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hamtaro FAQ

Hamtaro: Ham-Hams Unite!: FAQ/Walkthrough by gundamtotoro / otaku

Version 0.90, Last Updated 2002-11-15 View/Download Original File

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==============================================================================

HAMTARO: HAM-HAMS UNITE! (Game Boy Color)

==============================================================================

Hamtaro: Ham-Hams Unite! FAQ/Walkthrough

Version .90

October 31-November 8, 2002

Unpublished work Copyright 2002 otaku & gundamtotoro

E-Mail: [email protected], [email protected]

==============================================================================

TABLE OF CONTENTS

==============================================================================

I. Introduction

II. Email Guidelines

III. Walkthrough

IV. Items

V. Ham-Chat Words

VI. HM Boutiques

VII. Frequently Asked Questions

VIII. Special Thanks

IX. Copyright Information

==============================================================================

I. INTRODUCTION

==============================================================================

Hamtaro: Ham-hams Unite! is a Game Boy Color game in the Communication and

Adventure genres that was developed and distributed by Nintendo. Shigeru

Miyamato is a producer for the game, just so you naysayers out there can shut

yer pieholes. NoA translated and released the game to the NA gaming

audience on October 28, 2002. The goal of this game is to communicate with

the other hamsters in the world, complete tasks and quests, learn the Ham-

Chat language, and bring Hamtaro's friends back to the Clubhouse.

gundamtotoro: Well I've written a few FAQs now, and I thought I needed to

subject Otaku to the hell that these things can be sometimes. ^_^;

otaku: Well, it wasn't THAT bad...

gundamtotoro: Wait until you see the emails you will get... Anyway we

thought we would collaborate together on a FAQ/Walkthrough for this

incredibly awesome little game, even if it will probably slip under the radar

of almost everybody. >_< Who would have thought that a liscensed first

party Nintendo game would be virtually ignored? o_o; Bakas... Anyway, for

those of you cool enough to be reading this, we hope that you enjoy this

guide. ^_^

otaku: Tootru!

==============================================================================

II. E-MAIL GUIDELINES

==============================================================================

Totoro sez: First off, please do not email us concerning rom requests or

the like. That is like rude and stuff, besides it is not too hard of a

game to find. ^^;

Please put GBC Hamtaro: (name of subject) or something similar in the

subject heading, I normally do not read emails where there is no subject.

Also avoid using caps, bad spelling, colors, or any strange fonts.

Common courtesy will also do wonders for your chance of receiving a reply

^_^.

I would highly appreciate any help with the FAQ, though. Any clarification,

corrections, and additional information would be very much appreciated and,

credit will be given.

==============================================================================

III. WALKTHROUGH

==============================================================================

------------------------------------------------------------------------------

Clubhouse

------------------------------------------------------------------------------

The game starts with Boss being busy and asking for you to help him out. The

player has the opportunity to change Hamtaro's name here to another 7

character name if they so wish.

Hamtaro is asked to retrieve the rest of the Ham-Hams, and to try using Ham-

chat, the newest craze among hamsters which Hamtaro happens to be clueless

about... Lesson time! Boss takes Hamtaro in the next room, gives him a

Notebook to record Ham-chat words and teaches him the "Ham-ha!" word to greet

other Ham-hams. Boss then teaches the "Tack-Q" word, which makes Hamtaro roll

into an object. Boss then teaches the Hif-hif word in order to make Hamtaro

sniff the area around him, which obtains 10 sunflower seeds for Hamtaro. Boss

then teaches the Digdig word that allows Hamtaro to dig and search for items

or return to the clubhouse.

Boss realizes this process is taking too long and will write some more basic

Ham-Chat words in the notebook (Yep-P, No-P, Lookie, Go-P, Pakapaka, Scrit-T,

and Scoochie). Hamtaro is then given a tour of the Clubhouse such as the Dance

Room, the other Ham-ham's rooms, a map showing the locations of the Ham-hams,

and the exit from the clubhouse.

Hamtaro then leaves the clubhouse, and the only place to go is the Acorn

Shrine.

------------------------------------------------------------------------------

Acorn Shrine

------------------------------------------------------------------------------

Map:

12

11-10-9

13-14-8

6--5--7

1--2--3--4

Room #1:

A white hamster will greet you and scamper away. Walk down, and take the

ladder down. There is a sunflower seed here that can be obtained if you use

the Hif-hif word. Greet the hamster with the Hamha word to start a

conversation, where the hamster informs you a hamster with blue ribbons went

into the forest. Use Digdig on the soft ground nearby to obtain a Rock and

exit to the right.

Room #2

Hamtaro will see Bijou, who asks if Hamtaro can catch her as she blushes...

Scoochie up the tree to obtain an Acorn. Go-P on the tree to leave some marks,

or use Tack-Q to make a spider appear. Digdig on the soft ground if you want

to visit the first HM Boutique. Continue right.

Room #3

A hamster is sleeping here, thinking of her sweetheart. ^_^ Say Hamha to wake

her up and you will learn "Mega-Q." Hif-hif to make her blush, and use Tack-Q

to convince her that rolling into her sweetheart is the way to go. Tack-Q the

tree to make an acorn drop, and use Hif-hif to pick it up. Go right for now.

Room #4

Using Hamha next to the door will make an old hamster come out who will teach

Hamtaro "Hamsolo." Saying Hamha again will make the old hamster drag Hamtaro

into the home and tell him a long story. ^^; Hif-hif near the dandelion to

make Hamtaro sneeze and cause some bugs to appear, which will not matter until

later. Go left and then up.

Room #5

Tack-Q the building to make the bug fly away, which will reveal a rope ladder

for you to climb. Say Hamha to the white hamster and jump across the railings

to the left. You'll mess up, and he will teach you "Nopibloo." Climb back down

and Digdig on the soft ground to obtain some sunflower seeds, then head left.

Room #6

Say Hamha next to the blue hamster in the hole to wake him up. There is

nothing else to do here, so go two screens right.

Room #7

Hif-hif on the flower to make a hamster rise up and teach you "Koochie-Q."

Hif-hif the sunflower, then go up.

Room #8

Tack-Q the tree to make a hamster fall down and learn "Oopsie," then go up

again.

Room #9

Bijou remarks on Hamtaro chasing her and exits left. Try to Scoochie up the

tree, and you will learn "Sparklie," then Digdig on the hole to the upper

right to get some sunflower seeds. Scoochie up the tree again if you want to

to visit the second HM Boutique, then go left.

Room #10

Hif-hif to bring a hamster out of hiding directly above the entrance.

This hamster will teach you "Delichu." The hamster will also offer to trade

you some sunflower seeds in exchange for your acorn if you choose to allow

the deal to take place. The pigeon will tell Hamtaro that if you make a girl

cry you must apologize like crazy, and that hamsters should all have as much

spirit as he does. ^_^ Go left.

Room #11

Say Hamha to the hamster to learn "Teenie." Tack-Q him to get a love note to

deliver to the little hamster in Room #2. Using Digdig on the hole in the

grass will result in Hamtaro almost being eaten by a snake. :( Deliver the

note if you like, then come back, and go upward.

Room #12

The soft ground here will return you to the Clubhouse. Digdig the hole in the

grass to get some sunflower seeds, then Tack-Q the tree to make Bijou come

out. Say Oopsie in order to apologize to her. Digdig into the hole in the

grass again to get Bijou's Shiny Rock. Bijou will then teach you "Thank-Q,"

and return to the Clubhouse with you.

Room #13

Tack-Q the wall below the hole twice, then Hamha on the spot where the

sunlight comes through to make Maxwell fall. Say Nopibloo to cheer Maxwell up,

and he'll teach you "Bizzaroo." Maxwell will then return to the Clubhouse.

Room #14

Tack-Q the sleeping hamster to wake him up and learn "Zuzuzu," then say Teenie

to make the hamster move. Digdig on the spot where it was sleeping, and you'll

get an Acorn. Tack-Q the rock to make a bug appear, then Digdig on the spot

where the rock was to get a Rock. Go figure, eh?

------------------------------------------------------------------------------

Clubhouse

------------------------------------------------------------------------------

You can go to Hamtaro's room and change clothes if you bought any at the HM

Boutiques. When you return to the main room in the Clubhouse, Boss will

inform you of Pashmina's whereabouts.

------------------------------------------------------------------------------

Sunflower Park

------------------------------------------------------------------------------

Map:

2--3 8~~~13

| | / \

1 4--7--9--10--11

5--6 12

Room #1

Digdig on hole to see a hiding hamster, and continue up.

Room#2

Hif-hif the sunbathing hamster to learn "Hushgo," then continue right.

Room #3

Say Hamha to Oxnard and learn he is missing his special sunflower seed. He

smells kind of like a sunflower seed, though... Continue down.

Room #4

Hif-hif on the hamster to learn "Blanko," and continue down.

Room #5

Hif-hif on upper left for a seed, then Tack-Q the right side of the sign to

get the pink hamster out of hiding and learn "Hushie." Return to Room #1 (up,

up, left, down).

Room #1

Digdig again to get the hamster out of hiding and learn "Meep-P." Return to

Room #5 (up, right, down, down).

Room #5

Go right.

Room #6

Hif-hif to get some sunflower seeds. Actually, this is a semi-important room

because you can enter and re-enter to stock up on sunflower seeds (the amount

is either 3 or 5 all the time). Say Hamha to the hamster with his head

buried, and Hif-hif to smell a Cucumber. Say Koochi-Q to learn "Hammo" and

receive a Cucumber. The soft ground here will take you back to the Clubhouse.

Exit up.

Room #7

Digdig to find HM Boutique #3. Hif-hif to find a rock, then exit right.

Room #9

Digdig on the brown hamster to learn Chukchuk. Now that you know Chukchuk

return to Room #3 (left, left, up). You will watch a scene of the hamsters

hiding again in Room #4, then continue on up to #3.

Room #3

Chukchuk on Oxnard to learn Gasp-P. Oxnard will start rolling around in

frustration and realize he was sitting on his special sunflower seed... He

will then return to the Clubhouse with you. Boss will give you some hints on

Jingle's whereabouts at Sunflower Elementary and Penelope at the Ruins. Boss

will also teach Hamtaro Tuggie and Stickie. There are still some things to do

on Acorn Shrine and Sunflower Park though. Return to Acorn Shrine first and go

to Room #7 (right, right, up, right). Remember that bug that looked like a

sunflower seed? That is Tricket, use Hif-hif again to obtain Tricket (it

counts as an item) and return to Sunflower Park.

Room #3

This room is now replaced with a Sunflower Digging game. For 3 seeds you can

dig three times. Potential prizes are 1 Seed, 3 Seeds, 5 Seeds, 30 Seeds, and

a Rock.

Room #4

Hif-hif on the hamster to earn the Limburger item.

Room #6

Return Tricket to the hamster to receive This.

Room #7

Climb up the stairs to room 8, and slide down with the olive oil-covered

hamster to find...

Room #13

The Secret Garden! Digdig on the soft ground if you want to visit HM Boutique

#4, then Tack-Q the chest and Lookie to find 3 Rocks. Wake up the hamster by

using Digdig on the puddle next to him, and he'll get on a floor switch so you

can exit back to Room #6.

Room #10

Go right for a moment.

Room #11

Scoochie up the first pole to get a rock, then go down.

Room #12

Cheerful flowers bloom when you say hello to them. ^_^ Say Hamha in the middle

of each flower row, then say it to the larger flowers to recieve ten seeds and

a bee-sting. The hole here will return you to the map, but for now go back to

room #10.

Room #10

Tack-Q the second post to make a blue hamster fall down. Tack-Q him to learn

"Blash-T." Now Scoochie up the second pole to find Pashmina, who loses her

scarf. Go back down and Scoochie up the first pole to reach the crow, who has

her scarf. Gasp-P, and he will drop it. Reply to the crow's question with

Hammo, then Scoochie up the second pole again and return the scarf to Pashmina

and learn "Bestest." Pashmina will now return to the Clubhouse. Boss gives

Sandy's whereabouts at Sky Garden, and Dexter at Sunflower Market.

------------------------------------------------------------------------------

Ruins

------------------------------------------------------------------------------

Map:

12

8 / |

| 11-10-13

1--2 5--6 / /

| | 7 / /

| | 14-/-15

3--4--9

Room #1

Say Hamha to the good hamaritan to learn "Lotsa." Digdig in the puddle three

times to make the flower bloom, then pick up the ten sunflower seeds and go

right.

Room #2

Talk to the old ham a bit and pick up the seed, then Tack-Q the pile of dirt

and Dig-dig into the hole to visit HM Boutique #5 if you feel like it.

Room #3

Cappy will greet you, and say that he lost Penelope. See that switch on the

right part of the TV? Tack-Q it four times, and see what happens. After the

fourth time, go back up...

Room #2

Say Hamha to the old ham to learn "Pooie." Poor guy. ^_^; Return to Room #3.

Room #3

Agree to find Penelope if you have not already, then go right.

Room #4

Tack-Q the middle of the clock twice, and reply to the hamster with Koochi-Q

to learn "Ta-Dah." Hif-hif to get a rock here, then climb up the lamp.

Room #5

Stickie the white car to reveal a hamster, then Tack-Q him to learn "Shashaa"

(Char reference?). Tack-Q the right side of the tire to bounce off, and you'll

land on top of the overturned car with the sunflower seed. Go right.

Room #6

Tack-Q to bounce off the tire into a semi-secret area.

Room #7

Tack-Q and Lookie at the chest to receive 3 Rocks, then exit by going right

and up.

Room #6

Hamha on the hamster to learn "Grit-T, then climb up the ladder.

Room #8

Tuggie on the white plug on the right side. Digdig on the upper right to find

HM Boutique #6. Go up and greet with Hamha and reply with Hammo to learn "Bye

-Q" and return Penelope to the Clubhouse. Hamtaro can now learn "Wait-Q" from

Pashmina. Now go back to the Ruins for a few more things...

Room #3

Say Hamha to the frog, and he will tell you that he can forecast the weather.

Say that it's Bestest and he will tell you the secret. Hif-hif, and he will

give you a frog badge. Hamtaro is now an honorary forecasting frog. o_o

Room #9

Talk to the nervous hamster (it's automatic), and he will teach you "Panic-

Q." Go up the ladder and say Hamha to the ham in the shadows and he will teach

you "Herk-Q." Agree to pay him 5 sunflower seeds, and he will take you up

(press up on the d-pad). You can also scratch, bite, climb and pee on him for

amusing results. Don't worry, he dodges the pee. XD

Room #10

Collect sunflower seeds and exit left past the ladybug.

Room #11

Say hello to the acrophobic hamster, and Tack-Q him to learn "Nopookie."

(NoPedro, maybe?) Now climb up the post.

Room #12

Hif-hif to forecast the weather for the hams having a picnic. Tell them that

the weather looks Pooie, and you will learn "Soak-Q." Now Digdig in the hole

where their blanket was to go into an area of #10 that was unreachable.

Room #10

Pick up the rock to your left, and go right. Whoops! Good thing there was a

soft cushion there. ^_^

Room #13

Say Ta-da to Cappy and he will... not go back to the clubhouse. -_-; He'll do

it twice, too! Anyway, obviously you need to play some Tack-Q bowling. Read

the sign for an explanation, then say Hamha to the proprietor on the arrow and

pay him three seeds. Play for a bit and you can win a rock. I got the Shogun

Wig when I scored 130 points. It's best to pay attention to when the two blue

balloons show up, and try to hit them both. Use the far-right ball to do this.

Once you get the wig, say Ta-da to Cappy again, and he will become "Blissie,"

and return to the clubhouse with you. Of course, there are still some things

to finish at the Ruins...

Room #9

Hamtaro can now go through the hole since it is no longer blocked.

Room #14

Hif-hif above the entrance to find a rock. Go right.

Room #15

Say Hamha to the treadmill hamster to learn "Blahh." Now it is time to head

back to Room #5 (left, down, left, up).

Room #5

Now this is fun. ^_^ Stickie the white car again. If the hamster is absent,

digdig the hole to find some poetry. Exit, re-enter, and repeat four times.

The hamster will then come back, and Hamtaro will learn Blushie.

Room #4

Come back here after learning Clapclap, and say it to the dancing hamster

three times to earn the song Bolero.

------------------------------------------------------------------------------

Sunflower Elementary

------------------------------------------------------------------------------

Map:

14 19 20

15-13-12-16-17-18 7

11 | /

10--9--8--4--5--6

3

2

1

Room #1

Tack-Q the dog to learn Hamchu, then go up.

Room #2

Digdig the soft ground to find HM Boutique #7. Hif-hif the caterpillar to

watch it transform. O_O; Continue up.

Room #3

Hif-hif the flyer, then Tack-Q each shelf for some sunflower seeds. The seller

on the left sells a Bottle for 50 Seeds (it will be available when you come

back later), Tear Essence for 20 Seeds (Hamtaro can Blash-T it down to 5, but

don't bother getting it unless you want to laugh), and Hamtaro Time for 50

Seeds. This seller will also buy your Limburger for 20 Seeds, but will sell

it for 9999 Seeds (but Hamtaro can Blash-T that down to 1000 Seeds o_O). The

seller on the right sells fake Ham-Chat words like "Yup-P." When you're done

here, continue up.

Room #4

Go right.

Room #5

Go right

Room #6

Go up.

Room #7

Say Hamha to the snoozing hamster below the banannas and reply with Bestest,

and you will learn "Huffpuff." Hif-hif to get a Banana, then go down, and all

the way left.

Room #6

Go left.

Room #5

Go left... stupid school hallways.

Room #4

Go left... Wow, I don't miss elementary school... Those halls seem huge when

you are a chibi.

Room #8

Continue on left... I wonder if Hamtaro would have run track...

Room #9

You guessed it. Go left.

Room #10

Hif-hif to get a rock and, leave right.

Room #9

Go up.

Room #11

Say Hamha to greet Panda and have him return to the Clubhouse, then retun to

the Elementary.

Room #3

You can buy that bottle now... Go up, left, and up the stairs.

Room #12

Go left.

Room #13

Go up.

Room #14

Blash-T the skeleton to learn "Cramcram," then search the lower left for a

rock. Greet the white hamster with Hamha and reply with Huffpuff to realize

the bottle has a hole... Go down.

Room #13

Go right.

Room #12

Go right.

Room #16

Go right.

Room #17

Go right

Room #18

Go up.

Room #19

Say Hamha to the blue hamster to learn "Wishie." Now climb up the wire, and go

to the computer tower and use Stickie to turn it on. You can move the mouse

around with Hamtaro. (it's cute ^_^) Click on the hamster face to see

Hamtaro.com, which will teach you "Smoochie." Wow, blatant in-game

advertising, but it was cute and tied into the game, so it works. XD Return

to the Clubhouse and use Wishie on Panda to repair the bottle and learn

Whawha." Panda and Hamtaro will return to Panda's Workshop in Room #11 of

Sunflower Elementary. Go back to Room #14.

Room #14

Hamha and Huffpuff on the white hamster again to earn Flower Tea, then Hif-hif

the brown hamster, and say Hamha to learn "Noworrie." Return to Room #7 (down,

right, down, right, right, right, up).

Room #7

Give Flower Tea to the brown hamster, exit, and come back. Say Hamha to the

pink hamster to learn Perksie. Climb up the left side of the milk bottles, and

you will hop over the windowsill.

Room #20

Hif-hif for a rock, then Tack-Q the tree to earn some sunflower seeds. Say

Pooie on Jingle and learn "Clapclap," then use Smoochie to return Jingle to

the Clubhouse. Say Bye-Q to him there, and you'll learn "Givehoo." Go visit

Cappy in his room, and he will say the Shogun Wig is no longer his favorite.

Get Blash-T at him to learn "Grab-B." Now that you know Clapclap, you can

Return to Room #4 of the Ruins and complete that area.

------------------------------------------------------------------------------

Sky Garden

------------------------------------------------------------------------------

11-12-13

10 15 14

9--8--7

5--2--3

6 1 4

Room #1

Digdig the upper right corner to reach the Rock Door. Collect a rock here

using Hif-hif, and drop off your collection to be weighed. Now Scoochie on the

vine outside to climb up. Hif-hif followed by Hammo to speak to the crow, then

Tack-Q to fall down to Room #2

Room #2

Hif-hif to collect a rock and some sunflower seeds, then exit right.

Room #3

Tack-Q the tree to learn that you must climb up the left gutter to reach the

Sky Garden (aka the roof :p). Exit down.

Room #4

The hole on the right leads to HM Boutique #8, and the one on the left leads

to the Clubhouse. Talk to the hamster to learn "Hamtast," and trade This for

That. If you missed This, return to the Acorn Shrine to retrieve Tricket, and

bring it to its friend in Sunflower Park. Now go to Room #5 (up, left, left).

Take That to the hamster in Room #9 of Acorn Shrine to receive a Nut, which

can be traded with the crying hamster in Room #3 for a Heavy Rock.

Room #5

It's a hungry monkey... give the Banana to the monkey, exit, and come back to

find the monkey gone. Digdig on the pipe to crawl up, but realize that the way

is blocked. Go down.

Room #6

To reach the family on a picnic, here are the series of steps that you must

take: down, down, left, left, left, left, down, left, down, down, down, down,

down, right, down, right, right, right, right, right, right, up, up, left,

left, up, and left. Hif-hif to get the Lunch item (for the hamster than runs

the Digdig Shop game). Exit, and return to Room #3 (up from this room, right,

and right).

Room #3

Hamha on the hamster to find out what happened, then use Scoochie to travel

up.

Room #7

This hamster will beat down Hamtaro for every Ham-chat word available to him,

so go left for now.

Room #8

There's no way to cross the river for now, so go left.

Room #9

Digdig down the drain on the lower left and free a doctor from the pipe. Climb

back up the drain and say Hamha followed by Bizaroo on the hamster in the hole

to learn "Spiffie." Scoochie up the pole to earn some sunflower seeds, then

exit up.

Room #10

Nice and toasty hamster... There's not much to do for the moment, so leave up.

Room #11

Hif-hif to learn "Shockie," then exit right.

Room #12

Talk to the vain hamster to learn that she wants some strawberry juice, then

exit right.

Room #13

Buy some strawberry juice for the hamster in Room #12 for 5 Seeds. While the

server is away, move behind the bar and Tuggie on the cord to pull it out.

Leave down.

Room #14

The hospital... move down.

Room #7

Use all of your hamchat options on the aggressive hamster, then say Spiffee to

learn "Twintoo," and exit left.

Room #8

Hamtaro can cross the river, but go left again for now.

Room #9

Go up.

Room #10

Slip on the banana peel and say Spiffie to learn "Hamteam." Go back to Room

#8 (down, and right)

Room #8

Go up now into Room #15

Room #15

Lookie at Sandy to learn "Hulahula," then Hif-hif under her chair for a rock.

Exit downwards with Sandy.

Room #8

Say Hamteam to Sandy to convince her to help you catch Stan. Make Stan circle

back to this room, then talk to Stan to learn "Nogo." Stan and Sandy will now

return to the Clubhouse together.

------------------------------------------------------------------------------

Sunflower Market

------------------------------------------------------------------------------

Map:

1--2--3--4--5

12 9 |

11-10--8--6--7

19 | 15 |

18-13-14-16-17

Room #1

Wow... the good hamtarian looks ill... Anyway, say Hamha to him to learn

"Dundeal." Follow up with a Tack-Q if you feel evil and want to make the poor

guy unconscious... Then again, he hasn't bathed in a while, so maybe you do

not want to touch him. XD Use Hif-hif in the lower right corner to get a rock.

Climb up the paper binding the newspapers together, find a sunflower seed on

the top, and hop off to the right.

Room #2

Wow... a bulbous wiggling furry butt... Okay, if you feel evil you can use

Tack-Q to make the poor guy even more squished and use Stickie to poke him in

the ass repeatedly just for fun. Use Tuggie to pull the guy out, though (you

will have to do it twice if you used Tack-Q). Actually, just for kicks you can

repeatedly Tack-Q and Tuggie to continually give the illusion of possibly

obtaining freedom only to become stuck again. Anyway, after freeing the

hamster, Hamtaro will learn "Giftee" and receive a Strawberry. Tuggie the

hamster again for a potentially disturbing animation. o_o; Digdig in the hole

to find a sunflower seed. (You can return and tuggie this ham out again for 5

seeds.) Exit right.

Room #3

Ham-ham Fight... Ready! Go! Howdy and Dexter fight over who can get the better

gift for Pashmina (oh I dunno, a scarf?). Another hamster takes pictures and

thinks of making a news scoop out of this... I guess news is boring when all

that happens is hamsters getting stuck between boxes. ^^;

Examine the poster if you want, then exit right.

Room #4

Use Digdig on the drain to go back to the Clubhouse if you want. Crawl up the

second icicle and use Hamha to learn "Frost-"T. Use Tack-Q on the mailbox to

receive Postman's Rush, then exit right.

Room #5

Crawl up the first icicle and use Hif-hif to get a semi-hidden rock. Crawl up

the second icicle to find Dexter, and say Hammo to learn "Hamspar." Return to

Room #3 (left, left) and go down.

Room #6

This hamster sells some Flugo. Say No-P once and then Yep-P to buy it for one

sunflower less than the normal price. Return to Room #1 now (up, left, left).

Room #1

Go up to the good hamtarian and you will give him the Flugo. You will be

thanked by receiving an Acorn. Go back to Room #6 (right, right, down) and go

right.

Room #7

Tack-Q the book, and then walk to the right side of it to have an embarrassing

encounter with the reporter hamster. ^^; Exit left into Room #6 and go left

again.

Room #8

Climb up the little rope.

Room #9

A hamster is stuck in the soda cooler... Do not run on the soda or you will

just slip and fall. Use Digdig on the tipped over soda can to find a rock.

Use two Ham-chat words to bring up some more choices, say Bizaroo, and then

the hamster will follow you to the right side. Say Hamha to learn "See-tru."

Room #8

Go left.

Room #10

Collect some sunflower seeds and exit left.

Room #11

Climb up.

Room #12

Use Hif-hif on top of the ladder to get a rock and some sunflower seeds, then

Hif-hif to get the coach out of the strawberry basket. Use Hif-hif to bounce

the strawberry ball on your head, then there is a test to see if you can

bounce a ball on your head 6 times in a row. Hold the B button to run, and go

to where the shadow is going to bounce the ball back. Hamtaro will receive

the Young 'n Wild music afterwards.

Room #13

Exit right.

Room #14

The Flugo seller is back. Ignore him crawl up the rope for now, unless you

want to refuse his offer and see him thow a tantrum. XD

Room #15

Hif-hif for some sunflower seeds. Use Tack-Q on the hamster to knock him out,

and then use "Tuggie" on the box to open it and learn "Krmpkrmp." Use Tuggie

on the cookie box to the top left and earn an Acorn. Exit it and return to

find the guy missing his mother's cookies (His mother happens to live in Acorn

Shrine... Go there to pick up cookies and bring them back to make this guy

homesick.) Go down to Room #13 and then right.

Room #16

Exit right.

Room #17

Awww, the poor little hamster is hungry. Feed him 20 Sunflower seeds to learn

"Nokrmp-P." Use Tack-Q to set up a photo opportunity for the reporter hamster,

then Digdig on the hole to find HM Boutique #9. Now go back and buy some more

Flugo from the seller, and return to room #1, only to realize that Flugo is

not strong enough. Return to Sky Garden and get some Flugo+ from the doctor

for 10 Seeds, and give that to the good hamtarian to receive another Acorn.

Now onward with the rest of this stage... Go to Room #16 (right, right, down,

left, left, down, left from Room #1)

Room #18

Use Digdig on the hole to return to the Clubhouse if you feel like it.

Otherwise, use Scoochie to climb up the cord.

Room #19

Use Digdig on Howdy to learn Minglie, then exit down.

Room #18

The reporter hamster will tell you that Dexter is in trouble in the freezer.

Scoochie back up the cord, then use "Gasp-P" on Howdy and he will run off to

help Dexter, and leave his coin behind. Go down, right, up, right, right, up,

and right to get back to the freezer.

Room #5

Use Pakapaka on Howdy to make him realize that his teeth can break through any

surface. XD It turns out a Heat Patch is probably needed to save Dexter. The

Ham-Swap seller running around the market will only sell a Heat Patch for 9999

seeds, so return to Howdy and speak with him. He believes there must be some

way to blackmail the seller... Return to Room # (left, up, left, left).

Room #1

Use Tack-Q on the bicycle, and a chain will fall from the bag, then Tuggie on

the chain and Hamtaro will obtain the Bag. Go to Room #3 (right, right).

Room #3

Speak to the reporter hamster to return her bag and learn "Wondachu." The

hamster will also give Hamtaro the "News Flash" item. Go back to Room #5

(right, right)

Room #5

Howdy will go talk to the seller now than he has evidence. Go to Room #6

(left, left, down).

Room #6

The seller will now sell the Heat Patch and Striped Sticker for 10 Seeds (or 9

seeds if Hamtaro says No-P once). After buying a Heat Patch return to Room #5.

Room #5

Dexter will be saved. Howdy and Dexter will now return the Clubhouse. ^_^

------------------------------------------------------------------------------

Clubhouse

------------------------------------------------------------------------------

Pashmina's Room

Use Minglie on Stan to learn "Gorush."

Panda's Room

Use Bestest on Panda to learn "Smidgie."

Bijou's Room

Use Hamha, followed by Hamsolo, followed by Thank-Q to learn "Goodgo."

Maxwell's Room

Howdy is complaining about Dexter to Maxwell. Use Nopibloo on Howdy to learn

"Pookie."

Return to the main room to see the new Dance Hall that Boss created and watch

the credits roll. Twelve stars fall out of the sky though, and Boss wakes up

Hamtaro the next morning, there is still work to do.

Maxwell's Room

Dexter is now in here complaining about Howdy... Use Gasp-P on Dexter to

learn "Tootru."

Main Room

Use Zuzuzu on Snoozer to learn "Bluhoo."

Sandy's Room

Stan will flee... the punk... Use Goodgo on Sandy to learn "Hampact."

Maxwell's Room

Use Bizaroo on Maxwell to learn "Wit-T."

Oxnard's Room

Say Bluhoo to Oxnard when the picture falls to learn "Ouchichi."

Boss' Room

Say Smidgie to Boss after obtaining all 85 words to receive "Greatchu" and a

new cover for your Ham-Chat notebook, and to see the credits roll again...

------------------------------------------------------------------------------

12 Stars

------------------------------------------------------------------------------

Acorn Shrine Room #14:

Tack-Q the northern wall on the 2nd square from the left. (Tack-Q the rock and

watch the bug if you need help.)

Acorn Shrine Room #4

Say Hamha to the ladybug on the tree to make the bug circle an area near the

bottom left corner. Use Digdig where the bug was circling to find a Star.

Sunflower Park #3

There is a star hidden in the Digdig Shop game, so just keep playing until you

get it.

Sunflower Park Room #13

Digdig on the spot with a golden triangle sticking out of it.

Ruins #7

Use Tack-Q followed by Lookie to search the chest and obtain a star.

Ruins #15

Score over 200 points on the Tack-Q Bowling Game.

Sunflower Elementary #3

Keep paying the hamster on top of the right shelf for the fake Ham-chat words,

and you will be repaid for being a good customer with a star.

Sunflower Elementary #11

Tack-Q the box on the upper right of the room and the star will fall down

next to Hamtaro.

Sky Garden Room #9

Scoochie up the pole and use Hammo at the top. Choose to land at the Crow's

Nest and obtain a star.

Sky Garden Room #15

Digdig under the chair that Sandy was on.

Sunflower Market #19

Lookie in the change drawer that Howdy was in before to find a star.

Sunflower Market #17

Say Hamha to the hamster and feed him 20 sunflower seeds, exit, and repeat the

process until he gives you a star to show his appreciation. You will also

recieve the Little Star music.

==============================================================================

IV. ITEMS

==============================================================================

Item Location

Bag Receive in Room #1 of Sunflower Market

Bottle Scoochie up the left side of Room #3 in Sunflower Elementary

Cookies Receive from old hamster in Acorn Shrine

Cucumber Room #6 of Sunflower Park

Flower Tea Fill the Bottle in Room #14 of Sunflower Elementary

Flugo Purchase from hamster in Room #6 of Sunflower Market

Flugo+ Purchase from doctor in Sky Garden after getting Flugo

Frog Badge Frog in Room #3 of Ruins (after returning Penelope)

Heat Patch Buy from seller in Sunflower Market

Heavy Rock Hamster in Room #3 of Sky Garden (after receiving Nut)

Limburger Room #4 of Sunflower Park (after returning Oxnard)

Lunch Room #6 of Sky Garden

News Flash Receive from hamster in Room #3 of Sunflower Market

Notebook Boss (received at the beginning of the game)

Nut Trade "That" in Acorn Shrine

Scarf Crow in Room #9 of Sunflower Park

Sticker Buy from seller in Sunflower Market

Strawberry Receive form hamster in Room #2 of Sunflower Market

That Room #4 of Sky Garden (after receiving This)

This Room #6 of Sunflower Park (after receiving Tricket)

Tricket Room #7 of Acorn Shrine (after receiving Cucumber)

==============================================================================

V. HAM-CHAT WORDS

==============================================================================

This is a listing of all the ham-chat words in alphabetical order. The

meaning of the word provided by the game is in the next column, and where

Hamtaro learns the word is in the next column.

Word Meaning Where Obtained

Bestest Fantastic Learn from Pashmina in Room #9 of Sunflower Park

Bizaroo Strange Learn from Maxwell in Room #13 in Acorn Shrine

Blahh Tired Learn from hamster in Room #15 of Ruins

Blanko Forget Learn from hamster in Room #4 of Sunflower Park

Blash-T Angry Learn from hamster in Room #9 of Sunflower Park

Blissie Happy Learn from Cappy in Room # 13 of Ruins

Bluhoo Sad Learn from Snoozer after Credits in main room

Blushie Embarrass Learn from hamster in Room #5 of Ruins

Bye-Q Good-bye Learn from Penelope in Room #8 of Ruins

Chukchuk Give Up Learn from hamster in Room #8 of Sunflower Park

Clapclap Encore Learn from Jingle in Room #20 of Sunflower Park

Cramcram Study Learn from hamster in Room #11 in Sunflower Elementary

Delichu Delicious Learn from hamster in Room #10 in Acorn Shrine

Digdig Dig Learn from Boss at the beginning of the game

Dingdang Noisy Learn from hamster in Room #6 in Acorn Shrine

Dundeal Sell Learn from hamster in Room #1 of Sunflower Market

Frost-T Freezing Learn from hamster in Room #4 of Sunflower Market

Gasp-P Oh no! Learn from Oxnard in Room #3 of Sunflower Park

Giftee Give Learn from hamster in Room #2 of Sunflower Market

Give-hoo Ask for Learn from Jingle in Clubhouse.

Go-P Bathroom Learn from Boss at the beginning of the game

Goodgo Luck Learn from Bijou in her room

Gorush Hurry Learn from Stan in Clubhouse (after getting Minglie)

Grab-B Get Learn from Cappy in Clubhouse.

Greatchu Great Learn from Boss in his room after receiving 85 words

Grit-T Courage Learn from hamster in Room #6 of Ruins

Hamchu Kind Learn from hamster in Room #1 of Sunflower Elementary

Hamha Greeting Learn from Boss at the beginning of the game

Hammo Friend Learn from hamster in Room #6 of Sunflower Park

Hampact Promise Learn from Sandy after Stan leaves her room.

Hamsolo Lonely Learn from hamster in Room #4 in Acorn Shrine

Hamspar Enemy Learn from Dexter in Room #5 of Sunflower Market

Hamtast Perfect Learn from hamster in Room #3 in Sky Garden

Hamteam Cooperate Learn from hamster in Room #10 of Sky Garden

Herk-Q Powerful Learn from hamster in Room #9 of Ruins

Hif-hif Sniff Learn from Boss at the beginning of the game

Huffpuff Carry Learn from hamster in Room #7 of Sunflower Elementary

Hulahula Lollygag Learn from Sandy in Room #15 of Sky Garden

Hushie Secret Learn from hamster in Room #5 of Sunflower Park

Hushugo Reveal Learn from hamster in Room #2 of Sunflower Park

Koochi-Q Pretty Learn from hamster in Room #7 in Acorn Shrine

Krmpkrmp Eat Learn from hamster in Room #13 of Sunflower Market

Lookie See Learn from Boss at the beginning of the game

Lotsa Many Learn from hamster in Room #1 of Ruins

Meep-P Regret Learn from hamster in Room #1 of Sunflower Park

Mega-Q Big Learn from hamster in Room #2 in Acorn Shrine

Minglie Play Learn from Howdy in Room #17 of Sunflower Market

Nogo No can do Learn from Stan in Room #8 of Sky Garden

Nokrmp-P Hungry Learn from hamster in Room #15 of Sunflwower Market

No-P No Learn from Boss at the beginning of the game

Nopibloo Don't Fret Learn from hamster in Room #5 in Acorn Shrine

Nopookie Dislike Learn from hamster in Room #11 of Ruins

Noworrie Relax Learn from hamster in Room #11 of Sunflower Elementary

Oopsie Sorry Learn from hamster in Room #8 of Acorn Shrine

Ouchichi Ouch Learn from Oxnard in his room after the picture falls

Pakapaka Bite Learn from Boss at the beginning of the game

Panic-Q Scary Learn from hamster in Room #9 of Ruins

Perksie Listen Learn from hamster in Room #9 of Sunflower Elementary

Pooie Uncool Learn from hamster in Room #2 of Ruins

Pookie Like Learn from Howdy in Maxwell's Room

Scrit-T Scratch Learn from Boss at the beginning of the game

See-tru Invisible Learn from Hamster in Room #9 in Sunflower Market

Shashaa Hide Learn from hamster in Room #5 of Ruins

Shockie Surprise Learn from hamster in Room #11 in Sky Garden

Smidgie Perfect Learn from Panda in Clubhouse

Smoochie Love Learn from computer in Room #19 in Sunflower Elementary

Soak-Q Wet Learn from hamsters in Room #12 of Ruins

Sparklie Delight Learn from hamster in Room #9 in Acorn Shrine

Spiffie Stylish Learn from hamster in Room #9 of Sky Garden

Stickie Stick Learn from Boss after returning Oxnard

Tack-Q Roll Learn from Boss at the beginning of the game

Ta-Dah Show Learn from hamster in Room #4 of Ruins

Teenie Small Learn from hamster in Room #11 in Acorn Shrine

Thank-Q Thank you Learn from Bijou in Room #12 in Acorn Shrine

Tootru Really Learn from Dexter in Maxwell's Room

Tuggie Tug Learn from Boss after returning Oxnard

Twintoo Identical Learn from hamster in Room #7 of Sky Garden

Wait-Q Wait Learn from Pashmina after returning Penelope

Whawha Frantic Learn from Panda in Clubhouse when repairing bottle

Wishie Beg Learn from hamster in Room #19 of Sunflower Elementary

Wit-T Funny Learn from Maxwell after Credits in his room

Wondachu Wonderful Learn from hamster in Room #3 of Sunflower Market

Yep-P Yes Learn from Boss at the beginning of the game

Zuzuzu Sleep Learn from hamster in Room #14 in Acorn Shrine

==============================================================================

VI. HM BOUTIQUES

==============================================================================

When you buy clothing items from most boutiques, they will be replaced by the

same item with a different color.

Location

HM Boutique #1

Digdig in Room #2 in Acorn Shrine.

Sweater #1 - 5 Seeds

Carrot #1 - 3 Seeds

Chef Hat #1 - 3 Seeds

HM Boutique #2

Scoochie in Room #9 in Acorn Shrine.

Apron #1 - 20 Seeds

Game Boy #1 - 25 Seeds

Beret #1 - 15 Seeds

Chick-Ah-Jam - 25 Seeds

HM Boutique #3

Digdig in Room #7 in Sunflower Park.

Bunny Suit - 3 Seeds

Earmuff - 3 Seeds

Magnifying Glass - 5 Seeds

HM Boutique #4

Digdig in Secret Garden (from slide in Room #7) in Sunflower Park.

Santa Suit - 20 Seeds

Bat - 15 Seeds

Crown - 20 Seeds

Sunflower - 25 Seeds

HM Boutique #5

Tack-Q and Digdig upper right corner of Room #2 in Ruins.

Jersey - 20 Seeds

Sword - 20 Seeds

Santa Hat - 15 Seeds

HM Boutique #6

Digdig on upper right of Room #8 in Ruins.

Kimono - 10 Seeds

Fan - 10 Seeds

HM Boutique #7

Digdig in Room #2 of Sunflower Elementary

Tennis T - 5 Seeds

Frying Pan - 10 Seeds

Bunny Ears - 3 Seeds

HM Boutique #8

Digdig on the right side of Room #3 in Sky Garden

Coat - 5 Seeds

Net - 3 Seeds

Straw Hat - 3 Seeds

HM Boutique #9

"Digdig" in Room #15 of Sunflower Market

Shirt - 5 Seed

Mittens - 3 Seeds

Ball Cap - 5 Seeds

==============================================================================

VII. FREQUENTLY ASKED QUESTIONS

==============================================================================

Q: Is this game good?

A: Yes. ^_^

==============================================================================

VIII. SPECIAL THANKS

==============================================================================

Nintendo for making this great game and bringing it to North America.

NoA for releasing this game for only $19.95, woo!

Ritsuko Kawai for creating Hamtaro, and all the people who worked on the anime,

here and in Japan.

Hamtaro, for giving us laughs in this FAQ writing process.

LexxGirl for hamteaming with Otaku and making him all genki for the most part,

nevermind how much he is gonna wanna whap me when he reads this.-gundamtotoro

*whap*

Shigeru Miyamoto, for being our personal video game savior.

==============================================================================

IX. COPYRIGHT

==============================================================================

Unpublished work Copyright 2002 otaku & gundamtotoro

This document is protected by US Copyright Law. It is meant for private use

only. This FAQ may not be referenced or altered without permission from

myself. This FAQ is a GAMEFAQS Exclusive and may not be hosted elsewhere.

Alteration of this Copyright is punishable under Title 17 Chapter 5 Section

506(d) of US Copyright Law for a fine of up to $2,500.

Hamtaro and all related characters and names are property

of R. Kawai/Shogakukan, SMDE, and TV Tokyo.

==============================================================================

Lesson #89: Write everything in a color-coded day planner... then shred it,

and let it slide. ~Jingle

Remember everyone, this FAQ was made to help you have fun. Be sure to explore

and experience on your own! ^_^

Hamtaro: Ham-Hams Unite!: FAQ/Walkthrough by gundamtotoro / otaku

Version 0.90, Last Updated 2002-11-15 View/Download Original File

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