when he places four particles, some or all of which may be of the same type, into chambers 

numbered 1 through 4. Then the particles in chambers 1 and 2 encounter each other, and the 

resulting particle encounters the particle in chamber 3; then the resulting particle encounters 

the particle in chamber 4. By the end of the experiment, only one particle remains, according 

to the following rules:

When any pair of identical particles encounter each other, they produce a Q particle. 

When a J particle encounters a K, Q, X, or Z particle, together they produce a Z particle. 

When a K particle encounters a Q, X, or Z particle, the K particle is annihilated and 

leaves only the other particle behind. 

When a Q particle encounters an X particle, together they produce a K particle. 

When a Q particle encounters a Z particle, together they produce an X particle. 

When an X particle encounters a Z particle, together they produce a J particle.

As with most combining games, a good way to begin organizing this game is with a chart that 

shows you the result of all possible encounters between particles:

J K Q X Z

J Q Z Z Z Z

K Q Q X Z

Q Q K X

X Q J

Z Q

Notice that I fill in only a little more than half the chart. In this game, filling in the remaining 

boxes in the chart would be redundant, so don't bother. (However, realize that this is not a 

hard-and-fast rule: For example, if J combined with K resulted in different particle from K 

combined with J, you'd need to fill in the whole chart!)

If you have a background in math, you may find it helpful to think of a combining game as a 

problem in abstract algebra. For example, this particular game has only one operator and is 

commutative, because a · b = b · a for all a and b. But these rules may vary depending on the 

game.

This chart covers all possible combinations. You just need to use it carefully to answer the 

questions. 

Chapter 13: Advanced Considerations 263 

If you begin an experiment with four identical particles, which one of the following CANNOT 

be the particle that you end up with?

(A) J 

(B) K 

(C) Q 

(D) X 

(E) Z

The four particles can start as all Js, Ks, Qs, Xs, or Zs. If you start with JJJJ, this gives you QJJ 

when the particles in chambers 1 and 2 meet (because J + J = Q), which gives you ZJ when 

the particles in chambers 2 and 3 meet (because Q + J = Z), which gives you Z when the parti- 

cles in chambers 3 and 4 meet (because Z + J = Z). Here are the other four results:

KKKK QKK QK Q 

QQQQ QQQ QQ Q 

XXXX QXX KX X 

ZZZZ QZZ XZ J

Therefore, the right answer is (B).

Which one of the following combinations of particles in chambers 1 through 4, respectively, 

results in an experiment that ends with an X particle?

(A) JKQX 

(B) KQXZ 

(C) QXZJ 

(D) ZJQK 

(E) None of these combinations produces an X particle.

Use the chart to find out what the resulting particles are in each case:

JKQX ZQX XX Q 

KQXZ QXZ KZ Z 

QXZJ KZJ ZJ Z 

ZJQK ZQK XK X

Therefore, the right answer is (D).

If an experiment begins with X particles in chambers 2, 3, and 4 and ends by producing a K 

particle, which of the following is a complete and accurate list of the particles that could 

have been placed in chamber 1?

(A) J 

(B) K 

(C) K, Q 

(D) J, Q, X 

(E) J, K, Q 

264 Part IV: Black-Belt Training

First, find the results for J:

JXXX ZXX JX Z

J doesn't produce a K particle, so you can rule out (A), (D), and (E). To find out whether (B) 

or (C) is right, test Q:

QXXX KXX XX Q

Q also produces the wrong result, so (C) is wrong. Therefore, the right answer is (B). 

Chapter 14

Strategic Maneuvers: Merging Speed 

and Accuracy 

In This Chapter 

Seeing logic game setup as a dynamic process 

Moving quickly through preliminary setup 

Utilizing three setup strategies 

Balancing speed and accuracy in logic games 

Considering the three-game strategy

C onsider this: If you could correctly answer every question for any logic game in eight 

minutes and 45 seconds, you'd get a perfect score. If this seems impossible to you, 

remember that at one time the four-minute mile, the Space Shuttle, and microwave pizza 

were all considered impossible as well.

In this chapter, you explore a variety of strategic questions. To start, I give you a dynamic 

approach to solving logic games. Then I give a few tips for moving quickly through the pre- 

liminary setup that virtually every logic game requires.

After that, I discuss the important question of how to determine an overall strategy for each 

game. You consider the three main strategies that I introduce throughout the book: looking 

for keys, splitting the chart, and making a total enumeration. Next, you consider the concept 

of balancing speed and accuracy on the Logic Games section of the LSAT.

Finally, I discuss the pros and cons of a three-game strategy: Using your full 35 minutes to 

answer the questions to three rather than four logic games.

Developing a Dynamic Approach 

to Logic Games 

From the simplest perspective, solving a logic game appears to involve two discrete steps:

1. Set up the board. 

Write the chip list, draw the chart, scribe the clue notes, and make whatever improve- 

ments you can make to the board. 

2. Answer the questions. 

Draw a question chart and enter extra-clue information (if needed), determine the 

answer profile, and find the right answer. 

266 Part IV: Black-Belt Training

In this take, setup happens first and consists of everything you do before proceeding to the 

questions. I call this a static approach to logic games. It isn't a bad approach when you're first 

starting out, but it isn't the whole story.

When you view the setup and question-answering phases in a static way -- that is, as two 

separate blocks of time occurring in a linear sequence -- you're likely to lose both speed and 

accuracy. For starters, the setup phase is likely to take longer because it has to be complete 

and perfect before you can move on to the questions. If you discover that you've made a mis- 

take, you may be thrown into disarray because now you have to set up the game a second 

time. And you may fail to see that any conclusions you reach while answering a question 

without an extra clue apply equally to whole game and, therefore, improve upon your 

board setup.

In this section, I discuss a more useful way to look at this process, which I call a dynamic 

approach. This approach provides numerous advantages. It implies that your game board 

isn't a product -- to be completed before you begin answering questions -- but a process -- 

to be tested and improved or, if necessary, corrected along the way.

So how do you solve logic games dynamically? I believe that it starts with a rethinking of the 

distinction between setting up the board and answering the questions, as follows:

Setting up the board: This is everything you do that relates to the entire game -- that 

is, using only information from the story and clues. 

Preliminary setup is the rote work you do to transcribe the game before you begin 

answering the questions -- the basic board setup that virtually every logic game 

requires. It includes 

· Writing the chip list 

· Drawing the chart 

· Scribing clue notes 

Strategic setup is any additional work you do to improve the basic board. You do strate- 

gic setup throughout the game. Three types of strategic setup are 

· Looking for keys to improve the box chart 

· Splitting the chart 

· Making a total enumeration 

Answering the questions: This is everything you do that relates to a single question -- 

that is, using extra clue information for that clue.

Now, there appears to be a flaw in this thinking, because not every question has an extra 

clue. Am I saying that when you're answering a question without an extra clue, you're in 

some sense setting up the board? Yes, that's exactly what I'm saying.

From a strategic perspective, any conclusions you reach while answering a question without 

an extra clue are equally valid for answering the other questions in that game. (The only 

exception here is rule-change questions, which I discuss in Chapter 13.) When you're answer- 

ing a question without an extra clue, realize that in a very important sense, you're not only 

answering the question but improving the board as well. 

Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy 267 

Powering through Preliminary Setup 

Virtually every logic game requires a certain amount of preliminary setup: the first assess- 

ment of the game combined with the initial clerical work of writing the chip list, drawing 

the chart, and scribing clue notes. If you can become proficient at setting up logic games 

without sacrificing accuracy, you'll have more time to focus on more challenging aspects of 

each game.

Throughout this book, I take you through dozens of games and provide a bunch more to try 

out on your own. In this section, I pull together some of the highlights of this phase of the 

logic game, with an emphasis on moving quickly to save time.

Assessing the story 

When you start a new logic game, read the story quickly to assess the basic parameters of 

the game:

How many chips are there? 

Is it a line game or a sorting game? 

What kind of chart will help you the most?

The main idea is to get a picture of what your chart needs to look like before you start draw- 

ing it.

Chipping away a few seconds 

Personally, I like jotting down the chip list at the top of every game board. It takes only a 

couple of seconds, and it allows me to engage with a new game in an active way. However, 

some students find the chip list to be a time-wasting distraction. If that's how you feel, then 

leave it out. You can always refer to the story and, if needed, jot down the chip list along 

the way.

The only time I strongly recommend including a chip list is when the chips have linked 

attributes -- for example, when you're told that F, G, and H are women and J, K, M, and N 

are men. (For more on linked attributes, flip to Chapter 3.) In that case, a chip list that 

makes the distinction clear can definitely help you out.

Drawing the chart 

You can save a lot of time by drawing your question chart quickly. Remember, you don't need 

to draw a full chart with all the lines, as I show throughout this book. A simple sketch will 

suffice.You can draw this in seconds and expand it easily. 

268 Part IV: Black-Belt Training

Blitzing through the clues 

After you assess the story and draw the chart, move on to the clues. Your goal is to scribe 

all logical information from the story and clues on paper in front of you. Scribing notes is 

an active process that helps clue information register in your mind more thoroughly than 

passive reading does.

The best place for information is, of course, in the chart. But as you know, not every clue 

contains information that readily fits into your chart. That's why I provide a basic notation 

system for getting the important information from clues down on paper. Feel free to tweak 

this notation in any way you like to make it clearer and more useful for you.

Remember, however, that no matter how much you work at it, some clues just aren't easy to 

turn into notation. For example, here's a clue from a line game:

Either Maria arrives fourth and James arrives sometime after her, or James arrives third 

and Maria arrives sometime before him.

You could spend half the test trying to think up a clever way to scribe this clue. On the fly, 

here's what I came up with:

4 3 

M-J or M-J

Sure, this is a clunky clue note, but it shows you the main point, which is that in either case, 

Maria arrives sometime before James.

As far as humanly possible, just get all the logical information from the story and clues onto 

the game board as quickly and clearly as possible. As you begin answering questions, you 

want to be able to rely on your notes and not have to keep jumping back to the clues.

Utilizing full-board questions fully 

Many logic games begin with a full-board question -- a question that asks you to identify how 

you can fill in the entire board without contradicting the story or the clues. Full-board ques- 

tions are the easiest type of question. When you come across one, use it to full advantage.

In Chapter 2, I show you what I consider to be the best way to answer a full-board question. 

This process involves comparing each clue, one by one, to the five answers, ruling out wrong 

answers as you go. This may seem odd, considering all the time and loving care you put into 

drawing a game board. But I still stand by my recommendation to use the clues and not the 

game board to answer a full-board question. Why?

When a logic game includes a full-board question, it's usually the first question for that game. 

But even after having drawn the board for the game, you may still be a little foggy about how 

that game works. So at this point in the game, engaging with the clues rather than your notes 

can be a good thing.

Answering a full-board question forces you to read each clue a second time and distill its 

main point. So if you misunderstood a clue as you were scribing your notes, you now have an 

opportunity to catch your mistake before doing too much damage. By the time you finish 

answering a full-board question, the process of studying clues and ruling out four wrong 

answers should've given you a good working knowledge of that game's parameters. 

Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy 269 

Strategizing the Setup 

In Chapter 19, I list ten frequently asked questions and then answer them briefly. One ques- 

tion I don't attempt to answer there, even though it's frequently asked, is

How much time should I take to set up a logic game?

This is one of the most important strategic questions you can ask. But because every logic 

game is different, the real question is better stated like this:

What's the optimal setup strategy for this particular game?

In this book, I give you three strategies for setting up your game board (beyond the basic 

preliminary setup that virtually all logic games require). Earlier in this book, I show you the 

mechanics of how to use each of these strategies. Here, I focus on the strategy of when to use 

each of them:

Box chart: Your first line of action is always a basic box chart. Throughout the book, 

I show you how to draw a wide variety of box charts to capture virtually every type 

of logic game. A good box chart will almost always help you answer the questions. 

Virtually every chapter of this book provides examples of how to use box charts to set 

up and solve logic games. 

In some cases, the clues don't appear to provide much information that you can enter 

into a box chart. But upon further analysis, you may find one or more hidden keys that 

allow you to fill in a lot of the boxes in your chart before you begin answering the ques- 

tions. With practice, you'll get a sense of when a key insight is waiting to be found. See 

Chapter 2 for more on discovering key insights. 

Splitting the chart: In some games, the clues may contain an especially useful way to 

split the chart. Drawing a split chart takes time and effort, but in the right case, this 

strategy can pay off very well. When drawing a split chart, the main strategic consider- 

ation is that the split allows you to draw place information into the chart that you 

wouldn't be able to place in a regular chart. 

Always remember that a split chart must take every possible scenario into account. So 

it's always best to split your chart by making a set of mutually exclusive assumptions. 

For example, if you know that Darryl is first, third, or sixth in line, assume each of 

these possibilites in three separate rows of your split chart. 

See Chapter 7 for more on using split charts. 

Thinking about total enumeration: Some games are tailor-made to be solved using 

total enumeration (as I discuss in Chapter 13). Total enumeration, which involves list- 

ing all possibilities, is a time-consuming process to be sure. But in the right situation, 

this strategy can be the most powerful tool at your disposal for achieving 100 percent 

accuracy on a logic game. 

In a certain sense, you could set up every logic game using total enumeration. After all, 

no matter how complex the game is, there are only a certain number of scenarios -- 

that is, ways that the chips can be placed in the boxes without contradicting the story 

or clues. Here's how the number of possible scenarios can play into your decision of 

whether to use this strategy: 

· For some games, the number of scenarios is relatively small -- say, six or seven at 

the most. In these cases, the time lost during setup will probably be small and the 

payoff could be huge: The resulting chart may enable you to nail each of the 

questions for that game in only a few seconds. 

270 Part IV: Black-Belt Training

· For other games, the number of scenarios is large. More than ten, for example, 

begins to get awkward to work with. When this happens, you may spend a lot of 

time setting up your chart and then find that it's too big to be useful. Worse yet, 

with a lot of scenarios, you may find that your chart isn't entirely accurate. 

A final consideration is strictly personal: Do you like this technique? If you love total 

enumeration, use it even when you think you may have 10 or 12 scenarios. If you don't 

like it, then avoid it unless you're really stuck and think that total enumeration may be 

the only way to answer the questions.

Pushing for 8:45: Gaining Speed without 

Sacrificing Accuracy 

With only 35 minutes to answer from 22 to 24 questions, time is certainly an important factor 

on the LSAT Logic Games -- you have only 8 minutes and 45 seconds for each game. So how 

do you balance the need for speed with the importance of staying clearheaded and getting 

the right answers? In this section, I explore this question.

Accentuating accuracy 

The point I'm about to make should be a no-brainer, but it's important: Ignoring all other con- 

siderations, accuracy is more important than speed. You don't get any points for questions 

you answer wrong, no matter how fast you answer them.

Consider this dilemma: Your time is almost up and you have two questions left. Should you 

focus on one question and guess the other or split your time and try to answer both? Here's 

how I see it:

If you answer one question with high confidence and guess the other, you'll probably 

get one question right, with an outside chance of two. 

If you split your time and answer both questions with low confidence, you'll probably 

get either one or zero questions right, with an outside chance of two.

Even a gambler knows when not to take a gamble, and this is one of those times: Focusing on 

one question will probably gain you an extra point, and splitting your focus probably won't.

The same thinking applies to the test as a whole. In a perfect world, you want to get through 

all the questions and feel confident about them all. But in the less-than-perfect world that 

you live in, things may not shake out that way. Recall that the test has four logic games. So 

which of these is a better overall time strategy?

Answer all the questions for three games with reasonable confidence and guess 

every answer for the fourth game. If you take this option, you'll proably nail the easy 

questions, get a bunch of the medium questions, and take down a couple of the hard 

questions for those three sections. You'll probably also gain a point on the questions 

you guess (remember, there's no penalty for guessing!). Thus, you'll probably get more 

than half of the questions right. 

Later in this chapter, I discuss the pros and cons of the three-game strategy: Planning to 

focus on three logic games and guess the rest of the answers. 

Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy 271 

Rush through all the questions for the four games and answer them with marginal 

confidence. If you take this option, your performance across the board will be erratic, 

and you'll miss even some easy questions. Therefore, you'll probably get more than 

half of the questions wrong.

Obviously, this is a difficult choice that you don't want to have to make. But if you're free to 

choose, simply playing the odds pushes you toward one strategy and away from the other. 

For more on this topic, see "Considering a Three-Game Strategy" later in this chapter.

Striving for speed 

Although accuracy is essential, speed is obviously important as well: You don't get credit for 

answers that you could've answered if only you'd had more time.

Furthermore, the 35-minute time limit changes the game by placing you under emotional 

pressure and forcing you to make trade-offs. An unexpected upside to time pressure is that it 

can awaken your intuition if you let it. In this section, I discuss the need for speed when 

doing logic games.

Proceeding without hurrying 

There's a big difference between moving efficiently and rushing. Next time you have a simple 

series of tasks to do -- such as folding laundry, preparing a meal, or getting ready to leave 

the house -- try this simple experiment: Move step by step through this task quickly but 

without hurrying. In other words, be aware of time, stay on task, and look for ways to be effi- 

cient. Do just what you need to do without becoming perfectionistic about it, and keep track 

of what still remains to be done so you don't skip any steps. At the same time, don't run 

around, hyperventilate, slam or throw the items you're working with, or become agitated in 

any way. A rule of thumb is that any onlooker -- including your kids or your dog -- should 

be completely unaware that you're doing anything out of the ordinary.

After you've attained the Zen of bringing a simple task to completion effectively without hur- 

rying -- and I'm not joking about that Zen part, either! -- begin applying it to logic games. 

Yes, logic games are more difficult than doing the laundry, and there's a lot more at stake. But 

rushing through them won't improve your score -- if anything, it'll lower it -- so resolve to 

keep your cool.

Making good trade-offs 

Given enough time -- say, three or four hours -- you could probably do four logic games per- 

fectly. Unfortunately, you have 35 minutes to do your best. If everything falls your way, you 

may well finish every question with time to spare and a sparkling feeling of a job well done. If 

not, then you have to make a few trade-offs. Here are some examples:

If you can't improve your setup, proceed to the questions. Some games don't require 

much setup, and other games benefit from it. Either way, if a useful setup strategy isn't 

jumping out at you, move on to the questions. Engaging the questions is a better use of 

your time than letting minutes pass staring at an empty chart -- and answering a ques- 

tion or two may well jog your brain and give you the insight you need. 

If you can't answer a question, try another question in the same game. Some ques- 

tions are tougher than others, so if you hit one you can't answer, try the next question 

in the same game. Answering two or three of the easier questions in a logic game is far 

more productive than staring at one question. 

272 Part IV: Black-Belt Training

If you're hung up on only one question in a game, guess and move on. The more 

questions you've answered in a single logic game, the less incentive you have to con- 

tinue spending time with it. So if you're down to the last question and can't find the 

answer, cut your losses. Your time is probably better spent on the next game, where 

five to seven new questions await you.

Awakening your intuition 

Although time pressure can affect your score adversely, it can also open up an unforeseen 

door of intuition -- the capacity for making snap decisions that can be superior to a more 

belabored approach.

Please note that intuition isn't ESP, and I'm certainly not suggesting that you substitute a 

Ouija board for an ordered approach to solving logic games. In contrast to perported psychic 

phenomena, intuition is very well documented scientifically. It arises not when other infor- 

mational avenues are closed off but rather when they are opened up.

Although intuition isn't a substitute for logical rigor, following a good hunch is often a great 

first step to finding a solid reason one answer to a question is right and the other four are 

wrong. Here are a few suggestions to put your intuition to work for you:

Practice, practice, practice. Unless you're familiar with logic games, your intuition 

won't be very reliable. Intuition functions best with whatever you're immersed in. If 

you spend a lot of time practicing logic games, you'll probably sharpen your sense of 

when an answer is right without exactly being able to say why. 

If you have an instant aversion to a game as you read the story, move on immedi- 

ately. Reading the story takes only a few seconds, but it gives you a chance to make a 

snap decision on whether to proceed. If your first impression of it is decidedly nega- 

tive, move on to the next game. Why not? 

If you decide to guess an answer, guess the one that looks better. Again, why not? 

If you have a strong gut feeling about an answer, mark it down and then check back. 

Suppose an early question in a game seems to have one obvious answer, but you can't 

prove it. Here's my advice: Mark down this answer tentatively, do the rest of the ques- 

tions in this game, and then come back around to check this answer before moving 

on to the next game. If this answer still seems right now that you know the game better, 

then it probably is right. If not, then your greater knowledge of the game trumps your 

gut feeling.

Is intuition real? 

Can intuition -- a "gut feeling" telling you to choose one After drawing more than 70 cards, most players could 

option over another -- enhance game performance, or articulate the simple winning strategy: Choose the blue 

is intuition just a red herring? In his bestselling book cards and avoid the red ones. But after drawing only 20 

Blink, Malcolm Gladwell describes a scientific study that cards, most players were already beginning to register 

shines some light on this topic. measurable signs of stress whenever they reached for a 

red card. 

Subjects were asked to play a game in which they could 

draw cards from two different decks: one red and the This result indicates that intuition is real: Most people do 

other blue. They weren't told, however, that the blue have the capacity to sense an objectively good line of 

deck contained much better cards than the red deck. action before they can put into words exactly why it's 

Throughout the game, the players were monitored for good. 

signs of physical stress -- for example, increased heart 

rate and sweat production. 

Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy 273 

Considering a Three-Game Strategy 

One strategy for handling the logic games is the three-game strategy -- focusing on three of 

the four games and guessing the rest of the questions. The downside of this strategy is obvi- 

ous: You're almost certainly going to get mostly wrong answers to the questions that you 

guess. But depending on the score you're looking to get, you may actually increase your 

chances of success by adopting this strategy.

In this section, I discuss the pros and cons of the three-game strategy to help you decide 

whether it may be a good approach for you.

Deciding whether to adopt a three-game strategy 

Consider the following four statements and decide how well each of them currently fits you:

I already feel rather confident about my ability to do logic games. 

I still have time to practice logic games before I have to take the LSAT. 

I tend to thrive under intense time pressure. 

I'm fully committed to getting into a first-tier law school, such as Harvard or Yale.

Now consider these four statements and decide whether they're closer to where you are 

right now:

I'm still somewhat shaky about my ability to do logic games. 

I need to submit my LSAT score sooner rather than later. 

I tend to wilt under intense time pressure. 

I'll be happy getting accepted to a reasonably good law school.

Okay, so which group of statements more accurately reflects you? If the first group of state- 

ments is you, then stick with the standard four-game strategy. However, if you identify more 

with the second group of statements, consider trying the three-game strategy.

Knowing the advantages of the 

three-game strategy 

The disadvantage to the three-game strategy is obvious: You have to guess on a bunch of 

questions. That's a big minus, but the pluses may well outweigh it. So if you're thinking that 

the three-game strategy may be for you, here are a few advantages to think about so you can 

make most of this opportunity:

You get 11:40 per logic game. If you've been hitting your head against a wall trying 

to reduce your game time to 8:45, a boost of almost three extra minutes may be a 

welcome relief. With this amount of time, you may be able to answer almost every 

question correctly. So depending on the games you choose to work on, you may get 

as many as 19 correct answers on a test by adopting this strategy. 

You're allowed to bail on one of the four logic games. This is a real advantage! You 

pick the game you skip, so you can skip whichever game has the fewest questions, 

looks hardest, or simply doesn't appeal to you. You can also skip a game according 

to a combination of these criteria. 

274 Part IV: Black-Belt Training

If you see a game that has only five questions, leave this game for last and try to get 

through the other three games. If you're successful, then you'll have to guess on only 

five questions. But if one of other games turns out to be hairy, skip over it and try the 

game with fewer questions. 

Whatever you do, don't waste a lot of time reading through all the games trying to 

figure out which one is the most difficult. In the time you need to make this call, you 

can probably answer half the questions correctly. 

You may still get some of the remaining questions right. If you guess on all the ques- 

tions associated with one logic game, you're statistically likely to get at least one right 

answer.

If you have less than two minutes left over as you finish your third game, use it to check your 

answers, starting with the answers to the game you just finished. If you have more than two 

minutes, consider pushing forward to the fourth game.

If you attempt to tackle the fourth game with not much time left, scan the questions to see 

whether they include a full-board question (flip to Chapter 3 for more on full-board ques- 

tions). If there is one, it's likely to be the first question. Answer this question without doing 

any formal setup. Just make sure you understand the game well enough to use the clues to 

rule out wrong answers. 

Part V 

Practice Tests 

In this part . . . 

P art V provides you with an opportunity to put your 

training to the test -- literally. I give you three prac- 

tice tests, each designed to be completed in 35 minutes, 

just like the real LSAT Logic Games. I also provide not only 

the answers but a detailed solution to each question. 

Chapter 15

Testing Your Logic: Practice Test 1

R eady to put your logic skills to the test? In this chapter, you have an opportunity to 

practice under conditions as close as possible to those you'll face on the actual test.

Find a quiet place where you won't be disturbed, then set a timer for 35 minutes and begin. 

Remember that there is no penalty for guessing, so answer every question as well as you 

can. And if you finish early, go back and check your work until your time is up.

When you're all done, flip to Chapter 18 for a complete explanation of how to set up each 

game and answer every question. There's also an answer key on the last page of this chapter, 

but don't be tempted to peek.

Good luck! 

278 Part V: Practice Tests 

Chapter 15: Testing Your Logic: Practice Test 1 279 

Answer Sheet 

1. A B C D E 

2. A B C D E 

3. A B C D E 

4. A B C D E 

5. A B C D E 

6. A B C D E 

7. A B C D E 

8. A B C D E 

9. A B C D E 

10. A B C D E 

11. A B C D E 

12. A B C D E 

13. A B C D E 

14. A B C D E 

15. A B C D E 

16. A B C D E 

17. A B C D E 

18. A B C D E 

19. A B C D E 

20. A B C D E 

21. A B C D E 

22. A B C D E 

23. A B C D E 

280 Part V: Practice Tests 

Chapter 15: Testing Your Logic: Practice Test 1 281 

Practice Test 1 

Time: 35 minutes; 23 questions 

Directions: Choose the best answer among Choices (A) through (E) and darken the appropriate 

circle on the answer sheet. 

The actual test has the following text: "Each group of questions in this section is based on a set of 

conditions. In answering some of the questions, it may be useful to draw a rough diagram. Choose 

the response that most accurately and completely answers each question and blacken the corre- 

sponding space on your answer sheet."

Questions 1­6 refer to the following game. 3. If I and M are standing next to each other, 

which one of the following CANNOT be F's 

Eight people are standing in the ticket-holders' position in line? 

line at the theater, from first to eighth place. F, G, 

H, and I are women, and J, K, L, and M are men. (A) first 

(B) second 

The third person in line is either G or K. 

(C) fourth 

H is standing somewhere behind G and 

(D) fifth 

somewhere ahead of M. 

(E) seventh 

I is standing in an odd-numbered position. 

The sixth person in line is a woman. 4. If exactly one person is standing between I 

and J, which one of the following is a com- 

1. Which one of the following could be an plete and accurate list of who this person 

accurate list of the eight people in line, from could be? 

first to eighth? (A) F 

(A) IFGHJKML (B) F, H 

(B) JFKIGHML (C) H, K 

(C) JGFKIHML (D) F, G, H 

(D) JGKLMFIH (E) F, G, H, J, K, L 

(E) JFGKIHML 

5. If F is standing directly between J and L, 

2. If the first two people in line are F and G, which one of the following pairs of people 

not necessarily respectively, which one of could be standing next to each other? 

the following pairs of people must be stand- (A) G and K 

ing next to each other? 

(B) H and I 

(A) G and K 

(C) H and M 

(B) H and I 

(D) I and L 

(C) H and M 

(E) I and M 

(D) I and J 

(E) J and L

Go on to next page 

282 Part V: Practice Tests

6. Which one of the following statements must 8. If Marnie and Olivia work for exactly the 

be true? same families, which one of the following 

(A) All four women are standing adjacently. must be false?

(B) All four men are standing adjacently. (A) Lance works for the Schellings.

(C) All four women are not standing (B) Lance works for the Vasquezes. 

adjacently. (C) Marnie works for the Buchmans. 

(D) All four men are not standing adjacently. (D) Nate works for the Edells. 

(E) None of these statements must be true. (E) Olivia works for the Jablonskis.

9. If Lance and Nate work for exactly the same 

Questions 7­11 refer to the following game. families, which one of the following could 

be true? 

Five families surnamed Buchman, Edell, (A) Lance works for both the Schellings 

Jablonski, Schelling, and Vasquez employ four and the Vasquezes. 

babysitters named Lance, Marnie, Nate, and 

Olivia according to the following conditions: (B) Marine works for both the Buchmans 

and the Schellings. 

Exactly one family employs all four (C) Olivia works for both the Buchmans 

babysitters. and the Edells. 

If the Buchmans employ a babysitter, then (D) Lance and Marnie both work for the 

the Jablonskis also employ that babysitter. Vasquezes. 

The Edells employ Lance, Marnie, and (E) Marnie and Olivia both work for the 

exactly one other babysitter. Edells. 

The Schellings don't employ Olivia. 10. If every family employs at least three of the 

The Vasquezes employ Marnie but not Nate. four babysitters, which one of the following 

must be true? 

7. Each of the following could be true EXCEPT: (A) Lance works for exactly four families. 

(A) Exactly two families employ Marnie. (B) Lance works for exactly five families. 

(B) Exactly three families employ Nate (C) Marnie works for exactly four families. 

(C) Exactly four families employ Olivia. (D) Marnie works for exactly five families. 

(D) Exactly five families employ Lance. (E) None of the four above statements 

(E) Each of these four statements could be must be true. 

true. 

11. What is the maximum number of babysit- 

ters who could be employed by no more 

than one family? 

(A) zero 

(B) one 

(C) two 

(D) three 

(E) four

Go on to next page 

Chapter 15: Testing Your Logic: Practice Test 1 283 

Questions 12­17 refer to the following game. 13. Which one of the following pairs of candi- 

dates could be running for president? 

Ten club members surnamed Evans, Fawley, 

Gianelli, Huang, Innes, Jadway, Keefer, Lovett, (A) Fawley and Keefer 

Matheson, and Nehmad are running for four (B) Fawley and Lovett 

different offices: president, vice president, 

treasurer, and secretary. Each person is running (C) Huang and Lovett 

for only one office, and at least two people are (D) Jadway and Keefer 

running for each office. (E) Keefer and Lovett 

Evans, Fawley, Gianelli, and Huang are all 14. If exactly two candidates are running for 

running for different offices. president, which one of the following could 

Innes and Nehmad are both running for the be true? 

same office. (A) Evans is running for vice president. 

Jadway and Matheson are running for the (B) Evans is running for secretary. 

same office. 

(C) Gianelli is running for president. 

If Keefer is running for president, then 

(D) Gianelli is running for secretary. 

Evans is running for treasurer and Fawley is 

running for secretary. (E) Gianelli is running for treasurer. 

If Lovett is running for president, then 15. If Evans is running for vice president, which 

Gianelli is running for vice president and one of the following must be false? 

Huang is running for secretary. 

(A) Exactly two candidates are running for 

12. Which one of the following could be an president. 

accurate list of the candidates who are run- (B) Exactly two candidates are running for 

ning for each office? vice president. 

(A) president: Evans, Lovett (C) Exactly three candidates are running 

vice president: Huang, Innes, Nehmad for vice president. 

treasurer: Fawley, Keefer 

(D) Exactly three candidates are running 

secretary: Gianelli, Jadway, Matheson 

for treasurer. 

(B) president: Fawley, Jadway, Matheson 

(E) Exactly three candidates are running 

vice president: Gianelli, Keefer 

for secretary. 

treasurer: Evans, Huang, Lovett 

secretary: Innes, Nehmad 16. If Fawley and Lovett are both running for 

(C) president: Fawley, Lovett president, which one of the following must 

vice president: Keefer, Gianelli be true? 

treasurer: Evans, Innes, Nehmad (A) Evans is running for treasurer. 

secretary: Huang, Jadway, Matheson 

(B) Huang is running for vice president. 

(D) president: Gianelli, Jadway, Keefer, 

Matheson (C) Jadway is running for treasurer. 

vice president: Huang, Lovett (D) Nehmad is running for vice president. 

treasurer: Evans, Innes 

secretary: Fawley, Nehmad (E) None of these four statements must be 

true. 

(E) president: Huang, Keefer 

vice president: Fawley, Innes, Nehmad 

treasurer: Evans, Jadway, Matheson 

secretary: Gianelli, Lovett

Go on to next page 

284 Part V: Practice Tests

17. If Huang is running for treasurer and 20. If X and Y are in adjacent cars, which one of 

Matheson is running for secretary, which the following is a complete and accurate list 

one of the following could be true? of the cars that could contain no passenger? 

(A) Innes is running for vice president. (A) fifth 

(B) Jadway is running for treasurer. (B) first, second 

(C) Keefer is running for secretary. (C) fourth, fifth 

(D) Lovett is running for president. (D) first, second, fifth 

(E) None of these four statements could (E) first, second, fourth, fifth 

be true. 

21. If exactly one car is between the two cars 

that contain S and U, which one of the 

Questions 18­23 refer to the following game. following cars must contain Y? 

(A) first 

A procession of five cars contains a total of eight 

people: four women -- S, T, U, and V -- and four (B) second 

men -- W, X, Y, and Z. Each car contains a driver (C) third 

and either no passengers or one passenger. 

(D) fourth 

The drivers of the five cars are T, U, V, W, (E) fifth 

and X, not necessarily respectively. 

22. If S and V are in adjacent cars, which one of 

The first two cars contain only women. the following drivers must have no passen- 

The car transporting T is somewhere ger in his or her car? 

behind the car carrying Z and somewhere (A) T 

ahead of the car carrying W. 

(B) U 

18. Which one of the following is a complete (C) V 

and accurate list of the cars that could 

(D) W 

contain at least one woman? 

(E) X 

(A) first, second 

(B) first, second, fourth 23. If the rule that each car contains either no 

(C) first, second, third, fourth passengers or one passengers is replaced 

with a new rule stating that any car may 

(D) first, second, fourth, fifth contain more than one passenger, which 

(E) first, second, third, fourth, fifth one of the following is a complete and accu- 

rate list of the drivers who could be sharing 

19. If S is in the fifth car, which one of the a car with Y? 

following could be false? (A) U, V 

(A) T and Y are in the same car. (B) T, W 

(B) X and Z are in the same car. (C) T, W, X 

(C) U and V are in adjacent cars. (D) T, U, V, W 

(D) V and X are in adjacent cars (E) T, U, V, W, X 

(E) Y and Z are in adjacent cars.

STOP DO NOT TURN THE PAGE UNTIL TOLD TO DO SO. 

DO NOT RETURN TO A PREVIOUS TEST. 

Chapter 15: Testing Your Logic: Practice Test 1 285 

The answer key to this test is on the next page. 

286 Part V: Practice Tests

Answer Key for Practice Test 1 

1. E 13. B

2. B 14. C

3. E 15. A

4. B 16. A

5. A 17. E

6. D 18. D

7. A 19. D

8. D 20. D

9. B 21. E

10. E 22. C

11. B 23. C

12. C 

Chapter 16

Thinking Positive: Practice Test 2

H ere's another chance for you to strut your logic game stuff. Turn off your phone, put 

the cat out, and set a timer for 35 minutes, then begin. Answer all the questions as 

well as you can -- remember, there's no penalty for guessing. If you finish before the time is 

up, go back and check your answers with whatever time you have left.

When you're done, flip to Chapter 18 for a complete explanation of how to set up each game 

and answer all of the questions. An answer key without explantions is at the end of this 

chapter.

Happy solving! 

288 Part V: Practice Tests 

Chapter 16: Thinking Positive: Practice Test 2 289 

Answer Sheet 

1. A B C D E 

2. A B C D E 

3. A B C D E 

4. A B C D E 

5. A B C D E 

6. A B C D E 

7. A B C D E 

8. A B C D E 

9. A B C D E 

10. A B C D E 

11. A B C D E 

12. A B C D E 

13. A B C D E 

14. A B C D E 

15. A B C D E 

16. A B C D E 

17. A B C D E 

18. A B C D E 

19. A B C D E 

20. A B C D E 

21. A B C D E 

22. A B C D E 

23. A B C D E 

24. A B C D E 

290 Part V: Practice Tests 

Chapter 16: Thinking Positive: Practice Test 2 291 

Practice Test 2 

Time: 35 minutes; 24 questions 

Directions: Choose the best answer among choices (A) through (E) and darken the appropriate 

circle on the answer sheet. 

The actual test has the following text: "Each group of questions in this section is based on a set of 

conditions. In answering some of the questions, it may be useful to draw a rough diagram. Choose 

the response that most accurately and completely answers each question and blacken the corre- 

sponding space on your answer sheet."

Questions 1­6 refer to the following game. 3. If Yolanda lives on the first floor, which one 

of the following pairs of women cannot live 

Six women live on different floors of a six-story on adjacent floors? 

apartment building. Haley and Ursula both have 

one-bedroom apartments; Jessica, Sandra, and (A) Haley and Marion 

Yolanda all have two-bedroom apartments; (B) Jessica and Marion 

Marion has a three-bedroom apartment. 

(C) Jessica and Ursula 

The second-floor apartment has exactly two (D) Marion and Sandra 

bedrooms. (E) Sandra and Ursula 

Marion lives on a lower floor than Sandra. 

4. If Sandra lives on the fourth floor, which 

Jessica lives on a lower floor than Ursula. one of the following statements CANNOT 

The fifth-floor apartment has exactly be true? 

one more bedroom than the third-floor (A) Jessica lives on the second floor and 

apartment. Haley lives on the third floor.

1. Which one of the following CANNOT be (B) Jessica lives on the second floor and 

true? Ursula lives on the third floor.

(A) Jessica lives on the first floor. (C) Yolanda lives on the second floor and 

Haley lives on the third floor. 

(B) Yolanda lives on the second floor 

(D) Yolanda lives on the second floor and 

(C) Sandra lives on the third floor. Ursula lives on the third floor. 

(D) Marion lives on the fifth floor. (E) Each of these four statements could 

(E) Yolanda lives on the sixth floor. be true.

2. Which one of the following is a complete 5. If Ursula lives on the fourth floor, which one 

and accurate list of the floors where Haley of the following is a complete and accurate 

could live? list of the women who could live on the 

third floor? 

(A) first, third, sixth 

(A) Haley 

(B) first, fourth, sixth 

(B) Jessica, Yolanda 

(C) third, fourth, sixth 

(C) Haley, Jessica, Yolanda 

(D) first, third, fourth, sixth 

(D) Jessica, Sandra, Yolanda 

(E) first, third, fourth, fifth, sixth 

(E) Haley, Jessica, Sandra, Yolanda

Go on to next page 

292 Part V: Practice Tests

6. If Marion lives on neither the first floor nor 8. If M is a Virgo and K isn't a Virgo, which one 

fourth floor, which one of the following is a of the following could be true? 

complete and accurate list of the women (A) L is a Virgo, and P is a Taurus. 

who could live on the first floor? 

(B) N is a Taurus, and Q is a Virgo. 

(A) Haley 

(C) O is a Sagittarius, and R is a Taurus. 

(B) Yolanda 

(D) P is a Sagittarius, and Q is a Virgo. 

(C) Haley, Jessica 

(E) Q is a Taurus, and R is a Virgo. 

(D) Haley, Yolanda 

(E) Haley, Jessica, Yolanda 9. If O is a Sagittarius, which of the following is 

a complete and accurate list of the people 

who could have been born under Virgo? 

Questions 7­11 refer to the following game. (A) M, N, P, R 

Eight people -- K, L, M, N, O, P, Q, and R -- were (B) K, M, N, P, R 

all born under one of three astrological signs: (C) K, L, M, N, P, R 

Sagittarius, Taurus, or Virgo. At least two people 

(D) K, M, N, P, Q, R 

were born under each sign. 

(E) K, L, M, N, P, Q, R 

K, L, and R were all born under different 

signs. 10. If exactly four people were born under 

Sagittarius, which one of the following 

There is no more than one Virgo (and possi- people CANNOT have been born under 

bly none) among L, M, and Q. Taurus? 

If M was born under Sagittarius, then N was (A) L 

born under Taurus and O was born under 

Virgo. (B) M

If M was born under Taurus, then O was (C) O 

also born under Taurus and P was born (D) P 

under Sagittarius. (E) Q 

7. Which one of the following could be an 11. If exactly three people, including Q and R, 

accurate list of all eight people and their were born under Virgo, which one of the 

respective astrological signs? following is a complete and accurate list of 

(A) Sagittarius: K and M the people who could have been born 

Taurus: N and R under Sagittarius? 

Virgo: L, O, P, and Q (A) K, L, M, O 

(B) Sagittarius: K and P (B) K, L, M, P 

Taurus: M, O, and Q 

Virgo: L, N, and R (C) K, L, M, N, P 

(C) Sagittarius: K, P, and Q (D) K, L, M, O, P 

Taurus: L and N (E) K, L, M, N, O, P 

Virgo: M, O, and R 

(D) Sagittarius: L and N 12. Which one of the following must be true? 

Taurus: M, R, O, and Q (A) If K is a Sagittarius, then L is a Taurus. 

Virgo: K and P 

(B) If L is a Virgo, then P is a Sagittarius. 

(E) Sagittarius: M, P, and R 

(C) If M is a Taurus, then Q is a Virgo. 

Taurus: L, N, and O 

Virgo: K and Q (D) If O is a Sagittarius, then M is a Virgo. 

(E) If Q is a Virgo, then M is a Sagittarius.

Go on to next page 

Chapter 16: Thinking Positive: Practice Test 2 293 

Questions 13­18 refer to the following game. 16. If Mr. Voeller owns the Chartreux, which 

one of the following must be false? 

At an international cat show, the six top-ranked 

cats are, not necessarily in order, an Abyssinian, (A) Ms. Lewes owns the Birman. 

a Birman, a Chartreux, a Korat, a Pixie-Bob, and a (B) Ms. Monserrat owns the Birman. 

Siberian. Their owners are, not necessarily in 

order, Ms. Lewes, Ms. Monserrat, Ms. Nang, (C) Ms. Monserrat owns the Pixie-Bob. 

Mr. Taylor, Mr. Uknalis, and Mr. Voeller. (D) Ms. Nang owns the Abyssinian. 

(E) Ms. Nang owns the Pixie-Bob. 

A woman owns the cat that is ranked 

second. 17. If Ms. Monserrat's cat is ranked exactly one 

Mr. Taylor owns the Siberian. place higher than Mr. Taylor's cat, which cat 

must Ms. Nang own? 

Mr. Uknalis's cat is ranked exactly one place 

higher than the Abyssinian. (A) Abyssinian

Mr. Voeller's cat is ranked exactly three (B) Birman 

places higher than the Birman. (C) Chartreux 

The Chartreux is ranked exactly two places (D) Korat 

higher than Ms. Lewes's cat. (E) Pixie-Bob 

The Korat is ranked either fourth or fifth. 

18. If the Birman receives a higher ranking than 

13. Which one of the following is a complete the Abyssinian, which one of the following 

and accurate list of the rankings that the must own the Korat? 

Pixie-Bob could have received? (A) Ms. Lewis 

(A) first, second (B) Ms. Monserrat 

(B) first, second, third (C) Ms. Nang 

(C) first, second, fourth (D) Mr. Uknalis 

(D) first, second, sixth (E) Mr. Voeller 

(E) first, second, third, sixth 

19. Which one of the following is a complete 

14. Which one of the following is a complete and accurate list of the cats that Ms. Nang 

and accurate list of the rankings that Ms. could own? 

Monserrat's cat could have received? (A) Abyssinian, Birman, Chartreux 

(A) second, fifth (B) Abyssinian, Birman, Pixie-Bob 

(B) second, sixth (C) Abyssinian, Chartreux, Korat, Pixie-Bob 

(C) second, fifth, sixth (D) Abyssinian, Birman, Chartreux, 

(D) second, third, fifth, sixth Pixie-Bob 

(E) second, third, fourth, fifth, sixth (E) Abyssinian, Birman, Chartreux, Korat, 

Pixie-Bob 

15. If the Korat is ranked fourth, which one of 

the following rankings must the Abyssinian 

have received? 

(A) first 

(B) second 

(C) third 

(D) fifth 

(E) sixth

Go on to next page 

294 Part V: Practice Tests

Questions 20­24 refer to the following game. 21. Which one of the following pairs of cards 

could be played consecutively and in order 

A card game is played with a typical deck of 52 in a winning set? 

cards: 13 different cards in each suit (clubs, dia- 

monds, hearts, and spades). Each suit contains (A) three of spades and eight of hearts 

nine numbered cards (from two to ten), three (B) seven of diamonds and jack of spades 

face cards (jack, queen, and king), and an ace. 

To win the game, you must play a "winning set" (C) jack of hearts and eight of spades 

of five different cards in accordance with the fol- (D) king of diamonds and queen of hearts 

lowing rules: (E) ace of clubs and ace of hearts 

The first card played must be an ace. 22. Which one of the following could be true of 

The second card played must be a club. a winning set? 

The third card played must be a diamond. (A) The first card played is the queen of 

clubs. 

The fourth card played must be a heart. 

(B) The second card played is the ace of 

The fifth card played must be a spade. diamonds. 

After you play a numbered card, every sub- (C) The third card played is the jack of 

sequent card you play in the same set must hearts. 

be either a higher numbered card or a face 

(D) The fourth card played is the three of 

card. 

hearts. 

After you play a face card, every subse- (E) The fifth card played is the ace of 

quent card you play in the same set must spades. 

also be a face card. 

23. If you play the eight of diamonds, which 

20. Which one of the following could be a win- one of the following cards could you play 

ning set of five cards played in order? later in the same winning set? 

(A) Ace of clubs, two of clubs, ten of dia- (A) nine of diamonds 

monds, jack of diamonds, queen of 

spades (B) nine of spades 

(B) Ace of spades, ace of clubs, five of dia- (C) king of hearts 

monds, seven of hearts, six of spades (D) queen of clubs 

(C) Ace of hearts, nine of clubs, ten of dia- (E) ace of spades 

monds, queen of hearts, jack of spades 

(D) Ace of diamonds, five of clubs, queen of 24. If four of the five cards that you play in a 

diamonds, king of hearts, seven of winning set are, not necessarily in order, 

spades the jack of spades, the five of hearts, the 

ace of clubs, and the ace of diamonds, 

(E) Six of clubs, seven of clubs, eight of dia- which one of the following could be the 

monds, nine of hearts, king of spades remaining card? 

(A) ten of clubs 

(B) two of clubs 

(C) seven of diamonds 

(D) queen of spades 

(E) ace of hearts

STOP DO NOT TURN THE PAGE UNTIL TOLD TO DO SO. 

DO NOT RETURN TO A PREVIOUS TEST. 

Chapter 16: Thinking Positive: Practice Test 2 295 

The answer key to this test is on the next page. 

296 Part V: Practice Tests

Answer Key for Practice Test 2 

1. C 13. A

2. D 14. B

3. B 15. D

4. D 16. A

5. C 17. A

6. A 18. D

7. C 19. D

8. E 20. C

9. B 21. D

10. B 22. D

11. B 23. C

12. D 24. E 

Chapter 17

All the More Reason: Practice Test 3

H ere's one more opportunity to test your ability to answer logic game questions in a 

timed situation. Carve out 35 minutes of uninterrupted time, set a timer, and have at 

it. Make sure you answer all the questions ­ remember, there's no penalty for a wrong 

answer.

When your time is up, turn to Chapter 18 to find a detailed explanation of how to set up the 

four logic games and how to answer each question. An answer key without explanations is at 

the end of this chapter.

Go, team, go! 

298 Part V: Practice Tests 

Chapter 17: All the More Reason: Practice Test 3 299 

Answer Sheet 

1. A B C D E 

2. A B C D E 

3. A B C D E 

4. A B C D E 

5. A B C D E 

6. A B C D E 

7. A B C D E 

8. A B C D E 

9. A B C D E 

10. A B C D E 

11. A B C D E 

12. A B C D E 

13. A B C D E 

14. A B C D E 

15. A B C D E 

16. A B C D E 

17. A B C D E 

18. A B C D E 

19. A B C D E 

20. A B C D E 

21. A B C D E 

22. A B C D E 

23. A B C D E 

300 Part V: Practice Tests 

Chapter 17: All the More Reason: Practice Test 3 301 

Practice Test 3 

Time: 35 minutes; 23 questions 

Directions: Choose the best answer among choices (A) through (E) and darken the appropriate 

circle on the answer sheet. 

The actual test has the following text: "Each group of questions in this section is based on a set of 

conditions. In answering some of the questions, it may be useful to draw a rough diagram. Choose 

the response that most accurately and completely answers each question and blacken the corre- 

sponding space on your answer sheet."

Questions 1­5 refer to the following game. 2. Which one of the following is a complete 

and accurate list of the players who could 

A hockey coach ranked his nine best players -- have placed seventh? 

named Alexander, Beaumont, Carchman, 

Daughtry, Evans, Friedman, Gagnetti, Hinckley, (A) Daughtry, Evans, Friedman, Gagnetti, 

and Isaacson -- from first to ninth. Each player Hinckley 

received a different ranking from all the others. (B) Daughtry, Evans, Gagnetti, Hinckley, 

Isaacson 

Carchman placed either first or ninth. 

(C) Evans, Friedman, Gagnetti, Hinckley, 

Alexander placed higher than both Isaacson 

Beaumont and Daughtry. 

(D) Daughtry, Evans, Friedman, Gagnetti, 

Beaumont placed higher than both Hinckley, Isaacson 

Friedman and Gagnetti. (E) Beaumont, Daughtry, Evans, Friedman, 

Daughtry placed higher than Evans. Gagnetti, Hinckley, Isaacson 

Friedman placed higher than Hinckley. 3. If Evans placed third, which one of the fol- 

Hinckley placed higher than Isaacson. lowing is a complete and accurate list of the 

students who could have placed sixth? 

1. Which one of the following could be an (A) Friedman, Gagnetti 

accurate list of the nine players, in order 

from first place to ninth place? (B) Friedman, Hinckley

(A) Alexander, Beaumont, Daughtry, Evans, (C) Gagnetti, Hinckley 

Friedman, Hinckley, Isaacson, (D) Friedman, Gagnetti, Hinckley 

Carchman, Gagnetti 

(E) Gagnetti, Hinckley, Isaacson 

(B) Alexander, Gagnetti, Daughtry, Evans, 

Beaumont, Friedman, Hinckley, 4. What is the maximum number of players 

Isaacson, Carchman who could have placed between Evans and 

Friedman? 

(C) Beaumont, Gagnetti, Alexander, 

Daughtry, Evans, Friedman, Hinckley, (A) two 

Isaacson, Carchman (B) three 

(D) Carchman, Alexander, Beaumont, (C) four 

Daughtry, Friedman, Hinckley, Gagnetti, 

Isaacson, Evans (D) five 

(E) Carchman, Alexander, Beaumont, (E) six 

Friedman, Hinckley, Isaacson, Gagnetti, 

Evans, Daughtry

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302 Part V: Practice Tests

5. If you eliminate the rule that Friedman 6. Which one of the following could be an 

placed higher than Hinckley and replace it accurate list of the six people around the 

with a new rule that Hinckley placed higher table, clockwise but not necessarily starting 

than Friedman, which one of the following from position 1? 

is a complete and accurate list of the play- (A) Molly, Tobias, Sean, Roger, Paulette, 

ers who could have placed ninth? Nadia 

(A) Carchman, Friedman, Gagnetti (B) Paulette, Sean, Nadia, Tobias, Molly, 

(B) Carchman, Evans, Friedman, Gagnetti Roger 

(C) Carchman, Evans, Gagnetti, Isaacson (C) Roger, Molly, Paulette, Tobias, Sean, 

(D) Carchman, Friedman, Gagnetti, Nadia 

Isaacson (D) Sean, Paulette, Roger, Molly, Nadia, 

(E) Carchman, Evans, Friedman, Gagnetti, Tobias 

Isaacson (E) Tobias, Roger, Sean, Nadia, Molly, 

Paulette

Questions 6­11 refer to the following game. 7. If Sean is sitting directly across from Tobias, 

what is the minimum total number of slices 

Three women named Molly, Nadia, and Paulette that all three women could have eaten? 

and three men named Roger, Sean, and Tobias are (A) three 

sitting around a round table, equally spaced 

apart from each other. Each person has ordered (B) four 

from one to four slices of pizza. The seats are (C) five 

numbered clockwise around the table from posi- 

(D) six 

tion 1 to position 6, such that the person in posi- 

tion 1 is directly across from the person in (E) seven 

position 4, the person in position 2 is directly 

across from the person in position 5, and the 8. If exactly three people ordered exactly 

person in position 3 is directly across from the three slices of pizza, which one of the fol- 

person in position 6. lowing pairs of people could have ordered 

the same number of slices? 

A woman is sitting in position 1. (A) Molly and Tobias 

Roger is sitting in position 2. (B) Nadia and Sean 

A person who ordered exactly two slices is (C) Paulette and Roger 

sitting in position 3. 

(D) Roger and Sean 

A person who ordered exactly four slices is (E) Sean and Tobias 

sitting in position 4. 

A woman is sitting in position 5. 9. If Tobias ordered exactly one more slice of 

pizza than Sean, which one of the following 

A person who ordered exactly one slice is pairs of people could be sitting directly 

sitting in position 6. across from each other? 

(A) Molly and Roger 

(B) Nadia and Sean 

(C) Paulette and Tobias 

(D) Roger and Sean 

(E) Roger and Tobias

Go on to next page 

Chapter 17: All the More Reason: Practice Test 3 303 

10. If Sean sat immediately between Roger and 12. Which one of the following offices CANNOT 

Paulette, which one of the following state- belong to Candice? 

ments must be false? (A) 1 

(A) Molly ordered more slices than Sean. (B) 2 

(B) Molly ordered more slices than Tobias. (C) 3 

(C) Paulette ordered more slices than (D) 4 

Nadia. 

(E) 5 

(D) Roger ordered more slices than Tobias. 

(E) Tobias ordered more slices than Nadia. 13. Which one of the following pairs of offices 

could be the two vacant offices? 

11. If the entire group of six people ordered a (A) 2 and 3 

total of exactly 11 slices of pizza, which one 

of the following must be true? (B) 2 and 5 

(A) Exactly two people ordered exactly one (C) 3 and 4 

slice. (D) 4 and 5 

(B) Exactly one person ordered exactly two (E) 5 and 7 

slices. 

(C) Exactly two people ordered exactly two 14. If Franklin and Gina occupy offices 4 and 7, 

slices. not necessarily respectively, which one of 

the following pairs of offices must both be 

(D) Exactly three people ordered exactly vacant? 

two slices. 

(A) 1 and 2 

(E) Exactly one person ordered exactly 

three slices. (B) 1 and 3 

(C) 2 and 3 

(D) 2 and 5 

Questions 12­18 refer to the following game. 

(E) 3 and 5 

Seven consecutive offices in an advertising 

agency, numbered adjacently from 1 to 7, belong 15. If the occupants of office 2 and office 4 are 

to a total of five account executives named handling, in some order, the accounts for 

Candice, Donald, Elaine, Franklin, and Gina. Each the jewelry store and the karate school, 

executive has his or her own office, and two then which one of the following statements 

offices are vacant. Each executive is currently could be true? 

handling an account for a different client: herbal (A) Candice's office isn't adjacent to either 

tea importer, ice cream manufacturer, jewelry vacant office. 

store, karate school, and lumberyard. 

(B) Donald is handling the ice cream manu- 

The executive in office 1 is handling the facturer's account. 

account for either the herbal tea importer (C) Elaine is handling the lumberyard's 

or the lumberyard. account. 

Either Candice or Franklin is in office 6. (D) Franklin is handling the karate school's 

account. 

One of the two empty offices is immediately 

between Donald's office and Elaine's office. (E) Gina is in office 5. 

The executive who is handling the ice 

cream manufacturer's account is either in 

office 3 or office 7.

Go on to next page 

304 Part V: Practice Tests

16. If the executives handling the jewelry store 18 Which one of the following could be a com- 

and the lumberyard are, in some order, in plete and accurate list of the four actors 

offices 5 and 7, which one of the following is who are selected? 

a complete and accurate list of the people (A) L, M, S, U 

who could be handling the ice cream manu- 

facturer's account? (B) L, R, S, T 

(A) Donald, Elaine (C) M, P, R, T 

(B) Donald, Elaine, Gina (D) N, P, R, S 

(C) Candice, Donald, Elaine, Franklin (E) P, R, N, U 

(D) Candice, Donald, Elaine, Gina 19. If U is not selected, which one of the follow- 

(E) Candice, Donald, Elaine, Franklin, Gina ing pairs of actors must both be selected? 

(A) L and M 

17 If Gina is handling the herbal tea importer's 

account and the executive who is handling (B) L and T 

the lumberyard's account is in office 7, (C) M and P 

which one of the following CANNOT be 

true? (D) P and S

(A) Candice is handling the ice cream man- (E) M and S 

ufacturer's account 

20. If N is not selected, which one of the follow- 

(B) Candice is handling the lumberyard's ing pairs of actors could both be selected? 

account. 

(A) L and M 

(C) Elaine is handling the jewelry store's 

(B) L and R 

account. 

(C) M and P 

(D) Elaine is handling the karate school's 

account. (D) P and T 

(E) Franklin is handling the lumberyard's (E) R and T 

account. 

21. If P and S are both selected, which one of 

Questions 18­23 refer to the following game. the following could be true? 

(A) L is selected and R is not selected. 

Eight actors -- L, M, N, P, R, S, T, and U -- 

audition for a play. According to the following (B) M is selected and R is not selected. 

guidelines, four are selected for the play and (C) M and U are both selected. 

four are not selected: 

(D) Neither N nor R is selected. 

L is selected unless P is selected. (E) N is selected and T is not selected. 

Either N or S, or both, is selected. 

If S is selected, then T is not selected. 

If R is selected, then U is also selected. 

If M is selected, then both P and T are 

selected.

Go on to next page 

Chapter 17: All the More Reason: Practice Test 3 305 

22. If L and T are both selected, which one of 23. If M is not selected, which one of the follow- 

the following is a complete and accurate list ing actors must be selected? 

of the actors who CANNOT be selected? (A) N 

(A) M, N, P, R (B) R 

(B) M, P, R, S (C) S 

(C) M, P, R, U (D) T 

(D) M, P, S, T (E) U 

(E) N, P, S, R

STOP DO NOT TURN THE PAGE UNTIL TOLD TO DO SO. 

DO NOT RETURN TO A PREVIOUS TEST. 

306 Part V: Practice Tests

Answer Key for Practice Test 3 

1. D 13. B

2. D 14. D

3. D 15. A

4. C 16. A

5. E 17. A

6. B 18. E

7. D 19. C

8. C 20. B

9. A 21. E

10. E 22. B

11. C 23. E

12. C 

Chapter 18

Solutions to the Practice Tests 

In This Chapter 

Finding out the answers to the questions in the practice tests 

Understanding each answer with a detailed explanation

O kay, so how did you do on the three practice tests from Chapters 15 to 17? To find out, 

check out the answers in this chapter. Each answer has a detailed explanation show- 

ing you how to find the answer.

Solutions to Practice Test 1 

Practice Test 1 appears in Chapter 15. In this section, I show you how to set up each game 

board and tackle the questions.

Game 1: Questions 1­6 

Here's the board for the the first game, which is a line game that involves eight people stand- 

ing in line at the theater:

Women: F G H I Men: J K L M

1 2 3 4 5 6 7 8 

GK FGH

G­H­M 

I = 1, 5, 7

1. E. The first clue states that the third person in line is either G or K, so you can rule out (C), 

which places F third. The second clue says that H is someplace ahead of M, so rule out (D). 

The third clue tells you that I is standing in an odd-numbered position, so rule out (B), 

which places I fifth. And the fourth clue tells you that the sixth person in line is a woman, 

so rule out (A), which places K sixth. Therefore, the right answer is (E) -- the order could 

be JFGKIHML. 

308 Part V: Practice Tests

2. B. The extra clue tells you that F and G are, in some order, first and second. Therefore, K is 

third and H is sixth. Here's the updated chart:

1 2 3 4 5 6 7 8 

FG FG K H

By the fourth clue, I is standing either fifth or seventh. In either case, H and I are standing 

adjacently, so (B) is the right answer -- H and I must be standing next to each other. 

3. E. The extra clue tells you that I and M are standing next to each other. Thus, I isn't first, 

because then M would be second, which contradicts the second clue; both G and H must be 

somewhere ahead of M. By elimination, I is either fifth or seventh. Split the chart to account 

for each scenario. 

The extra clue allows you to conclude that in the first row, M is fourth, and in the second 

row, M is eighth. In the first row, the second clue tells you that G is first and H is second, 

so by elimination, K is third and F is sixth:

1 2 3 4 5 6 7 8 

G H K M I F

GK FH I M

Thus, F isn't seventh in either row, so the right answer is (E). 

4. B. The extra clue tells you that exactly one person is standing between I and J. Thus, I isn't 

first, because then J would be third, which is a contradiction; the third person in line must 

be G or K. So by the fourth clue, I is either fifth or seventh, in one of the two remaining odd- 

numbered positions; split the chart to account for both scenarios. 

In the first row, I is fifth, so J is seventh. In the second row, I is seventh, so J is fifth. In both 

rows, G isn't sixth, because this would contradict the second clue -- G has to come before 

both H and M:

1 2 3 4 5 6 7 8 

GK I FH

GK J FH I M

Therefore, in both rows, only F or H can be standing between I and J, so the right answer 

is (B). 

5. A. The extra clue tells you that F is standing directly between J and L. Therefore, F is sixth 

and J and L are, in some order, fifth and seventh. So by the third clue, I is first. By the third 

clue, neither H nor M is second, so H is fourth and M is eighth. By elimination, either G or K 

is second. 

Chapter 18: Solutions to the Practice Tests 309 

1 2 3 4 5 6 7 8 

I GK GK H JL F JL M

Thus, only G and K could be standing adjacent to each other, so (A) is the right answer. 

6. D. By the fourth clue, the sixth person in line is a woman. So if the four men are all standing 

adjacently, the seventh and eighth in line must also be women. By elimination, at least one 

of these three women would be either G or H. So M would be ahead of either G or H, which 

contradicts the second clue. Thus, all four men are not standing next to each other, so the 

right answer is (D).

Game 2: Questions 7­11 

The second game in Practice Test 1 is a 2-D game involving four families and four babysitters. 

The first clue tells you that exactly one family employs all four babysitters. This family isn't the 

Buchmans, because then by the first clue, the Jablonskis would also employ all four babysit- 

ters. This family also isn't the Edells (by the third clue), the Schellings (by the fourth clue), or 

the Vasquezes (by the fifth clue). So by elimination, the Jablonskis employ all four babysitters.

Here's the board for the second game:

L M N O

B

E + +

J + + + +

S ­

V + ­

E = N or O, but not both

E = N or O, but not both

7. A. You can see from the chart that Marnie works for the Edells, the Jablolskis, and the 

Vasquezes, so the right answer is (A) -- it's impossible for exactly two families to employ 

Marnie. 

8. D. The extra clue states that Marnie and Olivia work for exactly the same families, so Marnie 

doesn't work for the Schellings and Olivia works for the Edells and the Vasquezes. Therefore, 

according to the third clue, Nate doesn't work for the Edells, so the right answer is (D). 

310 Part V: Practice Tests

L M N O

B

E + + ­ +

J + + +

S ­ ­

V

9. B. The extra clue tells you that Lance and Nate work for exactly the same families. Thus, 

Nate works for the Edells and Lance doesn't work for the Vasquezes, ruling out (A) and (D). 

By the third clue, Olivia doesn't work for the Edells, which rules out (C) and (E). Therefore, 

the right answer is (B) -- Marnie must work for both the Buchmans and the Schellings.

L M N O

B

E + + + ­

J + + + +

S ­

V ­ + ­

10. E. The extra clue tells you that each of the five families employs at least three of the four 

babysitters. Thus, Lance, Marnie, and Nate work for the Schellings and Lance and Olivia 

work for the Vasquezes.

L M N O

B

E + +

J + + + +

S + + + ­

V + + ­ + 

Chapter 18: Solutions to the Practice Tests 311 

Thus, Lance and Marnie work for at least four of the five families. Furthermore, at least one 

of them, and possibly both, works for all five families. However, you cannot determine how 

many families either of them works for, so the right answer is (E) -- none of the four given 

statements must be true. 

11. B. At least two families employ Lance and at least three families employ Marnie, ruling out 

(D) and (E). The Jamisons employ both Nate and Olivia, and the Edells also employ one of 

them, so at least one of these two babysitters is employed by two or more families; therefore, 

(C) is wrong. However, Nate's only employer could be the Jamisons without contradicting 

any of the clues, so the right answer is (B) -- only one babysitter, Nate, could be employed 

by no more than one family.

Game 3: Questions 12­17 

The third game is an open sorting game with four groups, featuring a club's election proceed- 

ings in which ten people run for office. According to the story, at least two people are run- 

ning for each office, so no more than four candidates are running for the same office.

According to the first clue, Evans, Fawley, Gianelli, and Huang are all running for different 

offices. By the second clue, Innes and Nehmad are both running for one office, and by the 

third clue, Jadway and Matheson are running for a second office. Thus, Keefer and Lovett are 

running for the two remaining offices. Therefore, two offices have exactly three candidates 

each and the other two offices have exactly two candidates each.

Here's the board for this game:

President (2, 3) Vice President (2, 3) Treasurer (2, 3) Secretary (2, 3)

EFGH EFGH EFGH EFGH

IN 

JM 

Kp Et 

Kp Fs 

Lp Gv 

Lp Hs

12. C. The first clue tells you that Evans, Fawley, Gianelli, and Huang are all running for different 

offices, so (B) is wrong. The second clue states that Innes and Nehmad are both running for 

the same office, so (D) is wrong. The fourth clue says that if Keefer is running for president, 

then Evans is running for treasurer and Fawley is running for secretary, so (E) is wrong. The 

fifth clue tells you that if Lovett is running for president, then Gianelli is running for vice 

president and Huang is running for secretary, so (A) is wrong. By elimination, the right 

answer is (C) -- you could have Fawley and Lovett running for president; Keefer and 

Gianelli going for vice president; Evans, Innes, and Nehmad running for treasurer; and 

Huang, Jadway, and Matheson going for secretary. 

13. B. If Keefer is running for president, then by the fourth clue, Fawley is running for secretary, 

so (A) is wrong. If Lovett is running for president, then by the fifth clue, Huang is running for 

secretary, so (C) is wrong. 

312 Part V: Practice Tests

If Jadway and Keefer are both running for president, then by the third clue, Matheson is also 

running for president, as well as one from among Evans, Fawley, Guanelli, and Huang (from 

the first clue); thus, four candidates are running for president, which contradicts the board 

for this game, so (D) is wrong. 

If Keefer and Lovett are both running for president, then by the fourth and fifth clues, Fawley 

and Huang are both running for secretary, which contradicts the first clue; therefore, (E) is 

wrong. By elimination, the right answer is (B) -- Fawley and Lovett could both be running for 

president. 

14. C. The extra clue says that exactly two candidates are running for president. According 

to the first clue, exactly one of these is Evans, Fawley, Gianelli, or Huang. The remaining 

candidate for president isn't Innes or Nehmad, by the second clue, or Jadway or Matheson, 

by the third clue. Thus, the remaining presidential candidate is either Keefer or Lovett, so 

split the chart to account for both of these scenarios. 

In the first row, Keefer is running for president, so by the fourth clue, Evans is running for 

treasurer and Fawley is running for secretary. In the second row, Lovett is running for presi- 

dent, so by the fifth clue, Gianelli is running for vice president and Huang is running for sec- 

retary. Here's the split chart:

President (2, 3) Vice President (2, 3) Treasurer (2, 3) Secretary (2, 3)

GH+K GH E F

EF+L G EF H

Therefore, in the first row, Gianelli could be running for president, so the right answer is (C). 

15. A. The extra clue tells you that Evans is running for vice president. So by the first clue, 

exactly one candidate from among Fawley, Gianelli, and Huang is running for president. By 

the fourth clue, Keefer isn't running for president, and by the fifth clue, Lovett isn't running 

for president. 

The remaining four candidates are Innes, Jadway, Matheson, and Nehmad. By the second 

and third clues, no three of these candidates are running for any office without the fourth 

also running for that office. Thus, it's impossible that exactly two candidates are running for 

president, so (A) is the right answer. 

16. A. The extra clue states that Fawley and Lovett are both running for president, so by the 

fifth clue, Gianelli is running for vice president and Huang is running for secretary. Thus, 

Evans is running for treasurer, so the right answer is (A).

President (2, 3) Vice President (2, 3) Treasurer (2, 3) Secretary (2, 3)

F+L G E H

17. E. The extra clue tells you that Huang is running for treasurer and Matheson is running for 

secretary. By the third clue, Jadway is also running for secretary. By the fourth and fifth 

clues, neither Keefer nor Lovett is running for president. And only one candidate from 

among Evans, Fawley, and Gianelli is running for president. Thus, by the third clue, Innes 

and Nehmad are both running for president. By elimination, Keefer and Lovett are running 

for vice president and secretary, not necessarily respectively. 

Chapter 18: Solutions to the Practice Tests 313 

President (2, 3) Vice President (2, 3) Treasurer (2, 3) Secretary (2, 3)

EFG+I+N EFG+KL H+KL EFG+J+M

Therefore, (A) through (D) are all False, so the right answer is (E).

Game 4: Questions 18­23 

In this game, you're sorting eight people into five cars. You have both drivers and passen- 

gers, so set up a 2-D chart that addresses them separately. Z is a man, so by the second clue, 

Z isn't in the first or second car. By the third clue, Z also isn't in the fourth or fifth car. Thus, 

Z is the passenger in the third car, so by the third clue, T is driving the fourth car and W is 

driving the fifth car. By the second clue, X isn't driving the first or second car, so X is driving 

the third car. By elimination, U and V are driving the first and second cars, in some order.

So here's the board for the fourth game:

Women: S T U V Men: W X Y Z 

1 2 3 4 5 

Drivers UV UV X T W 

TUVWX

Passengers Z 

SYZ

18. D. The first and second cars must both contain women. And S could be in either fourth or 

fifth car. Thus, the third car is the only car that cannot contain at least one woman, so the 

right answer is (D). 

19. D. The extra clue tells you that S is in the fifth car. Y is a man, so Y isn't in the first or 

second car; therefore, Y is in the fourth car:

Women: S T U V Men: W X Y Z 

1 2 3 4 5 

Drivers UV UV X T W 

TUVWX

Passengers Z Y S 

SYZ

Therefore, V and X could be in nonadjacent cars, so (D) is the right answer. 

314 Part V: Practice Tests

20. D. The extra clue states that X and Y are in adjacent cars. Y is a man, so Y isn't in the 

second car, therefore Y is in the fourth car:

Women: S T U V Men: W X Y Z 

1 2 3 4 5 

Drivers UV UV X T W 

TUVWX

Passengers Z Y 

SYZ

By elimination, S could be the passenger in the first, second, or fifth car. Therefore, any of 

these three cars could have no passenger, so the right answer is (D). 

21. E. The extra clue tells you that exactly one car is between the cars that contain S and U, so 

U is in the second car and S is in the fourth car. By elimination, V is driving the first car. By 

the first clue, Y isn't in the first or second car, so Y is in the fifth car. Therefore, the right 

answer is (E).

Women: S T U V Men: W X Y Z 

1 2 3 4 5 

Drivers V U X T W 

TUVWX

Passengers Z S Y 

SYZ

22. C. The extra clue says that S and V are in adjacent cars, so S isn't the passenger in V's car. 

V's car is either first or second, so Y also isn't the passenger in V's car. So by elimination, 

V's car has no passenger, so the right answer is (C). 

23. C. The rule change allows more than one passenger in any car. Nevertheless, Y is a man, so 

he isn't in the either the first or the second cars, so he isn't sharing a car with either U or V. 

He could be sharing with any of the remaining three drivers, so the right answer is (C).

Solutions to Practice Test 2 

Practice Test 2 appears in Chapter 16. Here I show you how to set up the game boards and 

answer the questions.

Game 1: Questions 1­6 

In this game, you have a line game involving six women who live on six different floors. 

According to the first clue, the second-floor apartment has exactly two bedrooms, so its 

occupant is Jessica, Sandra, or Yolanda. By the fourth clue, the fifth floor apartment has 

Chapter 18: Solutions to the Practice Tests 315 

exactly one more bedroom than the third floor apartment; thus, the fifth-floor apartment has 

either two bedrooms or three bedrooms. Make a split chart exploring these two scenarios:

In the first row, assume that the fifth-floor apartment has two bedrooms. Therefore, 

its occupant is Jessica, Sandra, or Yolanda. By the third clue, the third-floor apartment 

has one bedroom, so either Haley or Ursula lives there. 

In the second row, assume that the fifth-floor apartment has three bedrooms. Therefore, 

Marion lives there. Thus, by the third clue, Sandra lives on the sixth floor. By the fourth 

clue, the third-floor apartment has two bedrooms. Thus, Jessica and Yolanda live, in some 

order, on the second and third floors. By the third clue, Ursula doesn't live on the first 

floor, so Haley does. By elimination, Ursula lives on the fourth floor.

Here's the game board:

1 2 3 4 5 6

JSY HU JSY

H JY JY U M S

1. C. According to the chart, Sandra doesn't occupy the third floor apartment in either row, so 

the right answer is (C). 

2. D. In the first row, Haley could live on the first, third, fourth, or sixth floors. In the second 

row, Haley must live on the first floor. Therefore, the right answer is (D) -- Haley could live 

on the first, third, fourth or sixth floor. 

3. B. The extra clue states that Yolanda lives on the first floor, which rules out the second row 

of the chart (because Haley must be on the first floor in that case). Therefore, focus only on 

the first row. By the second clue, Marion doesn't live on the sixth floor, so she lives on the 

fourth floor. Also by the second clue, Sandra doesn't live on the third floor, so Jessica does. 

By elimination, Sandra lives on the fifth floor. Therefore, Jessica and Marion don't live on 

consecutive floors, so the right answer is (B).

1 2 3 4 5 6

Y J HU M S HU

4. D. The extra clue states that Sandra lives on the fourth floor, which rules out the second 

row of the chart -- the second row places her on the sixth. In the first row, by elimination, 

Jessica and Yolanda live, in some order, on the second and fifth floors. By the second clue, 

Marion lives on the first floor.

1 2 3 4 5 6

M JY HU S JY

Thus, by the third clue, if Yolanda lives on the second floor, Ursula doesn't live on the third 

floor, so the right answer is (D). 

316 Part V: Practice Tests

5. C. The extra clue tells you that Ursula lives on the fourth floor. Thus, in the first row, Haley 

lives on the third floor by elimination.

1 2 3 4 5 6

JSY H U SY

H JY JY U M S

Therefore, the third-floor occupant could be Haley, Jessica, or Yolanda, so the right answer 

is (C). 

6. A. The extra clue tells you that Marion lives on neither the first floor nor the fourth floor. By 

the second clue, Marion doesn't live on the sixth floor, because she has to live a floor lower 

than Sandra. This point rules out the first row of the chart, so focus only on the second row.

1 2 3 4 5 6 

H JY JY U M S

Therefore, Haley lives on the first floor, so the right answer is (A).

Game 2: Questions 7­12 

Here you have an open sorting game about the zodiac. The second and third clues hinge on 

M's sign. Note that M must be a Sagittarius, a Taurus, or a Virgo -- no other scenario is possi- 

ble. So split the chart into three rows, placing M in each of the three different groups. Then 

put as much additional information as you can into each row.

KLMNOPQR

Sagittarius Taurus Virgo 

KLR+M KLR+N KLR+O

KLR+P KLR+M+O KLR

KLR KLR KLR+M

7. C. The first clue states that K, L, and R are all in different groups, so (B) is wrong. The 

second clue says that there is no more than one Virgo among L, M, and Q, so (A) is wrong. 

The third clue says that if M is Sagittarius, then N is Taurus and O is Virgo, so (E) is wrong. 

The fourth clue tells you that if M is Taurus, then O is also Taurus and P is Sagittarius, so 

(D) is wrong. Thus, the right answer is (C) -- K, P, and Q could be Sagittarius, L and N could 

be Taurus, and M, O, and R could be Virgo. 

Chapter 18: Solutions to the Practice Tests 317 

8. E. The extra clue says that M is a Virgo and K isn't a Virgo, so the third row is right and you 

can eliminate the first and second rows. By the second clue, L isn't a Virgo, so by the first, 

clue R is a Virgo. Thus, the correct answer is (E) -- Q could be a Taurus and R could be a 

Virgo at the same time.

Sagittarius Taurus Virgo 

KL KL R+M

9. B. The extra clue states that O is a Sagittarius, so the third row of the game board is right 

and you can ignore the first two rows.

Sagittarius Taurus Virgo 

KLR+O KLR KR+M

Thus, neither L nor Q could be a Virgo, which rules out (C), (D), and (E). But K could be a 

Virgo, which rules out (A). Therefore, the right answer is (B) -- K, M, N, P, and R could be 

Virgos. 

10. B. The extra clue tells you that exactly four people were born under Sagittarius. By elimina- 

tion, exactly two are Taurus and two are Virgo. This rules out the second row, so focus only 

on the first and third rows of the game board. In the first row, by elimination, P and Q are 

both Sagittarius.

Sagittarius (4) Taurus (2) Virgo (2) 

KLR+M+P+Q --------------- KLR+N --------------------- KLR+O --------------------- 

­ 

KLR KLR KLR+M --------------------- 

­

Thus, M isn't a Taurus in either row, so the right answer is (B). 

11. B. The extra clue tells you that exactly three people, including Q and R, were born under 

Virgo, so the third row is ruled out. In the second row, by elimination, N is the remaining 

Virgo.

Sagittarius Taurus Virgo 

KL+M KL+N R+O+Q

KL+P KL+M+O R+Q+N

Thus, in both rows, both N and O are not Sagittarius, so the right answer is (B) -- K, L, M, 

and P could have been born under Sagittarius. 

318 Part V: Practice Tests

12. D. If K is a Sagittarius, then in the first and second rows L could be a Virgo, so (A) is wrong. 

If L is a Virgo, then in the first row P could be a Taurus, so (B) is wrong. If M is a Taurus, 

then in the second row Q could be a Sagittarius, so (C) is wrong. If Q is a Virgo, then in the 

second row M is a Taurus, so (E) is wrong. But if O is a Sagittarius, then the scenario in the 

third row of the game board must be right, so M is a Virgo. Thus, the right answer is (D) -- 

if O is a Sagittarius, then M is a Virgo.

Game 3: Questions 13­19 

The third game features a 2-D game about an international cat show. The first clue tells you 

that a woman owns the cat that is ranked second. By the fifth clue, this woman isn't Ms. 

Lewes, so she's either Ms. Monserrat or Ms. Nang. By the fourth clue, Mr. Voeller's cat is 

ranked exactly three places above the Birman, so Mr. Voeller's cat ranked either first or third. 

Split the chart along these lines:

1 2 3 4 5 6 1 2 3 4 5 6 

B B

V MN MN V

In the first chart, by the sixth clue, the Korat is ranked fifth. In the second chart, by the sixth 

clue, the Korat could be ranked either fourth or fifth, so split the chart into two more charts 

along these lines:

Chart 1 Chart 2 Chart 3 

1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 

B K B K B

V MN MN V MN V

Here's how you fill in the charts:

In Chart 1, by the third clue, Mr. Uknalis's cat is ranked fifth and the Abyssinian is ranked 

sixth. Thus, by the second clue, Mr. Taylor's Siberian is ranked third. By the fifth clue, 

Ms. Lewes's cat ranks fourth and the Chartreux ranks second. By elimination, the Pixie- 

Bob ranks first and either Ms. Monserrat or Ms. Nang owns the sixth-ranked cat. 

In Chart 2, by the fifth clue, the Ms. Lewes's cat ranks fifth and the Chartreux ranks third. 

By the second clue, Mr. Taylor's Siberian ranks first. By the third clue, Mr. Uknalis's cat 

ranks fourth and the Abyssinian ranks fifth. By elimination, the Pixie-Bob ranks second 

and either Ms. Monserrat or Ms. Nang owns the sixth-ranked cat. 

In Chart 3, by the third clue, Mr. Uknalis's cat ranks first and the Abyssinian ranks 

second. By the second clue, Mr. Taylor's Siberian ranks fourth. By the fifth clue, 

Ms. Lewes's cat ranks fifth and the Chartreux ranks third. By elimination, the Pixie-Bob 

ranks first and either Ms. Monserrat or Ms. Nang owns the sixth-ranked cat. 

Chapter 18: Solutions to the Practice Tests 319 

Chart 1 Chart 2 Chart 3 

1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6

P C S B K A S P C K A B P A C S K B

V MN T L U MN T MN V U L MN U MN V T L MN

13. A. In Charts 1 and 3, the Pixie-Bob ranks first. In Chart 2, the Pixie-Bob ranks second. 

Therefore, the right answer is (A) -- the Pixie-Bob could place first or second. 

14. B. In all three charts, Ms. Monserrat could place either second or sixth, so the right answer 

is (B). 

15. D. The extra clue tells you that the Korat ranks fourth, so Chart 2 is right. Thus, the 

Abyssinian ranks fifth, so the right answer is (D). 

16. A. The extra clue states that Mr. Voeller owns the Chartreux, which rules out Chart 1, so 

focus only on Chart 2 and Chart 3. Ms. Lewes doesn't own the Birman in either of these 

charts, so the right answer is (A). 

17. A. The extra clue says that Ms. Monserrat's cat ranks exactly one place higher than 

Mr. Taylor's cat. This rules out Chart 2 and Chart 3, so Chart 1 is right.

Chart 1 

1 2 3 4 5 6

P C S B K A

V M T L U N

Ms. Monserrat's cat ranks second, so by elimination, Ms. Nang's cat ranks sixth. Thus, 

Ms. Nang owns the Abyssinian, so the right answer is (A). 

18. D. The extra clue says that the Birman receives a higher ranking than the Abyssinian, so 

Chart 1 is right. Thus, Mr. Uknalis owns the Korat, so the right answer is (D). 

19. D. In Chart 1, Ms. Nang could own either the Abyssinian or the Chartreux. In Chart 2, 

she could own either the Birman or the Pixie-Bob. In Chart 3, she could own either the 

Abyssinian or the Birman. Thus, the right answer is (D) -- she could own the Abyssinian, 

Birman, Chartreux, or Pixie-Bob.

Game 4: Questions 20­24 

The last game in this chapter is a string game about a card game. You don't need a game 

board in the typical sense, but you may want to jot a few notes down to keep track of the 

rules for the game.

20. C. By the first clue, the first card must be an ace, so (E) is wrong. By the fourth clue, 

the fourth card must be a heart, so (A) is wrong. By the sixth clue, no numbered card can 

be followed by a lower numbered card, so (B) is wrong. By the seventh clue, no king can be 

followed by a numbered card, so (D) is wrong. Therefore, the right answer is (C) -- the ace 

of hearts, nine of clubs, ten of diamonds, queen of hearts, and jack of spades, in order, is a 

winning hand. 

320 Part V: Practice Tests

21. D. By the first five clues, the three of spades can only be played fifth, so (A) is wrong. By the 

first five clues, the seven of diamonds can be played only third and it must be followed by a 

heart, so (B) is wrong. By the sixth clue, the jack of hearts cannot be followed by a num- 

bered card, so (C) is wrong. By the first five clues, the ace of clubs can be played only first 

or second, so it must be followed by either a club or a diamond; therefore, (E) is wrong. 

Therefore, the right answer is (D) -- you could play the king of diamonds and queen of 

hearts consecutively and in order in a winning set. 

22. D. By the first clue, the first card played must be an ace, so (A) is wrong. By the second 

clue, the second card played must be a club, so (B) is wrong. By the third clue, the third 

card played must be a diamond, so (C) is wrong. By the sixth and seventh clues, after you 

play any card other than ace, you cannot play an ace again; therefore, the fifth card cannot 

be an ace, so (E) is wrong. Thus, the right answer is (D) -- the fourth card played could be 

the three of hearts. 

23. C. You can only play the eight of diamonds third, so a later card in the same winning set 

must be either fourth or fifth. By the fourth and fifth clues, this card must be either a heart 

or a spade, so (A) and (D) are both wrong. By the sixth and seventh clues, you cannot play 

an ace any time after playing a numbered card, so (E) is wrong. After you play the eight of 

diamonds, the sixth clue tells you that the lowest heart you could play would be the nine of 

hearts; therefore, the lowest spade you could play would be the ten of spades; therefore, 

(B) is wrong. Thus, the right answer is (C) -- you could play the king of hearts. 

24. E. By the fourth clue, you must play the five of hearts fourth. By the fifth clue, you must 

play the jack of spades fifth. If you play the ace of clubs first, then by the third clue, you 

must play the ace of diamonds third. But then you could only play the ace of clubs second, 

so none of the answers would be right. 

If you play the ace of diamonds first, then by the second clue, you must play the ace of 

clubs second. But then you could only play a diamond that's less than five, so none of the 

answers would be right. 

If you play neither of these cards first, then you must play the remaining card first, so it 

must be an ace; therefore, (E) -- the ace of hearts -- is right.

Solutions to Practice Test 3 

Practice Test 3 appears in Chapter 17. Here are the game boards and solutions.

Game 1: Questions 1­5 

The first game on this test is an open line game that features hockey-player rankings.

Here is the tree chart for this game:

F H i

B

A G 

(C) (C) 

D E 

Chapter 18: Solutions to the Practice Tests 321 

And here is the spine chart:

(C) A B F H I (C)

D G

E

Here is the board for this game.

ABCDEFGHI

1 2 3 4 5 6 7 8 9 

AC

C=1 OR 9

The only information you can move from the spine chart to the box chart is that either 

Alexander or Carchman placed first.

1. D. By the first clue, Carchman placed either first or ninth, so (A) is wrong. By the second 

clue, Alexander placed higher than Beaumont, so (C) is wrong. By the third clue, Beaumont 

placed higher than Gagnetti, so (B) is wrong. By the fourth clue, Daughtry placed higher 

than Evans, so (E) is wrong. Therefore, the right answer is (D) -- the nine players could've 

been ranked Carchman, Alexander, Beaumont, Daughtry, Friedman, Hinckley, Gagnetti, 

Isaacson, Evans. 

2. D. If Gagnetti placed eighth and Carchman placed ninth, then either Daughtry or Isaacson 

could've placed seventh, so both Daughtry and Isaacson should be included in the right 

answer; therefore, (A) and (C) are both wrong. Friedman necessarily placed higher than 

Hinckley and Isaacson, but no others, so Friedman could've placed seventh; therefore, (B) is 

wrong. By the third clue, Beaumont placed higher than Friedman and Gagnetti and by the 

fifth clue, Friedman placed higher than Hinckley, so Beaumont didn't place seventh, so (E) 

is wrong. Thus, the right answer is (D) -- Daughtry, Evans, Friedman, Gagnetti, Hinckley, or 

Isaacson could've placed seventh. 

3. D. The extra clue tells you that Evans placed third, so by the second and fourth clues, 

Alexander placed first and Daughtry placed second. By the first clue, Carchman placed 

ninth. The spine chart shows you that Beaumont placed ahead of the other four players, so 

Beaumont placed fourth. Here's what the chart looks like:

1 2 3 4 5 6 7 8 9 

A D E B C

The spine chart shows you that Friedman, Hinckley, and Isaacson ranked in order, so either 

Friedman and Hinckley could've placed sixth. The only information about Gagnetti is that 

he placed above Beaumont, so Gagnetti also could have placed sixth. Thus, the right 

answer is (D) -- Friedman, Gagnetti, or Hinckley could've placed sixth. 

322 Part V: Practice Tests

4. C. If Evans placed higher than Friedman, then Beaumont and Gagnetti could've placed 

between them. If Evans placed lower than Friedman, then Daughtry, Gagnetti, Hinckley, 

and Isaacson could've place between them. Therefore, the right answer is (C) -- up to four 

players could've placed between Evans and Friedman. 

5. E. The rule replacement requires the following change to the tree chart:

I

H

F

B

(C) A G (C)

D E

The new tree chart shows that Friedman could've placed ninth, so (C) is wrong. Isaacson 

also could've placed ninth, so both (A) and (B) are wrong. And Evans could have placed 

ninth, so (D) is wrong. Therefore, Carchman, Evans, Friedman, Gagnetti, or Isaacson could 

have placed ninth, so the right answer is (E).

Game 2: Questions 6­11 

This is a graphic 2-D game involving six people sitting around a table and sharing pizza. The 

six clues allow you to draw the following diagram:

1 2 

MNP R 

6 3 

(1) (2)

5 4 

MNP (4)

6. B. Roger sat in position 2, which enables you to determine the other six positions in all five 

answers. By the first clue, a woman sat in position 1, so (A) and (E) are wrong. By the fifth 

clue, a woman sat in position 5, so (C) and (D) are wrong. Therefore, the right answer is (B) -- 

Paulette, Sean, Nadia, Tobias, Molly, and Roger could be sitting in that order clockwise around 

the circle. 

7. D. The extra clue says that Sean is sitting directly across from Tobias, so they're sitting, not 

necessarily respectively, in positions 3 and 6. By elimination, a woman is sitting in position 4, 

so by the fourth clue, she ordered four slices. The other two women ordered a minimum of 

one slice each. Thus, the three women ordered a total of at least six slices, so the right 

answer is (D). 

Chapter 18: Solutions to the Practice Tests 323 

MNP R

ST(1) ST(2)

MNP MNP(4)

8. C. The extra clue tells you that exactly three people ordered exactly three slices, so these 

people are sitting in positions 1, 2, and 5.

MNP(3) R (3)

(1) (2)

MNP(3) (4)

Thus, Roger ordered three slices. If Paulette is sitting in position 1, then she ordered three 

slices, so the right answer is (C) -- Paulette and Roger could've ordered the same number 

of slices. 

9. A. The extra clue tells you that Tobias ordered exactly one more slice than Sean. Therefore, 

Tobias sat in position 3 and ordered two slices, and Sean sat in position 6 and ordered one 

slice. Therefore, Sean and Tobias sat directly across from each other, which rules out (B), 

(C), (D), and (E), so the right answer is (A) -- Molly and Roger could be sitting directly 

across from each other.

MNP R

S(1) T(2)

MNP (4)

10. E. The extra clue states that Sean is sitting between Roger and Paulette. Sean isn't sitting in 

position 1, because a woman is sitting there, so Sean is sitting in position 3 and Paulette is 

sitting in position 4. By elimination, Tobias is sitting in position 6:

MN R

S(1) T(2)

MN P(4)

Thus, Tobias ordered exactly one slice, so he didn't order more slices than Nadia; therefore, 

the right answer is (E). 

324 Part V: Practice Tests

11. C. The extra clue tells you that the entire group ordered a total of exactly 11 slices. Three 

of these people ordered exactly one, two, and four slices, which accounts for seven slices. 

Each person ordered at least one slice, so of the remaining three people, two ordered exactly 

one slice and one ordered exactly two slices. Therefore, three people ordered exactly one 

slice, two people ordered exactly two slices, and one person ordered four slices, so the right 

answer is (C) -- exactly two people ordered exactly two slices.

Game 3: Questions 12­17 

The third game on this test is a line game with empty boxes, involving seven offices, five 

account executives, and their clients.The first clue tells you that the executive in office 1 is 

handling the account for either the herbal tea importer or the lumber yard. The second clue 

tells you that either Candice or Franklin is in office 6. The third clue gives you either the 

block D[ ]E or E[ ]D. In either case, this block can fit in three different ways:

1, 2, and 3 

2, 3, and 4 

3, 4, and 5

All three of these cases involve office 3, so either this office is occupied by Donald or Elaine, 

or it's vacant. Here's the game board:

Executives: C D E F G Accountants: H I J K L

1 2 3 4 5 6 7 

D[]E CF

HL

D [ ] E or E [ ] D 

I = 3 or 7

12. C. According to the chart, office 3 either belongs to Donald or Elaine or is vacant. Therefore, 

the right answer is (C) -- office 3 can't belong to Candice. 

13. B. According to the third clue, the two vacant offices aren't adjacent, so (A), (C), and (D) are 

all wrong. Also by the third clue, one of the two vacant offices is 2, 3, or 4, so (E) is wrong. 

Thus, the right answer is (B) -- offices 2 and 5 could be vacant. 

14. D. The extra clue tells you that Franklin and Gina, in some order, occupy offices 4 and 7. By 

elimination, Candice occupies 6. By the third clue, Donald is in 1, 2 is empty, and Elaine is 

in 3. By elimination, the remaining empty office is 5. Here's the chart:

1 2 3 4 5 6 7 

[] FG [] C FG

HL [] []

Therefore, the right answer is (D) -- 2 and 5 must be empty. 

Chapter 18: Solutions to the Practice Tests 325 

15. A. The extra clue states that the occupants of office 2 and office 4 are handling, in some 

order, the accounts for the jewelry store and the karate school. Thus, the empty office men- 

tioned in the third clue is 3, so Donald is in 2 and Elaine is in 4. By the fourth clue, the ice 

cream manufacturer is in 7. By elimination, office 5 is vacant.

1 2 3 4 5 6 7 

D [] E [] CF

HL JK [] JK [] I

Therefore, the right answer is (A) -- Candice's office could be adjacent to a vacant office. 

16. A. The extra clue tells you that the executives handling the jewelry store and the lumber- 

yard are, in some order, in offices 5 and 7. By the first clue, the executive who is handling 

the herbal tea importer is in office 1. By the fourth clue, the executive who's handling the 

ice cream manufacturer is in office 3. By elimination, the executive in office 6 is handling the 

karate school, and offices 2 and 4 are both vacant. By the third clue, either Donald or Elaine 

is in office 3.

1 2 3 4 5 6 7 

[] DE [] CF

HL [] I [] JL K JL

Thus, the right answer is (A) -- either Donald or Elaine is handling the ice cream manufac- 

turer's account. 

17. A. With all the information available in this question, Candice and Franklin are equivalent 

chips (see Chapter 13) -- you have the same information on them, so any statement 

about Candice has to have the same truth value as one about Franklin. Therefore, you 

can rule out (B) and (E). Similarly, the jewelry store and karate school are also equivalent 

chips, so you can rule out (C) and (D). Thus, the answer is (A) -- Candice cannot be han- 

dling the ice cream manufacturer's account. 

In case you need additional proof, the following chart shows all the conclusions that you 

can draw using the extra clue to answer this question.

1 2 3 4 5 6 7 

G [] DE [] DE CF CF

H [] I [] JK JK L

Game 4: Questions 18­23 

The fourth game is a yes-no sorting game involving eight actors auditioning for a play. The 

first clue tells you that L and P are in different groups. 

326 Part V: Practice Tests

Yes No 

LP LP

The clues provide a lot of information, so proceed by splitting chart into two rows. In the 

first row, assume that M is selected; in the second row, assume that M is not selected.

Thus, in the first row, by the fifth clue, P and T are both selected. By the third clue, S is not 

selected. By the second clue, N is selected. By elimination, U is not selected.

And in the second row, L and P are one selected and one not selected. Here's the game board 

so far:

Yes No 

M P T N L R U U

LP LP M

This chart is very useful, so you might decide to proceed to the questions from here. But 

with three clues still untapped, this game is a good candidate for a total enumeration (see 

Chapter 13 for more on this technique.) To do this, continue to split the chart in any row that 

isn't complete until every box is full. You can do this in a variety of ways.

For example, continue by splitting the second row into two rows, leaving room below each of 

these rows -- a precaution in case you need to add more rows. In the second row, assume 

that S is selected; in the fourth row, assume that S is not selected. Thus, in the second row, 

by the third clue, T is not selected. And in the fourth row, by the second clue, N is selected.

Yes No 

M P T N L R U U

LP S LP M T

LP N LP M S

Now fill in those blank rows. Split the second row into the second and third row, and split the 

fourth row into the fourth and fifth row. Assume in the second and fourth rows that R is 

selected, and assume in the third and fifth rows that R isn't selected.

Thus, in the second row, U is also selected, so by elimination, N is not selected. In the third 

row, by elimination, N and U are both selected. In the fourth row, U is also selected, so by 

elimination, T is not selected. In the fifth row, by elimination, T and U are both selected. 

Here's the complete game board. 

Chapter 18: Solutions to the Practice Tests 327 

Yes No 

P M T N L R U S

LP S R U M LP T N

LP S N U M LP T R

LP N R U M LP S T

LP N T U M LP S R

Although this setup is time-consuming, it allows you to answer virtually any question quickly 

and with complete accuracy.

18. E. Answers (A), (B), (C), and (D) don't correspond to any of the five rows of the chart, so 

they're all wrong. Answer (E) corresponds to the fourth row of the chart, so this is the right 

answer -- P, R, N, and U could make up the cast. 

19. C. The extra clue tells you that U isn't selected, which rules out all but the first row of the 

chart.

Yes No 

P M T N L R U S

Thus, M, N, P, and T must all be selected, so the right answer is (C) -- M and P must both be 

selected. 

20. B. The extra clue states that N isn't selected, which rules out all but the second row of the 

chart.

Yes No 

LP S R U LP M T N

Therefore, R, S, and U are all selected, plus either L or P, so the right answer is (B) -- L and 

R could both be selected. 

21. E. The extra clue says that both P and S are selected, which rules out all but the second and 

third rows of the chart. In both rows, by elimination, L isn't selected.

Yes No 

P S R U L M T N

P S N U L M T R

Therefore, the right answer is (E) -- you could have N selected without T. 

328 Part V: Practice Tests

22. B. The extra clue tells you that both L and T are selected, which rules out all but the fifth 

row of the chart. By elimination, P isn't selected.

Yes No 

L N T U P M S R

Therefore, the right answer is (B) -- M, P, R, and S aren't selected. 

23. E. The extra clue tells you that M isn't selected, which rules out the first row of the chart.

Yes No 

LP S R U LP M T N

LP S N U LP M T R

LP N R U LP M S T

LP N T U LP M S R

In all the remaining rows, U is selected, so the right answer is (E). 

Part VI 

The Part of Tens 

In this part . . . 

A s a break from the very serious work at hand, Part VI 

includes a few top-ten lists related to the LSAT Logic 

Games. Chapter 19 lists ten frequently asked questions 

about the games and the test. And Chapter 20 gives you 

ten tips telling you how to make the most of your study 

time between now and your LSAT. 

Chapter 19

Ten Frequently Asked Questions 

about Logic Games 

In This Chapter 

Managing time and choosing a strategy 

Discovering whether guessing is a good idea 

Identifying wrong answers 

Knowing when and how to check for mistakes

H ere is my top-ten list of questions that most LSAT students wonder about. It includes 

a variety of musings on the virtues of guessing answers, whether to check for wrong 

answers, and what to do if you get stuck on a logic game.

Should I Preview the Questions before Reading 

the Story and Clues in a Logic Game? 

This is a common strategy in the Logical Reasoning section of the LSAT. You can really bene- 

fit from knowing what you're looking for before you start reading the argument. For example, 

if a question asks you to identify why two anthropologists disagree about when a certain 

land bridge was formed, you can begin reading the argument with this question in mind.

However, this method isn't particularly useful in the Logic Games section. Until you read the 

story and clues and do at least some minimal setup, you won't have much basis for deciding, 

for example, whether Anton and Charlie could both have eaten oatmeal.

Should I Answer the Questions 

for a Game in Order? 

Generally speaking, the test writers tend to put easier questions earlier in a logic game than 

harder questions. For example, straightforward full-board questions (see Chapter 2) are usu- 

ally first and tricky rule-change questions tend to show up last. So there's something to be 

said for starting at the beginning and moving forward. 

332 Part VI: The Part of Tens

However, this isn't a hard-and-fast rule, so you may well find a later question much easier to 

answer than an earlier one. So if you get stuck on a question, jump to the next and see if you 

can answer it.

One strategy some students find helpful is to scope out all the questions that have an extra 

clue and answer these first. They're easy to spot because they always begin with the word if. 

(See Chapter 2 for more on questions with an extra clue.)

Is It Okay to Guess? 

Absolutely yes! The LSAT exacts no penalty for guessing, so don't leave any question 

unanswered.

Of course, you don't get any credit for a wrong answer, so an educated guess is always better 

than a wild guess. If you can rule out one, two, or three wrong answers with confidence, you 

greatly increase your chances of guessing correctly.

A helpful hint in this regard is to jot down the letters A B C D E next to the question chart for 

each question. (Don't mix this up with the chip list for this game!) As you rule out answers, 

cross them off this list. You can almost always rule out at least one answer without too much 

effort.

Is Guessing One of Two Possible Answers Better 

Than Working to Find the Right Answer? 

This one depends a lot upon the circumstances. For example, if the question is a tough one 

and the two answers you're left with both seem hard to refute, guessing and moving on to an 

easier question may not be a bad idea.

Similarly, if you're running out of time, you may do well to make an educated guess and move 

on, instead of spending too much time getting a right answer and then running out of time on 

the remaining questions.

If you have a strong intuition that one of the answers is much more likely to be right -- I mean, 

the answer is practically screaming at you -- you may go ahead and take the risk. I do recom- 

mend, though, that you use this option sparingly. Intuition gets you only so far, and every 

question on the test will yield (eventually) to logic.

Finally, mark the question for review so you can come back to it at the end if you have time. 

Be sure to keep track of the answers you've ruled out so you don't have to start from scratch.

How Much Time Should I Spend on Each Game? 

With 35 minutes to handle four logic games, you get an average of 8:45 on each game. You 

can use this time in any way you need to maximize the number of questions you get right. 

Generally speaking, the first game is a little bit easier than the others, so if you can save a 

minute or two on this game, that puts you in a good position with the later, more difficult 

games. 

Chapter 19: Ten Frequently Asked Questions about Logic Games 333 

If you find that you're consistently running out of time before you get to the last question, 

you might consider working a three-game strategy: Planning to focus only on three games 

and guess all the questions on the fourth. This strategy boosts your time on each game up to 

11:40 -- which might be enough for you to answer nearly every question in all three games 

correctly.

Another advantage here is that if you plan this strategy from the beginning, you can also plan 

which game you avoid. For example, you can skip a game that has only five questions. Or, you 

can skip a big, hairy game that you're convinced is the hardest of the bunch.

See Chapter 14 for a detailed discussion of the advantages and disadvantages of a three-game 

strategy.

When I Find a Right Answer, Should I Check to 

See Whether the Other Answers Are Wrong? 

Some authorities say no; I say sometimes. Here's the basic argument typically given why not 

to check that the other answers are wrong: There are four wrong answers and one right 

answer, so when you find an answer that's right, the other answers must be wrong. Why 

waste precious time chasing down wrong answers when you have the right one?

But here's my response: In a perfect world, there'd be no reason to check wrong answers. 

You'd always be able to read and set up every game board with complete accuracy, so you 

could use it to answer the question with complete confidence. Unfortunately, in this very 

imperfect world, you may well misread the story or a clue, or you may draw a wrong conclu- 

sion. If this happens, your setup probably contains at least one inaccuracy -- possibly many.

However, knowing that every question has four wrong answers and one right answer is itself 

logical information. Why take this information for granted when you can use it to strengthen 

your understanding of a logic game?

So here's what I suggest: After you set up your board, think of it not as a perfect and complete 

representation of the game but rather as a work in progress. Then use the questions as a prov- 

ing ground for this work. When you find a right answer, check the other answers -- provided 

this won't take too much time -- to make sure that they're wrong. The more questions you 

answer in this fashion -- identifying one right answer and four wrong answers -- the more 

reason you have to trust that you're handling the game correctly. Then, when a tough ques- 

tion comes along, you can look for a single right answer and just move on.

If I Find a Mistake in My Chart, Should 

I Go Back and Correct My Answers? 

Yes. You get no points for wrong answers, even if you thought they were right when you 

answered them.

If you find a mistake in your chart, try not to get flustered. (I know this is difficult, but please 

consider this as part of your training as a future attorney!) Stay cool, and fully think through 

the correction you're making so that you're not making a difficult situation worse. 

334 Part VI: The Part of Tens

When you're convinced that you have the chart fixed, go back and run through the questions 

again to make sure that the answers still look right (some of them may) and to change those 

that don't.

If I Have Time at the End, 

Should I Check My Work? 

Why not check your work? Catching a mistake or two could boost your score significantly.

My main advice here is first to check the answers to the game you just finished. After all, this 

is the game that you're already up to speed on. You can probably check all these answers in 

no more than a minute or two.

One word of caution: When changing an answer, be careful! Changing an answer can be risky 

and may lead you to change a right answer to a wrong one. If you find an answer that you like 

better than your first choice, be extra skeptical and make sure that your original answer is 

100 percent certifiably wrong before you change it.

If I'm Getting Nowhere with a Logic Game, 

Should I Move On to the Next One? 

The short answer is sure -- if you're spinning your wheels and just not able to answer the 

questions, move on.

The downside, of course, is that you may not be able to get back to this game within the time 

limit. So my advice is if you don't like a game from the get-go and think it may be trouble, 

move on as quickly as possible.

By all means, don't skip around from one game to the other. When you skip from one game to 

another, you'll need to take time to readjust your thinking to that game -- and time is exactly 

what you don't have a lot of.

Do You Have Any Hot Tips? 

Yes -- breathe. As you're taking the test, take just two or three deep breaths from time to 

time -- not enough to hyperventilate -- whenever you notice that you're feeling anxious. 

Breathing deeply gives your brain a burst of needed oxygen. It's also a physical act that can 

help reduce the adrenaline that builds up in your bloodstream when you're under stress. 

And a deep breath can give your mind a moment to relax and refocus. 

Chapter 20

Ten Ways to Become 

a Logic Games Ninja 

In This Chapter 

Knowing the benefits of practice time 

Practicing to your best advantage 

Using good test-taking strategies

W ant to know how to get really good at solving logic games? This chapter gives you my 

personal top ten tips for achieving the highest score you can on the LSAT Logic Games.

Start Studying Now 

You've already spent thousands of hours of your life reading, writing, and analyzing argu- 

ments. So although you should certainly practice the three sections of the LSAT that test 

these skills, intense studying may not give you all that much additional traction.

In contrast, the Analytical Reasoning section requires a type of thinking that you're probably 

not all that familiar with. So maximizing the amount of time you spend working on logic 

games should pay off very handsomely.

For this reason, if you know you'll be taking the LSAT, start studying for the logic games 

immediately. The more time you give yourself, the more you can take advantage of the very 

precipitous learning curve that comes with practicing a skill at which you're an absolute 

beginner.

Practice, Practice, Practice 

The more hours of logic game practice time you can log before taking the LSAT, the better 

you'll do. Additionally, the further you'll be able to pull ahead of your competition. The prac- 

tice exams in this book (Chapters 15 through 17) are a good start.

So tear through this book, work through every example, do every practice problem, correct 

every mistake along the way, and uncover every nuance. Build your speed and accuracy so 

you can blow through games without breaking a sweat. Take all three practice tests and then 

go in there and knock 'em dead. 

336 Part VI: The Part of Tens

Be Diligent and Organized First -- 

Then Improve Your Speed 

When a musician learns a new piece of music -- especially one that must be played quickly -- 

she usually begins by playing it slowly before bringing it up to tempo. I suggest that you do 

the same with logic games

During your early practice time, when the pressure is off, spend time focusing on developing 

good organizational habits instead of trying to slam through every question as quickly as 

possible. Setting up a neat, thorough game board may seem tedious and time-consuming, but 

when you get the hang of it, it'll become second nature. And the long-term benefits of this 

organizational skill will far outweigh those of attempting to blow through the questions 

quickly at the expense of accuracy.

Only after you have these basic skills in place should you start to work under timed condi- 

tions. Save the three practice tests in this book for when your first test date begins to loom, 

and try to do each of them in 35 minutes. They'll be far more useful to you after you have 

some good tools at your disposal.

Narrow Down Your Choices 

Some questions really are tough, and for whatever reason, you may not see the right answer. 

In these cases, however, you may be able to rule out one or more wrong answers. Be sure to 

keep track of these wrong answers as you discover them.

I like to make a little list the five answers to every question: A B C D E. Then, when I come 

upon wrong answer, I cross it out. Eliminating even one wrong answer before guessing boosts 

your chances of guessing the right answer.

Look for the Easy Answers 

Not every logic game is as difficult as it appears at first. For example, a game that seems to 

provide rather unhelpful clues may have surprisingly easy questions. In other cases, a game 

may give you almost nothing to get you started, but almost every clue contains an extra clue 

that gives you most of what you need. Finally, the first question or two in a logic game may 

be challenging, but easier questions are waiting for you.

So if you feel frustrated with a game, consider the possibility that the game is easier than you 

think. Then see whether you can find a relatively easy question (there's usually at least one) 

that you can answer.

Take the LSAT More Than Once 

If you have the time (and money), sign up for every LSAT between now and when you 

absolutely have to turn in your final scores. As with most things, repeating the LSAT tends to 

create confidence and reduce stress. Also, if you know you'll be taking the test more than 

Chapter 20: Ten Ways to Become a Logic Games Ninja 337 

once, you can think of your first try as simply a practice run: a chance to do your best with- 

out killing yourself. This mindset alone may allow you to relax, which can gain you a few 

extra points your first time out.

Develop Your Intuition 

When you practice an activity for long enough, you begin to develop a facility for it that 

becomes, well, kinda spooky when you think about it. If you doubt this, reflect upon the last 

time that you drove your car safely to a familiar destination without having the slightest rec- 

ollection of the journey. You stopped at all the right places, allowed other cars to pass you, 

made all the correct turns, and avoided hitting mailboxes and pedestrians, all without the 

slightest awareness you were doing it.

The only difference between driving and doing logic games is that you've spent a lot more 

time doing the first than the second. But if you continue to rack up hours doing logic games, 

your intuition will begin to kick in. And when it does, I assure you that you'll begin to make 

associations and see opportunities on a whole new level.

Take the Logic Game Challenge Personally 

Some folks are drawn to a legal career from an indomitable desire to win. And not just to suc- 

ceed in a worldly sense -- though this is surely part of it -- but to vanquish an enemy, take 

an opponent to the mat, grind him into dust, plant your heel on his throat and your flag in his 

chest . . . well, you get the idea.

If this is you, then realize that logic games don't write themselves. They don't emerge sponta- 

neously from the ether or from some primordial soup. Somebody writes them. Moreover, this 

somebody writes them with the express purpose of putting an obstacle between you and 

your goal of becoming a lawyer.

So if competition is your thing, picture this smart person -- or team of smart people -- as 

your personal adversary, and don't let 'em get away with it. There's nothing they can do that 

you can't do better.

Show Someone Else How to Do Logic Games 

Mentoring is the absolute best way to develop a skill. When you show someone else how to 

do something, you reinforce your own understanding. You gain a new perspective on a 

process as you watch another person struggle to master steps that you can already do. And 

more often than not, you begin to see gaps in your own knowledge that need to be filled in.

So if your best friend, your mom, or your kids are willing, sit them down and show them how 

to do a logic game that you've already worked out. In the process, you'll probably find that 

you understand how to do it a whole lot better than you think. 

338 Part VI: The Part of Tens

Try Writing Your Own Logic Games 

Why not? After all, as I mention earlier, logic games don't write themselves. Writing a few 

logic games can give you a unique perspective on how the mind of the logic game writer 

works. And getting inside the mind of your opponent couldn't be a bad thing, could it?

To start out, use a story that you liked as the basis for your own game. Write a fresh set of 

clues that gives you just enough information, but not too much, to allow you to draw a few 

conclusions. Then, see if you can write a full-board question for this game with one right 

answer and four wrong answers that each contradict at least one clue. Next, think about 

an extra clue that might be helpful, and write a question that makes use of this clue. As you 

play with the game, you may find a less-obvious conclusion that can provide the basis for 

another game.

After writing a few logic games of your own, you may gain some insight on how the writers 

manage logical information within a game. 

Index 

All Aboard multiple chips box chart, 19, 21, 269 

Numerics sample game, 205­207 boxes 

1-to-1 games All Lit Up multi-group parti- empty, 181 

example, 20 tioning sample game overview, 13­14 

overview, 13­14, 20 answering questions, 104­106 building. See game board, 

recognizing, 20­21 overview, 103 building 

2-D games setting up, 103­104 

example, 15 

overview, 15, 223 

Analytical Reasoning Test. 

See logic games 

·C· 

practice games and-statements charts. See also split charts 

Game 1: Patients, answering questions with, drawing, 267 

Patients, 233 253 finding mistakes in, 333­334 

Game 2: The Inspectors, 234 overview, 252­260 question, 24 

Game 3: County Lines, answer profiles tree, 138 

235­236 defined, 23 chip list, 19, 21 

Game 4: Get a Job, 236 identifying, 23­24 chips 

practice games, solutions to answering. See questions, absolute position, 137 

Game 1: Patients, Patients, answering linked attribute, 182 

237­238 answers overview, 13­14, 18 

Game 2: The Inspectors, looking for easy, 336 relative position, 137 

238­239 penalties for wrong, 10 repeated, 181 

Game 3: County Lines, profiling, 23­24 clue notes, 19, 21 

239­240 arrow clues clues 

Game 4: Get a Job, 240­241 defined, 81 arrow, 81, 85­86 

sample games examples, 85­86 block, 35­37, 85, 137 

Dorm-room DVDs, 227­230 assumptions, 15, 125 extra, 22 

Getting Your Houses in avoiding errors with ringers, finding, 34­37 

Order, 230­232 84­85 line game, 34­37 

Paranormal Problems, overview, 11, 17 

224­225 

Rocking Out, 226­227 

·B· ringers, 34­35, 82­85, 137 

sorting games, 81­86 

solving, 223­232 Bank Shots sample line game tips on, 268 

answering questions, 42­47 Coffee Talk open sorting prac- 

game board, 41­42 tice game, 172, 175­176 

·A· reading it through, 41 combining games 

absolute position basic block clues, 35­36 defined, 243, 260 

compared with relative Blackwell, Amy Hackney Particles of Doubt sample 

position, 12­13 LSAT For Dummies, 10 game, 262­264 

defined, 137 block clues Compound Interest open 

accuracy, 270­271 basic, 35­36 partitioning game 

advanced questions, 252­260 defined, 35, 137 answering questions, 

advanced tactics sorting games, 85 169­170 

equal chips, 244, 249­251 blocks, writing, 35­37 overview, 167­168 

recycling information, board. See game board setting up, 168­169 

243, 246­249 book conclusions, 29 

total enumeration, 243­246, conventions, 2­3 contrapositive of if-then 

269­270 icons, 5 statements, 86 

organization, 3­5 

340 LSAT Logic Games For Dummies

conventions used in this Game 2: Head of the Class, Foster Children partitioning 

book, 2­3 196­198 sample game 

County Lines 2-D practice Game 3: Eight Days a Week, answering questions, 97­100 

game, 235­236, 239­240 198­200 overview, 96 

sample games setting up, 96­97 

·D· I Hear That Train Coming, 

186­188 

frequently asked questions, 

331­334 

deductive reasoning, 10 School Days, 188­190 full-board questions 

developing enumeration. See total answering, 27­28, 49 

dynamic approach, 265­266 enumeration defined, 25, 268 

intuition, 337 equal chips examples, 28 

diligence, importance of, 336 answering questions, overview, 49 

Dorm-room DVDs 2-D sample 250­251 utilizing, 268 

game, 227­230 defined, 244 

drawing 

charts, 267 

sample games, 250 

using, 249­251 

·G· 

game board, 26 errors, avoiding, 84­85 game board 

question charts, 24 examples building 

Driven to Distraction practice arrow clues, 85­86 Bank Shots sample line 

problem, 65­66, 74­77 basic blocks, 35­36 game, 41­42 

dynamic approach, 265­266 empty boxes, 14 Foster Children partition- 

errors with ringers, 84­85 ing sample game, 96­97 

·E· extra clue, 22 

full-board questions, 28 

overview, 21 

Shirt Selection yes/no sort- 

Eddie's Errands open line line games, 33­62 ing game, 88 

practice game, 150­151, multiple chips, 14 Start Me Up yes/no sorting 

155­157 1-to-1 game, 20 game, 91 

Eight Days a Week repeated open blocks, 36 components, 18­19 

chips, empty boxes orphan chips, 14 defined, 19 

practice game, 193­194, overview, 25­28 drawing, 26 

198­200 partial ringer clues, 83 improving 

Elite Eight open line practice questions without extra Bank Shots sample line 

game, 149, 151­153 clues, 22 game, 42 

empty boxes games recycling information, overview, 26­27 

answering questions, 247­249 Shirt Selection yes/no sort- 

187­190 repeated-chip game, 13 ing game, 88 

defined, 181 sorting games, 82 Start Me Up yes/no sorting 

examples, 186­190 total enumeration, 244­246 game, 92 

more boxes than chips, 14 2-D games, 15 line games, 37­39 

non-1-to-1 games, 181 yes/no, 87­95 game plan preparation, 40 

overview, 188 extra clues, 22 games. See specific types 

practice games Get a Job 2-D practice game, 

Game 1: Too Many 

Appointments, 191­192 

·F· 236, 240­241 

Getting Shelf-ish sample game 

Game 2: Head of the Class, fact finding, 23 answering questions, 48­52 

192­193 finding overview, 47 

Game 3: Eight Days a Week, clues, 34­37 setting up, 48 

193­194 facts, 23 Getting Things Off Your Chest 

practice games, solutions to keys, 21, 26­27 multiple/orphan chips 

Game 1: Too Many mistakes in charts, practice game, 214­215, 

Appointments, 194­196 333­334 218­219 

Index 341 

Getting Your Houses in Order improving (game board) Game 2: Prize Pies, 71­73 

2-D sample game, 230­232 overview, 26­27 Game 3: Driven to 

Go Fly a Kite sorting game, Short Selection yes/no Distraction, 74­77 

110­111, 118­120 sorting game, 88 Game 4: Motorcade Mix-up, 

Going to the Dogs split-chart Start Me Up yes/no sorting 77­79 

line game game, 92 samples, 41­47 

answering questions, incomplete conclusion, 29 split chart, 126­129 

127­129 inconsistent conclusions, 29 linked attributes 

setting up, 126­127 The Inspectors 2-D practice defined, 53, 182 

splitting chart, 127 game, 234, 238­239 sample games, 53­57 

growing spines, 139­140 intuition logic games 

guessing, 332 defined, 272 commonality with, 11­12 

developing, 337 section differences with 

·H· other LSAT sections, 10­11

hasty conclusions, 29 

·K· structure of, 11 

varieties of, 12­15 

Head of the Class repeated key insight, 15 LSAT For Dummies 

chips, empty boxes prac- keys (Blackwell), 10 

tice game, 192­193, defined, 19, 34, 39 LSAT (Law School Admissions 

196­198 finding, 21, 26­27 Test) components, 9­10 

Hitting the High Note tree- 

and spine-chart game 

answering questions, 

·L· ·M· 

146­148 Law School Admissions Meeting and Greeting parti- 

overview, 145 Council Web site, 11 tioning sample game 

setting up, 146 Law School Admissions Test answering questions, 

Home Improvement spine- (LSAT) components, 9­10 101­103 

chart game Legal Eagles orphan chips overview, 100 

answering questions, sample game setting up, 101 

144­145 answering questions, 212­213 Men with Hats linked- 

setting up, 142­143 overview, 211 attributes game 

Hoop Hopefuls sorting game, setting up, 211­212 answering questions, 54­57 

109­110, 116­117 line games. See also open line linked attributes, 53 

games scribing linked attributes, 53 

·I· examples, 33­62 

getting on the board, 37­39 

mentoring, 337 

Motorcade Mix-up practice 

I Hear That Train Coming looking for clues, 34­37 problem, 66­67, 77­79 

empty-boxes game open-board, 12­13 Movies of the Week multiple/ 

answering questions, overview, 12, 33­34 orphan chips practice 

187­188 practice problems game, 213­214, 217­218 

overview, 186 Game 1: Workout Week, multi-group partitioning 

setting up, 186­187 63­64 game, 103­106 

icons used in this book, 5 Game 2: Prize Pies, 64­65 multiple chips 

identifying answer profiles, Game 3: Driven to example, 14 

23­24 Distraction, 65­66 more chips than boxes, 14 

if-statements, 252­260 Game 4: Motorcade Mix-up, non-1-to-1 games, 182 

if-then statements 66­67 overview, 201­202 

arrow clues, 85­86 practice problems, practice games 

contrapositive of, 86 solutions to Game 1: Movies of the 

implications, 85 Game 1: Workout Week, Week, 213­214 

67­71 

342 LSAT Logic Games For Dummies

multiple chips (continued) Game 2: Ordering Offices, non-1-to-1 games, 182 

Game 2: Getting Things Off 153­155 overview, 201, 207­208 

Your Chest, 214­215 Game 3: Eddie's Errands, practice games 

Game 3: Questioning 155­157 Game 1: Movies of the 

Authority, 215­216 setting up, 137­138 Week, 213­214 

Game 4: Perfect for the spine-chart game, 142­145 Game 2: Getting Things Off 

Part, 216­217 tree- and spine-chart game, Your Chest, 214­215 

practice games, solutions to 138­142, 145­148 Game 3: Questioning 

Game 1: Movies of the open partitioning games. See Authority, 215­216 

Week, 217­218 also partitioning games Game 4: Perfect for the 

Game 2: Getting Things Off Compound Interest, 167­170 Part, 216­217 

Your Chest, 218­219 Surf and Turf, 163­167 practice games, solutions to 

Game 3: Questioning with three groups, 167­170 Game 1: Movies of the 

Authority, 219­221 open sorting games. See also Week, 217­218 

Game 4: Perfect for the sorting games Game 2: Getting Things Off 

Part, 221­222 open partitioning game, Your Chest, 218­219 

sample games 163­167 Game 3: Questioning 

All Aboard, 205­207 open partitioning game with Authority, 219­221 

Office Space, 202­205 three groups, 167­170 Game 4: Perfect for the 

open yes/no, 159­162 Part, 221­222 

·N· overview, 159 

practice games 

sample games 

Legal Eagles, 211­213 

narrowing choices, 336 Game 1: Paper Chase, 171 Rank and File, 208­210 

non-1-to-1 games, 13­14, Game 2: Coffee Talk, 172 

181­182 Game 3: Special Deliveries, 

173 

·P· 

·O· practice games, solutions to 

Game 1: Paper Chase, 

Paper Chase open sorting 

practice game, 

Office Space multiple chips 174­175 171, 174­175 

sample game, 202­205 Game 2: Coffee Talk, Paranormal Problems 2-D 

1-to-1 games 175­176 sample game, 224­225 

examples, 20 Game 3: Special Deliveries, partial ringers 

overview, 13­14, 20 177­178 clue examples, 83 

recognizing, 20­21 open yes/no sorting games, defined, 34 

open blocks, 36 159­162 sorting games, 83­84 

open board, 137 or-statements Particles of Doubt combining 

open-board logic games, answering questions with, game sample game, 

12­13 253­254 262­264 

open-board sorting games, 13 overview, 252­260 partitioning games. See also 

open line games. See also line ordering, 33 open partitioning games 

games Ordering Offices open examples, 96­106 

practice games line practice game, overview, 81, 95 

Game 1: Elite Eight, 149 150, 153­155 sample games 

Game 2: Ordering Offices, organization All Lit Up, 103­106 

150 book, 3­5 Foster Children, 96­100 

Game 3: Eddie's Errands, importance of, 336 Meeting and Greeting, 

150­151 orphan chips 100­103 

practice games, solutions to defined, 14 Patients, Patients 2-D practice 

Game 1: Elite Eight, examples, 14 game, 233, 237­238 

151­153 more chips than boxes, 14 penalties, 10 

Index 343 

Perfect for the Part multiple/ orphan chips Game 3: Driven to 

orphan chips practice Game 1: Movies of the Distraction, 74­77 

game, 216­217, 221­222 Week, 213­214 Game 4: Motorcade Mix-up, 

Pet Project sorting game, Game 2: Getting Things Off 77­79 

111, 120­122 Your Chest, 214­215 multiple chips 

placing ringers, 34­35 Game 3: Questioning Game 1: Movies of the 

planting trees, 138­139 Authority, 215­216 Week, 217­218 

practice games Game 4: Perfect for the Game 2: Getting Things Off 

2-D games Part, 216­217 Your Chest, 218­219 

Game 1: Patients, repeated chips Game 3: Questioning 

Patients, 233 Game 1: Too Many Authority, 219­221 

Game 2: The Inspectors, Appointments, 191­192 Game 4: Perfect for the 

234 Game 2: Head of the Class, Part, 221­222 

Game 3: County Lines, 192­193 open line games 

235­236 Game 3: Eight Days a Week, Game 1: Elite Eight, 151­153 

Game 4: Get a Job, 236 193­194 Game 2: Ordering Offices, 

empty boxes sorting games 153­155 

Game 1: Too Many Game 1: Sushi Selecting, Game 3: Eddie's Errands, 

Appointments, 191­192 107­108 155­157 

Game 2: Head of the Class, Game 2: Pulling Strings, open sorting games 

192­193 108­109 Game 1: Paper Chase, 

Game 3: Eight Days a Week, Game 3: Hoop Hopefuls, 174­175 

193­194 109­110 Game 2: Coffee Talk, 

line games Game 4: Go Fly a Kite, 175­176 

Game 1: Workout Week, 110­111 Game 3: Special Deliveries, 

63­64 Game 5: Pet Project, 111 177­178 

Game 2: Prize Pies, 64­65 split charts orphan chips 

Game 3: Driven to Game 1: To Montevideo Game 1: Movies of the 

Distraction, 65­66 with Love, 132­133 Week, 217­218 

Game 4: Motorcade Mix-up, Game 2: Roughing It, Game 2: Getting Things Off 

66­67 133­134 Your Chest, 218­219 

multiple chips practice games, solutions to Game 3: Questioning 

Game 1: Movies of the 2-D games Authority, 219­221 

Week, 213­214 Game 1: Patients, Patients, Game 4: Perfect for the 

Game 2: Getting Things Off 237­238 Part, 221­222 

Your Chest, 214­215 Game 2: The Inspectors, repeated chips 

Game 3: Questioning 238­239 Game 1: Too Many 

Authority, 215­216 Game 3: County Lines, Appointments, 194­196 

Game 4: Perfect for the 239­240 Game 2: Head of the Class, 

Part, 216­217 Game 4: Get a Job, 240­241 196­198 

open line games empty boxes Game 3: Eight Days a Week, 

Game 1: Elite Eight, 149 Game 1: Too Many 198­200 

Game 2: Ordering Offices, Appointments, 194­196 sorting games 

150 Game 2: Head of the Class, Game 1: Sushi Selecting, 

Game 3: Eddie's Errands, 196­198 112­113 

150­151 Game 3: Eight Days a Week, Game 2: Pulling Strings, 

open sorting games 198­200 114­115 

Game 1: Paper Chase, 171 line games Game 3: Hoop Hopefuls, 

Game 2: Coffee Talk, 172 Game 1: Workout Week, 116­117 

Game 3: Special Deliveries, 67­71 Game 4: Go Fly a Kite, 

173 Game 2: Prize Pies, 71­73 118­120 

344 LSAT Logic Games For Dummies

practice games, solutions to previewing, 331 total enumeration, 245­246 

(continued) procedure before two-part statements with, 

Game 5: Pet Project, answering, 40 254­256 

120­122 procedure before reading, 40 

split charts 

Game 1: To Montevideo 

rule-change, 22 

questions, answering 

·R· 

with Love, 134­135 with and-statements, 253 Rank and File orphan chips 

Game 2: Roughing It, equal chips, 250­251 sample game 

135­136 full-board questions, answering questions, 209­210 

practice, importance of, 335 27­28, 49 overview, 208 

practice tests with if-statements, 254 setting up, 208­209 

Test 1 with or-statements, 253­254 ranking, 33 

answer key, 286 in order, 331­332 reading 

answer sheet, 279 overview, 22­24 questions, 41 

overview, 277 procedure before, 40 stories, 87, 91, 96 

practice test, 281­284 rule-change, 256­260 reasoning (deductive), 10 

solutions, 307­314 sample games recognizing 1-to-1 games, 

Test 2 All Aboard multiple chips, 20­21 

answer key, 296 205­207 recycling information 

answer sheet, 289 All Lit Up multi-group parti- defined, 243 

overview, 287 tioning, 104­106 examples, 247­249 

practice test, 291­294 Bank Shots, 42­47 using, 246­249 

solutions, 314­320 Compound Interest, relative position 

Test 3 169­170 compared with absolute 

answer key, 306 Foster Children, 97­100 position, 12­13 

answer sheet, 299 Getting Shelf-ish, 48­52 defined, 137 

overview, 297 Going to the Dogs, 127­129 repeated chips 

practice test, 301­305 Hitting the High Note, answering questions, 189­190 

solutions, 320­328 146­148 defined, 181 

preliminary setup Home Improvement, example, 13 

defined, 15, 266 144­145 more boxes than chips, 13 

process of, 267­268 I Hear That Train Coming, non-1-to-1 games, 181 

preparing game plans, 40 187­188 overview, 182 

previewing questions, 331 Legal Eagles, 212­213 practice games 

Prize Pies practice problem, Meeting and Greeting, Game 1: Too Many 

64­65, 71­73 101­103 Appointments, 191­192 

profiling answers, 23­24 Men with Hats, 54­57 Game 2: Head of the Class, 

Pulling Strings sorting game, Office Space, 203­205 192­193 

108­109, 114­115 Rank and File, 209­210 Game 3: Eight Days a Week, 

School Days, 189­190 193­194 

·Q· Shirt Selection yes/no, 

88­91 

practice games, solutions to 

Game 1: Too Many 

question charts, 24 Shoppers' Last Stand, Appointments, 194­196 

Questioning Authority multi- 141­142 Game 2: Head of the Class, 

ple/orphan chips practice Speaking Out, 58­62 196­198 

game, 215­216, 219­221 Spell It Like It Is, 161­162 Game 3: Eight Days a Week, 

questions Start Me Up, 92­95 198­200 

advanced, 252­260 Surf and Turf, 165­167 sample games 

frequently asked, 331­334 Wake Up, World!, 130­132 Rocking Out 2-D, 226­227 

full-board, 25, 27­28, 49 Working Nine to Five, Roughing It split-chart, 

overview, 11, 17 184­185 133­136 

Index 345 

School Days, 188­190 School Days repeated-chips, Shoppers' Last Stand tree- 

Working Nine to Five, empty-boxes game and spine-chart game 

182­185 answering questions, answering questions, 

setting up, 189 189­190 141­142 

repeating tests, 336­337 overview, 188 overview, 138­140 

ringer clues setting up, 189 simple statements, 252­253 

avoiding errors with, 84­85 scoring system, 10 sorting games. See also open 

defined, 34, 82, 137 scribing sorting games 

placing, 34­35 blocks, 35­37 clues, 81­86 

sorting games, 82­85 linked attributes, 53 defined, 107 

rule-change questions sequential ordering, 33 examples, 82, 96­106 

answering, 256­260 set-up process, 25­27 open-board, 13 

defined, 22, 243 setting up (sample games) overview, 12, 81 

overview, 256­260 board, 266 partitioning games, 95­106 

sample games, 256­260 empty boxes games practice problems 

I Hear That Train Coming, Game 1: Sushi Selecting, 

·S· 186­187 

School Days, 189 

107­108 

Game 2: Pulling Strings, 

sample games line games 108­109 

combining games, 262­264 Getting Shelf-ish, 48 Game 3: Hoop Hopefuls, 

equal chips, 250 Going to the Dogs, 126­127 109­110 

line games, 41­52 multiple chips games, Game 4: Go Fly a Kite, 

linked-attributes game, 205­207 110­111 

53­57 orphan chips Game 5: Pet Project, 111 

multiple chips Legal Eagles, 211­212 practice problems, 

All Aboard, 205­207 Rank and File, 208­209 solutions to 

Office Space, 202­205 partitioning games Game 1: Sushi Selecting, 

orphan chips All Lit Up, 103­104 112­113 

Legal Eagles, 211­213 Compound Interest, 168­169 Game 2: Pulling Strings, 

Rank and File, 208­210 Foster Children, 96­97 114­115 

partitioning Meeting and Greeting, 101 Game 3: Hoop Hopefuls, 

All Lit Up, 103­106 Surf and Turf, 163­165 116­117 

Foster Children, 96­100 preliminary, 266 Game 4: Go Fly a Kite, 

Meeting and Greeting, repeated chips games 118­120 

100­103 School Days, 189 Game 5: Pet Project, 

rule-change questions, Working Nine to Five, 120­122 

256­260 183­184 split chart, 129­132 

string games, 261­262 sorting games types, 81­82 

time-order line game, 57­62 Shirt Selection, 87­88 yes/no examples, 87­95 

2-D Spell It Like It Is, 160 spatial ordering, 33 

Dorm-room DVDs, 227­230 Start Me Up, 91­92 Speaking Out time-order line 

Getting Your Houses in Wake Up, World!, 130 game, 57­58 

Order, 230­232 spine-chart games, 142­143 Special Deliveries open 

Paranormal Problems, strategic, 15, 266 sorting practice game, 

224­225 tree- and spine-chart games, 173, 177­178 

Rocking Out, 226­227 146 speed 

two-part statements, Shirt Selection yes/no sorting importance of, 336 

252­256 game overview, 271­272 

yes/no sorting games, 87­95 answering questions, 88­91 Spell It Like It Is open yes/no 

scanning stories, 19­21 overview, 87 sorting game 

scenarios, 15, 125 setting up game, 87­88 answering questions, 

161­162 

346 LSAT Logic Games For Dummies

Spell It Like It Is open yes/no strategizing setup, 266, time-order line game, 57­62 

sorting game (continued) 269­270 To Montevideo with Love 

overview, 159­160 three-game, 273­274 split-chart practice game, 

setting up, 160 string games 132­135 

spine-chart game, 142­145 defined, 243, 260 Too Many Appointments 

spines, growing, 139­140 sample games, 261­262 repeated chips, empty 

split charts structure boxes practice game, 

defined, 15, 52, 125 board, 18­19 191­192, 194­196 

line games, 126­129 chips, 18 total enumeration 

overview, 27, 125­126 logic game, 11 defined, 15, 243 

practice games overview, 17­18 examples, 244­246 

Game 1: To Montevideo studying, importance of, 335 overview, 269­270 

with Love, 132­133 Surf and Turf open partition- using, 244­246 

Game 2: Roughing It, ing game tree- and spine-chart game, 

133­134 answering questions, 138­142, 145­148 

practice games, solutions to 165­167 tree chart, 138 

Game 1: To Montevideo overview, 163 trees, planting, 138­139 

with Love, 134­135 setting up, 163­165 truth, valuing, 23 

Game 2: Roughing It, Sushi Selecting sorting game, 2-D games 

134­135 107­108, 112­113 example, 15 

sorting game, 129­132 overview, 15, 223 

Start Me Up yes/no sorting 

game 

·T· practice games 

Game 1: Patients, Patients, 

answering questions, 92­95 tactics (advanced) 233 

setting up, 91­92 equal chips, 244, 249­251 Game 2: The Inspectors, 

starting a logic game recycling information, 234 

building game board, 21 243, 246­249 Game 3: County Lines, 

finding key, 21 total enumeration, 243­246 235­236 

overview, 19 temporal ordering, 33 Game 4: Get a Job, 236 

scanning story, 19­21 Test 1 practice games, solutions to 

statements practice test, 277­286 Game 1: Patients, Patients, 

and-, 252­260 practice test, solutions to, 237­238 

if-, 252­260 307­314 Game 2: The Inspectors, 

if-then, 85­86 Test 2 238­239 

or-, 252­260 practice test, 287­296 Game 3: County Lines, 

two-part, 252­256 practice test, solutions to, 239­240 

static approach, 266 314­320 Game 4: Get a Job, 240­241 

story Test 3 sample games 

assessing, 267 practice test, 297­306 Dorm-room DVDs, 227­230 

overview, 11, 17 practice test, solutions to, Getting Your Houses in 

reading, 87, 91, 96 320­328 Order, 230­232 

scanning, 19­21 test repeats, 336­337 Paranormal Problems, 

strategy three-game strategy 224­225 

accuracy, 270­271 considering, 273­274 Rocking Out, 226­227 

approach, 265­266 defined, 265, 273 solving, 223­232 

preliminary setup, 267­268 time two-part statements 

setup, 15, 266 at end of test, 334 answering questions with, 

speed, 271­272 tips on, 332­333 254­256 

overview, 252­256 

Index 347 

overview, 129 overview, 182­183 

·U· setting up board, 130 setting up board, 183­184 

utilizing full-board questions, splitting chart, 130 Workout Week practice prob- 

268 What's the Word? string lem, 63­64, 67­71 

sample game, 261­262 writing logic games, 338 

wildcard games 

·V· overview, 260­261 

·Y· 

valuing truth, 23 sample combining games, 

262­264 yes/no sorting games 

sample string games, examples, 87­95 

·W· 261­262 overview, 81 

Wake Up, World! split-chart Working Nine to Five Shirt Selection, 87­91 

sorting game repeated-chips game Start Me Up, 91­95 

answering questions, answering questions, 

130­132 184­185 

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BUSINESS, CAREERS & PERSONAL FINANCE 

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978-0-470-11806-1 978-0-7645-9939-2 978-0-471-74940-0 

OPERATING SYSTEMS & COMPUTER BASICS 

iMac For Dummies, 5th Edition Mac OS X Leopard For Dummies Windows Vista All-in-One 

978-0-7645-8458-9 978-0-470-05433-8 Desk Reference For Dummies 

Laptops For Dummies, 2nd Edition Macs For Dummies, 9th Edition 978-0-471-74941-7 

978-0-470-05432-1 978-0-470-04849-8 Windows Vista For Dummies 

Linux For Dummies, 8th Edition PCs For Dummies, 11th Edition 978-0-471-75421-3 

978-0-470-11649-4 978-0-470-13728-4 Windows Vista Security For Dummies 

MacBook For Dummies Windows® Home Server For Dummies 978-0-470-11805-4 

978-0-470-04859-7 978-0-470-18592-6 

Mac OS X Leopard All-in-One Windows Server 2008 For Dummies 

Desk Reference For Dummies 978-0-470-18043-3 

978-0-470-05434-5

SPORTS, FITNESS & MUSIC 

Coaching Hockey For Dummies GarageBand For Dummies iPod & iTunes For Dummies, 

978-0-470-83685-9 978-0-7645-7323-1 5th Edition 

Coaching Soccer For Dummies Golf For Dummies, 3rd Edition 978-0-470-17474-6 

978-0-471-77381-8 978-0-471-76871-5 Music Theory For Dummies 

Fitness For Dummies, 3rd Edition Guitar For Dummies, 2nd Edition 978-0-7645-7838-0 

978-0-7645-7851-9 978-0-7645-9904-0 Stretching For Dummies 

Football For Dummies, 3rd Edition Home Recording For Musicians 978-0-470-06741-3 

978-0-470-12536-6 For Dummies, 2nd Edition 

978-0-7645-8884-6

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* Separate Canadian edition also available 

Separate U.K. edition also available

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Study Aids/LSAT

The fast and easy way to 

improve your LSAT score! Open the book and find:

If you're like most test-takers, you find the infamous Analytical Reasoning · Coverage of line games and 

or "Logic Games" section of the LSAT to be the most elusive and trouble- sorting games in all their 

some. Now there's help! This friendly guide takes the puzzlement out common variations 

of Logic Games and gives you step-by-step instructions for how best to 

· How to read the story, search 

correctly identify and solve each type of problem within the allocated for clues, and set up your 

time. game board 

· LSAT basics -- get an overview of the LSAT logic games and discover how to · Advanced games and 

organize information with a game board techniques 

· Approaching the questions -- face down the two main types of logic games -- · When to trust your instinct, 

line games and sorting games 

when to guess, and when to 

· Bringing your A-game -- learn to tackle open line games, open sorting games, bail 

repeated chips, multiple chips, orphan chips, and empty boxes 

· Things to remember on test 

· Improving your performance -- kick it up a notch and solve the toughest logic day 

games and logic game questions, like working with 2-dimensional charts and 

focusing on the time element in logic games · How to avoid the two most 

basic logical errors 

· Practice, practice, practice -- put your training to the test with three practice 

tests that are designed just like the real LSAT logic games, complete with · Three practice tests with 

answers and detailed solutions solutions

Go to Dummies.com® 

for videos, step-by-step photos, 

how-to articles, or to shop!

$24.99 US / $29.99 CN / £16.99 UK

ISBN 978-0-470-52514-2

Mark Zegarelli is the author of Logic For Dummies, Calculus II 

For Dummies, Basic Math & Pre-Algebra For Dummies, and several 

logic puzzle books. 

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