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neutral agility

Bounty Hunter

Gondar

    * Affiliation: Sentinel

    * Attack Animation: 0.59 / 0.58

    * Damage: 45 - 59

    * Casting Animation: 0.3 / 0.51

    * Armor: 6

    * Base Attack Time: 1.7

    * Movespeed: 315

    * Missile Speed: Instant

    * Attack Range: 128 (melee)

    * Sight Range: 1800 / 1000

Bounty Hunters like Gondar do not play by the rules. His ideal attack pattern is to initiate from the shadows and stab you in the back. He'll keep this up if unchecked, and carries deadly Shurikens to deal high ranged damage as well. He also learns Jinada, which allows him to deal critical damage while slowing his prey down, allowing his strength to match his cunning later on. What sets him aside from any other killer, however, is that he doesn't work for free. Gondar can Track his targets, lowering their armor, monitoring their location, making them easier to chase, and providing a hefty gold reward if the poor sap winds up dead--which he makes often the case.

Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.

Shuriken Toss

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: T

The Bounty Hunter throws a shuriken at a target unit, dealing damage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 90

    * 10 seconds

    * 650

    * N/A

    * N/A

    * Enemy units

    * Deals 100 damage

    * 2

    * 115

    * 10 seconds

    * 650

    * N/A

    * N/A

    * Enemy units

    * Deals 200 damage

    * 3

    * 135

    * 10 seconds

    * 650

    * N/A

    * N/A

    * Enemy units

    * Deals 250 damage

    * 4

    * 155

    * 10 seconds

    * 650

    * N/A

    * N/A

    * Enemy units

    * Deals 325 damage

Notes

• Damage type: magical

• Posseses a mini-stun, allowing it to effectively interrupt the target.

Jinada

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: J

Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * 15 seconds

    * N/A

    * N/A

    * 3 seconds

    * Any unit

    * 1.5x critical multiplier, 25% movement and attack speed slow

    * 2

    * N/A

    * 12 seconds

    * N/A

    * N/A

    * 3 seconds

    * Any unit

    * 1.75x critical multiplier, 25% movement and attack speed slow

    * 3

    * N/A

    * 9 seconds

    * N/A

    * N/A

    * 3 seconds

    * Any unit

    * 2x critical multiplier, 25% movement and attack speed slow

    * 4

    * N/A

    * 6 seconds

    * N/A

    * N/A

    * 3 seconds

    * Any unit

    * 2.25x critical multiplier, 25% movement and attack speed slow

Notes

Wind Walk

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: W

Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 50

    * 15 seconds

    * N/A

    * N/A

    * 15 seconds

    * Self

    * 30 backstab damage

    * 2

    * 50

    * 15 seconds

    * N/A

    * N/A

    * 20 seconds

    * Self

    * 60 backstab damage

    * 3

    * 50

    * 15 seconds

    * N/A

    * N/A

    * 25 seconds

    * Self

    * 90 backstab damage

    * 4

    * 50

    * 15 seconds

    * N/A

    * N/A

    * 30 seconds

    * Self

    * 120 backstab damage

Notes

• Damage type: physical

• Will not break most channeling of spells upon activation.

• Invisibility is broken as soon as you start an attack, or start casting any spell.

• Has a fade time of 1/0.75/0.5/0.25 seconds

Track

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: R

Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 70

    * 10 seconds

    * 900

    * 900 (aura)/925 (bonus gold aoe)

    * 30 seconds

    * Enemy Heroes

    * 75 extra gold, reduces target's armor by 1.

    * 2

    * 60

    * 7 seconds

    * 1050

    * 900 (aura)/925 (bonus gold aoe)

    * 30 seconds

    * Enemy Heroes

    * 150 extra gold, reduces target's armor by 3.

    * 3

    * 50

    * 5 seconds

    * 1200

    * 900 (aura)/925 (bonus gold aoe)

    * 30 seconds

    * Enemy Heroes

    * 225 extra gold, reduces target's armor by 5.

Notes

• Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.

• Gives True Sight of the target.

• Tracked targets have a visual effect above their heads that is only visible to Bounty Hunter's allies.

• Grants 50/100/150 bonus gold to all allies (except bounty hunter himself) being affected by the track aura when the target dies

• Bonus gold will be added as reliable gold.

• The '-bounty' command allows you to display the total gold gained from this skill.

---------------

Drow Ranger

Traxex

    * Affiliation: Sentinel

    * Attack Animation: 0.7 / 0.3

    * Damage: 40 - 51

    * Casting Animation: 0.4 / 0.5

    * Armor: 2.1

    * Base Attack Time: 1.7

    * Movespeed: 300

    * Missile Speed: 1250

    * Attack Range: 625

    * Sight Range: 1800 / 800

The Drow Ranger is able to be quite a versatile fighter. She can provide constant support with her Frost Arrows to keep enemies pinned, Silence them so they can't retaliate with spells once they're forced to fight, and deal nice damage with her passive Trueshot Aura and Marksmanship abilities, which capitalize on and offer agility respectively. A good Archer will keep their distance, kiting an enemy in constant barrage, never letting them get dangerously close, and Traxex can achieve just that.

Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, and enchanting her arrows with an icy cold. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Frost Arrows

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: R

Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 12

    * 0 seconds

    * 625

    * N/A

    * 1.5 seconds on Heroes (7 on creeps)

    * Enemy Units

    * Slows attack speed by 5% and movement speed by 10%

    * 2

    * 12

    * 0 seconds

    * 625

    * N/A

    * 1.5 seconds on Heroes (7 on creeps)

    * Enemy Units

    * Slows attack speed by 10% and movement speed by 20%

    * 3

    * 12

    * 0 seconds

    * 625

    * N/A

    * 1.5 seconds on Heroes (7 on creeps)

    * Enemy Units

    * Slows attack speed by 15% and movement speed by 30%

    * 4

    * 12

    * 0 seconds

    * 625

    * N/A

    * 1.5 seconds on Heroes (7 on creeps)

    * Enemy Units

    * Slows attack speed by 20% and movement speed by 40%

Notes

• Frost arrows are Orb Effects and Buff Placers.

• The slow will not be increased by successive casts, only prolonged.

Silence

    * Ability Type: Active

    * Targeting Type: Area

    * Ability Hotkey: E

Stops all enemies in a target area from casting spells.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 90

    * 15 seconds

    * 900

    * 275

    * 3 seconds

    * Enemy Units

    * Disables all enemies hit from casting spells.

    * 2

    * 90

    * 15 seconds

    * 900

    * 275

    * 4 seconds

    * Enemy Units

    * Disables all enemies hit from casting spells.

    * 3

    * 90

    * 15 seconds

    * 900

    * 275

    * 5 seconds

    * Enemy Units

    * Disables all enemies hit from casting spells.

    * 4

    * 90

    * 15 seconds

    * 900

    * 275

    * 6 seconds

    * Enemy Units

    * Disables all enemies hit from casting spells.

Notes

• Does not stop opponents from using items.

• Disables Permanent Invisibility.

Trueshot Aura

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: T

An aura that gives friendly nearby units bonus damage to their ranged attacks.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied Ranged Units Only

    * Increases base ranged damage by 7%

    * 2

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied Ranged Units Only

    * Increases base ranged damage by 14%

    * 3

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied Ranged Units Only

    * Increases base ranged damage by 21%

    * 4

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied Ranged Units Only

    * Increases base ranged damage by 28%

Notes

• Aura bonuses consider only unit base damage + primary attribute increases (not raw damage items).

Marksmanship

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: M

The Ranger's accuracy has increased.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Self

    * Adds 15 Agility

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Self

    * Adds 30 Agility

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * Self

    * Adds 45 Agility

Notes

-----------------------------------

Faceless Void

Darkterror

    * Affiliation: Scourge

    * Attack Animation: 0.5 / 0.56

    * Damage: 58 - 64

    * Casting Animation: 0.35 / 0.51

    * Armor: 4

    * Base Attack Time: 1.7

    * Movespeed: 300

    * Missile Speed: Instant

    * Attack Range: 128 (melee)

    * Sight Range: 1800 / 800

Darkterror is a master of time and space, often bending it to his will. He can Time Walk to jump forward small distances, causing the movement of enemies around his destination point to be slowed. He is also able to passively revert quickly to a past moment to avoid damage, and lock time on a target to bash them without missing a beat. Faceless Void can rip open a Chronosphere in space time to stop all units inside it, except for himself, to wreak havoc as he pleases. While he is initially weak, you should never underestimate a hero with great damage potential that also has the ability to stop time. Never.

They say he was once human, but his background is shrouded in darkness, even to himself. What we know is that he was thrown into the Void between worlds and has emerged with the power of manipulating time. He can freeze his enemies in time and avoid hits by traveling a split-second back in time, right before receiving the blow. He can briefly rip apart the fabric of space-time to freeze both allies and opponents around him, yet remain free himself to act. It is rumored that he can instantly strike any man in a legion of soldiers, but nobody sees him move...

Time Walk

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: W

Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 120

    * 19 seconds

    * 700

    * 300

    * 3 seconds

    * Ground / Enemy Unit

    * Invulnerable travel and 25% slow

    * 2

    * 120

    * 17 seconds

    * 900

    * 300

    * 3 seconds

    * Ground / Enemy Unit

    * Invulnerable travel and 30% slow

    * 3

    * 120

    * 15 seconds

    * 1100

    * 300

    * 3 seconds

    * Ground / Enemy Unit

    * Invulnerable travel and 35% slow

    * 4

    * 120

    * 13 seconds

    * 1300

    * 300

    * 3 seconds

    * Ground / Enemy Unit

    * Invulnerable travel and 40% slow

Notes

• Faceless Void is invulnerable while moving using Time Walk.

• Faceless Void will lose his queued commands when he uses this skill.

Backtrack

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: R

Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * None

    * N/A

    * N/A

    * 10% chance to dodge damage

    * 2

    * N/A

    * N/A

    * N/A

    * None

    * N/A

    * N/A

    * 15% chance to dodge damage

    * 3

    * N/A

    * N/A

    * N/A

    * None

    * N/A

    * N/A

    * 20% chance to dodge damage

    * 4

    * N/A

    * N/A

    * N/A

    * None

    * N/A

    * N/A

    * 25% chance to dodge damage

Notes

• Stacks with evasion.

Time Lock

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: E

Gives a chance that an attack will do bonus damage and lock a unit in time

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * 1 second on heroes (2 seconds on creeps)

    * Any unit

    * 10% chance, 40 bonus damage

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * 1 second on heroes (2 seconds on creeps)

    * Any unit

    * 15% chance, 50 bonus damage

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * 1 second on heroes (2 seconds on creeps)

    * Any unit

    * 20% chance, 60 bonus damage

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * 1 second on heroes (2 seconds on creeps)

    * Any unit

    * 25% chance, 70 bonus damage

Notes

• Damage type: magical

• Stun works on magic immune units.

• Does not stack with Cranium Basher.

Chronosphere

    * Ability Type: Active

    * Targeting Type: Area

    * Ability Hotkey: C

Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 150

    * 120 (75*) seconds

    * 500

    * 400

    * 4 seconds

    * Any unit

    * Pauses all units

    * 2

    * 175

    * 110 (75*) seconds

    * 550

    * 400

    * 4.5 (5*) seconds

    * Any unit

    * Pauses all units

    * 3

    * 200

    * 100 (75*) seconds

    * 600

    * 400

    * 5 (6*) seconds

    * Any unit

    * Pauses all units

Notes

• Stops both units and buildings, friend or foe.

• Couriers are unnaffected.

• Does not affect units owned by the Faceless Void (Illusions, Summons).

• Can be improved by Aghanim's Scepter (* shows the improved values).

--------------

Geomancer

Meepo

    * Affiliation: Scourge

    * Attack Animation: 0.38 / 0.6

    * Damage: 39 - 45

    * Casting Animation: 0.5 / 0.5

    * Armor: 5.3

    * Base Attack Time: 1.7

    * Movespeed: 305

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 1800

In the right hands, Meepo is a deadly weapon, with the potential to take on multiple enemies at the same time. He has the capabilities to slow his enemies to a crawl, to permanently stop an enemy from moving, and teleport across the entire map in a Poof! His main strength, and greatest weakness, is his ability to divide himself into 4 identical clones, each possessing his full skill-set, and a copy of his shoes. Geomancer players must take care, however, as the death of one clone means the death of all - Divided They Stand, but United They Fall!

Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.

Earthbind

    * Ability Type: Active

    * Targeting Type: Area

    * Ability Hotkey: E

Rains earthen spikes across a target area, pinning down all enemy units.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 20 seconds

    * 500

    * 220

    * 2 seconds

    * Enemy Units

    * Ensnares enemy units

    * 2

    * 100

    * 16 seconds

    * 750

    * 220

    * 2 seconds

    * Enemy Units

    * Ensnares enemy units

    * 3

    * 100

    * 12 seconds

    * 1000

    * 220

    * 2 seconds

    * Enemy Units

    * Ensnares enemy units

    * 4

    * 100

    * 8 seconds

    * 1250

    * 220

    * 2 seconds

    * Enemy Units

    * Ensnares enemy units

Notes

• Prevents enemies from using blink skills.

• Does not hit invisible units, but ensnared units won't be able to become invisible.

• Interrupts channeling spells if the target isn't affected by this ability already.

• Does not work on magic immune units.

• Does not work on Roshan.

Poof

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: F

Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 375 AOE in the departure and arrival locations.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 80

    * 14 seconds

    * Global

    * 375

    * N/A

    * Geomancers

    * 50 damage

    * 2

    * 80

    * 12 seconds

    * Global

    * 375

    * N/A

    * Geomancers

    * 80 damage

    * 3

    * 80

    * 10 seconds

    * Global

    * 375

    * N/A

    * Geomancers

    * 110 damage

    * 4

    * 80

    * 8 seconds

    * Global

    * 375

    * N/A

    * Geomancers

    * 140 damage

Notes

• When targeted, Meepo will teleport to the Meepo closest to the target point (can be the same Meepo as casts it).

• If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.

Geostrike

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: G

The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other geomancers. Lasts 2 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * 2 seconds

    * Enemy Units

    * 5% slow, 5 damage per second

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * 2 seconds

    * Enemy Units

    * 10% slow, 10 damage per second

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * 2 seconds

    * Enemy Units

    * 15% slow, 15 damage per second

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * 2 seconds

    * Enemy Units

    * 20% slow, 20 damage per second

Notes

• Does not stack with buff placers.

• Geostrike's slow of every Meepo stacks directly.

Divided We Stand

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: D

Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * 1 Geomancer

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * 2 Geomancers

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * N/A

    * 3 Geomancers

Notes

• The only item that transfers to the clones is one pair of boots (any type).

• Meepo clones can use active abilities from Boots of Travel and Phase Boots.

• Meepo clones gain 25% of any extra attributes the primary Meepo has.

----------------------

Lightning Revenant

Razor

    * ffiliation: Scourge

    * Attack Animation: 0.3 / 0.7

    * Damage: 45 - 47

    * Casting Animation: 0.5 / 0.125

    * Armor: 2.1

    * Base Attack Time: 1.7

    * Movespeed: 295

    * Missile Speed: 2000

    * Attack Range: 475

    * Sight Range: 1800 / 800

Razor is lightning incarnate. It is a living being, capable only of unleashing it's tremendous electrical power to anything and everything nearby. The only indication of sentience from it is its ability to control its surges, which never seems to actually strike any it would call friend. Like its namesake, it cuts to the bone, with speed and accuracy, sometimes jumping from one thing to another. Its unnatural form gives it speed, and a thirst for blood. It is a force to be reckoned with, and only the strong dare face it.

Plasma Field

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: F

Razor releases a wave of energetic plasma. which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from Razor the more energy it has.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 125

    * 14 seconds

    * N/A

    * 795

    * N/A

    * Enemy Units

    * Min damage 80. Max 140

    * 2

    * 125

    * 14 seconds

    * N/A

    * 795

    * N/A

    * Enemy Units

    * Min damage 120. Max 210

    * 3

    * 125

    * 14 seconds

    * N/A

    * 795

    * N/A

    * Enemy Units

    * Min damage 160. Max 280

    * 4

    * 125

    * 14 seconds

    * N/A

    * 795

    * N/A

    * Enemy Units

    * Min damage 200. Max 350

Notes

• Damage type: magic

Static Link

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: C

Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and add it to his own. Drains up to 8 seconds. Bonus lasts 13 seconds after that.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 20

    * 35 seconds

    * 600

    * N/A

    * 13-21 seconds

    * Enemy heroes

    * 7 attack damage per second

    * 2

    * 30

    * 30 seconds

    * 600

    * N/A

    * 13-21 seconds

    * Enemy heroes

    * 14 attack damage per second

    * 3

    * 40

    * 25 seconds

    * 600

    * N/A

    * 13-21 seconds

    * Enemy heroes

    * 21 attack damage per second

    * 4

    * 50

    * 20 seconds

    * 600

    * N/A

    * 13-21 seconds

    * Enemy heroes

    * 28 attack damage per second

Notes

• The link is broken when either unit dies, the distance between them becomes greater than 675, or when Razor loses sight of the targeted unit.

• If targeted on the ground, the link will travel in that direction, if an enemy hero comes within 200 range of it during this time, will be linked to Razor.

Unstable Current

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: N

Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * 0.3 seconds

    * Enemy heroes

    * 3% movement, 40 damage

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * 0.6 seconds

    * Enemy heroes

    * 6% movement, 60 damage

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * 0.9 seconds

    * Enemy heroes

    * 9% movement, 80 damage

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * 1.2 seconds

    * Enemy heroes

    * 12% movement, 100 damage

Notes

• Damage type: magic

• Damage activates when the spell cast on Razor begins its effect.

• Only activates if the caster is a hero unit.

• Does not work against arrow effects.

Eye of the Storm

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: E

The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 80 seconds

    * N/A

    * 500/380 for units/buildings **

    * 20 seconds

    * Enemy Units

    * Deals 37.5 damage and reduces armor by 1 each strike. One strike each 0.85 (0.7*) seconds.

    * 2

    * 150

    * 70 seconds

    * N/A

    * 500/380 for units/buildings **

    * 25 seconds

    * Enemy Units

    * Deals 50 damage and reduces armor by 1 each strike. One strike each 0.75 (0.6*) seconds.

    * 3

    * 200

    * 60 seconds

    * N/A

    * 500/380 for units/buildings **

    * 30 seconds

    * Enemy Units

    * Deals 62.5 damage and reduces armor by 1 each strike. One strike each 0.6 (0.5*) seconds.

Notes

• Damage type: physical

• Each blast targets the lowest health enemy unit within range.

• (*) Aghanims Scepter values, able to target structures except ziggurat and moonwell.

• (**) Does not really matter, the triggered (center to center) AoE is the same, the difference is existant because of difference in collision size.

---------------

Gorgon

Medusa

    * Affiliation: Scourge

    * Attack Animation: 0.5 / 0.6

    * Damage: 44 - 50

    * Casting Animation: 0.4 / 0.5

    * Armor: 1.9

    * Base Attack Time: 1.7

    * Movespeed: 290

    * Missile Speed: 1200

    * Attack Range: 600

    * Sight Range: 1800 / 800

Medusa is a tank, both in durability and AOE damage, once she is fully leveled. Her early game consists of spamming Mystic Snake for gold and harass. Split Shot will become truly formidable after you've acquired damage item. You need to be in the center of team fights, as you can effectively output 300% damage with Split Arrow. Focus fire on you is mitigated by your Mana Shield for tanking and Stone Gaze which slows movement and attack speed, dispels status buffs and damage summon units.

An insidious creature that dwelled for eons in the underwater prisons of Nazjatar, the Gorgon was unwittingly freed during the war waged between King Arthas's Scourge and the Naga on the icy shores of Northrend. Plagued by undeath in the aftermath, Medusa welcomed the blessing of immortality. Gifted with a keen sense of archery and affinity to magic at birth, she has honed her skills over the ages. Firing barrage of arrows, freeing her energy leeching serpent upon her enemies, and conjuring a protective barrier of mana are just minor skills at her disposal. Like her namesake, Medusa instills paralyzing fear into all that would dare looking at her.

Split Shot

    * Ability Type: Toggle

    * Targeting Type: Instant

    * Ability Hotkey: T

Medusa magically splits her shot into four arrows. These arrows deal a lower percent of her normal damage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 0

    * 0 seconds

    * N/A

    * 600

    * N/A

    * Enemy Units

    * 4 arrows each 45% damage

    * 2

    * 0

    * 0 seconds

    * N/A

    * 600

    * N/A

    * Enemy Units

    * 4 arrows each 55% damage

    * 3

    * 0

    * 0 seconds

    * N/A

    * 600

    * N/A

    * Enemy Units

    * 4 arrows each 65% damage

    * 4

    * 0

    * 0 seconds

    * N/A

    * 600

    * N/A

    * Enemy Units

    * 4 arrows each 75% damage

Notes

• Only the primary target will recieve attack effects like bash and orb effects.

• Secondary targets will be the three closest enemy units excluding the primary target.

• Has a 0.1 seconds transformation time.

• You can dodge stuns while transforming.

Mystic Snake

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: C

A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power is increased by 20% each jump.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 140

    * 11 seconds

    * 800

    * 475

    * N/A

    * Enemy unit

    * 80 base damage, 20 base mana. 3 jumps.

    * 2

    * 150

    * 11 seconds

    * 800

    * 475

    * N/A

    * Enemy unit

    * 120 base damage, 30 base mana. 4 jumps.

    * 3

    * 160

    * 11 seconds

    * 800

    * 475

    * N/A

    * Enemy unit

    * 160 base damage, 40 base mana. 5 jumps.

    * 4

    * 170

    * 11 seconds

    * 800

    * 475

    * N/A

    * Enemy unit

    * 200 base damage, 50 base mana. 6 jumps.

Notes

• Every time it steals mana (only happens on units with mana), the amount it steals is increased by 20% of its base value.

• Every time it damages, the damage amount is increased by 20% of its base value.

• The damage and mana steal amounts increase independently..

• The mystic snake moves at a speed of 633 until it is returning, at which point it moves at a speed of 833.

Mana Shield

    * Ability Type: Toggle

    * Targeting Type: Instant

    * Ability Hotkey: E

Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 0

    * 10 seconds

    * N/A

    * N/A

    * N/A

    * N/A

    * Absorbs 0.75 damage per point of mana

    * 2

    * 0

    * 10 seconds

    * N/A

    * N/A

    * N/A

    * N/A

    * Absorbs 1.25 damage per point of mana

    * 3

    * 0

    * 10 seconds

    * N/A

    * N/A

    * N/A

    * N/A

    * Absorbs 1.5 damage per point of mana

    * 4

    * 0

    * 10 seconds

    * N/A

    * N/A

    * N/A

    * N/A

    * Absorbs 2 damage per point of mana

Notes

• Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage.

Stone Gaze

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: G

Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals more damage to summoned units per level.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 100 seconds

    * N/A

    * 800

    * 5 seconds

    * Enemy Units

    * Slow attacks by a factor 2, stops movement. Deals 600 damage to illusions and summoned units.

    * 2

    * 50

    * 100 seconds

    * N/A

    * 800

    * 5 seconds

    * Enemy Units

    * Slow attacks by a factor 3, stops movement. Deals 800 damage to illusions and summoned units.

    * 3

    * 0

    * 100 seconds

    * N/A

    * 800

    * 5 seconds

    * Enemy Units

    * Slow attacks by a factor 5, stops movement. Deals 1000 damage to illusions and summoned units.

Notes

• Affects any units that have line of sight with Medusa at any period during 0.6 seconds after cast.

---------------

Templar Assassin

Lanaya

    * Affiliation: Sentinel

    * Attack Animation: 0.3 / 0.5

    * Damage: 53 - 59

    * Casting Animation: 0.3 / 0.51

    * Armor: 4.3

    * Base Attack Time: 1.7

    * Movespeed: 305

    * Missile Speed: 900

    * Attack Range: 140

    * Sight Range: 1800 / 800

Lanaya uses deceit to conquer her foes. With Refraction she can negate a small number of damage instances, and have a few enhanced attacks of her own. She can Meld into the shadows at any time, but must remain still to keep hidden. If she strikes from the shadows, she will deal additional damage and lower her target's armor. The Templar Assassin's Psi Blades can be thrown from moderate range, and actually pierce her targets to deal damage further in a line. Her ability to place Psionic Traps from great distances, which slow nearby targets on activation, makes her nearly impossible to escape from. While she is able to create a number of disadvantages for her opponents, if caught with her guard down she will quickly fall.

The apprentice of a legendary creature from Aiur, Lanaya is a psychic adept who specializes in strategic assassination for the Sentinels. Her psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect her from enemy assault, or cloak herself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter the Templar on the battlefield find themselves dead and buried, their lives cut short as she fades back into the shadows, waiting for a new prey.

Refraction

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: R

Manipulating psionic energy around herself grants Lanaya a mystical refraction of light that protects her from external harm and gives her bonus damage for a limited number of instances.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 75

    * 17 seconds

    * N/A

    * N/A

    * 2 instances or 17 seconds

    * Self

    * 20 bonus damage, 2 Instances

    * 2

    * 75

    * 17 seconds

    * N/A

    * N/A

    * 3 instances or 17 seconds

    * Self

    * 40 bonus damage, 3 Instances

    * 3

    * 75

    * 17 seconds

    * N/A

    * N/A

    * 4 instances or 17 seconds

    * Self

    * 60 bonus damage, 4 Instances

    * 4

    * 75

    * 17 seconds

    * N/A

    * N/A

    * 5 instances or 17 seconds

    * Self

    * 80 bonus damage, 5 Instances

Notes

• Direct HP Removal does not trigger refraction.

• The instance blocking and damage bonus are independent of each other.

• The status buff might take a while to dissapear after the charges are gone.

• Only instances of more than 5 damage (after all reductions) will remove a charge.

Meld

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: D

The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 50

    * 7 seconds

    * N/A

    * N/A

    * Infinite (invisibility) / 10 seconds (armor reduction)

    * Self/Enemy Unit

    * 50 damage, -2 armor

    * 2

    * 50

    * 7 seconds

    * N/A

    * N/A

    * Infinite (invisibility) / 10 seconds (armor reduction)

    * Self/Enemy Unit

    * 100 damage, -4 armor

    * 3

    * 50

    * 7 seconds

    * N/A

    * N/A

    * Infinite (invisibility) / 10 seconds (armor reduction)

    * Self/Enemy Unit

    * 150 damage, -6 armor

    * 4

    * 50

    * 7 seconds

    * N/A

    * N/A

    * Infinite (invisibility) / 10 seconds (armor reduction)

    * Self/Enemy Unit

    * 200 damage, -8 armor

Notes

• Damage type: physical

• Meld is broken by any action other than staying in position.

• The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.

• The armor debuffs don't stack with each other.

• The invisibility comes from windwalk with a fadetime of 0.001 seconds.

Psi Blades

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: B

Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * 70 (width)/295 (length)

    * N/A

    * Enemy Units

    * 40 Bonus Range, 320 Spill Range.

    * 2

    * N/A

    * N/A

    * N/A

    * 70 (width)/315 (length)

    * N/A

    * Enemy Units

    * 100 Bonus Range, 340 Spill Range.

    * 3

    * N/A

    * N/A

    * N/A

    * 70 (width)/335 (length)

    * N/A

    * Enemy Units

    * 160 Bonus Range, 360 Spill Range.

    * 4

    * N/A

    * N/A

    * N/A

    * 70 (width)/355 (length)

    * N/A

    * Enemy Units

    * 220 Bonus Range, 380 Spill Range.

Notes

• Damage type: pure

• Spill damage hits invisible units.

• Attack effects (like orb effects and bash) will only will be applied to the main target.

Psionic Trap

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: C

Creates psionic traps on ground. When triggered, it will slow units within 375 range by 50%.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 15

    * 11 seconds

    * 2000

    * N/A

    * Infinite

    * Enemy Units

    * 50% slow on activation, Max 5 Traps

    * 2

    * 15

    * 9 seconds

    * 2000

    * N/A

    * Infinite

    * Enemy Units

    * 50% slow on activation, Max 8 Traps

    * 3

    * 15

    * 7 seconds

    * 2000

    * N/A

    * Infinite

    * Enemy Units

    * 50% slow on activation, Max 11 Traps

Notes

• Traps last indefinitely.

• They have invisibility (2 seconds fade time), magic immunity and 100 HP at all levels.

• They do not prevent Neutrals spawning.

• Traps have 400/400 vision range.

• When a Trap is placed, it is added to your selection.

    Trap

        * Ability Type: Active

        * Targeting Type: Instant

        * Ability Hotkey: T

    Releases the energy stored from the nearest trap.

        * Mana Cost

        * Cooldown

        * Casting range

        * Area of Effect

        * Duration

        * Allowed Targets

        * Effects

        * 0

        * 0.5 seconds

        * N/A

        * 375

        * 5 seconds

        * Enemy Units

        * 50% slow on activation

------------

Ursa Warrior

Ulfsaar

    * Affiliation: Sentinel

    * Attack Animation: 0.3 / 0.3

    * Damage: 45 - 49

    * Casting Animation: 0.5 / 0.51

    * Armor: 4.6

    * Base Attack Time: 1.7

    * Movespeed: 310

    * Missile Speed: Instant

    * Attack Range: 100 (melee)

    * Sight Range: 1800 / 800

The Ursa Warrior makes quick work of enemies who try to fight him toe to toe. His Fury Swipes passively claw deeper into enemy wounds, dealing more damage with each consecutive hit. Overpower allows him to reach lightning fast attacking speed for 6 hits, and when Enraged, he'll deal even more damage based on a portion of his health. To aid Ulfsaar in unleashing on his prey, he can stomp the ground to cause Earthshocks, which cripple nearby enemies' movespeed and deals moderate damage.

Before the invasion of the Scourge, a race of intelligent bears called furbolgs cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolgs were forced to flee to the Sentinel for protection. In return, the furbolgs have sent their mightiest Ursa Warrior into battle on the Sentinel behalf. Enraged by the defilement of his people's sacred land, Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.

Earthshock

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: E

Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 75

    * 7 seconds

    * N/A

    * 365

    * 4 seconds

    * Enemy units

    * 70 damage, 25% slow

    * 2

    * 75

    * 7 seconds

    * N/A

    * 365

    * 4 seconds

    * Enemy units

    * 120 damage, 35% slow

    * 3

    * 75

    * 7 seconds

    * N/A

    * 365

    * 4 seconds

    * Enemy units

    * 170 damage, 45% slow

    * 4

    * 75

    * 7 seconds

    * N/A

    * 365

    * 4 seconds

    * Enemy units

    * 220 damage, 55% slow

Notes

• Damage type: magical

Overpower

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: V

Sends Ulfsaar into a rage until he can expend his energy on a target.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 45

    * 10 seconds

    * N/A

    * N/A

    * 15 seconds

    * Self

    * 400% increased attack speed for 3 attacks

    * 2

    * 55

    * 10 seconds

    * N/A

    * N/A

    * 15 seconds

    * Self

    * 400% increased attack speed for 4 attacks

    * 3

    * 65

    * 10 seconds

    * N/A

    * N/A

    * 15 seconds

    * Self

    * 400% increased attack speed for 5 attacks

    * 4

    * 75

    * 10 seconds

    * N/A

    * N/A

    * 15 seconds

    * Self

    * 400% increased attack speed for 6 attacks

Notes

• It gives the maximum increased attack speed possible.

• Overpower is not removed when Black King Bar is activated.

Fury Swipes

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: W

Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * N/A

    * 5 seconds

    * Enemy units

    * 10 bonus damage per attack

    * 2

    * N/A

    * N/A

    * N/A

    * N/A

    * 5 seconds

    * Enemy units

    * 15 bonus damage per attack

    * 3

    * N/A

    * N/A

    * N/A

    * N/A

    * 5 seconds

    * Enemy units

    * 20 bonus damage per attack

    * 4

    * N/A

    * N/A

    * N/A

    * N/A

    * 5 seconds

    * Enemy units

    * 25 bonus damage per attack

Notes

• This is an orb effect.

• Counter gets reset after 5 seconds.

Enrage

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: R

When activated, greatly increases Ulfsaar's damage based on his current life.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 0

    * 25 seconds

    * N/A

    * N/A

    * 15 Seconds

    * Self

    * 4% of current life is dealt in damage.

    * 2

    * 0

    * 25 seconds

    * N/A

    * N/A

    * 15 Seconds

    * Self

    * 5% of current life is dealt in damage.

    * 3

    * 0

    * 25 seconds

    * N/A

    * N/A

    * 15 Seconds

    * Self

    * 6% of current life is dealt in damage.

Notes

• Doubles the damage dealt by Fury Swipes.

---------------

Vengeful Spirit

Shendelzare Silkwo

    * Affiliation: Sentinel

    * Attack Animation: 0.33 / 0.64

    * Damage: 39 - 53

    * Casting Animation: 0.3 / 0.51

    * Armor: 3.1

    * Base Attack Time: 1.7

    * Movespeed: 295

    * Missile Speed: 1500

    * Attack Range: 400

    * Sight Range: 1800 / 800

The Vengeful Spirit seeks retribution so direly against her enemies that she will do whatever it takes to aid her allies, even if it means sacrificing herself. Shendelzare can fire Magic Missiles to stun and damage targets. She releases Waves of Terror to scout ahead, reduce enemy damage, and shred their armor. Her lust for vengeance is palpable, and nearby allies feel Commanded to deal more damage. Even though she isn't a sturdy or evasive hero, Silkwood will Swap her position with a key enemy or allied hero in an instant, disregarding her own safety, all in the name of vengeance.

Once a mighty warden and sister of Mortred, the maniacal laughter of her sibling and the chakram of hers covered in her own just drawn blood is a sight that even today still haunts Shendelzare. Hearing the laments of her loyal daughter, Elune decided to not forsake her, and she graced her with a new body along with abilities to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. Shendelzare now leads the Sentinel's army, fearless of what could come at her, an avatar of the dreadful emotions within the soul of her former self.

Magic Missile

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: C

A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 110

    * 10 seconds

    * 500

    * N/A

    * 1.45 seconds

    * Enemy units

    * Deals 100 damage and stuns for 1.45 seconds.

    * 2

    * 120

    * 10 seconds

    * 500

    * N/A

    * 1.55 seconds

    * Enemy units

    * Deals 175 damage and stuns for 1.55 seconds.

    * 3

    * 130

    * 10 seconds

    * 500

    * N/A

    * 1.65 seconds

    * Enemy units

    * Deals 250 damage and stuns for 1.65 seconds.

    * 4

    * 140

    * 10 seconds

    * 500

    * N/A

    * 1.75 seconds

    * Enemy units

    * Deals 325 damage and stuns for 1.75 seconds.

Notes

• Damage type: magical

Wave of Terror

    * Ability Type: Active

    * Targeting Type: Point

    * Ability Hotkey: E

Shendelzare lets loose a wicked cry, terrorizing enemy units. Their armor is reduced.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 40

    * 15 seconds

    * 1400

    * 300

    * 20 seconds

    * Enemy units

    * Reduces armor by 2. Deals 18.75 damage.

    * 2

    * 40

    * 15 seconds

    * 1400

    * 300

    * 20 seconds

    * Enemy units

    * Reduces armor by 3. Deals 37.5 damage.

    * 3

    * 40

    * 15 seconds

    * 1400

    * 300

    * 20 seconds

    * Enemy units

    * Reduces armor by 4. Deals 56.25 damage.

    * 4

    * 40

    * 15 seconds

    * 1400

    * 300

    * 20 seconds

    * Enemy units

    * Reduces armor by 5. Deals 75 damage.

Notes

• Damage type: HP removal

• The wave gives vision as it goes forward.

Command Aura

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: D

Increases nearby units' damage.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied Units

    * 12% bonus damage

    * 2

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied Units

    * 20% bonus damage

    * 3

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied Units

    * 28% bonus damage

    * 4

    * N/A

    * N/A

    * N/A

    * 900

    * N/A

    * Allied Units

    * 36% bonus damage

Notes

• The bonus damage provided by the aura is based on base damage and primary attribute.

Nether Swap

    * Ability Type: Active

    * Targeting Type: Unit

    * Ability Hotkey: W

Instantaneously swaps positions with a target Hero.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 100

    * 45 (10*) seconds

    * 600

    * N/A

    * N/A

    * Any Hero

    * Vengeful Spirit and the target instantly swap positions.

    * 2

    * 150

    * 45 (10*) seconds

    * 900

    * N/A

    * N/A

    * Any Hero

    * Vengeful Spirit and the target instantly swap positions.

    * 3

    * 200

    * 45 (10*) seconds

    * 1200

    * N/A

    * N/A

    * Any Hero

    * Vengeful Spirit and the target instantly swap positions.

Notes

• Works on magic immune units.

• Trees near Vengeful Spirit and the target will be destroyed upon swapping.

• Interrupts channeling skills of the target.

• Can be improved by Aghanim's Scepter (* shows the improved values).

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Murloc Nightcrawler

Slark

    * Affiliation: Scourge

    * Attack Animation: 0.5 / 0.3

    * Damage: 48 - 56

    * Casting Animation: 0.001 / 0.51

    * Armor: 1.1

    * Base Attack Time: 1.7

    * Movespeed: 305

    * Missile Speed: Instant

    * Attack Range: 128 (melee)

    * Sight Range: 1800 / 1800

In the deepest, blackest pits of the ocean a fearsome and terrifying creature lurks. Bending the shadows to his will, few have seen his true form and none have lived to speak of it. For the shadows are his sanctuary, a place of empowerment and revitalisation. Bathed in this inpenetrable darkness he strikes unseen, every attack making him swifter and more powerful whilst weakening his enemy. An unbreakable leash awaits all who try to escape, leaving them at mercy of this horrifying phantom. By sacrificing a fraction of his soul, his pact with darkness allows him break even the most powerful bonds and curses. |n|nWith echoes of the Great War reaching every corner of the earth, this creature, known only as Slark, has emerged from the depths to search for an ancient relic...

Dark Pact

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: C

Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 1.5 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to all nearby enemies.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 55

    * 10 seconds

    * N/A

    * 325

    * 2 seconds (delay) / 0.5 seconds (pulses)

    * Enemies

    * 75 total damage, removes buffs

    * 2

    * 50

    * 9 seconds

    * N/A

    * 325

    * 2 seconds (delay) / 0.5 seconds (pulses)

    * Enemies

    * 150 total damage, removes buffs

    * 3

    * 45

    * 8 seconds

    * N/A

    * 325

    * 2 seconds (delay) / 0.5 seconds (pulses)

    * Enemies

    * 225 total damage, removes buffs

    * 4

    * 40

    * 7 seconds

    * N/A

    * 325

    * 2 seconds (delay) / 0.5 seconds (pulses)

    * Enemies

    * 300 total damage, removes buffs

Notes

• 1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deals 75/150/225/300 total magic damage to enemies within 350 AoE, and half that damage to Murloc Nightcrawler.

• Each pulse also removes buffs from Murloc Nightcrawler.

• Murloc Nightcrawler cannot kill himself with this skill.

• If Murloc Nightcrawler dies, the pulses stop.

Pounce

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: E

Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 325 distance away from the point of impact for 3.5 seconds.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 75

    * 12 seconds

    * 400

    * 325 (leash range)

    * 3.5 seconds

    * Enemies

    * 40 damage, enemy leashed

    * 2

    * 75

    * 12 seconds

    * 500

    * 325 (leash range)

    * 3.5 seconds

    * Enemies

    * 80 damage, enemy leashed

    * 3

    * 75

    * 12 seconds

    * 600

    * 325 (leash range)

    * 3.5 seconds

    * Enemies

    * 120 damage, enemy leashed

    * 4

    * 75

    * 12 seconds

    * 700

    * 325 (leash range)

    * 3.5 seconds

    * Enemies

    * 160 damage, enemy leashed

Notes

• On cast, Murloc Nightcrawler leaps forward at a speed of 733.33/800/866.66/933.33, stopping when he latches onto an enemy unit in 85 AoE, or has traveled 400/500/600/700 distance.

• When an enemy unit is leashed, it takes 40/80/120/160 magic damage, and is unable to move more than 325 distance away from Murloc Nightcrawler's landing spot for 3.5 seconds (moving more than 100 distance away in less than 0.03 seconds will break the leash).

• Magic immune units cannot be leashed.

• Trees are destroyed in a 200x200 rectangle around Murloc Nightcrawler's landing area.

• Blinking or teleporting away will break the leash.

Essence Shift

    * Ability Type: Passive

    * Targeting Type: N/A

    * Ability Hotkey: N

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * N/A

    * 0.4 seconds

    * N/A

    * N/A

    * 15 seconds

    * Enemy heroes

    * Steals 2 of main attribute and 1 of each other attribute

    * 2

    * N/A

    * 0.35 seconds

    * N/A

    * N/A

    * 30 seconds

    * Enemy heroes

    * Steals 2 of main attribute and 1 of each other attribute

    * 3

    * N/A

    * 0.3 seconds

    * N/A

    * N/A

    * 45 seconds

    * Enemy heroes

    * Steals 2 of main attribute and 1 of each other attribute

    * 4

    * N/A

    * 0.25 seconds

    * N/A

    * N/A

    * 60 seconds

    * Enemy heroes

    * Steals 2 of main attribute and 1 of each other attribute

Notes

• Each time Murloc Nightcrawler attacks an enemy hero, 2 points of that hero's main attribute, and 1 point of each other attribute are stolen, granting Murloc Nightcrawler the sum of the stolen attributes as Agility.

• Attributes cannot be dropped below 1 by Essence Shift.

• When either Murloc Nightcrawler or the affected unit dies, its stats are returned to normal.

Shadow Dance

    * Ability Type: Active

    * Targeting Type: Instant

    * Ability Hotkey: D

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds. Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

    * Level

    * Mana Cost

    * Cooldown

    * Casting range

    * Area of Effect

    * Duration

    * Allowed Targets

    * Effects

    * 1

    * 120

    * 25 seconds

    * N/A

    * N/A

    * 5.5 seconds

    * N/A

    * Invisibility on cast, +30% movement speed and +2% HP regeneration when not visible

    * 2

    * 120

    * 25 seconds

    * N/A

    * N/A

    * 5.5 seconds

    * N/A

    * Invisibility on cast, +35% movement speed and +3% HP regeneration when not visible

    * 3

    * 120

    * 25 seconds

    * N/A

    * N/A

    * 5.5 seconds

    * N/A

    * Invisibility on cast, +40% movement speed and +4% HP regeneration when not visible

Notes

• When cast, the Murloc Nightcrawler becomes invisible for 5.5 seconds, this invisibility is not broken by casting abilities, using items, or attacking.

• While invisible from this ability's active effect, a visible cloud effect is shown at Murloc Nightcrawler's position.

• Shadow Dance passively grants +30%/+35%/+40% movement speed and +2%/+3%/+4% HP regeneration when Murloc Nightcrawler is not visible to the enemy (has a 0.7 second delay on activation and deactivation).

• If Murloc Nightcrawler is damaged by a neutral unit, the passive effect is removed for 2 seconds.

• Passive effect does not work if Murloc Nightcrawler is affected by Doom.

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