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Info

Probably should have made this ages ago.. oops. Aaannnyyyy way

Continents:
    -Zygra: Located near the equator, it's hot, humid, and 90% jungle filled with terrifying creatures. Earth and water magic is common here.
    -Hintanm: An icy plane up to the north, with high mountains and strong storms, you have to be very tough to live there. Air and Water magic is common here.
    -Pintla: the largest continent, also having the most diversity. It has many different types of environments, forests, mountains, plains, gaint lakes, and many more. Most of the world population is located here. Light and dark magic is the most common here.
    -Amani: Located in-between Zygra and Pintla. This is the second smallest continent in the world. It is mainly filled with dense forests and sparse deserts. Where that would be tough to exist anywhere else, the strong earth and fire magic presence there makes it so both those environments can flourish. Earth and Fire magic are the most common here.
    -Whari: Made up of thousands of islands. It has many volcanos and magma fields, and violent storms happen frequently. But when it is not bombarded by volcanic activity and lightning storms, then it is one of the most fertile places, you can grow almost anything there. Fire and Air magic are the most common here.
    -Dragon's Ilse: The smallest continent, barely making the threshold from island. As in the name, many dragons make their home there, though it is not just known for dragons. It is a hot spot for any magical creature. Heard of Unicorns, flocks of Phoenix, and even basilisks have been found thriving there. It is almost as diverse as Pintla, allowing all those different creatures to live there simultaneously. Smallest population of humanoids on the planet. Dark and Light magic are the most common here.

Species list:
    -Human: humans are the most adaptable of the three races, where a polar bear hybrid wouldn't do very well in a hot environment, humans can adjust rapidly in order to ensure their survival. They also have the most diversity in magical potential, while all humans can do magic, some have the ability to cast huge spells from all different elements, while others only have the ability to make tiny water droplets separate from air.
    -Hybrids/Zevr: Hybrids are as the name suggests. Humanoid people with animal traits. Their traits can be genetic, but also random. A family of tiger hybrids may also have a child that is a bird hybrid for no apparent reasoning. They can be born one of two ways.
      -Human-born: when hubrids born to human or hybrid parents, humans rarely give birth to a hybrid, but it has been known to happen.
      -Beast-born: When they are born as the creature they share features with. Beast-born hybrids have more magic than normal hybrids and can shift between creature and hybrid form at will.
      -Normal: Non-magical creatures like tigers, deer, or eagles, they usually have the same magic levels as humans.
      -Mythical: More likely to be beast-born, Mythic hybrids are more rare, but also posses more magical potential. Mythic hybrids are usually hybrids of a magical species, like a dragon, phoenix, unicorn, ect.

Bonded Animals: When someone is accepted into a school, they go through a ceremony to get a bonded animal. The actual technique to summon one is a closely guarded secret. While you do not have to do the ceremony to get a bonded animal, it is highly recommend as it will officiate the bond. What animal you get can be based off of your personality, your dreams, your magical ability, or sometimes can just be random.
Once you are bonded to your animal, you will be able to communicate telepathically with them any time you choose. The more you strengthen your bond, the more abilities you can get. All bonded Animals are able to help you control your magic and supply you with more for the more complicated spells, but they also grant you a unique ability based on what creature they are. Known examples are: a cheetah may give you speed, a lion may give an echoing roar, an owl may give sharp eye sight, or a wolf may give an enhanced sense of smell.
  

Elements: Every being with magical potential has an affinity for a certain element. While they are not limited to simply that one element, they find it the easiest to use, and the opposite element the hardest. The most elements ever mastered in a lifetime was by Argon Zinc, who somehow mastered four before dying over one hundred and fifty years ago, but was rumored to have gotten those abilities from killing dragons.
Unlike popular belief, the personality of a magic user does not define the element that they are attuned to. Almost completely random, with some link to where they come from, but not much.
    -Dark: specializes in illusions, like it's light counterpart. Also has been known to have a link to prophecy. They feel the strongest during the night. Opposite of light.
    -Light: specializes in illusion, and typically can fuse easier with potions. They have also been known to have a connection to mental magic. Some having the ability to see, manipulate, and broadcast their and another's emotions, and sometimes thoughts. Strongest during the day. Opposite of Dark.
    -Water: specializes in water and ice manipulation. Have also been known to be strongly linked to healing and enchantment. Resistant to cold. Strongest in wet environments. Opposite of fire.
    -Fire: specializes in fire and heat manipulation. Also known to have strong links to teleportation magic and transformation. Resistant to heat. Strongest in hot environments. Opposite of water.
    -Air: Specializes in the ability to manipulate air. Also has a strong link to sound manipulation and weather manipulation. Known to be faster than average. Strongest the higher they are. Opposite of earth.
    -Earth: specializes in earth manipulation. Also has strong links to conjuring and protection magic. Known to be stronger physically than average. Strongest the closer to the earth they are. Opposite of air.

Sub-Elements: Sub elements are created when you combine two or more elements. Or, an ability of an element that does not fall directly into the main abilities. I.e. A water elemental controlling ice.
  

Magic Style:
  Students have a choice of learning a magic style. Many choose to focus and master one, but some have been known to learn two or three over the years.
    -Glyphs
    -Enchantment
    -Spells
      -Verbal
      -Non-Verbal
    -Runes (think of the glyphs from the owl house)
    -Potions

Classes: Each class on an hour each day, with five classes each day and an hour for lunch. Classes change every other day, so a student could have magic control, flora of Pintla, bonded training, draconic, and hand-to-hand combat one day and shape shifting, elemental abilities, sculpture, telepathy, and astrology the next.

    -Required: Magic control, Elemental abilities(unique to each element), Bonded Training, Magic Styles(students choose which one), one physical activity, and one creative activity

    -Magic: prophecy, shape shifting, non-magic based potions, empathy, telepathy,

    -World stuff: Flora of various continents, fauna of various continents, Dracic beings, Magical creatures, magical plants, environmental studies, astronomy, astrology, geology, uses of gems and metals

    -Languages: Draconic, Pintlan, Aman, Wharin, Common, Zyra, Hinnam, Deepspeak, Plantspeak, Animal communication, Magi

    -Physical Activity: Hand-to-hand combat, Sword fighting, wrestling, general, cardio, strength training, mounted combat, physical magic, archery

    -Creative Activity: Drawing, Sculpture, painting, magic in art, music(various), craft, making magical objects

    -Other: (if you can think of anything else)

Dorms: First years will be assigned a room with ten to twelve other students. Their room with have a large common room with other smaller bedrooms to house two students each. After their first year, they will be assigned smaller rooms with four to six students each. This is to build relationships and teach them how to interact with each other.

School: the school is built into a mountain with the majority of the dorms inside of it. The school also has a stable, cafeteria, library, individual elemental practice areas, gymnasium, art rooms, an auditorium, and a lounge where they play movies and host formals.
There is a forest surrounding the school that some say is filled with magical creatures. But none have been found so far. There is also a rumor that there is a great evil hiding out there with a massive potential for magic. And is just waiting for it's chance to attack the school... But that's just a rumor.

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