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Info and rules

Info extremely short :
Welcome to Cosmere roleplay. Here, you may play as a character from the Cosmere or create your own character. Just remember to stick to the rules of the magic system.
Rules:
1. Stick in your own place in the Cosmere unless you are a world-hopper, but world-hoppers can only be in one place at a time
2. Romance is allowed, but don't go overboard.
3. write in third person POV
4. Don't insult people and use the curses assigned to your world in the Cosmere
e.g.
real world:" Oh my God!"
Roshar : " Stormfather!"
5. killing characters is allowed if you asked the owner.
6. God mode is allowed but only when the person you were conversing with is offline for 2 or more days.
7.Let's keep this PG-13
8. We will have 10 or more people in each world.
9 for those who are gonna ask, THIS IS STILL OPEN
10. next chapter is the form.
Long explanation ( warning: I don't own any of these ideas. They belong to Brandon_Sanderson)
So, you're a newbie and you have no idea what this is. Well, to begin this explanation, I will ask you what the word Cosmere means. If you know, then skip to the next chapter if not, then keep on reading.

The Cosmere is the setting of all Brandon Sanderson's cosmerian books which are the ones stated in the description plus a novella that I will not explain anymore. All you need to know are the places included in this " Cosmere " and how their magic system works. These are not in any order.

1. Scadrial (Mistborn,and Wax and Wayne series)
~ Luthadel - Set in the time of the Ascension ( don't prod, just remember how the place worked).
Magic system:
Scadrial uses a magic systems called Allomancy, Hemalurgy, Feruchemy
Iron Pulls metal Stores weight Steals strength
Steel Pushes metal Stores speed Steals Physical Allomancy
Tin Improves senses Stores improved senses Steals senses
Pewter Improves strength Stores strength Steals physical Feruchemy
Zinc Riots emotion Stores mental speed Steals emotional fortitude
Brass Soothes emotion Stores warmth Steals Cognitive Feruchemy
Copper Hides Allomancy Stores memories. Steals mental fortitude[3]
Bronze Can sense Allomancy Stores wakefulness. Steals Mental Allomancy

God metals
Atium. Sees into other people's future. Stores( unknown). Steals ability to burn atium

Gold Shows the burner's past. Stores health. Steals physical Feruchemy

~ Elendel ( basically the same as Luthadel,but one can only be twinborn or a misting or a feruchemist who can store one type of attribute

Cadmium Stretches/slows time Stores breath unknown
Bendalloy Compresses/hastens time Stores energy unknown
Gold Shows the burner's past Stores health Steals Physical Feruchemy[3]
Electrum Shows the burner's future Stores determination unknown
Chromium Removes another's metals Stores fortune unknown
Nicrosil Flares another's metals Stores investiture unknown
Aluminum Removes one's metals Stores identity Steals Enhancement Allomancy
Duralumin Flares one's metals Stores connection
( to be continued will update as soon as possible)

Allomancers burn metals to get their desired effects. The first column applies to the,
feruchemist stores qualities in the types of metals stated above. The second column applies to them.
hemalurgic creations have both feruchemy and allomancy, but the potency depends on how long the hemalurgic spike has been exposed to the elements. They can be controlled by harmony or ruin

Remember, a vial of metal may last for about 30 minutes if you burn it, but if flared, it can only last for 5 minutes.When a feruchemist stores an attribute, his/her body will contain less of that atteibute e.g feruchemist stores health, he will be sick for as many days as he is actively storing health. An organism must have a hemalurgic spike embedded in its body before it can be considered as a hemalurgic creation.

2.Roshar ( Stormlight Archive)
( there are many magic systems in Roshar, but the only known one is surgebinding)
Surgebinding is the type of magic system the Knight Radiants use. The human must give sentinence to a spren ( literally a visible thought) before he or she can gain the ability to surgebind. The spren must also govern the use of surgebinding. If the user uses it for unmoralistic purposes, then the spren may dismiss the user from using it for a time, but of it does this, then the spren must forfeit its sanity and it shatters.

Knights Radiant
Windrunners · surges: gravitation,and adhesion
gravitation is governed by the rule of three lashings :
1. May change a gravitational pull of an object or a person
2.one may change the weight of a person
3. One may grant an object its own gravitational pull
Skybreakers ·surges: gravitation and division
division grants the user the power over decay
Dustbringers · surges: division and abrasion
Abrasion allows the user to be completely free of friction allowing them to move without impediment. It has been shown to allow the surgebinder to slide across surfaces
Edgedancers · abrasion and progression
progression is the surge which can allow growth
Truthwatchers ·
Lightweavers ·
Elsecallers
· Willshapers ·
Stonewards ·
Bondsmiths

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